Game machine

JP2023179822A5Pending Publication Date: 2025-12-25SANYO BUSSAN KK
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Patent Information

Application Number
JP2022092642
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-06-08
Publication Date
2025-12-25

AI Technical Summary

Technical Problem

Conventional gaming machines, such as pachinko machines, lack features that enhance player interest and engagement.

Method used

Incorporation of a win/fail lottery system with variable displays, specific game execution mechanisms, and effect elements, along with input and output means for player interaction, to create dynamic and engaging gameplay experiences.

Benefits of technology

Enhances player interest and engagement by introducing variability and interactivity, making gameplay more exciting and immersive.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of enhancing interest in a game by improving identification performance of a game state.SOLUTION: In a game hall, a number of Pachinko machines 10 and a hall computer HC for managing them are provided. In the Pachinko machines 10, an external terminal board 240 for outputting various kinds of pieces of information toward the hall computer HC from a main control device is provided. The external terminal board 240 includes a second terminal for outputting predetermined identification information for showing that a current game state is either during a jackpot state or a high-support mode. During a predetermined period after completion of the high-support mode, specific identification information in an output mode differing from an output mode of the predetermined identification information is outputted from the second terminal.SELECTED DRAWING: Figure 3-41
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Description

Technical field

[0001] The present invention relates to gaming machines such as pachinko machines. [Background technology]

[0002] 2. Description of the Related Art Conventionally, as a type of gaming machine, a pachinko machine is known in which a game is played by shooting game balls into a gaming area. BACKGROUND ART Gaming machines such as pachinko machines provide various entertainment to players (see, for example, Patent Document 1). [Prior art documents] [Patent document]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2013-31769 [Summary of the invention] [Problem to be solved by the invention]

[0004] However, it is desired that conventional gaming machines be further improved in interest.

[0005] The present invention has been made to solve the above-mentioned problems, and its purpose is to provide a gaming machine that can increase the interest of players. [Means to solve the problem]

[0006] In order to achieve the above object, the gaming machine according to the present invention includes: A win / fail lottery means that executes a win / fail lottery based on a determination that the predetermined lottery condition is satisfied by a determining means that determines whether a predetermined lottery condition is met; A variable display means for performing a variable display for a predetermined period based on the result of the winning lottery; a specific game execution means that executes a specific game state after the end of a specific variable display that displays a specific display result that is executed when the result of the win / fail lottery is a specific result; Effect execution means for performing a variable effect using a plurality of effect elements during the variable display for the predetermined period; A gaming machine comprising an input means that allows a player to input a predetermined input to the production execution means, The input means includes: comprising a detection means that enters a predetermined detection state when a predetermined detection target approaches or comes into contact with a predetermined detection part to a predetermined distance in a predetermined standby state; This gaming machine is Output means for outputting a plurality of pieces of information stored in a predetermined storage unit and related to the performance execution means when a first input state in which the detection means enters the predetermined detection state occurs; Equipped with When a second input state occurs in which input of predetermined information corresponding to the plurality of output information is detected, inputting and outputting of information regarding predetermined settable information in the production execution means becomes possible. Its gist is that it was structured as follows.

Effect of the invention

[0007] According to the gaming machine of the present invention, it is possible to improve the interest of players. [Brief explanation of drawings]

