A game team forming method and device, a computer device and a storage medium
By displaying a team selection interface and a team creation interface in the game, players can quickly select and join game teams that meet the requirements, solving the problem of long time-consuming fixed team formation and improving team formation efficiency.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- GUANGZHOU BOGUAN TELECOMM TECH LTD
- Filing Date
- 2024-07-16
- Publication Date
- 2026-06-30
AI Technical Summary
In massively multiplayer online games, forming a fixed team is time-consuming and inefficient, and experienced players find it difficult to quickly find complementary teams.
This invention provides a method for forming game teams, which displays team recruitment information, including the character identifiers of the required game characters, through a team selection interface, allowing players to purchase target characters and join the team, and select game characters and publish team recruitment information in the team creation interface.
It improves the efficiency of gamers forming teams, allowing players to quickly select game teams they are interested in and reducing team-up time.
Smart Images

Figure CN119158273B_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of computer technology, specifically to a game team formation method, apparatus, computer device, and storage medium. Background Technology
[0002] In massively multiplayer online games, it is supported that multiple players form fixed teams. The fixed teams can include multiple game characters of different types, and each game character works together to play the game.
[0003] In related technologies, veteran players in the game can choose to join or form a fixed team. However, due to the scarcity of teams that can complement each other's lineups, the formation of a fixed team takes a long time and has low efficiency. Summary of the Invention
[0004] This application provides a game team-up method, apparatus, computer device, and storage medium to improve the game message receiving experience for game players.
[0005] This application provides a method for forming a game team, including:
[0006] The display shows the team selection interface, which includes team recruitment information for at least one game team in the team, and the team recruitment information includes the character identifiers of the game characters required by the game team.
[0007] In response to a character purchase operation targeting a target character identifier in the target team recruitment information, the system obtains a first target game character corresponding to the target character identifier for the current game account, and adds the current game account to the target game team corresponding to the target team recruitment information based on the first target game character.
[0008] This application also provides a method for forming a game team, including:
[0009] In response to a team-up initiation event, a team-up creation interface is displayed, which includes at least one selectable game character;
[0010] In response to a character selection operation for at least one game character, candidate team-up game characters are determined based on the selected game character;
[0011] Based on the candidate team-up characters, publish team recruitment information for the game team.
[0012] Accordingly, this application also provides a game team-up device, including:
[0013] The first display unit is used to display the team selection interface, which includes team recruitment information corresponding to at least one game team in the team, and the team recruitment information includes the character identifier of the game character required by the game team.
[0014] The joining unit is used to respond to a character purchase operation targeting a target character identifier in the target team recruitment information, obtain a first target game character corresponding to the target character identifier for the current game account, and add the current game account to the target game team corresponding to the target team recruitment information based on the first target game character.
[0015] Accordingly, this application also provides a game team-up device, including:
[0016] The second display unit is used to display a team creation interface in response to a team initiation event, the team creation interface including at least one selectable game character;
[0017] The first determining unit is configured to determine candidate team-up game characters based on the selected game character in response to a character selection operation for at least one game character.
[0018] The publishing unit is used to publish team recruitment information for game teams based on the candidate team-up game characters.
[0019] Accordingly, this application also provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes any of the game team-up methods provided in this application.
[0020] Accordingly, this application also provides a storage medium that stores multiple instructions, which are adapted for a processor to load in order to execute the game team formation method described above.
[0021] This application embodiment displays a team selection interface that includes recruitment information for at least one game team in the game. The recruitment information includes the character identifiers of the game characters required for the team. In response to a purchase operation targeting a specific character identifier in the recruitment information, the system obtains a first target game character corresponding to the target character identifier for the current game account and adds the current game account to the target game team corresponding to the recruitment information based on the first target game character. This allows players to quickly select and join game teams of interest from the recruitment information, thereby improving the efficiency of team formation in the game. Attached Figure Description
[0022] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0023] Figure 1 This is a scene diagram of a game control system provided in an embodiment of this application.
[0024] Figure 2 This is a flowchart illustrating a game team formation method provided in an embodiment of this application.
[0025] Figure 3 This is a schematic diagram illustrating an application scenario of a game team-up method provided in an embodiment of this application.
[0026] Figure 4 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0027] Figure 5 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0028] Figure 6 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0029] Figure 7 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0030] Figure 8 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0031] Figure 9 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0032] Figure 10 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0033] Figure 11 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0034] Figure 12 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0035] Figure 13 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0036] Figure 14 This is a flowchart illustrating another game team-up method provided in an embodiment of this application.
[0037] Figure 15 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0038] Figure 16 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0039] Figure 17 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0040] Figure 18 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0041] Figure 19 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0042] Figure 20 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0043] Figure 21 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment.
[0044] Figure 22 This is a structural block diagram of a game team-up device provided in an embodiment of this application.
[0045] Figure 23 This is a structural block diagram of another game team-up device provided in an embodiment of this application.
[0046] Figure 24 A schematic diagram of the structure of a computer device provided in an embodiment of this application. Detailed Implementation
[0047] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this application, and not all of the embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.
[0048] This application provides a game team-up method, apparatus, computer-readable storage medium, and computer device. Specifically, the game team-up method of this application can be executed by a computer device, which can be a terminal or a server. The terminal can be a smartphone, tablet, laptop, touch screen, game console, personal computer (PC), personal digital assistant (PDA), or other terminal device. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client. The server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDN (Content Delivery Network), and big data and artificial intelligence platforms.
[0049] For example, when this game team-up method runs on a terminal, the terminal device stores the game application and uses it to display virtual scenes in the game. The terminal device is used to interact with the user through a graphical user interface (GUI), such as by downloading, installing, and running the game application. The terminal device can provide the GUI to the user in various ways, such as rendering it on the terminal device's display screen or presenting the GUI through holographic projection. For example, the terminal device can include a touch screen and a processor. The touch screen is used to present the GUI and receive user input commands to the GUI, which includes game visuals. The processor is used to run the game, generate the GUI, respond to input commands, and control the display of the GUI on the touch screen.
[0050] For example, when the game team-up method runs on a server, it can be considered cloud gaming. Cloud gaming refers to a gaming method based on cloud computing. In cloud gaming, the game application and the game screen presentation are separate. The storage and execution of the game team-up method are completed on the cloud gaming server. The game screen presentation is completed on the cloud gaming client, which is mainly used for receiving and sending game data and displaying the game screen. For example, the cloud gaming client can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, PDA, or personal digital assistant. However, the terminal device for processing game data is the cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the cloud gaming client via the network, and finally, the cloud gaming client decodes and outputs the game screen.
[0051] Please see Figure 1 , Figure 1 This is a schematic diagram of a game team system provided in an embodiment of this application. The system may include at least one terminal, at least one server, at least one database, and a network. The user's terminal can connect to different game servers via the network. The terminal is any device with computing hardware capable of supporting and executing software products corresponding to the game. Additionally, the terminal has one or more multi-touch screens for sensing and obtaining input from touch or swipe operations performed by the user at multiple points on one or more touch displays. Furthermore, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can connect to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless local area network (WLAN), local area network (LAN), cellular network, 2G network, 3G network, 4G network, 5G network, etc. Different terminals can also connect to other terminals or servers using their own Bluetooth networks or hotspot networks. For example, multiple users can connect online through different terminals via appropriate networks and synchronize with each other to support multiplayer games. In addition, the system can include multiple databases coupled to different servers, and can continuously store information related to the game environment in the databases as different users play multiplayer games online.
[0052] This application provides a game team-up method, which can be executed by a terminal or a server. This application example illustrates the game team-up method executed by a terminal. The terminal includes a touchscreen display and a processor. The touchscreen display is used to present a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. When the user operates the GUI through the touchscreen display, the GUI can control local content on the terminal in response to the received operation commands, or it can control content on a peer server in response to the received operation commands. For example, the operation commands generated by the user interacting with the GUI may include commands to launch a game application. The processor is configured to launch the game application after receiving the user's command to launch the game application. Furthermore, the processor is configured to render and draw the game-related GUI on the touchscreen display. The touchscreen display is a multi-touch sensitive screen capable of sensing touch or swipe operations performed simultaneously by multiple points on the screen. When the user performs touch operations on the GUI using their finger, the GUI, upon detecting the touch operation, controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of the following types of games: casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. The game may include a virtual environment. Furthermore, the virtual environment may include one or more virtual objects, such as virtual characters, controlled by the user (or player). Additionally, the virtual environment may include one or more obstacles, such as railings, ditches, walls, etc., to restrict the movement of virtual objects, for example, limiting the movement of one or more objects to a specific area within the virtual environment. Optionally, the virtual environment may also include one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, offer virtual services, increase scores related to player performance, etc. Furthermore, the graphical user interface may present one or more indicators to provide guidance information to the player. For example, the game may include virtual objects controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players in the game. For example, one or more other virtual objects may be computer-controlled, such as robots using artificial intelligence (AI) algorithms, enabling a human-computer interaction mode. For example, virtual objects possess various skills or abilities used by the player to achieve objectives. For example, virtual objects possess one or more weapons, items, tools, etc., that can be used to eliminate other objects in the game. Such skills or abilities can be activated by the player using one of several preset touch operations on the terminal's touchscreen display. The processor can be configured to respond to the operation commands generated by the user's touch operations to display the corresponding game screen.
[0053] It should be noted that, Figure 1 The schematic diagram of the game team system shown is merely an example. The image processing system and scenario described in this application embodiment are for the purpose of more clearly illustrating the technical solutions of this application embodiment and do not constitute a limitation on the technical solutions provided in this application embodiment. As those skilled in the art will know, with the evolution of game team systems and the emergence of new business scenarios, the technical solutions provided in this application embodiment are also applicable to similar technical problems.
[0054] To address the aforementioned problems, this application provides a first method, apparatus, computer device, and computer-readable storage medium for forming game teams, which can improve the efficiency of team formation for game players. These will be described in detail below. It should be noted that the order of description of the following embodiments is not intended to limit the preferred order of the embodiments.
[0055] This application provides a game team-up method, which can be executed by a terminal or a server. This application uses the execution of the game team-up method by a terminal as an example for illustration.
[0056] Please see Figure 2 , Figure 2 This is a flowchart illustrating a game team-up method provided in an embodiment of this application. The specific flow of this game team-up method can be as follows:
[0057] 101. Display the team selection interface.
