Virtual Space Mirroring for Location-Based Entertainment
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Solution Overview
Problem
Virtual Location-Based Entertainment (LBE) systems are limited by the size of the physical space accessible to users, restricting the experience and requiring users to be in close proximity, which hinders the growth of the industry and user convenience.
Innovation Solution
The system allows users to access a larger virtual space by mirroring it within a smaller physical space using 'flip lines,' enabling users to traverse the virtual space by physically moving within the real space, with algorithms optimizing the virtual space's size and shape to accommodate different criteria such as travel time, accessibility, and user coordination across various locations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of moving object
If the virtual space is made larger to provide more entertainment experience, then the virtual experience quality is improved, but the physical space required to access it increases
Solution Approach 1:
The patent creates mirror copies of the physical space to extend the virtual space. When users reach a flip line boundary, the system generates a mirrored copy of the space, allowing users to continue their journey in the virtual environment without physically expanding the real-world location. This copying mechanism enables the virtual theme park to be much larger than the physical park while maintaining the same physical footprint.
Solution Approach 2:
The patent introduces the concept of virtual dimensions through flip lines that allow transitions between different spatial configurations. By implementing mirroring across flip lines, the system effectively adds dimensional complexity to the space, allowing users to access areas that would otherwise require physical expansion by utilizing virtual spatial transformations instead.
2Ease of operation
If users are required to be in close physical proximity to access the same virtual experience, then navigation simplicity is improved, but user accessibility and convenience deteriorate
Solution Approach 1:
The patent implements a universal coordinate system and standardized flip line mechanisms that work across different physical locations. This allows users in different cities or countries to access the same virtual theme park experience through their local mobile devices, making the system universally accessible regardless of physical proximity. The same virtual environment can be accessed by multiple users from different locations simultaneously.
3Ease of operation
If multiple users wish to experience the virtual LBE together, then social interaction is improved, but the requirement for physical meeting locations deteriorates user convenience
Solution Approach 1:
The patent enables multiple users to access the same virtual theme park from different physical locations simultaneously using their mobile devices. Users can interact with each other in the shared virtual environment without needing to physically meet, allowing friends and family separated by distance to experience the attraction together. This universal access capability maintains social interaction while eliminating the constraint of requiring a common physical meeting location.
4Area of moving object
If the virtual space is extended beyond the physical space boundaries, then virtual experience quality is improved, but the complexity of mapping and navigation increases
Solution Approach 1:
The patent divides the virtual space into distinct regions separated by flip lines, where each region is a mirror copy of the physical space. This segmentation allows the system to manage complex virtual environments by breaking them into manageable, standardized units that can be independently mapped and navigated, reducing overall system complexity while enabling extensive virtual coverage.
Solution Approach 2:
The patent introduces asymmetric spatial transformations through flip lines, where mirror copies are created with specific orientation relationships to the original space. This asymmetric mirroring approach allows for systematic navigation rules and mapping algorithms that can handle extended virtual spaces while maintaining computational efficiency and user-friendly navigation.
Data Source
AI summary
Techniques for creating a virtual space correlated with the geometry of a real space, to enable a user to experience the virtual space by moving virtually in the real space. Multiple users, each in a different real space, can share a single generated virtual space. If the real space is too small to fit the virtual space, the virtual space is laid out hanging over the edge of the real space. When the user reaches this edge, the virtual space is flipped over and re-correlated with the real space, so that by turning around in the real space, the may continue straight ahead in the virtual space. Also described are other ways a large virtual space can be placed and flipped over a smaller real space, recursively, for example to reduce the user's overall walking.


