Brightness-based FPS reduction extends sensor exposure in vehicle surround view, improving low-light image visibility and obstacle detection.
A light valve switches optical paths between lenses so one image sensor can capture wide-view and high-resolution images.
Multiple virtual images at adjustable depths and angles enable 2D/3D vehicle HUD display with less eye strain and clearer driving information.
Multiple collimated projector modules with contiguous exit pupils expand field of view while preserving a realistic window-like external view.
A switchable light valve routes two lenses to one image sensor, enabling wide and narrow views without sacrificing resolution or adding camera modules.
Synthetic stereo images and physical test patterns reveal resolution and sharpness limits for accurate depth algorithm evaluation.
Using a holder panel instead of a wafer base avoids step-like camera structures, enabling smaller cubic modules and better yield.
By limiting autofocus to a calculated 3D distance range, this stereo camera avoids double vision and flat VR images.
A reverse pass-through display reconstructs the headset wearer’s face in 3D, helping onlookers read attention and interact more safely.
A single 2D capture is turned into a stereo pair with depth mapping and parallax to preserve comfortable 3D viewing without glasses.
Horizontally long prisms widen the wearer's horizontal field of view while reducing prism weight and burden in a head-worn visual recognition setup.
Clipping XR content outside the stereoscopic field of view prevents doubled images and preserves 3D depth perception for user comfort.
A partially silvered mirror and privacy screen create a 3D scene effect while blocking secondary images without viewer tracking or glasses.
A liquid crystal aperture with spaced electrodes and columnar spacers improves encoded pattern contrast for accurate distance sensing and 3D imaging.
Axis-position-based focus correction improves image plane phase detection accuracy when mirrorless cameras use multi-scopic lens units.
Time-sequenced multi-focus image generation creates real depth planes in naked-eye 3D displays without splitting left and right images.
A translucent decorative layer hides the parallax display when off while electrodes behind the front plate detect nearby objects.
A light modulator with non-uniform dot pitch and eye lens builds a 3D light field that eases vergence-accommodation conflict and viewer fatigue.
Integrated lenses over 3D subpixels enable 2D/3D switching on one panel, cutting optical-cell cost, weight, and Moiré patterns.
A nanorelief surface next to switchable liquid crystal scatters display output to cut moire while preserving 2D/3D image quality.
Higher-resolution, smaller-FOV alignment images calibrate left and right projectors more precisely to reduce vertical disparity in head-mounted displays.
Time-sequenced multi-focus image blocks add real depth to naked-eye 3D display, improving viewing effect and image resolution.
Multiple per-eye camera feeds are fused in one neural pass to reduce XR image artifacts, delay, and power use while keeping brightness uniform.
Tracks a user-selected moving object and renders it by depth to keep stereoscopic focus and 3D effect across display types.
Wide-angle screenshot data plus display-angle metadata preserves the HMD view while allowing later inspection outside the original field of view.
Randomized calibration point order and placement in an HMD reduce user prediction and improve eye tracking calibration accuracy.
Driving-voltage calibration remaps liquid crystal prism visual areas to cut 3D display crosstalk, ghosting, and blur.
A neural style transfer network fuses narrow- and wide-FOV camera images per eye to reduce artifacts and deliver uniform XR visuals.
SLAM-based spatial indexing replaces manual indoor image tagging, locating video frames accurately without GPS or RF signals.
Gaze-based dewarping and brightness correction help 3D HUDs reduce lens-array warping, eye imbalance, and vertigo.
Foreground depth reprojection with constant-depth backgrounds cuts VST XR latency while preserving near-object depth accuracy.
Reflective light guidance and total internal reflection widen the viewing angle while keeping a compact see-through display bright and unobtrusive.
Viewer-indicated position offsets calibrate 3D displays to match perceived and ideal target placement, reducing discomfort and misalignment.
A Bayer sub-pixel polarization layout balances green sub-pixels between eyes to raise perceived 3D resolution without extra pixels.
Dynamic monocular display tuning adjusts contrast, position, FOV, and focal plane to reduce binocular rivalry, eyestrain, and nausea.
Stereo brightness maps drive segmented dimmers to block bright light locally while preserving real-world and virtual visibility in AR wearables.
Pattern-image disparity correction and analog pixel binning reduce distortion from dual photoelectric elements while improving image resolution.
Local resolution zoning and multi-camera viewpoint synthesis cut 3D video call delay, bandwidth, and power use while preserving key image detail.
Folded mirrors and orthogonal optical control units shorten the aerial image path, reducing size while preserving visibility and viewing angle.
Offset or angled see-through cameras use passthrough transforms to align views with display panels and expand VST XR field of view.
Multiple deflection apertures constrain beam divergence to ease VAC, widen 3D viewing zones, and suppress display noise.
Viewer-tracked stereo mapping and a slanted periodic optical element direct subpixel light to the correct eye, reducing 3D display artifacts.
Multiple images captured around an object enable low-cost 3D viewing without complex reconstruction hardware, long training, or heavy post-processing.
Adaptive sensor timing and residual banding correction reduce PWM lighting artifacts in medical imaging and support clear 3D viewing.
Multi-region tone mapping preserves contrast in zoomed and unzoomed HMD pass-through views while reprojection reveals distant detail.
Sub-pixel view mapping and lens refraction expand 3D viewing angles while keeping image quality consistent across viewer positions.
Intersecting light beams, mirrors, and a sensor array enable 3D calibration and precise positioning in opto-fluidic imaging instruments.
Variable-focus freeform optics align accommodation and convergence cues while tiled elements expand FOV for more comfortable VR and AR viewing.
By switching to the best camera subset for each detected object, this case improves stereo image accuracy, consistency, and power use.
Eye-tracking data estimates interpupillary distance inside an XR headset, enabling automatic lens adjustment without external tools.
Binocular luminance summation adjusts left and right image segments to suppress autostereoscopic crosstalk without harsh black level lifts.
Dual cameras and image flipping let a lenticular display create a mirrored 3D view without reflective surfaces or head-mounted gear.
Externally mounted cameras are computationally corrected to match pupil viewpoints and prevent size, distance, and position errors.
An electrode-controlled water-oil interface changes each frame's light path, improving stereoscopic visibility without degrading resolution.