[0008] [Figure 1-1] It is a front view showing a pachinko machine. [Figure 1-2] It is a perspective view showing a pachinko machine. [Figure 1-3] It is a perspective view showing the state where an inner frame and a front frame are opened. [Figure 1-4] It is a front view showing the structure of an inner frame, a game board, etc. [Figure 1-5] FIG. 2 is a rear view showing the configuration of a pachinko machine. [Figure 1-6] FIG. 3 is a perspective view showing a state in which the inner frame, back pack unit, etc. are opened. [Figure 1-7] It is a block diagram showing the main electrical configuration of a pachinko machine. [Figure 1-8] It is an explanatory diagram showing an outline of various counters used for game control. [Figure 1-9] It is a flowchart which shows main processing by a main control device. [Figure 1-10] 3 is a flowchart showing normal processing by the main controller. [Figure 1-11] 3 is a flowchart showing timer interrupt processing. [Figure 1-12] 3 is a flowchart showing NMI interrupt processing. [Figure 1-13] It is a flowchart showing starting prize winning processing. [Figure 1-14] (a) is a flowchart showing the first propriety judgment process, (b) is a flowchart showing the second propriety judgment process, and (c) is a flowchart showing the time saving propriety judgment process. [Figure 1-15] It is a flowchart which shows a type determination process. [Figure 1-16] It is a flowchart which shows reach determination processing. [Figure 1-17] 3 is a flowchart showing through gate passing processing. [Figure 1-18] 3 is a flowchart showing firing permission command setting processing. [Figure 1-19] 7 is a flowchart showing a first special display control process. [Figure 1-20] 7 is a flowchart showing a first variable display setting process. [Figure 1-21] It is a flowchart which shows special figure 1 discrimination information setting processing. [Figure 1-22] 7 is a flowchart showing second special display control processing. [Figure 1-23] 7 is a flowchart showing a second variable display setting process. [Figure 1-24] It is a flowchart which shows special figure 2 discrimination information setting processing. [Figure 1-25] It is a flowchart showing variable prize winning device control processing. [Figure 1-26] It is a flowchart showing specific prize winning processing. [Figure 1-27] It is a flowchart which shows termination setting processing. [Figure 1-28] It is a flowchart which shows remaining ball monitoring processing. [Figure 1-29] It is a flowchart which shows normal display control processing. [Figure 1-30] It is a flowchart which shows general figure fluctuation setting processing. [Figure 1-31] It is a flowchart which shows ordinary figure discrimination|determination information setting processing. [Figure 1-32] It is a flowchart which shows a starting winning part control process. [Figure 1-33] 3 is a flowchart showing reception interrupt processing. [Figure 1-34] It is a flowchart showing the main processing of the payout control device. [Figure 1-35] 3 is a flowchart showing timer interrupt processing. [Figure 1-36] 3 is a flowchart showing command determination processing. [Figure 1-37] 3 is a flowchart showing normal processing of the sub-control device. [Figure 1-38] FIG. 3 is an explanatory diagram showing an overview of various counters used for determining decorative patterns and the like. [Figure 1-39] 3 is a flowchart illustrating counter update processing. [Figure 1-40] It is a flowchart which shows pending information storage processing. [Figure 1-41] It is a flowchart which shows suspension processing. [Figure 1-42] It is a flowchart which shows a win display process. [Figure 1-43] It is a flowchart which shows a fluctuation display setting process. [Figure 1-44] It is a flowchart which shows fluctuation stop processing. [Figure 1-45] It is a diagram showing an example of a display mode of the effect display device. [Figure 1-46] It is a diagram showing an example of a display mode of the effect display device. [Figure 1-47] It is a diagram showing an example of a display mode of the effect display device. [Figure 1-48] It is a diagram showing an example of a display mode of the effect display device. [Figure 1-49] It is a diagram showing an example of a display mode of the effect display device. [Figure 1-50] It is a diagram showing an example of a display mode of the effect display device. [Figure 1-51] (a), (b) are time charts for explaining the flow of variable display, etc. in the first special symbol display device, the second special symbol display device, and the effect display device. [Figure 2-1] It is a front view showing a pachinko machine in one embodiment. [Figure 2-2] It is a perspective view showing a pachinko machine. [Figure 2-3] It is a perspective view showing the state where an inner frame and a front frame set are opened. [Figure 2-4] It is a front view showing the structure of an inner frame, a game board, etc. [Figure 2-5] FIG. 2 is a rear view showing the configuration of a pachinko machine. [Figure 2-6] FIG. 3 is a perspective view showing a state in which the inner frame, back pack unit, etc. are opened. [Figure 2-7] FIG. 3 is a front view of the variable display unit. [Figure 2-8] It is a front view of the variable display device unit in a state where the performance accessories unit has appeared. [Figure 2-9] (a) is a diagram showing the movable accessory and the vertical drive mechanism in a standby state, and (b) is a diagram showing the movable accessory and the vertical drive mechanism in the operating state. [Figure 2-10] It is a block diagram showing the main electrical configuration of a pachinko machine. [Figure 2-11] It is an explanatory diagram showing an outline of various counters used for game control. [Figure 2-12] It is a flowchart which shows main processing by a main control device. [Figure 2-13] 3 is a flowchart showing normal processing by the main controller. [Figure 2-14] 3 is a flowchart showing timer interrupt processing. [Figure 2-15] It is a flowchart showing starting prize winning processing. [Figure 2-16] It is a flowchart showing jackpot determination processing. [Figure 2-17] It is a flowchart which shows reach determination processing. [Figure 2-18] 3 is a flowchart showing through gate passing processing. [Figure 2-19] It is a flowchart showing game state check processing. [Figure 2-20] It is an explanatory diagram showing a correspondence relationship among a lottery mode flag, a support mode flag, a gaming state specific counter, and a gaming state determination value. [Figure 2-21] 3 is a flowchart showing first display control processing. [Figure 2-22] It is a flowchart which shows a fluctuation display setting process. [Figure 2-23] It is a flowchart which shows the setting process at the end of a variation. [Figure 2-24] It is a flowchart showing variable prize winning device control processing. [Figure 2-25] 7 is a flowchart showing second display control processing. [Figure 2-26] It is a flowchart which shows opening and closing accessory control processing. [Figure 2-27] 3 is a flowchart showing reception interrupt processing. [Figure 2-28] It is a flowchart showing the main processing of the payout control device. [Figure 2-29] 3 is a flowchart showing timer interrupt processing. [Figure 2-30] 3 is a flowchart showing command determination processing. [Figure 2-31] 3 is a flowchart showing normal processing of the sub-control device. [Figure 2-32] It is an explanatory diagram showing an outline of various counters used for deciding a decorative pattern. [Figure 2-33] 3 is a flowchart illustrating counter update processing. [Figure 2-34] 3 is a flowchart showing command determination processing of the sub-control device. [Figure 2-35] It is a flowchart which shows a fluctuation display setting process. [Figure 2-36] It is a flowchart which shows a hold display setting process. [Figure 2-37] It is a flowchart which shows the display setting process during winning. [Figure 2-38] It is a diagram for explaining jackpot types. [Figure 2-39] It is a diagram showing the configuration of a first jackpot type determination table. [Figure 2-40] It is a diagram showing the configuration of a second jackpot type determination table. [Figure 2-41] (a) is a diagram showing the storage configuration of a probability variable jackpot time / variation pattern table, and (b) is a diagram showing a storage configuration of a complete loss time / variation pattern table. [Figure 2-42] It is a diagram showing the structure of a probability variable jackpot time / variation pattern table in a normal state. [Figure 2-43] It is a figure showing the composition of an opening-and-closing pattern control table. [Figure 2-44] FIG. 2 is a schematic diagram showing an example of a display mode of the effect display device (liquid crystal display section) in a normal state. [Figure 2-45] It is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display unit) when a jackpot occurs. [Figure 2-46] FIG. 3 is a schematic diagram showing an example of a display mode of the effect display device (liquid crystal display section) during chance mode. [Figure 2-47] FIG. 3 is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display section) during the gold mode. [Figure 2-48] It is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display section) during the roulette performance. [Figure 2-49] FIG. 7 is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display section) when a hold display change process is performed. [Figure 2-50] FIG. 3 is a front view showing a rotating body and the like in a diameter-reduced state. [Figure 2-51] FIG. 3 is a rear view showing a part of the rotating body in a reduced diameter state. [Figure 2-52] FIG. 3 is a front view showing a rotating body and the like in a diameter-expanded state. [Figure 2-53] FIG. 3 is a rear view showing a part of the rotating body in an enlarged diameter state. [Figure 2-54] FIG. 2-50 is a sectional view taken along the line K-K in FIG. 2-50. [Figure 2-55] FIG. 2 is a schematic diagram illustrating an example of a mode of presentation using a rotating body. [Figure 2-56] It is a flowchart which shows a part of accessory effect setting processing. [Figure 2-57] 57 is a flowchart showing a continuation of FIG. 2-56, which is part of the accessory production setting process. [Figure 2-58] (a) is a diagram illustrating the configuration of the ``end'' time / accessory production pattern determination table, and (b) is a diagram illustrating the configuration of the ``until next time'' time / accessory production pattern determination table. [Figure 2-59] It is a flowchart which shows accessory appearance setting processing. [Figure 2-60] It is a figure showing the composition of an accessory appearance operation control table. [Figure 2-61] It is an operation|movement process diagram for demonstrating the operation|movement aspect of accessory appearance operation|movement, etc. [Figure 2-62] It is a figure which shows the structure of the accessory appearance operation control table based on another embodiment. [Figure 2-63] FIG. 7 is an operation process diagram for explaining the operation mode of an accessory object appearance operation according to another embodiment. [Figure 2-64] It is a figure which shows the structure of the conventional accessory appearance operation control table. [Figure 3-1] It is a front view showing a pachinko machine in one embodiment. [Figure 3-2] It is a perspective view showing a pachinko machine. [Figure 3-3] It is a perspective view showing the state where an inner frame and a front frame set are opened. [Figure 3-4] It is a front view showing the structure of an inner frame, a game board, etc. [Figure 3-5] FIG. 2 is a rear view showing the configuration of a pachinko machine. [Figure 3-6] FIG. 3 is a perspective view showing a state in which the inner frame, back pack unit, etc. are opened. [Figure 3-7] It is a block diagram showing the main electrical configuration of a pachinko machine. [Figure 3-8] It is an explanatory diagram showing an outline of various counters used for game control. [Figure 3-9] It is a flowchart which shows main processing by a main control device. [Figure 3-10] 3 is a flowchart showing normal processing by the main controller. [Figure 3-11] 3 is a flowchart showing timer interrupt processing. [Figure 3-12] It is a flowchart showing starting prize winning processing. [Figure 3-13] It is a flowchart showing jackpot determination processing. [Figure 3-14] It is a flowchart which shows reach determination processing. [Figure 3-15] 3 is a flowchart showing through gate passing processing. [Figure 3-16] It is a flowchart showing game state check processing. [Figure 3-17] It is an explanatory diagram showing a correspondence relationship among a lottery mode flag, a support mode flag, a gaming state specific counter, and a gaming state determination value. [Figure 3-18] 3 is a flowchart showing first display control processing. [Figure 3-19] It is a flowchart which shows a fluctuation display setting process. [Figure 3-20] It is a flowchart which shows the setting process at the end of a variation. [Figure 3-21] It is a flowchart showing variable prize winning device control processing. [Figure 3-22] 7 is a flowchart showing second display control processing. [Figure 3-23] It is a flowchart which shows opening and closing accessory control processing. [Figure 3-24] 3 is a flowchart showing reception interrupt processing. [Figure 3-25] It is a flowchart showing the main processing of the payout control device. [Figure 3-26]3 is a flowchart showing timer interrupt processing. [Figure 3-27] 3 is a flowchart showing command determination processing. [Figure 3-28] 3 is a flowchart showing normal processing of the sub-control device. [Figure 3-29] It is an explanatory diagram showing an outline of various counters used for deciding a decorative pattern. [Figure 3-30] 3 is a flowchart illustrating counter update processing. [Figure 3-31] 3 is a flowchart showing command determination processing of the sub-control device. [Figure 3-32] It is a flowchart which shows a fluctuation display setting process. [Figure 3-33] It is a flowchart which shows a hold display setting process. [Figure 3-34] It is a flowchart which shows the display setting process during winning. [Figure 3-35] It is a diagram for explaining jackpot types. [Figure 3-36] It is a diagram showing the configuration of a first jackpot type determination table. [Figure 3-37] It is a diagram showing the configuration of a second jackpot type determination table. [Figure 3-38] (a) is a diagram showing the storage configuration of a probability variable jackpot time / variation pattern table, and (b) is a diagram showing a storage configuration of a complete loss time / variation pattern table. [Figure 3-39] It is a diagram showing the structure of a probability variable jackpot time / variation pattern table in a normal state. [Figure 3-40] It is a figure showing the composition of an opening-and-closing pattern control table. [Figure 3-41] It is a schematic configuration diagram showing the electrical configuration of a game hall in which pachinko machines are installed. [Figure 3-42] FIG. 2 is a block diagram showing the electrical configuration of one pachinko machine and a corresponding game data display device configured via a hall computer. [Figure 3-43] FIG. 2 is a schematic diagram for explaining the display content displayed on the liquid crystal display section of the game data display device, in which (a) is a diagram showing an example of display content in normal display mode, and (b) is a diagram showing an example of display content in active display mode. (c) is a diagram showing an example of display content in the effect display mode. [Figure 3-44] It is a flowchart showing jackpot signal 1 output processing. [Figure 3-45] It is a flowchart showing jackpot signal 2 output processing. [Figure 3-46] (a) is a timing chart for explaining changes in the output state of the conventional jackpot signals 1 and 2, and (b) and (c) are timing charts for explaining changes in the output state of the jackpot signals 1 and 2 of the present embodiment. 2 is a timing chart for explaining. [Figure 3-47] FIG. 3 is a diagram for explaining decorative patterns displayed on an effect display device (liquid crystal display section). [Figure 3-48] FIG. 3 is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display unit) in the “normal stage” of the “normal mode”. [Figure 3-49] FIG. 3 is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display unit) in the “lively stage” in the “normal mode”. [Figure 3-50] FIG. 7 is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display unit) in the “slightly lively stage” of the “normal mode”. [Figure 3-51] FIG. 3 is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display section) in the "zone entry stage" of the "normal mode". [Figure 3-52] FIG. 3 is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display unit) in “chance mode”. [Figure 3-53] FIG. 3 is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display unit) in “gold mode”. [Figure 3-54] FIG. 3 is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display unit) in “dark mode”. [Figure 3-55] FIG. 3 is a schematic diagram showing an example of a display mode of a performance display device (liquid crystal display section) in an opening performance. [Figure 3-56] It is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display section) during a round. [Figure 3-57] FIG. 7 is a schematic diagram showing an example of the display mode of the effect display device (liquid crystal display section) in the ending effect. [Figure 3-58] FIG. 3 is a schematic diagram showing an example of a display mode of a performance display device (liquid crystal display section) in a demonstration performance. [Figure 3-59] FIG. 3 is a schematic diagram showing an example of a display mode of a performance display device (liquid crystal display unit) in a “normal reach” performance. [Figure 3-60] FIG. 3 is a schematic diagram showing an example of a display mode of a performance display device (liquid crystal display unit) in a “super reach” performance. [Figure 3-61] FIG. 3 is a schematic diagram showing an example of a display mode of a performance display device (liquid crystal display unit) in a “Special Reach” performance. [Figure 3-62] It is a schematic diagram showing an example of the display mode of the performance display device (liquid crystal display section) during the roulette performance. [Figure 4-1] It is a front view showing a pachinko machine. [Figure 4-2] It is a perspective view showing a pachinko machine. [Figure 4-3] It is a perspective view showing the state where an inner frame and a front frame are opened. [Figure 4-4] It is a front view showing the structure of an inner frame, a game board, etc. [Figure 4-5] FIG. 2 is a rear view showing the configuration of a pachinko machine. [Figure 4-6] FIG. 3 is a perspective view showing a state in which the inner frame, back pack unit, etc. are opened. [Figure 4-7] It is a block diagram showing the main electrical configuration of a pachinko machine. [Figure 4-8] It is an explanatory diagram showing an outline of various counters used for game control. [Figure 4-9] It is a flowchart which shows main processing by a main control device. [Figure 4-10] 3 is a flowchart showing normal processing by the main controller. [Figure 4-11] 3 is a flowchart showing timer interrupt processing. [Figure 4-12] 3 is a flowchart showing NMI interrupt processing. [Figure 4-13] It is a flowchart showing the third starting prize winning process. [Figure 4-14] It is a flowchart showing the second starting prize winning process. [Figure 4-15] It is a flowchart showing the first starting prize winning process. [Figure 4-16] (a) is a flowchart showing the first propriety judgment process, (b) is a flowchart showing the second propriety judgment process, and (c) is a flowchart showing the third propriety judgment process. [Figure 4-17] (a) is a flowchart showing the first type determination process, and (b) is a flowchart showing the second type determination process. [Figure 4-18] It is a flowchart which shows reach determination processing. [Figure 4-19] 3 is a flowchart showing through gate passing processing. [Figure 4-20] 3 is a flowchart showing firing permission command setting processing. [Figure 4-21] 7 is a flowchart showing a first special display control process. [Figure 4-22] 7 is a flowchart showing a first variable display setting process. [Figure 4-23] It is a flowchart which shows special figure 1 discrimination information setting processing. [Figure 4-24] 7 is a flowchart showing second special display control processing. [Figure 4-25] 7 is a flowchart showing a second variable display setting process. [Figure 4-26] It is a flowchart which shows special figure 2 discrimination information setting processing. [Figure 4-27] 12 is a flowchart showing third special display control processing. [Figure 4-28] 7 is a flowchart showing a third variable display setting process. [Figure 4-29] It is a flowchart which shows special figure 3 discrimination information setting processing. [Figure 4-30] It is a flowchart showing variable prize winning device control processing. [Figure 4-31] It is a flowchart showing specific prize winning processing. [Figure 4-32] It is a flowchart which shows termination setting processing. [Figure 4-33] It is a flowchart which shows remaining ball monitoring processing. [Figure 4-34] It is a flowchart which shows normal display control processing. [Figure 4-35] It is a flowchart which shows general figure fluctuation setting processing. [Figure 4-36] It is a flowchart which shows ordinary figure discrimination|determination information setting processing. [Figure 4-37] It is a flowchart which shows a starting winning part control process. [Figure 4-38] 3 is a flowchart showing reception interrupt processing. [Figure 4-39] It is a flowchart showing the main processing of the payout control device. [Figure 4-40]3 is a flowchart showing timer interrupt processing. [Figure 4-41] 3 is a flowchart showing command determination processing. [Figure 4-42] 3 is a flowchart showing normal processing of the sub-control device. [Figure 4-43] FIG. 3 is an explanatory diagram showing an overview of various counters used for determining decorative patterns and the like. [Figure 4-44] 3 is a flowchart illustrating counter update processing. [Figure 4-45] It is a flowchart which shows pending information storage processing. [Figure 4-46] It is a flowchart which shows suspension processing. [Figure 4-47] It is a flowchart which shows a win display process. [Figure 4-48] It is a flowchart which shows a fluctuation display setting process. [Figure 4-49] It is a flowchart which shows fluctuation stop processing. [Figure 4-50] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-51] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-52] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-53] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-54] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-55] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-56] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-57] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-58] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-59] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-60] It is a diagram showing an example of a display mode of the effect display device. [Figure 4-61] It is a timing chart for explaining changes in the output states of jackpot signals 1 and 2. [Figure 5-1] It is a front view showing a pachinko machine. [Figure 5-2] It is a perspective view showing a pachinko machine. [Figure 5-3] It is a perspective view of the Pachinko machine showing a state in which the inner frame and the front frame are opened. [Figure 5-4] FIG. 2 is a front view of the pachinko machine with the front frame removed. [Figure 5-5] It is a rear view showing a pachinko machine. [Figure 5-6] It is a perspective view of the pachinko machine showing a state in which the inner frame, back pack unit, etc. are opened. [Figure 5-7] It is a block diagram showing the main electrical configuration of a pachinko machine. [Figure 5-8] FIG. 2 is a block diagram showing the electrical configuration of a display control device. [Figure 5-9] It is an explanatory diagram showing an outline of various counters used for game control. [Figure 5-10] 3 is a flowchart showing start-up processing by the main controller. [Figure 5-11] It is a flowchart which shows main processing by a main control device. [Figure 5-12] 3 is a flowchart showing timer interrupt processing. [Figure 5-13] 3 is a flowchart showing NMI interrupt processing. [Figure 5-14] It is a flowchart showing starting prize winning processing. [Figure 5-15] (a) is a flowchart showing the first validity determination process, and (b) is a flowchart showing the second validity determination process. [Figure 5-16] (a) is a flowchart showing the first type determination process, and (b) is a flowchart showing the second type determination process. [Figure 5-17] It is a flowchart which shows the off-reach determination process. [Figure 5-18] 3 is a flowchart showing through gate passing processing. [Figure 5-19] 3 is a flowchart showing firing permission command setting processing. [Figure 5-20] 7 is a flowchart showing a first special display control process. [Figure 5-21] 7 is a flowchart showing a first variable display setting process. [Figure 5-22] It is a flowchart which shows special figure 1 discrimination information setting processing. [Figure 5-23] 3 is a flowchart showing notification command setting processing. [Figure 5-24] 7 is a flowchart showing second special display control processing. [Figure 5-25] 7 is a flowchart showing a second variable display setting process. [Figure 5-26] It is a flowchart which shows special figure 2 discrimination information setting processing. [Figure 5-27] It is a flowchart showing variable prize winning device control processing. [Figure 5-28] It is a flowchart showing specific prize winning processing. [Figure 5-29] It is a flowchart which shows termination setting processing. [Figure 5-30] It is a flowchart which shows remaining ball monitoring processing. [Figure 5-31] It is a flowchart which shows normal display control processing. [Figure 5-32] It is a flowchart which shows general figure fluctuation setting processing. [Figure 5-33] It is a flowchart which shows ordinary figure discrimination|determination information setting processing. [Figure 5-34] It is a flowchart showing starting winning part control processing. [Figure 5-35] 3 is a flowchart showing reception interrupt processing. [Figure 5-36] It is a flow chart showing start-up processing of a payout control device. [Figure 5-37] It is a flowchart showing the main processing of the payout control device. [Figure 5-38] It is a flowchart showing command determination processing of the payout control device. [Figure 5-39] 3 is a flowchart illustrating startup processing of a sub-control device. [Figure 5-40] 3 is a flowchart showing main processing of the sub-control device. [Figure 5-41] 3 is a flowchart showing command determination processing of the sub-control device. [Figure 5-42] FIG. 3 is an explanatory diagram showing an overview of various counters used for determining decorative patterns and the like. [Figure 5-43] 3 is a flowchart illustrating counter update processing. [Figure 5-44] It is a flowchart which shows pending information storage processing. [Figure 5-45] It is a flowchart which shows suspension processing. [Figure 5-46] It is a flowchart which shows a win display process. [Figure 5-47] It is a flowchart which shows a fluctuation display setting process. [Figure 5-48] It is a flowchart which shows fluctuation stop processing. [Figure 5-49] It is a flowchart which shows notification display setting processing. [Figure 5-50] 3 is a flowchart showing main processing of the display control device. [Figure 5-51] 7 is a flowchart showing command interrupt processing of the display control device. [Figure 5-52] 5 is a flowchart showing V interrupt processing of the display control device. [Figure 5-53] 3 is a flowchart showing display content setting processing of the display control device. [Figure 5-54] 5 is a flowchart showing drawing processing of the display control device. [Figure 5-55] FIG. 2 is a configuration diagram showing a schematic configuration of a display data table. [Figure 5-56] FIG. 3 is a configuration diagram showing the configuration contents of each address of a display data table. [Figure 5-57] FIG. 3 is a configuration diagram showing the configuration contents of each address of an additional data table. [Figure 5-58] FIG. 2 is a configuration diagram showing a schematic configuration of a drawing list. [Figure 5-59] FIG. 2 is a diagram for explaining the break-even period and the like. [Figure 5-60] It is a figure for explaining the decorative pattern displayed on an effect display device. [Figure 5-61] It is a figure which shows an example of the display mode of a performance display device, (a) is a figure which shows the symbol fluctuation display in normal time, (b) is a figure which shows the symbol fluctuation display during the break-even period. [Figure 5-62] It is a diagram showing an example of a display mode (normal reach performance) of the performance display device. [Figure 5-63] It is a diagram showing an example of a display mode (super reach effect) of the effect display device. [Figure 5-64] It is a diagram showing an example of a display mode (special reach effect) of the effect display device. [Figure 5-65] It is a figure showing an example of a display mode (missing stop mode) of an effect display device. [Figure 5-66] It is a diagram showing an example of the display mode of the effect display device (start of re-fluctuation effect). [Figure 5-67] It is a diagram showing an example of the display mode of the effect display device (spiral re-fluctuation effect). [Figure 5-68] It is a diagram showing an example of the display mode (small hit stop mode) of the effect display device. [Figure 5-69] It is a figure showing an example of a display mode of a performance display device (start of re-lottery performance). [Figure 5-70] It is a figure showing an example of a display mode of a performance display device (confrontation performance of re-lottery performance). [Figure 5-71] It is a figure showing an example of a display mode of a performance display device (a small hit confirmation stop mode after the end of the re-lottery performance). [Figure 5-72] It is a figure showing an example of the display mode of a performance display device, (a) is a figure showing a jackpot opening performance, and (b) is a diagram showing a jackpot round performance. [Figure 5-73] It is a figure which shows an example of the display mode of a performance display device, (a) is a figure which shows the small hit notification effect before a break-even period, (b) is a figure which shows the small win notification effect during the break-even period. Yes, and (c) is a diagram showing a small hit notification effect after the break-even period. [Figure 5-74] FIG. 3 is a diagram showing an example of a display mode (rush stage performance) of the performance display device. [Figure 5-75] It is a figure showing an example of a display mode (battle stage performance) of a performance display device. [Figure 5-76] FIG. 7 is a diagram showing an example of a display mode (lucky chance stage performance) of the performance display device. [Figure 6-1] It is a front view showing a pachinko machine. [Figure 6-2] It is a perspective view showing a pachinko machine. [Figure 6-3] It is a perspective view showing the state where an inner frame and a front frame are opened. [Figure 6-4] It is a front view showing the structure of an inner frame, a game board, etc. [Figure 6-5] FIG. 2 is a rear view showing the configuration of a pachinko machine. [Figure 6-6] FIG. 3 is a perspective view showing a state in which the inner frame, back pack unit, etc. are opened. [Figure 6-7] It is a block diagram showing the main electrical configuration of a pachinko machine. [Figure 6-8] It is an explanatory diagram showing an outline of various counters used for game control. [Figure 6-9] It is a flowchart which shows main processing by a main control device. [Figure 6-10] 3 is a flowchart showing normal processing by the main controller. [Figure 6-11] 3 is a flowchart showing timer interrupt processing. [Figure 6-12] 3 is a flowchart showing NMI interrupt processing. [Figure 6-13] It is a flowchart showing the second starting prize winning process. [Figure 6-14] It is a flowchart showing the first starting prize winning process. [Figure 6-15] (a) is a flowchart showing the first validity determination process, and (b) is a flowchart showing the second validity determination process. [Figure 6-16] (a) is a flowchart showing the first type determination process, and (b) is a flowchart showing the second type determination process. [Figure 6-17] It is a flowchart which shows reach determination processing. [Figure 6-18] 3 is a flowchart showing through gate passing processing. [Figure 6-19] 3 is a flowchart showing firing permission command setting processing. [Figure 6-20] 7 is a flowchart showing a first special display control process. [Figure 6-21] 7 is a flowchart showing a first variable display setting process. [Figure 6-22] It is a flowchart which shows special figure 1 discrimination information setting processing. [Figure 6-23] 7 is a flowchart showing second special display control processing. [Figure 6-24] 7 is a flowchart showing a second variable display setting process. [Figure 6-25] It is a flowchart which shows special figure 2 discrimination information setting processing. [Figure 6-26] It is a flowchart showing variable prize winning device control processing. [Figure 6-27] It is a flowchart which shows termination setting processing. [Figure 6-28] It is a flowchart which shows normal display control processing. [Figure 6-29] It is a flowchart which shows general figure fluctuation setting processing. [Figure 6-30] It is a flowchart which shows ordinary figure discrimination|determination information setting processing. [Figure 6-31] It is a flowchart which shows a starting winning part control process. [Figure 6-32] 3 is a flowchart showing reception interrupt processing. [Figure 6-33] It is a flowchart showing the main processing of the payout control device. [Figure 6-34] 3 is a flowchart showing timer interrupt processing. [Figure 6-35] 3 is a flowchart showing command determination processing. [Figure 6-36] 3 is a flowchart showing normal processing of the sub-control device. [Figure 6-37] FIG. 3 is an explanatory diagram showing an overview of various counters used for determining decorative patterns and the like. [Figure 6-38] 3 is a flowchart illustrating counter update processing. [Figure 6-39] It is a flowchart which shows pending information storage processing. [Figure 6-40] It is a flowchart which shows suspension processing. [Figure 6-41] It is a flowchart which shows a win display process. [Figure 6-42] It is a flowchart which shows a fluctuation display setting process. [Figure 6-43] It is a flowchart which shows fluctuation stop processing. [Figure 6-44] It is a figure showing an example of a display mode of a production display device concerning normal stage production. [Figure 6-45] It is a diagram showing an example of a display mode of an effect display device related to a jackpot effect. [Figure 6-46] It is a diagram showing an example of a display mode of a performance display device related to a rush stage performance. [Figure 6-47] It is a figure showing an example of a display mode of a production display device concerning a battle stage production. [Figure 6-48] It is a diagram showing an example of a display mode of a performance display device related to a lucky stage performance. [Figure 6-49] FIG. 3 is a plan view showing the second operation unit (cross key). [Figure 6-50] It is a flowchart which shows menu selection processing. [Figure 6-51] It is a flowchart which shows language setting processing. [Figure 6-52] It is a flowchart which shows volume setting processing. [Figure 6-53] 3 is a flowchart showing brightness setting processing. [Figure 6-54] (a) is a diagram showing a menu screen, and (b) is a flowchart showing a language setting screen. [Figure 6-55] (a) is a diagram showing a volume setting screen, (b) is a diagram showing a brightness setting screen, and (c) is a diagram showing a production customization screen. [Figure 6-56] It is a diagram showing a game history screen. [Figure 6-57] It is a system configuration diagram showing a communication system between a pachinko machine and a mobile terminal. [Figure 6-58] FIG. 3 is a plan view showing an NFC module on the pachinko machine side. [Figure 6-59] FIG. 2 is a block diagram showing the electrical configuration of an NFC module. [Figure 6-60] FIG. 2 is a block diagram showing the electrical configuration of a BT module. [Figure 6-61] (a) is a front view of the mobile terminal, and (b) is a rear view of the mobile terminal. [Figure 6-62] FIG. 2 is a block diagram showing the electrical configuration of a mobile terminal. [Figure 6-63] 3 is a flowchart showing BT connection processing on the mobile terminal side. [Figure 6-64] It is a flowchart showing BT connection processing on the pachinko machine side. [Figure 6-65] It is a sequence diagram which shows the exchange performed between a pachinko machine and a mobile terminal. [Figure 6-66] 3 is a flowchart showing BT communication processing performed on the mobile terminal side during BT communication connection. [Figure 6-67] 12 is a flowchart showing BT communication processing performed on the pachinko machine (sub-control device) side during BT communication connection. [Figure 6-68] 3 is a flowchart showing a process for disconnecting a BT communication connection performed on the mobile terminal side. [Figure 6-69] 12 is a flowchart showing a BT communication connection disconnection process performed on the pachinko machine (sub-control device) side. [Figure 6-70] It is a flowchart showing BT connection processing on the pachinko machine side according to another embodiment. [Figure 6-71] It is a flowchart showing BT connection processing on the pachinko machine side according to another embodiment. [Figure 6-72]It is a flowchart showing BT connection processing on the pachinko machine side according to another embodiment. [Figure 6-73] It is a flowchart showing BT connection processing on the pachinko machine side according to another embodiment. [Figure 6-74] It is a flowchart showing BT connection processing on the pachinko machine side according to another embodiment. [Figure 6-75] It is a flowchart showing BT connection processing on the pachinko machine side according to another embodiment. [Figure 6-76] It is a flowchart showing BT communication processing on the pachinko machine side according to another embodiment. [Figure 6-77] It is a flowchart showing BT communication processing on the pachinko machine side according to another embodiment. [Figure 6-78] It is a flowchart showing BT communication processing on the pachinko machine side according to another embodiment. [Figure 6-79] It is a flowchart showing BT communication processing on the pachinko machine side according to another embodiment. [Figure 6-80] It is a flowchart showing BT communication processing on the pachinko machine side according to another embodiment. [Figure 6-81] It is a flowchart showing BT communication disconnection processing performed on the pachinko machine side in another embodiment. [Figure 6-82] 12 is a flowchart showing BT communication disconnection processing performed on the mobile terminal side in another embodiment. [Figure 6-83] It is a flowchart showing BT communication disconnection processing performed on the pachinko machine side in another embodiment. [Figure 6-84] It is a flowchart showing BT communication disconnection processing performed on the pachinko machine side in another embodiment. [Figure 6-85] It is a flowchart showing BT communication disconnection processing performed on the pachinko machine side in another embodiment. [Figure 6-86] It is a flowchart showing BT communication disconnection processing performed on the pachinko machine side in another embodiment. [Figure 6-87] It is a flowchart showing BT communication disconnection processing performed on the pachinko machine side in another embodiment. [Figure 6-88] It is a flowchart showing BT communication disconnection processing performed on the pachinko machine side in another embodiment. [Details for carrying out the invention]

