A mine travel and e-commerce ecological construction method and system based on virtual-real fusion

By combining short videos and VR/AR technology, an online-offline interactive e-commerce ecosystem for mining cultural tourism has been built, solving the problem of the disconnect between online and offline channels, realizing the organic transformation from virtual experience to green consumption, and enhancing user participation and commercial value.

CN122222643APending Publication Date: 2026-06-16KUNMING METALLURGY COLLEGE

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
KUNMING METALLURGY COLLEGE
Filing Date
2026-05-12
Publication Date
2026-06-16

Smart Images

  • Figure CN122222643A_ABST
    Figure CN122222643A_ABST
Patent Text Reader

Abstract

The application discloses a mine travel e-commerce ecological construction method and system based on virtual-real fusion, relates to the technical field of intelligent travel, and comprises the following steps: arousing the curiosity of the public about the mine world through a short video mode, providing mine experience in combination with a VR / AR virtual simulation laboratory, arousing the curiosity of the public about the mine and realizing online diversion; based on user clues and reservation demands deposited by online diversion, developing offline immersive experiences of mine life and cultural immersion, mine world travel immersion and mine underground cave adventure play interesting activities; based on user repurchase demands and social fission propagation generated in offline immersive experiences, realizing online and offline e-commerce of ore specimen jewelry sales, mine summer dress and flower sales and mine green fruit and green agricultural product sales. The application enriches the value connotation of the travel e-commerce ecology and injects a distinctive green and sustainable development concept into the mine travel project.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This invention relates to the field of smart cultural tourism technology, and in particular to a method and system for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration. Background Technology

[0002] Against the backdrop of the integration of smart tourism and digital technology, technologies such as virtual reality (VR) and augmented reality (AR) have been applied to the digital reconstruction of mining tourism scenarios. Existing solutions primarily construct three-dimensional virtual scenes of mines, enabling users to enjoy panoramic tours and interactive operations online, thereby overcoming geographical limitations and facilitating the digital dissemination and display of mining knowledge. These solutions focus on transforming physical space into online visual content, extending traditional cultural tourism resources in the digital dimension, and represent an important technological means in the fields of digital protection and popular science education of cultural heritage.

[0003] However, existing technological solutions have room for improvement in terms of in-depth exploration of commercial value and construction of an industry closed loop. Their core function remains at the level of one-way information display. While they can effectively stimulate users' online interest, they have not established a complete value conversion link from online awareness to offline experience and then to physical consumption. Users' virtual tour behavior is disconnected from subsequent physical cultural and tourism consumption and peripheral merchandise transactions, making it difficult to form a self-driven commercial ecosystem. This limits the application value of the technology mainly to content dissemination itself, failing to fully leverage the comprehensive value potential of cultural and tourism resources in multiple dimensions such as experience, education, and consumption, thus limiting the depth of technology's empowerment for the transformation and upgrading of the cultural and tourism industry. Summary of the Invention

[0004] In view of the aforementioned existing problems, the present invention is proposed.

[0005] Therefore, this invention provides a method for constructing a mining cultural tourism e-commerce ecosystem based on the integration of virtual and real elements, which solves the technical problem in the existing technology that online virtual tour behavior and offline experience and physical consumption are mutually isolated, making it difficult to form a closed loop of commercial value.

[0006] To solve the above-mentioned technical problems, the present invention provides the following technical solution: In the first aspect, the present invention provides a method for constructing a mining cultural tourism e-commerce ecosystem based on the integration of virtual and real elements, which includes stimulating the public's curiosity about the mining world through short video mode, and providing mining experience in combination with VR / AR virtual simulation laboratory, thereby stimulating the public's curiosity about mining and promoting online traffic conversion. Based on the user leads and reservation requests accumulated through online traffic, we will carry out offline immersive experiences such as on-site experiences of mining life and culture, immersive experiences of mining world tourism, and fun activities such as underground mine exploration and role-playing games. Based on user repurchase demand and social fission spread generated by offline immersive experience, we conduct online and offline e-commerce sales of mineral specimen jewelry, mine-themed summer clothing and flowers, and mine-themed green fruits and green agricultural products. The revenue of the mining cultural tourism e-commerce ecosystem is formed by the traffic conversion brought about by the online traffic acquisition steps, the offline immersive experience services, and the online and offline e-commerce transactions.

