Eye tracking dims unoccupied zones to save power in lenticular 3D displays.
Internal synchronization enables smooth 3D display when external switching signals are missing.
A transparent near eye optical module uses a sparsely populated display aligned with a micro-lens array to render virtual images.
Offsetting left and right image capture times compensates for sequential display delays in stereoscopic systems.
Intermediary devices align image centers within interpupillary distance to resolve distortion from misaligned dual-camera inputs.
A liquid crystal display device uses segmented electrode patterns to form a lens and switch modes.
A display array substrate merges address lines using first and second metal wires at distinct transistor layers to simplify manufacturing steps.
A video display control apparatus adjusts image distance based on interframe differences to optimize frame rendering.
A correction unit adjusts vertical misalignment in parallax images using association data linking corresponding pixels.
A near-eye display module uses deflection apertures to constrain light beam divergence angles and release eye focus from fixed planes.
A robot device dynamically controls pattern light irradiation to enable accurate three-dimensional measurement.
A full parallax three-dimensional display spatially divides and converges parallax images around the pupil using lens and pinhole arrays.
A virtual viewpoint determination unit selects viewpoints based on user viewing tendencies to generate continuous images.
A display device automatically switches between stereoscopic and planar images using sensor-detected user presence.
An image generating apparatus calculates pixel displacement to synthesize color values for a user viewpoint.
An image processing apparatus selects specific cameras based on virtual viewpoint orientation to generate a targeted learning dataset.
An electroactive polymer layer changes thickness via control circuits to shift the grating distance, eliminating ghosting from fixed optimal positions.
A liquid crystal lens adjusts its pitch via voltage patterns to shift the viewpoint position.
A 3D display device inserts frames between eye images to synchronize with switching glasses.
A transparent tubular display module emits light from opposite surfaces to create a three-dimensional image visible from multiple angles.
Light-penetration-controlling regions prevent crosstalk between left and right eye signals, enabling wide viewing angles without brightness loss.
A stereoscopic simulation system generates modified symbology images for head-up displays based on real-time observer location tracking.
An iterative fixed-point algorithm reprojects image pixels to generate stereoscopic pairs.
A display device uses a liquid crystal lens with polarizers sharing the same optical axis to reduce light loss.
A shared feature encoder predicts optical flow and disparity through multi-task learning to produce accurate 3D scene flow.
Layered linear electrodes in a liquid crystal lens modulate the electric field to reduce crosstalk and eliminate moiré patterns in 3D displays.
A flexible display device adjusts light-shielding regions to match viewer eye distance for optimal autostereoscopic viewing.
A stereoscopic display adjusts pixel luminance based on observer position to maintain consistent image brightness.
Merging optical paths onto one sensor reduces system complexity while maintaining the capability to capture diverse image scenes.
Dual-lens stereoscopic camera adjusts zoom angles to maintain comfortable viewing geometry.
A variable parallax barrier module uses overlapping light-transmissive regions to increase stereo image brightness.