Virtual Space Scene Information Interaction Method

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Solution Overview

Problem

Current technologies lack an effective method to construct a virtual space that simulates a real environment for information exchange, such as instant messaging or gaming, allowing users to interact as if they are in the real environment.

Innovation Solution

A method involving a computing device that obtains location information, maps the surrounding area, and simulates a three-dimensional virtual space for information exchange, allowing users to interact based on their real geographical locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a virtual space is constructed to simulate real environment for information exchange, then user interaction experience is improved, but system complexity increases

Engineering Contradiction:
Improveuser interaction experienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the real-world environment by obtaining location information and map data, then rendering a three-dimensional virtual space that replicates the physical surroundings. This copying approach allows users to interact with a simulated version of their actual environment, improving interaction experience while managing complexity through digital reproduction rather than physical reconstruction

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a virtual space as an intermediary layer between users and direct real-world interaction. This mediator processes location data, renders virtual environments, and facilitates information exchange without requiring users to physically relocate or directly interact with distant participants, thereby enhancing ease of operation while containing system complexity within the software layer

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If three-dimensional virtual space is rendered based on location data, then immersion sense is improved, but processing time increases

Engineering Contradiction:
Improveimmersion senseVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by obtaining location information and map data before rendering the virtual space. By preparing the spatial data and environmental information in advance, the system reduces processing time during actual interaction while maintaining high immersion quality, as the foundational three-dimensional structure is pre-computed based on the user's location

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11195332B2Information interaction method based on virtual space scene, computer equipment and computer-readable storage medium
Publication Date: 2021.12.07 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11195332B2 patent drawing
  • US11195332B2 patent drawing
  • US11195332B2 patent drawing

AI summary

An information exchange method based on a virtual space scene is performed at a computing device, the method including: obtaining location information of a current terminal; obtaining, according to the location information of the current terminal, map data of a range in which the current terminal is located; drawing, according to the map data, a map in a constructed three-dimensional space, to obtain a drawing result; simulating, according to the drawing result, a real environment of a geographical location of the current terminal in the three-dimensional space, to obtain a virtual space for information exchange; and collecting an operation triggered by at least two terminals in the virtual space, and controlling information exchange processing of the at least two terminals according to a generated operation instruction.