Game machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2022-05-30
- Publication Date
- 2026-05-25
AI Technical Summary
Conventional gaming machines fail to enhance player interest through predetermined displays corresponding to actions by movable accessories.
A gaming machine with a game board, movable accessory, display means, detection means, lottery means, and control means that continue a predetermined display or action even if the detection of a specific event is missed, ensuring the display corresponds to the movable accessory's action.
Enhances player engagement by maintaining interest through continuous and dynamic interactions with the movable accessory displays.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to gaming machines such as pachinko machines. [Background technology]
[0002] Conventionally, there have been cases in which, for example, movable vehicles have a movable vehicle performing a prescribed action when a given condition is met based on the result of a lottery in which a game ball enters the entrance to the ball (see Patent Document 1). In addition, there is a case in which the movable vehicle is forced to perform a predetermined display corresponding to the predetermined operation, along with a predetermined operation. [Prior Art Documents] [Patent Document]
[0003] [Patent Document 1] Japanese Unexamined Patent Publication No. 2012-70995 (see page 1, Figure 15)) [Disclosure of the invention] [Problems to be solved by the invention]
[0004] However, in the conventional case with such a configuration, the following problems arise. That is, this type of gaming machine has the problem that it is not possible to further improve the interest of a game in which a specified display corresponding to a given operation by a movable vehicle.
[0005] The present invention has been made in view of these circumstances, and an object of the present invention is to provide a game machine that can improve the interest of a game in which a specified display corresponding to a predetermined operation by a movable vehicle. Means for solving the problem
[0006] In order to achieve this object, the present invention has the following structure. That is, the invention described in claim 1 is A game board with a game area where game balls flow down; A movable actor that performs a prescribed movement in a manner that is visible to the player; Display means for performing game-related displays; detection means for detecting a predetermined event that occurs due to the operation of the movable vehicle; an entrance for entering the game balls provided in the game area; a lottery means for carrying out a lottery related to a game when a game ball enters the entrance, and control means for causing the movable actor to perform the predetermined movement by controlling the movable actor under a predetermined control when a given condition is met based on the result of the lottery by the lottery means; 可以上进行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利� If the detection means does not detect the predetermined event even though the display means is performing the predetermined display, the control means continues the predetermined display and controls the movable function based on a specific control that is different from the predetermined control, thereby preventing the movable function from performing the predetermined operation. It is characterized by this.
[0007] [Effects and Effects] According to the invention described in claim 1, the interest of a game in which a predetermined display corresponding to a predetermined operation by a movable vehicle can be improved. [Effects of the invention]
[0008] According to the gaming machine according to the present invention, it is possible to improve the interest of a game in which a specified display corresponding to a predetermined operation by a movable vehicle. [Brief description of the drawing]
[0009] [Figure 1] 1 is a front view of a pachinko machine according to the first embodiment of the present invention. [Figure 2] 1 is a front perspective view of a pachinko machine. [Figure 3] 1 is a rear view of a pachinko machine. [Figure 4] 1 is a right side view of the pachinko machine. [Figure 5] 1 is a left side view of the pachinko machine. [Figure 6] 1 is a plan view of a pachinko machine. [Figure 7] 1 is a front view of the game board. [Figure 8] 1 is a block diagram showing the electrical configuration of a pachinko machine. [Figure 9] (a) shows the display contents of the third pattern display device, and (b) shows the explanatory diagram showing the hold display. [Figure 10] 1 is an explanatory diagram showing an outline of various counters used for game control. [Figure 11] (a) is a table for the jackpot lottery for Special Drawing 1, and (b) is a table for the jackpot lottery for Special Drawing 2. [Figure 12] This is a table for selecting variation patterns for the main decorative design. [Figure 13] (a) is an example of a changeable display effect for a Jackpot normal reach and a No. of reach, and (b) is an example of a changeable display effect for a Jackpot super reach and a No. of reach. [Figure 14] (a) is an example of a changeable display effect for a Jackpot Super Reach and a No. Super Reach, and (b) is an example of a changeable display effect for a Jackpot Super Reach and a No. Super Reach. [Figure 15] This is a table for determining the ending performance pattern. [Figure 16] 10 is a flow chart showing main processing by the main control device. [Figure 17] 10 is a flow chart showing normal processing by the main control device. [Figure 18] 10 is a flow chart showing the first pattern change process. [Figure 19] 10 is a flow chart showing a change initiation process. [Figure 20] 11 is a flow chart showing the next game state setting process. [Figure 21] 10 is a flow chart showing the opening / closing process for large prize openings. [Figure 22] 11 is a flow chart showing a right-handed error determination process. [Figure 23] 10 is a flow chart showing timer interrupt processing. [Figure 24] 10 is a flow chart showing the start-up winning process. [Figure 25] 10 is a flow chart showing a lottery process for reading ahead. [Figure 26] 10 is a flow chart showing the firing control process. [Figure 27] 10 is a flow chart showing NMI interrupt processing. [Figure 28] 10 is a flow chart showing the main processing by the dispensing control device. [Figure 29] 10 is a flow chart showing the dispensing control process. [Figure 30] 10 is a flow chart showing prize ball control processing. [Figure 31] 10 is a flow chart showing the loan ball control process. [Figure 32] 10 is a flow chart showing main processing by the sub-control device. [Figure 33] 10 is a flow chart showing normal processing by the sub-controller. [Figure 34] 10 is a flow chart showing a customer waiting performance process by the sub-control device. [Figure 35] 10 is a flow chart showing frame button input monitoring and presentation processing by the sub-control device. [Figure 36] 10 is a flow chart showing a process for monitoring and displaying decision button input by the sub-control device. [Figure 37] 10 is a flow chart showing the selection button input monitoring and performance processing by the sub-control device. [Figure 38] 10 is a flow chart showing sound editing and output management processes by the sub-controller. [Figure 39] 10 is a flow chart showing performance execution management processing by the sub-control device. [Figure 40] 10 is a flow chart showing a processing for receiving a pre-read variation pattern designation command by the sub-controller; [Figure 41] 10 is a flow chart showing the opening / closing mode (jacket) display setting process by the sub-controller. [Figure 42] 10 is a flow chart showing a process for setting a variation display mode by the sub-controller; [Figure 43] 11 is a flow chart showing a process for setting the next game status display mode by the sub-control device. [Figure 44] 10 is a flow chart showing a process for setting a right-handed error notification display mode by the sub-control device. [Figure 45] 10 is a flow chart showing normal processing by the display control device. [Figure 46] 10 is a flow chart showing a process for switching a display mode or the like by the display control device. [Figure 47] 10 is a flow chart showing a pattern column variation display process by the display control device. [Figure 48] 10 is a flow chart showing a process for displaying a specific operation screen by the display control device. [Figure 49] 10 is a flow chart showing the jackpot opening / round display process by the display control device. [Figure 50] 10 is a flow chart showing a jackpot ending display process by the display control device. [Figure 51] 10 is a flow chart showing a high probability support state transition display process by the display control device. [Figure 52] 10 is a flow chart showing a low probability and support state transition display process by the display control device. [Figure 53] 10 is a flow chart showing a specific operation period notification process by the display control device. [Figure 54] 10 is a diagram for explaining the display mode of the third pattern display device during a specific operation period. [Figure 55] 10 is a diagram for explaining the display mode during a specified operation period during high-speed fluctuation of the main decorative pattern. [Figure 56] 10 is a diagram for explaining the display mode during a specific operation period after reach is established. [Figure 57] 57 is a diagram illustrating a display mode during the specified operation period after the reach is established following FIG. 56. FIG. [Figure 58] 10 is a diagram for explaining a display mode when a decision button is left pressed during a specified operation period during high speed fluctuations. [Figure 59] 10 is a diagram for explaining the display mode when a decision button and a selection button are pressed during a specific operation period during high speed fluctuations. [Figure 60] 10 is a flow chart showing a process for monitoring and displaying decision button input by the sub-control device according to the first embodiment. [Figure 61] 10 is a flow chart showing a process for setting a variation display mode by the sub-controller; [Figure 62] 10 is a flow chart showing a process for setting a button long press and performance by the sub-control device. [Figure 63] 11 is a flow chart showing a button long press and display process by which a display control device is used. [Figure 64] 10 is a time chart showing the effect of long pressing and response when a long pressing operation is performed. [Figure 65] 64 is a time chart showing the long-press response effect when a long-press operation is performed in a different manner than that of FIG. 64. [Figure 66] 64 and 65 are time charts showing long-press response effects when long-pressing operations are performed in a different manner than those in FIG. 64 and FIG. 65. [Figure 67] 10 is a diagram showing a display mode of long-pressing response performance when a long-pressing operation is performed. [Figure 68] 68 is a diagram showing a display mode of long-pressing and response performance when a long-pressing operation is performed different from that of FIG. 67. FIG. [Figure 69] 67 and 68 are diagrams showing display modes of long-pressing and response effects when a long-pressing operation is performed different from those in FIG. 67 and FIG. 68. [Figure 70] 10 is a diagram showing a display mode of long-pressing response performance when a long-pressing operation is performed in Example 2. FIG. [Figure 71] 10 is a diagram showing a display mode of the long-press response effect when a long-press operation is performed in Example 3. FIG. [Figure 72] 11 is a flow chart showing the process of inputting decision buttons by the sub-control device according to the fifth embodiment. [Figure 73] 10 is a flow chart showing a process for setting a variation display mode by the sub-controller; [Figure 74] 10 is a flow chart showing processing when the sub-control device receives a pre-read variation pattern designation command. [Figure 75] 10A is a diagram for explaining the hold display pattern A, and 10B is a diagram for explaining the hold display pattern B. [Figure 76] 10 is a flow chart showing a release effect display process by the display control device. [Figure 77] 10 is a time chart showing the long press response effect when the first release operation is performed. [Figure 78] 10 is a time chart showing the long press response effect when the next release operation is performed. [Figure 79] 10 is a time chart showing the long press response effect when the last release operation is performed. [Figure 80] 79 is a time chart showing the long press response effect when the release operation is too long. [Figure 81] 10 is a diagram showing a display mode of long press response performance when the first release operation is performed. [Figure 82] 10 is a diagram showing a display mode of long press response performance when the next release operation is performed. [Figure 83] 10 is a time chart showing the display mode of long press response performance when the last release operation is performed. [Figure 84] 83 shows a display mode of the long press response effect when the release operation is too long in FIG. 83. [Figure 85] 11 is a flow chart showing a release effect display process by the display control device according to the sixth embodiment. [Figure 86] 10 is a time chart showing the long press response effect when the first release operation is performed. [Figure 87] 10 is a time chart showing the long press response effect when the next release operation is performed. [Figure 88] 10 is a time chart showing the long press response effect when the last release operation is performed. [Figure 89] 10 is a diagram showing a display mode of long press response performance when the first release operation is performed. [Figure 90] 10 is a diagram showing a display mode of long press response performance when the next release operation is performed. [Figure 91] 10 is a diagram showing a display mode of long press response performance when the last release operation is performed. [Figure 92] 11 is a flow chart showing a release performance display process by the display control device according to the seventh embodiment. [Figure 93] 10 is a flow chart showing a long-press and performance sound setting process by the sub-control device. [Figure 94] 10 is a diagram showing a display mode of long press response performance when the first release operation is performed. [Figure 95] 10 is a diagram showing a display mode of long press response performance when the next release operation is performed. [Figure 96] 10 is a diagram showing a display mode of long press response performance when the last release operation is performed. [Figure 97] 11 is a flow chart showing the determination button input monitoring and presentation processing by the sub-control device 262 of the eighth embodiment. [Figure 98] This is a table for selecting a charge pattern when pressing and charging performance. [Figure 99] 10 is a diagram showing a display mode of long-pressing response performance when long-pressing operations are performed without interruption. [Figure 100] 10 is a diagram showing a display mode of long-pressing response performance when the long-pressing operation is interrupted for a moment. [Figure 101] 10 is a diagram showing a display mode of the long-press mode presentation of the ninth embodiment. [Figure 102] 10 is a diagram showing a display mode of the long-press mode presentation of the tenth embodiment. [Figure 103] 11 is a flow chart showing a process for setting a variable display mode by the sub-controller of the 11th embodiment. [Figure 104] 10 is a flow chart showing a process for monitoring and displaying decision button input by the sub-control device. [Figure 105] 10 is a flow chart showing a color change lottery process by the sub-controller. [Figure 106] 106 is a flow chart showing the color change lottery process that follows FIG. 105. FIG. [Figure 107] 10 is a flow chart showing a long-pressing color change effect setting process performed by the CPU of the sub-control device. [Figure 108] 10 is a flow chart showing a long-pressing color change effect display process performed by the CPU of the display control device. [Figure 109] This is a table for selecting a color change pattern. [Figure 110] This is a color change lottery table. [Figure 111] 11 is a graph showing color change displays for each color change pattern. [Figure 112] 14 is a diagram for explaining the display mode of color changes for each color change pattern. [Figure 113] 11 is a graph showing color changes for each color change pattern when an operation is performed different from the operation in a long-press mode. [Figure 114] 12 is a diagram for explaining the display mode of the long-pressing color change effect of the color change pattern A. FIG. [Figure 115] 12 is a diagram for explaining the display mode of the long-pressing color change effect of the color change pattern B. FIG. [Figure 116] 12 is a diagram for explaining the display mode of the long-pressing color change effect of the color change pattern C. FIG. [Figure 117] 12 is a diagram for explaining the display mode of the long-pressing color change effect of the color change pattern D. FIG. [Figure 118] 12 is a graph showing color changes for each color change pattern when an operation is performed that is different from the operation in the long-press mode of the embodiment 12. FIG. [Figure 119] 14 is a diagram for explaining the display mode of color changes for each color change pattern. [Figure 120] 14 is a flow chart showing the process of inputting decision buttons by the sub-control device according to the 13th embodiment; [Figure 121] This is a table for selecting points get patterns. [Figure 122]This is a table for long-press point lottery with each point get pattern. [Figure 123] These are the lottery results for long-press points lottery for each point acquisition pattern. [Figure 124] This is a time chart for point get pattern A. [Figure 125] 124 is another time chart of the point obtaining pattern A shown in FIG. 124. FIG. [Figure 126] This is a time chart for point get pattern C. [Figure 127] 126 is another time chart of the point obtaining pattern C shown in FIG. 126. [Figure 128] 124 is a diagram showing a display mode corresponding to FIG. 124 of the point get pattern A. FIG. [Figure 129] 125 is a diagram showing a display mode corresponding to FIG. 125 of the point get pattern A. FIG. [Figure 130] 126 is a diagram showing a display mode corresponding to FIG. 126 of the point get pattern C. FIG. [Figure 131] 127 is a diagram showing a display mode corresponding to FIG. 127 of the point get pattern C. FIG. [Figure 132] (a) is a table for selecting the point get pattern in Example 14, and (b) is a lottery result of the long-press point lottery for the point get pattern S. [Figure 133] This is a time chart for the point get pattern S. [Figure 134] 1 is a time chart of another point-get pattern that is very similar to the point-get pattern S. [Figure 135] This is a display mode corresponding to the point-get pattern S. [Figure 136] This is a display mode that corresponds to another point-get pattern that is very similar to the point-get pattern S. [Figure 137] 17 is a time chart of the point obtaining pattern A shown in Example 16. FIG. [Figure 138] 10 is a diagram showing a display mode corresponding to the point get pattern A. FIG. [Figure 139] 11 is a time chart showing the point acquisition pattern of Example 18. FIG. [Figure 140] 139 is a diagram showing a display mode of the point obtaining pattern of FIG. 139; [Figure 141] 11 is a flow chart showing normal processing by the sub-control device of the 19th embodiment. [Figure 142] 10 is a flow chart showing performance execution management processing by the sub-control device. [Figure 143] 10 is a flow chart showing a display / intersub counter consistency checking process by the sub-control device. [Figure 144] 11 is a flow chart showing a button long press and display process by which a display control device is used. [Figure 145] 11 is a flow chart showing a display count information error display process by the display control device. [Figure 146] 10 is a diagram for explaining the display mode of a display count information error. [Figure 147] 3 is a flow chart showing a display / intersub counter consistency checking process by the sub-control device of the 20th embodiment. [Figure 148] 10 is a flow chart showing a pattern column variation display process by the display control device. [Figure 149] 10 is a diagram for explaining the display mode of an error in the remaining number of variations information. [Figure 150] 3 is a front view of the game board of Example 21. FIG. [Figure 151] (a) is a table for the Jackpot lottery for the 1 special chart, and (b) is a table for the 2 special chart. [Figure 152] (a) is a table for selecting a regular hit, and (b) is a table for selecting a normal pattern change pattern (normal electric vehicle open pattern). [Figure 153] (a) is a table for selecting the main decorative pattern change pattern (first time in the continuous chan zone), and (b) is a table for selecting the main decorative pattern change pattern (second to fifth time in the continuous chan zone). [Figure 154] 10 is a diagram for explaining the flow of a game. [Figure 155] 3 is a time chart showing the flow of games related to Special Figure 1 and Special Figure 2. [Figure 156] 3 is a time chart showing the flow of games related to Special Figure 1 and Special Figure 2. [Figure 157] 3 is a time chart showing the flow of games related to Special Figure 1 and Special Figure 2. [Figure 158] 10 is a time chart showing the flow of the game according to Special Figure 2. [Figure 159] 10 is a time chart showing the flow of the game according to Special Figure 2. [Figure 160] 3 is a time chart showing the flow of games related to Special Figure 1 and Special Figure 2. [Figure 161] 3 is a time chart showing the flow of games related to Special Figure 1 and Special Figure 2. [Figure 162] 10 is a flow chart showing the start-up winning process. [Figure 163] 10 is a flow chart showing the first pattern change process. [Figure 164] 10 is a flow chart showing the change start process for Special Figure 2. [Figure 165] 10 is a flow chart showing special diagram 2 pattern variation processing. [Figure 166] 10 is a flow chart showing a second pattern change start process. [Figure 167] 10 is a flow chart showing a normal electric vehicle opening / closing process. [Figure 168] 11 is a flow chart showing the next game state setting process. [Figure 169] 168 is a flow chart showing the next game state setting process that follows FIG. 168. [Figure 170] 11 is a flow chart showing the next game status display mode setting process. [Figure 171] 10 is a flow chart showing a display mode switching process. [Figure 172] 3 is a time chart showing the first change display and the jackpot round in the continuous-chan zone of Example 22. [Figure 173] This is a time chart showing the second change display and the jackpot round in the consecutive chan zone. [Figure 174] This is a time chart showing the fifth change display and the jackpot round in the consecutive chan zone. [Figure 175] This is a table for determining a pattern of consecutive chat suggestion presentation. [Figure 176] 10 is a flow chart showing the preliminary lottery process for Special Figure 2. [Figure 177] 10 is a flow chart showing a reception process for receiving a change pattern designation command for special diagram 2. [Figure 178] 10 is a flow chart showing a display mode switching process. [Figure 179] 173 is a diagram showing the display mode of the continuous-chan suggestion performance corresponding to the time chart of FIG. 172. FIG. [Figure 180] 173 shows a display mode of the continuous-chan suggestion performance corresponding to the time chart of FIG. 173. FIG. [Figure 181] 174 is a diagram showing the display mode of the continuous-chan suggestion performance corresponding to the time chart of FIG. 174. FIG. [Figure 182] 179 to 181 are diagrams showing display modes of the continuous-chan suggestion performance different from those in FIGS. 179 to 181. [Figure 183] 179 to 182 are diagrams showing display modes of the continuous-chan suggestion performance different from those in FIGS. 179 to 182. [Figure 184] 179 to 183 are diagrams showing display modes of the continuous-chan suggestion performance different from those in FIGS. 179 to 183. [Figure 185] 179 to 184 are diagrams showing display modes of the continuous-chan suggestion performance different from those in FIGS. 179 to 184. [Figure 186] 179 to 185 are diagrams showing display modes of the continuous-chan suggestion performance different from those in FIGS. 179 to 185. [Figure 187] 3 is a table for determining the ending time of Example 23. [Figure 188] This is a table for determining the ending performance pattern. [Figure 189] 12 is a diagram for explaining the display mode of the continuous-chan suggestion performance in the ending performance. [Figure 190] 189 is a diagram for explaining the display mode of the continuous-chan suggestion performance, including a display mode that is different from that of FIG. 189. FIG. [Figure 191] 6A and 6B are diagrams showing a table for determining the opening / closing pattern of the V-window opening according to the 24th embodiment. [Figure 192] 10 is a diagram showing the flow of a game. [Figure 193] 1 is a diagram showing a table for the Jackpot lottery for Special Diagram 1. [Figure 194] 192 shows a different flow of a game than FIG. 192. [Figure 195] 6A and 6B are diagrams showing another example of a table for determining the opening / closing pattern of V-winning opening. [Figure 196] 10 is a diagram showing another example of a special chart 2 jackpot lottery table. [Figure 197] This is a table for the special drawing 2 Jackpot lottery in Example 25. [Figure 198] 10 is a diagram for explaining the flow of a game. [Figure 199] 10 is a diagram showing a display mode of the continuous chat suggestion performance. [Figure 200] 199 shows a display mode of a continuous-chan suggestion performance different from FIG. 199. FIG. [Figure 201] 200 is a diagram showing the display mode of the continuous-chan suggestion performance following FIG. 200. FIG. [Figure 202] 3 is a front view of the game board of Example 26. FIG. [Figure 203] (a) is a table for the Jackpot lottery for the 1 special chart, and (b) is a table for the 2 special chart. [Figure 204] This is a table for the other special chart 2 big jackpot lottery. [Figure 205] (a) and (b) are the regular winning lottery tables, and (c) are the regular pattern variation pattern lottery tables. [Figure 206] Special Drawing 2 This is a table for selecting main decoration pattern variation patterns. [Figure 207] 1 is a time chart showing the flow of the game. [Figure 208] 1 is a time chart showing the flow of the game. [Figure 209] 1 is a schematic diagram showing the flow of a game. [Figure 210] 10 is a flow chart showing the start-up winning process. [Figure 211] 10 is a flow chart showing the first pattern change process. [Figure 212] 10 is a flow chart showing the change start process for Special Figure 2. [Figure 213] 10 is a flow chart showing a second pattern change start process. [Figure 214] 10 is a flow chart showing a normal electric vehicle opening / closing process. [Figure 215] 11 is a flow chart showing the next game state setting process. [Figure 216] 215 is a flow chart showing the next game state setting process that follows FIG. 215. [Figure 217] 11 is a flow chart showing the next game status display mode setting process. [Figure 218] 10 is a flow chart showing a display mode switching process. [Figure 219] (a) is a table for the special drawing 1 jackpot lottery in Example 27, and (b) is a table for the special drawing 2 jackpot lottery. [Figure 220] (a) is a table for the other special drawing 2 jackpot lottery, and (b) is a table for selecting the main decorative pattern change pattern of special drawing 1. [Figure 221] (a) is a table for selecting the normal pattern variation pattern, and (b) is a table for selecting the special diagram 2 main decoration pattern variation pattern. [Figure 222] 1 is a schematic diagram showing the flow of a game. [Figure 223] 1 is a time chart showing the flow of the game. [Figure 224] 10 is a flow chart showing the variation processing of Special Figure 1. [Figure 225] 10 is a flow chart showing the change start process for Special Figure 1. [Figure 226] 3 is a diagram showing a display mode of the transition suggestion performance in Example 28. FIG. [Figure 227] 226 shows a display mode of the transition suggestion performance that is executed following FIG. 226. FIG. [Figure 228] 227 shows a display mode of the transition suggestion performance that is executed following FIG. 227. FIG. [Figure 229] 3 is a diagram showing a display mode of the transition suggestion performance in Example 29. FIG. [Figure 230] 10 is a diagram showing a display mode of the transition indication performance in Example 30; FIG. [Figure 231] 230 shows a display mode of the transition suggestion performance that is executed following FIG. 230. FIG. [Figure 232] 10 is a diagram showing a display mode of the transition suggestion performance in Example 31; FIG. [Figure 233] 10 is a diagram showing a display mode of the transition suggestion performance in Example 32; FIG. [Figure 234] 10 is a diagram showing a display mode of the transition suggestion performance in Example 33; [Figure 235] 234 shows a display mode of the transition suggestion performance that is executed following FIG. 234. FIG. [Figure 236] 235 shows a display mode of the transition suggestion performance that is executed following FIG. 235. FIG. [Figure 237] (a) is a table for the special drawing 1 jackpot lottery in Example 34, and (b) is a table for the special drawing 2 