VR Experience Chaining by Proximity and Gesture for Shared Immersion

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Solution Overview

Problem

Viewing virtual reality (VR) content in a head-mounted display (HMD) device isolates the user from the physical environment, making it difficult for others to follow the displayed content.

Innovation Solution

Establish a connection between local and remote VR devices, determine the distance and select an experience-sharing level based on proximity, retrieve and display content accordingly, adjusting the level of immersion based on distance and user gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If VR content is displayed in an HMD device, then user immersion is improved, but isolation from physical environment increases

Engineering Contradiction:
Improveuser immersionVSAvoidisolation from physical environment
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The display is segmented into different regions: a first region displays VR content for immersive experience, while a second region displays information about the physical environment or shared experiences. This segmentation allows users to maintain both immersion in VR and awareness of physical surroundings, resolving the contradiction between immersion and isolation.

Inventive Principle:
Principle #1Segmentation

2Productivity

If HMD users view VR content, then entertainment value is improved, but ability to interact with others deteriorates

Engineering Contradiction:
Improveentertainment valueVSAvoidability to interact with others
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system merges VR content viewing with social interaction capabilities by displaying shared experience information, user status, and communication interfaces on the HMD display. This allows multiple users to simultaneously enjoy VR content while maintaining the ability to interact with each other, resolving the contradiction between entertainment value and social interaction.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If distance-based experience sharing is implemented, then user comfort is improved, but system complexity increases

Engineering Contradiction:
Improveuser comfortVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically determines user distance and selects appropriate experience-sharing levels without requiring manual input. The processor autonomously monitors distance between users and adjusts content sharing accordingly, making the system self-regulating and comfortable while managing complexity through automated decision-making rather than user configuration.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12541256B2Systems and methods for physical proximity and/or gesture-based chaining of VR experiences
Publication Date: 2026.02.03 INTERDIGITAL VC HOLDINGS INC
  • US12541256B2 patent drawing
  • US12541256B2 patent drawing
  • US12541256B2 patent drawing

AI summary

Some embodiments of a method may include tracking a distance between a local VR device and a remote VR device; selecting an experience-sharing mode from a plurality of experience-sharing modes based on the tracked distance; and providing a different degree of immersive user experience to a user at the local VR device depending on the selected experience-sharing mode, wherein as the distance between the local VR device and the remote VR device decreases, the experience-sharing mode changes and the degree of immersive user experience increases. Some embodiments of another method may include detecting a gesture made by a user; selecting an immersiveness mode from a plurality of immersiveness modes based on the detected gesture; and providing a degree of immersive user experience to a local VR device user depending on the selected immersiveness mode.