Gaming machine

JP7873515B2Inactive Publication Date: 2026-06-12KYORAKU IND CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2025-03-28
Publication Date
2026-06-12
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、遊技者の興趣を向上できる。

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To enhance interest in a game.SOLUTION: A game machine 1 performs determination on the basis of satisfaction of a start condition in which game balls enter a first start pocket 45 or a second start pocket 47, and can execute a special game advantageous to a player when a variation display of a pattern executed based on the determination becomes a predetermined, special result. The game machine 1 performs a game by shifting among multiple kinds of game states such as a game state executable after execution of a special game and a game state executable on the basis of satisfaction of a predetermined condition for displaying a predetermined losing pattern.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] In a gaming machine comprising a main control means capable of controlling the progress of the game, and an effect control means capable of controlling the effects in response to signals from the main control means, The main control means is A determination means for determining the determination information obtained by the starting means, A variation display execution means that performs a variation display of the pattern based on the result of the above determination, The system includes a storage means capable of storing the aforementioned determination information as reserved memory, The aforementioned performance control means is The display means is capable of performing a variation effect of the performance symbols in conjunction with the variation display. The reserved memory can be displayed on the display means as a reserved display. When the aforementioned hold memory increases and a winning signal is received, it is possible to increase the number of hold indicators displayed. When the pre-entry award signal for 1 is successfully received and the number of pending indicators is increased by one, the number of pending indicators can be increased in the first time. When the previous entry award signal 1, which will result in an increase in the number of pending displays, is successfully received and the pending displays are increased, at least the pending displays corresponding to the pending memory for which the award signal could not be successfully received can be increased and displayed in a second time that is shorter than the first time. If a predetermined signal is received successfully at a predetermined timing while the aforementioned performance symbols are being displayed, a specific performance related to the aforementioned performance symbols can be executed. In a customer waiting state where the aforementioned variable display is not being executed, the display means can hide the performance symbols and execute a predetermined performance. If, during the execution of the predetermined performance, a new variable display is initiated in the variable display execution means, but a new variable performance corresponding to that variable display is not initiated in the display means, the execution of the predetermined performance can continue. A gaming machine characterized in that, if the predetermined signal is successfully received while the predetermined performance is being performed, the performance of the predetermined performance is stopped and the performance symbols become visible.