Pachinko gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SAMMY CORPORATION
- Filing Date
- 2021-10-26
- Publication Date
- 2026-06-10
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0006】 本態様に係る遊技機によれば、遊技者にとって有利な遊技進行状態を創り出すという概念を採用した遊技機において、更なる斬新な遊技性を実現することができる。
Smart Images

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Abstract
Claims
[Claim 1] The main game start opening into which the game balls can be inserted, A means for acquiring main game information based on the ball entering the main game start gate, Based on the main game information acquired by the acquisition means, a win / fail determination means performs a win / fail determination, A main game identification information display unit capable of displaying main game identification information, A main game identification information display control means controls the main game identification information to change and then stop displaying it on the main game identification information display unit, When main game information is acquired by the acquisition means, the main information storage means temporarily stores the acquired main game information until the conditions for starting the variable display are met, A variable prize entry slot that can be in an open state or a closed state depending on the result of the win / loss determination, A special game control means that enables the execution of a special game that is more advantageous to the player than normal gameplay, A means for controlling the effects, A display unit capable of displaying effects, A control means for displaying performance symbols that controls the display of performance symbols to stop after they have been displayed in a variable state on the performance display unit. Equipped with, The period from the start of the display of the main game identification information to the display of the stop information is considered one unit. The performance control means is, As a pre-announcement effect that suggests the likelihood of a special game being playable, the first and second pre-announcement effects can be executed during one unit of gameplay in the main game identification information. The first preview animation consists of a moving image displaying at least the first and second animation elements, and includes multiple preview animation execution patterns with different levels of expectation regarding the feasibility of the special game, and is configured so that one of the preview animation execution patterns is determined and displayed on the animation display unit. The first and second performance elements consist of images different from the performance symbols. The second preview sequence is a preview sequence that is executed by interrupting the display of the video footage of the first preview sequence, and is configured to display a third sequence element. When the display of the symbols used for the performance is in progress and the second preview performance is executed while the moving image of the first preview performance is being displayed, the system is configured such that the preview performance execution pattern of the first preview performance after the second preview performance interrupts may be a preview performance execution pattern that has a higher expectation of the possibility of executing the special game than the preview performance execution pattern of the first preview performance before the second preview performance interrupts. The first preview effect is configured to suggest a high probability of the special game being playable by displaying a specific pattern in a specific area related to the second effect element. The first preview sequence is configured not to display a specific pattern at a time prior to the timing when the second preview sequence may interrupt the sequence. At the time when the interruption by the second preview effect is being executed, at least a portion of each of the first and second effect elements in the first preview effect is made difficult to see by the display of the third effect element, and a specific area related to the second effect element is made difficult to see by the display of the third effect element. The system is configured such that the percentage reduction in the visible display amount of the second visual element due to the display of the third visual element is greater than the percentage reduction in the visible display amount of the first visual element due to the display of the third visual element. The first preview effect is configured to display a specific pattern in a specific area related to the second effect element at the timing after the interruption by the second preview effect has occurred. A pachinko game machine characterized by the following.