[0009] [First embodiment] Hereinafter, the pachinko game machine (hereinafter simply referred to as "pachinko machine") 10 according to the first embodiment will be explained in detail with reference to the drawings.

[0010] The gaming machine according to the present invention (pachinko machine 10 according to the first embodiment) includes a first counting function section as a first counting means of the present invention, and a second counting function section as a second counting means of the present invention. , a subtraction function section as a subtraction means of the present invention, an information setting function section as an information setting means of the present invention, a performance execution function section as a performance execution means of the present invention, an update function section as an update means of the present invention, It has a continuation function section as a continuation means of the invention, and a specific correspondence display execution function section as a specific correspondence display execution means of the present invention.

[0011] The "predetermined gaming state" may be any gaming state in which the second gaming operation can be performed, and may be, for example, a normal state, a small winning state advantageous to the player, or a predetermined state during which the gist of the present invention can be realized. A normal state for a predetermined period that can be executed after the end of the right to hold a predetermined lottery with an upper limit of the number, a jackpot state advantageous to the player, or a predetermined lottery with a predetermined upper limit of a predetermined number held during that period. A normal state for a predetermined period of time that can be executed after the end of the normal state based on the right, and a time shortened state with ball entry support in which the variable display time is shorter than the normal state and the game ball can enter or easily enters the predetermined ball entry means. Or, the normal state for a predetermined period that can be executed after the end of the predetermined lottery based on the right to hold a predetermined lottery with a predetermined number as an upper limit, the variable display time is shorter than the normal state, and the game ball enters the predetermined ball entry means. A normal state for a predetermined period of time that can be carried out based on the right to hold a predetermined lottery with a predetermined upper limit during the shortened time without ball entry support where it is impossible or difficult to enter the ball, and the lottery probability is Any state of high probability that is higher than the normal state, or a normal state of a predetermined period of time or a shortened time state that may be executed after its termination based on the right to hold a predetermined number of draws reserved up to a predetermined number during that period. Good too.