jackpot lottery. [Figure 238] (a) and (b) are tables for normal winning lottery tickets in a time-saving state and non-time-saving state, and (c) is tables for normal pattern variation pattern lottery tickets. [Figure 239] (a) and (b) are tables for selecting the variation pattern of the special chart 2 main decoration pattern in the time-saving A state and the time-saving B state. [Figure 240] 10 is a time chart showing the operation of the gaming machine when the time-saving state is changed from the time-saving state to the time-saving state B based on the establishment of a given condition (hold number 1). [Figure 241] 10 is a time chart showing operations of the gaming machine in the time-saving B state. [Figure 242] 4 is a front view of the game board of Example 35. FIG. [Figure 243] 1 is a diagram for explaining a mechanism for operating the notification function. [Figure 244] This is a table for the jackpot lottery for special charts 1 and 2. [Figure 245] Special Drawings 1 and 2 are tables for selecting main decorative pattern variation patterns. [Figure 246] 1 is a schematic diagram for explaining an effect using an announcement function. [Figure 247] 1 is a schematic diagram for explaining an effect using an announcement function. [Figure 248] 1 is a schematic diagram for explaining an effect using an announcement function. [Figure 249] This is a time chart explaining the flow of games in reach performance. [Figure 250] This is a time chart explaining the flow of games in reach performance. [Figure 251] 10 is a flow chart explaining the role origin position setting process. [Figure 252] 10 is a flow chart explaining the expected performance control process. [Figure 253] 10 is a flow chart explaining the expected performance control process. [Figure 254] 10 is a flow chart explaining the expected performance control process. [Figure 255] 1 is a schematic diagram for explaining the structure of the first modification according to the 35th embodiment. [Figure 256] 11 is a time chart explaining the structure of the first modification. [Figure 257] 10 is a schematic diagram for explaining the structure of the second modification according to the 35th embodiment. [Figure 258] 10 is a flow chart explaining the first expected performance control process of the 10th modification of the 35th embodiment. [Figure 259] 10 is a flow chart explaining the first expected performance control process of the 10th modification of the 35th embodiment. [Figure 260] 10 is a flow chart explaining the second expected performance control process of the 10th modification of the 35th embodiment. [Figure 261] 10 is a flow chart explaining the second expected performance control process of the 10th modification of the 35th embodiment. [Figure 262] 10 is a schematic diagram for explaining the structure of a 17th modification according to the 35th embodiment. [Figure 263] 10 is a schematic diagram illustrating the structure of the 18th modification according to the 35th embodiment. [Figure 264] 10 is a schematic diagram for explaining the structure of a modified example 19 according to the 35th embodiment. [Figure 265] 11 is a schematic diagram illustrating the structure of the 19th modification. [Figure 266] 11 is a time chart explaining the flow of games in the reach performance according to the 19th variant. [Figure 267] 10 is a flow chart explaining the expected performance control process according to the modified example. [Figure 268] 11 is a flow chart explaining the expected performance control process according to the 19th modification. [Figure 269] 11 is a flow chart explaining the expected performance control process according to the 19th modification. [Figure 270] 10 is a schematic diagram for explaining the structure of a modified example 20 according to the 35th embodiment. [Figure 271] 11 is a time chart explaining the structure of the modified example 20. FIG. [Figure 272] 10 is a schematic diagram for explaining the structure of a modification example 21 according to the 35th embodiment. [Figure 273] 11 is a time chart for explaining the structure of the modified example 21. FIG. [Figure 274] 4 is a diagram showing the performance display and the movement of the movable animal when there is an operation according to Example 36. FIG. [Figure 275] 10 is a diagram showing the performance display and the movement of the movable animal in the event of no operation. [Figure 276] 10 is a diagram showing changes in motion patterns of movable animals. [Figure 277] 10 is a diagram showing the performance display and the actions of a plurality of movable animals. [Figure 278] 10 is a diagram showing the performance display where points accumulate and the movement of the movable animal. [Figure 279] 10 is a diagram showing irresistible performance display and movement of movable animals. [Figure 280]10 is a diagram showing a case where points are continuously given to points given in the expected presentation. [Figure 281] 4 is a front view of a game board related to the pachinko machine of Example 37. FIG. [Figure 282] 1 is an exploded perspective view of the center frame seen from the back side. [Figure 283] 1 is a perspective view of the stage device as viewed from the surface. [Figure 284] 1 is a perspective view of the stage device seen from the back. [Figure 285] 1 is a front view of the stage device in which the movable decoration portion is in its operating position (protruding position). [Figure 286] 1 is a front view of the stage device in which the movable decorative portion is in the retracted position. [Figure 287] 1 is a top view of the stage device in which the movable decoration portion is in its operating position (protruding position). FIG. [Figure 288] 1 is a top view of the stage device in which the movable decoration portion is in the retracted position. [Figure 289] 1 is an exploded perspective view of the stage device. FIG. [Figure 290] 1 is an exploded perspective view of the second support portion. FIG. [Figure 291] (a), (b), and (c) indicate the display mode of the main part of the support shaft mounting detection unit, the functional block part, and the occurrence of a role error. [Figure 292] 10 is a flow chart showing a role error determination process. [Figure 293] (a), (b), and (c) indicate the display mode of the main part of the stage mounting detection unit, the functional block part, and the occurrence of the stage mounting error. [Figure 294] 10 is a flow chart showing a stage mounting error determination process. [Figure 295] (a), (b), and (c) are display modes of main parts such as the role-operating position detection unit, functional block parts, and role-operating errors. [Figure 296] 10 is a flow chart showing a role-operation error determination process. [Figure 297] 10 is a flow chart showing the operation control process for movable decoration section. [Figure 298] 4 is a diagram showing a table corresponding to decorative designs and line lines of Example 38. FIG. [Figure 299] 1 is a diagram showing a third pattern display device. [Figure 300] 10 is a diagram showing variation display modes in which the left decorative pattern sequence has regularity; FIG. [Figure 301] 10 is a diagram showing variation display modes in which the left decorative pattern sequence has regularity; FIG. [Figure 302] 10 is a diagram showing a variation display mode in which the right decorative pattern row has regularity. [Figure 303] 10 is a diagram showing variation display modes in which the left decorative pattern row and the right decorative pattern row have regularities. [Figure 304] 10 is a diagram showing a stopping mode of the left decorative pattern row. [Figure 305] 10 is a diagram showing a stopping mode at different timings in the left decorative pattern row. [Figure 306] 10 is a diagram showing a stopping mode in which the left decorative pattern row is stopped at high expectations. [Figure 307] 10 is a diagram showing a stopping mode after pressing a button in the left decorative pattern row. [Figure 308] 10 is a diagram showing a stopping mode after pressing a button in the left decorative pattern row. [Figure 309] 10 is a diagram showing a variable display mode in which the left decorative pattern sequence is regular only during the advantageous game state. [Figure 310] 10 is a diagram showing a variation display mode in which the numerical parts are regular without changing the decoration portion. [Figure 311] 1 is an explanatory diagram showing an outline of various counters used for game control. [Figure 312] (a) is a table for the jackpot lottery for Special Drawing 1, and (b) is a table for the jackpot lottery for Special Drawing 2. [Figure 313] This is a table for selecting variation patterns for the main decorative design. [Figure 314] This is a table for selecting a jackpot pattern stop pattern for the main decorative design. [Figure 315] This is a table for selecting a pattern stopping of a main decorative pattern that is missing. [Figure 316] 10 is a flow chart showing timer interrupt processing. [Figure 317] 10 is a flow chart showing the start-up winning process. [Figure 318] 10 is a diagram showing a variation display mode showing the chances of the 39th embodiment; FIG. [Figure 319] 10 is a diagram showing a variation display mode showing that the chance view is not met. [Figure 320] 10 is a diagram showing a variation display mode in which chance eyes are continuously displayed. [Figure 321] 10 is a diagram showing a variation display mode in which different chance eyes are successively changed. [Figure 322] 10 is a diagram showing a variation display mode that emphasizes the numerical portion of the chance eye. [Figure 323] 10 is a diagram showing a variable display mode that changes the decoration portion of the chance eye. [Figure 324] 10 is a diagram showing a variation display mode in which the user acts when the chance event is established. [Figure 325] This is a table for selecting a pattern stopping of a main decorative pattern that is missing. [Figure 326] 10 is a flow chart showing a change initiation process. [Figure 327] 5 is a diagram showing a variation display mode showing the chances of a chance in Example 40; [Figure 328] 10 is a diagram showing a variation display mode in which a chance event is achieved and a button is pressed. [Figure 329] 10 is a diagram showing a variation display mode in which the same chance eye is successive. [Figure 330] 10 is a diagram showing a variable display mode in which the same design is continuous only with the left stop position. [Figure 331] 10 is a diagram showing variation display modes showing different chances. FIG. [Figure 332] 5 is a diagram showing a variation display mode in which the left decorative pattern sequence of Example 41 is contrary to rules. [Figure 333] 10 is a diagram showing another variable display mode in which the left decorative pattern sequence is contrary to the rules; FIG. [Figure 334] 10 is a flow chart showing a change initiation process. [Figure 335] 5 is a diagram showing a variation display mode in which the left decorative pattern sequence of embodiment 42 is contrary to rules; [Figure 336] 10 is a diagram showing another variable display mode in which the left decorative pattern sequence is contrary to the rules; FIG. [Figure 337] 10 is a diagram showing variations in the left decorative pattern sequence that violates rules from the middle. [Figure 338] 10 is a diagram showing another variable display mode in which the left decorative pattern sequence is contrary to the rules; FIG. [Figure 339] 10 is a flow chart showing a change initiation process. [Figure 340] 5 is a diagram showing a variation display mode showing two pseudo-sequences (missing) in Example 43; [Figure 341] 10 is a diagram showing a variable display mode showing three pseudo consecutive times (winning). [Figure 342] 10 is a diagram showing a variable display mode showing 1 to 3 pseudo-consecutive events (changes the decorative pattern). [Figure 343] 10 is a diagram showing a variable display mode showing three pseudo consecutive reach (winning). [Figure 344] This is a table for selecting variation patterns for the main decorative design. [Figure 345] 5 is a diagram showing a variation display mode in which the pending display is regular in the case of the 44th embodiment. [Figure 346] 10 is a diagram showing a variation display mode in which the hold indication is continuous, contrary to regularity. [Figure 347] 10 is a diagram showing a variation display mode in which the hold indication changes in contrast to regularity. [Figure 348] 1 is a front view of a board for explaining the pachinko machine according to the 45th embodiment. [Figure 349] 14 is a diagram for explaining a movable vehicle and its peripheral members. [Figure 350] 10 is a diagram for explaining the operation of a movable vehicle. [Figure 351] This is a table for the jackpot lottery for special drawings 1 and 2. [Figure 352] Special Drawing 1 This is a table for selecting main decoration pattern variation patterns. [Figure 353] 10 is a table for explaining details of control of movable supporting parts. [Figure 354] 1 is a schematic diagram for explaining the flow of a game. [Figure 355] 10 is a flow chart explaining a role origin position setting process, which is part of the normal processing of the sub-control device. [Figure 356] 10 is a flow chart explaining an expected performance control process, which is part of the processing of the sub-control device. [Figure 357] 10 is a flow chart explaining role lifting processing, which is part of the processing of the sub-control device. [Figure 358] 12 is a diagram for explaining a modification of the movable vehicle. [Figure 359] 12 is a diagram for explaining a modification of the movable vehicle. [Figure 360] 1 is a table for selecting a main decorative pattern change pattern according to a modification. [Figure 361] 10 is a table for explaining details of control of movable support parts according to the modified example. [Figure 362] 1 is a schematic diagram for explaining the flow of a game according to a modified example. [Figure 363]10 is a flow chart explaining an expected performance control process, which is part of the processing of the sub-control device according to the modified example. [Figure 364] 10 is a flow chart explaining an expected performance control process, which is part of the processing of the sub-control device according to the modified example. [Figure 365] 14 is a diagram for explaining a movable vehicle and its peripheral members according to a modified example. [Figure 366] 11 is a diagram for explaining the movable function, the surrounding members and the stopping mode of the movable function of the 11th modification; [Figure 367] 14 is a diagram for explaining various presentations of the gaming machine of this example. [Figure 368] 12 is a diagram for explaining the movable function, the surrounding members and the stopping mode of the movable function of the 12th modification; [Figure 369] 14 is a diagram for explaining various presentations of the gaming machine of this example. [Figure 370] 14 is a diagram for explaining another example of the movable role, the surrounding members of the 13th modification, and the movable roles. [Figure 371] 14 is a diagram for explaining the movable element and its surrounding members of the 14th modification. [Figure 372] 5 is a diagram for explaining the movable vehicle and its peripheral members according to the 46th embodiment. [Figure 373] 10 is a diagram for explaining the operation of a movable vehicle. [Figure 374] 10 is a diagram for explaining the operation of a movable vehicle. [Figure 375] 5 is a diagram for explaining the movable vehicle and its peripheral members according to the 47th embodiment. [Figure 376] 1 is a schematic diagram for explaining the flow of a game. [Figure 377] 1 is a schematic diagram for explaining the movement path of the movable member. [Figure 378] 14 is a diagram for explaining the details of a movable body according to a modified example. [Figure 379] 1 is a schematic diagram for explaining the operation of the movable body according to the modified example. [Figure 380] 5 is a diagram for explaining a pachinko machine according to an embodiment 48. FIG. [Figure 381] 14 is a diagram for explaining the configuration of the movable member and its surroundings. [Figure 382] 10 is a diagram showing details of the position to be abutted on the right side of the support rod and control of the movable support part. [Figure 383] 10A to 10C are diagrams for explaining the operation of the movable member in the expandable pattern D. [Figure 384] 383 (d) to (f) are diagrams for explaining the operation of the movable member in the expandable pattern D following FIG. 383. [Figure 385] 10A to 10C are diagrams for explaining the operation of the movable member in the expandable pattern E. [Figure 386] 385 (d) to (f) are diagrams for explaining the operation of the movable member in the expandable pattern E following FIG. 385. [Figure 387] 10A to 10C are diagrams for explaining the operation of the movable member in the expandable pattern F. [Figure 388] 387 (d) to (e) are diagrams for explaining the operation of the movable member in the expandable pattern F following FIG. 387. [Figure 389] 10A and 10B are diagrams showing details of the position to be abutted on the right side of the support rod of the first modification and control of the movable support part. [Figure 390] 6A and 6B are diagrams for explaining the operation of the movable member in the expandable pattern Dfake. [Figure 391] 10A and 10B are diagrams for explaining the operation of the movable member in the expandable pattern Efake. [Figure 392] 10A and 10B are enlarged views of the right-handed portion of the support rod of the second modification. [Figure 393] 12 is a diagram for explaining the operation of the movable member in the expandable pattern D and the display mode of the third pattern display device. [Figure 394] 12 is a diagram for explaining the operation of the movable member in the expandable pattern E and the display mode of the third pattern display device. [Figure 395] 14 is a diagram for explaining the operation of the movable member in the expandable pattern Dfake and the display mode of the third pattern display device. [Figure 396] 14 is a diagram for explaining the operation of the movable member in the expandable pattern Efake and the display mode of the third pattern display device. [Figure 397] 5 is an explanatory diagram showing an outline of various counters used for game control in Example 49; FIG. [Figure 398] (a) is a table for special chart 1 and special chart 2 jackpot lottery when the probability is low, (b) is a table for special chart 1 and special chart 2 jackpot lottery when the probability is high, (c) is a table for fall lottery when the order is low, and (d) is a table for special chart 2 special time-saving lottery. [Figure 399] (a) is a table for selecting special chart 2 fluctuation patterns when a falls in one to 30 revolutions, (b) is a table for selecting special chart 2 fluctuation patterns when a falls in a fall and (c) is a table for selecting special chart 2 fluctuation patterns when a falls in a fall and after 31 revolutions, and (d) is a table for selecting special chart 2 fluctuation patterns when a falls in a fall and after 31 revolutions, and (d) is a table for selecting special chart 2 fluctuation patterns when a special time-saving change patterns. [Figure 400] 1 is a schematic diagram showing the flow of a game. [Figure 401] 10 is a flow chart showing the start-up winning process. [Figure 402] 10 is a flow chart showing the first pattern change process. [Figure 403] 10 is a flow chart showing the change start process for Special Figure 1. [Figure 404] 10 is a flow chart showing the change start process for Special Figure 2. [Figure 405] 11 is a flow chart showing the next game state setting process. [Figure 406] 10 is a flow chart showing a process for setting a variation display mode by the sub-controller; [Figure 407] 10 is a flow chart showing a process for switching a display mode or the like by the display control device. [Figure 408] (a) is a table for special drawing 2 special time-saving lottery in Modification 1, and (b) is a table for selecting the special drawing 2 special time-saving lottery fluctuation pattern in Modification 1. [Figure 409] 1 is a schematic diagram showing the flow of a game. [Figure 410] 10 is a flow chart showing the change start process for Special Figure 2. [Figure 411] 11 is a flow chart showing the next game state setting process. [Figure 412] 11 is a flow chart showing the next game state setting process. [Figure 413] 11 is a flow chart showing the next game state setting process. [Figure 414] (a) is a table for selecting a special chart 2 variation pattern in which the holds of the modification 2 can be stored, and (b) is a table for selecting a special chart 2 variation pattern in which the holds of the modification 2 cannot be stored. [Figure 415] 1 is a schematic diagram showing the flow of a game. [Figure 416] 11 is a flow chart showing the next game state setting process. [Figure 417] 11 is a flow chart showing the next game state setting process. [Figure 418] 11 is a flow chart showing the next game state setting process. [Figure 419] 10 is a schematic diagram showing the flow of the game in the 7th variant. [Figure 420] 10 is a flow chart showing the change start process for Special Figure 2. [Figure 421] 11 is a flow chart showing the next game state setting process. [Figure 422] 11 is a flow chart showing the next game state setting process. [Figure 423] (a) is a time chart of Example 50 showing the flow of games in which a fall and falls in the accumulation mode and is not selected for the jackpot lottery; (b) is a flow of games in which a fall and falls in the accumulation mode and is held in the accumulation mode and is held in the accumulation mode and is held in the accumulation mode. [Figure 424] 10 is a time chart showing the flow of a game in which you fall and win a fall from a consumable mode. [Figure 425] (a) and (b) are time charts that are different from FIG. 400, which shows the flow of games in which falls and wins from the accumulation mode. [Figure 426] 423A and 423B are diagrams showing display modes corresponding to FIG. 423A. [Figure 427] 423B is a diagram showing a display mode corresponding to FIG. 423B. [Figure 428] 423(c). FIG. 423(c). [Figure 429] 429 is a diagram showing the display mode that follows FIG. 428. FIG. [Figure 430] 10 is a diagram showing a display mode when a fall is won from the consumption mode. [Figure 431] 424 is a diagram showing a display mode corresponding to FIG. 424. FIG. [Figure 432] 431 shows a display mode that follows FIG. 431. FIG. [Figure 433] 10 is a diagram showing a display mode when a successive start-up is accidentally entered in a consumable mode and a fall wins. [Figure 434] 425(a). FIG. 425(a). [Figure 435] 425(b). FIG. 425(b). FIG. [Figure 436] (a) is a time chart of variant 1 showing the flow of games in which you fall from accumulation mode and win a special time-saving lottery (1 / 10), and (b) is a time chart of variant 1 showing the flow of games in which you continue to lose a special time-saving lottery. [Figure 437] 436 is a diagram showing a display mode corresponding to FIG. 436. FIG. [Figure 438] (a) is a time chart of variant 2 showing the flow of games that are held at the same time as the fall is won from the accumulation mode and that is ultimately won, and (b) is a time chart of variant 2 showing the flow of games that are constantly defeated in the special slash lottery. [Figure 439] 438 is a diagram showing a display mode corresponding to FIG. 438. FIG. [Figure 440] (a) is a time chart showing the flow of the game to be won by a special time-saving lottery (1 / 10) at the same time as winning the special time-saving lottery from the consumable mode. (b) is a time chart showing the flow of the game to be defeated in the special time-saving lottery. [Figure 441] 440. FIG. 443 shows a display mode corresponding to FIG. 440. [Figure 442] 6 is a time chart of Example 51 showing the flow of a game in which the game has been changed from the storage mode to the consumption mode / consumable mode and then returns from the consumption mode to the storage mode. [Figure 443] 442. FIG. 443 shows a display mode corresponding to FIG. 442. FIG. [Figure 444] 10 is a time chart of the first modified example, showing the flow of a game in which mode transition suggestion information is displayed only when transitioning from a consumable mode to an accumulation mode. [Figure 445] 444. FIG. 444 shows a display mode corresponding to FIG. 444. [Figure 446] 1 is a front view of a pachinko machine according to an embodiment 52. FIG. [Figure 447] 1 is a plan view of a pachinko machine. [Figure 448] 1 is a functional block diagram of a pachinko machine. [Figure 449] 1 is a schematic diagram for explaining a display screen of a mobile terminal. [Figure 450] 1 is a schematic diagram for explaining a display screen of a mobile terminal. [Figure 451] 1 is a schematic diagram for explaining the flow of a game. [Figure 452] This is a table for selecting fish school development patterns. [Figure 453] 10 is a flow chart explaining a pairing communication establishment process on the mobile terminal side. [Figure 454] 10 is a flow chart explaining the communication process on the mobile terminal side. [Figure 455] 10 is a flow chart explaining the disconnection process on the mobile terminal side. [Figure 456] 10 is a flow chart explaining normal processing of the sub-control device. [Figure 457] 10 is a flow chart explaining performance execution processing management. [Figure 458] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 459] 10 is a flow chart explaining the input monitoring and performance process of a mobile terminal. [Figure 460] 10 is a flow chart explaining the NFC operation process. [Figure 461] 10 is a flow chart explaining the pairing and communication establishment process. [Figure 462] 10 is a flow chart explaining the processing during communication (processing when receiving data from a mobile terminal); [Figure 463] 10 is a flow chart explaining the communication process (setting data change process). [Figure 464] 10 is a flow chart explaining the processing during communication (screen capture processing). [Figure 465] 10 is a flow chart explaining the in-communication process (mission / game result output process). [Figure 466] 10 is a flow chart explaining a communication disconnection process. [Figure 467] 14 is an explanatory diagram regarding the performance when capturing a screen. [Figure 468] 1. (a) is an explanatory diagram relating to missions, and (b) is an explanatory diagram relating to game results output. [Figure 469] 11 is a flow chart explaining the communication process (change of setting data) according to the second modification. [Figure 470] 11 is a flow chart explaining the pairing communication establishment process on the mobile terminal side according to the third modification. [Figure 471] 470 is a flow chart for explaining a pairing communication establishment process on a mobile terminal side that is different from that of FIG. 470. [Figure 472] 11 is a flow chart explaining the NFC operation process according to the fourth modification. [Figure 473] 472 is a flow chart explaining a different NFC operation process than FIG. 472. [Figure 474] 11 is a flow chart explaining the communication process (screen capture process) according to the fifth modification. [Figure 475] 11 is a flow chart explaining the communication disconnection process according to the sixth modification. [Figure 476] 475 is a flow chart explaining a communication disconnection process that is different from that of FIG. 475. [Figure 477] 12 is a schematic diagram for explaining a modification in which a cutting NFC is installed in a hole according to the seventh modification. [Figure 478] 10 is a flow chart explaining a communication disconnection process. [Figure 479] 11 is a flow chart explaining the disconnection process for preventing illegal multi-access according to the eighth modified example. [Figure 480] 14 is an explanatory diagram regarding the performance according to the 53rd embodiment. [Figure 481] This is a table for selecting fish school development patterns. [Figure 482] 10 is a flow chart explaining communication transfer processing (setting data change processing). [Figure 483] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 484] 14 is an explanatory diagram regarding the performance according to the first modification. [Figure 485] 10 is a flow chart explaining the communication process (setting data change process). [Figure 486] 485 is a flow chart explaining the communication process that follows FIG. 485. FIG. [Figure 487] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 488] 14 is an explanatory diagram regarding the performance according to the second modification. [Figure 489] 6 is an explanatory diagram of a display mode during the period of operation of the decision button stage according to the 54th embodiment. [Figure 490] 1 is a schematic diagram illustrating a display mode during the decision button operation period. [Figure 491] This is a table for selecting fish school development patterns. [Figure 492] 10 is a flow chart explaining the decision button input monitoring and performance processing. [Figure 493] 10 is a flow chart explaining the volume change process. [Figure 494] 14 is an explanatory diagram regarding the performance of the embodiment according to the 55th embodiment. [Figure 495] This is a table for selecting fish school development patterns. [Figure 496] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 497] 10 is a schematic diagram for explaining the performance during screen capture according to the first modification. [Figure 498] 10 is a flow chart explaining the in-communication process (mission / game result output process). [Figure 499] 10 is a schematic diagram for explaining the effect