Wearable AR Micro-Chat Sessions With Timed Camera Feed Access
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Solution Overview
Problem
Existing augmented reality systems in wearable devices lack effective mechanisms for real-time communication and interaction between multiple users, particularly in enhancing the user's real-world environment with virtual content while maintaining control and privacy.
Innovation Solution
A system and method for facilitating virtual interaction sessions using wearable devices with embedded cameras, enabling real-time communication links and augmented reality interactions, allowing users to share live camera feeds and apply selectable virtual content items to the real-world environment, with configuration interfaces for session control and privacy mechanisms.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If augmented reality systems in wearable devices are implemented, then virtual content can be overlaid on the real-world environment, but real-time communication and interaction mechanisms between multiple users are lacking
Solution Approach 1:
The patent combines multiple communication modalities (audio communication links, video feeds, text messaging) and AR capabilities into a unified system. The wearable device integrates camera, display, and communication interfaces to enable simultaneous real-time communication and virtual content overlay, resolving the contradiction by merging previously separate functionalities into a cohesive AR communication platform.
Solution Approach 2:
The wearable device is designed with multi-functionality, serving as both an AR display for virtual content and a communication device for real-time interaction. The system supports multiple user interactions including sharing live camera feeds, receiving virtual content items, and applying overlays, making the device universal for both AR experiences and communication purposes.
2Ease of operation
If users share live camera feeds and apply virtual content items in real-time, then interaction quality improves, but device complexity and processing requirements increase
Solution Approach 1:
The system segments processing tasks between the wearable device and remote servers. The wearable device handles local functions like capturing camera feeds and displaying content, while computationally intensive tasks like processing virtual content items and managing communication protocols are offloaded to remote servers, reducing device complexity while maintaining interaction quality.
Solution Approach 2:
A communication server acts as an intermediary between users, managing the complex coordination of real-time communication links, video feed transmission, and virtual content item distribution. This mediator handles the complexity of synchronizing multiple users' AR experiences and communication channels, simplifying the wearable device's role to primarily local rendering and input capture.
3Reliability
If multiple users establish real-time communication links with live camera feeds, then communication capability is enhanced, but privacy control and session management become more difficult
Solution Approach 1:
The system establishes communication parameters and privacy settings in advance before real-time interaction begins. Users can pre-configure which sensors to share, what virtual content items are appropriate, and session duration limits. This preliminary configuration reduces the need for complex real-time privacy management during active communication while maintaining reliable and controlled interaction links.
Data Source
AI summary
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program, method, and user interface to facilitate augmented reality based communication between multiple users over a network. Session configuration data including configuration parameters of a virtual interaction session with a first user is received from a first device. The configuration parameters include an identifier of a second user that is permitted to join the virtual interaction session and a micro-chat duration that defines a time limit for a real-time communication link between the first and second user during the virtual interaction session. The real-time communication link between the first and second user by causing display, by the second device, of a live camera feed generated at the first device. Upon expiration of the micro-chat duration, the real-time communication link between the first and second user is terminated.


