Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANSEI R&D KK
- Filing Date
- 2026-03-31
- Publication Date
- 2026-06-11
AI Technical Summary
【0007】 本発明によれば、遊技への注目度の向上に寄与できる。
Smart Images

Figure 2026095554000001_ABST
Abstract
Claims
1. A display means capable of executing display effects, A movable unit that can be changed between a first and a second embodiment, The display means and the performance control means for controlling the movable unit Equipped with, The aforementioned display effects include a special effect having multiple modes, a predetermined effect that can be executed before executing the special effect, and a specific effect that is different from the special effect and the predetermined effect. The predetermined performance is a performance in which a first image that does not suggest the time until the special performance is executed or the form of the special performance is displayed at a first display position on the display means, and the first image displayed at the first display position is moved and displayed as a second image at a second display position on the display means. The aforementioned performance control means is capable of executing the first performance and the second performance as the specific performance, in which the movable unit is configured to the second form when a successful outcome favorable to the player is reached. The movable unit is capable of changing from the first embodiment to the second embodiment via the third embodiment, The first staging involves changing the movable unit from the first configuration to the third configuration at a branching stage before reaching the conclusion, and then changing the movable unit from the third configuration to the second configuration if the conclusion is successful. The second performance is characterized in that, at the branching stage before reaching the ending, the movable unit is set to the first form, and if the ending is successful, the movable unit is changed from the first form to the second form.
2. The gaming machine according to claim 1, characterized in that the time required when the movable unit is directly changed from the first form to the second form in the second performance is shorter than the time required when the movable unit is changed from the first form to the second form via the third form in the first performance.