[0058] In this embodiment of the application, the team selection interface refers to the interface in the target application. The target application can be a platform that provides virtual game resource trading. For example, the target application can be a game trading platform application that provides game players with trading services for virtual items such as accounts, game currency, equipment, and props.
[0059] Among them, target games refer to online games that support multiple players to team up. Online games generally refer to electronic games in which multiple players interact and entertain each other through the Internet. For example, target games can include strategy games, action games, sports games, fighting games, and role-playing games.
[0060] In this embodiment of the application, the team selection interface is displayed through a terminal device. The display of the team selection interface through the terminal device can include various methods. For example, if the terminal has the target application installed, the team selection interface in the target application can be displayed after the target application is launched; or, if the terminal does not have the target application installed, the target application can be opened through a browser, and then the team selection interface in the target application can be displayed.
[0061] The team selection interface may include recruitment information for at least one game team in the team. For example, the team selection interface may include recruitment information A, which may be the recruitment information for the game team in the team.
[0062] The team recruitment information may include the character identifiers of the game roles required for the corresponding game team. These required game roles refer to the game roles needed for the game team corresponding to the team recruitment information, and can be determined by the player who initiates the formation of the game team.
[0063] For example, when player A initiates the formation of game team A, they can specify the game roles required for team A, including: first game role, second game role, third game role, and fourth game role, etc. Then, after generating the team recruitment information for team A, the required game roles for team A can be determined from the recruitment information as: first game role, second game role, third game role, and fourth game role.
[0064] The display style of team recruitment information on the team selection interface can include various styles, such as a card display style.
[0065] In some embodiments, the team recruitment information may also include team information for the corresponding game team. For example, team information may include team name, team status, average cultivation level of team members, team announcement, required race for the team, and information on game characters who have joined the team (e.g., character avatars and character levels).
[0066] The team status refers to the team's formation status in the game, which can include: the team in the process of forming, which means that the team is not yet full and needs to recruit more members; or the team successfully formed, which means that the team is full and does not need to recruit more members.
[0067] The average cultivation level of team members refers to the average cultivation level of all characters already in the game. A game character's cultivation level refers to their progress and abilities on the path of cultivation within the target game. The depth of cultivation level determines various aspects of a game character, including strength, speed, stamina, skills, and intelligence.
[0068] Among them, team announcements refer to the announcement information of game teams, which can be set by the players who initiate the formation of the game team.
[0069] The race required for the team usually refers to a specific category or group of game characters in the target game. These categories can be based on various factors such as the appearance, habits, behavioral characteristics, cultural origin, religious beliefs, and geographical features of the game characters.
[0070] Among them, "game characters that have joined the team" refers to game characters that have already joined the game team.
[0071] For example, please see Figure 3 , Figure 3 This is a schematic diagram illustrating an application scenario of a game team-up method provided in an embodiment of this application. Figure 3 The team selection interface 10 shown displays team recruitment information 11, which indicates the game teams in the team formation. The team recruitment information 11 may include team information, which may include: team name "team A", team status "forming a team...", team average cultivation level "XXXX", team announcement "XXXX", required race "XXXX", and the character avatars and character levels of the characters who have joined the team.
[0072] The characters that have joined the team include two characters: the character on the left is the one corresponding to the team leader (the character's avatar displays the "team leader" label), and its character level is "81"; the character on the right is the one corresponding to a member, and its character level is "81".
[0073] The team recruitment information 11 may also include the character identifier of the game character required by team A. The character identifier may include the character avatar, that is, the three character avatars corresponding to the "qualified characters of the team" section. The game characters corresponding to the three character avatars are the game characters required by team A.
[0074] In some embodiments, the team selection interface may also include a title that indicates the function of the team selection interface, for example, see [link to relevant documentation]. Figure 3 In the middle, the title can be "Team Formation Zone", indicating that the team selection interface 10 can be used to select teams and form teams.
[0075] In some embodiments, the team selection interface may also include additional functional controls, such as sharing controls and instruction controls. The sharing control can be used to share the team selection interface; the instruction control can trigger the opening of the corresponding instruction interface, which may include the instruction information for the team selection interface.
[0076] For example, please continue reading Figure 3 The team selection interface 10 may also include a sharing control 12 and a description control 13. When a click on the sharing control 12 is detected, the team selection interface 10 can be shared; when a click on the description control 13 is detected, the description interface corresponding to the team selection interface can be opened.
[0077] In some embodiments, to facilitate improving player team formation efficiency, the step "Display team selection interface" may include the following operations:
[0078] Display the team-up interface of the target game;
[0079] In response to a team-up action on the team-up interface, close the team-up interface and display the team selection interface of the target application.
[0080] In this application embodiment, the team-up interface refers to the application interface of the target game. The terminal can install the target game application and launch the target game application to display the team-up interface of the target game on the terminal.
[0081] The target game's team-up interface allows players to easily view information about teams currently in a team, and can also trigger a jump to the target application's team selection interface.
[0082] The team-up action can be used to trigger the team selection interface of the target application. The team-up action can include several methods.
[0083] In some embodiments, if the team-up interface includes a team-up control, then the step "in response to a team-up operation on the team-up interface, close the team-up interface and display the team selection interface of the target application" may include the following operations:
[0084] In response to a triggered action on the team control in the team interface, close the team interface and display the team selection interface of the target application.
[0085] The triggering operation can be a touch operation, which includes, but is not limited to: click operation, press operation, swipe operation, etc.
[0086] For example, please see Figure 4 , Figure 4 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 4 The team-up interface 20 shown above displays a team-up control 21 with the prompt text "Team-up Zone" on it. This can be used to prompt players to open the team selection interface of the target application by triggering the team-up control 21.
[0087] When a click operation by the current player on the team control 21 is detected, the team interface 20 can be closed, and the team selection interface of the target application can be displayed, thus obtaining... Figure 4 The team selection interface 10 is shown below. The implementation logic for closing the team interface 20 and displaying the target application's team selection interface 10 can be as follows: jump from the target game's team interface 20 to the target application's team selection interface 10.
[0088] In this embodiment, a team-up control is added to the team-up interface of the target game. When the target game updates for the first time and enters the team-up interface, a notification bubble will appear above the team-up control, prompting the current player to click the control to enter the team selection interface of the target application. The team-up control will also display a game-style glowing effect. The notification bubble disappears when the player clicks the team-up control or closes the team-up interface. Clicking the team-up control triggers the opening of the target application in the in-game browser.
[0089] In some embodiments, to facilitate players in viewing information about team-ups in the target game, the method may further include the following steps:
[0090] In response to the action of viewing team information of a target game team in the team information display area, the information viewing interface corresponding to the target game team in the target game is displayed.
[0091] The team interface may also include a team information display area, which may include at least one game team that is currently in a team.
[0092] In this embodiment of the application, the game teams displayed in the team information display area can correspond to the game teams indicated by the team recruitment information in the team selection interface of the target application. That is, the information of the game teams in the team in the target application and the target game can be communicated. When the player who initiates the team creation initiates the team creation in the target application, the team recruitment information of the created game team can be displayed in the team selection interface of the target application. This information is synchronized to the target game, so that the team creation interface of the target game can display the information of the created game team.
[0093] For example, please continue reading Figure 4 ,exist Figure 4 The team interface 20 shown above may also include a team information display area 22, which may include at least one team information display box 221, and one team information display box 221 corresponds to one game team in a team.
[0094] The team information display box 221 can display the game teams in the team and related information, which may include: the team name of the game teams in the team, the character avatars and character levels of the characters who have joined the game, etc.
[0095] For example, a team information display box 221 shows the game team that is in a team, the team name is "Casual Fantasy", the character portraits of the characters who have joined the game and the character level "13". The character level can be displayed on the character portrait.
[0096] The team information viewing function can be used to view detailed team information for a target game team. For example, the detailed information may include the character information of the characters who have joined the target game team.
[0097] The information viewing interface includes at least the information of the existing game characters in the target game team.
[0098] In some embodiments, the team information display box may also include a viewing control. The operation of viewing the team information of the target game team in the team information display area may include: triggering the viewing control in the team information display box corresponding to the target game team in the team information display area.
[0099] For example, please see Figure 5 , Figure 5 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 5 In the team interface 20 shown above, when the current player clicks on the view control corresponding to the game team "Casual Talk" in the team, the information view interface corresponding to the game team "Casual Talk" can be triggered.
[0100] That is, to obtain Figure 5 The information viewing interface 30 shown below includes a first information display area 31 and a second information display area 32. The first information display area 31 displays the team information for the game team "Casual Fantasy Westward Journey," which may include the team status "Forming a team...", average cultivation level, team announcement, required race, and the character identifiers and levels of characters already in the game. The second information display area 32 displays the character information of characters already in the game team "Casual Fantasy Westward Journey," which may include: character image, player nickname, level, ID, guild, equipment evaluation, etc.
[0101] Among them, player nickname refers to the nickname of the player corresponding to the game character; level refers to the player's level in the target game; number refers to the game character's number; guild refers to the guild to which the game character belongs in the target game; equipment rating refers to the score of the equipment owned by the game character, which can be used to evaluate the overall strength and value of the equipment. The higher the score, the higher the overall strength and value of the equipment.
[0102] In target games, gangs are an important social and organizational structure. Gangs are typically composed of a group of like-minded players who work together to achieve certain goals in the game, such as leveling up, completing challenges, competing for resources, or simply for socializing and entertainment.
[0103] The information displayed on the information viewing interface 30 shows the same team information for the game team "Leisurely Talk" as the team information for the game team "Leisurely Talk" in the target application.
[0104] In some embodiments, the team-up interface can also be used to filter and view game teams in the team, for example, please continue reading Figure 5 ,exist Figure 5 The team interface 20 shown above can also include a filter option "Only show teams from this guild". If a player selects the "Only show teams from this guild" filter option and then clicks the refresh control, it can trigger an update of the game teams displayed in the team interface 20, that is, only the game teams from this guild will be displayed.
[0105] In some embodiments, to facilitate players in filtering game teams of interest on the team selection interface, the method may further include the following steps:
[0106] In response to editing operations on the team filter editing area, determine the target filter item;
[0107] Identify candidate team recruitment information that matches the target criteria from all team recruitment information;
[0108] The team selection interface is updated based on the recruitment information of candidate teams.
