Pachinko gaming machine

JP7872510B2Active Publication Date: 2026-06-10SAMMY CORPORATION

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SAMMY CORPORATION
Filing Date
2023-06-23
Publication Date
2026-06-10

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。

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Patent Text Reader

Abstract

To provide a game machine in which a game can be played smoothly.SOLUTION: Held ball number data can be subtracted on the basis of an operation of counting means. When the counting means newly enters an operation state and enters a non-operation state in a situation where a first time has not passed after the counting means enters the operation state, a first value is subtracted from the held ball number data. When the counting means newly enters the operation state and the first time has passed after the counting means enters the operation state, a second value is subtracted from the held ball number data. When the counting means newly enters the operation state and a second time has passed after the counting means enters the operation state, the counting means enters an automatic counting state in which the second value is subtracted from the held ball number data every predetermined time even if the counting means then enters the non-operation state. Under the automatic counting state, the automatic counting state may be terminated on the basis of the counting means newly entering the operation state.SELECTED DRAWING: Figure 559
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Claims

[Claim 1] An identification information display unit capable of displaying identification information, A main control means for controlling the progress of the game, A display unit capable of displaying effects, A light-emitting means capable of emitting light, Sub-control means for controlling the performance and Equipped with, The sub-control means is, A performance display content control means for controlling the performance display content displayed in the performance display unit, A control means for displaying performance symbols that controls the display of performance symbols to stop after they have been displayed in a variable state on the performance display unit. It has, It is possible to store information regarding the difference between the number of game values ​​assigned and the number of game values ​​used. The system is configured to enter a suppressed state where the game does not proceed if the information regarding the difference reaches a predetermined number. It is configured to be able to perform a suppression notification to indicate that a suppression state is in effect. The system is configured to be able to perform a notification indicating a suppression state at a predetermined timing before the information regarding the difference reaches the predetermined number, which indicates that a suppression state will be entered. It is possible to implement special games that are advantageous to the players, It has state information indicating multiple states related to the suppression state, and residual information relating to the number of residuals up to the suppression state. The main control means can transmit status information and remaining quantity information to the sub-control means. The sub-control means is capable of performing suppression notification based on state information. The sub-control means is capable of providing notification of suppression status based on remaining information. The sub-control means is configured to, even if it is unable to receive remaining number information during the execution of a special game, if it receives status information, to issue a notification indicating that a suppression notification will be executed at a specific timing after the end of the special game based on the received status information. When a suppression state is entered, the light-emitting means is controlled in a suppression light-emitting mode corresponding to the suppression state as a suppression notification, and a suppression indicator corresponding to the suppression state can be displayed on the display unit as a suppression notification. When a suppression state is entered while identification information is displayed in the identification information display unit and performance symbols are displayed in the performance display unit, at the first timing after the suppression state is entered, the identification information is not displayed in the identification information display unit, and performance symbols are displayed in the performance display unit. If a power outage occurs while the system is in a suppressed state, and power is restored without a predetermined RAM clear, the system is configured to control the light emission means in a suppressed light emission mode before the suppressed indicator is displayed on the display unit. A gaming machine characterized by the following features.