Multi-Display Surround View With 3D Vehicle Overlay and Touch Control

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Solution Overview

Problem

Existing vehicle surrounding-view systems lack interactivity and flexibility, particularly when used in multi-display setups, and do not effectively utilize multiple camera inputs to provide a comprehensive and interactive view of the vehicle's surroundings.

Innovation Solution

An interactive multi-display surrounding-view system that receives outputs from multiple cameras, stitches them into a top-down image, adds a 3D model of the vehicle, and presents enhanced images on multiple display devices with touchscreen input controls, allowing for perspective changes, zooming, and augmented reality object representation of obstacles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If multiple cameras are used to generate a top-down view, then the completeness of surrounding view is improved, but the system complexity increases

Engineering Contradiction:
Improvecompleteness of surrounding viewVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system divides the surrounding view into multiple camera fields of view (front, rear, left, right) and processes each separately before stitching. This segmentation allows manageable processing of complex multi-camera data while achieving complete 360-degree coverage through the stitching module.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The stitching module combines multiple camera outputs into a unified top-down bird's-eye view image. This merging process integrates information from separate camera sources into a single comprehensive view, achieving complete surrounding coverage without requiring each individual camera to capture the entire scene.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If a single display shows the surrounding view, then the system simplicity is maintained, but the interactivity and flexibility are reduced

Engineering Contradiction:
ImproveinteractivityVSAvoiddisplay system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system divides the display output into multiple independent display devices, each showing different aspects of the surrounding view. This allows different users or the same user to interact with different views simultaneously, enhancing interactivity while maintaining manageable system architecture through independent display processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from a single 2D display to multiple 2D displays arranged in a spatial configuration that provides different viewing angles and perspectives. This dimensional expansion enables simultaneous multi-user interaction and flexible view selection without requiring a single complex interactive interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If touchscreen controls are added to displays, then the ease of operation is improved, but the device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display devices incorporate touchscreen capabilities that allow users to directly interact with and control the displayed content without requiring external control devices. This self-service approach enables intuitive gesture-based control of camera views, stitching parameters, and display configurations, improving ease of operation while keeping the control system integrated and manageable.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If multiple display devices are used simultaneously, then the flexibility for multi-user interaction is improved, but the coordination complexity increases

Engineering Contradiction:
Improveflexibility for multi-user interactionVSAvoidcoordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system assigns different camera views and display content to different display devices, allowing independent control and interaction on each display. This segmentation of display content and control functions enables multiple users to interact simultaneously with different aspects of the surrounding view without requiring complex real-time coordination between displays.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each display device is designed to be universally controllable through touchscreen interfaces, allowing any user to control any display from any position. This universal control capability provides flexible multi-user interaction while simplifying the coordination system by using a standardized control interface across all displays rather than requiring device-specific control mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240399960A1Interactive multi-display surrounding-view system for vehicle
Publication Date: 2024.12.05 ATIEVA INC(US)
  • US20240399960A1 patent drawing
  • US20240399960A1 patent drawing
  • US20240399960A1 patent drawing

AI summary

Managing camera outputs in an interactive multi-display surrounding view system comprises: receiving outputs from at least four cameras of the vehicle; stitching together the outputs into a first image of a top-down view of vehicle surroundings; adding a three-dimensional (3D) model of the vehicle to the first image, based on the vehicle surroundings, to generate a first enhanced image; and simultaneously presenting (i) the first enhanced image on a first display device of the vehicle, the first display device providing a first touchscreen input control for a first aspect of the first enhanced image, and (ii) a second image on a second display device of the vehicle, the second image comprising one of the outputs, the second display device providing a second touchscreen input control for a second aspect of the second image, wherein the first and second touchscreen input controls accept inputs simultaneously and non-simultaneously with each other.