Automatic polygon and quadrilateral mesh subdivision method based on deep reinforcement learning
The method for automatic polygon quadrilateral mesh generation using deep reinforcement learning solves the problems of reliance on human experience and poor generalization ability in existing technologies. It achieves fully automatic and efficient polygon mesh generation, and the generated quadrilateral meshes perform well in terms of orthogonality, smoothness and aspect ratio.
Patent Information
- Application Number
- CN202610535036.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2026-04-22
- Publication Date
- 2026-05-19
- Estimated Expiration
- 2046-04-22
AI Technical Summary
Existing quadrilateral mesh generation methods rely on human experience, have poor generalization ability, lack a global optimization perspective, are difficult to adapt to complex polygonal regions, and are difficult to process variable-length inputs, resulting in inconsistent mesh quality and low automation.
An automatic polygon quadrilateral mesh generation method based on deep reinforcement learning is adopted. By constructing a reinforcement learning environment and using a deep Q-network framework, the polygon generation process is modeled as a Markov decision process. A composite reward function and standardized steps are designed to achieve fully automatic generation and high-quality mesh generation.
It enables the processing of polygons with any number of vertices without human intervention, generating high-quality quadrilateral meshes, improving automation and generalization capabilities, significantly reducing preprocessing costs, and improving mesh quality and meshing efficiency.