[0012] The "first counting means" may be any device that can count based on the numerical value set corresponding to the second game operation, and if it is possible to realize the gist of the present invention, it may be, for example, an electrical storage device. It may be anything, such as a RAM as an area, a counter set in a buffer, etc., an area consisting of a plurality of addresses, a pointer, a mechanical counting device, etc.

[0013] Of course, the "subtraction means" may be of any type as long as it can subtract the numerical information set therein, and as long as it can realize the gist of the present invention.

[0014] The "subtraction condition" may be anything that causes the numerical value set in the first counting means to be subtracted based on the fulfillment of the condition. It may be anything, such as stopping the second game round, confirming the stop of the second game round operation, or elapse of a predetermined period of time after the second game round operation is stopped.

[0015] The "specific condition" may be anything that causes a corresponding specific gaming state to occur based on the fulfillment of the condition, and may be any condition as long as it can realize the gist of the present invention. In addition, the conditions are that a game ball enters a predetermined winning area, that a lottery is drawn with a predetermined probability based on the ball that enters the ball and that a predetermined result is achieved, and that the right to conduct the lottery is limited to a predetermined number of players. the player performs a predetermined operation on a predetermined operation means, a lottery is drawn with a predetermined probability based on that operation and a predetermined result is obtained, A plurality of game balls enter the ball entry area, a predetermined game action is performed, a predetermined period of time passes, a predetermined performance is performed a predetermined number of times, a predetermined count value reaches the upper limit. It can be anything, including reaching something.

[0016] The "second counting means" may be any device that can count based on a set numerical value, and may be set in a RAM, buffer, etc. as an electrical storage area, as long as it can realize the gist of the present invention. It may be any type of counter, an area consisting of multiple addresses, a pointer, a mechanical counting device, etc. In addition, the numerical information stored therein includes numerical information corresponding to the number of times of multiple games, numerical information corresponding to the number of executions of the winning variation, numerical information corresponding to the number of executions of the reach variation, and numerical information corresponding to the number of executions of the multiple play conditions. Numerical information corresponding to the establishment of , Numerical information corresponding to time information of a predetermined period, Numerical information corresponding to a predetermined number of game balls used in the game, Numerical information corresponding to the number of game balls that entered a predetermined ball entry means It may be any kind of information such as numerical information, numerical information corresponding to the number of operations of a predetermined operating means, numerical information corresponding to the number of game balls paid out, etc.

[0017] Of course, the "information setting means" and the "updating means" may be any means as long as they can set or update these numerical information, and can realize the gist of the present invention. Further, the "specific correspondence display execution means" may be any device that can execute a specific correspondence display corresponding to these numerical information, for example, animation display, character display, icon It may be of any type, such as a display or a still image display.

[0018] The "update condition" may be one that updates the numerical value set in the second counting means based on the condition being satisfied, and if it is possible to realize the gist of the present invention, for example, the gaming operation is stopped. The stopping of the gaming rotation is confirmed, the predetermined period of time has passed after the gaming rotation has stopped, the gaming rotation has ended, the gaming rotation has started, and the conditions for starting the gaming rotation have been met. A predetermined number of game balls are fired or paid out, a predetermined number of game balls enter a predetermined ball entry means, and a predetermined operation means is operated a predetermined number of times. It can be anything.

[0019] Now, as shown in FIG. 1-3, etc., the pachinko machine 10 is equipped with an outer frame 11 that constitutes the outer shell of the pachinko machine 10, and an inner frame 12 is attached to one side of the outer frame 11 so that it can be opened and closed. Supported. However, in FIG. 1-3, for convenience, the game components (nails, accessories, etc.) arranged on the game board 30 surface, the glass unit 137 attached to the front frame 14, etc. are omitted.

[0020] As shown in FIG. 1-6, the outer frame 11 has an upper frame component 11a and a lower frame component 11b made of wooden boards, and a left frame component 11c and a right frame component 11d made of aluminum alloy. It is constructed of extruded material, and each of these frame constituent parts 11a to 11d is assembled into a rectangular frame shape as a whole using removable fasteners such as screws.

[0021] An upper hinge 81 and a lower hinge 82 are attached to the upper and lower ends of the left frame component 11c, respectively (see FIG. 1-1). The upper and lower parts of the inner frame 12 are rotatably supported by the upper hinge 81 and the lower hinge 82, so that the inner frame 12 can be opened and closed. The inner frame 12 and the like are housed in a space formed inside the outer frame 11.

[0022] An extending wall portion 83 that protrudes toward the inner side of the outer frame 11 from near the rear end in the width direction is formed in the right side frame forming portion 11d. The extending wall portion 83 covers the entire upper and lower section from the back side of the inner frame 12 corresponding to the locking device 600 (see Fig. 1-6) provided on the back side of the right side of the inner frame 12 (see Fig. 1-5). reference). In addition, as shown in FIG. 1-3, on the front side of the extending wall portion 83, a pair of upper and lower receiving portions 84 and 85 are provided to which the locking member of the locking device 600 is locked. Further, on the lower receiving portion 85, a pressing portion 86 that comes into contact with an inner frame open detection switch 92, which will be described later, is provided to protrude toward the inner side of the outer frame 11.

[0023] A curtain plate decoration 87 made of resin is attached to the lower frame component portion 11b. A rib 88 that projects upward is integrally formed at the back of the upper surface of the curtain plate decoration 87. This makes it difficult to form a gap with the inner frame 12.

[0024] As shown in Figure 1-3, the opening / closing axis of the inner frame 12 is set vertically on the left side when viewed from the front of the pachinko machine 10, and the inner frame 12 opens forward with this opening / closing axis as the axis. It is now possible to do so. The inner frame 12 is mainly composed of a resin base 38 having a rectangular outer shape, and a substantially elliptical window hole 39 is formed in the center of the resin base 38.

[0025] A front frame 14 is attached to the front side of the inner frame 12 so as to be openable and closable. Like the inner frame 12, the front frame 14 can be opened forward about an opening / closing axis set vertically on the left side when viewed from the front of the Pachinko machine 10. Note that the front frame 14 may be configured to be directly supported by the outer frame 11 so as to be openable, rather than via the inner frame 12.

[0026] The front frame 14 has a rectangular outer shape like the inner frame 12, and covers almost the entire front side of the inner frame 12 in the closed state. A generally elliptical window portion 101 is formed in the center of the front frame 14. Thereby, the game board 30 (game area) mounted on the rear surface of the inner frame 12 can be visually recognized from the outside through the window 101 of the front frame 14 and the window hole 39 of the inner frame 12. Details of the game board 30 will be described later.

[0027] As shown in FIG. 1-1, a lower tray 15 as a ball tray is provided on the front side of the front frame 14 at the center of its lower part, and game balls ejected from the lower payout outlet 16 are placed in the lower tray 15. It can be stored inside. Further, on the front side of the lower tray 15, a ball removal lever 25 for ejecting game balls from inside the lower tray 15 is provided.

[0028] On the right side of the lower tray 15, a game ball firing handle (hereinafter simply referred to as "handle") 18 is provided as an operating means that protrudes toward the front side. The handle 18 includes a rotary operation part 18a that can be rotated by the player, a touch sensor (not shown) that can detect a human touch on the handle 18, and a touch sensor (not shown) that can detect the amount of operation of the rotary operation part 18a. A variable resistor (not shown) and the like are provided for this purpose. With this configuration, when the rotational operation section 18a is rotated clockwise, a game ball is fired by a firing device 60, which will be described later, with a strength corresponding to the amount of rotational operation.

[0029] Furthermore, the handle 18 is provided with a stop lever 18b that can be pressed and operated with the thumb of the right hand that grips the rotation operation section 18a. When the stop lever 18b is pressed, the firing device 60 is prohibited from firing the game ball even if the handle 18 is being held. Therefore, it is possible to perform a rotational operation of the rotary operation section 18a while prohibiting the shooting of game balls, or to temporarily stop shooting the game balls while gripping the handle 18.

[0030] As shown in FIG. 1-2, an upper tray 19 is provided above the lower tray 15 in which game balls can be stored. The upper tray 19 is a ball receiving tray that temporarily stores the game balls paid out from the upper payout port 17 and guides them toward the firing device 60 while arranging them in a line. The game balls that are paid out when the upper tray 19 is full of game balls are guided to the lower tray 15 via a lower tray communication path 71 and a lower payout outlet 16, which will be described later.

[0031] A lending switch 121, a return switch 122, and a balance display section 124 are provided on the upper surface of the front edge of the upper tray 19. Usually, in a game hall or the like, a CR unit (not shown) is placed on the left side of the pachinko machine 10. When the lending switch 121 is operated with a game card with a balance inserted into the CR unit, lending balls are supplied to the upper tray 19 in response to the operation. On the other hand, the return switch 122 is operated when requesting the return of a card or the like inserted into the CR unit. In addition, the balance display section 124 displays the balance of the card inserted in the CR unit.

[0032] Furthermore, a ball removal button 123 is provided on the upper surface of the front edge of the upper plate 19. The ball removal button 123 is configured to be retractable and is always urged upward by a biasing means (not shown). Under this configuration, when the ball removal button 123 is pressed, the space between the upper tray 19 and the lower tray 15 is opened, and the game balls stored in the upper tray 19 are guided to the lower tray 15. It looks like this. In other words, the player can move the game balls on the upper tray 19 to the lower tray 15 at any time by operating the ball removal button 123.

[0033] In addition, a presentation button 125 and a cross button 126 are provided on the upper surface of the front edge of the upper plate 19. By operating the performance button 125 or the cross button 126, a predetermined performance is performed or the display content is changed on the performance display device 42, which will be described later.

[0034] The front side of the front frame 14 is provided with light emitting means such as various lamps. These light emitting means play the role of increasing the performance effect during the game by changing and controlling the light emitting mode according to changes in the game state and the like. For example, on the periphery of the window section 101, an illumination section 102 containing a built-in light emitting means such as an LED is provided. Additionally, error display lamps 104 are provided on both sides of the illumination section 102, which light up when a predetermined error occurs. Note that a large number of fine through holes are formed in the upper part of the illumination section 102 to correspond to the speaker SP (see FIG. 1-3) provided on the back surface of the front frame 14.

[0035] A glass unit 137 is attached to the back side of the front frame 14. The glass unit 137 is not a conventional pair of front and rear rectangular glass plates that are attached separately to form a front and rear pair, but has a round shape as a whole and is attached after being assembled.

[0036] Next, the inner frame 12 will be explained with reference to FIG. 1-4. As described above, the game board 30 is attached to the inner frame 12 on the rear side of the window hole 39. The game board 30 is attached with its peripheral portion in contact with the back side of the resin base 38. Therefore, a substantially central portion of the front surface of the game board 30 serving as the game area is exposed to the front side of the inner frame 12 through the window hole 39 of the resin base 38.

[0037] Further, at the lower front of the inner frame 12 (resin base 38), that is, at a position below the window hole 39, there is a firing device 60 as a firing means, and a firing device 60 for guiding the game ball immediately after being fired by the firing device 60. Rail 61 is installed. In this embodiment, a solenoid type firing device is adopted as the firing device 60. Further, above the firing device 60, a ball feeding device 63 is provided that guides the game balls guided from the upper tray 19 one by one to the firing position of the firing device 60.

[0038] Next, the configuration of the game board 30 (game area) will be explained with reference to FIGS. 1-4. A rail 50 is attached to the game board 30 to guide the game balls fired from the firing device 60 to the upper part of the game board 30. As a result, the game ball fired as the handle 18 is rotated is guided into the game area formed between the game board 30 and the glass unit 137 through the launch rail 61 and the rail 50. The rail 50 consists of an inner rail component 51 and an outer rail component 52.

[0039] A return ball prevention member 53 is attached to the tip portion of the inner rail component 51 (upper left in FIG. 1-4). This prevents a situation in which the game ball once guided from the rail 50 to the gaming area returns to the rail 50 again. Furthermore, a return rubber 54 is attached to approximately the tip of the outer rail component 52 (upper right in FIG. 1-4). As a result, the game ball fired with more than a predetermined force will hit the return rubber 54 and be returned to the substantially center side of the game board 30, for example.

[0040] In this embodiment, the outer rail component 52 is discontinued at the upper right corner of the game board 30, and the inner rail component 51 is discontinued at the lower right corner of the game board 30. Therefore, the gaming area is defined by the rail 50 and the inner peripheral surface of the window hole 39 of the resin base 38. However, since the game ball launched by the launch device 60 may flow backward through the rail 50 until it passes the return ball prevention member 53, the parallel parts of the inner and outer rail components 51 and 52 are excluded from the play area. It will be destroyed.