when there is no change in the setting of a predetermined number of variations according to the second modification. [Figure 500] 10 is a flow chart explaining the communication process (setting data change process). [Figure 501] 500 is a flow chart explaining the processing in communication following FIG. 500. FIG. [Figure 502] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 503] 14 is a schematic diagram for explaining a display screen of a mobile terminal according to the 56th embodiment. [Figure 504] 1 is a schematic diagram explaining the flow of the performance. [Figure 505] This is a table for selecting fish school development patterns. [Figure 506] 10 is a flow chart explaining the processing during communication (processing when receiving data from a mobile terminal); [Figure 507] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 508] 14 is a schematic diagram for explaining a process when communication disconnection occurs according to the first modification. [Figure 509] 1 is a schematic diagram explaining the flow of a game when communication is disconnected. [Figure 510] This is a table for selecting fish school development patterns. [Figure 511] 10 is a flow chart explaining the processing during communication (processing when receiving data from a mobile terminal); [Figure 512] 10 is a flow chart explaining the pairing and communication establishment process. [Figure 513] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 514] 10 is a schematic diagram for explaining the flow of a game in the case where the model according to the second modification is not selected. [Figure 515] This is a table for selecting fish school development patterns. [Figure 516] 10 is a flow chart explaining the pairing and communication establishment process. [Figure 517]10 is a flow chart explaining the processing during communication (processing when receiving data from a mobile terminal); [Figure 518] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 519] 10 is a schematic diagram for explaining the flow of the performance according to the third modification. [Figure 520] 10 is a flow chart explaining invalid input display processing during communication. [Figure 521] 10 is a flow chart explaining the pairing and communication establishment process. [Figure 522] 10 is a flow chart explaining the communication process (re-input determination process). [Figure 523] 10 is a flow chart explaining a process when communication is disconnected. [Figure 524] 6 is a front view of a game board of a pachinko machine according to embodiment 57. FIG. [Figure 525] 1 is a schematic diagram illustrating the flow of the entire game. [Figure 526] This is a table for the jackpot lottery for 1 special drawing and a table for the jackpot lottery for 2 special drawings. [Figure 527] This is a table for winning lottery tickets. [Figure 528] Special Drawings 1 and 2 are tables for changing main decorative patterns. [Figure 529] 1 is an operation pattern table for non-electrically open displacement movable animals. [Figure 530] 14 is a diagram illustrating the operation of the non-electrically open distribution function related to time-saving A1 and time-saving A2. [Figure 531] 14 is a diagram illustrating the operation of the non-electrically open distribution function related to time-saving B. FIG. [Figure 532] 1 is a front view illustrating the structure of the ball prevention mechanism. [Figure 533] 1 is a perspective view illustrating the structure of the ball prevention mechanism. FIG. [Figure 534] 1 is a schematic diagram illustrating the distribution operation of the reciprocal ball prevention mechanism in the case of a single ball winning. [Figure 535] 10 is a schematic diagram for explaining the distribution operation of the lead ball prevention mechanism when two balls are unauthorized. [Figure 536] 10 is a schematic diagram for explaining the distribution operation of the reciprocal ball prevention mechanism when two balls win without any incorrectness. [Figure 537] 10 is a schematic diagram for explaining the distribution operation of the reciprocal ball prevention mechanism when two balls win without any incorrectness. [Figure 538] 1 is a front view of the gaming board of the pachinko machine according to the modified example. [Figure 539] 1 is a front view illustrating the structure of the reinforcement prevention mechanism according to the modified example. [Figure 540] 1 is a schematic diagram for explaining the distribution operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 541] 1 is a schematic diagram for explaining the distribution operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 542] 1 is a schematic diagram for explaining the distribution operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 543] 1 is a front view illustrating the structure of the reinforcement prevention mechanism according to the modified example. [Figure 544] 1 is a front view illustrating the structure of the reinforcement prevention mechanism according to the modified example. [Figure 545] 1 is a front view illustrating the structure of the reinforcement prevention mechanism according to the modified example. [Figure 546] 6 is a front view of a game board of a pachinko machine according to embodiment 58. FIG. [Figure 547] 1 is a schematic diagram illustrating the flow of the entire game. [Figure 548] This is a table for the jackpot lottery for 1 special drawing and a table for the jackpot lottery for 2 special drawings. [Figure 549] 1 is an operation pattern table for non-electrically open displacement movable animals. [Figure 550] 1 is a front view illustrating the structure of the ball prevention mechanism. [Figure 551] 1 is a perspective view illustrating the structure of the ball prevention mechanism. FIG. [Figure 552] 1 is a schematic diagram for explaining the operation of the ball-ball prevention mechanism. [Figure 553] 1 is a schematic diagram for explaining the operation of the ball-ball prevention mechanism. [Figure 554] 1 is a schematic diagram for explaining the structure of a reciprocal ball prevention mechanism according to a modified example. [Figure 555] 1 is a schematic diagram for explaining the structure of a reciprocal ball prevention mechanism according to a modified example. [Figure 556] 1 is a schematic diagram for explaining the structure of a reciprocal ball prevention mechanism according to a modified example. [Figure 557] 1 is a schematic diagram for explaining the operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 558] 1 is a schematic diagram for explaining the operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 559] 1 is a schematic diagram for explaining the operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 560] 1 is a front view of the gaming board of the pachinko machine according to the modified example. [Figure 561] 560 is a front view illustrating the structure of the reinforcement prevention mechanism according to the modification of FIG. 560. [Figure 562] 560 is a schematic diagram for explaining the operation of the reciprocal ball prevention mechanism according to the modified example of FIG. 560. FIG. [Figure 563] 560 is another schematic diagram illustrating the operation of the continuous ball prevention mechanism according to the modified example of FIG. 560. FIG. [Figure 564] 6 is a front view of the game board of Example 59. FIG. [Figure 565] 3 is a diagram showing the jackpot lottery tables in Special Drawings 1 and 2. [Figure 566] 10 is a diagram showing the jackpot lottery table in Special Figure 2. [Figure 567] 1 is a diagram showing a special lottery table. [Figure 568] 10 is a diagram showing a table for drawing a regular pattern. [Figure 569] 3 is a diagram showing a table for selecting the main decorative pattern variation pattern in special drawings 1 and 2. FIG. [Figure 570] 10 is a flow chart showing the first pattern change process. [Figure 571] 570 is a flow chart showing the first pattern change process following FIG. 570. FIG. [Figure 572] 571 is a flow chart showing the first pattern change process that follows FIG. 571. FIG. [Figure 573] 572 is a flow chart showing the first pattern change process. [Figure 574] 10 is a flow chart showing a change initiation process. [Figure 575] 11 is a flow chart showing the next game state setting process. [Figure 576] 1 is a flow chart showing the second pattern control process. [Figure 577] 10 is a flow chart showing the next game status display mode setting process. [Figure 578] 1 is a front view of the game board of Example 60. FIG. [Figure 579] 10 is a diagram for explaining the lighting display modes of the right-handed lamp and the status lamp. [Figure 580] 10 is a diagram for explaining changes in lighting display modes of the right-handed lamp and the status lamp. [Figure 581] 10 is a flow chart showing the process of setting the right-handed lamp and status lamp lighting display mode. [Figure 582] 10 is a diagram for explaining the lighting display mode of the right-handed lamp and the status lamp according to the first modification. [Figure 583] 10 is a diagram for explaining changes in lighting display modes of the right-handed lamp and the status lamp. [Figure 584] 12 is a diagram for explaining the lighting display mode of the right-handed lamp and the status lamp according to the second modification. [Figure 585] 10 is a diagram for explaining changes in lighting display modes of the right-handed lamp and the status lamp. [Figure 586] 10 is a diagram for explaining changes in lighting display modes of the right-handed lamp and the status lamp. [Figure 587] 6A and 6B are diagrams for explaining a display mode for displaying the preliminary results of the special lottery in Example 61; [Figure 588] 10 is a flow chart showing a pre-reading lottery process. [Figure 589] 10 is a flow chart showing a processing for receiving a pre-reading variation pattern designation command. [Figure 590] 10 is a diagram for explaining a display mode in which the preliminary result of a special lottery is displayed after the preliminary result of a winning or not winning lottery. [Figure 591] 10 is a diagram for explaining a display mode in which the preliminary results of a special lottery are displayed / not displayed. [Figure 592] 10 is a diagram for explaining a display mode in which a countdown occurs after displaying the preliminary result of a special lottery. [Figure 593] 10 is a diagram for explaining a display mode in which the countdown is cancelled after the preliminary result of the special lottery is displayed. [Figure 594] 10 is a diagram for explaining a display mode in which notification regarding the time-saving B state is not made using the results of a preliminary drawing. [Figure 595] 10 is a diagram for explaining a display mode in which notification regarding the time-saving B state is notified when the time-saving A state begins. [Figure 596] 10 is a diagram for explaining a display mode in which notification regarding the time-saving B state is notified for each change in the time-saving A state. [Figure 597] 10 is a diagram for explaining a display mode in which notifications regarding the time-saving B state are frequently made as the time-saving A state approaches the end of the time-saving A state. [Figure 598] 10 is a diagram for explaining a display mode in which notification regarding the time-saving B state is notified when the specified number of times is reached in the time-saving A state. [Figure 599] 10 is a diagram showing a special lottery table according to embodiment 62; [Figure 600] 10 is a diagram illustrating a display mode in which a special lottery result is predicted during the final change in the time-saving A state. [Figure 601] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 602] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 603] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 604] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 605] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 606] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 607] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 608] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 609] 571 is a modification of the flow chart showing the first pattern change processing shown in FIG. 571. FIG. [Figure 610] 6 is a flow chart showing the right-handed error flag setting process according to the sixty-third embodiment. [Figure 611] 10 is a flow chart showing the right-handed error display process. [Figure 612] 10 is a flow chart showing the right-handed error flag setting process according to another example 1; [Figure 613] 11 is a flow chart showing the right-handed error flag setting process according to another example 2. FIG. [Figure 614] 11 is a flow chart showing the right-handed error flag setting process according to another example 3. [Figure 615] 10 is a diagram showing a display mode of right-handed error. [Figure 616] 10 is a diagram showing a display mode of right-handed error. [Figure 617] 10 is a diagram showing a display mode of right-handed error. [Figure 618] 10 is a diagram showing a display mode of right-handed error. [Figure 619] 10 is a diagram showing a display mode of right-handed error. [Figure 620] 10 is a diagram showing a display mode of right-handed error. [Figure 621] 10 is a diagram showing a display mode of right-handed error. [Figure 622] 10 is a diagram showing a special lottery table (final variation in time-saving A state). [Figure 623] 10 is a diagram showing a display mode of right-handed error. [Figure 624] 10 is a diagram showing a display mode of right-handed error. [Figure 625] 6A and 6B are diagrams showing a table for the jackpot lottery (time-saving A state) of Example 64. FIG. [Figure 626] 1 is a diagram showing a table for the special chart 2 Jackpot lottery (final change in time-saving A). [Figure 627] This is a table for selecting a special chart 2 decorative pattern variation pattern, which is referenced in addition to the time-saving A final change. [Figure 628] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 629] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 630] This is a special lottery table for the final change in time-saving A. [Figure 631] This is a table for selecting a special chart 2 main decoration pattern change pattern, which is referenced during the final change of time-saving A. [Figure 632] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 633] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 634] 1. This is a table for selecting a special diagram 2 main decoration pattern change pattern, which is referred to during the final change in time-saving A according to the modification. [Figure 635] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 636] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 637] 1. This is a table for selecting a special diagram 2 main decoration pattern change pattern, which is referred to during the final change in time-saving A according to the modification. [Figure 638] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 639] 10 is a table for selecting a special diagram 2 main decoration pattern change pattern, which is referred to during the time-saving A state according to the 65th embodiment. [Figure 640] 10 is a schematic diagram for explaining the contents of a pending display displayed on a display screen. [Figure 641] 1. This is a table for selecting messages related to the final change in time-saving A. [Figure 642] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 643] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 644] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 645] This is a table for selecting messages when the final change begins. [Figure 646] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 647] 10 is a table for selecting messages related to the final change. [Figure 648] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 649] 1 is a rear view of a pachinko machine according to an embodiment 66. FIG. [Figure 650] 1 is a front view illustrating the substrate box and the structure of the power supply board accommodated in the substrate box. [Figure 651] 1 is a perspective view of the power supply board, a perspective view of the glass tube fuse, and a front view of the glass tube fuse. FIG. [Figure 652] 1 is a front view of a power supply board for explaining Examples 1 and 2, which are specific examples of Examples 66, and a schematic diagram showing the arrangement of dark areas. [Figure 653] 1 is a front view of a power supply board for explaining Examples 3 and 4, which are specific examples of Examples 66, and a schematic diagram showing the arrangement of dark areas. [Figure 654] 7 is a front view of a power supply board for explaining Examples 5 and 6, which are specific examples of Example 66, and a schematic diagram showing the arrangement of dark areas. [Figure 655] 1 is a front view of a power supply board for explaining Examples 7 and 8, which are specific examples of Examples 66, and a schematic diagram showing the arrangement of dark areas. [Figure 656] 10 is a front view of a power supply board for explaining Examples 9 and 10, which are specific examples of Example 66, and a schematic diagram showing the arrangement of dark areas. [Figure 657] 変形例に係る電源基板を説明する正面図である。 [Figure 658] 1 is a front view for explaining a substrate box according to a modification. [Figure 659] 1 is a front view for explaining a substrate box according to a modification. [Figure 660] 1 is a perspective view illustrating a card unit connection board according to a modified example. [Figure 661] 1 is a front view for explaining a card unit connection board according to a modified example. [Figure 662] 1 is a front view for explaining a power supply board according to a modified example. [Figure 663] 1 is a front view and a schematic view for explaining a power supply board according to a modified example. [Figure 664] 1 is a front view of a power supply board for explaining Examples 1 and 2, which are specific examples of Examples 67, and a schematic diagram showing the arrangement of light color regions. [Figure 665] 10 is a front view of a power supply board for explaining Examples 3 and 4, which are specific examples of Examples 67, and a schematic diagram showing the arrangement of light color regions. [Figure 666] 1 is a front view of a power supply board for explaining Examples 5 and 6, which are specific examples of Examples 67, and a schematic diagram showing the arrangement of light color regions. [Figure 667] 1 is a front view of a power supply board for explaining Examples 7 and 8, which are specific examples of Examples 67, and a schematic diagram showing the arrangement of light color regions. [Figure 668] 1 is a front view for explaining a power supply board according to a modified example. [Figure 669] 1 is a front view for explaining a substrate box according to a modification. [Figure 670] 4 is a schematic diagram showing a glass tube fuse and its surrounding electronic components according to Examples 1, 2 and 3, which are specific examples of Example 68. FIG. [Figure 671] 10 is a schematic diagram showing a glass tube fuse and its surrounding electronic components according to Example 4 and modifications, which are specific examples of Example 68. FIG. [Figure 672] 1 is a front view of a power supply board for explaining Examples 1 and 2, which are specific examples of Examples 69, and a schematic diagram showing the arrangement of dark areas. [Figure 673] 1 is a front view of a power supply board for explaining Examples 3 and 4, which are specific examples of Examples 69, and a schematic diagram showing the arrangement of dark areas. [Figure 674]1 is a front view of a power supply board for explaining Examples 5 and 6, which are specific examples of Examples 69, and a schematic diagram showing the arrangement of dark areas. [Figure 675] 1 is a front view of a power supply board for explaining Examples 7 and 8, which are specific examples of Examples 69, and a schematic diagram showing the arrangement of dark areas. [Figure 676] 4 is a schematic diagram showing a glass tube fuse and its surrounding electronic components according to Examples 1, 2 and 3, which are specific examples of Example 70. FIG. [Figure 677] 7B is a schematic diagram showing a glass tube fuse and its surrounding electronic components according to Examples 4, 5 and 6, which are specific examples of Example 70. FIG. [Figure 678] 10 is a schematic diagram showing a glass tube fuse and its surrounding electronic components according to Examples 7 and 8, which are specific examples of Example 70. FIG. [Figure 679] 11 is a schematic diagram showing a glass tube fuse and its surrounding electronic components according to Examples 9, 10, and 11, which are specific examples of Example 70. FIG. [Figure 680] 1 is a front view of the game board of Example 71. FIG. [Figure 681] 1 is a diagram showing a mechanism around a movable vehicle. [Figure 682] 10 is a diagram showing the operation of a movable vehicle. [Figure 683] 10 is a diagram showing the operation of a movable vehicle. [Figure 684] 1 is a diagram showing a table for selecting a main decorative pattern. [Figure 685] 10 is a diagram showing the movement of decorative members constituting the movable role. [Figure 686] 10 is a diagram showing the movement of decorative members constituting the movable role. [Figure 687] 11 is a flow chart showing performance management execution processing. [Figure 688] 11 is a flow chart showing the expected performance control process. [Figure 689] 10 is a flow chart showing a display mode switching process. [Figure 690] 11 is a flow chart showing the expected performance display process. [Figure 691] 10 is a diagram showing the movement of a decorative member constituting a movable member according to a modification. [Figure 692] 10 is a diagram showing the movement of a decorative member constituting a movable member according to a modification. [Figure 693] 10 is a flow chart showing the expected performance control process according to the modified example. [Figure 694] 10 is a diagram showing the movement of a movable vehicle according to a modified example. [Figure 695] 10 is a diagram showing the movement of a movable vehicle according to a modified example. [Figure 696] 10 is a flow chart showing the expected performance control process according to the modified example. [Figure 697] 10 is a diagram showing the movement of a movable vehicle according to a modified example. [Figure 698] 1 is a diagram showing a drive mechanism that constitutes a movable vehicle according to a modified example. [Figure 699] 1 is a front view of the game board of Example 72. FIG. [Figure 700] 1 is a diagram showing a table for selecting a main decorative pattern. [Figure 701] 10 is a diagram showing the suggestion state in the expected presentation. [Figure 702] 10 is a diagram showing the suggestion state in the expected presentation. [Figure 703] 3 is a diagram showing performance patterns (super reach C1, C2) in anticipational performance. [Figure 704] 10 is a diagram showing performance patterns (super reach D) in anticipational performance. [Figure 705] 10 is a diagram showing performance patterns (super reach E0) in anticipational performance. [Figure 706] 10 is a diagram showing performance patterns (super reach E00) in anticipational performance. [Figure 707] 11 is a diagram showing performance patterns (super reach E1) in anticipation performance. [Figure 708] 12 is a diagram showing performance patterns (super reach E2) in anticipation performance. [Figure 709] 10 is a diagram showing performance patterns (super reach E3) in anticipational performance. [Figure 710] 10 is a diagram showing performance patterns (super reach C2, falling malfunction) in the expected performance. [Figure 711] 10 is a diagram showing performance patterns (super reach E1, falling malfunction) in the expected performance. [Figure 712] 11 is a diagram showing performance patterns (super reach E1, rotational malfunction) in the expected performance. [Figure 713] 11 is a flow chart showing the expected performance control process. [Figure 714] 11 is a flow chart showing the expected performance display process. [Figure 715] 10 is a diagram showing the suggestion state in the expected presentation. [Figure 716] 10 is a diagram showing the suggestion state in the expected presentation. [Figure 717] 3 is a diagram showing performance patterns (super reach C1, C2) in anticipational performance. [Figure 718] 10 is a diagram showing performance patterns (super reach D) in anticipational performance. [Figure 719] 11 is a diagram showing performance patterns (super reach E1) in anticipation performance. [Figure 720] 12 is a diagram showing performance patterns (super reach E2) in anticipation performance. [Figure 721] 10 is a diagram showing performance patterns (super reach E3) in anticipational performance. [Figure 722] 10 is a diagram showing performance patterns (super reach C2, falling malfunction) in the expected performance. [Figure 723] 10 is a diagram showing performance patterns (super reach E1, falling malfunction) in the expected performance. [Figure 724] 11 is a diagram showing performance patterns (super reach E1, rotational malfunction) in the expected performance. [Figure 725] 14 is a diagram showing performance patterns (super reach Ea1, Ea2) in anticipational performance. [Figure 726] 10 is a diagram showing performance patterns (super reach Ea3, Ea4) in anticipational performance. [Figure 727] 10 is a diagram showing performance patterns (super reach Ea4, falling malfunction) in the expected performance. [Figure 728] 10 is a diagram for explaining the movement of the decorative members that constitute the movable member. [Figure 729] 10 is a diagram for explaining the movement of the decorative members that constitute the movable member. [Figure 730] 14 is a diagram for explaining effects made by the light guide plate. [Figure 731] 8 is a front view of the game board of Example 73. FIG. [Figure 732] 1 is a diagram for explaining the attached sensor. FIG. [Figure 733] 1 is a schematic diagram for explaining the operation of a movable animal. [Figure 734] 10 is a table that explains an example of the operation of the expected performance. [Figure 735] 14 is a schematic diagram illustrating an example of the operation of the expected performance. [Figure 736] 10 is a flow chart explaining the expected performance control process. [Figure 737] 14 is a time chart for explaining the structure according to the modified example. [Figure 738] 8 is a front view of the game board of Example 74. FIG. [Figure 739] 1 is a diagram for explaining the attached sensor. FIG. [Figure 740] 1 is a diagram for explaining the attached sensor. FIG. [Figure 741] 1 is a diagram for explaining a light guide plate display. [Figure 742] 14 is a diagram for explaining the operational manner of a movable animal. [Figure 743] 14 is a diagram for explaining the operational manner of a movable animal. [Figure 744] 14 is a diagram for explaining the operational manner of a movable animal. [Figure 745] 14 is a diagram for explaining the operational manner of a movable animal. [Figure 746] 10 is a flow chart explaining the expected performance control process. [Figure 747] 10 is a flow chart explaining the expected performance control process. [Figure 748] 1 is a front view of the game board of Example 75. FIG. [Figure 749] 1 is a diagram showing a table for selecting a main decorative pattern. [Figure 750] 10 is a diagram showing the suggestion state in the expected presentation. [Figure 751] 3 is a diagram showing performance patterns (super reach C1, C2) in anticipational performance. [Figure 752] 3 is a diagram showing performance patterns (super reach E1, E2) in anticipational performance. [Figure 753] 10 is a diagram showing performance patterns (super reach C1, failure) in anticipation performance. [Figure 754] 11 is a diagram showing performance patterns (super reach E1, failure) in anticipation performance. [Figure 755] 11 is a diagram showing performance patterns (super reach E1, failure) in anticipation performance. [Figure 756] 10 is a diagram showing the suggestion state in the expected presentation. [Figure 757]3 is a diagram showing performance patterns (super reach C1, C2) in anticipational performance. [Figure 758] 10 is a diagram showing performance patterns (super reach E1, E2, E3) in anticipational performance. [Figure 759] 10 is a diagram showing performance patterns (super reach C1, failure) in anticipation performance. [Figure 760] 11 is a diagram showing performance patterns (super reach E1, failure) in anticipation performance. [Figure 761] 11 is a diagram showing performance patterns (super reach E1, first failure) in the expected performance. [Figure 762] 10 is a diagram showing performance patterns (second failure and third failure) in the expected performance. [Figure 763] 11 is a diagram showing performance patterns (super reach E1, failure) in anticipation performance. [Figure 764] 11 is a diagram showing performance patterns (super reach E1, failure) in anticipation performance. [Figure 765] 1 is a front view of the game board of a modified example. [Figure 766] 8 is a front view of the game board of Example 76. FIG. [Figure 767] 10 is a diagram showing the movement of a movable vehicle. [Figure 768] 14 is a diagram for explaining the mechanism around the movable vehicle. [Figure 769] 1 is a diagram showing a table for selecting a main decorative pattern. [Figure 770] 10 is a diagram showing suggestive states and malfunction states in the expected presentation. [Figure 771] 10 is a diagram showing performance patterns (super reach C, D) in anticipational performance. [Figure 772] 14 is a diagram showing performance patterns (super reach E, F) in anticipational performance. [Figure 773] 10 is a diagram showing performance patterns (when super reach E and F fail) in anticipation performance. [Form for implementing the invention]
[0010] The present specification also discloses the following inventions and problems that the inventions relating to gaming machines are to be solved.
