VR Display Rendering via Dominant Eye Fixation Tracking

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Solution Overview

Problem

Current VR technology often fails to ensure clear imagery for the dominant eye, leading to a blurry 3D image when only one camera is used to acquire eyeball images, affecting user experience.

Innovation Solution

Incorporating two cameras corresponding to each eye, one for the dominant eye to acquire eyeball images, determining the fixation point, and rendering images with varying resolutions to ensure high clarity in the fixation area, with higher resolutions for the dominant eye.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If only one camera is used to acquire eyeball images, then device complexity is reduced, but image clarity for the dominant eye deteriorates

Engineering Contradiction:
Improvecamera systemVSAvoidimage clarity
Core Design Contradiction:
Device complexityVSManufacturing precision

Solution Approach 1:

The patent divides the camera system into two separate cameras - one corresponding to the left eye and one corresponding to the right eye. This segmentation allows each camera to independently capture eyeball images for its respective eye, enabling the system to identify and prioritize the dominant eye without increasing overall system complexity significantly

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different rendering resolutions to different parts of the visual field based on eye dominance. The fixation area corresponding to the dominant eye is rendered at higher resolution while other areas use lower resolution, optimizing image clarity where it matters most without uniformly increasing complexity

Inventive Principle:
Principle #3Local quality

2Manufacturing precision

If two cameras are used to acquire eyeball images, then image clarity for the dominant eye is improved, but device complexity increases

Engineering Contradiction:
Improveimage clarityVSAvoidcamera system
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

Both cameras serve multiple functions: they capture eyeball images for fixation point detection, determine eye dominance, and provide data for rendering optimization. This multi-functionality justifies the addition of the second camera by maximizing its utility across multiple system functions

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adjusts rendering parameters based on real-time eyeball image data from the cameras. The rendering resolution is dynamically optimized according to the detected dominant eye and fixation area, allowing the system to adapt to different users and viewing conditions without hardware changes

Inventive Principle:
Principle #15Dynamics

3Manufacturing precision

If high resolution is applied to the entire image, then image clarity is improved, but rendering time increases

Engineering Contradiction:
Improveimage clarityVSAvoidrendering time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent implements variable resolution rendering where only the fixation area corresponding to the dominant eye is rendered at high resolution, while peripheral areas are rendered at lower resolution. This localized quality approach maintains critical image clarity without the computational cost of rendering the entire image at high resolution

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system applies high resolution rendering only to the necessary portion of the image (the fixation area of the dominant eye) rather than the entire image. This partial action approach provides sufficient image clarity for the most important viewing region while significantly reducing overall rendering time and computational resources

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11838494B2Image processing method, VR device, terminal, display system, and non-transitory computer-readable storage medium
Publication Date: 2023.12.05 BEIJING BOE OPTOELECTRONCIS TECH CO LTD
  • US11838494B2 patent drawing
  • US11838494B2 patent drawing
  • US11838494B2 patent drawing

AI summary

An image processing method includes: acquiring a fixation point position on a respective screen viewed by each of dominant eye(s); determining a fixation area of a left-eye screen and a fixation area of a right-eye screen according to fixation point position(s) corresponding to the dominant eye(s); rendering a first part of a left-eye image to be displayed on the left-eye screen at a first resolution, and rendering a second part of the left-eye image at a second resolution; rendering a first part of a right-eye image to be displayed on the right-eye screen at a third resolution, and rendering a second part of the right-eye image at a fourth resolution. A resolution of an image to be displayed in a fixation area of the respective screen is greater than resolutions of images to be displayed in other areas of the left-eye screen and the right-eye screen.