Variable Speed Swept Volume Display for 3D Image Rendering
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional swept volume displays face challenges in optimizing screen movement speed to improve 3D image quality and reduce processing demands, particularly in achieving higher resolution without exceeding human vision limits or available processing power.
Innovation Solution
The method involves moving the screen at a first speed when at slice locations and a second, faster speed when between slice locations, allowing for increased time to display 2D images and minimizing movement during rendering, thereby reducing 'tearing' or 'shearing' of the image.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If the screen moves at a constant speed through the display volume, then the frame rate is maintained, but the image quality deteriorates due to tearing and shearing effects during slice rendering
Solution Approach 1:
The patent applies dynamics by transitioning from constant screen movement speed to variable speed control. The screen moves at a first speed when positioned at slice locations to allow proper rendering, and at a second, faster speed when positioned between slice locations. This dynamic speed adjustment eliminates image tearing and shearing while maintaining frame rate, directly resolving the contradiction between image quality and processing complexity.
2Manufacturing precision
If the screen spends more time at slice locations to improve rendering quality, then the image quality improves, but the frame rate decreases
Solution Approach 1:
The patent implements periodic action through cyclic speed variation during screen movement. The screen alternates between a slower speed at slice locations (enabling high-quality rendering) and a faster speed between slices (maintaining frame rate). This periodic speed modulation ensures that sufficient time is spent at each slice location for proper rendering while the faster traversal between slices compensates to maintain overall frame rate productivity.
3Productivity
If the screen moves faster between slice locations, then the frame rate is maintained, but image distortion increases due to excessive movement during rendering
Solution Approach 1:
The patent applies local quality by implementing different movement speeds in different spatial zones during screen traversal. Specifically, the screen moves at a reduced first speed when located at slice locations where image rendering occurs, minimizing movement-induced distortion. Between slice locations, the screen moves at a faster second speed to maintain frame rate. This localized speed differentiation ensures high rendering quality at critical positions while maintaining overall productivity.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This approach enhances the quality of the rendered 3D image by increasing time spent at slice locations and reducing time in no-information zones, while maintaining the same frame rate and minimizing image distortion.
Implementation Method 1
A swept volume display is a type of volumetric display in which a display screen displaying a varying two-dimensional (2D) image is moved rapidly within the display volume, thereby generating a 3D image as it moves through persistence of vision.
Data Source
Figure 1
Figure 2
Figure 3
AI summary
A method of displaying a 3D image (703) within a display volume. The 3D image is specified as a sequence of 2D image slices through the 3D image at a respective slice location (701, 702) within the 3D image. A screen (102) is moved within the display volume at a first speed when a display area of the screen is located at a slice location and moved at a second speed greater than the first speed when the display area is not located at a slice location. When the display area of the screen is located at a position within the display volume that corresponds to a slice location, the 2D image slice of that slice location is displayed on the display area.