[0109] The team selection interface may also include a team filtering and editing area, which can be used to determine the filtering options for selecting team recruitment information.
[0110] In response to editing operations on the team filter editing area, determining the target filter can take several forms. For example, the team filter editing area can include multiple preset filter options, from which players can select a preset filter option as the target filter option; or, the team filter editing area can also include editing controls, through which players can input filter keywords as the target filter option.
[0111] For example, please see Figure 6 , Figure 6 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 6 The team selection interface 10 shown may also include a team filtering and editing area 14. This team filtering and editing area 14 may include multiple preset filtering options, such as: Male Dragon, Xiao Han Ke Jin Long, 2000-4999, etc. If the player selects Male Dragon or Xiao Han Ke Jin Long, the target filtering option can be determined as: Male Dragon or Xiao Han Ke Jin Long.
[0112] For example, please continue reading Figure 6 ,exist Figure 6In the team selection interface 10 shown, the team filtering editing area 14 may also include editing controls. Players can input filtering keywords through the editing controls, and then determine the target filtering items based on the filtering keywords input by the players.
[0113] Among them, all team recruitment information refers to team recruitment information that players have posted in the target application.
[0114] The process of identifying candidate team recruitment information that matches the target criteria from all team recruitment information may include: matching all team recruitment information with the target criteria to identify team recruitment information that meets the target criteria, and using this information as candidate team recruitment information.
[0115] The process of updating the team selection interface based on candidate team recruitment information can include: displaying the filtered candidate team recruitment information on the team selection interface according to a preset sorting rule. This preset sorting rule could be based on chronological order; for example, displaying recruitment information from teams with later posting times at the top of the team selection interface, etc.
[0116] In some embodiments, to facilitate players' awareness of successfully formed game teams, the method may further include the following steps:
[0117] In response to the successful team formation event of the target game team in the team selection interface, update the target team recruitment information of the target game team in the team selection interface.
[0118] The target game team in the team selection interface refers to the game team that is currently in a team-up state. The "team-up successful" event indicates that the target game team's status changes to "team-up successful."
[0119] Among them, updating the target team recruitment information of the target game team in the team selection interface can include: switching the target team's team status to "team successfully formed".
[0120] For example, please see Figure 7 , Figure 7 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 7 In the team selection interface 10 shown on the left, the game team corresponding to the team recruitment information 11 is team A. At this time, the team status of team A is "forming a team", that is, it is in the process of forming a team.
[0121] After a period of time, if it is detected that team A is full, that is, if team A's team formation is confirmed, then team A has successfully formed a team, and the team recruitment information 11 of team A can be updated in the team selection interface 10. Figure 7The team selection interface 10 shown on the right shows that the team status of team A in the team recruitment information 11 has been changed to "team successfully formed" and some content of the required game characters has been deleted, indicating that no player is needed to join.
[0122] In some embodiments, the team selection interface may further include team formation success information corresponding to at least one successfully formed game team; wherein, the team formation success information corresponding to the successfully formed game team includes a team formation status of "team formation successful"; and the team recruitment information corresponding to the game team that is currently in a team includes a team formation status of "team formation in progress".
[0123] For example, please see Figure 8 , Figure 8 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 8 The team selection interface 10 shown includes team recruitment information 111 and team recruitment information 112.
[0124] Among them, the game team corresponding to team recruitment information 111 is: team A. Team recruitment information 111 includes team information of team A and the character identifier of the game character required by team A. The team status included in team recruitment information 111 is "forming a team", that is, forming a team.
[0125] Among them, the game team corresponding to team recruitment information 112 is: Team B, and team recruitment information 111 only includes team B's team information. Among them, the team status included in team recruitment information 111 is "team formed successfully".
[0126] In some embodiments, the sorting method for team recruitment information in the team selection interface can be as follows:
[0127] If a team recruitment message indicates that it is currently forming a team, it will be displayed first. Multiple team recruitment messages that are currently forming a team can be arranged in reverse chronological order of their posting time.
[0128] If a team recruitment message indicates a successful team formation, it can be displayed after the team recruitment message that is currently forming a team. Multiple team recruitment messages that indicate "successfully formed" can be arranged in reverse chronological order of their posting time.
[0129] 102. In response to the character purchase operation targeting the target character identifier in the target team recruitment information, obtain the first target game character corresponding to the target character identifier for the current game account, and add the current game account to the target game team corresponding to the target team recruitment information based on the first target game character.
[0130] The character purchase operation indicates the game character corresponding to the target character identifier.
[0131] Among them, the target role identifier refers to the role identifier of the game character required by the game team in the team recruitment information.
[0132] The current game account refers to the game account associated with the user who is currently making a character purchase in the target game.
[0133] In some embodiments, to facilitate players quickly joining a selected game team, the step "in response to a character purchase operation targeting a target character identifier in the target team recruitment information, obtain a first target game character corresponding to the target character identifier for the current game account" may include the following operations:
[0134] In response to a triggered operation targeting recruitment information for a target team, display the recruitment information interface corresponding to the target team's recruitment information;
[0135] In response to a trigger operation targeting a target character in the first character list, the purchase interface for the first target game character corresponding to the target character is displayed;
[0136] In response to the purchase operation of the first target game character on the purchase interface, the first target game character is obtained for the current game account.
[0137] The recruitment information interface should include at least a first character list of the game characters required by the target game team, and the first character list may include the character identifiers of each required game character.
[0138] In some embodiments, the first character list may also include character purchase information for each desired game character. For example, character purchase information may include the character purchase price, etc.
[0139] For example, please see Figure 9 , Figure 9 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 9 In the team selection interface 10 shown on the left, when a player's click on team recruitment information 111 is detected, it can be determined that team recruitment information 111 is the target team recruitment information, and then the recruitment information interface corresponding to team recruitment information 111 can be triggered.
[0140] That is, to obtain Figure 9The recruitment information interface 40 shown on the right may include a first character list 41. The first character list 41 may include the character identifiers and purchase information of each required game character in team A. For example, it may include: character A's character avatar, character name, and purchase price "4000"; character B's character avatar, character name, and purchase price "4000"; and character C's character avatar, character name, and purchase price "4000". Among them, character A, character B, and character C are the game characters required by team A.
[0141] The first character list 41 may also include character information for each required game character. This character information can be obtained from the game data of the target game.
[0142] The purchase interface for the first target game character can be used to purchase the first target game character. This purchase interface can include detailed character information and purchase information for the first target game character.
[0143] In some embodiments, the first character list may also include the product status corresponding to each required game character. The product status may include: whether it is in the public display period, which means that the game character cannot be purchased yet but is displayed as a product first; or when the game character has an abnormal state such as a problem, and the player has not yet refreshed the first character list, the product status is in a transitional state, etc.
[0144] In some embodiments, the required game characters in the first character list can be displayed in the order in which the player who initiated the team formation selected the game characters. For example, in Figure 9 In the first character list 41, the order of the required game characters is: Character A, Character B, Character C, which means that the player who initiates the formation of team A selects the game characters in the following order: Character A, Character B, Character C.
[0145] For example, please see Figure 10 , Figure 10 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 10 In the recruitment information interface 40 shown on the left, when a player clicks on the character avatar of character A, it can be determined that the character avatar of character A is the target character identifier, and character A is the first target game character, which can then trigger the display of the purchase interface corresponding to character A.
[0146] That is, to obtain Figure 10 The purchase interface 50 shown on the right can include: character A's character image, character name, character details, and price, etc.
[0147] The purchase function can be used to purchase the first target character.
[0148] In some embodiments, the purchase interface may provide purchase controls, and the purchase operation for the first target game character on the purchase interface may include a click operation on the purchase controls on the purchase interface.
[0149] For example, please continue reading Figure 10 .exist Figure 10 The purchase interface 50 shown on the right also includes a purchase control. When a click on the purchase control is detected, a transaction to purchase character A can be initiated. After a successful purchase, character A can be obtained for the current game account.
[0150] Among them, adding the current game account to the target game team corresponding to the target team recruitment information based on the first target game character can include: adding the first target character in the current game account to the target game team.
[0151] In some embodiments, to facilitate players in viewing detailed team information corresponding to team recruitment information, the method may further include the following steps:
[0152] In response to a triggered action on the team information display area, the team information interface corresponding to the target team's recruitment information is displayed.
[0153] The recruitment information interface may also include a team information display area corresponding to the recruitment information of the target team, which may include the team information of the target game team corresponding to the recruitment information of the target team.
[0154] The team information interface can include information about the existing game characters in the target game team.
[0155] In some embodiments, the team information interface may include a first display area and a second display area. The first display area may include the character identifiers of existing game characters in the target game team; the second display area may be used to display information about the game character corresponding to the target character identifier, wherein the target character identifier is the selected character identifier from the existing game character identifiers.
[0156] For example, please see Figure 11 , Figure 11 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 11The recruitment information interface 40 shown on the left may also include a team information display area 42, which may display the team information of team A corresponding to team recruitment information 111. The team information may include: team name, average cultivation level, team announcement, required race, and character identifiers of characters already in the game.
[0157] When a player clicks on the team information display area 42, the team information interface is triggered. This means... Figure 11 The team information interface 60 shown on the right. The team information interface 60 may include a first display area 61 and a second display area 62.
[0158] The first display area 61 may include team information for team A, including: team status "forming a team...", average cultivation level, team announcement, required race, and character identifiers and levels of characters already in the game; the second display area 62 may include character information for characters already in the game within team A, including: total cultivation level, character image, player nickname, level, ID, guild, equipment rating, etc.
[0159] In some embodiments, when the team information interface is displayed, the character information of the team leader among the game characters that have joined the target game team can be displayed by default in the second display area of the team information interface.
[0160] In some embodiments, to facilitate players switching between and viewing character information for different joined game characters, the method may further include the following steps:
[0161] In response to a trigger operation targeting the first target game character identifier in the first display area, the information of the first game character in the second display area is switched to the information of the game character corresponding to the first target game character identifier.
[0162] The second display area in the team information interface may include information about the first game character already existing in the target game team. The first game character may be any game character that has joined the target game team.
[0163] Among them, the first target game character identifier refers to the character identifier in the first display area other than the character identifier of the first game character.