[0011] <Suggestion P> Conventionally, there have been games machines of this type that perform a specific operation response performance when the operation means is performed in a specific manner within the valid period in which the operation means such as an operation button or an operation lever is valid, for example, a game machine that performs a specific operation response performance during a specified display performance (for example, Japanese Unexamined Patent Publication No. 2015-112124 (pages 39-40, FIG. 20)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, the problem is that it is not possible to properly improve the appeal of the specific operation response performance. The invention according to the following (P1-0), (P2-0), and (P4-0) was made in view of these circumstances, and an object of the present invention is to provide a gaming machine that can adequately improve the appeal of a specific operation response performance. The invention according to the following (P1-0), (P2-0), and (P4-0) takes the following structure to achieve this object.
[0012] (P1-0) Operation means to receive operations by the player; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance can be performed during the specified display performance, Even if it is determined that there is no operation in the specific mode within a period when the operation means is determined whether or not there is an operation in the specific mode, the execution of the specific operation response effect continues. A gaming machine that is characterized by this.
[0013] According to the gaming machine described in (P1-0), even if the operation in the specific mode of the operation is interrupted after the specific mode of operation is started, if the operation in the specific mode is resumed within the period when the operation in the specific mode is determined whether or not the operation in the specific mode is performed, the execution of the specific mode of operation continues, so there is no need to redo the operation of the operation means from scratch and wait for the time until the specific mode of operation becomes a state before the interruption. As a result, the interest of the specific operation response performance can be improved appropriately.
[0014] (P1-1) In the gaming machine described in (P1-0) above, The above-mentioned performance execution means is 固可以上这無方法利行入合物入合物入合物。 固合物行入合物行入合物行入合物行入合物行入合� When the operation of the operating means is performed in a specific manner, then, at a judgment timing set for each specified interval that is longer than the specified interval, whether or not the execution of the specified operation response performance is continued based on whether or not the player detects the operation of the operating means. A gaming machine that is characterized by this.
[0015] According to the gaming machine described in (P1-1), even if the player's operation detection is interrupted after the specific operation response performance has started, if the player's operation of the operation means is resumed by the timing of the determination, the specific operation response performance will continue to be executed, so there is no need to wait until the specific operation response performance is re-run from scratch. As a result, the interest of the specific operation response performance can be improved appropriately.
[0016] (P1-2) In the gaming machine described in (P1-1) above, The gaming machine is characterized in that after the operation of the operation means is performed in a specific manner, the player detects the operation of the operation means at the determination timing, and continues to execute the specific operation correspondence performance even after the determination timing.
[0017] According to the gaming machine described in (P1-2), even if the player's operation detection is interrupted after the specific operation response performance has started, if the player's operation of the operation means is resumed by the timing of the determination, the specific operation response performance continues even after this timing of the determination, so there is no need to wait for the time until the specific operation response performance is set to a state before it is interrupted. As a result, the interest of the specific operation response performance can be improved appropriately.
[0018] (P1-3) In the gaming machine according to (P1-1) or (P1-2) above, The gaming machine is characterized in that after the operation of the operation means is performed in a specific manner, the player has not detected an operation of the operation means at the determination timing, and the specific operation response performance is completed at the determination timing, based on the determination timing that the player has not detected an operation of the operation means.
[0019] According to the gaming machine described in (P1-3), if after the specific operation response performance has started, the player's operation detection is interrupted, and the player's operation operation is not resumed by the timing of the determination, the specific operation response performance is completed at this timing, and neglect of operation is easily reduced. As a result, the interest of the specific operation response performance can be improved appropriately.
[0020] (P1-4) In the gaming machine according to any one of (P1-1) to (P1-3) above, The gaming machine, characterized in that, after the operation of the operation means is performed in a specific manner, when no operation detection occurs other than the determination timing, the performance of the specific operation correspondence performance continues until the determination timing arrives.
[0021] According to the gaming machine described in (P1-4), even if the player's operation detection is interrupted after the specific operation response performance has started, the specific operation response performance can be enjoyed until the timing of the determination has arrived. As a result, the interest of the specific operation response performance can be improved appropriately.
[0022] (P1-5) In the gaming machine described in (P1-4) above, 1. The gaming machine characterized in that, after the operation of the operation means is performed in a specific manner, when no operation detection occurs other than the determination timing, the specified operation response performance continues until the determination timing arrives, and further continues to execute the specified operation response performance based on the player detecting the operation of the operation means at the determination timing.
[0023] According to the gaming machine described in (P1-5), even if the player's operation detection is interrupted after the specific operation response performance has started, the specific operation response performance can be enjoyed until the timing of the determination arrives, and if the operation resumes, the specific operation response performance can be further enjoyed. As a result, the interest of the specific operation response performance can be improved appropriately.
[0024] (P1-6) In the gaming machine according to (P1-4) or (P1-5) above, 1. The gaming machine characterized in that, after the operation of the operation means is performed in a specific manner, if no operation detection occurs other than the determination timing, the performance execution continues to execute the specific operation correspondence performance until the determination timing arrives, and ends the execution of the specific operation correspondence performance based on the fact that the player does not detect an operation of the operation means at the determination timing.
[0025] According to the gaming machine described in (P1-6), even if the player's operation detection is interrupted after the specific operation response performance has started, the specific operation response performance can be enjoyed until the timing of the determination arrives, but if the operation is neglected, the specific operation response performance will not be further enjoyed. As a result, the interest of the specific operation response performance can be improved appropriately.
[0026] (P1-7) In the gaming machine described in (P1-4) above, The gaming machine characterized in that, after the operation of the operation means is performed in a specific manner, if no operation detection occurs other than the determination timing, the specified operation response performance continues until the determination timing arrives, and a lottery is held based on the player detecting an operation of the operation means at the determination timing, and if the result of the lottery is won, the specific operation response performance continues further.
[0027] According to the gaming machine described in (P1-7), even if the player's operation detection is interrupted after the specific operation response performance has started, the specific operation response performance can be enjoyed until the timing of the determination arrives, and if the operation resumes and wins a lottery, the specific operation response performance can be further enjoyed. As a result, the interest of the specific operation response performance can be improved appropriately.
[0028] (P1-8) In the gaming machine described in (P1-7) above, 可以上述方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法
[0029] According to the gaming machine described in (P1-8), even if the player's operation detection is interrupted after the specific operation response performance has started, the player can enjoy the specific operation response performance until the timing of the judgment arrives, and if the operation resumes and wins a lottery, the specific operation response performance can be further enjoyed, but if the player fails, the player cannot enjoy the specific operation response performance any further. As a result, the interest of the specific operation response performance can be improved appropriately.
[0030] (P2-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料� The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, Even if an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the execution of the specific operation response performance continues. A gaming machine that is characterized by this.
[0031] According to the gaming machine described in (P2-0), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is continued to be performed, so even if the operation is different from the operation in the specific mode, there is no need to redo the operation of the operating means from scratch. As a result, the interest of the specific operation response performance can be improved appropriately.
[0032] (P2-00) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料� The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, When an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the operation different from the operation in the specific mode is continued, while the execution of the specific operation correspondence performance is performed, A gaming machine that is characterized by this.
[0033] According to the gaming machine described in (P2-00), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is performed different from the operation in the specific mode while the operation is continued to be performed, so it is easy to recognize that there is no need to redo the operation of the operation means from scratch, even if the operation is different from the operation in the specific mode. As a result, the interest of the specific operation response performance can be improved appropriately.
[0034] (P2-000) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is If the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, the specified operation corresponds to the specified operation during the specified display performance, and Even if an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the execution of the specific operation response performance continues; The results of the different operations are shown during the execution of one of the predetermined display performances; 11. The gaming machine, characterized in that the results of the different operations shown during the execution of one of the predetermined display performances are also shown during the next predetermined display performance, or during the subsequent execution of the predetermined display performances.
[0035] According to the gaming machine described in (P2-000), the results of different operations performed during the execution of one predetermined display performance are shown both during the execution of one predetermined display performance, and during the execution of the subsequent predetermined display performance. This makes it possible to improve the interest of the specific operation response performance through different operations.
[0036] (P2-0A) In the gaming machine described in (P2-0) above, The above-mentioned performance execution means is The results of the different operations are shown during the execution of one of the predetermined display performances; 11. The gaming machine, characterized in that the results of the different operations shown during the execution of one of the predetermined display performances are also shown during the next predetermined display performance, or during the subsequent execution of the predetermined display performances.
[0037] According to the gaming machine described in (P2-0A), the results of different operations performed during the execution of one predetermined display performance are shown both during the execution of one predetermined display performance, and during the execution of the subsequent predetermined display performance. This makes it possible to improve the interest of the specific operation response performance through different operations.
[0038] (P2-0B) In the gaming machine described in (P2-0) above, The above-mentioned performance execution means is 可以上这無方法分合物。 The display mode of the specific operation correspondence performance can be different depending on the predetermined conditions obtained as a result of the above-mentioned determination, 1. The gaming machine is characterized in that, when the operation of the operation means is performed in a specific manner and then an operation different from the specific manner is performed, the specified conditions obtained as a result of the determination are suggested by the difference in the display mode of the specific operation response performance. A gaming machine that is characterized by this.
[0039] According to the gaming machine described in (P2-0B), the interest of the specific operation response performance can be improved appropriately by different display modes of the specific operation response performance according to the predetermined conditions obtained as a result of the determination. Furthermore, during the performance of a specific operation, an operation different from the operation in the specific mode is performed to give an indication of a given condition obtained as a result of the determination. As a result, the interest of the specific operation response performance can be improved appropriately.
[0040] (P2-1) In the gaming machine described in (P2-0B) above, 1. The gaming machine, characterized in that the performance execution means changes the display mode of the specific operation-compatible performance according to a predetermined condition obtained as a result of the determination.
[0041] According to the gaming machine described in (P2-1), the interest of the specific operation response performance can be improved appropriately by different display modes of the specific operation response performance according to the predetermined conditions obtained as a result of the determination.
[0042] (P2-2) In the gaming machine described in (P2-1) above, 1. The gaming machine is characterized in that, when the operation of the operation means is performed in a specific manner and then an operation different from the specific manner is performed, the specified conditions obtained as a result of the determination are suggested by the difference in the display mode of the specific operation response performance.
[0043] According to the gaming machine described in (P2-2), there is an interesting feeling that during the performance of a specific operation, operations different from those of the specific mode are performed to give the indication of the predetermined condition obtained as a result of the determination.
[0044] (P2-3) In the gaming machine described in (P2-0) or (P2-1) above, 1. The gaming machine is characterized in that, after the operation of the operation means is performed in a specific manner, the display mode is different when the player does not detect an operation of the operation means at the determination timing.
[0045] According to the gaming machine described in (P2-3), when the operation of the operation means is cancelled after the specific operation response performance has started, the interest of the specific operation response performance can be improved appropriately by the difference in the display mode after the release.
[0046] (P2-4) In the gaming machine described in (P2-0) or (P2-3) above, 1. The gaming machine is characterized in that, after the operation of the operation means is performed in a specific manner, when the player does not detect the operation of the operation means at the determination timing, the way in which the display mode changes is different.
[0047] According to the gaming machine described in (P2-4), when the operation of the operating means is cancelled after the specific operation response performance has started, the interest of the specific operation response performance can be improved appropriately by the difference in the way the display mode changes after the release.
[0048] (P2-5) In the gaming machine described in (P2-0) or (P2-3) above, The specific operation correspondence effect is characterized in that, when the operation of the operation means is performed in a specific manner, and when the player does not detect the operation of the operation means at the determination timing, and when the player detects operation of the operation means after the determination timing, the way in which the display mode changes is different.
[0049] According to the gaming machine described in (P2-5), after the specific operation response performance has started, the operation of the operation means is cancelled, but then the operation is resumed, depending on the way the display mode changes, the appeal of the specific operation response performance can be improved appropriately.
[0050] (P2-6) In the gaming machine described in (P2-0) or (P2-3) above, The gaming machine is characterized in that, after the operation of the operation means is performed in a specific manner, the player does not detect the operation of the operation means at the determination timing, and when the player detects operation of the operation means after the timing of the determination, the player detects operation of the operation means after the timing of the determination, the presence or absence of the execution of the specific notification is different.
[0051] According to the gaming machine described in (P2-6), after the specific operation response performance has started, the operation of the operation means is cancelled, but then, when the operation is resumed, the appeal of the specific operation response performance can be improved appropriately depending on whether or not the specific notification is executed.
[0052] (P2-7) In the gaming machine described in (P2-6) above, The gaming machine characterized by the specific notification is notifying whether or not the specific operation response performance is resumed.
[0053] According to the gaming machine described in (P2-7), after the specific operation response performance has started, the operation of the operation means is cancelled, but after that, when the operation is resumed, the appeal of the specific operation response performance can be improved appropriately by notifying whether or not the specific operation response performance is resumed.
[0054] (P2-8) In the gaming machine according to any one of (P2-0) or (P2-1) to (P2-7) above, 可以上述用方法可以上述用方法。 The gaming machine characterized in that the result of the determination is the expected level of a specific result.
[0055] According to the gaming machine described in (P2-8), the difference in the display mode of the specific operation correspondence performance suggests the expected level of the result of the determination to be a specific result, and therefore the interest of the specific operation correspondence performance can be improved appropriately.
[0056] (P2-9) In the gaming machine described in (P2-8) above, 1. The gaming machine characterized in that the predetermined condition is a change pattern of the display mode of the specific operation correspondence performance determined in accordance with the expected degree.
[0057] According to the gaming machine described in (P2-9), the difference in the change pattern of the display mode of the specific operation correspondence performance suggests the expected level of the result of the determination to be a specific result, and the interest of the specific operation correspondence performance can be improved appropriately.
[0058] (P3-1) In the gaming machine described in (P1-1) above, 1. The gaming machine, characterized in that, when the operation of the operation means is not detected while the specific operation correspondence performance is being executed, the specified operation execution means executes the specified operation for a specified period without ending the specific operation correspondence performance.
[0059] According to the gaming machine described in (P3-1), even if the player's operation detection is interrupted while the specific operation response performance is performed after the operation of the operation means is performed in a specific manner, the specified operation response performance is not terminated, but the specified operation response performance is executed for a specified period, so the appeal of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0060] (P3-2) In the gaming machine described in (P3-1) above, 1. The gaming machine characterized in that the predetermined performance is an effect in which the specific operation response performance continues for the predetermined period.
[0061] According to the gaming machine described in (P3-2), even if the player's operation detection is interrupted while the specific operation response performance is performed after the operation is performed in a specific manner, the specific operation response performance is pending for a specified period, so the performance is integrated before and after the operation detection is interrupted, so the appeal of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0062] (P3-3) In the gaming machine described in (P3-2) above, 1. The gaming machine characterized by the fact that the predetermined performance is an effect in which the display mode of the specific operation correspondence performance continues to change for the predetermined period.
[0063] According to the gaming machine described in (P3-3), even if the player's operation detection is interrupted while the specific operation response performance is performed after the operation is performed in a specific manner, the display mode changes for a specified period, and there is a continuous change in the display mode before and after the operation detection is interrupted, so the interest of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0064] (P4-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, 1. The gaming machine characterized in that, when an operation different from the specific mode is performed after the operation of the operation means is performed in a specific mode, the result of the determination can be suggested by a different mode of the performance that is different from the specific mode of the performance and a mode of the specific operation corresponding mode performed during the specific operation corresponding mode. A gaming machine that is characterized by this.
[0065] According to the gaming machine described in (P4-0), during the specific operation response performance, operations different from those of the specific mode are performed, and suggestions of the result of the determination are given by the different mode of the performance that is different from those of the specific operation response performance and the mode of the specific operation response performance. As a result, the interest of the specific operation response performance can be improved appropriately.
[0066] (P4-00) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, and a specific suggestion that can be suggested by the result of the determination based on the performance, The specific operation response performance can be performed in a different mode from the specific mode when the operation of the operation means is performed in a specific mode, and the specific indication can be performed in accordance with a different mode from the specific operation response performance that is performed during the specific operation response performance. A gaming machine that is characterized by this.
[0067] According to the gaming machine described in (P4-00), not only when an operation is performed in a specific mode during a specific operation response performance, but also when an operation is different from the operation of the specific mode, the different mode from the operation of the specific operation response performance can provide the same suggestion (specific suggestion) of the result of the determination as when an operation of the specific mode is performed. As a result, the interest of the specific operation response performance can be improved appropriately.
[0068] (P4-1) In the gaming machine described in (P3-1) above, 1. The gaming machine characterized in that the predetermined performance is a different performance from the specific operation response performance that is executed for the specified period.
[0069] According to the gaming machine described in (P4-1), even if the player's operation detection is interrupted while the specific operation response performance is performed after the operation of the operation means is performed in a specific manner, a different effect from the specific operation response performance is executed for a specified period, and the interest of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted due to a different effect from the specific operation response performance.
[0070] (P4-2) In the gaming machine described in (4-0) or (P4-1) above, The game machine is characterized by the fact that the other performance is a performance that is executed for the specified period and does not suggest or inform the player that the operation of the operation means has not been stopped.
[0071] According to the gaming machine described in (P4-2), if the player's operation detection is interrupted while the specific operation response performance is performed after the operation of the operation means is performed in a specific manner, the player can be notified that the operation must be resumed by a separate performance for a specified period of time, and the interest of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0072] (P4-3) In the gaming machine described in (4-0) or (P4-1) above, 1. The gaming machine, characterized in that the performance execution means executes the predetermined performance for the specified period until the determination timing arrives.
[0073] According to the gaming machine described in (P4-3), even if the player's operation detection is interrupted while the specific operation response performance is performed after the operation is performed in a specific manner, the specified performance is executed for a specified period until the timing of the determination is reached, so the appeal of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0074] (P4-4) In the gaming machine described in (P4-3) above, 1. The gaming machine characterized in that after performing the predetermined performance for the specified period until the determination timing arrives, the player does not suggest or notify that the operation of the operation means has disappeared at the determination timing.
[0075] According to the gaming machine described in (P4-4), even if the player's operation detection is interrupted while the specific operation response performance is performed after the player's operation is interrupted, the player can be notified at the timing of determination after the specified performance is executed for a specified period until the timing of determination arrives, and the player must resume the operation at the timing of determination, so the appeal of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0076] (P4-5) In the gaming machine described in (P4-3) above, 1. The gaming machine, characterized in that after performing the specified performance for the specified period until the determination timing arrives, at the determination timing, an effect that does not suggest or notify the end of the specified operation correspondence performance.
[0077] According to the gaming machine described in (P4-5), even if the player's operation detection is interrupted while the specific operation response performance is performed after the player's operation is interrupted during the execution of the specific operation response performance, the player can be notified at the determination timing after the specified performance is executed for a specified period until the timing of the determination arrives, so the interest of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0078] (P5-0) In the gaming machine according to any one of (P1-0) to (P4-5) above, The above-mentioned performance execution means is 1. The performance continuation lottery means is provided for a lottery to decide whether or not the operation response performance is continued within the valid period during which the operation of the operation means is valid and the operation of the operation means is performed in a specific manner; 1. The gaming machine, characterized in that, when the operation of the operating means is performed in a specific manner, and when it is determined that the player is operating the operating means at a judgment timing set for each specified interval that is longer than the predetermined interval, and the lottery result of the performance continuation lottery is a result of continuing the execution of the specific operation correspondence performance, the gaming machine is characterized in that the execution of the specific operation correspondence performance after the next specified interval is continued.
[0079] According to the gaming machine described in (P5-0), the execution of the specific operation correspondence performance is continued based on the detection of an operation at the timing of a judgment and the lottery result of the continuous lottery for the performance continuation, so if the operation detection continues, the interest of the specific operation correspondence performance can be improved more effectively than when the specific operation correspondence performance continues.
[0080] (P5-1) In the gaming machine described in (P1-1) above, The gaming machine is characterized by the performance execution unit comprising a performance continuation lottery unit that draws whether or not the operation of the operation correspondence performance is continued within the valid period during which the operation of the operation means is valid and within a period in which the operation of the operation means is performed in a specific manner, and when it is determined at the time that the player is operating the operation means and the lottery result of the performance continuation lottery is a result of continuing the execution of the specific operation correspondence performance, the gaming machine is characterized by continuing the execution of the specific operation correspondence performance at the next specified interval.
[0081] According to the gaming machine described in (P5-1), the execution of the specific operation correspondence performance is continued based on the detection of an operation at the judgment timing and the lottery result of the continuous lottery for the performance continuation, so if the operation detection continues, the interest of the specific operation correspondence performance can be improved more effectively than when the specific operation correspondence performance continues.
[0082] (P5-2) In the gaming machine described in (P5-0) or (P5-1) above, The gaming machine, characterized in that at the determination timing, a lottery is performed to determine whether or not the operational response performance is continued at the next specified interval.
[0083] According to the gaming machine described in (P5-2), the lottery for continuing the performance is held at the timing of determination, and the lottery opportunities increase compared to when a specific operation-enabled performance is decided by a lottery when the performance starts, and therefore the appeal of the specific operation-enabled performance can be improved appropriately.
[0084] (P5-3) In the gaming machine described in (P5-0) or (P5-1) above, The gaming machine is characterized by the lottery for continuing the performance at an interval shorter than the specified interval, and a lottery is made to determine whether or not the operational response performance is continued at the next specified interval.
[0085] According to the gaming machine described in (P5-3), the lottery for continuing the performance is held at an interval shorter than the specified interval, and therefore there are more opportunities for lottery than when the lottery is made at the timing of the decision, so the interest of the performance for the specific operation can be improved appropriately.
[0086] (P5-4) In the gaming machine described in (P5-0) or (P5-1) above, 1. The gaming machine, characterized in that, after the operation of the operation means is performed in a specific manner, when the player does not detect the operation of the operation means within the valid period, the player continues the operational response performance even after the detection of the operational means is no longer detected based on the lottery result of the performance continuation lottery.
[0087] According to the gaming machine described in (P5-4), if the player's operation detection is interrupted after the specific operation response performance has started, it is determined whether or not to continue the execution of the specific operation response performance will be continued depending on the lottery result of the performance continuation lottery. As a result, variations in the performance when the player's operation detection is interrupted, the interest of the specific operation response performance can be improved appropriately.
[0088] (P6-00) Main control means for performing main control regarding games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is During the execution of the predetermined display performance, the display means displays the predetermined information, When the player's operation is performed in a specific manner within the valid period when the player's operation is valid, the specific operation correspondence performance is executed during the specified display performance, and if the operation is different from the operation in the specified embodiment is determined within the period when the operation in the specified embodiment is determined, the operation correspondence performance is continued, and the result of the operation differing from the operation in the specified embodiment is reflected in the state where the execution of the specific operation correspondence performance continues. A gaming machine that is characterized by this.
[0089] According to the gaming machine described in (P6-00), even if the operation different from the operation in the specific mode is performed after the execution of the specific operation correspondence performance has started, the results of the operation different from the operation in the specific mode are reflected while the execution of the specific operation correspondence performance continues, so it is possible to recognize without any discomfort within the specific operation correspondence performance that there is no need to redo the operation of the operation means from scratch even if the operation is performed different from the operation in the specific mode. As a result, the interest of the specific operation response performance can be improved appropriately.
[0090] (P6-0) Main control means for performing main control regarding games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is During the execution of the predetermined display performance, the display means displays the predetermined information, When the player's operation is performed in a specific manner within the valid period when the player's operation is valid, the specified operation correspondence performance is executed during the specified display performance, and if the operation is different from the operation in the specified embodiment is determined within the period when the player's operation is determined, the specified operation correspondence performance continues, The predetermined information is displayed in a manner that allows for recognition of whether or not an operation is performed in the specific mode while performing the specified operation response performance, and if an operation is different from that of the specific mode, it is displayed in a manner that allows recognition of the operation in the specific mode. A gaming machine that is characterized by this.
[0091] According to the gaming machine described in (P6-0), even if the operation different from the operation in the specific mode is performed after the execution of the specific operation correspondence performance is started, the execution of the specific operation correspondence performance continues, so even if the operation different from the operation in the specific mode is performed, there is no need to redo the operation of the operation means from scratch. Furthermore, the predetermined information displayed on the display means during the execution of a specified display performance is displayed in a manner that allows the presence or absence of an operation in a specific manner while performing a specific operation correspondence performance, so it is easy to confirm whether or not an operation in a specific manner is possible. Furthermore, when the specified information displayed on the display means during the execution of a specified display performance, when the operation is different from the operation in a specific manner, it is displayed in a manner that can be recognized as being operated in a specific manner, so it is possible to visually recognize that there is no need to redo the operation of the operation means from scratch. As a result, the interest of the specific operation response performance can be improved appropriately.
