Lens Browser Graphical User Interface for Electronic Devices
CN310000172SActive Publication Date: 2026-05-26SNAP INC
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Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Designs(China)
- Current Assignee / Owner
- SNAP INC
- Filing Date
- 2025-03-14
- Publication Date
- 2026-05-26
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Figure 000001_ABST
Abstract
1. Name of the product in this design: Lens Browser Graphical User Interface for Electronic Devices. 2. Intended use of this design: for electronic devices, particularly augmented reality or virtual reality devices. 3. The key design feature of this product is its graphical user interface. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. Design 1 is designated as the basic design. 6. Purpose of the graphical user interface: Used for navigating, selecting, and managing various real-time augmented reality filters (referred to as "lenses" in the application). 7. Human-computer interaction method of graphical user interface: Each card on the right side of the graphical user interface represents a different lens, which has different visual content displayed in the augmented reality environment. Touching the card can select the corresponding lens. Touching the “Featured” button displays the lenses in feature order. Touching the “Connect” button activates the data sharing feature, which allows multiple devices running the same camera to interact in a shared augmented reality environment. Touching the "Learn" button will display information about the selected lens. Touching the “Play” button activates the selected lens for use with the live camera on the user’s device. Touching the "All-Lenses" button will display all available lenses. Touching the "Drafts" button displays partially created or unreleased shots. Touching the “Saved” button will display the footage that was previously indicated as saved. 8. Other situations requiring explanation: Other explanation: Users can see the graphical user interface shown in the illustration as if it is floating in space through augmented reality or virtual reality devices. Each design shows the graphical user interface from different user perspectives. Design 3 shows the situation where the graphical user interface cannot be fully displayed due to the user's perspective. Blank cards in each design's main view are used to display variable content screens.
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