Check-in reward graphical user interface for electronic devices

CN309739489SActive Publication Date: 2026-01-16NANJING XIYIN ECOMMERCE CO LTD +2
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202430719995.1
Authority / Receiving Office
CN · China
Patent Type
Designs(China)
Current Assignee / Owner
Filing Date
2024-11-14
Publication Date
2026-01-16
Estimated Expiration
2039-11-14

Smart Images

  • Figure 000001_ABST
    Figure 000001_ABST
Patent Text Reader

Abstract

1. The name of the present design product: sign-in to get rewards graphical user interface for electronic equipment. 2. The use of the present design product: an electronic device. 3. The design points of the present design product: in the graphical user interface. 4. The picture or photo that best indicates the design points: design 1 front view. 5. The electronic equipment of the present design product is a conventional design, and the rear view, left view, right view, top view and bottom view of design 1-2 are omitted. 6. Design 1 is designated as the basic design. 7. The use of the graphical user interface: the interface of the present design product is used to show sign-in to get rewards. 8. The human-computer interaction mode of the graphical user interface: design 1 front view shows the interface of sign-in to get rewards. In design 1 front view, the upper part of the interface shows a prompt for getting rewards for a certain number of days of sign-in, and the upper right side of the prompt shows a close button. The user can click / touch the close button to close the sign-in to get rewards interface. In design 1 front view, the middle part of the interface shows the full-time reward for all sign-ins, and three sign-in reward boxes are shown below the full-time reward. The sign-in reward boxes for the first day and the second day are located above the sign-in reward box for the third day. The three sign-in reward boxes respectively show the rewards for the three days or whether the rewards for the days have been collected, wherein the sign-in reward box corresponding to today is the sign-in reward box for the first day. The sign-in button is shown below the sign-in reward box. When the user clicks / touches the sign-in button, the interface changes from design 1 front view to design 1 change state diagram 1 and design 1 change state diagram 2 in sequence over time. In design 1 change state diagram 1, the displayed sign-in reward box for the first day is covered by a semi-transparent mask, and a checkmark image is shown on the mask, indicating that the reward for the first day has been collected. The value of the full-time reward for all sign-ins above the three sign-in reward boxes increases, and the sign-in button is in the process of being clicked, so it is in an inoperable state. In design 1 change state diagram 2, the sign-in button is replaced by a button for tomorrow, and the reward shown on the sign-in reward box for the third day changes relative to design 1 change state diagram 1 to the sum of the rewards shown on the sign-in reward boxes for the first day and the second day in design 1 front view. Design 2 front view shows the sign-in to get rewards graphical user interface. The main difference between design 2 front view and design 1 change state diagram 2 is that the sign-in reward box corresponding to today is the sign-in reward box for the second day, and the button for tomorrow in the interface of design 1 change state diagram 2 is replaced back to the sign-in button. When the user clicks / touches the check-in button, the interface changes from Design 2 main view to Design 2 change state view 1 and Design 2 change state view 2 in sequence over time. In Design 2 change state view 1, the displayed first day and second day check-in reward boxes are covered by a semi-transparent mask, on which a hook picture is displayed, indicating that the first day and second day rewards have been taken, the full-time reward value displayed above the three check-in reward boxes increases, and the check-in button is in the process of being clicked, so it is in an inoperable state. In Design 2 change state view 2, the check-in button is replaced by a tomorrow button, and the reward displayed on the third day check-in reward box changes relative to Design 2 change state view 1, becoming the sum of the rewards displayed on the first day, second day, and third day check-in reward boxes in Design 1 main view. In each view, the close button, check-in button, etc. are used for human-computer interaction and function implementation. 9. Other situations that need to be explained Other notes: The "X" in the interface represents a text, number, or symbol content area.
Need to check novelty before this filing date? Find Prior Art