[0041] The gaming area includes a left general winning section 31A, a right general winning section 31B, a first variable winning device (jacket variable winning device) 32A as a first special variable ball entering means, and a second variable winning device as a second special variable ball entering means. Variable winning device (small hit variable winning device) 32B, first starting winning section 33WA as a first starting ball entering means, second starting winning section 33WB as a second starting ball entering means, through gate as an opportunity ball entering means 34, a variable display unit 35, etc. are provided. This will be explained in detail below.

[0042] A variable display device unit 35 is disposed approximately in the center of the gaming area, and a first starting prize section 33WA is disposed below it.

[0043] The variable display device unit 35 is provided with a performance display device 42 as a performance display means for performing various display performances, and a center frame 47 is provided so as to surround the performance display device 42. The center frame 47 has a frame shape with an opening formed in the center, and the display section of the effect display device 42 can be viewed through the opening.

[0044] A stage portion 770 on which a game ball can roll is provided on the upper surface of the lower side of the center frame 47. A guide groove 774 is formed in the center of the stage section 770 and is gently inclined downward toward the front. As shown in FIG. 1-4, in a state where the center frame 47 is disposed on the game board 30, the guide groove 774 is located directly above the first starting winning part 33WA.

[0045] On the left side of the center frame 47, a ball passage (warp passage) 775 through which game balls pass is formed inside. The entrance of the ball passage 775 is formed as an opening on the left side of the center of the left side of the center frame 47 (on the game board 30 side). On the other hand, the outlet portion of the ball passage 775 is formed as an opening on the right side of the lower end of the left side of the center frame 47 (on the stage portion 770 side). The ball passage 775 allows the game balls flowing down on the surface of the game board 30 to be guided onto the stage section 770 in the center frame 47.

[0046] The game ball guided onto the stage section 770 via the ball passage 775 etc. rolls on the stage section 770 and then falls from the front edge of the stage section 770 onto the game board 30 surface or falls into the guide groove. 774 and is ejected onto the game board 30 surface. Among these, the game balls discharged through the guide groove 774 can enter the first starting winning section 33WA with a relatively high probability.

[0047] The first starting winning part 33WA is provided so as to protrude forward from the front surface of the game board 30, and a winning opening (first starting winning opening) into which game balls can always enter is opened above it. In addition, a first starting winning switch 224a that can detect the game ball that entered from the first starting winning opening is provided at a position corresponding to the first starting winning part 33WA.

[0048] Under such a configuration, when a game ball enters the first starting winning part 33WA and the gaming ball is detected by the first starting winning switch 224a, a first winning / failure lottery (to determine whether or not to generate a jackpot state) is performed. A jackpot lottery) etc. are performed, and a variable display is performed on the first special symbol display device 43A, which will be described later.

[0049] In this embodiment, the fact that a game ball enters the first starting prize part 33WA and the game ball is detected by the first starting winning switch 224a corresponds to "establishment of the first starting condition", and based on this, the first starting condition is satisfied. The variable display performed on the special symbol display device 43A corresponds to the "first game operation", and the functions of the main control device 261, which will be described later, which performs these controls constitute the "first execution means".

[0050] A first variable winning device 32A is disposed below the first starting winning section 33WA. The first variable winning device 32A includes a grand prize opening 32Aa into which game balls can enter, a grand prize opening shutter 32Ab that opens and closes the grand prize opening 32Aa, and a grand prize opening shutter 32Ab that drives the grand prize opening shutter 32Ab to open and close. It is equipped with a solenoid (not shown) and a big winning hole count switch 222 that can detect the game ball that has entered the big winning hole 32Aa.

[0051] Under such a configuration, in the first variable winning device 32A, the big winning hole shutter 32Ab closes the big winning hole 32Aa along the top and bottom, and the game ball flowing down the gaming area cannot enter the big winning hole 32Aa. It is in a closed state. Moreover, in such a closed state, the game ball can flow down in front of the big prize opening shutter 32Ab.

[0052] On the other hand, when a jackpot condition occurs, the first variable winning device 32A tilts the big winning hole shutter 32Ab forward using its lower side as a rotation axis, and the game ball flowing down the gaming area enters the big winning hole 32Aa. It becomes an open state where the ball can enter. In addition, in this embodiment, the "first opening / closing control means" is configured by the function of the main control device 261 that controls opening and closing of the first variable winning device 32A when a jackpot state occurs.

[0053] In the left side area of ​​the gaming area (lower left of the variable display unit 35), a plurality of left general winning parts 31A are arranged along the peripheral edge of the gaming area. The left general winning section 31A is provided so as to protrude forward from the front surface of the game board 30, and a winning opening (general winning opening) into which game balls can always enter is opened above it. In addition, a left general winning switch 221a that can detect a game ball that enters from the general winning opening is provided at a position corresponding to the left general winning part 31A.

[0054] A through gate 34 is provided in the right side area of ​​the game area (right side of the variable display unit 35) through which game balls flowing down the area can pass one ball at a time. The through gate 34 is provided with a through gate switch 225 that can detect game balls passing through. In this embodiment, the left side area of ​​the gaming area constitutes the first area, and the right side area of ​​the gaming area constitutes the second area.

[0055] Then, when the game ball passes through the through gate 34 (when the game ball is detected by the through gate switch 225), the starting ball support lottery determines whether or not to open the second starting winning section 33WB. At the same time, a variable display for teaching the result of the starting ball support lottery is performed on the normal symbol display device 41, which will be described later. Here, if you win in the starting ball support lottery, the second starting winning part 33WB is kept open for a specified time after the variable display ends.

[0056] Further, in the right side area of ​​the gaming area (right side of the variable display unit 35), a right general prize winning section 31B is arranged in the area downstream of the through gate 34. The right general winning part 31B is provided so as to protrude forward from the front surface of the game board 30, and a winning opening (general winning opening) into which game balls can always enter is opened above it. In addition, a right general winning switch 221b that can detect a game ball that has entered from the general winning opening is provided at a position corresponding to the right general winning part 31B.

[0057] Further, in the lower right area of ​​the gaming area (lower right of the variable display unit 35), a second start winning part 33WB is arranged downstream of the right general winning part 31B. The second start winning part 33WB in this embodiment is a variable winning device that changes state between an open state where a game ball can enter and a closed state where a game ball cannot enter.

[0058] In detail, the second starting winning part 33WB includes a second starting winning opening 33WBa into which game balls can enter, and a pair of left and right wing members as opening / closing members provided on the left and right sides of the second starting winning opening 33WBa, respectively. 33WBb, a starting winning hole solenoid (not shown) that opens and closes the pair of blade members 33WBb, and a second starting winning switch 224b that can detect a game ball that has entered the second starting winning hole 33WBa. ing.

[0059] The pair of blade members 33WBb are each rotatably supported, and are normally maintained in a closed position (closed state) close to each other. Further, an entry prevention member 145 that prevents the game ball from entering between the pair of blade members 33WBb in the closed state is provided at a position directly above the second starting winning part 33WB. As a result, in normal times, the second starting winning part 33WB is in a closed state in which the game ball flowing down the gaming area cannot enter the second starting winning opening 33WBa.

[0060] On the other hand, as will be described later, when a predetermined opening condition is satisfied, each of the pair of blade members 33WBb is rotationally displaced so that the tips thereof are separated from each other, and enter the open position (open state). As a result, a gap through which a game ball can pass is formed between the entry prevention member 145 and the tip of each blade member 33WBb, and the second start winning part 33WB allows the game ball flowing down the gaming area to enter the second start winning part. The ball will be in an open state allowing the ball to enter the mouth 33WBa.

[0061] Under such a configuration, when a game ball enters the second starting winning part 33WB that is in the open state and the gaming ball is detected by the second starting winning switch 224b, it is determined whether or not to generate a jackpot state. A first win / fail lottery (big win lottery), a second win / fail lottery (small win lottery) to determine whether or not to generate a small win state, etc. are performed, and a variable display is performed on the second special symbol display device 43B, which will be described later. be exposed. In other words, the second win / fail lottery (small win lottery) is performed only when the game ball enters the second starting winning section 33WB.

[0062] In the present embodiment, the fact that a game ball enters the second starting winning section 33WB and the gaming ball is detected by the second starting winning switch 224b corresponds to "establishment of the second starting condition", and based on this, the second starting winning section 33WB is detected by the second starting winning switch 224b. The variable display performed on the special symbol display device 43B corresponds to the "second game operation", and the "second execution means" is configured by the function of the main control device 261, which will be described later, which performs these controls.

[0063] In addition, the function of the main controller 261 that generates a jackpot state as a first special gaming state constitutes a "first special gaming state generating means", and the main controller that generates a small winning state as a second special gaming state. The function of 261 constitutes the "second special game state generating means". Among these, the function of the main control device 261 that generates a jackpot when a game ball enters the specific ball entering section 320c, which will be described later, constitutes a "specific ball entering section first special game state generating means."

[0064] Hereinafter, for convenience of explanation, a jackpot that occurs when a ball enters the first starting prize section 33WA or the second starting winning section 33WB may be referred to as a "direct hit jackpot." In addition, the fluctuating display triggered by the ball entering the first starting prize winning section 33WA is also referred to as the "first fluctuating display", and the fluctuating display triggered by the ball entering the second starting winning prize section 33WB is called the "second fluctuating display". ” is also called. Further, the fluctuation time of the first fluctuation display will be referred to as the "first fluctuation time", and the fluctuation time of the second fluctuation display will be referred to as the "second fluctuation time".

[0065] In the lower right area of ​​the gaming area (lower right of the variable display device unit 35), a second variable winning device 32B is disposed on the downstream side of the second starting winning section 33WB.

[0066] The second variable winning device 32B is provided so that a part of it projects forward from the front surface of the game board 30, and at the upper surface of the projecting part, the ball entry device 32B is used for entering the game ball into the internal area 320a. An opening 320b is formed. The front cover member (code omitted) of the second variable winning device 32B in this embodiment is formed of a transparent member, and allows the player to visually recognize the internal area 320a.

[0067] In addition, the second variable winning device 32B includes an opening / closing member 318 that opens and closes the ball entry opening 320b, and a solenoid (not shown) that opens and closes the opening / closing member 318. By opening and closing, the state can be changed to an open state where a game ball flowing down the game area can enter the internal area 320a, and a closed state where a game ball flowing down the game area cannot enter the internal area 320a. has been done.

[0068] In this embodiment, the second variable prize winning device 32B is normally maintained in a closed state, and is configured to be able to change its state to an open state when a small winning state described later occurs. In addition, in this embodiment, the "second opening / closing control means" is constituted by the function of the main control device 261 that controls opening and closing of the second variable prize winning device 32B when a small winning state occurs.

[0069] The opening / closing member 318 is provided so as to be slidable in the front-back direction. The upper surface of the opening / closing member 318 is inclined downward from right to left, and when the opening / closing member 318 is in the closed position and the ball entrance opening 320b is closed, the upper surface of the opening / closing member 318 is tilted downward from right to left. This is a guideway that guides the players to the left (toward the center of the game board 30).

[0070] Here, a structure may be provided in which a deceleration means (for example, a plurality of protrusions are alternately formed protruding from the front and rear walls sandwiching the guideway) for decelerating the game balls rolling on the guideway. . This allows more game balls to enter the internal area 320a when a small hit occurs.

[0071] When the opening / closing member 318 is normally in the closed position, the game ball rolls from right to left on the upper surface (guidance path) of the opening / closing member 318, falls from the left end onto the game board 32, and enters the first variable winning device. It flows down towards 32A.

[0072] On the other hand, when the opening / closing member 318 retreats to the open position and the ball entry opening 320b becomes open, the game balls flowing down the game area and the game balls rolling on the guideway enter the internal area 320a. Balls can be entered.

[0073] In the internal area 320a of the second variable winning device 32B, there is an incoming ball count switch 223a that can detect all the game balls that have entered the internal area 320a along a predetermined flow path, and an incoming ball count switch 223a that can detect all the game balls that have entered the internal area 320a. A specific ball entry area (V winning area) 320c into which the detected game ball can enter, a specific ball entry detection switch (V winning switch) 223b that detects the game ball entering the specific ball entry area 320c, and a specific An on-off valve 319 that can open and close the ball entry section 320c, a solenoid (not shown) that opens and closes the on-off valve 319, and a non-specific ball entry section 320d that guides game balls that have not entered the specified ball entry section 320c. and a non-specific ball entry detection switch 223c that detects a game ball that has entered the non-specific ball entry section 320d.

[0074] The on-off valve 319 is pivotably supported and is configured to be movable between a closed position that restricts the ball from entering the specific ball entry section 320c and an open position that allows the ball to enter the specific ball entry section 320c. ing.

[0075] Under such a configuration, when the game ball that has entered the internal area 320a flows down to the position of the specific ball entry section 320c, if the on-off valve 319 is in the open position and the specific ball entry section 320c is in the open state, The game ball falls into the specific ball entry section 320c.

[0076] On the other hand, when the game ball that entered the internal area 320a flows down to the position of the specific ball entry section 320c, if the on-off valve 319 is in the closed position and the specific ball entry section 320c is in the closed state, the game ball passes over the on-off valve 319 without falling into the specific ball entry section 320c, and is guided to the non-specific ball entry section 320d.

