An image display apparatus extends depth of focus by adjusting a convergence area size to equalize near and far image blurs.
Beam splitting and quarter waveplates eliminate optical path compensation, achieving high light efficiency and improved brightness in stereoscopic 3D imaging.
A two-stage nozzle system with a central bore and seal pin directs hydraulic pressure to stretch and expand plastic preforms.
An afocal lens array inverts light rays to capture non-inverted images, eliminating complex computing processes required by conventional convex lens systems.
Shifted sub-pixel rows in a naked-eye 3D display compensate for discontinuous illumination, enhancing viewpoint density while reducing moire artifacts.
Asymmetric resolution rendering reduces data size and computation loading while maintaining image quality in virtual reality.
A stereoscopic display device divides image frames based on active period endpoints to synchronize output timing.
Steerable pyramid decomposition synthesizes multi-view content from stereo inputs, resolving interperspective aliasing and depth estimation bottlenecks.
A portable electronic apparatus calculates depth of field from vertical viewing angles to generate translation images.
Dynamic parallax barriers track estimated user positions to minimize brightness deviation and moving flicker in 3D displays.
A stereoscopic image generating apparatus uses foveated rendering to dynamically adjust resolution based on user gaze direction.
A rendering system dynamically modifies perceived depth of moving objects to reduce binocular disparity.
An image processor splits light beams to capture shifted subject positions for depth calculation.
Line-symmetric pixel openings in the display panel minimize non-display areas caused by shading portions, improving multi-viewpoint image quality.
Packs left and right video signals into a single progressive stream to maintain high resolution during remote transmission.
A gyro sensor adjusts liquid crystal lens voltage to shift the viewing position dynamically.
Segmenting mixed reality recordings into separate video, virtual, and metadata tracks eliminates display artifacts on non-stereoscopic screens.
Segmenting the color filter and slit grating into standard-thickness components resolves manufacturing precision trade-offs for mass production.
A 3D image processor manages frame memory read positions to enable efficient aspect and parallax conversion.
A 3D image display device calculates brightness expanding coefficients using parallax between left and right eye image data.
Periodic voltage polarity inversion eliminates direct-current flicker artifacts while maintaining high-speed response for clear 3D display.
Light shieldable element integrates with display panel sub-pixel regions to minimize optical interference between left and right eye views.
A rendering system positions virtual cameras based on user head orientation to generate accurate graphics scenes.
Real-time pupil tracking adjusts displayed viewpoints to minimize crosstalk and brightness variations caused by viewer movement in autostereoscopic displays.
A curved intermediate member buffers external forces to prevent optical member deformation and maintain display performance.
A cholesteric liquid crystal panel modulates light polarization to enable 2D and 3D image conversion.
A head-mounted display divides target images into regions to reduce processing load and improve transfer speed.
A stereo imaging system adjusts disparity between left and right images using depth sensing to enable comfortable viewing of close range objects.
A vehicle display apparatus adjusts an open slit ratio of a parallax barrier to control image luminance.
An autostereoscopic aperture arrangement aligns pixel subsets with viewer eyes, eliminating the need for glasses while maintaining depth perception accuracy.
A display system renders 3D images using ray-tracing to detect eye position and generate elemental images.
Depth mapping function maps salient depth values toward a display sub-range while keeping non-salient data within usable limits to prevent visual discomfort.
A 3D video rendering device interpolates depth information to re-locate objects within a frame.
A re-projection module generates alternate images using disparity and distortion maps.
Segmenting 3D image data into near and far frames minimizes vergence-accommodation conflict while reducing system resource consumption.
Continuous pixel displacement driven by a depth map simulates 3D appearance on standard displays, resolving artifacts from discrete layer methods.
A cholesteric liquid crystal component controls the effective refractive index of a lenticular lens array to switch display modes.
A 3D display apparatus adjusts sub-pixel intensity based on tracking data to enhance image resolution.
Selective barriers in glasses lenses separate images for each eye, allowing a single camera to track head orientation without expensive depth sensors.
Joule heating from a transparent electrode reduces liquid crystal viscosity, resolving slow response times in naked-eye 3D displays.
A neural network system processes motion vectors and texture data to generate high-quality depth maps for automated video conversion.
Asymmetric pixel geometry directs light to specific viewpoints, eliminating unintended coloring and crosstalk in multi-view displays.
Eye tracking detects viewer position to pre-calculate refraction compensation through a transparent plate, eliminating image displacement at oblique angles.
A self-emissive display device functions as a backlight source and parallax barrier to generate three-dimensional images.
Segmented light-emitting stacks replace complex active-matrix displays to reduce manufacturing costs and device volume while enabling non-contact interaction.
Symmetrical light blocking regions in pixel groups balance emission to eliminate brightness variations between multiple images.
Range cameras provide preliminary depth data to automate framing, eliminating manual setup and reducing whitespace in captured image sets.
A video display control apparatus adjusts the display image distance of frames based on interframe differences to enhance visual perception.
A stereoscopic image display control apparatus determines the most projecting and receding positions of a 3D object to adjust its display position.
Dynamic curvature adjustment eliminates dead zones in head mounted displays by realigning the flexible display with the user's line of sight.