[0007] As a preferred embodiment of the method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration as described in this invention, the online traffic generation step includes: publishing mining science popularization and mining technology content on short video platforms, and guiding users to visit VR / AR virtual simulation laboratories for online experience. The VR / AR virtual simulation laboratories provide indoor simulation entity models of non-coal open-pit mines and non-coal underground mines, indoor mine digital twin virtual models, and real pictures and video materials based on the restoration of real underground mine engineering systems.

[0008] As a preferred embodiment of the mining cultural tourism e-commerce ecosystem construction method based on virtual-real fusion described in this invention, the virtual behavior mirror carbon credit generation step includes: when a user performs virtual reclamation and tree planting or virtual mine cleaning in the VR / AR virtual simulation laboratory, the system records the virtual carbon emission reduction corresponding to the behavior, and performs an algorithmic association between the virtual carbon emission reduction and the ecological restoration area and carbon sink monitoring data of the offline real mining area to generate personal carbon credits.

[0009] As a preferred embodiment of the mining cultural tourism e-commerce ecosystem construction method based on virtual-real integration described in this invention, the offline immersive experience and dynamic shopping guide steps include: deploying UWB positioning beacons in the underground tunnels of a real mine, constructing a real-world spatial computing network, and when a user carrying a mobile terminal enters a specific area, triggering a miner's story related to the current location on their terminal screen through AR technology, and displaying purchase links for ore specimens or historical tools related to the miner's story in the story.

[0010] As a preferred embodiment of the method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration as described in this invention, the e-commerce conversion and settlement steps include: users completing online payment for mineral specimens or replica cultural and creative products through the purchase link, and using the personal carbon credits obtained in the virtual-real carbon credit generation step to offset the purchase cost of mining green agricultural products or reclaimed flowers.

[0011] As a preferred embodiment of the method for constructing a mining cultural tourism e-commerce ecosystem based on the integration of virtual and real elements as described in this invention, the online traffic generation step further includes issuing electronic coupons for mining experience packages to users who have completed the online experience. These electronic coupons are used for redemption in the offline immersive experience and dynamic shopping guide steps to participate in fun activities such as underground mine exploration and role-playing games.

[0012] As a preferred embodiment of the method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration as described in this invention, the e-commerce conversion and settlement steps further include pushing personalized mining-themed clothing product information to the user's mobile terminal based on the user's behavioral trajectory in the offline immersive experience and dynamic shopping guide steps.

[0013] Secondly, this invention provides a mining cultural tourism e-commerce ecosystem construction system based on virtual and real integration, including an online traffic generation module, which is used to stimulate the public's curiosity about the mining world through short video mode, and to provide mining experience in combination with VR / AR virtual simulation laboratory, so as to complete online traffic generation and conversion; The offline immersive experience module communicates with the online lead generation module and is used to carry out immersive on-site experiences of mine life and culture, immersive experiences of mine world tourism, and fun activities such as underground mine cave exploration and role-playing games based on user leads and reservation requests accumulated through online lead generation. The e-commerce conversion module is connected to the offline immersive experience module and is used to sell mineral specimen jewelry, mine-made summer clothes and flowers, and mine-made green fruits and green agricultural products based on user repurchase demand and social fission spread generated in the offline immersive experience. The revenue settlement module is communicatively connected to the online traffic acquisition module, the offline immersive experience module, and the e-commerce conversion module. It is used to generate revenue for the mining cultural tourism e-commerce ecosystem based on the traffic conversion brought about by the online traffic acquisition steps, the services of the offline immersive experience, and the commodity transactions of online and offline e-commerce. The online traffic generation module includes a VR / AR virtual simulation laboratory unit, which is configured to provide users with indoor simulation entity models of non-coal open-pit mines and non-coal underground mines, indoor mine digital twin virtual models, and real images and video materials based on the reconstruction of real underground mine engineering systems.

[0014] Thirdly, the present invention provides a computer device, including a memory and a processor, wherein the memory stores a computer program, wherein: when the computer program is executed by the processor, it implements any step of the method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real fusion as described in the first aspect of the present invention.