[0077] When a small winning state occurs, if the game ball that entered the internal area 320a of the second variable winning device 32B enters the specific ball entering section 320c, the first variable winning device 32A is in the open state. A jackpot situation that is said to be occurring is now occurring. Hereinafter, a jackpot that occurs when a game ball enters the specific ball winning area (V winning area) 320c (V winning) may be referred to as a "V winning jackpot".

[0078] In addition, in this embodiment, the specific ball entrance part 320c of the second variable winning device 32B is basically in an open state, and a small winning state where the ball entering opening 320b of the second variable winning device 32B is opened. , when one game ball enters the specific ball entry section 320c and the game ball is detected by the specific ball entry detection switch 223b, the on-off valve 319 is driven and controlled to the closed state, and from this point on The game ball guided onto the ball entry section 320c will be guided to the non-specific ball entry section 320d. The game ball that enters the non-specific ball entering section 320d is detected by the non-specific ball entering detection switch 223c provided in the non-specific ball entering section 320d.

[0079] The second variable prize winning device 32B, which is opened in the small winning state, closes the ball by opening / closing member 318 when the total number of balls detected by the specific ball entering detection switch 223b and the non-specific ball entering detection switch 223c reaches four. The opening 320b is closed and the game ball is in a closed state where it is impossible to enter the ball. The specific ball entering section 320c and the non-specific ball entering section 320d are configured to merge below, and the game balls that flow into the internal area 320a of the second variable winning device 32B through the merged discharge passage are , is ejected to the back side of the game board 30.

[0080] In addition, in this embodiment, during the period when a small winning state occurs and the ball entry opening 320b of the second variable winning device 32B is opened, an average of about 4 game balls are inside the second variable winning device 32B. It is designed to be accessible. And, when the game ball can enter into the second variable winning device 32B, it is designed so that the game ball always (almost 100%) enters the specific ball entering section 320c. Therefore, unless the player does not shoot the game ball or the player does not hit the ball right-handed, if the player hits the right-hand ball, there is an almost 100% probability that the game ball will land in the specified ball entry section 320c and you will hit the jackpot. This will occur.

[0081] As is well known, when a game ball enters (wins) into various winning sections such as general winning sections 31A, 31B, variable winning devices 32A, 32B, starting winning sections 33WA, 33WB, etc., it is detected by various winning switches, and the upper tray 19 A predetermined number of prize balls are paid out to the (or lower tray 15).

[0082] In this embodiment, 10 balls enter the left general winning section 31A, 3 balls enter the right general winning section 31B, and 3 balls enter the first variable winning device 32A (big winning opening 32Aa). 15 pieces if the ball enters the second variable prize winning device 32B (specific ball entering part 320c or non-specific ball entering part 320d), 5 pieces if the ball enters the first starting winning part 33WA It is configured so that three game balls (prize balls) are paid out when three balls enter the second starting winning section 33WB.

[0083] In addition, the game board 30 is provided with an out port 36 corresponding to the lowest part of the gaming area, and game balls that do not win in various winning sections such as the general winning sections 31a and 31b are stored in this out port. 36 and is discharged to the outside of the game area (the back side of the game board 30). Further, the game board 30 is provided with various members such as a large number of nails and a windmill in order to appropriately disperse and adjust the falling direction of the game balls.

[0084] Here, various gaming states in the pachinko machine 10 of this embodiment will be explained. First, the types of jackpots in this embodiment will be explained. In this embodiment, "15 round jackpot", "8 round jackpot", and "4 round jackpot" are set as jackpot types.

[0085] Hereinafter, the "15 round jackpot" will be referred to as the "15R jackpot", and in the drawing it will be simplified as "15RS". Similarly, the "8 round jackpot" is called the "8R jackpot" and is simply written as "8RS" in the drawing. In addition, the "4 round jackpot" is called the "4R jackpot" and is simply written as "4RS" in the drawing.

[0086] In the jackpot state of "15R jackpot", the jackpot release operation is repeated 15 times (15 rounds). In addition, the "jackpot opening operation" means, for example, after the big winning opening shutter 32Ab of the first variable winning device 32A is switched from the closed state to the open state, a specified time of 30 seconds has elapsed, or the first variable winning device 32A refers to the opening / closing operation until the closed state is reached on the condition that the specified number of 8 game balls enter the prize (the same applies hereinafter).

[0087] In the jackpot state of "8R jackpot", the jackpot release operation is repeated 8 times (8 rounds), and in the jackpot state of "4R jackpot", the jackpot release action is repeated 4 times (4 rounds).

[0088] However, as will be described in detail later, regarding the "V winning jackpot" according to the present embodiment, the small winning state in which the second variable winning device 32B is in the open state corresponds to the first round, so the "jackpot opening operation" described above corresponds to the first round. (Opening of the first variable winning device 32A)" will be reduced by one round each. In other words, when a "15R jackpot" occurs due to a "V winning jackpot", the above "jackpot release action" is set to "14 times", and when an "8R jackpot" occurs, the above "jacket release action" is set to "7". times" is set, and when a "4R jackpot" occurs, the above-mentioned "jackpot opening operation" is set to "three times".

[0089] In addition, in this embodiment, the jackpot type that is awarded when the game ball is won in the winning lottery is divided between the case where the game ball enters the first starting winning section 33WA and the case where the game ball enters the second starting winning section 33WB. are different. If you win the lottery triggered by entering the first starting winning section 33WA, you will be divided into either "15R jackpot" or "4R jackpot" (excluding during time-saving B mode described below). In addition, if you win the lottery based on the ball entering the second starting winning section 33WB, you will be divided into one of the "15R jackpot", "8R jackpot", or "4R jackpot".

[0090] Next, the starting ball entry support state related to the second starting winning part 33WB will be explained. The starting ball entering support state in this embodiment is a "high ball entering state" in which the blade member 33WBb of the second starting winning part 33WB is opened relatively frequently and the game ball easily enters the second starting winning part 33WB. "High support state)" and "Low ball entry state (Low support state)" in which the percentage of the blade member 33WBb being released is lower than in the "High ball entry state", and it is difficult for the game ball to enter the second starting winning part 33WB. status)”.

[0091] In addition, the "high ball entry state" includes (1) a state where the fluctuating display time on the normal symbol display device 41 is shorter than the "low ball entry state", (2) one-time release of the second starting winning part 33WB (3) The specified number of game balls that can be entered per opening of the second starting winning section 33WB is "low ball entry state". (4) A state in which the number of openings of the second starting prize section 33WB per winning start ball support lottery is greater than when in the "low ball entry state," (5) Start ball support lottery. For example, the probability of winning is set to be higher than that in the "low ball entry state". The "high ball entry state" in this embodiment employs the configurations (1), (2), and (5) above. Of course, the present invention is not limited to this, and any one of configurations (1) to (5) or any combination of configurations (1) to (5) may be adopted as the "high ball entry state". .

[0092] Specifically, in the present embodiment, when winning the starting ball entry support lottery, the second starting winning part 33WB is opened for 0.2 seconds x 2 times in the "low ball entry state" and in the "high ball entry state". So 1.8 seconds x 2 times. As a result, in the "high winning ball state", it becomes easier for game balls to win frequently in the second starting winning section 33WB.

[0093] In this embodiment, the "high ball entry state" corresponds to "the first auxiliary state that makes it easier to satisfy the second starting condition," and the "low ball entry state" corresponds to "the first auxiliary state that makes it easier to meet the second starting condition." The function of the blade member 33WBb of the second starting winning part 33WB and the main control device 261 that drives and controls these constitutes an "auxiliary means."

[0094] Next, various gaming states (various gaming modes) when variable display of the special symbol display devices 43a, 43b is performed will be explained.

[0095] In this embodiment, the game modes that are predetermined game states are "normal mode", "fluctuating time reduction mode with starting ball entry support (hereinafter referred to as "time saving A mode")", and "no starting ball entry support". The configuration is such that three game modes can be switched and set: variable time reduction mode (hereinafter referred to as "time saving B mode").

[0096] In the "normal mode", the variable display of the special symbol display devices 43A, 43B becomes a "normal variation state" which is performed at a normal time, and the starting ball entry support state becomes a "low entry ball state".

[0097] In the "time saving A mode", the variable display of the special symbol display devices 43A, 43B becomes a "variable time shortening state" in which the variable display is performed in a shorter time than the normal time, and the starting ball entry support state becomes a "high ball entry state". Become. Further, the "normal fluctuation state" and the "reduced fluctuation time state" can be switched by changing the fluctuation time determination table as described later.

[0098] "Time saving A mode" is a game mode that is given after the end of the jackpot state, and the variable display on the special symbol display devices 43A, 43B (mainly the second variable display on the second special symbol display device 43B) is set in advance. The process ends after a predetermined number of times, and then shifts to the "normal mode".

[0099] In addition, in this embodiment, even if any jackpot condition such as "15R jackpot", "8R jackpot" or "4R jackpot" occurs, after the jackpot condition ends, "time saving A mode" will be granted a predetermined number of times. The configuration is as follows. Specifically, after the end of the "15R jackpot" or "8R jackpot", a "time saving A mode" with a duration of 7 times with variable display will be given, and after the end of the "4R jackpot", the duration will be displayed with a variable display. One time of "Time-saving A mode" will be granted.

[0100] In the "time saving B mode", the variable display of the special symbol display devices 43A, 43B becomes a "variable time shortened state" in which the variable display is performed in a shorter time than the normal time, and the starting ball entry support state becomes a "low ball entering state". Become. In this embodiment, the state set to "time saving B mode" corresponds to a specific gaming state.

[0101] "Time-saving B mode" is a game mode that is awarded when you win the third winning lottery (time-saving winning lottery) held during "normal mode" based on the ball entering the second starting winning section 33WB, and is a special game mode. When the variable display in the symbol display devices 43A, 43B (mainly the first variable display in the first special symbol display device 43A) is performed a predetermined number of times, it ends, and then shifts to the "normal mode".

[0102] However, as mentioned above, in the "normal mode" and "time saving B mode", the starting ball support state related to the 2nd starting winning part 33WB does not become the "high hitting ball state", and the game ball does not enter the 2nd starting winning ball state. Since it becomes a "low ball entry state" in which it is difficult for balls to enter part 33WB, a small winning state based on the result of the second winning lottery (small winning lottery) does not substantially occur. Even if a small winning state occurs, the small winning opening operation of the second variable prize winning device 32B in the "normal mode" and "time saving B mode" will only be opened twice for 0.1 seconds, as described later. Therefore, it becomes substantially difficult for the game ball to enter the second variable winning device 32B.

[0103] Further, although details will be described later, in this embodiment, various display effects corresponding to the current gaming state (gaming mode) are performed on the effect display device 42. For example, in the "normal mode", the "normal stage production" is performed based on the ball entering the first starting winning section 33WA, and the "battle" that is performed when the "time saving A mode" with a duration of one variable display is given. ``Stage production'', ``Rush stage production'' that is performed when ``Time-saving A mode'' with a duration of 7 times of variable display is granted, and ``Time-saving A mode (Battle stage production or Rush stage production)'' performed after the end. There are "continuous chance stage performances" that can be played, and "lucky stage performances" that are performed based on the ball entering the first starting winning section 33WA when the "time saving B mode" is provided.

[0104] As shown in FIG. 1-4, on the outside of the upper right corner of the game area, there is a normal display means for teaching the result of the starting ball support lottery, which is performed based on the passage of the game ball to the through gate 34. The symbol display device 41 and the first special symbol display device 43A as a first special display means for teaching the result of the first winning lottery (jackpot lottery) that is performed when a ball enters the first starting prize winning section 33WA. , and teaches the results of the first winning / failure drawing (jackpot drawing), second winning / failure drawing (small winning drawing), and third winning / failure drawing (time-saving winning drawing), which are held based on the entry of the ball into the second starting winning part 33WB. A second special symbol display device 43B serving as a second special display means for this purpose is provided so as to be visible from the front of the pachinko machine 10.

[0105] The normal pattern display device 41 is composed of two LEDs (normal pattern lamps). In the normal symbol display device 41, when the game ball passes through the through gate 34, for example, the normal symbol lamp on the right side is displayed blinking (fluctuating display). After the variable display is performed for a predetermined time on the normal symbol display device 41, the variable display is stopped based on the result of the starting ball entry support lottery. In other words, the lighting mode when the fluctuating display stops (the combination of lit standard lamps) is associated with the various results of the starting pitch support lottery, and the lighting mode when the fluctuating display stops. As a result, the results of the starting pitch support lottery will be displayed definitively. For example, lighting up both the left and right regular map lamps indicates "winning", and lighting only the left regular map lamp indicates "losing".

[0106] The first special symbol display device 43A is composed of four LEDs (first special symbol lamps). In the first special symbol display device 43A, the switching display (first variable display) of the first special symbol lamp is performed in response to the ball entering the first starting winning section 33WA.

