Whole-Body Interface Laminate With Fluidic Tactile Actuators

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Solution Overview

Problem

Existing human-computer interfaces are limited in their ability to provide natural, full-body interaction with computer-mediated environments, lacking generality, integrating multiple sensory modalities, and achieving high dynamic range and resolution, while being bulky and costly.

Innovation Solution

A whole-body human-computer interface system comprising an interface laminate with elastic membranes, flexible substrate material, fluidic tactile actuators, and control valves to provide immersive feedback through tactile and thermal stimuli, integrated with an exoskeleton for full-body interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional human-computer interface devices are used, then the system is simple and economical, but the immersion and natural interaction are limited

Engineering Contradiction:
Improveimmersion qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The interface is divided into multiple sensory modalities (visual, auditory, tactile, proprioceptive, thermoreceptive, equilibrioceptive) that can be independently implemented and integrated, allowing gradual enhancement of immersion without overwhelming complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system integrates multiple sensory modalities into a unified interface framework that can handle diverse interaction types (pointing, grasping, locomotion, manipulation) across different applications, achieving general-purpose immersion

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If interfaces involve larger portions of the body, then the natural simulation of environmental interactions improves, but the device becomes bulky and heavy

Engineering Contradiction:
Improvefull-body interaction capabilityVSAvoidinterface weight
Core Design Contradiction:
Adaptability or versatilityVSWeight of moving object

Solution Approach 1:

Different body regions are equipped with specialized sensors and actuators tailored to their specific functions (e.g., tactile sensors on hands for manipulation, proprioceptive sensors in limbs for positioning, thermal sensors on face for emotional expression), optimizing performance while minimizing overall weight

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The interface components are nested within the body suit structure, with sensors and actuators integrated into the fabric layers, allowing full-body coverage without adding significant external bulk

Inventive Principle:
Principle #7Nested doll (Nesting)

3Reliability

If multiple sensory modalities are integrated, then the immersion level increases, but the device becomes more complex and expensive

Engineering Contradiction:
Improveimmersion levelVSAvoidsensory integration complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Each sensory modality is implemented as a separate functional module (visual display, auditory speakers, tactile actuators, proprioceptive sensors, etc.) that can be independently developed, tested, and optimized before integration

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A central control system acts as an intermediary that coordinates signals across all sensory modalities, managing the complexity of multi-sensory integration while maintaining flexibility for different application scenarios

Inventive Principle:
Principle #24Intermediary (Mediator)

4Measurement precision

If high dynamic range and resolution are achieved, then the sensory stimulation quality improves, but the device becomes more complex

Engineering Contradiction:
Improvesensory resolutionVSAvoidactuator and sensor complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system provides high-resolution feedback selectively at critical interaction points (e.g., hands during manipulation, feet during locomotion) while using coarser resolution in less critical areas, achieving overall high fidelity without uniform complexity across the entire body suit

Inventive Principle:
Principle #16Partial or excessive action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables natural, full-body interaction with computer-mediated environments by integrating multiple sensory modalities, achieving high dynamic range and resolution, and reducing bulkiness, while being more economical and practical.

Implementation Method 1

a first layer comprising a plurality of channels comprising a first flexible channel substrate bonded to the interface laminate flexible substrate, the plurality of channels configured to couple said plurality of fluidic tactile actuators to a pressurized working fluid

Methodology Applied
Scientific EffectFluid pressure: Pressure Increase

Implementation Method 2

a plurality of control valves operably coupled to the plurality of fluidic tactile actuators and configured to affect flow of the pressurized working fluid

Methodology Applied
Scientific EffectValve flow control: Valve

Data Source

PatentEP4083758B1Whole-body human-computer interface
Publication Date: 2025.07.02 RUBIN JACOB A
  • EP4083758B1 patent drawingFigure 1
  • EP4083758B1 patent drawingFigure 1A
  • EP4083758B1 patent drawingFigure 1B

AI summary

There is disclosed herein A human-computer interface system comprising: an interface laminate, wherein said interface laminate comprises: an elastic membrane; a flexible substrate material bonded to the elastic membrane; a plurality of fluidic tactile actuators formed from the flexible substrate material; and a fluidic distribution laminate comprising: a plurality of channels configured to couple said plurality of fluidic tactile actuators to a pressurized working fluid; and a fluidic connector; and a plurality of control valves operably coupled to the plurality of fluidic tactile actuators and configured to affect flow of the pressurized working fluid.