Control method and device in game, electronic equipment and computer storage medium

By displaying the target function identifier in the game graphical user interface, indicating the real-time effect of virtual weapons, it solves the problem that it is difficult for players to intuitively understand the effect of toxic gas and smoke, reducing the exposure risk and improving the gaming experience.

CN119680197AActive Publication Date: 2025-03-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510025662.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-07
Publication Date
2025-03-25
Estimated Expiration
2045-01-07

AI Technical Summary

Technical Problem

In the game, after the player throws a poison gas weapon, it is difficult to intuitively understand the real-time effect of the poison gas smoke, which increases the risk of the player's exposure to the position and reduces the gaming experience.

Method used

By displaying the target function identifier in the graphical user interface, it indicates the real-time effect of the virtual weapon, including the size of the action area and the progress of the action, allowing players to understand the real-time situation by viewing the logo.

Benefits of technology

Players can intuitively understand the real-time action of virtual weapons by viewing the target function logo on the graphical user interface, reducing the information asymmetry problem caused by low transparency in the action area, reducing the risk of players exposing their locations, and improving the gaming experience.

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Abstract

The invention discloses a control method and device in a game, electronic equipment and a computer storage medium, and the method comprises the steps that a part of virtual scene is displayed in a graphical user interface, and the virtual scene comprises a first virtual character; in response to a skill release instruction, generating a target virtual object in the virtual scene, an action area of the target virtual object being low in transparency and allowing a virtual character to enter and exit; and controlling a target action identifier located on the graphical user interface to indicate a real-time action condition of the target virtual object, wherein the action condition comprises at least one of the following conditions: an action area size and an action progress. According to the method and the device, a player can clearly and intuitively know the real-time action condition of the target virtual object through the target action identifier, and meanwhile, the risk that the player exposes the position is reduced.
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