[0107] Then, after a specific game state occurs in which the first variable display, which is a specific game, is performed for a predetermined time on the first special symbol display device 43A, the first variable display is displayed based on the result of the first winning lottery (jackpot lottery). will be suspended. In other words, the lighting mode (combination of lit special lamps) when the first variable display stops is associated with various results of the first winning lottery (jackpot lottery), and the first variable display The result of the first win / fail lottery (jackpot lottery), that is, a "jackpot" or "miss" is definitively displayed depending on the lighting state when the button stops.

[0108] The second special symbol display device 43B is composed of four LEDs (second special symbol lamps). In the second special symbol display device 43B, a switching display (second variable display) of the second special symbol lamp is performed when the ball enters the second starting winning section 33WB.

[0109] Then, after a specific game state occurs in which the second variable display, which is a specific game, is performed for a predetermined time on the second special symbol display device 43B, the first lottery (jackpot lottery) and the second lottery (small prize lottery) occur. Alternatively, the second variable display will be stopped based on the result of the third winning lottery (time-saving winning lottery). In other words, the lighting mode when the second variable display stops (the combination of special symbol lamps that are lit) is associated with the various results of the first to third winning / failure drawings, and the second variable display is The results of the first to third winning / failure drawings, ie, "big win," "small win," "time-saving win," or "missing," are definitely displayed depending on the lighting mode when the light stops. In this embodiment, stopping the second variable display corresponds to the establishment of a predetermined update condition, and winning the "time saving win" corresponds to the establishment of the specific condition.

[0110] Furthermore, in the first special symbol display device 43A and the second special symbol display device 43B, the jackpot type ("15R jackpot", "8R jackpot", and "4R jackpot") is determined depending on the lighting mode to be stopped (stop mode). (Which of these is the case?) will also be taught. In addition, in the second special symbol display device 43B, depending on the lighting mode to be stopped (stopping mode), the time-saving winning type (one of "30 time saving per", "40 time saving per", and "50 time saving per") (Which is the case?) will also be taught. It should be noted that there are not one but multiple stop modes for the special symbol display devices 43A and 43B, which respectively teach various jackpots, small wins, various time-saving hits, and misses, and one of them is selected and stopped and displayed. Ru.

[0111] In addition, the stop display on the first special symbol display device 43A and the second special symbol display device 43B is maintained for a specified time, and after the period (variation interval) has elapsed, the next variable display can be started.

[0112] Furthermore, after the stop display on the first special symbol display device 43A or the second special symbol display device 43B, if the next variable display is not performed even after a specified time has passed, the first special symbol display device 43A Alternatively, the second special symbol display device 43B is configured to be switched from a lighting mode indicating the result of the winning lottery to a lighting mode indicating a standby state in which no variable display is performed. The present invention is not limited to this, and a configuration may be adopted in which the lighting mode indicating the result of the lottery is maintained as it is.

[0113] Furthermore, in this embodiment, when a game ball enters the first starting prize winning section 33WA, which is a specific condition or an update condition, while the first variable display is being executed, a game ball corresponding to the entering ball enters the One fluctuating display is stored on hold, and after the first fluctuating display being executed is stopped, the first fluctuating display that has been stored on hold is started. Similarly, during execution of the second variable display, if a game ball enters the second starting winning section 33WB that meets the specific condition or update condition, the second variable display corresponding to the entered ball will be displayed. After the second variable display that has been held and stored is stopped, the second variable display that has been held and stored is started.

[0114] In addition, if a game ball passes through the through gate 34 during a variable display on the normal symbol display device 41, the variable display corresponding to the passing is stored and stored, and after the variable display in progress is stopped and displayed. , the fluctuating display that had been stored on hold is now started.

[0115] In addition, in this embodiment, the variable display of the normal symbol display device 41 is stored on hold so as to be adjacent to the normal symbol display device 41, the first special symbol display device 43A, and the second special symbol display device 43B. a normal hold display device 44 indicating that the first variable display is on hold; and a first hold display means capable of informing or suggesting that the first variable display is held in memory (that the right to execute the first variable display has been obtained). A first hold display device 46A and a second hold as a second hold display means capable of informing or suggesting that the second variable display is held and stored (that the right to execute the second variable display has been obtained). A display device 46B is provided. In this embodiment, the first special symbol display device 43A, the second special symbol display device 43B, the first reservation display device 46A, the second reservation display device 46B, the normal symbol display device 41, and the normal reservation display device 44 are: The display is directly controlled by a main control device 261 as a main control means, which will be described later.

[0116] The normal hold display device 44 is composed of two LEDs (normal hold lamps). In this embodiment, the variable display of the normal symbol display device 41 performed based on the passage of the game ball to the through gate 34 can be held and stored up to four times. For example, when one variation display on the normal symbol display device 41 is held, the normal holding lamp on the left side lights up, and when two times' worth of variable display is held, the normal holding lamps on the left and right side light up, and 3 times. When a batch is on hold, the normal hold lamp on the left flashes, and the normal hold lamp on the right lights up, and when four doses are on hold, the normal hold lamps on the left and right flash. Incidentally, if a new game ball passes through the through gate 34 during the jackpot state, the variable display for that amount may also be suspended.

[0117] The first hold display device 46A is composed of two LEDs (first hold lamps). In this embodiment, it is configured such that up to four times of the first variable display based on the entry of the game ball into the first start-up winning section 33WA can be held and stored. For example, if the first variable display is on hold for one time, the first hold lamp on the left will light up, and if the first variable display is on hold for two times, the first hold lamps on the left and right will light up. However, if the 1st fluctuation display is held for 3 times, the 1st hold lamp on the left flashes, and the 1st hold lamp on the right lights up, and if the 1st fluctuation display is held for 4 times, the 1st hold lamp on the left flashes. , the first hold lamps on the left and right will flash. If a plurality of first variable displays are held and stored, the first variable displays are sequentially consumed in the order in which they were held (starting from the one that was held first).

[0118] The second hold display device 46B is composed of two LEDs (second hold lamps). In this embodiment, the second variable display based on the entry of the game ball into the second starting prize winning section 33WB can be held and stored up to four times. For example, if the second fluctuation display is on hold for one time, the second hold lamp on the left will light up, and if the second fluctuation display is on hold for two times, the left and right second hold lamps will light up. However, if the second fluctuation display is on hold for three times, the second hold lamp on the left will blink, and the second hold lamp on the right will light up, and if the second fluctuation display is on hold for four times. , the second hold lamps on the left and right will flash. If a plurality of second variable displays are held and stored, the second variable displays are sequentially consumed in the order in which they were held (starting from the one that was held first).

[0119] Incidentally, if a new game ball enters the starting prize winning section 33Wa, 33Wb during the jackpot state, the corresponding fluctuation display is also suspended. However, in this embodiment, as will be described later, in a jackpot state, a "right hit" is performed, and the game ball relatively enters the second starting prize part 33WB provided at the lower position of the right side area of ​​the game area. Basically, after the jackpot state ends, the second variable display will be held and stored.

[0120] As mentioned above, basically, the first variable display triggered by a ball entering the first starting winning section 33WA is stored in the order in which the corresponding game ball enters the first starting winning section 33WA, and also when winning a prize. The second variable display triggered by the ball entering the second starting winning section 33WB is stored in the order in which the corresponding game ball enters the second starting winning section 33WB, and is digested in the order in which the winning ball enters the second starting winning section 33WB. . However, if both the first variable display triggered by the ball entering the first starting prize section 33WA and the second variable display triggered by the ball entering the second starting winning section 33WB are suspended ( If one or more of the first holding lamp and one or more of the second holding lamps are lit), the second variable display triggered by the ball entering the second starting winning section 33WB is digested preferentially. In other words, if the second variable display triggered by the ball entering the second starting winning section 33WB has not been fully digested, the first variable display triggered by the ball entering the first starting winning section 33WA will not be displayed. It is configured so that it does not get damaged. For example, in a state where one first hold lamp of the first hold display device 46A is lit, a game ball enters the second starting winning section 33WB, and one second hold lamp of the second hold display device 46B is lit. When it lights up, the first variable display triggered by the ball entering the first starting prize section 33WA is postponed, and the second variable display triggered by the ball entering the second starting winning section 33WB is performed first. That will happen.

[0121] Furthermore, the effect display device 42 of the variable display device unit 35 is constituted by a liquid crystal display device having a liquid crystal display section, and the display contents are controlled by a sub-control device 262 and a display control device 45, which will be described later. That is, in the effect display device 42, the sub-control device 262 displays auxiliary display contents based on commands from the main control device 261 so as to correspond to the results displayed on the special symbol display devices 43A, 43B, etc. The information is determined and displayed by a display control device 45, which will be described later. In this embodiment, the effect display device 42 and the sub-control device 262 and display control device 45 that control the effect display device 42 constitute a “specific correspondence display execution function unit”.

[0122] The effect display device 42 is configured to be able to perform a variable effect display (a variable display of decorative symbols) as a variable corresponding effect display in accordance with the variable display by the first special symbol display device 43A and the second special symbol display device 43B. There is.

[0123] For example, in this embodiment, as shown in FIG. 1-45, the effect display device 42 has three upper, middle, and lower symbol display areas (upper symbol display area, middle symbol display area, and lower symbol display area). A plurality of types of decorative symbols (designs with numbers 1 to 9) are sequentially displayed (variably displayed) in each symbol display area, and then sequentially in each symbol display area (for example, in the upper symbol display area Decorative symbols are stopped and displayed (in the order of → lower symbol display area → middle symbol display area).

[0124] When the main controller 261 confirms the occurrence of a jackpot, the first or second special symbol display devices 43A, 43B display a display corresponding to the jackpot, and the effect display device 42 displays a jackpot. (For example, the same decorative symbols are stopped and displayed in the upper symbol display area, middle symbol display area, and lower symbol display area so that they are lined up on a predetermined effective line), and the jackpot state is reached. is started.

[0125] In addition, when the decorative symbols are stopped and displayed in a combination that corresponds to a jackpot, as a preliminary step, for example, the same decorative symbols are stopped and displayed on a predetermined active line in the upper symbol display area and the lower symbol display area. It will be done. In this way, a state in which the same symbol is stopped and displayed on a predetermined active line in the upper symbol display area and the lower symbol display area, and a variable display is still being performed in the middle symbol display area is the ready-to-reach state. Of course, even if a reach state occurs, it does not necessarily mean a jackpot state, and there may be cases where the player misses the jackpot.

[0126] In this embodiment, after a ready-to-reach state occurs, in the middle symbol display area, the same decorative symbol (reach symbol) that is stopped and displayed in the upper symbol display area and the lower symbol display area is stopped and displayed on the same active line. A jackpot condition will be given when the number is stopped (the decorative pattern of the same number is stopped and displayed). However, in this embodiment, the type of jackpot cannot be determined depending on the type of decorative pattern that is stopped and displayed.

[0127] In addition, in the case of a "small hit" or "time-saving win," the combination of symbols stopped and displayed on the performance display device 42 is different from that corresponding to a jackpot (the same number of zeros). For example, the numbers of the decorative symbols that are stopped and displayed in each symbol display area are combinations such as "3, 4, and 1" that look like outlier symbols. As a result, the combination of decorative symbols that are stopped and displayed cannot be determined as a "small win" or "time-saving win." Of course, the present invention is not limited to this, and in the case of a "small hit" or "time-saving win," the combination of symbols that are stopped and displayed on the effect display device 42 may be the same number of doubles.

[0128] As shown in FIG. 1-3, a ball passage unit 70 is provided on the back side of the front frame 14 below the window portion 101. The ball passage unit 70 includes a lower plate communication passage 71 that connects from a dispensing mechanism section 352 to a lower dispensing port 16 of the lower tray 15, which will be described later, and an upper plate communication passage 73 that connects from the dispensing mechanism section 352 to the upper tray 19. Further, there is a gap at a predetermined interval between the firing rail 61 provided on the front side of the inner frame 12 and the rail 50 (outer rail component 52), and the ball passage unit 70 of the front frame 14 has a gap A foul ball passage 72 is formed to guide the game balls that have fallen further to the lower tray 15. As a result, if a game ball fired from the firing device 60 does not reach the return ball prevention member 53 and returns as a foul ball on the rail 50, the foul ball is discharged to the lower tray 15 via the foul ball passage 72. be done.

[0129] Furthermore, a firing ball passage 74 is provided that communicates between the upper tray 19 and the ball feeding device 63 and guides the game balls stored in the upper tray 19 to the ball feeding device 63. In addition, a communication hole (not shown) that communicates with the lower plate communication path 71 is formed in the firing ball passage 74, and a first shutter (not shown) that opens and closes the communication hole is provided. The first shutter is normally biased toward a closed position that closes the communication hole by biasing means (not shown). Further, the first shutter is configured to work in conjunction with the ball removal button 123, and to be displaced to an open position where the communication hole is opened when the ball removal button 123 is pressed.

[0130] As shown in FIG. 1-2, the lower tray 15 is formed with a discharge port 15a through which the game balls stored in the lower tray 15 can be discharged to the outside of the pachinko machine 10. A second shutter 15b that is opened and closed is provided. The second shutter 15b is normally biased toward the closed position, which closes the discharge port 15a, by a biasing means (not shown). Furthermore, the second shutter 15b is configured to interlock with the ball removal lever 25, and for example, when the ball removal lever 25 is slid to the left, it is displaced to the open position where the discharge port 15a is opened. is configured to do so.