[0015] Fourthly, the present invention provides a computer-readable storage medium having a computer program stored thereon, wherein: when the computer program is executed by a processor, it implements any step of the method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real fusion as described in the first aspect of the present invention.

[0016] The beneficial effects of this invention are as follows: It records the virtual land reclamation and tree planting or virtual mine cleaning activities conducted by users in VR / AR virtual simulation laboratories, along with their corresponding virtual carbon emission reductions. An algorithm is then used to correlate these virtual carbon emission reductions with the ecological restoration area and carbon sink monitoring data of real mining areas, thereby generating personal carbon credits. This quantifies and valorizes online virtual environmental protection behaviors, transforming abstract environmental concepts into quantifiable personal assets. Through the redemption mechanism of personal carbon credits in subsequent e-commerce transactions, it deeply integrates environmental education in the virtual world with green consumption incentives in the real world, achieving an organic transformation from online virtual experiences to offline green consumption. By accurately mapping environmental behavior to consumer rights, it not only significantly enhances users' enthusiasm and enjoyment in participating in virtual environmental activities, but more importantly, it constructs a sustainable business path from online green behavior incentives to offline green consumption. This greatly enriches the value connotation of the cultural tourism e-commerce ecosystem and injects a distinct green and sustainable development concept into mining cultural tourism projects. Attached Figure Description

[0017] To more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings used in the following description of the embodiments will be briefly introduced. Obviously, the drawings described below are only some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0018] Figure 1 This is a flowchart illustrating the construction method of a mining cultural tourism e-commerce ecosystem based on the integration of virtual and real elements.

[0019] Figure 2 This is a schematic diagram of a mining cultural tourism e-commerce ecosystem construction system based on the integration of virtual and real worlds. Detailed Implementation

[0020] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, the specific embodiments of the present invention will be described in detail below with reference to the accompanying drawings.

[0021] Many specific details are set forth in the following description in order to provide a full understanding of the invention. However, the invention may also be practiced in other ways different from those described herein, and those skilled in the art can make similar extensions without departing from the spirit of the invention. Therefore, the invention is not limited to the specific embodiments disclosed below.

[0022] Secondly, the term "one embodiment" or "example" as used herein refers to a specific feature, structure, or characteristic that may be included in at least one implementation of the invention. The appearance of an embodiment in different places in this specification does not necessarily refer to the same embodiment, nor is it a single or selective embodiment that mutually excludes other embodiments.

[0023] Reference Figures 1-2 This is one embodiment of the present invention, which provides a method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration, including the following steps: The platform publishes content on mining science and mining technology on short video platforms, and guides users to visit VR / AR virtual simulation laboratories for online experiences. The VR / AR virtual simulation laboratories provide indoor simulation entity models of non-coal open-pit mines and non-coal underground mines, indoor digital twin virtual models of mines, and real images and video materials based on the restoration of real underground mine engineering systems.

[0024] Furthermore, content on mining science and mining processes is published on short video platforms, guiding users to visit VR / AR virtual simulation laboratories for online experiences. These simulation laboratories not only provide indoor physical models of non-coal open-pit and non-coal underground mines, but also construct high-precision indoor digital twin models of mines using 3D modeling and real-time rendering technology. They also integrate panoramic images and multi-angle video footage collected from real underground mine engineering systems, achieving an immersive digital reproduction of mining scenes. This combination of virtual and real presentation lowers the cognitive threshold for users to access mining knowledge and stimulates their interest in in-depth exploration through multi-dimensional visual impact.

[0025] When users perform virtual land reclamation and tree planting or virtual mine cleaning in the VR / AR virtual simulation laboratory, the system records the virtual carbon emission reduction corresponding to the behavior, and uses an algorithm to correlate the virtual carbon emission reduction with the ecological restoration area and carbon sink monitoring data of the real mining area to generate personal carbon credits.

[0026] Furthermore, when users engage in virtual environmental interactions such as tree planting or mine cleaning in the virtual simulation lab, the system calculates the equivalent carbon emission reduction of their virtual actions in real time using a pre-set environmental behavior algorithm model. This data is then correlated with satellite remote sensing ecological monitoring data, vegetation restoration area statistics, and carbon sink measurement data from actual offline mining areas to generate a quantifiable and traceable personal carbon credit profile. This step, by establishing a data mapping relationship between virtual environmental behaviors and real-world ecological restoration results, transforms abstract environmental concepts into concrete digital assets, enhancing users' sense of accomplishment and value in participating in the virtual experience.

