Wristband 360 LED and Haptic Feedback for Live Events

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Solution Overview

Problem

Existing wearable devices for live events are limited by small LED counts, lack of customizable macro functions, and inadequate vibration control, leading to poor audience engagement and limited usability.

Innovation Solution

A wristband device featuring 36 ultra-high brightness LEDs for 360-degree light emission, a haptic motor for synchronized vibrations, an RFID-based chip for data collection and cashless transactions, and customizable macro functions via Digital Multiplex control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If conventional wearable devices use a small set of LEDs facing in one direction, then the device structure is simple, but the audience engagement is poor due to limited light visibility

Engineering Contradiction:
Improvelight visibilityVSAvoiddevice structure
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The LED system is segmented into multiple independent LED modules distributed around the wristband, with each module containing LEDs oriented in different directions. This allows different segments to emit light in different directions simultaneously, providing 360-degree light visibility without requiring a single complex directional structure

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The lighting system transitions from a single-direction linear arrangement to a three-dimensional circumferential distribution around the wristband. LEDs are positioned and oriented at various angles around the wristband, creating omnidirectional light emission that engages the audience from all viewing angles

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If conventional wearable devices use basic vibration feedback, then the device complexity is low, but the audience engagement is limited due to lack of creative vibration patterns

Engineering Contradiction:
Improvevibration pattern varietyVSAvoidcontrol system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The vibration system transitions from static, fixed patterns to dynamic, programmable patterns. The haptic motor can be controlled through software to generate a wide variety of vibration patterns including different frequencies, amplitudes, durations, and sequences, allowing the same hardware to adapt to different event scenarios and engagement needs

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The vibration characteristics are made adjustable by changing multiple parameters including frequency, amplitude, duration, and pattern sequences. The control system can modify these parameters programmatically to create diverse vibration experiences without requiring different physical hardware components

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If conventional wearable devices use button activation, then the device simplicity is maintained, but the user accessibility is limited to only the wearer

Engineering Contradiction:
Improveuser accessibilityVSAvoidactivation system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The activation system is designed to accept multiple types of input signals from different sources. It can respond to button presses from the wearer, remote control signals from event organizers, or automated triggers from event management systems, making the device universally controllable by multiple users and systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

A wireless communication intermediary (such as Bluetooth or RF module) is introduced between the remote controller and the wristband. This intermediary enables remote activation and control without requiring direct physical contact, allowing event organizers and other users to control the device wirelessly while maintaining system simplicity

Inventive Principle:
Principle #24Intermediary (Mediator)

4Duration of action of stationary object

If conventional wearable devices are designed for one-time use, then the manufacturing cost is low, but the long-term usability and cost-effectiveness are poor

Engineering Contradiction:
Improvedevice usability durationVSAvoidmanufacturing cost
Core Design Contradiction:
Duration of action of stationary objectVSEase of manufacture

Solution Approach 1:

The battery system is designed to be rechargeable rather than disposable. The rechargeable battery can be recharged multiple times through USB or wireless charging, allowing the device to be used repeatedly over an extended period. This replaces the need for frequent battery replacements while maintaining manufacturing simplicity

Inventive Principle:
Principle #34Discarding and recovering

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The wristband device enhances audience engagement with dynamic lighting and synchronized vibrations, provides seamless cashless transactions and data tracking, and offers customizable experiences that integrate users into the event.

Implementation Method 1

a plurality of LEDs comprising upto thirty-six ultra-high brightness LEDs distributed around the band to provide 360-degree light emission

Methodology Applied
Scientific EffectLight emission from LED: Light Emitting Diode

Implementation Method 2

a haptic motor configured to generate a vibration to provide synchronized vibrational feedback corresponding to an event's audio or visual elements

Methodology Applied
Scientific EffectVibration generation: Vibration

Data Source

PatentUS20250028356A1Wristband device for enhanced audience engagement at live events
Publication Date: 2025.01.23 CROWDSYNC TECHNOLOGY LLC
  • US20250028356A1 patent drawing
  • US20250028356A1 patent drawing
  • US20250028356A1 patent drawing

AI summary

The present invention relates to a wristband device for enhanced audience engagement at live events such as concerts, stage shows, conference and operas. The wristband device includes wrap-around LEDs, a haptic motor, an RFID-based chip and a control unit providing a customizable macro function. The plurality of LEDs are distributed around a band to provide 360-degree light emission for a dynamic and bright light experience. The haptic motor is used to generate a vibration sensation to either signal an alert or highlight an important aspect of the live event. The customized lighting and vibration effects are provided to the audience which are controlled by a Digital multiplex via radio frequency (RF-DMX) to enable dynamic participation of the audience to the live event.