[0164] For example, please see Figure 12 , Figure 12 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 12The team information interface 60 shown on the left has two display areas. The first display area 61 includes the character identifiers of the first game character (who may belong to the team leader) and the second game character already in team A. The second display area 62 includes the character information corresponding to the first game character. The character identifier of the first game character in the first display area 61 can be highlighted to indicate that the character information displayed in the second display area 62 is the character information of the first game character.
[0165] When a player clicks on the character icon of the second game character in the first display area 61, the character information displayed in the second display area 62 can be switched.
[0166] That is, to obtain Figure 12 The team information interface 60 shown on the right includes a second display area 62 that shows the character information for the second game character. The character identifier for the second game character in the first display area 61 can be highlighted, indicating that the character information displayed in the second display area 62 is indeed the character information for the second game character.
[0167] In some embodiments, to facilitate players quickly joining a selected game team, the step "in response to a character purchase operation targeting a target character identifier in the target team recruitment information, obtain a first target game character corresponding to the target character identifier for the current game account" may include the following operations:
[0168] In response to a triggered action targeting the target character identifier in the recruitment information of the target team, the purchase interface for the first target game character corresponding to the target character identifier is displayed;
[0169] In response to the purchase operation of the first target game character on the purchase interface, the first target game character is obtained for the current game account.
[0170] Among them, the target role identifier in the target team recruitment information refers to the role identifier of the game character required by the game team corresponding to the target team recruitment information.
[0171] For example, please see Figure 13 , Figure 13 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 13 In the team selection interface 10 shown on the left, when a player clicks on the character icon of the desired game character in team recruitment information 111, it is determined that team recruitment information 111 is the target team recruitment information, and the character icon corresponding to the click operation is the target character icon. This triggers the display of the purchase interface 50 corresponding to the target character icon, thus obtaining... Figure 13 The purchase interface shown on the right is 50.
[0172] The purchase interface 50 may include: the character image, name, detailed information, and price of the target game character. It may also include a purchase control; when a click on the purchase control is detected, a transaction to purchase the target game character can be initiated. Upon successful purchase, the target game character will be obtained for the current game account.
[0173] This application discloses a method for forming a game team. The method includes: displaying a team selection interface, which includes team recruitment information corresponding to at least one game team in the team selection process. The team recruitment information includes a character identifier of the game character required by the game team. In response to a character purchase operation targeting a target character identifier in the target team recruitment information, the method obtains a first target game character corresponding to the target character identifier for the current game account, and adds the current game account to the target game team corresponding to the target team recruitment information based on the first target game character. This allows players to quickly select and join game teams of interest from the team recruitment information, thereby improving the efficiency of team formation in the game.
[0174] Please see Figure 14 , Figure 14 This is a flowchart illustrating another game team-up method provided in an embodiment of this application. The specific flow of this game team-up method can be as follows:
[0175] 201. In response to the team initiation event, display the team creation interface.
[0176] In this embodiment of the application, the team initiation event instructs a player in the target game to initiate an event to form a game team.
[0177] In this embodiment, the team creation interface refers to the interface within the target application. The team creation interface can be displayed on a terminal device. This can be done in various ways: for example, if the target application is installed on the terminal, the team creation interface can be displayed after launching the target application; or, if the target application is not installed on the terminal, the target application can be opened through a browser, thereby displaying the team creation interface within the target application.
[0178] The team creation interface allows players to select the game characters needed to form a team.
[0179] The team creation interface includes at least one selectable game character; the selectable game character is a game character sold in the target application.
[0180] In some embodiments, the selectable game characters included in the team creation interface can be game characters that meet the criteria selected by the player who initiates the formation of the game team according to the parameters of their desired teammates.
[0181] For example, when a player initiates an event to form a game team, they can set character parameters, such as character type and character level, as character filtering criteria. Then, the game characters filtered according to the character filtering criteria can be displayed on the team creation interface as available game characters.
[0182] For example, please see Figure 15 , Figure 15 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 15 The team creation interface shown in 70 displays multiple selectable game characters, including: Character A, Character B, Character C, and Character D.
[0183] The team creation interface 70 can also include character information and purchase price for each selectable game character. For example, character A's character information and purchase price "4000", character B's character information and purchase price "4000", character D's character information and purchase price "4000".
[0184] In some embodiments, to facilitate players in selecting the desired game character to initiate the formation of a game team, the step "In response to the team initiation event, display the team creation interface" may include the following operations:
[0185] In response to a team creation event for the target game, display the team interface for the target game;
[0186] In response to a team-up action on the team-up interface, close the team-up interface and display the team-up creation interface of the target application.
[0187] Among them, the team creation event indicates the initiation of team creation.
[0188] In this embodiment of the application, game players can initiate the creation of a team in the target game. For example, the application interface of the target game provides a team creation control. When the game player clicks on the team creation control, the team interface of the target game can be triggered and displayed. At this time, it can be determined that the current game player is the player who initiated the team creation.
[0189] If the current player is the one who initiated the team creation, then the current player's team creation operation on the team interface can trigger the opening of the team creation interface of the target application.
[0190] In some embodiments, the team-up interface may include a team-up control, and the team-up operation on the team-up interface may include a click operation on the team-up control.
[0191] For example, please see Figure 16 , Figure 16 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 16 The team-up interface 20 shown above displays a team-up control 21 with the prompt text "Team-up Zone" on it. This can be used to prompt players to open the team-up creation interface of the target application by triggering the team-up control 21.
[0192] When a click operation is detected on the team control 21 by the current player (the player who initiated the team creation), the team interface 20 can be closed, and the team creation interface of the target application can be displayed, thus obtaining... Figure 16 The team creation interface 70 is shown below. The implementation logic for closing the team interface 20 and displaying the team creation interface 70 of the target application can be as follows: jump from the team interface 20 of the target game to the team creation interface 70 of the target application.
[0193] 202. In response to a character selection operation for at least one game character, determine candidate team-up game characters based on the selected game character.
[0194] Among them, the candidate team-up game characters can be the game characters selected by the player who initiates the formation of the game team.
[0195] In some embodiments, to facilitate players in quickly selecting the desired game character, the step "in response to a character selection operation for at least one game character, determine candidate team-up game characters based on the selected game character" may include the following operations:
[0196] In response to a triggering operation that adds a control to the second target game character among at least one game character, the second target game character is identified as a candidate team game character.
[0197] The second target game character refers to the game character that the player chooses from the available game characters.
[0198] In this embodiment of the application, the team creation interface may further include add controls for each selectable game character, and the add controls can be used to select the game character as a candidate team game character.
[0199] For example, please see Figure 17 , Figure 17 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 17The team creation interface 70 shown also provides add controls 71 for each selectable game character.
[0200] When a click operation is detected on the add control 71 corresponding to character A, character A can be identified as a candidate team game character.
[0201] In some embodiments, to facilitate players in removing selected candidate team-up characters, the method may further include the following steps:
[0202] In response to the triggered operation of adding a control for the second target game character, switch the added control for the second target game character to a removed control;
[0203] In response to a trigger action on the removal control, the second target game character is removed from the candidate team game characters.
[0204] The remove control can be used to remove confirmed candidate team-up game characters.
[0205] For example, please see Figure 18 , Figure 18 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 18 In the team creation interface 70 shown on the left, when a click operation is detected on the add control 71 corresponding to character A, character A can be identified as a candidate team game character, and the add control 71 corresponding to character A can be switched to the remove control 72.
[0206] That is, to obtain Figure 18 The team creation interface 70 is shown on the right. In this interface, a removal control 72 is displayed for character A. When a click on the removal control 72 for character A is detected, character A is removed from the pool of candidate team characters. Simultaneously, the removal control 72 for character A is restored to an addition control 71.
[0207] In some embodiments, to facilitate the initiating player of a team creation to know the information of the selected game characters, after the step "determine candidate team-up game characters based on the selected game characters", the method may further include the following steps:
[0208] The team creation interface displays information about candidate team-up characters.
[0209] In response to a triggered action that targets information about existing candidate team-up characters, a second character list of existing candidate team-up characters is displayed.
[0210] The information on existing candidate team-up game characters can include the number of candidate team-up game characters that have been selected.
[0211] The second character list can include information about each candidate team-up character, including character identifiers, character information, and purchase prices.
[0212] For example, please see Figure 19 , Figure 19 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 19 The team creation interface 70 shown on the left also includes information 73 on candidate team-up game characters. This information 73 can be "Potential Team Member List (5 / 20)", where the potential team member list refers to the list of selected candidate team-up game characters, including the number of selected candidate team-up game characters "5" and the total number of available game characters "20". These two numbers allow players to easily know the number of game characters that can still be selected.
[0213] When a click on the candidate team-up game character information 73 is detected, a second character list 74 can be displayed. This second character list 74 can include information about each candidate team-up game character, such as character identifier, character information, and purchase price.
[0214] The second character list 74 can be displayed in a pop-up window above the team creation interface 70. The second character list 74 can also display information such as "Potential Team Member List (5 / 20)" for candidate team game characters.
[0215] In some embodiments, when a click operation is detected on the add control 71 corresponding to character A, an animation of the origin falling to the potential team member list area can be displayed when character A is added to the potential team member list.
[0216] In some embodiments, to facilitate viewing the purchase details of game characters, the method may further include the following steps:
[0217] In response to a triggered action targeting a candidate team-up game character in the second character list, the purchase interface corresponding to the target candidate team-up game character is displayed.
[0218] For example, please continue reading Figure 19 ,exist Figure 19 In the team creation interface 70 shown on the right, when a click operation on character B in the second character list 74 is detected, the purchase interface of character B can be triggered. The purchase interface of character B can include detailed information about character B and purchase information.
[0219] In some embodiments, after selecting a game character to add in the team creation interface, the information of the candidate team game characters can be updated.
[0220] For example, please see Figure 20 , Figure 20 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 20 In the team creation interface 70 shown on the left, when a click operation is detected on the add control 71 corresponding to character A, character A can be identified as a candidate team game character, thereby updating the information 73 of the candidate team game character and switching the add control 71 corresponding to character A to the remove control 72.
[0221] That is, to obtain Figure 20 The team creation interface 70 is shown on the right. In the team creation interface 70, the removal control 72 is displayed for character A, and the information 73 of the candidate team game characters is switched to "Potential Team Member List (6 / 20)", which means that a new candidate team game character has been added to the list of selected candidate team game characters.