[0027] UWB positioning beacons are deployed in the underground tunnels of real mines to build a real-world spatial computing network. When a user with a mobile terminal enters a specific area, AR technology is used to trigger a miner's story related to the current location on their terminal screen, and the story displays purchase links for ore specimens or historical tools related to the miner's story.

[0028] Furthermore, in actual underground mine tunnels, a spatial computing environment with centimeter-level precision is constructed by deploying a positioning beacon network based on ultra-wideband technology. When users enter a pre-defined story-triggered area with their smart devices, the system uses augmented reality technology to overlay miners' narrative content on their screens, matching the geological features and historical background of the current location. Simultaneously, at key plot points, it intelligently embeds visual purchase links for 3D models of ore specimens or replicas of historical tools related to the storyline. This spatially-aware, dynamic narrative-guided shopping mechanism organically integrates the physical environment, digital content, and consumption scenarios, transforming the offline tour into an immersive experience that combines knowledge, entertainment, and commercial conversion.

[0029] Users can complete online payments for mineral specimens or replica cultural and creative products through the purchase link, and can use the personal carbon credits obtained in the virtual carbon credit generation step to offset the purchase cost of green agricultural products from mines or reclaimed flowers.

[0030] Furthermore, users can directly access e-commerce platforms through purchase links embedded in the storyline, completing online orders and payments for mineral specimens or cultural and creative products within the augmented reality interface. Simultaneously, the system supports using users' accumulated personal carbon credits as digital benefits, which can be directly deducted from the purchase price of green agricultural products from the mine or ecologically restored flowers at checkout according to a preset exchange rate. This design establishes a value conversion channel between virtual environmental contributions and actual consumption behavior, enhancing the convenience and enjoyment of e-commerce conversion while strengthening positive incentives for green consumption through the carbon credit deduction mechanism, thus forming a virtuous cycle of virtual environmental protection and offline consumption.

[0031] Electronic coupons for a mining experience package are issued to users who complete the online experience. These electronic coupons are used for redemption during the offline immersive experience and dynamic shopping guide steps to participate in a fun underground mine adventure game.

[0032] Furthermore, after completing the online virtual experience, users are automatically issued sets of electronic coupons corresponding to different benefit levels through private channels, based on their experience completion and interaction depth. These electronic coupons utilize blockchain digital certificate technology to ensure uniqueness and tamper-proof nature. When participating in offline cave exploration and role-playing games, users can directly present and verify the corresponding coupon code through their terminal devices to unlock exclusive plot clues, obtain special items, or enjoy exclusive experience services. This design achieves a smooth transfer of online experience value to offline activities, increasing online users' willingness to convert and injecting digital interactive elements into offline activities.

[0033] The e-commerce conversion and settlement steps also include pushing personalized mining-themed clothing product information to users' mobile terminals based on their behavioral trajectory during the offline immersive experience and dynamic shopping guide steps.

[0034] Furthermore, by analyzing users' location data, dwell time, and interaction preferences during their offline immersive experience, the system constructs personalized user interest profiles. Based on a collaborative filtering recommendation algorithm, it then uses push notifications to precisely recommend mining-themed apparel, cultural and creative products, and other items that match the user's interests to their mobile devices at appropriate times after they leave the venue. This mechanism transforms offline behavioral data into a basis for personalized marketing decisions, achieving intelligent matching from experience data to consumer demand, and effectively improving the accuracy and conversion efficiency of secondary marketing.