[0092] (P6-1) In the gaming machine described in (P6-0) above, The gaming machine characterized by the first information displayed in a manner that allows the presence or absence of an operation in the specified mode to be recognized while performing the specified operation response performance, and second information displayed in a manner that allows the operation to be recognized as being performed in the specified mode when an operation is different from that in the specified mode is performed.
[0093] According to the gaming machine described in (P6-1), while the specific operation response performance is performed, the first information is displayed in a manner that allows the presence or absence of an operation in a specific manner, so it is possible to easily confirm whether or not an operation in a specific manner is possible. Furthermore, when an operation is performed different from that of an operation in a specific manner, the second information is displayed in a manner that can be recognized as an operation in a specific manner, so that it is possible to visually recognize that there is no need to redo the operation of the operating means from scratch.
[0094] (P6-2) In the gaming machine described in (P6-1) above, The first information is first operation information displayed in a manner simulating the operation means so that it is possible to recognize whether or not an operation is performed in the specified mode while the specific operation is being performed; The gaming machine characterized by the second information is second operation information displayed in a manner simulating the operation means so that, when an operation is performed different from that of the operation in the specific mode, it is possible to recognize that the operation is being performed in the specific mode.
[0095] According to the gaming machine described in (P6-2), the first information is displayed in a manner that simulates the operation means so that it is possible to recognize whether or not an operation is performed in a specific manner while performing a specific operation response performance, so that it is possible to intuitively recognize whether or not an operation is performed in a specific manner. Furthermore, when an operation is performed different from that of an operation in a specific manner, the second information is displayed in a manner that simulates the operation means so that it is possible to recognize that the operation is being performed in a specific manner, so that it is possible to intuitively recognize that there is no need to redo the operation of the operation means from scratch.
[0096] (P6-3) In the gaming machine described in (P6-1) above, The first information is the first specific operation correspondence information, which is displayed in a manner that allows the presence or absence of an operation in the specific mode to be recognized while the specific operation correspondence performance is executed, and is the purpose of the specific operation correspondence performance, 1. The gaming machine characterized by the second information is second specific operation correspondence information, which is the purpose of the specific operation correspondence performance, displayed in a manner that is recognizable as being performed as the specific operation, when an operation is different from that of the specific operation according to the specific mode.
[0097] According to the gaming machine described in (P6-3), during the execution of the specific operation response performance, the first specific operation correspondence information, which is the purpose of the specific operation response performance, is displayed in a manner that allows the presence or absence of an operation in a specific manner, so it is possible to intuitively recognize whether or not an operation is possible in a specific manner while enjoying the purpose of the specific operation response performance. Furthermore, when an operation is performed different from that of an operation in a specific manner, the second specific operation correspondence information, which is the purpose of the specific operation correspondence performance, is displayed in a manner that allows the user to recognize that the operation is being performed in a specific manner, so it is possible to intuitively recognize that there is no need to redo the operation of the operating means from scratch while enjoying the purpose of the specific operation correspondence performance.
[0098] (P7-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, When an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the operation different from the operation in the specific mode is continued, while the execution of the specific operation correspondence performance is performed, The different effects can be continued even after the specified display effects that include the specific operation correspondence effects are completed. A gaming machine that is characterized by this.
[0099] According to the gaming machine described in (P7-0), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is performed different from the operation in the specific mode while the operation is continued to be performed, and therefore it is easy to recognize that there is no need to redo the operation of the operation means from scratch, even if the operation is different from the operation in the specific mode. Different effects can be continued even after the completion of a specified display effect, which includes a specific operation response effect, so different effects that occur during a specific operation response effect can be enjoyed for a long time even after the completion of a specified display effect that includes a specific operation response effect. As a result, the interest of the specific operation response performance can be improved appropriately.
[0100] (P7-1) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects are terminated when an operation to end the different effects is performed. A gaming machine that is characterized by this.
[0101] According to the gaming machine described in (P7-1), different effects are terminated when an operation to end a different effect is performed, so when a different effect is executed, it is possible to make it recognize that an operation to end a different effect is necessary. Note that the different effects are those performed as a result of different operations in the above (P2-000).
[0102] (P7-2) In the gaming machine described in (P7-1) or (P7-0) above, If the operation to end the different effects is not performed, the different effects can be continued even after the execution of the specific operation correspondence performance has finished. A gaming machine that is characterized by this.
[0103] According to the gaming machine described in (P7-2), if no operation is performed to end the different effects, the different effects can be continued even after the execution of the specific operation correspondence performance is completed, so if different effects are performed even after the specific operation correspondence performance has been completed, it is possible to make it possible to recognize that an operation to end the different effects is necessary.
[0104] (P7-3) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be performed multiple times while the specified operation correspondence effects are executed. A gaming machine that is characterized by this.
[0105] According to the gaming machine described in (P7-3), different effects can be performed multiple times while performing a specific operation response performance, so that different effects can be enjoyed for a long time during the specific operation response performance.
[0106] (P7-4) In the gaming machine according to (P2-0) to (P6-3) or (P7-0) above, The different effects are continued during the specified display effects, which include the specific operation correspondence effects. A gaming machine that is characterized by this.
[0107] According to the gaming machine described in (P7-4), the game machine continues during a specified display performance that includes a specific operation response performance, so that different display performances can be enjoyed for a long time even in the specified display performance that returns after the specific operation response performance has finished.
[0108] (P7-5) In the gaming machine described in (P2-0) to (P6-3) above, The different effects can be continued even after the specified display effects that include the specific operation correspondence effects are completed. A gaming machine that is characterized by this.
[0109] According to the gaming machine described in (P7-5), different effects can be continued even after the completion of a specified display effect, which includes a specific operational response performance, so that different effects that occur during a specific operational response performance can be enjoyed for a long time even after the completion of a specified display effect that includes a specific operational response performance.
[0110] (P7-6) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be completed when the specified operation response effects are completed. A gaming machine that is characterized by this.
[0111] According to the gaming machine described in (P7-6), different effects can be completed when the specific operation response performance is completed, so different effects can be performed only during the specific operation response performance.
[0112] (P7-7) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be completed when the specified display effects are finished. A gaming machine that is characterized by this.
[0113] According to the gaming machine described in (P7-7), different effects can be completed when a predetermined display performance is completed, so different effects can be performed only during the predetermined display performance.
[0114] (P7-8) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued in the state where the different operations are performed within the period during which the specific operation correspondence performance is performed again, while the different effects that were previously executed have been taken over. A gaming machine that is characterized by this.
[0115] According to the gaming machine described in (P7-8), when different effects are performed within the period during which a specific operation correspondence performance is performed again, the different effects can be continued in the state where the different effects that were previously executed have been taken over, so the different effects that were previously executed can be enjoyed by taking over them.
[0116] (P7-9) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued in the next specified display effects after the previously executed predetermined display effects are completed. A gaming machine that is characterized by this.
[0117] According to the gaming machine described in (P7-9), different effects can be continued in the next predetermined display performance after the completion of the previously executed predetermined display performance, so that different effects that were executed during the previous predetermined display performance can be carried over and entertained during the next predetermined display performance.
[0118] (P7-10) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued in the first specified display effects after the first specified operation response performance is completed, and in the next specified operation response performance that is executed. A gaming machine that is characterized by this.
[0119] According to the gaming machine described in (P7-10), different effects can be continued in one predetermined display performance, after the completion of the specified operation response effect that was previously executed, and in the next specified operation response effect, so in one predetermined display performance, different effects that were executed during the previous specified operation response effect can be carried over and entertained during the next specified operation response effect.
[0120] (P7-11) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued even after the execution of the specific operation response performance is completed when the timing at which the different operations are performed is at the end of the specific operation response performance. A gaming machine that is characterized by this.
[0121] According to the gaming machine described in (P7-11), when the timing at which different operations are performed is at the end of the specific operation response performance, the different effects can be continued even after the execution of the specific operation response performance has ended. Therefore, if different operations are performed at a slow timing, the period after the specific operation response performance can be used to entertain the different effects.
[0122] (P7-12) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued even after the execution of the specified display performance is completed when the timing at which the different operations are performed is at the end of the specified display performance. A gaming machine that is characterized by this.
[0123] According to the gaming machine described in (P7-12), when the timing at which different operations are performed is at the end of the specified display performance, the different effects can be continued even after the execution of the specified display performance is completed, so if different operations are performed at a slow timing, the period after the specified display performance can also be used to entertain the different effects.
[0124] (P8-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料� The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, When an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the operation different from the operation in the specific mode is continued, while the execution of the specific operation correspondence performance is performed, The different effects are those using numerical values that change based on the different operations. A gaming machine that is characterized by this.
[0125] According to the gaming machine described in (P8-0), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is performed different from the operation in the specific mode while the operation is continued to be performed, and therefore it is easy to recognize that there is no need to redo the operation of the operating means from scratch, even if the operation is different from the operation in the specific mode. Since the different effects are effects using numerical values that change based on different operations, by indicating numerical changes despite the different operations being performed, it is possible to easily recognize that different operations are being performed from the specific mode. As a result, the interest of the specific operation response performance can be improved appropriately.
[0126] (P8-1) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), The different effects are displays of specific visual information visually indicating that the different operations have been performed. A gaming machine that is characterized by this.
[0127] According to the gaming machine described in (P8-1), the different effects are displays of specific visual information visually indicating that different operations have been performed, so by visually indicating how a specific operation correspondence performance is being performed despite the different operations being performed, it is possible to make it easier to visually recognize that a different operation is being performed from the specific mode.
[0128] (P8-2) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), The different effects are output of specific auditory information that is auditory indicating that the different operations have been performed. A gaming machine that is characterized by this.
[0129] According to the gaming machine described in (P8-2), the different effects are outputs of specific auditory information that auditoryly indicates that different operations have been performed, so by auditory indicating that specific operation response performance is being performed despite the different operations being performed, it is possible to make it easier to recognize that different operations are being performed from the specific mode.
[0130] (P8-3) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects are those using numerical values that change based on the different operations. A gaming machine that is characterized by this.
[0131] According to the gaming machine described in (P8-3), the different effects are effects using numerical values that change based on different operations, so by showing numerical changes despite the different operations being performed, it is possible to easily recognize that different operations are being performed from the specific mode. This effect may be an effect using information indicating changes based on different operations, such as indicators that change based on different operations.
[0132] (P8-4) In the gaming machine according to (P8-0) or (P8-3) above, When one of the different effects is performed after the other different effects are performed, the different effects are performed using the numerical values that change based on the other different operations, and the numerical values that change based on the other different operations are performed using the numerical values that change based on the other different operations. A gaming machine that is characterized by this.
[0133] According to the gaming machine described in (P8-4), when one different effect is executed after another different effect is executed, the performance is performed using the numerical values that change based on the other different operations using the numerical values that change based on the other different operations. Therefore, by continuously changing the numerical values despite the different operations being performed, it is easy to recognize that operations that differ from the specific mode are being performed continuously.
[0134] (P8-5) In the gaming machine according to (P8-0) or (P8-3) above, In the specific operation response performance after the different effects are performed, the specific operation response performance continues using the numerical values that have been changed based on the different operations. A gaming machine that is characterized by this.
[0135] According to the gaming machine described in (P8-5), in the specific operation response performance after different effects have been executed, the specific operation response performance is continued using the numerical values that have been changed based on different operations, so even if different operations are not performed in the specific operation after different effects have been executed, it is easy to recognize that a different operation has already been performed from the specific mode.
[0136] (P8-6) In the gaming machine according to (P8-0) or (P8-3) above, After the different effects are performed in one of the predetermined display effects, the specific operation response performance is continued using the numerical values that have been changed based on the different operations in another of the predetermined display effects. A gaming machine that is characterized by this.
[0137] According to the gaming machine described in (P8-6), after a different effect is executed in one predetermined display performance, the specific operation correspondence performance is continued using the numerical values that have been changed based on the different operations in another predetermined display performance, so even if different operations are not performed in the specified display performance after the different effects have been executed, it is easy to recognize that an operation different from the specific mode has already been performed.
[0138] (P8-7) In the gaming machine described in (P8-6) above, When different performances are performed in the other predetermined display performance, the numerical value changes using the numerical value that is changed based on the different operations in the one predetermined display performance. A gaming machine that is characterized by this.
[0139] According to the gaming machine described in (P8-7), when different effects are performed in another predetermined display performance, the numerical values are changed using the numerical values that are changed based on different operations in one predetermined display performance, so when different effects are performed in another predetermined display performance, it is easy to recognize that different operations from the specific mode have already been performed.
[0140] (P9-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, When an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the operation different from the operation in the specific mode is continued, while the execution of the specific operation correspondence performance is performed, The different effects can be performed across the first specified display performance in which the different effects are performed and the next specified display performance. A gaming machine that is characterized by this.
[0141] According to the gaming machine described in (P9-0), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is performed different from the operation in the specific mode while the operation is continued to be performed, and therefore it is easy to recognize that there is no need to redo the operation of the operation means from scratch, even if the operation is different from the operation in the specific mode. Different performances can be performed between one predetermined display performance in which different performances are performed and the next predetermined display performance, making it easier to recognize that operations different from the specific modes are being performed over the specified performances. As a result, the interest of the specific operation response performance can be improved appropriately.
[0142] (P9-1) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), The different effects can be performed across the first specified display performance in which the different effects are performed and the next specified display performance. A gaming machine that is characterized by this.
[0143] According to the gaming machine described in (P9-1), the different effects can be performed across one predetermined display performance in which different effects are performed and the next predetermined display performance, so it is easy to recognize that operations different from the specific mode are being performed over the specified performances.
[0144] (P9-2) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), or (P9-0), The different effects are performed across the specific operation response performance in which the different effects are performed, and the specific operation response performance that is executed next. A gaming machine that is characterized by this.
[0145] According to the gaming machine described in (P9-2), the different effects are executed across a specific operation response effect in which different effects are performed and a specific operation response effect that is executed next, so it is easy to recognize that operations that are different from the specific mode are being performed across the specific operation response effect from the next specific operation response effect.
[0146] (P9-3) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), or (P9-0), The different effects are performed across the specific operational response performance in one of the specified display performances in which the different effects are performed, and the specific operational response performance in another of the specified display performances that are to be executed next. A gaming machine that is characterized by this.
[0147] According to the gaming machine described in (P9-3), the different effects are executed across a specific operation-enabled performance in one predetermined display performance in which different effects are performed, and a specific operation-enabled performance in another predetermined display performance that is executed next, so it is easy to recognize that different operations from the specific mode are being performed from the specific operation-enabled performance in the next predetermined display performance.
[0148] (P10-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, When an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the operation different from the operation in the specific mode is continued, while the execution of the specific operation correspondence performance is performed, The different effects are notified that, when the different operations are performed while the operation in the specific mode is being executed, in a manner that is easier for the player to recognize than the specific operation corresponding performance during execution, when the different operations have been performed. A gaming machine that is characterized by this.
[0149] According to the gaming machine described in (P10-0), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is performed different from the operation in the specific mode while the operation is continued to be performed, and therefore it is easy to recognize that there is no need to redo the operation of the operating means from scratch, even if the operation is different from the operation in the specific mode. When different actions are performed while performing an operation in a specific manner, different operations are notified in a manner that is easier for the player to recognize than the specific operation response performance during execution, so that different operations can be clearly recognized. As a result, the interest of the specific operation response performance can be improved appropriately.
[0150] (P10-1) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0), The different effects notifies that, when the different operations are performed while the operation in the specific mode is being executed, a volume greater than the volume output during the execution of the specific operation correspondence performance is greater than the volume of the different operations. A gaming machine that is characterized by this.
[0151] In the gaming machine described in (P10-1), when different operations are performed while performing an operation in a specific mode, the different effects notifies a louder volume than the volume output during the execution of the specific operation correspondence performance, so that the different operations can be clearly recognized from the auditory level.
[0152] (P10-2) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0), The different effects notifies that, when the different operations are performed while the operation in the specific mode is being executed, the different effects are notified in the display area that is closer to the display area where the image currently being executed for the specific operation correspondence performance is displayed. A gaming machine that is characterized by this.
[0153] In the gaming machine described in (P10-2), when different operations are performed while performing an operation in a specific manner, different effects notifies the display area that different operations have been performed in the display area that is located on the front side of the display area where an image currently being executed for the specific operation correspondence performance is displayed, so that it is possible to visually clearly recognize that different operations have been performed.
[0154] (P10-3) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0), The different effects notifies that, when the different operations are performed beyond the one specified display effect while performing the operation in the specific mode, that the different operations have been performed over the one specified display effect and the next specified display effect. A gaming machine that is characterized by this.
[0155] In the gaming machine described in (P10-3), when different operations are performed beyond one predetermined display performance while performing an operation in a specific manner, different operations are notified of the fact that different operations have been performed across one predetermined display performance and the next predetermined display performance, so even if different operations have been performed beyond one predetermined display performance, it can be clearly recognized.
[0156] (P10-4) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0), The different effects notify that the different operations have been performed when a given condition that is satisfied due to the continuous operation in the specific mode is satisfied. A gaming machine that is characterized by this.
[0157] In the gaming machine described in (P10-4), different effects notify that different operations have been performed when a given condition that is satisfied by continuing operations in a specific manner is satisfied, and therefore, when an operation in a specific manner is continued, it is possible to clearly recognize that a different operation has been performed.
[0158] <Challenge Q> Conventionally, there have been games machines of this type that perform, for example, a numerical change effect that changes numerical information according to the operation when an operation is pressed or an operation of pulling the operation lever is performed during the operation validity period, during a specified display effect (for example, Japanese Unexamined Patent Publication No. 2015-116229 (pages 99-100, FIG. 83)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, this type of gaming machine has the problem that the interestingness of the display performance with numerical change effects cannot be further improved. The invention according to the following (Q0) was made in view of these circumstances, and an object of the present invention is to provide a gaming machine that can improve the fun of display performances with numerical change effects. The invention according to the following (Q0) takes the following structure in order to achieve this object.
[0159] (Q0) Operation means to receive operations by the player; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is Within a valid period in which the operation of the operating means is valid, a numerical information display performance execution means for performing a numerical information display performance that displays numerical information during the specified display performance, based on the operation of the operating means, and based on the operation of the operating means, When a given numerical information is displayed in the numerical information display performance performance, the numerical information display performance execution unit executes a specific change performance that changes the predetermined numerical information into different specific information. A gaming machine that is characterized by this.
[0160] According to the gaming machine described in (Q0) above, the interestingness of the display performance with the numerical change effect can be improved.
[0161] (Q1) In the gaming machine described in (Q0) above, The gaming machine characterized in that the numerical information display performance execution means performs the specific change performance that prevents the numerical information displayed as a result of the numerical information display performance from becoming specific suggestion information suggesting the specific information.
[0162] According to the gaming machine described in (Q1), misunderstanding of the results of the display performance is reduced, and reliability of the display performance can be improved, and therefore the interestingness of the display performance with the numerical change effect can be improved.
[0163] (Q2) In the gaming machine described in (Q1) above, The gaming machine characterized by the above-mentioned specific change effect is such that, when the numerical information displayed as a result of the numerical information display effect is the specific suggestion information, the specific suggestion information is changed to non-specific information that does not suggest the specific information.
[0164] According to the gaming machine described in (Q2) above, reliability in display performance can be improved.
[0165] (Q3) In the gaming machine described in (Q1) above, The gaming machine characterized by the fact that, when the numerical information displayed as a result of the numerical information display performance is the specific suggestion information, non-specific information that does not suggest the specific information is added to the specific suggestion information when the numerical information displayed as a result of the numerical information display performance is the specific suggestion information.
[0166] According to the gaming machine described in (Q3), reliability of display performance can be improved.
[0167] (Q4) In the gaming machine according to any of (Q1) to (Q3) above, The gaming machine is characterized in that the numerical information display performance is a numerical change performance in which the numerical information displayed during the predetermined display performance is increased or decreased based on the operation of the operation means within the valid period in which the operation means is valid.
[0168] According to the gaming machine described in (Q4), reliability of display performances accompanied by numerical change effects can be improved.
[0169] (Q5) In the gaming machine described in (Q4) above, 1. The gaming machine characterized in that the numerical change effect increases or decreases the numerical value according to the number of operations of the operation means.
[0170] According to the gaming machine described in (Q5), it is possible to improve reliability of display performances that involve numerical change effects that change numerical information according to the number of operations of the operating means.
[0171] <Suggestion R> Conventionally, there have been games machines of this type that perform, for example, a game machine that performs a performance that changes a given information during the display performance (for example, Japanese Unexamined Patent Publication No. 2015-116229 (pages 99-100, FIG. 83)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, this type of gaming machine may not display changes in the specified information correctly, and it may be impossible to improve reliability of display performances that include changes in the specified information. The invention according to the following (R0) was made in view of such circumstances, and an object of the present invention is to provide a gaming machine that can improve reliability of display performances including changes in predetermined information. The invention according to the following (R0) takes the following structure in order to achieve this object.
[0172] (R0) Operation means to receive operations by the player; Main control means for performing main control related to games; a display control means for outputting a display command for displaying a display performance containing predetermined information to the display means; 可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方方 error determining means for determining whether an error occurs between the other information instructed by the instruction command and the predetermined information displayed by the display command, 1. An error response means for carrying out a predetermined error response processing corresponding to the error when the error is generated. A gaming machine that is characterized by this.
[0173] According to the gaming machine described in (R0), when a given information is instructed to change from one information to another based on the result of the judgment by the main control means or the operation of the operation means, and if the specified information displayed by the display control means does not match the specified information, an error response process is performed to correspond to the error, which reduces the attenuation of the player's feelings due to the error, and the interest of the display performance including the change in the specified information can be improved.
[0174] (R1) In the gaming machine described in (R0) above, 1. The gaming machine is characterized by having an error notification means for notifying the occurrence of the error.
[0175] According to the gaming machine described in (R1), the occurrence of the error is notified, and the reliability of the performance that changes the specified information is improved, and therefore the interest of the display performance that includes a change in the specified information can be improved.
[0176] (R2) In the gaming machine according to (R1) above, The display control means includes means for outputting to the sub-control means a completion command indicating that the change in the specified information has been executed when the change in the specified information has been executed, and The sub-control means includes the error determining means for determining whether an error has occurred between the other information indicated by the instruction command and the predetermined information indicated by the completion command. A gaming machine that is characterized by this.
[0177] According to the gaming machine described in (R2), when the sub-control means is instructed to change another information, but the display control means is unable to execute a change in the specified information, the occurrence of an error is not reported, and the reliability of the performance that changes the specified information is improved, and the interest of the display performance that includes a change in the specified information can be improved.
[0178] (R3) In the gaming machine according to (R1) or (R2) above, 1. The gaming machine characterized in that the predetermined information is game display information that changes based on the result of a judgment by the main control means.
[0179] According to the gaming machine described in (R3), if the sub-control means instructs the change in game display information but the display control means cannot execute the change in game display information, the occurrence of an error is not reported, and the reliability of the performance that changes the game display information is improved, and the interest of the display performance including the change in game display information can be improved.
[0180] (R4) In the gaming machine according to (R3) above, 1. The gaming machine characterized in that the game display information is game numerical information that changes based on the result of a judgment by the main control means.
[0181] According to the gaming machine described in (R4), if the sub-control means instructs the change in the game numerical information but the display control means cannot execute the change in the game numerical information, the occurrence of an error is notified, and the reliability of the performance that changes the game numerical information is improved, and the interest of the display performance including the change in the game numerical information can be improved.
[0182] The game numerical information includes, for example, the remaining number of changes or the number of changes consumed in a special or time-saving state.
[0183] (R5) In the gaming machine according to (R1) or (R2) above, 1. The gaming machine characterized in that the predetermined information is operation display information that changes based on the operation of the operation means.
[0184] According to the gaming machine described in (R5), when the sub-control means instructs the change in operation display information, but the display control means cannot execute the change in operation display information, the occurrence of an error is notified, and the reliability of the performance that changes the operation display information is improved, and the interest of the display performance including the change in operation display information can be improved.
[0185] (R6) In the gaming machine according to (R5) above, 1. The gaming machine characterized in that the operation display information is operational numerical information that changes based on the operation of the operation means.
[0186] According to the gaming machine described in (R6), when the sub-control means instructs the change in the operating numerical information but the display control means cannot execute the change in the operating numerical information, the occurrence of an error is notified, and the reliability of the performance that changes the operating numerical information is improved, and the interest of the display performance including the change in the operating numerical information can be improved.
[0187] (R7) In the gaming machine according to any of (R1) to (R6) above, 可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可。 The error notification means displays the error as a display information error image during the display performance.
[0188] According to the gaming machine described in (R7), an error is displayed as a display information error image during the display performance, making it easier to notice an error.