[0222] In some embodiments, to facilitate viewing the purchase details of game characters, the method may further include the following steps:
[0223] In response to a triggered action on a target game character available in the team creation interface, the purchase interface for that target game character is displayed.
[0224] For example, please continue reading Figure 20 ,exist Figure 20 In the team creation interface 70 shown on the right, when a click operation on character A among the selectable game characters is detected, the purchase interface of character A can be triggered. The purchase interface of character A can include detailed information about character A and purchase information.
[0225] 203. Based on the candidate team-up game characters, publish team recruitment information for the game team.
[0226] The team recruitment information may include the character identifiers of the game roles required for the corresponding game team. These required game roles refer to the game roles needed for the game team corresponding to the team recruitment information, and can be determined by the player who initiates the formation of the game team.
[0227] In some embodiments, team recruitment information may also include team information for the corresponding game team. For example, team information may include team name, team status, average cultivation level of team members, team announcement, required race for the team, and information about game characters who have joined the team (e.g., character avatars and character levels).
[0228] In some embodiments, to facilitate players initiating the quick posting of team recruitment information, the step "Posting team recruitment information based on candidate team-up characters" may include the following operations:
[0229] In response to the game team recruitment event, the game team recruitment information is released based on the candidate team characters.
[0230] Among them, the recruitment event notification can be used to publish recruitment information for teams based on the selected candidate team-up game characters.
[0231] In some embodiments, the team creation interface may include a recruitment posting control. The step "in response to a recruitment posting event of a game team, posting team recruitment information based on candidate team-up game characters" may include the following operations:
[0232] In response to a trigger action on the Post Recruit control, generate a Post Recruit event for the game team;
[0233] In response to a recruitment event posted by a game team, the recruitment editing interface is displayed;
[0234] Recruitment information is determined in response to editing operations performed on the information editing area;
[0235] In response to a trigger action on the publish control, generate team recruitment information for the game team based on the recruitment information and candidate team-up game characters, and publish the team recruitment information.
[0236] The triggering operation can include touch operations such as click, press, and swipe.
[0237] For example, when a click on the "Publish Recruitment" control is detected, a "Publish Recruitment" event for generating a game team can be triggered, which in turn can trigger the display of the recruitment editing interface.
[0238] The recruitment editing interface includes an information editing area and a publishing control. The information editing area allows the player initiating the team creation to edit information such as the team announcement. The publishing control generates team recruitment information based on the candidate team characters and the edited team announcement, and then publishes it in the target application.
[0239] For example, please see Figure 21 , Figure 21 This is a schematic diagram illustrating an application scenario of another game team-up method provided in this application embodiment. Figure 21 In the team creation interface 70 shown on the left, when a click on the recruitment control 74 is detected, a recruitment posting event for the game team is generated, which in turn triggers the display of the recruitment editing interface.
[0240] That is, to obtain Figure 21 The recruitment editing interface 80 shown on the right can include an information editing area 81 and a posting control 82. The information editing area 81 can display the prompt "Please enter a fixed team declaration," which can be used to prompt the player initiating the team to enter information such as the team announcement for the game team being formed.
[0241] The recruitment editing interface 80 can be displayed as a pop-up window on top of the team creation interface 70.
[0242] Furthermore, when a click on the publish control 82 is detected, it can trigger the generation of team recruitment information for the game team based on the recruitment information and candidate team-up game characters, and publish the team recruitment information.
[0243] In some embodiments, publishing team recruitment information may include: publishing team recruitment information in the team selection interface of the target application so that players can select team recruitment information to join the game team.
[0244] In some embodiments, the recruitment editing interface can also be triggered by the recruitment control in the second role list to publish team recruitment information through the recruitment editing interface.
[0245] In some embodiments, players can enter information in the information editing area of the recruitment editing interface as a team announcement, or players can click the recruitment control directly without entering any information to generate team recruitment information for the game team based on the candidate team characters, and then publish the team recruitment information.
[0246] In some embodiments, to facilitate players viewing published team recruitment information in the target game, the team interface may also include a team information display area. This team information display area can be used to display published team recruitment information. After the step "Publish team recruitment information for game teams based on candidate team-up game characters", the method may further include the following steps:
[0247] In response to display events on the team interface, update the team recruitment information in the team information display area based on the published team recruitment information.
[0248] The display event indicator for the team-up interface is displayed on the terminal, showing the team-up interface of the target game.
[0249] Among them, updating the team recruitment information in the team information display area based on the published team recruitment information can include: adding the team recruitment information to the team information display area of the team interface based on the currently published team recruitment information.
[0250] For example, the initial team-up interface displays team recruitment information a, team recruitment information b, and team recruitment information c. Team recruitment information a corresponds to team A currently in a team; team recruitment information b corresponds to team B currently in a team; and team recruitment information c corresponds to team C currently in a team. After a new team recruitment for team D is posted, team recruitment information for team D can be added to the team information display area of the team-up interface for display.
[0251] In some embodiments, after the player who initiated the team creation posts the team recruitment information, that player can also join the game team by selecting the team recruitment information in the team selection interface. When selecting game characters for the game team, the initiating player can choose a character belonging to the team leader position or a character belonging to a team member position.
[0252] In other words, after the team recruitment information is released, players can choose the team leader position corresponding to the recruitment information, or choose a game character to join the team.
[0253] This application discloses a method for forming a game team. The method includes: in response to a team initiation event, displaying a team creation interface, the team creation interface including at least one selectable game character; in response to a character selection operation for the at least one game character, determining candidate team-up game characters based on the selected game character; and publishing team recruitment information based on the candidate team-up game characters. This allows players to quickly select game characters of interest to initiate team recruitment, thereby improving the efficiency of forming game teams.
[0254] To facilitate better implementation of the game team-up method provided in this application, this application also provides a game team-up device based on the above-described game team-up method. The meanings of the terms used are the same as in the game team-up method described above, and specific implementation details can be found in the descriptions within the method embodiments.
[0255] Please see Figure 22 , Figure 22 A structural block diagram of a game team-up device provided in this application embodiment, the device comprising:
[0256] The first display unit 301 is used to display a team selection interface, which includes team recruitment information corresponding to at least one game team in a team, and the team recruitment information includes the character identifier of the game character required by the game team.
[0257] The joining unit 302 is used to respond to the character purchase operation for the target character identifier in the target team recruitment information, obtain the first target game character corresponding to the target character identifier for the current game account, and add the current game account to the target game team corresponding to the target team recruitment information based on the first target game character.
[0258] In some embodiments, the joining unit 302 may include:
[0259] The first display subunit is used to display a recruitment information interface corresponding to the recruitment information of the target team in response to a trigger operation for the recruitment information of the target team. The recruitment information interface includes at least a first character list of game characters required by the target game team. The first character list includes the character identifier of each required game character.
[0260] The second display subunit is used to display the purchase interface of the first target game character corresponding to the target character identifier in response to a trigger operation on the target character identifier in the first character list;
[0261] The first acquisition subunit is configured to acquire the first target game character for the current game account in response to a purchase operation on the purchase interface.
[0262] In some embodiments, the recruitment information interface further includes a team information display area corresponding to the target team recruitment information; the device may also include:
[0263] The third display unit is used to respond to a trigger operation on the team information display area to display the team information interface corresponding to the target team recruitment information. The team information interface includes information on the game characters that already exist in the target game team.
[0264] In some embodiments, the team information interface includes a first display area and a second display area, wherein the first display area includes the character identifiers of existing game characters in the target game team; the second display area includes information about existing first game characters in the target game team; the device may further include:
[0265] The first switching unit is configured to, in response to a trigger operation on a first target game character identifier in the first display area, switch the information of the first game character in the second display area to the information of the game character corresponding to the first target game character identifier.
[0266] In some embodiments, the joining unit 302 may include:
[0267] The third display subunit is used to respond to a trigger operation on the target character identifier in the target team recruitment information and display the purchase interface of the first target game character corresponding to the target character identifier;
[0268] The second acquisition subunit is used to acquire the first target game character for the current game account in response to the purchase operation of the first target game character on the purchase interface.
[0269] In some embodiments, the team selection interface includes a team filtering and editing area; the device may further include:
[0270] The second determining unit is configured to determine the target filtering item in response to an editing operation on the team filtering editing area;
[0271] The third determining unit is used to determine candidate team recruitment information that matches the target screening item from all team recruitment information;
[0272] The first update unit is used to update the team selection interface based on the candidate team recruitment information.
[0273] In some embodiments, the device further includes:
[0274] The second update unit is used to update the target team recruitment information of the target game team in the team selection interface in response to the successful team formation event of the target game team in the team selection interface.
[0275] In some embodiments, the first display unit 301 may include:
[0276] The fourth display sub-unit is used to display the team interface of the target game;
[0277] The fifth display subunit is configured to, in response to a team-up operation on the team-up interface, close the team-up interface and display the team selection interface of the target application, wherein the target application provides virtual resource trading services for the target game.
[0278] In some embodiments, the team-up interface includes team-up controls, and the fifth display subunit may specifically include:
[0279] In response to a trigger operation on the team control in the team interface, the team interface is closed, and the team selection interface of the target application is displayed.
[0280] In some embodiments, the team-up interface further includes a team-up information display area, the team-up information display area including at least one game team currently in a team; the device may further include:
[0281] The fourth display unit is used to respond to the team information viewing operation of the target game team in the team information display area, and to display the information viewing interface corresponding to the target game team in the target game, wherein the information viewing interface includes at least the information of the game characters that already exist in the target game team.
[0282] This application discloses a game team-up device. A first display unit 301 displays a team selection interface, which includes team recruitment information for at least one game team. The team recruitment information includes the character identifier of the game character required for the team. A joining unit 302 responds to a character purchase operation targeting the target character identifier in the target team recruitment information, obtaining a first target game character corresponding to the target character identifier for the current game account, and adding the current game account to the target game team corresponding to the target team recruitment information based on the first target game character. This allows players to quickly select and join game teams of interest from the team recruitment information, thereby improving the team-up efficiency in the game.
[0283] Please see Figure 23 , Figure 23 A structural block diagram of another game team-up device provided in this application embodiment, the device comprising:
[0284] The second display unit 401 is used to display a team creation interface in response to a team initiation event, the team creation interface including at least one selectable game character;
[0285] The first determining unit 402 is configured to determine candidate team-up game characters based on the selected game character in response to a character selection operation for at least one game character.
