A bone joint motion rehabilitation training method and device based on virtual reality technology
By establishing a three-dimensional coordinate system through a VR headset, monitoring the movement trajectory of the controllers, and setting a score ball, the problems of movement accuracy and effect feedback in bone and joint rehabilitation training are solved, thereby improving the accuracy of training and user motivation.
Patent Information
- Application Number
- CN202410967596.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2024-07-18
- Publication Date
- 2026-07-24
- Estimated Expiration
- 2044-07-18
AI Technical Summary
Users often struggle to ensure the accuracy of their movements during musculoskeletal rehabilitation training, lack sustained motivation, and receive timely and accurate feedback on the effectiveness of their training.
By establishing a three-dimensional coordinate system through a VR headset, monitoring the movement trajectory of the controllers, and setting a fraction ball in the VR headset to guide users in musculoskeletal exercise training, the effect of the user touching the fraction ball can be judged by monitoring the position of the controllers, thereby realizing the healthy guidance and effect verification of the user's musculoskeletal exercise.
It improves the accuracy of joint movement training and users' sustained training motivation, and enables timely feedback and self-evaluation of the training effect.