[0189] <Status Sa> Conventionally, there are games machines of this type that, for example, provide a special bonus such as a time-saving state or a special-mode state after a given winning result is generated as a result of a variable display (for example, Japanese Unexamined Patent Publication No. 2013-42936, page 9, FIG. 43). However, in the case of a conventional example having such a configuration, the following problems arise. That is, with this type of gaming machine, even if benefits such as time-saving states and special-move states are given, the game tends to become monotonous, and it is difficult to further improve the fun of the game. The invention according to the following (Sa1) was made in view of these circumstances, and the object of this is to provide a gaming machine with improved fun and fun. The invention according to the following (Sa1) takes the following structure in order to achieve this object.
[0190] (Sa1) A game board with a game area where game balls can be flowed down; a start-up ball means (starting-up winning device 33a for special drawing 1, start-up winning device 33b for special drawing 2) that allows the game ball to flow down the game area to be entered, and that the ball to enter is subject to a specified condition (belly button winning prize, electric chute winning prize prize); a storage means (RAM 503) capable of storing up to a predetermined number of startup information for starting the design change display based on the achievement of the above-mentioned predetermined conditions; a lottery means (CPU 501 of main control device 261) for holding a lottery based on the startup information; a variation display means (third pattern display device 42) that displays the design based on the results of the lottery by the above-mentioned lottery means; 回施上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以 The state control means is It is possible to set the end condition of the first state that the result of the fluctuation display is less than the specified upper limit number, and that is more likely to occur than the specified result and less valuable to the player than the specified result (time saving 1), and normal per unit), which is, in the first state, In response to the result of the final variation display in the first state being the predetermined result, the state after the first state ends can be a different state (a thrilling zone, a normal game state) from the first state, In response to the result of the fluctuation display in the first state as the specific result, the state after the first state is completed can be set to the first state. A gaming machine that is characterized by this.
[0191] According to the gaming machine described in (Sa1) above, it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa1), the first state that occurs after the result of the variable display becomes a specific result does not end until the result of the variable display is consecutively a given result, so the player can reliably perform the game related to the first state until the result of the variable display becomes a given result continuously a given result.
[0192] (Sa2) In the gaming machine according to (Sa1) above, In the first state, the number of times less than the predetermined upper limit number of times that constitute the predetermined result is less than or equal to the number of starting information stored before the result of the first execution of the fluctuation display becomes the predetermined result. A gaming machine that is characterized by this.
[0193] According to the gaming machine described in (Sa2), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa2), the predetermined result in the first state does not exceed the number of previously stored items, and the rarity of the first state increases. This way, the player can give a premium feel to the first state, which increases the fun of the game.
[0194] (Sa3) In the gaming machine according to (Sa1) or (Sa2) above, The different states are advantageous states over the normal state and are second states where the value is different from the first state. A gaming machine that is characterized by this.
[0195] According to the gaming machine described in (Sa3), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa3), the different states that are the states after the first state are different from the normal state and the first state, so the variations in the states that occur in the game increase, which increases the interest of the game.
[0196] (Sa4) In the gaming machine according to any one of (Sa1) or (Sa3) above, The states differ from the first state in the end condition. A gaming machine that is characterized by this.
[0197] According to the gaming machine described in (Sa4), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa4), since the states that differ from the first state and the first state have different end states, the player can immerse himself in the game while switching between the game for the first state and the game for the different states, thereby increasing the fun of the game.
[0198] (Sa5) In the gaming machine according to (Sa3) or (Sa4) above, When the result of the fluctuation display in the second state becomes the first win result (with time-saving (1)), the state control means continues the second state after the end of the second state. A gaming machine that is characterized by this.
[0199] According to the gaming machine described in (Sa5), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa5), since a route for the second state to continue is secured, the player tries to continue the second state and ends up immersing himself in the game in the second state, which increases the interest of the game.
[0200] (Sa6) In the gaming machine according to any one of (Sa3) or (Sa5) above, When the result of the fluctuation display in the second state becomes a second win result (normal hit), the state control means sets the state after the second state has ended as a normal state. A gaming machine that is characterized by this.
[0201] According to the gaming machine described in (Sa6), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa6), since a route for the second state to fall into the normal state is secured, the player is forced to immerse himself in the game in the second state, not to let the second state fall into the normal state, which increases the fun of the game.
[0202] (Sa7) In the gaming machine according to any one of (Sa3) or (Sa6) above, When the result of the fluctuation display in the second state becomes a third win result (with time-saving (2)), the state control means controls the first state after the second state is completed. A gaming machine that is characterized by this.
[0203] According to the gaming machine described in (Sa7), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa7), since a route for the second state to be promoted to the first state is secured, the player attempts to promote the second state to the first state and becomes immersed in the game in the second state, which increases the interest of the game.
[0204] (Sa8) In the gaming machine according to any one of (Sa1) or (Sa7) above, The starting ball means includes a variable starting ball means (start winning device 33b for special diagram 2) that can be variable in either a closed state where the game ball flowing down the game area is difficult to enter, or an open state where the game ball is easily entered, In the first state, the variation display that results in the predetermined result is performed based on the entry of a game ball that has been established in a state where the variable start ball means for start is easily opened. A gaming machine that is characterized by this.
[0205] According to the gaming machine described in (Sa8) above, the interest of the gaming machine can be certainly improved. That is, according to the gaming machine described in (Sa8), the operation of the variable input ball for starting the first state is started, and therefore the func- tion of the gaming machine can be reliably improved by setting the variable input ball for starting the gaming machine.
[0206] (Sa9) In the gaming machine according to (Sa8) above, a passing detection means (gate) that allows a game ball flowing down the game area to pass through; 1. A normal pattern change display means (second pattern display device 41) for varying displaying a normal pattern different from the pattern based on the passing detection by the passing detection means; When the variable display of the normal pattern is selected, the variable start ball means for starting is more likely to be in the open state than in the normal state. A gaming machine that is characterized by this.
[0207] According to the gaming machine described in (Sa9) above, the interest of the gaming machine can be certainly improved. That is, according to the gaming machine described in (Sa9), when the normal pattern is selected, the variable start ball means for starting is easily opened, so the variable start ball means for starting ball means can certainly improve the fun of the gaming machine.
[0208] (Sa10) In the gaming machine according to any one of (Sa1) or (Sa9) above, 可以上这無方法利表 (CPU501) for setting the time change in the change display means based on the achievement of the predetermined condition, In the first state, the number of times less than the specified upper limit number, and the fluctuation display in the case of the predetermined result is set at least a shorter time than the fluctuation time of the fluctuation display in the state before the first state is reached. A gaming machine that is characterized by this.
[0209] According to the gaming machine described in (Sa10) above, the interest of the gaming machine can be reliably improved. That is, according to the gaming machine described in (Sa10), since the first state can continuously generate a predetermined result in a short time of variation, it is likely that a given result will be generated, and the fun of the gaming machine will definitely improve.
[0210] (Sa11) In the gaming machine according to any one of (Sa1) or (Sa10) above, The state control means can set the state after the end of the first state to be the first predetermined result (with time-saving (1)) of the first state to be the state after the end of the first state to be the first predetermined result, or set the state after the end of the first state to be the first predetermined result, or set the state after the end of the first state to be the first specified result, in that the result of the last variation display in the first state to be the second predetermined result (normal) A gaming machine that is characterized by this.
[0211] According to the invention described in (Sa11), depending on whether the result of the last variable display in the first state becomes the first or second predetermined result, it is possible to make the subsequent states predict whether the result of the variable display becomes the predetermined result again.
[0212] (Sa12) In the gaming machine according to (Sa11) above, The state control means can set the state after the end of the first state to the state at the start of the first state depending on the result of the fluctuation display in the first state as a third predetermined result (with time saving (2)). A gaming machine that is characterized by this.
[0213] According to the invention described in (Sa12), it is possible to make it possible to expect whether the state at the start of the first state will be the state at the start of the first state depending on whether the result of the fluctuation display in the first state becomes the third predetermined result.
[0214] (Sa13) In the gaming machine according to (Sa11) or (Sa12) above, The state control means can maintain the different states, set the different states as the first state, or set the different states as the state before the given conditions are satisfied, depending on the perks given in the variation display in the different states. A gaming machine that is characterized by this.
[0215] According to the invention described in (Sa13), depending on the result of the variation display in different states, one of three types of operations is: maintaining a different state, a different state is the first state, or a different state is the state before the given condition is satisfied. Since there are many types of results of variations that can be taken after different states, the interest of variations in different states can be improved.
[0216] (Sa14) In the gaming machine according to any one of (Sa1) or (Sa10) above, The state control means can set the state after the end of the first state to the state before the specified result, depending on the result of the last change display in the first state to be the second predetermined result. A gaming machine that is characterized by this.
[0217] According to the invention described in (Sa14), it is possible to make the prediction whether the final variation display in the first state becomes the second predetermined result or not, whether the state before the specific result will be reached.
[0218] (Sa15) In the gaming machine according to any one of (Sa1) or (Sa11) above, The state control means is capable of displaying multiple variations in the first state, where the upper limit is a predetermined number of times; The state control means enables the variable display to be continuously performed more than the predetermined number of times, depending on the result of the variable display in the first state as the specific result. A gaming machine that is characterized by this.
[0219] According to the invention described in (Sa15), a specific result can be obtained in the first state, and the variable display can be continuously exceeded the upper limit of the number of consecutive variations.
[0220] (Sa16) In the gaming machine according to any one of (Sa1) or (Sa15) above, The first state is a performance state; The state control means is It is possible to set the state after the result of the variation display to be a specific result (with time-saving (2)) as the first state (continuous zone in the performance) as the performance, It is possible to set the end condition of the first state of the performance to be the number of times that the variable display results in the first state of the performance below the specified upper limit, and the result of the change display is a given result (time-saving per-time, normal-win, missed) which is more likely to occur than the specific result and has a lower value to the player than the specific result, and is therefore less than the time-saving per-time, normal-win, missed), and In response to the result of the variation display of a given timing at the last or final time in the first state in the performance, the state after the end of the first state in the performance can be set to a state of performance different from the first state (a thrilling zone in the performance) that is different from the first state. A gaming machine that is characterized by this.
[0221] According to the gaming machine described in (Sa16), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa16), the first state of the performance that occurs after the result of the variable display becomes a specific result may not be completed until the result of the variable display is consecutively a given result, or may end at a predetermined timing up to the end, so the player can certainly enjoy the performance related to the first state until the result of the variable display becomes a given result. Furthermore, in cases where it is pre-read that the outcome of the player is undesirable, the player does not need to continue to show the performance related to the first state until the end, so the player can enjoy the performance related to the state different from the first state at a given timing until the result of the variable display reaches the end.
[0222] <Suggestion Sb> Conventionally, there are some games of this type that, after a given winning result is generated as a result of a variable display, a time-saving state, or a special-change state, are given a bonus such as a time-saving state (for example, Japanese Unexamined Patent Publication No. 2013-42936, page 9). However, in the case of a conventional example having such a configuration, the following problems arise. That is, with this type of gaming machine, even if benefits such as time-saving states and special-move states are given, the game tends to become monotonous, and the fun of the game cannot be further improved. The invention according to the following (Sb1) was made in view of these circumstances, and the object of this is to provide a gaming machine with improved fun of gaming. The invention according to the following (Sb1) takes the following structure in order to achieve this object.
[0223] (Sb1) A game board with a game area where game balls can be flowed down; A variation display means (third pattern display device 42) that changes the pattern based on the achievement of the specified conditions; Includes a state control means (CPU 501 of main control device 261) that can control the state related to the game, and The state control means is capable of generating at least a first state (a continuous chat zone) and a second state (a thrilling zone) during the game; If the result of the fluctuation display in the first state is the first specified result (per normal) or the second specified result (per time-saving (1) included), then it is difficult for the player to become disadvantageous. If the second specified result is won in the second state, the disadvantageous state is unlikely to occur after that. The state after winning the second specified result in the second state is a state (a thrilling zone) that is advantageous for the player; The state after winning the first specified result in the second state is a state (normal state) that is more disadvantageous to the player than the state after winning the second specified result in the second state (normal state). A gaming machine that is characterized by this.
[0224] According to the gaming machine described in (Sb1) above, it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sb1), depending on whether the player is selected in the first state or the first specified result is selected in the second state, the situation changes whether the player is in a disadvantageous state in the specified state, and if a certain type of winning result is achieved, the subsequent states can be made diverse. As a result, the fun of the game can be improved.
[0225] (Sb2) In the gaming machine according to (Sb1) above, If the disadvantageous state is not achieved in the first state, a result that is advantageous to the player can be generated. If the second state is in the disadvantageous state, the player falls from a state where the player is likely to experience a result of a player's advantage. A gaming machine that is characterized by this.
[0226] According to the gaming machine described in (Sb2), depending on whether or not the player is able to continuously generate results that are advantageous to the player differs depending on whether or not the player is able to generate results in succession depending on whether or not the player is selected in the first state or the first specified result in the second state, so even if the player is selected in the first specified result, the subsequent states can be made diverse.
[0227] (Sb3) In the gaming machine according to (Sb1) or (Sb2) above, 可以上取取取取取取取取取取取取取取取取取取取取取取取取取取入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入入 In the second state, the variable ball insertion means is given a bonus (time-saving) that makes it easier to enter the ball. A gaming machine that is characterized by this.
[0228] According to the gaming machine described in (Sb3) above, in the second state, the variable ball entry means is given a privilege that makes it easy to enter, so that the second state can be made to be of game value to the player.
[0229] (Sb4) In the gaming machine according to (Sb3) above, The disadvantageous state that occurs in the second state is a state in which the perks are lost in the second state. A gaming machine that is characterized by this.
[0230] According to the gaming machine described in (Sb4) above, if the first specified result is won in the second state, it is difficult to enter the variable ball entry means in the second state, so it is possible to reliably differentiate the state after winning the first specified result in the first state and the state after winning the first specified result in the second state.
[0231] (Sb5) In the gaming machine according to (Sb4) above, When the result of the variable display in the second state is the second specific result, the bonus is continued, and when the result of the variable display in the second state is the first specific result, the bonus is lost. A gaming machine that is characterized by this.
[0232] According to the gaming machine described in (Sb5), when the result of the fluctuation display in the second state is the second specified result, the above-mentioned bonus is continued, and when the result of the fluctuation display in the second state is the first specified result, this bonus is lost, so it is possible to create a sense of expectation as to whether the result of the fluctuation display in the second state is the first specified result or the second specified result.
[0233] (Sb6) In the gaming machine according to any one of (Sb1) or (Sb5) above, If the player wins the first specified result in the first state, the player will then become advantageous. A gaming machine that is characterized by this.
[0234] According to the gaming machine described in (Sb6), depending on whether the player is selected in the first state or the first specified result is selected in the second state, the state of whether the player is selected in the favourable state or not, so if a certain type of winning result is achieved, the subsequent states can be made in a variety of ways. As a result, the fun of the game can be improved.
[0235] (Sb7) In the gaming machine according to (Sb6) above, The state that occurs in the first state is that the player is likely to continue to have a state that is likely to have an advantageous result for the player even in the next and subsequent fluctuation display. A gaming machine that is characterized by this.
[0236] According to the gaming machine described in (Sb7), if the first specified result is won in the first state, the player is likely to have an advantageous result in the next and subsequent variation display, and therefore the first state can be made more advantageous than the second state.
[0237] (Sb8) In the gaming machine according to any one of (Sb2) or (Sb7) above, The state control means continues the first state when the result of the variation display up to the specified number of times in the first state is the second specific result, and when the result of the variation display of the specified number of times in the first state is the second specific result, the state control means shifts the first state to the second state when the result of the variation display of the specified number of times in the first state is the second specific result. A gaming machine that is characterized by this.
[0238] According to the gaming machine described in (Sb8), the advantages and disadvantages of subsequent states differ depending on whether the second specified result is won by a specified number of times in the first state or whether the second specified result is won by a specified number of times in the first state, so even if the second specified result is won by a specified number of times in the first state, the subsequent states can be made diverse. The advantages and disadvantages of subsequent states are that in the first state, if the second specified result is selected by the specified number of times, the first state continues, and if the second specified result is selected by the specified number of times, the first state continues, and if the second specified result is selected by the specified number of times, the state becomes a disadvantage even if the second state is transferred to the second state.
[0239] (Sb9) In the gaming machine according to any one of (Sb1) or (Sb8), The state control means continues the first state when the result of the fluctuation display up to the specified number of times in the first state is the first specified result, and the first state is terminated when the result of the fluctuation display of the fluctuation display after the specified number of times in the first state is the first specified result A gaming machine that is characterized by this.
[0240] According to the gaming machine described in (Sb9), the advantages and disadvantages of subsequent states differ depending on whether the first specified result is won by a specified number of times in the first state or whether the first specified result is won by a specified number of times in the first state, so even if the first specified result is won by a specified number of times in the first state, the subsequent states can be made diverse. The advantages and disadvantages of subsequent states are that in the first state, if the first specified result is selected by a specified number of times, the first state continues, and if the first specified result is selected by a specified number of times, the first state ends.
[0241] (Sb10) In the gaming machine according to any one of (Sb1) or (Sb9) above, The predetermined result includes a third specific result that is different from the first specific result and the second specific result; The state control means newly generates the first state if the result of the final variation display of the specified number of times in the first state is the third specific result, and ends the current first state if the result of the variation display of the specified number of times in the first state up to the final variation display of the specified number of times in the first state is the third specific result, and new generation of the first state A gaming machine that is characterized by this.
[0242] According to the gaming machine described in (Sb10), the advantages of subsequent states differ depending on whether the third specified result is won at the end of a specific number of times or the third specified result is won at the end of the specified number of times, so even if the third specified result is won at the end of the specified number of times, the subsequent states can be made diverse. The advantage of subsequent states is that in the first state, if the third specified result is selected at the end of a specified number of times, the first state will be newly generated from that point, and if the third specified result is selected before the final variation indication of the specified number of times, the first state will be generated for a shorter period than the above.
[0243] (Sb11) In the gaming machine according to any one of (Sb3) or (Sb10) above, In the first state, the perk is given for a specified period, and in the second state, the perk is given for a shorter period than the predefined period. A gaming machine that is characterized by this.
[0244] According to the invention described in (Sb11), the advantages and disadvantages vary depending on whether the game is in the first or second state, so the game itself can be varied. The above-mentioned advantages and disadvantages are that in the first state, the period when it is easy to enter the variable-entry ball means is long, and in the second state, the period when it is easy to enter the variable-entry ball means is short, and in the second state, the period when it is easy to enter the variable-entry ball means is short.
[0245] (Sb12) In the gaming machine according to any one of (Sb3) or (Sb11) above, The state control means is capable of generating a third state in which the privilege is not given, and is capable of shifting the first state to the third state when the result of the variation display of the specified number of times in the first state is the first specific result, and it is possible to prevent the first state from shifting to the third state when the result of the variation display of the specified number of times in the first state is the first specific result. A gaming machine that is characterized by this.
[0246] According to the gaming machine described in (Sb12), the advantages and disadvantages of subsequent states differ depending on whether the first specified result is won at the specified number of times in the first state or whether the first specified result is won at the specified number of times in the first state, so even if the first specified result is won at the first specified result, the subsequent states can be made diverse. The advantage of the subsequent state is that, in the first state, when the first state is selected for the first specified result by the specified number of times, the first state is maintained, and therefore does not move to the third state, and the disadvantage of the subsequent state is that when the first specified result is selected for the specified number of times, the advantage of the subsequent state is that the above-mentioned benefits are not given.
[0247] (Sb13) In the gaming machine according to (Sb12) above, The state control means is capable of shifting the third state to the first state when the result of the fluctuation display in the third state is the third specific result, and is capable of not shifting the third state to the first state when the result of the fluctuation display in the third state is the first specific result. A gaming machine that is characterized by this.
[0248] According to the gaming machine described in (Sb13), in the third state, the advantages and disadvantages of the subsequent state can be different depending on whether the third specified result is won or the first specified result is won. By configuring this way, even if the first state falls to the third state, there is a possibility that the first state can be revived. Since the game state in the third state may shift to the first state where the bonuses mentioned above can be granted, the fun of the game in the third state can be improved.
[0249] (Sb14) In the gaming machine according to any one of (Sb1) or (Sb13) above, The probability that the result of the fluctuation display in the first state will result in the disadvantageous state is lower than the probability that the result of the disadvantageous state in the second state will result in the disadvantageous state A gaming machine that is characterized by this.
[0250] According to the gaming machine described in (Sb14), the probability of becoming a disadvantageous state in the first state is lower than the probability of becoming a disadvantageous state in the second state, so the advantages and disadvantages of the state after the given result can be different, and the state after the given result can be made more diverse. The advantage of the state after the given result is that the probability of becoming a disadvantageous state in the first state is that the player is likely to continue in an advantageous state, and the disadvantage of the state after the given result is that the probability of becoming a disadvantageous state in the second state is that the probability of becoming a disadvantageous state in the second state is likely to end the state in the favorable state.
[0251] <Suggestion Sc> Conventionally, there are games machines of this type that, for example, provide a special bonus such as a time-saving state or a special-mode state after a given winning result is generated as a result of a variable display (for example, Japanese Unexamined Patent Publication No. 2013-42936, page 9, FIG. 43). However, in the case of a conventional example having such a configuration, the following problems arise. That is, with this type of gaming machine, even if benefits such as time-saving states and special-move states are given, the game tends to become monotonous, and the fun of the game cannot be further improved. The invention according to the following (Sc1) was made in view of these circumstances, and the object of this is to provide a gaming machine with improved fun of gaming. The invention according to the following (Sc1) takes the following structure in order to achieve this object.
[0252] (Sc1) A game board with a game area where game balls can be flowed down; a first start-up ball entry means (start-up prize device 33a for special diagram 1) in which the first predetermined condition (belly ball winning) is achieved, and a passing detection means (gate) that detects the passage of a game ball flowing down the game area; 1. A second starting ball entry means (start winning device 33b for special diagram 2) which is variable between an open and closed state upon detection of passing of a game ball by the passing detection means, and which is in the open state, and which holds the second predetermined condition (electric chu prize winning) for entering a game ball that flows down the game area in the open state, and is established; a variation display means (third pattern display device 42) capable of displaying the design based on the establishment of either the first or second predetermined condition; 固合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合 1. The system includes at least a non-specified state (normal state) during a game, an open / close state in which the opening / close ball means is opened / close, and a state control means (CPU 501 of main control device 261) that is advantageous for the player than the unspecified state after the opening / close state is finished, and a state control means (CPU 501 of main control device 261) is capable of generating a specific state (a time-saving state) that is more advantageous to the player than the unspecified state, and The state control means is The second predetermined condition is difficult to meet in the unspecified state, and the second predetermined condition is easily satisfied in the specified state, The variable display is set so that it is easier to create the second predetermined condition than to fulfill the first predetermined condition in the specified state; The specified state includes a first specific state (time saving (1)) and a second specific state (time saving (2)) that is more advantageous than the first specific state, and The state control means is The second predetermined condition is set to be easily satisfied for a predetermined period in the first specific state, and the second predetermined condition is set to be easily satisfied for a period longer than the predetermined period in the second specific state, and the second predetermined condition is set to be easily satisfied for a period longer than the predetermined period, In the case where the result of the fluctuation display based on the establishment of the first predetermined condition in the unspecified state becomes the predetermined result, the second specific state is more likely to occur than when the result of the fluctuation display based on the establishment of the second predetermined condition in the unspecified state becomes the predetermined result in the specific state. A gaming machine that is characterized by this.
[0253] According to the gaming machine described in (Sc1) above, it is possible to provide a gaming machine with improved fun of the game. That is, according to the game machine described in (Sc1) above, when the result of the variable display based on the establishment of the first predetermined condition becomes a given result in a non-specific state, the specific state is more likely to occur than when the result of the variable display based on the establishment of the second predetermined condition becomes a given result in a specific state, so the player can be given a high interest in the result of the variable display based on the establishment of the second predetermined condition becomes a given result, and not only will the result of the variable display in the specific state become a given result, but also the result of the variable display in the non-specific state become a given result.
[0254] (Sc2) In the gaming machine described in (Sc1) above, The state control means can generate the second specific state when the result of the variation display based on the achievement of the second predetermined condition in the specified state becomes the predetermined result. A gaming machine that is characterized by this.