[0286] The publishing unit 403 is used to publish team recruitment information for game teams based on the candidate team-up game characters.
[0287] In some embodiments, the team creation interface further includes add controls for each game character; the first determining unit 402 may include:
[0288] The determining subunit is configured to determine the second target game character as the candidate team-up game character in response to a trigger operation for adding a control corresponding to the second target game character among the at least one game character.
[0289] In some embodiments, the device may further include:
[0290] The second switching unit is used to switch the added control corresponding to the second target game character to a removed control in response to a trigger operation for adding the control corresponding to the second target game character.
[0291] The removal unit is configured to remove the second target game character from the candidate team game characters in response to a trigger operation on the removal control.
[0292] In some embodiments, the device may further include:
[0293] The fifth display unit is used to display information about existing candidate game characters for team creation on the team creation interface;
[0294] The sixth display unit is used to display a second character list of existing candidate team-up game characters in response to a trigger operation on the information of the existing candidate team-up game characters. The second character list includes information of each candidate team-up game character.
[0295] In some embodiments, the device further includes:
[0296] The seventh display unit is used to display the purchase interface corresponding to the target candidate team game character in response to a trigger operation for the target candidate team game character in the second character list.
[0297] In some embodiments, the publishing unit 403 may include:
[0298] The publishing subunit is used to respond to the game team's recruitment event and publish the game team's recruitment information based on the candidate team-up game characters.
[0299] In some embodiments, the team creation interface includes a recruitment posting control; the posting sub-unit can specifically be used for:
[0300] In response to a triggering operation on the recruitment posting control, a recruitment posting event for the game team is generated;
[0301] In response to the game's recruitment event for me, a recruitment editing interface is displayed, which includes an information editing area and a posting control;
[0302] In response to an editing operation on the information editing area, recruitment information is determined;
[0303] In response to a trigger operation on the publish control, team recruitment information for a game team is generated based on the recruitment information and the candidate team-up game characters, and the team recruitment information is published.
[0304] In some embodiments, the second display unit 401 may include:
[0305] The sixth display subunit is used to display the team interface of the target game in response to a team creation event for the target game;
[0306] The seventh display subunit is configured to, in response to a team-up operation on the team-up interface, close the team-up interface and display the team-up creation interface of the target application, wherein the target application provides virtual resource trading services for the target game.
[0307] In some embodiments, the team-up interface further includes a team-up information display area, which is used to display published team recruitment information; the device may also include:
[0308] The third update unit is used to respond to a display event on the team interface and update the team recruitment information displayed in the team information display area based on the published team recruitment information.
[0309] This application discloses a game team-up device. A second display unit 401, in response to a team-up initiation event, displays a team-up creation interface, which includes at least one selectable game character. A first determining unit 402, in response to a character selection operation for the at least one game character, determines candidate team-up game characters based on the selected game character. A publishing unit 403, based on the candidate team-up game characters, publishes team recruitment information for the game team. This allows players to quickly select game characters of interest to initiate team recruitment, thereby improving game team-up efficiency.
[0310] Accordingly, embodiments of this application also provide a computer device, which can be a server or a terminal. For example... Figure 24 As shown, Figure 24 This is a schematic diagram of the structure of a computer device provided in an embodiment of this application. The computer device 600 includes a processor 601 with one or more processing cores, a memory 602 with one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 and the memory 602 are electrically connected. Those skilled in the art will understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0311] The processor 601 is the control center of the computer device 600. It connects various parts of the computer device 600 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, it performs various functions of the computer device 600 and processes data, thereby monitoring the computer device 600 as a whole.
[0312] In this embodiment, the processor 601 in the computer device 600 loads the instructions corresponding to the processes of one or more applications into the memory 602 according to the following steps, and the processor 601 runs the applications stored in the memory 602 to achieve various functions:
[0313] The team selection interface is displayed. The team selection interface includes team recruitment information for at least one team in the game. The team recruitment information includes the character identifiers of the game characters required for the game team.
[0314] In response to a character purchase operation targeting the target character identifier in the target team recruitment information, the system obtains the first target game character corresponding to the target character identifier for the current game account, and adds the current game account to the target game team corresponding to the target team recruitment information based on the first target game character.
[0315] In some embodiments, in response to a character purchase operation targeting a target character identifier in the target team recruitment information, obtaining a first target game character corresponding to the target character identifier for the current game account includes:
[0316] In response to a trigger operation targeting recruitment information for a target team, a recruitment information interface corresponding to the recruitment information for the target team is displayed. The recruitment information interface includes at least a first character list of game characters required by the target game team, and the first character list includes the character identifier of each required game character.
[0317] In response to a trigger operation targeting a target character in the first character list, the purchase interface for the first target game character corresponding to the target character is displayed;
[0318] In response to the purchase operation of the first target game character on the purchase interface, the first target game character is obtained for the current game account.
[0319] In some embodiments, the recruitment information interface also includes a team information display area corresponding to the target team's recruitment information;
[0320] The method also includes:
[0321] In response to a trigger operation targeting the team information display area, the team information interface corresponding to the target team's recruitment information is displayed. The team information interface includes information about the existing game characters in the target game team.
[0322] In some embodiments, the team information interface includes a first display area and a second display area, wherein the first display area includes the character identifiers of the existing game characters in the target game team; and the second display area includes information about the existing first game character in the target game team.
[0323] The method also includes:
[0324] In response to a trigger operation targeting the first target game character identifier in the first display area, the information of the first game character in the second display area is switched to the information of the game character corresponding to the first target game character identifier.
[0325] In some embodiments, in response to a character purchase operation targeting a target character identifier in the target team recruitment information, obtaining a first target game character corresponding to the target character identifier for the current game account includes:
[0326] In response to a triggered action targeting the target character identifier in the recruitment information of the target team, the purchase interface for the first target game character corresponding to the target character identifier is displayed;
[0327] In response to the purchase operation of the first target game character on the purchase interface, the first target game character is obtained for the current game account.
[0328] In some embodiments, the team selection interface includes a team filtering and editing area;
[0329] The method also includes:
[0330] In response to editing operations on the team filter editing area, determine the target filter item;
[0331] Identify candidate team recruitment information that matches the target criteria from all team recruitment information;
[0332] The team selection interface is updated based on the recruitment information of candidate teams.
[0333] In some embodiments, the method further includes:
[0334] In response to the successful team formation event of the target game team in the team selection interface, update the target team recruitment information of the target game team in the team selection interface.
[0335] In some embodiments, the team selection interface also includes team formation success information for at least one successfully formed game team;
[0336] The team recruitment information for a game team that indicates a successful team formation includes the team formation status as "team formation successful"; the team recruitment information for a game team that indicates a team formation in progress includes the team formation status as "team formation in progress".
[0337] In some embodiments, a team selection interface is displayed, including:
[0338] Display the team-up interface of the target game;
[0339] In response to a team-up operation on the team-up interface, the team-up interface is closed, and the team selection interface of the target application is displayed, wherein the target application provides virtual resource trading services for the target game.
[0340] In some embodiments, the team-up interface includes a team-up control, which, in response to a team-up operation on the team-up interface, closes the team-up interface and displays the team selection interface of the target application, including:
[0341] In response to a triggered action on the team control in the team interface, close the team interface and display the team selection interface of the target application.
[0342] In some embodiments, the team interface further includes a team information display area, which includes at least one game team that is currently in a team.
[0343] The method also includes:
[0344] In response to the operation of viewing the team information of the target game team in the team information display area, the information viewing interface corresponding to the target game team in the target game is displayed. The information viewing interface includes at least the information of the game characters that already exist in the target game team.
[0345] This solution displays a team selection interface that includes recruitment information for at least one team in the game. This recruitment information includes the character identifiers of the game characters required for the team. In response to a purchase operation targeting a specific character identifier in the recruitment information, the solution acquires the first target game character for the current game account and adds the current game account to the target team corresponding to the recruitment information. This allows players to quickly select and join teams of interest from the recruitment information, thereby improving team-up efficiency in the game.
[0346] or,
[0347] In response to a team-up initiation event, a team-up creation interface is displayed, which includes at least one selectable game character.
[0348] In response to a character selection operation for at least one game character, candidate team-up game characters are determined based on the selected game character;
[0349] Based on the candidate team-up game characters, publish team recruitment information for the game team.
[0350] In some embodiments, the team creation interface also includes add controls for each game character;
[0351] In response to a character selection operation targeting at least one game character, candidate team-up game characters are determined based on the selected game character, including:
[0352] In response to a triggering operation that adds a control to the second target game character among at least one game character, the second target game character is identified as a candidate team game character.
[0353] In some embodiments, the method further includes:
[0354] In response to the triggered operation of adding a control for the second target game character, switch the added control for the second target game character to a removed control;
[0355] In response to a trigger action on the removal control, the second target game character is removed from the candidate team game characters.
[0356] In some embodiments, after determining candidate team-up game characters based on the selected game characters, the method further includes:
[0357] The team creation interface displays information about existing candidate game characters for team play.
[0358] In response to a triggered action that targets information about existing candidate team-up characters, a second character list of existing candidate team-up characters is displayed, which includes information about each candidate team-up character.
[0359] In some embodiments, the method further includes:
[0360] In response to a triggered action targeting a candidate team-up game character in the second character list, the purchase interface corresponding to the target candidate team-up game character is displayed.
[0361] In some embodiments, based on candidate team-up game characters, team recruitment information for game teams is published, including:
[0362] In response to the game team recruitment event, the game team recruitment information is released based on the candidate team characters.
[0363] In some embodiments, the team creation interface includes a recruitment posting control;
[0364] In response to the game team recruitment event, based on the candidate team characters, the game team recruitment information is released, including:
[0365] In response to a trigger action on the Post Recruit control, generate a Post Recruit event for the game team;
[0366] In response to a recruitment event posted by a game team, a recruitment editing interface is displayed, which includes an information editing area and posting controls;
[0367] Recruitment information is determined in response to editing operations performed on the information editing area;
[0368] In response to a trigger action on the publish control, generate team recruitment information for the game team based on the recruitment information and candidate team-up game characters, and publish the team recruitment information.
