Virtual Personal Interface for Seamless XR World Navigation

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Solution Overview

Problem

Existing artificial reality systems require users to transition through a home lobby to navigate between virtual worlds, disrupting the seamless experience and consuming system resources.

Innovation Solution

A virtual personal interface that allows users to directly navigate between multiple virtual worlds without transitioning through a home lobby, using a 2D interface to teleport between worlds and provide universal controls across virtual environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users navigate between virtual worlds through a home lobby, then navigation control is simplified, but transition time increases and user experience is disrupted

Engineering Contradiction:
Improvenavigation controlVSAvoidtransition time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent introduces a portal system as an intermediary navigation mechanism between virtual worlds. Instead of requiring full transitions through a home lobby, users can access portals that provide direct transfer between worlds. The portal acts as a mediator that maintains navigation control while significantly reducing transition time and maintaining immersive experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If users transition through a home lobby between virtual worlds, then system resource management is simplified, but system resources are consumed during transitions

Engineering Contradiction:
Improvesystem resource managementVSAvoidsystem resources
Core Design Contradiction:
Device complexityVSLoss of energy

Solution Approach 1:

The patent implements preliminary loading of virtual world data and portal configurations before users actually transition. By pre-loading world data, pre-configuring portal destinations, and preparing navigation states in advance, the system reduces the computational resources required during actual transitions. This preliminary preparation maintains resource management simplicity while minimizing real-time resource consumption during world transitions.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If a home lobby is used for world transitions, then navigation structure is simplified, but user immersion is disrupted

Engineering Contradiction:
Improvenavigation structureVSAvoiduser immersion
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent segments the navigation process into distinct components: the current virtual world environment, portal access points embedded within worlds, and destination world entry points. This segmentation allows users to remain immersed in their current world while accessing navigation functionality through portals, rather than being forced to exit to a separate home lobby. The navigation structure is maintained through distributed portal markers and transition mechanisms that preserve immersion.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12266061B2Virtual personal interface for control and travel between virtual worlds
Publication Date: 2025.04.01 META PLATFORMS TECHNOLOGIES LLC
  • US12266061B2 patent drawing
  • US12266061B2 patent drawing
  • US12266061B2 patent drawing

AI summary

Methods and systems described herein are directed to a virtual personal interface (herein “personal interface”) for controlling an artificial reality (XR) environment, such as by providing user interfaces for interactions with a current XR application, providing detail views for selected items, navigating between multiple virtual worlds without having to transition in and out of a home lobby for those worlds, executing aspects of a second XR application while within a world controlled by a first XR application, and providing 3D content that is separate from the current world. While in at least one of those worlds, the personal interface can itself present content in a runtime separate from the current virtual world, corresponding to an item, action, or application for that world. XR applications can be defined for use with the personal interface to create both a 3D world portion and 2D interface portions that are displayed via the personal interface.