[0035] This embodiment also provides a mining cultural tourism e-commerce ecosystem construction system based on virtual-real integration, including: The online lead generation module is used to stimulate the public's curiosity about the mining world through short videos and to provide a mining experience in conjunction with a VR / AR virtual simulation laboratory in order to complete online lead generation and conversion. The offline immersive experience module communicates with the online lead generation module and is used to carry out immersive on-site experiences of mine life and culture, immersive experiences of mine world tourism, and fun activities such as underground mine cave exploration and role-playing games based on user leads and reservation requests accumulated through online lead generation. The e-commerce conversion module is connected to the offline immersive experience module and is used to sell mineral specimen jewelry, mine-made summer clothes and flowers, and mine-made green fruits and green agricultural products based on user repurchase demand and social fission spread generated in the offline immersive experience. The revenue settlement module is communicatively connected to the online traffic acquisition module, the offline immersive experience module, and the e-commerce conversion module. It is used to generate revenue for the mining cultural tourism e-commerce ecosystem based on the traffic conversion brought about by the online traffic acquisition steps, the services of the offline immersive experience, and the commodity transactions of online and offline e-commerce. The online traffic generation module includes a VR / AR virtual simulation laboratory unit, which is configured to provide users with indoor simulation entity models of non-coal open-pit mines and non-coal underground mines, indoor mine digital twin virtual models, and real images and video materials based on the reconstruction of real underground mine engineering systems.

[0036] This embodiment also provides a computer device applicable to the construction method of a mining cultural tourism e-commerce ecosystem based on virtual-real integration, including: a memory and a processor; the memory is used to store computer-executable instructions, and the processor is used to execute the computer-executable instructions to realize the mining cultural tourism e-commerce ecosystem construction method based on virtual-real integration as proposed in the above embodiment.

[0037] The computer device can be a terminal, comprising a processor, memory, communication interface, display screen, and input devices connected via a system bus. The processor provides computing and control capabilities. The memory includes non-volatile storage media and internal memory. The non-volatile storage media stores the operating system and computer programs. The internal memory provides an environment for the operation of the operating system and computer programs stored in the non-volatile storage media. The communication interface is used for wired or wireless communication with external terminals; wireless communication can be achieved through Wi-Fi, carrier networks, NFC (Near Field Communication), or other technologies. The display screen can be an LCD screen or an e-ink screen. The input devices can be a touch layer covering the display screen, buttons, a trackball, or a touchpad on the computer device's casing, or an external keyboard, touchpad, or mouse.

[0038] This embodiment also provides a storage medium storing a computer program. When executed by a processor, the program implements the method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real fusion as proposed in the above embodiments. The storage medium can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as Static Random Access Memory (SRAM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Erasable Programmable Read Only Memory (EPROM), Programmable Red-Only Memory (PROM), Read-Only Memory (ROM), magnetic storage, flash memory, magnetic disk, or optical disk.

[0039] In summary, this invention records the virtual land reclamation and tree planting or virtual mine cleaning activities conducted by users in VR / AR virtual simulation laboratories, along with their corresponding virtual carbon emission reductions. An algorithm is then used to correlate these virtual carbon emission reductions with the ecological restoration area and carbon sink monitoring data of real-world mining areas, generating personal carbon credits. This quantifies and valorizes online virtual environmental protection activities, transforming abstract environmental concepts into quantifiable personal assets. Through the redemption mechanism of these personal carbon credits in subsequent e-commerce transactions, the invention deeply integrates virtual environmental education with real-world green consumption incentives, achieving an organic transformation from online virtual experiences to offline green consumption. By precisely mapping environmental behavior to consumer rights, this invention not only significantly enhances users' enthusiasm and enjoyment of participating in virtual environmental activities but, more importantly, constructs a sustainable business path from online green behavior incentives to offline green consumption. This greatly enriches the value connotation of the cultural tourism e-commerce ecosystem and injects a distinct green and sustainable development concept into mining cultural tourism projects.

[0040] It should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention and are not intended to limit it. Although the present invention has been described in detail with reference to preferred embodiments, those skilled in the art should understand that modifications or equivalent substitutions can be made to the technical solutions of the present invention without departing from the spirit and scope of the technical solutions of the present invention, and all such modifications or substitutions should be covered within the scope of the claims of the present invention.

Claims

1. A method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration, characterized by: include, By using short videos to spark public curiosity about the world of mining, and combining this with VR / AR virtual simulation labs to provide a mining experience, we can stimulate public curiosity about mining and drive online traffic conversion. Based on the user leads and reservation requests accumulated through online traffic, we will carry out offline immersive experiences such as on-site experiences of mining life and culture, immersive experiences of mining world tourism, and fun activities such as underground mine exploration and role-playing games. Based on user repurchase demand and social fission spread generated by offline immersive experience, we conduct online and offline e-commerce sales of mineral specimen jewelry, mine-themed summer clothing and flowers, and mine-themed green fruits and green agricultural products. The revenue of the mining cultural tourism e-commerce ecosystem is formed by the traffic conversion brought about by the online traffic acquisition steps, the offline immersive experience services, and the online and offline e-commerce transactions.

