Map navigation method and device, electronic equipment and storage medium
By constructing a view map and calculating the distance and velocity direction information between the view grid and the player character, the problem of decreased navigation performance in large grid maps was solved, resulting in smoother navigation paths and a more realistic visual experience.
Patent Information
- Application Number
- CN202311532117.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-11-16
- Publication Date
- 2026-07-24
- Estimated Expiration
- 2043-11-16
AI Technical Summary
Navigation technology on large grid maps suffers from performance degradation in real-time games. Existing pathfinding algorithms such as A* and HPA* exhibit drastic performance drops on large maps, failing to meet real-time computation requirements and resulting in insufficiently smooth paths.
Map navigation information is generated by pre-calculation combined with map layering, and a vision map is constructed based on the player character's position. The distance and speed direction information between the vision grid and the player character are calculated to generate navigation information to improve the smoothness of the navigation path.
Navigation of objects within the player's field of view is smoother and the visual experience is more realistic. The smoothness requirement for navigation results of external objects is lower, reducing the amount of computation and improving the real-time navigation performance of large maps.