Stereoscopic 3D Rendering Depth Adjustment for Eye Strain

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Solution Overview

Problem

In real-time stereoscopic 3-D rendering, such as in video gaming, viewers experience eye strain due to the inability to adjust to rapidly moving or transient objects, as manual compensation is not feasible.

Innovation Solution

A method and system that dynamically modify the perceived depth of objects in a scene by identifying and adjusting the binocular disparity based on the rate of change of objects, bringing them closer to the zero plane when their speed or visibility change exceeds a threshold, reducing overall range of perceived depths to alleviate eye strain.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If stereoscopic 3-D rendering is used to create depth perception, then visual realism is improved, but eye strain occurs when objects move rapidly or appear briefly

Engineering Contradiction:
Improvedepth perception accuracyVSAvoideye strain
Core Design Contradiction:
Manufacturing precisionVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts binocular disparity based on object motion characteristics. When an object moves rapidly or appears briefly, the system reduces its binocular disparity to minimize depth perception demands on the viewer's eyes, thereby preventing eye strain while maintaining realistic depth perception for stationary or slowly moving objects

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the binocular disparity parameter adaptively based on object velocity and visibility duration. By modifying this key stereoscopic parameter in response to object motion states, the system optimizes the balance between visual realism and viewer comfort

Inventive Principle:
Principle #35Parameter changes

2Object-affected harmful factors

If manual compensation of stereoscopic 3-D effects is applied to moving objects, then eye strain is reduced, but real-time rendering becomes impossible

Engineering Contradiction:
Improveeye strainVSAvoidrendering speed
Core Design Contradiction:
Object-affected harmful factorsVSProductivity

Solution Approach 1:

The system performs automatic compensation of stereoscopic 3-D effects based on object motion detection and classification. The rendering pipeline independently identifies moving objects, determines their motion characteristics, and adjusts their binocular disparity without requiring manual intervention, enabling real-time rendering while reducing eye strain

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements a feedback mechanism where object motion information is continuously monitored and used to adjust binocular disparity in real-time. This closed-loop approach allows the system to respond dynamically to object motion while maintaining high rendering speeds

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9628770B2System and method for stereoscopic 3-D rendering
Publication Date: 2017.04.18 MALIKIE INNOVATIONS LTD
  • US9628770B2 patent drawing
  • US9628770B2 patent drawing
  • US9628770B2 patent drawing

AI summary

A method and system for rendering scenes in stereoscopic 3-D comprises identifying, or detecting, that a rate of change, of one or more elements of a scene to be rendered in stereoscopic 3-D, satisfies a criterion. The perceived depth of elements of the scene is then dynamically modified, and the scene is rendered. The method can reduce eye strain of a viewer of the scene, since the perceived difference in depth of objects or elements of the scene is reduced while the object is changing position or visibility dramatically.