[0369] In some embodiments, in response to a team initiation event, a team creation interface is displayed, including:
[0370] In response to a team creation event for the target game, display the team interface for the target game;
[0371] In response to a team-up operation on the team-up interface, the team-up interface is closed, and the team-up creation interface of the target application is displayed, wherein the target application provides virtual resource trading services for the target game.
[0372] In some embodiments, the team-up interface further includes a team-up information display area, which is used to display published team recruitment information. After publishing team recruitment information for game teams based on candidate team-up game characters, the method further includes:
[0373] In response to a display event on the team interface, update the team recruitment information displayed in the team information display area based on the published team recruitment information.
[0374] This application embodiment displays a team creation interface in response to a team initiation event. The team creation interface includes at least one selectable game character. In response to a character selection operation for the at least one game character, candidate team-up game characters are determined based on the selected game character. Based on the candidate team-up game characters, team recruitment information for the game team is published. In this way, players can quickly select game characters of interest to initiate team recruitment information, thereby improving the efficiency of game team formation.
[0375] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.
[0376] Optional, such as Figure 24 As shown, the computer device 600 also includes: a touch screen display 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen display 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607. Those skilled in the art will understand that... Figure 24 The computer device structure shown does not constitute a limitation on the computer device and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0377] The touch display screen 603 can be used to display a game interface and receive operation commands generated by the user interacting with the game interface. The touch display screen 603 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. Optionally, the display panel can be configured using a liquid crystal display (LCD), organic light-emitting diode (OLED), or other similar technologies. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program according to the operation commands. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 601. It can also receive and execute commands from the processor 601. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 601 to determine the type of touch event. Subsequently, the processor 601 provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the touch display screen 603 to achieve input and output functions. However, in some embodiments, the touch panel and the touch display screen 603 can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 603 can also be used as part of the input unit 606 to achieve input functions.
[0378] In this embodiment, a game application is executed by processor 601 to generate a game interface on touch display screen 603. The virtual scene on the game interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 603 is used to present the game interface and receive operation commands generated by the user on the game interface.
[0379] The radio frequency circuit 604 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other computer devices, and to transmit and receive signals with network devices or other computer devices.
[0380] Audio circuitry 605 can be used to provide an audio interface between a user and a computer device via a speaker and a microphone. Audio circuitry 605 can convert received audio data into electrical signals and transmit them to the speaker, where the speaker converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuitry 605, converted back into audio data, and then processed by processor 601 before being transmitted via radio frequency circuitry 604 to, for example, another computer device, or output to memory 602 for further processing. Audio circuitry 605 may also include an earphone jack to facilitate communication between peripheral headphones and computer devices.
[0381] The input unit 606 can be used to receive input numbers, characters, or user characteristic information (such as fingerprints, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
[0382] Power supply 607 is used to supply power to various components of computer device 600. Optionally, power supply 607 can be logically connected to processor 601 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. Power supply 607 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0383] although Figure 24 As not shown in the diagram, computer device 600 may also include a camera, sensor, wireless fidelity module, Bluetooth module, etc., which will not be described in detail here.
[0384] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.
[0385] As can be seen from the above, the computer device provided in this embodiment can display a team selection interface. The team selection interface includes team recruitment information corresponding to at least one game team in the team. The team recruitment information includes the character identifier of the game character required by the game team. In response to the character purchase operation for the target character identifier in the target team recruitment information, the current game account obtains the first target game character corresponding to the target character identifier, and the current game account is added to the target game team corresponding to the target team recruitment information based on the first target game character.
[0386] or,
[0387] In response to a team-up initiation event, a team-up creation interface is displayed, which includes at least one selectable game character; in response to a character selection operation for at least one game character, candidate team-up game characters are determined based on the selected game character; based on the candidate team-up game characters, team recruitment information for the game team is published.
[0388] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be performed by instructions, or by instructions controlling related hardware. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.
[0389] Therefore, embodiments of this application provide a computer-readable storage medium storing a plurality of computer programs that can be loaded by a processor to execute steps in any of the game team-up methods provided in embodiments of this application. For example, the computer program can execute the following steps:
[0390] The team selection interface is displayed. The team selection interface includes team recruitment information for at least one team in the game. The team recruitment information includes the character identifiers of the game characters required for the game team.
[0391] In response to a character purchase operation targeting the target character identifier in the target team recruitment information, the system obtains the first target game character corresponding to the target character identifier for the current game account, and adds the current game account to the target game team corresponding to the target team recruitment information based on the first target game character.
[0392] In some embodiments, in response to a character purchase operation targeting a target character identifier in the target team recruitment information, obtaining a first target game character corresponding to the target character identifier for the current game account includes:
[0393] In response to a trigger operation targeting recruitment information for a target team, a recruitment information interface corresponding to the recruitment information for the target team is displayed. The recruitment information interface includes at least a first character list of game characters required by the target game team, and the first character list includes the character identifier of each required game character.
[0394] In response to a trigger operation targeting a target character in the first character list, the purchase interface for the first target game character corresponding to the target character is displayed;
[0395] In response to the purchase operation of the first target game character on the purchase interface, the first target game character is obtained for the current game account.
[0396] In some embodiments, the recruitment information interface also includes a team information display area corresponding to the target team's recruitment information;
[0397] The method also includes:
[0398] In response to a trigger operation targeting the team information display area, the team information interface corresponding to the target team's recruitment information is displayed. The team information interface includes information about the existing game characters in the target game team.
[0399] In some embodiments, the team information interface includes a first display area and a second display area, wherein the first display area includes the character identifiers of the existing game characters in the target game team; and the second display area includes information about the existing first game character in the target game team.
[0400] The method also includes:
[0401] In response to a trigger operation targeting the first target game character identifier in the first display area, the information of the first game character in the second display area is switched to the information of the game character corresponding to the first target game character identifier.
[0402] In some embodiments, in response to a character purchase operation targeting a target character identifier in the target team recruitment information, obtaining a first target game character corresponding to the target character identifier for the current game account includes:
[0403] In response to a triggered action targeting the target character identifier in the recruitment information of the target team, the purchase interface for the first target game character corresponding to the target character identifier is displayed;
[0404] In response to the purchase operation of the first target game character on the purchase interface, the first target game character is obtained for the current game account.
[0405] In some embodiments, the team selection interface includes a team filtering and editing area;
[0406] The method also includes:
[0407] In response to editing operations on the team filter editing area, determine the target filter item;
[0408] Identify candidate team recruitment information that matches the target criteria from all team recruitment information;
[0409] The team selection interface is updated based on the recruitment information of candidate teams.
[0410] In some embodiments, the method further includes:
[0411] In response to the successful team formation event of the target game team in the team selection interface, update the target team recruitment information of the target game team in the team selection interface.
[0412] In some embodiments, the team selection interface also includes team formation success information for at least one successfully formed game team;
[0413] The team recruitment information for a game team that indicates a successful team formation includes the team formation status as "team formation successful"; the team recruitment information for a game team that indicates a team formation in progress includes the team formation status as "team formation in progress".
[0414] In some embodiments, a team selection interface is displayed, including:
[0415] Display the team-up interface of the target game;
[0416] In response to a team-up operation on the team-up interface, the team-up interface is closed, and the team selection interface of the target application is displayed, wherein the target application provides virtual resource trading services for the target game.
[0417] In some embodiments, the team-up interface includes a team-up control, which, in response to a team-up operation on the team-up interface, closes the team-up interface and displays the team selection interface of the target application, including:
[0418] In response to a triggered action on the team control in the team interface, close the team interface and display the team selection interface of the target application.
[0419] In some embodiments, the team interface further includes a team information display area, which includes at least one game team that is currently in a team.
[0420] The method also includes:
[0421] In response to the operation of viewing the team information of the target game team in the team information display area, the information viewing interface corresponding to the target game team in the target game is displayed. The information viewing interface includes at least the information of the game characters that already exist in the target game team.
[0422] This solution displays a team selection interface that includes recruitment information for at least one team in the game. This recruitment information includes the character identifiers of the game characters required for the team. In response to a purchase operation targeting a specific character identifier in the recruitment information, the solution acquires the first target game character for the current game account and adds the current game account to the target team corresponding to the recruitment information. This allows players to quickly select and join teams of interest from the recruitment information, thereby improving team-up efficiency in the game.
[0423] or,
[0424] In response to a team-up initiation event, a team-up creation interface is displayed, which includes at least one selectable game character.
[0425] In response to a character selection operation for at least one game character, candidate team-up game characters are determined based on the selected game character;
[0426] Based on the candidate team-up game characters, publish team recruitment information for the game team.
[0427] In some embodiments, the team creation interface also includes add controls for each game character;
[0428] In response to a character selection operation targeting at least one game character, candidate team-up game characters are determined based on the selected game character, including:
[0429] In response to a triggering operation that adds a control to the second target game character among at least one game character, the second target game character is identified as a candidate team game character.
[0430] In some embodiments, the method further includes:
[0431] In response to the triggered operation of adding a control for the second target game character, switch the added control for the second target game character to a removed control;
[0432] In response to a trigger action on the removal control, the second target game character is removed from the candidate team game characters.
[0433] In some embodiments, after determining candidate team-up game characters based on the selected game characters, the method further includes:
[0434] The team creation interface displays information about existing candidate game characters for team play.
[0435] In response to a triggered action that targets information about existing candidate team-up characters, a second character list of existing candidate team-up characters is displayed, which includes information about each candidate team-up character.
[0436] In some embodiments, the method further includes:
[0437] In response to a triggered action targeting a candidate team-up game character in the second character list, the purchase interface corresponding to the target candidate team-up game character is displayed.
[0438] In some embodiments, based on candidate team-up game characters, team recruitment information for game teams is published, including:
[0439] In response to the game team recruitment event, the game team recruitment information is released based on the candidate team characters.
[0440] In some embodiments, the team creation interface includes a recruitment posting control;
[0441] In response to the game team recruitment event, based on the candidate team characters, the game team recruitment information is released, including:
[0442] In response to a trigger action on the Post Recruit control, generate a Post Recruit event for the game team;
[0443] In response to a recruitment event posted by a game team, a recruitment editing interface is displayed, which includes an information editing area and posting controls;
[0444] Recruitment information is determined in response to editing operations performed on the information editing area;
[0445] In response to a trigger action on the publish control, generate team recruitment information for the game team based on the recruitment information and candidate team-up game characters, and publish the team recruitment information.