[0255] According to the gaming machine described in (Sc2) above, it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sc2), there are two ways in which the second specific condition occurs: a route that aims to achieve the first predetermined condition and a route that aims to achieve the second predetermined condition. Therefore, whether the player plays either the game relating to the first predetermined condition or the game relating to the second predetermined condition, there is a possibility that a second specific condition will be generated that is advantageous for the player. With this configuration, it is possible to provide a gaming machine with improved fun in the game.
[0256] (Sc3) In the gaming machine according to (Sc1) or (Sc2) above, The state control means sets the first specific state and the second specific state to occur when the result of the variation display based on the achievement of the second predetermined condition in the specified state becomes the predetermined result and when a game ball flowing down the game area passes through a specific area (V prize opening 31a) provided in the game area, the first specific state and the second specific state are generated. A gaming machine that is characterized by this.
[0257] According to the gaming machine described in (Sc3) above, the interest of the gaming machine can be reliably improved. That is, according to the gaming machine described in (Sc3), the first and second specific states occur when the game ball passes through a specific area, so that a route is provided that allows any specific state to be generated. Therefore, the fun of the gaming machine is definitely improved.
[0258] (Sc4) In the gaming machine described in (Sc3) above, The state control means sets the second specific state more difficult than the first specific state when the result of the variation display based on the achievement of the second predetermined condition in the specified state becomes the predetermined result and when a game ball flowing down the game area passes through the specific region. A gaming machine that is characterized by this.
[0259] According to the gaming machine described in (Sc4) above, it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sc4), a state in which the relatively advantageous second specific state is less likely to occur than the relatively unfavorable first specific state, and the rarity of the second specific state increases. With this configuration, it is possible to provide a gaming machine with improved fun in the game.
[0260] (Sc5) In the gaming machine according to any one of (Sc3) or (Sc4) above, The state control means is In the specified state, when the result of the fluctuation display based on the achievement of the second predetermined condition becomes a special result (direct hit jackpot) among the specified results, the second specific state occurs without the game ball entering the specified area. A gaming machine that is characterized by this.
[0261] According to the gaming machine described in (Sc5), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sc5), special results are provided without relying on ball entry into the specific area during games that aim to achieve the second predetermined condition. In this way, the difference between the game that aims to achieve the first predetermined condition and the game that aims to achieve the second predetermined condition is clear. With this configuration, it is possible to provide a gaming machine with improved fun in the game.
[0262] (Sc6) In the gaming machine described in (Sc5) above, The state control means is In the non-specific state, the result of the fluctuation display based on the establishment of the first predetermined condition becomes the specified result, or in the specific state, the result of the fluctuation display based on the establishment of the second predetermined condition becomes the special result, the second specific state is set so that the second specific state is more likely to occur than when the game ball enters the specific area. A gaming machine that is characterized by this.
[0263] According to the gaming machine described in (Sc6) above, it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sc6), there are three methods for generating a second specific state: a route (normal route) that is generated when the result of the change display based on the establishment of the first predetermined condition in a non-specific state becomes a given result, a route (special route) that is generated when the result of the change display based on the establishment of the second predetermined condition becomes a special result in a specific state, and a route (specific route) that is passed through the specific area when the result of the change display based on the establishment of the second predetermined condition becomes a given result in a specific state. In the sense that a second specific state is likely to occur, by making the normal route and special route more advantageous than the specific route, differences can be made in each route. With this configuration, it is possible to provide a gaming machine with improved fun in the game.
[0264] (Sc7) In the gaming machine according to any one of (Sc1) or (Sc6) above, The state control means sets the time from detection of passing of a game ball to the open state in the specified state that the variable injecting ball means is shorter than the time from detection of passing of a game ball to the open state in the non-specified state that the variable injecting ball means is set to the open state. A gaming machine that is characterized by this.
[0265] According to the game machine described in (Sc7), the time from detection of passing of a game ball to the open state in a specific state is shorter than the time from detection of passing of a game ball to the open state in a non-specific state until the variable entry means is opened state, so players can be given a high interest in the result of the variable entry means not only that the result of the variable entry means in a non-specific state becomes a given result, but also that the result of the variable entry means becomes a given result of the variable entry means in a specific state becomes a given result.
[0266] (Sc8) In the gaming machine according to any one of (Sc1) or (Sc7) above, The state control means sets the game in which the second start-up ball means enters the ball for a predetermined period in the first specific state, and the game in which the second start-up ball means enters the ball for a longer period in the second specific state, and the game in which the second start-up ball means enters the ball for a longer period than the predetermined period in the second specific state. A gaming machine that is characterized by this.
[0267] According to the game machine described in (Sc8) above, the results of the lottery based on detection of passing of the game ball for a certain period in the first specified state for a given period, and the results of the lottery based on detection of passing of the game ball for a longer period than the predetermined period in the second specified state for a longer period, making it easier for the players to become the predetermined result, so that not only can the results of the fluctuation display in the unspecified state become the predetermined result, but the results of the fluctuation display in the specified state become the predetermined result, and the players can be given a high interest in that the results of the fluctuation display in the specified state become the predetermined result.
[0268] (Sc9) In the gaming machine according to any one of (Sc1) or (Sc8) above, The state control means is capable of shifting the non-specified state to the specific state by the result of a change indication accompanying the establishment of the first predetermined condition in the non-specified state, The variable display means operates according to the number of times the second predetermined condition is satisfied in a given period that starts before the start of the variable display in the specified state. A gaming machine that is characterized by this.
[0269] According to the gaming machine described in (Sc9), multiple variations are displayed depending on the number of times the second predetermined condition is met in a given period that starts before the transition of the specified state, so players can be given a high interest in the result of the variations displayed in the non-specific state as well as the result of the variations displayed in the specified state as a given result, and players can also be given the result of the variations displayed in the specified state as a given result.
[0270] (Sc10) In the gaming machine according to any one of (Sc1) or (Sc9) above, The state control means can provide a perk that shortens the time from the time when the variable incoming ball is detected to the time when the variable incoming ball means is in the open state, based on the result of the variable incoming ball. The perks are more likely to be given to the specified state than the non-specified state. A gaming machine that is characterized by this.
[0271] According to the gaming machine described in (Sc10), the result of the variable display makes it easy to give a bonus in a specific state that shortens the time from detection of passing of the game ball to the open state of the variable entry ball means, and is difficult to give in a non-specific state. Therefore, according to the game machine, players can be given a high interest in the fact that the result of the variable display in the non-specified state becomes a given result, as well as the result of the variable display in the specific state becomes a given result.
[0272] <Suggestion Sd> Conventionally, there are some games of this type that give a special bonus such as a time-saving state or a special-change state after a given winning result is generated as a result of a variable display (for example, Japanese Unexamined Patent Publication No. 2013-42936, page 9, FIG. 43). However, in the case of a conventional example having such a configuration, the following problems arise. That is, with this type of gaming machine, even if benefits such as time-saving states and special-move states are given, the game tends to become monotonous, and the fun of the game cannot be further improved. The invention relating to the following (Sd1) was made in view of these circumstances, and its object is to provide a gaming machine with improved fun and fun. The invention according to the following (Sd1) takes the following structure in order to achieve this object.
[0273] (Sd1) A game board with a game area where game balls can be flowed down; a first start-up ball entry means (start-up prize device 33a for special diagram 1) in which the first predetermined condition (belly ball winning) is achieved, and a passing detection means (gate) that detects the passage of a game ball flowing down the game area; 1. A second starting ball entry means (start winning device 33b for special diagram 2) which is variable between an open and closed state upon detection of passing of a game ball by the passing detection means, and which is in the open state, and which holds the second predetermined condition (electric chu prize winning) for entering a game ball that flows down the game area in the open state, and is established; a variation display means (third pattern display device 42) capable of displaying the design based on the establishment of either the first or second predetermined condition; 固合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合取合 1. The system includes at least a non-specified state (normal state) during a game, an open / close state in which the opening / close ball means is opened / close, and a state control means (CPU 501 of main control device 261) that is advantageous for the player than the unspecified state after the opening / close state is finished, and a state control means (CPU 501 of main control device 261) is capable of generating a specific state (a time-saving state) that is more advantageous to the player than the unspecified state, and The state control means is In the non-specified state, the result of the fluctuation display based on the establishment of the first predetermined condition becomes the specified result (with time-saving) of the specified result that generates the specified state, has a higher value in the game than when the result of the fluctuation display based on the establishment of the second predetermined condition becomes the specified result in the specified state, The specified result has at least a first specified result (with time-saving (1)) and a second specified result (with time-saving (2)) which is more valuable for games than the first specified result, and The state setting means is The setting is such that the result of the fluctuation display based on the establishment of the first predetermined condition in the unspecified state becomes the predetermined result, which is more likely to become the second specific result than when the result of the fluctuation display based on the establishment of the second predetermined condition in the specific state becomes the predetermined result. A gaming machine that is characterized by this.
[0274] According to the gaming machine described in (Sd1) above, it is possible to provide a gaming machine with improved fun of the game. That is, according to the game machine described in (Sd1), the specified result that occurs in a non-specific state and generates a specific state from among the specified results is more advantageous to the player than when the specified result is achieved in a specific state, so the significance of the specified result in a non-specific state and the significance of the specified result in a specific state can be different from each other. With this configuration, it is easier for players to understand the difference between a specific state and a non-specific state, and it is possible to provide a game machine with excellent interest.
[0275] (Sd2) In the gaming machine according to (Sd1) above, In the specified state, the state control means can generate the second specified result when the result of the variation display based on the establishment of the second predetermined condition is the specified result. A gaming machine that is characterized by this.
[0276] According to the gaming machine described in (Sd2) above, it is possible to provide a gaming machine with improved gaming appeal. That is, according to the gaming machine described in (Sd2), there are two ways in which the second specified result is generated: a route that aims to achieve the first predetermined condition and a route that aims to achieve the second predetermined condition. Therefore, whether the player performs a game relating to the first predetermined condition or a game relating to the second predetermined condition, there is a possibility that a second specific result advantageously for the player may be generated. With this configuration, it is possible to provide a gaming machine with improved fun in the game.
[0277] (Sd3) In the gaming machine according to (Sd1) or (Sd2) above, The state control means sets the first and second specified results to be generated when the result of the variable display based on the achievement of the second predetermined condition in the specified state becomes the specified result and when a game ball flowing down the game area passes through a specific area provided in the game area. A gaming machine that is characterized by this.
[0278] According to the gaming machine described in (Sd3) above, the interest of the gaming machine can be certainly improved. That is, according to the gaming machine described in (Sd3), the first and second specific states occur when the game ball passes through a specific area, so that a route is provided that can generate any specific state. Therefore, the fun of the gaming machine is definitely improved.
[0279] (Sd4) In the gaming machine according to (Sd3) above, The state control means sets the second specific result in a case where the result of the variable display based on the achievement of the second predetermined condition in the specified state becomes the specified result and when a game ball flowing down the game area passes through a specific area provided in the game area, the second specific result is less likely to occur than the first specific result. A gaming machine that is characterized by this.
[0280] According to the gaming machine described in (Sd4) above, it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sd4), a state in which the relatively advantageous second specific state is less likely to occur than the relatively unfavorable first specific state, and the rarity of the second specific state increases. With this configuration, it is possible to provide a gaming machine with improved fun in the game.
[0281] (Sd5) In the gaming machine described in (Sd4) above, The state control means sets the same state (time-saving (2) state) as the second specified result (time-saving (2) state) as the second specified result is generated when the result of the fluctuation display based on the achievement of the second specified condition in the specified state becomes a special result (direct hit jackpot) of the specified result of the specified result without the game ball entering the specified area. A gaming machine that is characterized by this.
[0282] According to the gaming machine described in (Sd5) above, it is possible to provide a gaming machine with improved gaming appeal. That is, according to the gaming machine described in (Sd5), special results are provided without relying on ball entry into the specific area during games that aim to achieve the second predetermined condition. In this way, the difference between the game that aims to achieve the first predetermined condition and the game that aims to achieve the second predetermined condition is clear. With this configuration, it is possible to provide a gaming machine with improved fun in the game.
[0283] (Sd6) In the gaming machine according to (Sd5) above, The state control means is In the non-specific state, the result of the fluctuation display based on the establishment of the first predetermined condition becomes the specified result, or in the specific state, the result of the fluctuation display based on the establishment of the second predetermined condition becomes the special result, is set so that the same state as the second specific result is more likely to occur than when the game ball enters the specific area. A gaming machine that is characterized by this.
[0284] According to the gaming machine described in (Sd6) above, it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sd6), there are three methods for generating the same state as the second specified result: a route (normal route) that is generated when the result of the change display based on the establishment of the first predetermined condition in a non-specific state becomes a given result, a route (special route) that is generated when the result of the change display based on the establishment of the second predetermined condition becomes a special result in the specific state, and a route (specific route) that is passed through the specific area when the result of the change display based on the establishment of the second predetermined condition becomes a given result in the specific state. In the sense that the same state as the second specified result is likely to occur, by making the normal route and the special route more advantageous than the specific route, it is possible to make the routes of each other different routes. With this configuration, it is possible to provide a gaming machine with improved fun in the game.
[0285] (Sd7) In the gaming machine according to any one of (Sd1) or (Sd6) above, The specified result is a perk that shortens the time from when the second starting ball-initial ball-initial change is set to the start of a normal pattern change triggered by detecting the passing of a game ball to the winning result, and the time from when the second starting ball-initial ball-initial means is set to the open state. A gaming machine that is characterized by this.
[0286] According to the gaming machine described in (Sd7), the specified result is given a privilege that shortens the time from the detection of passing of the game ball in the passing detection means until the second start-up ball entry means is opened, so the specified result is advantageous for the player in either the non-specified state or the specific state. Furthermore, since the specified result in the non-specific state is more advantageous than the specified result in the specific state, the player can enjoy the benefits related to the specific result while also obtaining further benefits depending on the state. In this way, it is possible to provide a gaming machine with even greater interest.
[0287] (Sd8) In the gaming machine according to any one of (Sd1) or (Sd7) above, The state control means is capable of shifting the non-specified state to the specific state by the result of a change indication accompanying the establishment of the first predetermined condition in the non-specified state, The variable display means operates according to the number of times the second predetermined condition is satisfied in a given period that starts before the transition of the specified state. A gaming machine that is characterized by this.
[0288] According to the gaming machine described in (Sd8) above, when transitioning from an unspecified state to a specific state, a variable display is made according to the number of times the second predetermined condition is met in a given period that starts before the transition of the specific state, so that the specified result in the unspecified state can be certainly advantageous.
[0289] (Sd9) In the gaming machine according to any one of (Sd1) or (Sd8) above, The predetermined period is from the end of the performance associated with the predetermined result in the unspecified state to the start of the second variable display in the specified state. A gaming machine that is characterized by this.
[0290] According to the gaming machine described in (Sd9) above, time is reserved for the second predetermined condition to be met multiple times, and multiple variations can be reliably executed in the specified state, so that the specified result in the non-specific state becomes even more advantageous.
[0291] (Sd10) In the gaming machine described in (Sd8) above, The variable display means operates according to the number of times the second predetermined condition is satisfied in a specific period from the start of the variable display in the specified state to the start of the next variable display. A gaming machine that is characterized by this.
[0292] According to the gaming machine described in (Sd10), the specified period for the specified state can be made surely shorter than the specified period for the non-specified state, so that the number of times the second predetermined condition is met in the specified period can be made surely smaller than the number of times the second predetermined condition is met in the specified period. Therefore, the identification results in non-specified states are even more advantageous.
[0293] (Sd11) In the gaming machine according to any one of (Sd1) or (Sd10) above, The state control means is set so that it is difficult to fulfill the second predetermined condition in the non-specified state, and is easy to fulfill the second predetermined condition in the specific state. A gaming machine that is characterized by this.
[0294] According to the gaming machine described in (Sd11), it is difficult to meet the second predetermined condition in the non-specific state, and it is easy to meet the second predetermined condition in the specific state, so that not only the unspecified state is advantageous in relation to the specific result but also the specific state, a value different from the gaming value related to the specific result is given. By making this arrangement, players can be interested not only in the non-specified results but also in the specific results, and a game machine with excellent interest can be provided.
[0295] (Sd12) In the gaming machine according to any one of (Sd1) or (Sd11) above, The state control means sets the variable display to be more likely to occur when the second predetermined condition is satisfied rather than when the first predetermined condition is satisfied in the specified state. A gaming machine that is characterized by this.
[0296] According to the gaming machine described in (Sd12), it is easier to generate variable display when the second predetermined condition is satisfied rather than when the first predetermined condition is satisfied in a specific state, so the specific state is accompanied by a profit that is different from the profit given to the player in (Sd1). This allows players to be highly interested in not only in non-specific states but also in specific states.
[0297] (Sd13) In the gaming machine according to any one of (Sd1) or (Sd10) above, The state control means is set to be advantageous for the player for a given period in the first specified result, and to be advantageous for the player for a longer period in the second specified result, and to be advantageous for the player for a longer period in the second specified result, and to be set to be easier for the player to be able to generate the specified result when the result of the variable display based on the establishment of the second specified condition in the specified state becomes the predetermined result, rather than when the result of the variable display based on the establishment of the first specified condition becomes the predetermined result in the non-specified state becomes the predetermined result, A gaming machine that is characterized by this.
[0298] According to the gaming machine described in (Sd13), the specified result is more likely to occur when the result of the variable display based on the establishment of the second predetermined condition in a specific state becomes a given result than when the result of the variable display based on the establishment of the first predetermined condition in a non-specified state becomes a given result, and therefore the player can be interested not only in the non-specified result but also in the specified result, and a game machine with excellent interest can be provided.
[0299] (Sd14) In the gaming machine according to any one of (Sd1) or (Sd13) above, The state control means sets the second predetermined condition easily to be satisfied for a predetermined period in the first specified result, and sets the second predetermined condition to be easily satisfied for a period longer than the predetermined period in the second specified result, and sets the second predetermined condition to be easily satisfied for a period longer than the predetermined period in the second specified result. A gaming machine that is characterized by this.
[0300] According to the gaming machine described in (Sd14) above, it is easy to hold the second predetermined condition for the first specified result generated in the unspecified state for a given period and the second predetermined condition for a longer period than the predetermined period for the second specified result generated in the specific state, so the significance of the specified result in the case where the specified result occurs in the unspecified state and the significance of the specified result when the specified result occurs in the specific state can be different from each other. With this configuration, it is easier for players to understand the difference between a specific state and a non-specific state, and it is possible to provide a game machine with excellent interest.
[0301] (Sd15) In the gaming machine according to any one of (Sd1) or (Sd14) above, The state control means sets the variable injecting ball means to be open for a predetermined period after the first specified result is obtained and the predetermined result is obtained, and sets the variable injecting ball means to be open for a period longer than the predetermined period after the second specified result is obtained, and the variable injecting ball means to be open for a period longer than the predetermined period. A gaming machine that is characterized by this.
[0302] According to the gaming machine described in (Sd15), when the result of the lottery based on detection of passing of the game ball is a prescribed result after the first specified result for the specified state is obtained, the variable entry ball means is set to be open for a certain period of time, and when the result of the lottery based on detection of passing of the game ball is a prescribed result after the second specified result for the non-specified state is obtained, the variable entry ball means is set to be open for a longer period of time, so that the player can easily understand the difference between the specific state and the non-specified state, and the game machine with excellent interest can be provided.
[0303] (Sd16) In the gaming machine described in (Sd15) above, The state control means sets the time from detection of passing of the gaming machine to the open state in the specified state to the time from detection of passing of the gaming machine to the open state in the unspecified state to the time from detection of passing of the gaming machine to the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from detection of passing of the gaming machine to the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from the time from A gaming machine that is characterized by this.
[0304] According to the gaming machine described in (Sd16), the time from detection of passing of the gaming machine to the open state in a specific state is shorter than the time from detection of passing of the gaming machine to the open state in a non-specific state, which makes it easier for players to understand the difference between the specific state and the non-specific state, and it is possible to provide a game machine with excellent interest.
[0305] (Sd17) In the gaming machine according to any one of (Sd1) or (Sd16) above, The state control means is set so that the predetermined result is likely to be achieved for a specified period after the first specified result is produced, and that the predetermined result is likely to be achieved for a period longer than the predetermined period after the second specified result is produced. A gaming machine that is characterized by this.
[0306] According to the gaming machine described in (Sd17), after the first specified result of a specific state is obtained, the result of a lottery based on detection of passing of a game ball for a certain period is likely to become a prescribed result, and after the second specified result of a specific state is obtained, the result of a lottery based on detection of passing of a game ball for a longer period than the predetermined period is likely to become a prescribed result, so it is easier for the player to understand the difference between the specific state and the non-specific state, and it is possible to provide a game machine with excellent interest.
[0307] <Status Se> Conventionally, there are games of this type that are given a bonus such as a time-saving state or a special-variable state after a given winning result is generated as a result of a variable display (for example, Japanese Unexamined Patent Publication No. 2013-42936, page 9, FIG. 43). However, in the case of a conventional example having such a configuration, the following problems arise. That is, in this type of gaming machine, the performance performed when the above-mentioned bonuses are given is monotonous, and therefore the interest of the game cannot be further improved. The following inventions relating to (Se0), (Se1), and (Se18) have been made in view of these circumstances, and an object of the present invention is to provide a gaming machine that can improve the interest of games. The following inventions relating to (Se0), (Se1), and (Se18) take the following structure to achieve this object.
[0308] (Se0) A storage means that can store up to a specified number of startup information (5:1 execution area, 4 pending areas) based on the establishment of the startup condition; a lottery means for holding a lottery based on the above-mentioned startup information; a variation display means for displaying a variation of the design based on the results of the lottery; A performance execution means that allows a predetermined performance to be performed based on the results of the lottery; In a gaming machine equipped with a state control means for controlling a game-related state, When the result of the fluctuation display is a specific result (with time-saving (2)), the state control means is capable of generating a specific state (continuous cham zone) that is more advantageous to the player than the normal state as a subsequent state, and The specified state is a state in which the results of the fluctuation display are likely to be consecutively a given result (normal, time-saving (1) and time-saving (2)) that are more likely to be achieved than the normal state, and In the specified state, the performance execution means can perform a specific performance (a continuous-chan suggestion performance) indicating that the predetermined result may occur consecutively as a result of the variable display based on the result of the lottery for the startup information stored in the storage means. A gaming machine that is characterized by this.
[0309] According to the gaming machine described in (Se0), in a specific state, the player can recognize that a given result may occur consecutively as a result of the variable display, based on the result of the lottery for the startup information stored in the storage means in a specific state. Therefore, it is possible to prevent the performance in a specific state from becoming monotonous, and to improve the fun of the game in a specific state.
[0310] (Se1) A storage means that can store up to a specified number of startup information (5:1 execution area, 4 pending areas) based on the establishment of the startup condition; a lottery means for holding a lottery based on the above-mentioned startup information; a variation display means for displaying a variation of the design based on the results of the lottery; a pre-reading means for arriving at the results of the lottery based on the startup information; A performance execution means that allows a predetermined performance to be performed based on the results of the above-mentioned preliminary reading; In a gaming machine equipped with a state control means for controlling a game-related state, When the result of the fluctuation display is a specific result (with time-saving (2)), the state control means is capable of generating a specific state (continuous cham zone) that is more advantageous to the player than the normal state as a subsequent state, and The specified state is a state in which the start condition is more likely to be satisfied than the normal state (time-saving state), and the results of the fluctuation display are more likely to be the predetermined number (5) consecutively (used with normal, time-saving (1), and time-saving (2)), In the specified state, the performance execution means can execute a specific performance (continuous chat suggestion performance) indicating that the predetermined result may occur continuously as a result of the fluctuation display (6 to 10) exceeding the predetermined number (5) based on the result of the startup information stored in the storage means. A gaming machine that is characterized by this.
[0311] According to the gaming machine described in (Se1), in a specific state, the player can recognize that, in a specific state, a given result may be continuously generated as a result of variable displays exceeding a predetermined number, based on the result of pre-reading of the startup information stored in the storage means. Therefore, it is possible to prevent the performance in a specific state from becoming monotonous, and to improve the fun of the game in a specific state.
[0312] (Se2) In the gaming machine according to (Se0) or (Se1) above, The specified state (continuous chat zone) is a state in which the start condition is more likely to be satisfied (time-saving state) than the normal state in the specified state, the start information can be stored in the storage means up to the specified number (5), and when the predetermined condition is satisfied (when the variable display is performed a certain number of times), the start condition is terminated (time-saving state) and the start information stored in the storage means is all completed by the lottery; The startup information stored in the specified state is likely to have the result of the variation display as the predetermined result. A gaming machine that is characterized by this.
