Style Tile Interface for Mixed Reality Visual Customization

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Solution Overview

Problem

Current technologies lack effective methods for capturing and representing visual modifiers in mixed reality (MR) environments, limiting the customization and interaction capabilities of MR scenes.

Innovation Solution

The implementation of a user interface that allows users to capture and represent visual modifiers as style tiles, which can be applied to MR scenes through GUI elements, enabling the modification of MR objects and environments based on user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If visual modifiers in MR environments are captured and represented as style tiles with metadata, then customization capability is improved, but device complexity increases

Engineering Contradiction:
Improvecustomization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates style tiles as visual copies or representations of complex visual modifier configurations. Each style tile captures the essential visual properties (colors, materials, lighting) of an MR scene or object and stores them as metadata. This allows users to copy and apply visual styles without dealing with the underlying complexity of individual visual parameters, thus improving customization while managing system complexity through abstraction.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

Style tiles serve multiple functions: they act as visual previews, store metadata configurations, serve as selectable GUI elements, and function as applyable templates. This multi-functionality consolidates what would otherwise require separate systems for each function, improving versatility while actually reducing overall system complexity by merging functions into a unified style tile mechanism.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If a user interface with GUI elements is implemented to apply visual modifiers, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Style tiles act as intermediaries between the user and the complex visual modifier systems. Instead of requiring users to directly manipulate multiple individual visual parameters (colors, materials, lighting, textures), the style tile serves as a simplified mediator that encapsulates all these parameters. Users interact with the simple visual tile representation, and the system handles the complex metadata application automatically.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent merges multiple visual modifier controls into a single unified GUI element (the style tile). Rather than providing separate sliders and inputs for each visual parameter, the system combines them into one selectable tile that applies all visual modifications simultaneously. This merging simplifies the user interface while maintaining full customization capability through the underlying metadata system.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250110614A1Capturing visual properties
Publication Date: 2025.04.03 LOWES CO INC
  • US20250110614A1 patent drawing
  • US20250110614A1 patent drawing
  • US20250110614A1 patent drawing

AI summary

Techniques that include presenting a mixed reality scene showing a first object and a second object. The techniques further include presenting a menu including a set of Graphical User Interface (GUI) elements, a first GUI element from the set of GUI elements including a set of visual modifier depictions, a first visual modifier depiction from the set of visual modifier depictions corresponding to the first object and indicating a first visual modifier for the first object. The techniques further include receiving a first user interaction indicating selection of the first GUI element. The techniques further include modifying, in the scene, a first presentation of the first object based on the selection such that the first visual modifier is applied to the first object in the scene.