[0446] In some embodiments, in response to a team initiation event, a team creation interface is displayed, including:
[0447] In response to a team creation event for the target game, display the team interface for the target game;
[0448] In response to a team-up operation on the team-up interface, the team-up interface is closed, and the team-up creation interface of the target application is displayed, wherein the target application provides virtual resource trading services for the target game.
[0449] In some embodiments, the team-up interface further includes a team information display area, which is used to display published team recruitment information; after publishing team recruitment information for the game team based on candidate team-up game characters, the method further includes:
[0450] In response to a display event on the team interface, update the team recruitment information displayed in the team information display area based on the published team recruitment information.
[0451] This application embodiment displays a cumbersome team creation interface in response to a team initiation event. The team creation interface includes at least one selectable game character. In response to a character selection operation for the at least one game character, candidate team-up game characters are determined based on the selected game character. Based on the candidate team-up game characters, team recruitment information is published. This allows players to quickly select game characters of interest to initiate team recruitment, thereby improving the efficiency of team formation in the game.
[0452] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.
[0453] The storage medium may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.
[0454] Since the computer program stored in the storage medium can execute the steps in any of the game team-up methods provided in the embodiments of this application, the beneficial effects that any of the game team-up methods provided in the embodiments of this application can achieve can be realized. For details, please refer to the previous embodiments, which will not be repeated here.
[0455] The above provides a detailed description of a game team formation method, apparatus, storage medium, and computer device provided in the embodiments of this application. Specific examples have been used to illustrate the principles and implementation methods of this application. The description of the above embodiments is only for the purpose of helping to understand the method and core ideas of this application. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of this application. Therefore, the content of this specification should not be construed as a limitation of this application.
Claims
1. A method for forming teams in a game, characterized in that, The method includes: The display shows the team selection interface, which includes team recruitment information for at least one game team in the team, and the team recruitment information includes the character identifiers of the game characters required by the game team; In response to a character purchase operation targeting a target character identifier in a target team recruitment information, a first target game character corresponding to the target character identifier is obtained for the current game account, and the current game account is added to the target game team corresponding to the target team recruitment information based on the first target game character, wherein the character purchase operation indicates the purchase of the game character corresponding to the target character identifier; The team selection interface includes a team filtering and editing area, and the method further includes: in response to an editing operation on the team filtering and editing area, determining a target filtering item; determining candidate team recruitment information that matches the target filtering item from all team recruitment information; and updating the team selection interface based on the candidate team recruitment information.
2. The method according to claim 1, characterized in that, The response to the character purchase operation targeting the target character identifier in the target team recruitment information, obtaining the first target game character corresponding to the target character identifier for the current game account, includes: In response to a trigger operation for recruitment information of the target team, a recruitment information interface corresponding to the recruitment information of the target team is displayed. The recruitment information interface includes at least a first character list of game characters required by the target game team. The first character list includes the character identifier of each required game character. In response to a trigger operation targeting a target character identifier in the first character list, the purchase interface for the first target game character corresponding to the target character identifier is displayed; In response to the purchase operation of the first target game character on the purchase interface, the first target game character is obtained for the current game account.
3. The method according to claim 2, characterized in that, The recruitment information interface also includes a team information display area corresponding to the target team's recruitment information; The method further includes: In response to a trigger operation on the team information display area, the team information interface corresponding to the target team recruitment information is displayed, and the team information interface includes information on the existing game characters in the target game team.
4. The method according to claim 3, characterized in that, The team information interface includes a first display area and a second display area. The first display area includes the character identifiers of the existing game characters in the target game team. The second display area is used to display the information of the game character corresponding to the target character identifier among the character identifiers. The target character identifier is the selected character identifier among the existing game character identifiers.
5. The method according to claim 1, characterized in that, The response to the character purchase operation targeting the target character identifier in the target team recruitment information, obtaining the first target game character corresponding to the target character identifier for the current game account, includes: In response to a triggered operation targeting a target character identifier in the recruitment information of the target team, the purchase interface of the first target game character corresponding to the target character identifier is displayed; In response to the purchase operation of the first target game character on the purchase interface, the first target game character is obtained for the current game account.
6. The method according to claim 1, characterized in that, The method further includes: In response to the successful team formation event of the target game team in the team selection interface, the target team recruitment information of the target game team is updated in the team selection interface.
7. The method according to claim 1, characterized in that, The team selection interface also includes team formation success information for at least one successfully formed game team. The team formation success information indicates a successful team formation; the team recruitment information indicates a team formation in progress.
8. The method according to claim 1, characterized in that, The display of the team selection interface includes: Display the team-up interface of the target game; In response to a team-up operation on the team-up interface, the team-up interface is closed, and the team selection interface of the target application is displayed, wherein the target application is a platform that provides virtual game resource trading.
9. The method according to claim 8, characterized in that, The team-up interface includes team-up controls; The step of responding to a team-up operation on the team-up interface by closing the team-up interface and displaying the team selection interface of the target application includes: In response to a trigger operation on the team control in the team interface, the team interface is closed, and the team selection interface of the target application is displayed.
10. The method according to claim 8, characterized in that, The team interface also includes a team information display area, which includes at least one game team that is currently in a team. The method further includes: In response to the operation of viewing the team information of the target game team in the team information display area, the information viewing interface corresponding to the target game team in the target game is displayed, and the information viewing interface includes at least the information of the game characters that already exist in the target game team.
11. A method for forming teams in a game, characterized in that, The method includes: In response to a team-up initiation event, a team-up creation interface is displayed, which includes at least one selectable game character; In response to a character selection operation for at least one game character, candidate team-up game characters are determined based on the selected game character; Based on the candidate team-up game characters, a team recruitment message for the game team is published. The team recruitment message includes the character identifier of the game character required by the game team. In response to a character purchase operation for the target character identifier in the team recruitment message, a first target game character corresponding to the target character identifier is obtained for the current game account. Based on the first target game character, the current game account is added to the target game team corresponding to the team recruitment message. The character purchase operation indicates the purchase of the game character corresponding to the target character identifier.
12. The method according to claim 11, characterized in that, The team creation interface also includes add controls for each game character; The response to a character selection operation for at least one game character, determining candidate team-up game characters based on the selected game character, includes: In response to the triggering operation of adding a control corresponding to the second target game character among the at least one game character, the second target game character is determined as the candidate team game character.
13. The method according to claim 12, characterized in that, The method further includes: In response to the trigger operation of adding a control corresponding to the second target game character, the added control corresponding to the second target game character is switched to a removed control; In response to a triggering operation on the removal control, the second target game character is removed from the candidate team game characters.
14. The method according to claim 11, characterized in that, After determining candidate team-up game characters based on the selected game characters, the method further includes: The team creation interface displays information about existing candidate game characters for team play. In response to a trigger operation on the information of the existing candidate team-up game characters, a second character list of existing candidate team-up game characters is displayed, the second character list including information of each candidate team-up game character.
15. The method according to claim 14, characterized in that, The method further includes: In response to a triggered operation targeting a candidate team-up game character in the second character list, the purchase interface corresponding to the target candidate team-up game character is displayed.
16. The method according to claim 11, characterized in that, The process of publishing team recruitment information based on the candidate team characters includes: In response to the game team recruitment event, the game team recruitment information is published based on the candidate team-up game characters.
17. The method according to claim 16, characterized in that, The team creation interface includes a recruitment posting control; The response to the game team recruitment event, based on the candidate team-forming game characters, involves publishing team recruitment information for the game team, including: In response to a triggering operation on the recruitment posting control, a recruitment posting event for the game team is generated; In response to the game team's recruitment event, a recruitment editing interface is displayed, which includes an information editing area and a posting control; In response to an editing operation on the information editing area, recruitment information is determined; In response to a trigger operation on the publish control, team recruitment information for a game team is generated based on the recruitment information and the candidate team-up game characters, and the team recruitment information is published.
18. The method according to claim 11, characterized in that, The response to the team initiation event, displaying the team creation interface, includes: In response to a team creation event for the target game, display the team interface for the target game; In response to a team-up operation on the team-up interface, the team-up interface is closed, and the team-up creation interface of the target application is displayed, wherein the target application provides virtual resource trading services for the target game.
19. The method according to claim 18, characterized in that, The team formation interface also includes a team information display area, which is used to display published team recruitment information; After publishing team recruitment information for the game team based on the candidate team-up characters, the method further includes: In response to a display event on the team-up interface, the team recruitment information in the team-up information display area is updated based on the published team recruitment information.
20. A game team-up device, characterized in that, The device includes: The first display unit is used to display the team selection interface, which includes team recruitment information corresponding to at least one game team in the team, and the team recruitment information includes the character identifier of the game character required by the game team. The joining unit is used to respond to a character purchase operation for a target character identifier in the target team recruitment information, to obtain a first target game character corresponding to the target character identifier for the current game account, and to add the current game account to the target game team corresponding to the target team recruitment information based on the first target game character, wherein the character purchase operation indicates the purchase of the game character corresponding to the target character identifier; The team selection interface includes a team filtering and editing area, and the device further includes: in response to an editing operation on the team filtering and editing area, determining a target filtering item; determining candidate team recruitment information that matches the target filtering item from all team recruitment information; and updating the team selection interface based on the candidate team recruitment information.
21. A game team-up device, characterized in that, The device includes: The second display unit is used to display a team creation interface in response to a team initiation event, the team creation interface including at least one selectable game character; The first determining unit is configured to determine candidate team-up game characters based on the selected game character in response to a character selection operation for at least one game character. The publishing unit is used to publish team recruitment information for a game team based on the candidate team game characters, in response to a character purchase operation for a target character identifier in the team recruitment information, to obtain a first target game character corresponding to the target character identifier for the current game account, and to add the current game account to the target game team corresponding to the team recruitment information based on the first target game character, wherein the character purchase operation indicates the purchase of the game character corresponding to the target character identifier.
22. A computer device comprising a memory, a processor, and a computer program stored in the memory and running on the processor, wherein, When the processor executes the program, it implements the game team-up method as described in any one of claims 1 to 19.
23. A storage medium, characterized in that, The storage medium stores a plurality of instructions adapted for loading by a processor to execute the game team formation method according to any one of claims 1 to 19.