[0313] According to the gaming machine described in (Se2), the specified state is more likely to have a starting condition than the normal state, so that a predetermined number of startup information can be stored in the storage means, and the startup information stored in the specified state is likely to have a predetermined result, and therefore, a predetermined result can be generated continuously as a result of the variable display.
[0314] (Se3) In the gaming machine according to any one of (Se1) or (Se2) above, The performance execution means is capable of performing the specific performance based on the result of the pre-reading of the startup information stored in the predetermined number (5) in the storage means. A gaming machine that is characterized by this.
[0315] According to the gaming machine described in (Se3), based on the result of pre-reading of the startup information stored in the storage means, it is possible that a predetermined result may occur continuously as a result of variable display, exceeding a predetermined number of startup information that can be stored.
[0316] (Se4) In the gaming machine according to any one of (Se1) or (Se2) above, The performance execution means can execute the specific performance based on the result of the pre-reading of the startup information stored in the storage means less than the predetermined number (1 to 4) A gaming machine that is characterized by this.
[0317] According to the gaming machine described in (Se4), based on the results of the pre-reading of the startup information stored in the storage means less than a predetermined number, it is possible to recognize that a predetermined result may occur continuously as a result of variable display, exceeding a predetermined number of startup information that can be stored.
[0318] (Se5) In the gaming machine according to any one of (Se0) to (Se4) above, The performance execution means can change the performance mode of the specific performance depending on the number of times the predetermined results occur consecutively. A gaming machine that is characterized by this.
[0319] According to the gaming machine described in (Se5), it is possible to recognize how many consecutively a given result of the variable display may occur, depending on the performance mode of the specific performance.
[0320] (Se6) In the gaming machine according to any one of (Se0) to (Se5) above, 1. A storage information display means for displaying stored information (including the above-mentioned hold) indicating that the startup information is stored in the storage means; As the specific performance, the performance execution means can display as the storage information special storage information (pending change at the time of winning) indicating that the predetermined result may occur continuously as a result of the fluctuation display exceeding the predetermined number (5) (6 to 10). A gaming machine that is characterized by this.
[0321] According to the gaming machine described in (Se6), special storage information indicating that a given result may occur consecutively as a result of a variable display exceeding a predetermined number, is displayed as the stored information, so that it is possible to recognize that a given result may occur consecutively as a result of a variable display exceeding a predetermined number, which allows the start information to be stored.
[0322] (Se7) In the gaming machine according to any one of (Se0) to (Se6) above, 可以上这無方法利表示可以上这無方法利表示。 Includes an individual storage information display means (hold lamp) that displays individual storage information indicating that the startup information is stored in the storage means; As the specific performance, the performance execution means can display, as the individual storage information, special storage information (rainbow display), indicating that the predetermined result may be generated continuously as a result of the fluctuation display exceeding the specified number. A gaming machine that is characterized by this.
[0323] According to the gaming machine described in (Se7), special storage information indicating that a predetermined result may occur consecutively as a result of a variable display exceeding a predetermined number, is displayed as individually stored information, so that it is possible to recognize that a predetermined result may occur consecutively as a result of a variable display exceeding a predetermined number of startup information that can be stored.
[0324] (Se8) In the gaming machine according to (Se6) or (Se7) above, The performance execution means can change (hold change) the displayed storage information or the individual storage information to the special storage information as the specific performance. A gaming machine that is characterized by this.
[0325] According to the gaming machine described in (Se8), by changing the displayed stored information or individual stored information into special storage information, it is possible that a given result may occur continuously as a result of variable display, exceeding a predetermined number of startup information that can be stored.
[0326] (Se9) In the gaming machine according to any one of (Se0) to (Se8) above, When there are multiple types of the specific effects as the specific effects, the more the number of times the predetermined results are generated (6 to 10) is continuously exceeded (5), the more likely the performance is to be recognized by the player, the more likely the player is to recognize the specific effects. A gaming machine that is characterized by this.
[0327] According to the gaming machine described in (Se9), the more the number of times a given result is generated continuously exceeding a predetermined number, the more likely it is to be recognized by the player that changes in the specific performance.
[0328] (Se10) In the gaming machine according to any one of (Se0) to (Se9) above, The specific performance indicating that the startup information stored in the predetermined number (5) exceeds the predetermined number (5) (6, 10) may occur consecutively, differs from the performance indicating that the startup information stored in the predetermined number (5) does not exceed the predetermined number (5) (1 to 5) and the performance mode is different from the performance indicating that the startup information stored in the predetermined number (5) does not exceed the predetermined number (5) (1 to 5) and the predetermined result may occur consecutively. A gaming machine that is characterized by this.
[0329] According to the gaming machine described in (Se10), the player's interest can be caused depending on whether the start information stored in the predetermined number is in the form of a specific performance that indicates that the predetermined result may occur continuously, with the predetermined number being exceeding a certain number, or the performance that indicates that the start information stored in the predetermined number being exceeding a certain number, and the predetermined result may occur continuously, without exceeding a certain number being formed.
[0330] (Se11) In the gaming machine according to any one of (Se0) or (Se10) above, The specific performance differs between the performance of the performance, which indicates that the start information stored in the predetermined number (5) exceeds the predetermined number (5) (6, 10) may occur continuously, and the performance, which indicates that the start information stored in the predetermined number (1 to 4) may occur continuously, (6 to 9) may occur continuously, and the performance, which indicates that the start information stored in the predetermined number (1 to 4) may occur continuously, A gaming machine that is characterized by this.
[0331] According to the gaming machine described in (Se11), the player's interest can be caused depending on whether the specific performance is in a performance mode indicating that the start information stored in a predetermined number exceeds a certain number and the predetermined result may occur consecutively, or the player's performance mode indicating that the start information stored in a predetermined number exceeds a certain number and the predetermined result may occur consecutively.
[0332] (Se12) In the gaming machine according to any one of (Se0) to (Se11) above, The specific performance indicating that the start information stored in less than the predetermined number (1 to 4) exceeds the predetermined number (5) (6 to 9) may occur continuously, but the mode of the performance differs from the performance indicating that the start information stored in less than the predetermined number (1 to 4) may occur continuously, when the start information stored in less than the predetermined number (1 to 4) does not exceed the predetermined number (5) (1 to 5) the predetermined result may occur continuously. A gaming machine that is characterized by this.
[0333] According to the gaming machine described in (Se12), the player's interest can be caused depending on whether the start information stored in a lower than a certain number is likely to be generated continuously, and the player is in the form of a specific performance that indicates that the start information stored in a lower than a certain number is likely to be generated continuously, or the performance that indicates that the start information stored in a lower than a certain number is likely to be generated continuously without exceeding the predetermined number.
[0334] (Se13A) In the gaming machine according to any one of (Se0) to (Se12) above, The performance execution means can execute the specific performance at a given timing during the variable display. A gaming machine that is characterized by this. According to the gaming machine described in (Se13A), it is possible to recognize that at a given timing during the variable display, there is a possibility that a predetermined result may occur continuously as a result of the variable display exceeding a predetermined number.
[0335] (Se13B) In the gaming machine according to any one of (Se0) to (Se12) above, The performance execution means can execute the specific performance at a specified timing before the start of the fluctuation display. A gaming machine that is characterized by this. According to the gaming machine described in (Se13B), it is possible to recognize that at a given timing before the start of the fluctuation display, there is a possibility that a predetermined result may occur continuously as a result of the fluctuation display exceeding a predetermined number.
[0336] (Se13) In the gaming machine according to any one of (Se0) to (Se12) above, The state control means is capable of generating a special game state (jacket state) in which the variable inlet opening is the above-mentioned predetermined result (normal hit, time-saving (1) and time-saving (2)) by setting the variable inlet opening to open the ball so that the game ball can easily enter, and then performing a specified number of round games in which the variable inlet opening is in a closed state where the variable inlet opening is in a closed state where the game ball is difficult to enter, The performance execution means can execute the specific performance at a specified timing during the special game state. A gaming machine that is characterized by this. According to the gaming machine described in (Se13), it is possible to recognize that at a given timing during the special game state, a predetermined result may be continuously generated as a result of a variable display exceeding a predetermined number.
[0337] (Se14) In the gaming machine according to (Se13) above, The performance execution means is capable of performing the specific performance during the round game during the special game state. A gaming machine that is characterized by this. According to the gaming machine described in (Se14), it is possible to recognize that during round games in a special game state, there is a possibility that a predetermined result may occur continuously as a result of a variable display exceeding a predetermined number.
[0338] (Se15) In the gaming machine according to (Se13) above, The performance execution means is capable of performing the specific performance during the ending performance during the special game state. A gaming machine that is characterized by this.
[0339] According to the gaming machine described in (Se15), it is possible to recognize that during the ending performance during the special game state, there is a possibility that a predetermined result may occur continuously as a result of a variable display exceeding a predetermined number.
[0340] (Se16) In the gaming machine according to (Se13) above, The performance execution means can change the time of the ending performance depending on the number of times (6 to 10) that the predetermined number exceeds the predetermined number (5) and (6 to 10) consecutively. A gaming machine that is characterized by this.
[0341] According to the gaming machine described in (Se16), it is possible to recognize how many consecutively a given result may occur as a result of a variable display exceeding a predetermined number, depending on the time of the ending performance.
[0342] (Se17) In the gaming machine according to (Se13) above, The performance execution means can inform the player of the results of the specific performance at different timings during the ending performance. A gaming machine that is characterized by this.
[0343] According to the gaming machine described in (Se17), it is possible to recognize whether a given result may be continuously generated as a result of a variable display exceeding a predetermined number at various timings during the ending performance.
[0344] (Se18) A storage means that can store up to a specified number of startup information based on the establishment of the startup condition, and a lottery means for holding a lottery based on the above-mentioned startup information; a variation display means for displaying a variation of the design based on the results of the lottery; A performance execution means that allows a predetermined performance to be performed based on the results of the lottery; In a gaming machine equipped with a state control means for controlling a game-related state, When the result of the fluctuation display is a specific result (with time-saving (2)), the state control means is capable of generating a specific state (continuous cham zone) that is more advantageous to the player than the normal state as a subsequent state, and The specified state is a state in which the results of the fluctuation display are likely to be consecutively a given result (normal, time-saving (1) and time-saving (2)) that are more likely to be achieved than the normal state, and In the specified state, the performance execution means can execute a specific performance indicating that a given number (5) of a given result of the variation display may occur consecutively, based on the result of the lottery for the startup information stored in the storage means. A gaming machine that is characterized by this.
[0345] According to the gaming machine described in (Se18), in a specific state, the player can recognize that, in the specified state, there is a possibility that a prescribed number of consecutive results may occur as a result of the variable display, a specified number of consecutive results may occur in the result of the variable display. Therefore, it is possible to prevent the performance in a specific state from becoming monotonous, and to improve the fun of the game in a specific state.
[0346] (Se19) In the gaming machine according to (Se18) above, The performance execution means is capable of performing the specific performance based on the result of the lottery for the startup information stored in the predetermined number (5) in the storage means. A gaming machine that is characterized by this.
[0347] According to the gaming machine described in (Se19), it is possible to recognize that a prescribed number of results may occur in a set number of consecutive variations based on the result of the lottery for the startup information stored in the storage means.
[0348] (Se20) In the gaming machine according to (Se18) above, The performance execution means can execute the specific performance based on the result of the lottery for the startup information stored in the storage means less than the predetermined number (1 to 4) A gaming machine that is characterized by this.
[0349] According to the gaming machine described in (Se20), it is possible to recognize that a prescribed number of results may occur in a set number of consecutive variations based on the result of the lottery for starting information stored in the storage means less than a certain number of times.
[0350] (Se21) In the gaming machine according to any one of (Se18) to (Se20) above, The performance execution means can change the performance mode of the specific performance depending on the number of times the predetermined results occur consecutively. A gaming machine that is characterized by this.
[0351] According to the gaming machine described in (Se21), depending on the performance mode of the specific performance, it is possible to recognize how many consecutively a given result of the variable display exceeding a predetermined number.
[0352] (Se22) In the gaming machine according to any one of (Se18) to (Se21) above, 1. A storage information display means for displaying stored information (including the above-mentioned hold) indicating that the startup information is stored in the storage means; As the specific performance, the performance execution means can display as the storage information special storage information (pending change at the time of winning) indicating that the specified number (5) of the specified results may occur consecutively as a result of the fluctuation display. A gaming machine that is characterized by this.
[0353] According to the gaming machine described in (Se22), special storage information indicating that a prescribed number of consecutive results may occur as a result of the variable display is displayed as the stored information, allowing the player to recognize that a prescribed number of consecutive results may occur as a result of the variable display is possible.
[0354] (Se23) In the gaming machine according to any one of (Se18) to (Se22) above, 可以上这無方法利表示可以上这無方法利表示。 Includes an individual storage information display means (hold lamp) that displays individual storage information indicating that the startup information is stored in the storage means; As the specific performance, the performance execution means can display, as the individual area storage information, special storage information (rainbow display), indicating that the predetermined result may occur in the specified number (5) of the specified results as the variation display, as the individual area storage information. A gaming machine that is characterized by this.
[0355] According to the gaming machine described in (Se23), special storage information indicating that a prescribed number of consecutive results may occur as a result of the variable display is displayed as individual area storage information, and it is possible to recognize that a prescribed number of consecutive results may occur as a result of the variable display is possible.
[0356] (Se24) In the gaming machine according to (Se22) or (Se23) above, The performance execution means can change (hold change) the displayed storage information or the individual storage information to the special storage information as the specific performance. A gaming machine that is characterized by this.
[0357] According to the gaming machine described in (Se24), by changing the displayed stored information or individual stored information into special storage information, it is possible to recognize that a prescribed number of consecutive results may occur as a result of the variable display.
[0358] (Se25) In the gaming machine according to any one of (Se18) to (Se24) above, When there are multiple types of the specific effects as the specific effects, the more the number of times the specified results are generated in a continuous manner, the more easily the player recognizes the specific effects, and thus the more likely the player is to recognize the specific effects. A gaming machine that is characterized by this.
[0359] According to the gaming machine described in (Se25), the more the number of times a given result is generated continuously exceeding a predetermined number, the more likely it is to be recognized by the player that changes in the specific performance.
[0360] (Se26) In the gaming machine according to any one of (Se18) to (Se25) above, The specific performance indicating that the predetermined result may occur consecutively based on the start information stored in the predetermined number (5) is different from the performance indicating that the predetermined result may occur consecutively based on the start information stored in the predetermined number (5) is different from the performance indicating that the predetermined result may not occur consecutively based on the start information stored in the predetermined number (5). A gaming machine that is characterized by this.
[0361] According to the gaming machine described in (Se26), the player's interest can be caused depending on whether the performance mode is provided for a specific performance indicating that a given result may occur in a defined number of consecutive successively based on the start information stored in a specified number of times, or the performance mode indicating that a given result may not occur in a defined number of consecutive successively based on the start information stored in a specified number of times.
[0362] (Se27) In the gaming machine according to any one of (Se18) to (Se26) above, The specific performance differs between the performance of the specified result, which indicates that the specified result may occur continuously (5) based on the startup information stored in the predetermined number (5), and the performance that indicates that the specified result may occur continuously, based on the startup information stored in the predetermined number (1 to 4), and the performance that indicates that the specified result may occur continuously, are different. A gaming machine that is characterized by this.
[0363] According to the gaming machine described in (Se27), the player's interest can be caused depending on whether the specific performance is in a performance mode indicating that a prescribed number of results may occur in a set number of consecutive successively based on the start information stored in a specified number of times, or the player's performance mode indicating that a prescribed number of results may occur in a set number of times based on the start information stored in a specified number of times.
[0364] (Se28) In the gaming machine according to any one of (Se18) to (Se27) above, The specific performance indicating that the predetermined result may occur consecutively based on the start information stored in less than the predetermined number (1 to 4) is different from the performance indicating that the predetermined result may occur consecutively based on the start information stored in less than the predetermined number (1 to 4) is a different mode of performance from the performance indicating that the predetermined result may not occur consecutively based on the start information stored in less than the predetermined number (1 to 4) is a possibility that the predetermined result may not occur continuously. A gaming machine that is characterized by this.
[0365] According to the gaming machine described in (Se28), the player's interest can be caused depending on whether the performance mode is provided for a specific performance indicating that a prescribed number of consecutive results may occur based on the start information stored in a predetermined number of starting information stored in a predetermined number, or the performance mode indicating that a prescribed number of results may not occur continuously based on the start information stored in a predetermined number of starting information stored in a predetermined number of times.
[0366] (Se29A) In the gaming machine according to any one of (Se18) or (Se28) above, The performance execution means can execute the specific performance at a given timing during the variable display. A gaming machine that is characterized by this. According to the gaming machine described in (Se29A), it is possible to recognize that at a given timing during the variable display, there is a possibility that a predetermined result may occur continuously as a result of the variable display exceeding a predetermined number.
[0367] (Se29B) In the gaming machine according to any one of (Se18) or (Se28) above, The performance execution means can execute the specific performance at a specified timing before the start of the fluctuation display. A gaming machine that is characterized by this. According to the gaming machine described in (Se29B), it is possible to recognize that at a given timing before the start of the fluctuation display, a predetermined result may occur continuously as a result of the fluctuation display exceeding a predetermined number.
[0368] (Se29) In the gaming machine according to any one of (Se18) or (Se28) above, The state control means is capable of generating a special game state (jacket state) in which the variable inlet opening is the above-mentioned predetermined result (normal hit, time-saving (1) and time-saving (2)) by setting the variable inlet opening to open the ball so that the game ball can easily enter, and then performing a specified number of round games in which the variable inlet opening is in a closed state where the variable inlet opening is in a closed state where the game ball is difficult to enter, The performance execution means can execute the specific performance at a specified timing during the special game state. A gaming machine that is characterized by this. According to the gaming machine described in (Se29), it is possible to recognize that at a given timing during the special game state, a predetermined result may be continuously generated as a result of a variable display exceeding a predetermined number.
[0369] (Se30) In the gaming machine described in (Se29) above, The performance execution means is capable of performing the specific performance during the round game during the special game state. A gaming machine that is characterized by this. According to the gaming machine described in (Se30), it is possible to recognize that during round games in a special game state, there is a possibility that a predetermined result may be continuously generated as a result of a variable display exceeding a predetermined number.
[0370] (Se31) In the gaming machine described in (Se29) above, The performance execution means is capable of performing the specific performance during the ending performance during the special game state. A gaming machine that is characterized by this.
[0371] According to the gaming machine described in (Se31), it is possible to recognize that during the ending performance during the special game state, there is a possibility that a predetermined result may occur continuously as a result of a variable display exceeding a predetermined number.
[0372] (Se32) In the gaming machine according to (Se29) above, The performance execution means can change the time of the ending performance depending on the number of times the predetermined results occur consecutively. A gaming machine that is characterized by this.
[0373] According to the gaming machine described in (Se32), it is possible to recognize how many consecutively a given result may occur as a result of a variable display exceeding a predetermined number, depending on the time of the ending performance.
[0374] (Se33) In the gaming machine described in (Se29) above, The performance execution means can inform the player of the results of the specific performance at different timings during the ending performance. A gaming machine that is characterized by this.
[0375] According to the gaming machine described in (Se33), it is possible to recognize whether a given result may be continuously generated as a result of a variable display exceeding a predetermined number at various timings during the ending performance.
[0376] <Suggestion SF> Conventionally, there are games machines of this type that, for example, provide a special bonus such as a time-saving state or a special-mode state after a given winning result is generated as a result of a variable display (for example, Japanese Unexamined Patent Publication No. 2013-42936, page 9, FIG. 43). However, in the case of a conventional example having such a configuration, the following problems arise. That is, with this type of gaming machine, when the above-mentioned predetermined winning results occur again while giving benefits such as time-saving states or special-mode states, and even if new benefits such as time-saving states or special-mode states are given, the game is likely to become monotonous, and it is difficult to further improve the fun of the game. The invention according to the following (Sf1) was made in view of these circumstances, and the object of this is to provide a gaming machine with improved fun of gaming. The invention according to the following (Sf1) takes the following structure in order to achieve this object.
[0377] (Sf1) A game board with a game area where game balls can be flowed down; a first start-up ball entry means (start-up prize device 33a for special diagram 1) in which the first predetermined condition (belly ball winning) is achieved, and a passing detection means for detecting the passage of a game ball flowing down the game area; 3. A second starting ball entry means (start winning device 33b for special diagram 2) which is variable between an open and closed state upon detection of passing of a game ball by the passing detection means, and which allows the entry of a game ball flowing down the game area in the open state to achieve a second predetermined condition (electric chute winning) that is more advantageous for the player than the first predetermined condition; a storage means (RAM 503) capable of storing up to a predetermined number of first start information based on the first predetermined condition and second start information based on the establishment of the second predetermined condition; a variation display means for displaying a design based on the first startup information or the second startup information; 固可以上行分取合用32分取合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用� Includes a state control means (CPU501) that can control the state related to the game, and The state control means is In the normal state, when the result of the fluctuation display based on the first startup information becomes a specific result (with time-saving (2)), the first specific state (first special RUSH state) can be generated, In the first specific state, when the result of the fluctuation display based on the second startup information becomes the specified result, a second specific state (second special RUSH state) can be generated, The value of the first specific state differs from the value of the second specific state. A gaming machine that is characterized by this.
[0378] According to the gaming machine described in (Sf1), the value of the first specific state that occurs when the result of the fluctuation display based on the first startup information becomes a specific result in the normal state is different from the value of the second specific state that occurs when the result of the fluctuation display based on the second starting information becomes a specific result in this first specific state, and therefore, compared to the game machine that does not differ, the interest of the game in the specific state can be achieved.
[0379] (Sf2) In the gaming machine described in (Sf1) above, In the first specific state, the result of the fluctuation display based on the second startup information is likely to be the predetermined number of times (1 to 4 times), and In the second specific state, the result of the fluctuation display based on the second startup information is likely to be the number of times (5 times) different from the predetermined number of times (5 times). A gaming machine that is characterized by this.
[0380] According to the gaming machine described in (Sf2) above, the number of times the results of the variable display based on the second startup information become a given result in the first specified state and the number of times the results of the variable display based on the second startup information become a given result in the second specified state are easily different, so this is more likely to make the game interesting in the specific state than the gaming machine that is difficult to differentiate.
[0381] (Sf3) In the gaming machine according to (Sf1) or (Sf2) above, The state control means is In the first specific state and the second specific state, when the result of the fluctuation display based on the second startup information becomes the specific result and when a game ball flowing down the game area enters the specific area (V prize opening 31a), the second specific state is generated, The first specific state and the second specific state allow the ease of entry of the game ball into the specific area to be different ...
Claims
[Claim 1] A gaming machine configured to allow a moving body to move along a predetermined path, The gaming machine is, A contact member having a contact portion against which the moving body can be contacted, The system includes a driving means capable of generating a driving force to move the contact member, The gaming machine is, The system is configured such that at least two conditions can be observed: a contact situation in which the moving body moving along the predetermined movement path comes into contact with the contact portion, and a non-contact situation in which the moving body moving along the predetermined movement path does not come into contact with the contact portion. In a predetermined contact situation, the degree of advantage for the player may differ depending on the positional relationship between the moving body and the contact portion when the moving body comes into contact with the contact portion. The gaming machine is, The system is configured such that the moving body can be held in a predetermined holding area before it moves along the predetermined movement path. The moving body held in the predetermined holding area is configured to be difficult for the player to see, The movable body held in the predetermined holding area is configured to be visible to the player when it is moved toward the predetermined movement path, The device is provided with a first region configured such that the first contact area to which the moving body makes contact can be seen by the player in the case of the first contact situation, and a second region configured such that the second contact area to which the moving body makes contact, which is different from the first contact area in the case of the second contact situation which is different from the first contact situation, can be made less visible to the player than the first contact area in the case of the first contact situation. The system includes a deceleration means configured to reduce the speed of a moving object moving toward at least the predetermined movement path, When the starting conditions are met, one of the multiple variation patterns is determined, and the system is configured to display variations in identification information according to the determined variation pattern. The system is configured such that when a specific variation pattern is determined from among the plurality of variation patterns, a situation may arise in which the contact member can be moved. A plurality of the aforementioned specific variation patterns are configured as the aforementioned specific variation pattern, When a first specific variation pattern is determined from among the plurality of specific variation patterns, the movement of the contact member may be initiated after a first period has elapsed from the start of the variation display corresponding to the first specific variation pattern. When a second specific variation pattern is determined from the plurality of specific variation patterns, the movement of the contact member may be initiated after a second period, different from the first period, has elapsed from the start of the variation display corresponding to the second specific variation pattern. A gaming machine characterized by the following features.