Stereoscopic Image Rendering Region Restriction for VR Sickness Reduction

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Solution Overview

Problem

Binocular stereoscopic content presentation systems face challenges in effectively conveying viewpoint movement to follow story development without causing viewer discomfort or VR sickness, particularly when physical movement is restricted in home-use devices.

Innovation Solution

A method for generating binocular stereoscopic images that restricts the stereoscopically perceivable region to a portion of the viewing area, using a frame object to project elements onto a viewing plane, and switches rendering modes based on viewpoint movement to prevent unpleasant feelings and vection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If viewpoint movement is implemented to follow story development in binocular stereoscopic content, then the appeal and engagement of the content is improved, but viewer discomfort and VR sickness increase due to deviation from physical movement

Engineering Contradiction:
Improveviewpoint movement capabilityVSAvoidviewer discomfort and VR sickness
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent divides the viewing area into multiple regions (first region and second region) and applies different rendering strategies to each. In the first region, elements are rendered with stereoscopic depth and viewpoint movement is permitted to enhance story engagement. In the second region, elements are rendered without stereoscopic depth or with limited viewpoint movement to minimize viewer discomfort. This segmentation allows simultaneous achievement of engaging viewpoint changes and prevention of VR sickness by localizing the impact to specific spatial regions.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If physical movement tracking is used to reference viewpoint movement, then the immersion and naturalness of the viewing experience is improved, but the expressiveness of storyline-driven viewpoint changes is limited due to restricted trackable area

Engineering Contradiction:
Improvenaturalness of viewing experienceVSAvoidviewpoint movement expressiveness
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies different rendering qualities to different spatial regions. In the first region where elements are to be prominently displayed, the system renders with full stereoscopic depth and allows viewpoint movement that follows story development. In the second region, the rendering is simplified or restricted. This local differentiation enables the system to maintain naturalness in the center of view (where physical movement tracking is most effective) while allowing expressive viewpoint changes in specific story-critical areas, thereby overcoming the limitations of restricted physical movement tracking.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If viewpoint switching is used to follow story development, then the narrative engagement is improved, but the visual continuity and comfort are degraded causing unpleasant feelings

Engineering Contradiction:
Improvenarrative engagementVSAvoidvisual continuity
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The patent dynamically adjusts the rendering characteristics based on the current viewing context and story requirements. The system can switch between different rendering modes (with and without stereoscopic depth, with and without viewpoint movement) in real-time. This dynamic adaptation allows the system to maintain visual continuity during transitions by gradually changing rendering parameters rather than abrupt switches, while still enabling narrative-driven viewpoint changes when needed. The dynamic nature of the rendering system allows it to balance narrative engagement with visual comfort.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10506211B2Recording medium, image generation apparatus, and image generation method
Publication Date: 2019.12.10 SQUARE ENIX HLDG CO LTD
  • US10506211B2 patent drawing
  • US10506211B2 patent drawing
  • US10506211B2 patent drawing

AI summary

A computer that generates a binocular stereoscopic image associated with content executes acquisition processing for acquiring information regarding movement of a viewpoint of a viewer, and generation processing for rendering and generating left-eye and right-eye images associated with a binocular stereoscopic view corresponding to the movement of the viewpoint of the viewer. In the generation processing, a first region in which an element to be stereoscopically perceived is rendered in accordance with the movement of the viewpoint of the viewer is restricted to a portion of each of the left-eye and right-eye images, and the element to be stereoscopically perceived is not rendered in a second region that is a region other than the first region.