2. The method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration as described in claim 1, characterized in that: The online traffic generation steps include: publishing mining science and mining technology content on short video platforms, and guiding users to visit the VR / AR virtual simulation laboratory for online experience. The VR / AR virtual simulation laboratory provides indoor simulation entity models of non-coal open-pit mines and non-coal underground mines, indoor mine digital twin virtual models, and real pictures and video materials based on the restoration of real underground mine engineering systems.

3. The method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration as described in claim 2, characterized in that: The virtual behavior carbon credit generation steps include: when a user performs virtual reclamation and tree planting or virtual mine cleaning in the VR / AR virtual simulation laboratory, the system records the virtual carbon emission reduction corresponding to the behavior, and uses an algorithm to correlate the virtual carbon emission reduction with the ecological restoration area and carbon sink monitoring data of the real offline mining area to generate personal carbon credits.

4. The method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration as described in claim 3, characterized in that: The offline immersive experience and dynamic shopping guide steps include: deploying UWB positioning beacons in the underground tunnels of a real mine to build a real-world spatial computing network; when a user carrying a mobile terminal enters a specific area, AR technology is used to trigger a miner's story related to the current location on their terminal screen, and purchase links for ore specimens or historical tools related to the miner's story are displayed in the story.

5. The method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration as described in claim 4, characterized in that: The e-commerce conversion and settlement steps include: users complete online payment for mineral specimens or replica cultural and creative products through the purchase link, and can use the personal carbon credits obtained in the virtual carbon credit generation step to offset the purchase cost of green agricultural products from the mine or reclaimed flowers.

6. The method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration as described in claim 5, characterized in that: The online lead generation step also includes issuing electronic coupons for mining experience packages to users who have completed the online experience. These electronic coupons are used for redemption in the offline immersive experience and dynamic shopping guide step to participate in fun activities such as underground mine exploration and role-playing games.

7. The method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real integration as described in claim 6, characterized in that: The e-commerce conversion and settlement steps also include pushing personalized mining-themed clothing product information to users' mobile terminals based on their behavioral trajectory during the offline immersive experience and dynamic shopping guide steps.

8. A mining cultural tourism e-commerce ecosystem construction system based on virtual-real integration, based on the mining cultural tourism e-commerce ecosystem construction method based on virtual-real integration as described in any one of claims 1 to 7, characterized in that: include, The online lead generation module is used to stimulate the public's curiosity about the mining world through short videos and to provide a mining experience in conjunction with a VR / AR virtual simulation laboratory in order to complete online lead generation and conversion. The offline immersive experience module communicates with the online lead generation module and is used to carry out immersive on-site experiences of mine life and culture, immersive experiences of mine world tourism, and fun activities such as underground mine cave exploration and role-playing games based on user leads and reservation requests accumulated through online lead generation. The e-commerce conversion module is connected to the offline immersive experience module and is used to sell mineral specimen jewelry, mine-made summer clothes and flowers, and mine-made green fruits and green agricultural products based on user repurchase demand and social fission spread generated in the offline immersive experience. The revenue settlement module is communicatively connected to the online traffic acquisition module, the offline immersive experience module, and the e-commerce conversion module. It is used to generate revenue for the mining cultural tourism e-commerce ecosystem based on the traffic conversion brought about by the online traffic acquisition steps, the services of the offline immersive experience, and the commodity transactions of online and offline e-commerce. The online traffic generation module includes a VR / AR virtual simulation laboratory unit, which is configured to provide users with indoor simulation entity models of non-coal open-pit mines and non-coal underground mines, indoor mine digital twin virtual models, and real images and video materials based on the reconstruction of real underground mine engineering systems.

9. A computer device comprising a memory and a processor, wherein the memory stores a computer program, characterized in that: When the processor executes the computer program, it implements the steps of the method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real fusion as described in any one of claims 1 to 7.

10. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by the processor, it implements the steps of the method for constructing a mining cultural tourism e-commerce ecosystem based on virtual-real fusion as described in any one of claims 1 to 7.