Game machine

JP2023164140A5Inactive Publication Date: 2025-12-22SANYO BUSSAN KK
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Patent Information

Application Number
JP2022075490
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-04-28
Publication Date
2025-12-22
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0007】 請求項1記載の遊技機によれば、遊技球が通過可能な第1通過領域を遊技球が通過したことに対応して所定の開始条件が成立した場合に特典遊技を実行させることが可能な特典遊技実行手段を有し、前記第1通過領域とは異なる第2通過領域と、その第2通過領域を遊技球が通過したことに基づいて判別を実行可能な判別手段と、その判別手段による判別結果が特定の判別結果であることに基づいて第1位置から第2位置へと可動片を可動させることが可能な可動制御手段と、前記可動片が前記第2位置に可動されることにより遊技球が通過可能となる特定通過領域と、前記特定通過領域を遊技球が通過したことが検出されたことに基づいて遊技者に有利となる特典を付与することが可能な特典付与手段と、前記遊技機は、前記特典遊技が実行された後に前記可動片が前記第2位置へと可動することが可能な特定期間を設定することが可能にされている。

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Abstract

To provide a game machine capable of increasing player's interest in a game.SOLUTION: A privilege game is executed when a predetermined start condition is satisfied in response to a game ball passing through a first passing area through which a game ball can pass, and a movable piece can be moved from a first position to a second position on the basis of a specific determination result. A privilege that is advantageous to a player is imparted on the basis of the fact that a game ball is detected to have passed through a specific passing area which allows a game ball to pass through by moving the movable piece to the second position. Since a specific period is set during which the movable piece can be moved to the second position after the privilege game is executed, player's interest in a game can be increased.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] A launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: When the game state is shifted from the predetermined third game state to the first game state, a plurality of situations including at least a first situation in which a first performance can be executed during a predetermined period in the first game state, and a second situation in which a second performance consisting of a performance mode that can suggest a higher degree of advantage than the first performance can be executed during the predetermined period, can be generated; The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. At least in a predetermined situation in the predetermined third gaming state, a predetermined presentation mode that can suggest the first firing intensity to a player can be displayed, The gaming machine includes: A gaming machine characterized in that a predetermined display mode that can be displayed on a predetermined display means in the third gaming state can also be displayed on the predetermined display means in the first gaming state.