A method for weakening three-dimensional local terrain protrusions based on WebGL
By using a WebGL-based 3D local terrain protrusion weakening method, and leveraging mesh loading and vertex height adjustment, the problems of deformation caused by terrain stretching and scaling and complex terrain fusion processing in GIS technology are solved, achieving improved flexibility and distortion-free visual effects.
Patent Information
- Application Number
- CN202511295363.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2025-09-11
- Publication Date
- 2026-06-26
- Estimated Expiration
- 2045-09-11
AI Technical Summary
Existing GIS technologies suffer from poor visual effects and inconvenient operation when loading local high-precision terrain. Terrain stretching and scaling can cause deformation, while terrain fusion processing is complex and lacks flexibility.
Using a WebGL-based approach, terrain data is loaded as a mesh, vertex data is compressed using zig-zag encoding, vertex heights are adjusted, and the Delaunay triangulation is reconstructed. The terrain is rendered in real time, and terrain details are dynamically adjusted to reduce local protrusions.
It achieves flexible reduction of local terrain protrusions without deformation, improving visual effects and ease of operation, reducing manual processing steps, and improving processing efficiency.