[0131] The reference numeral 67 in FIGS. 1-3 and 1-4 is a payout passage for guiding game balls put out by a payout mechanism section 352 (described later) to the front of the inner frame 12, and the upper plate communication passage 73 (upper plate 19) and a passage leading to the lower plate communication passage 71 (lower plate 15).

[0132] Furthermore, a shutter 68 is provided below the dispensing passage 67, and when the front frame 14 is open, the shutter 68 protrudes forward due to the biasing force of a spring or the like, and almost closes the exit of the dispensing passage 67. It has become.

[0133] On the other hand, when the front frame 14 is closed, the shutter 68 can be pushed open by the entrance-side rear end of the lower plate communication path 71. Further, the inlet portion (ball inflow portion) of the lower plate communication path 71 and the inlet portion (ball inflow portion) of the upper plate communication path 73 are provided adjacent to each other. Further, when the front frame 14 is in the closed state, both the entrances and the payout passage 67 are separated by a predetermined distance, and the game ball can pass through the gap between them. Therefore, when the upper tray 19 and the upper tray communication path 73 are full of game balls, the game balls that are paid out flow to the lower tray communication path 71 side (overflowing to the entrance side of the lower tray communication path 71), and the lower tray communication path 73 is filled with game balls. It passes through the passage 71 and is delivered to the lower tray 15.

[0134] In addition, the ball passage unit 70 is provided with a full detection switch (not shown) that detects the game balls located in the lower tray communication passage 71. Due to the presence of the full detection switch, it is possible to know that the lower tray 15 is full of game balls (that the lower tray 15 is full of game balls and the game balls are retained in the lower tray communication path 71). be able to. In this embodiment, based on the fact that a game ball is continuously detected for a predetermined period of time by the full detection switch, an error notification is provided to notify that the lower tray 15 is full using display on the effect display device 42, audio, etc. Control takes place. In addition, when the accumulation of game balls in the lower tray communication path 71 is eliminated and the game balls are no longer detected by the full detection switch (when they are no longer detected for a predetermined period of time), the error notification state is canceled.

[0135] Next, the back configuration of the pachinko machine 10 will be explained with reference to FIGS. 1-5, 1-6, etc. On the back of the pachinko machine 10, various control boards are arranged vertically and horizontally, with some of them stacked one on top of the other, and a game ball supply device (dispensing mechanism) that supplies game balls. A protective cover made of resin is attached. The dispensing mechanism and the protective cover are integrated as one unit, and since the resin part is generally sometimes referred to as a back pack, this unit will be referred to as the "back pack unit 203" here.

[0136] First, the back structure of the game board 30 will be explained. As shown in Figure 1-6, on the back side of the variable display device unit 35 (see Figure 1-4), which is arranged corresponding to the through hole in the center of the game board 30, there is a resin that covers the center frame 47 from behind. A frame cover 213 made of aluminum is provided to protrude rearward. In addition, on the back side of the frame cover 213, a presentation display device 42, which is a liquid crystal display device, a display control device 45, and a sub-control device 262, which are stacked one on top of the other, are removably attached to the front through the opening of the frame cover 213. installed.

[0137] The production display device 42 is housed in a housing box 42a that has an opening for exposing the liquid crystal display section of the production display device 42 to the front side of the pachinko machine 10, and is fixed to the back side of the frame cover 213. There is. The display control device 45 is housed in a board box 45a and fixed to the back side of the effect display device 42 (accommodation box 42a). The sub-control device 262 is housed in a board box 262a and fixed to the back side of the display control device 45 (board box 45a). Note that an LED control board and the like for driving LEDs and the like built into the center frame 47 are disposed inside the frame cover 213. Further, the accommodation box 42a and the substrate boxes 45a, 262a are made of transparent resin material or the like, and the inside thereof is visible.

[0138] Below the frame cover 213, a back frame set 215 is attached to the game board 30 so as to cover the general winning parts 31A, 31B, variable winning devices 32A, 32B, starting winning parts 33WA, 33WB, etc. from behind. There is. The back frame set 215 includes a ball collection mechanism (not shown) for collecting winning game balls in various winning sections. The game balls collected by this ball collection mechanism are guided to a discharge passage section 217, which will be described later, and are discharged from the discharge chute of the discharge passage section 217 to the outside of the Pachinko machine 10.

[0139] Further, in this embodiment, the back frame set 215 functions as a mounting base for the main controller 261. More specifically, the board box 263 in which the main controller 261 is mounted is pivotably supported on the back frame set 215, and can be opened rearward.

[0140] The main control device 261 is housed in a board box 263 made of a transparent resin material or the like. The board box 263 includes a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected by a sealing member. The substrate boxes 263 connected by the sealing member cannot be opened unless a predetermined mark is left behind. Thereby, it is possible to easily discover that the board box 263 has been illegally opened.

[0141] Although not shown, the back frame set 215 includes general winning switches 221a, 221b, big winning opening count switch 222, ball entering count switch 223a, specific ball entering detection switch 223b, non-specific ball entering detection switch 223c, A first panel relay board is provided which is electrically connected to the start prize switches 224a, 224b and the through gate switch 225 via a cable connector. This first board relay board relays the general winning switches 221a, 221b, etc. and the main control device 261, and is electrically connected to the main control device 261 via a cable connector. On the other hand, the starting winning switch 224a, 224b that detects winning to the starting winning part 33WA, WB is directly connected to the main control device 261 via the connector cable without going through the relay board.

[0142] The detection results detected by the various ball entry detection switches are taken into the main controller 261. Then, the main control device 261 transmits a payout command (the number of game balls to be paid out) according to the winning status each time to the payout control device 311, and based on the output signal from the payout control device 311, a predetermined number of game balls are sent to the payout control device 311. is paid out (except when detected by the through gate switch 225).

[0143] In addition, although not shown, a second board relay board that relays various motors and solenoids to the main control device 261 is also provided on the back side of the game board 30.

[0144] Next, the configuration of the back pack unit 203 will be explained. As shown in FIG. 1-5, the back pack unit 203 integrates a resin-molded back pack 351 and a game ball payout mechanism section 352. In addition, the back pack unit 203 is supported so as to be openable and closable on the left side (the right side in FIG. 1-5) of the inner frame 12, and can be opened rearward about an opening / closing axis that extends along the vertical direction. It has become. In addition, an external terminal board 240 is provided at the upper left (upper right in FIG. 1-5) of the back pack unit 203.

[0145] The external terminal board 240 is for relaying the transmission of various information to a hall computer in a game hall, and is provided with a plurality of external connection terminals. For convenience, symbols are not attached, but terminals are used to output various information regarding the current gaming status, such as the occurrence of a jackpot, and the opening of the front frame 14 and inner frame 12 detected by opening detection switches 91 and 92, which will be described later. Terminal for outputting information on various error states such as ball entry error, lower tray full error, tank ball error, and payout error, terminal for outputting information on various error states such as ball entry error, lower tray full error, tank ball error, and payout error, and related to the number of prize balls paid out from the payout control device 311 Terminals and the like for outputting information are provided.

[0146] The back pack 351 is integrally molded from, for example, ABS resin, and includes a protective cover portion 354 that projects toward the rear of the pachinko machine 10 and has a substantially rectangular parallelepiped shape. The protective cover portion 354 has a shape in which the left and right side surfaces and the top surface are closed, and only the bottom surface is open, and has a size sufficient to cover at least the frame cover 213. However, in this embodiment, the protective cover part 354 is configured to cover the upper and right parts (the left part in FIG. 1-5) of the board box 263 as well. As a result, when the back pack unit 203 is in the closed state, the sealing member provided on the right side of the board box 263 and the terminal section (board side connector) provided along the upper edge of the main controller 261 are covered. That will happen.

[0147] The dispensing mechanism section 352 is arranged so as to bypass the protective cover section 354. That is, above the protective cover part 354 is provided a tank 355 that is open on the upper side, and this tank 355 is sequentially replenished with game balls supplied from the island equipment of the game hall. Below the tank 355, a tank rail 356 is connected that has, for example, two rows of ball passages in the horizontal direction and gently slopes toward the downstream side, and a case rail 357 is connected vertically to the downstream side of the tank rail 356. has been done. The payout device 358 is provided at the most downstream part of the case rail 357, and pays out the required number of game balls as appropriate using a predetermined electrical configuration such as a payout motor. Then, the game balls put out by the payout device 358 are supplied to the upper tray 19 and the like.

[0148] Further, in the payout mechanism section 352, a payout relay board 381 that relays a payout command signal from the payout control device 311 to the payout device 358 is installed, and a power switch board 382 that takes in the main power from the outside is installed. There is. The power switch board 382 is supplied with, for example, AC 24V main power via a voltage converter, and is turned on or off by switching the power switch 382a.

[0149] A lower frame set 251 is provided below the back pack unit 203 (board box 263), which is pivotally supported on the left side (right side in FIG. 1-5) of the inner frame 12 and can be opened rearward. As shown in FIG. 1-6, a discharge passage section 217 is formed in the lower frame set 251, into which the game balls collected by the above-mentioned ball collection mechanism flow, and at the most downstream part of the discharge passage section 217, A discharge chute (not shown) for discharging game balls to the outside of the pachinko machine 10 is formed. That is, the game balls won in each winning section such as the general winning section 31a are collected via the ball collection mechanism of the back frame set 215, and are further discharged to the outside of the pachinko machine 10 through the discharge chute of the discharge passage section 217. Note that the out port 36 similarly communicates with the discharge passage section 217, and game balls that have not won in any of the winning sections are also discharged to the outside of the Pachinko machine 10 via the discharge chute. In this embodiment, the back pack unit 203 and the lower frame set 251 are configured as separate bodies and can be opened and closed independently, but the back pack unit 203 and the lower frame set 251 are formed integrally. It may also be a thing.

[0150] In addition, as shown in Figure 1-5, on the back side of the lower frame set 251, a power supply / launch control device 310, a payout control device 311, and a CR unit connection board 314 can be attached and detached in a stacked state. is attached to. The power supply / launch control device 310 includes a launch control circuit 312 and a power supply circuit 313, and is housed in a board box 313a and fixed to the back side of the lower frame set 251.

[0151] Further, the payout control device 311 is housed in the board box 311a and fixed to the back side of the board box 313a (power supply / firing control device 310). The board box 311a in which the payout control device 311 is housed is provided with a sealing member, similar to the board box 263 in which the main control device 261 described above is housed, so that traces of the board box 311a being opened remain. There is.

[0152] In addition, the CR unit connection board 314 is housed in a board box 314a and fixed to the back side of the board box 313a (power supply / launch control device 310). Note that each of the board boxes 311a, 313a, and 314a is made of a transparent resin material or the like, and the inside thereof is visible.

[0153] Further, the payout control device 311 is provided with a state return switch 321 that projects outward from the board box 311a. For example, when the state return switch 321 is pressed when a dispensing error occurs, such as a ball jam in the dispensing motor, the dispensing motor is rotated in forward and reverse directions to eliminate the ball jam (return to normal state).

[0154] Furthermore, the power supply circuit 313 is provided with a RAM erase switch 323 that protrudes outward from the board box 313a. This pachinko machine 10 has a backup function, so even if a power outage occurs, it will maintain the state at the time of the power outage, and when the power is restored (restored) from the power outage, it will be able to return to the state at the time of the power outage. can. Therefore, if you turn off the power in the normal procedure (for example, when the game hall is closed), the state before the power cut off will be retained in memory, so if you want to return to the initial state when the power is turned on, hold down the RAM erase switch 323 and turn on the power. Insert.

[0155] Further, as shown in FIG. 1-6, a locking device 600 is provided on the back side of the right side of the inner frame 12. The locking device 600 is equipped with a cylinder lock 600a (see Figure 1-1, etc.) exposed on the front side of the front frame 14, and by inserting a key into the keyhole of the cylinder lock 600a and rotating it in one direction. The inner frame 12 can be unlocked, and the front frame 14 can be unlocked by rotating the other side. In this embodiment, the inner frame 12 is locked to the outer frame 11, and the front frame 14 is locked to the inner frame 12.

[0156] As described above, the right side frame component 11d of the outer frame 11 is formed with an extending wall portion 83 that covers the entire upper and lower sections corresponding to the locking device 600 from the back side of the inner frame 12 (Fig. -5). This makes it difficult to insert a wire or the like from the back side of the outer frame 11 and operate the locking device 600 using the wire or the like. As a result, it is possible to improve defense performance. Further, the extending wall portion 83 is configured to cover the right end portion (the left end portion in FIG. 1-5) of the back pack unit 203 and the lower frame set 251 from the back side, and when the inner frame 12 is in the closed state, is configured such that the back pack unit 203 and lower frame set 251 cannot be opened.

[0157] Further, as shown in FIG. 1-4, a front frame open detection switch 91 is provided at the lower right side of the front side of the inner frame 12 (on the right side of the firing device 60) to detect the opening of the front frame 14. 1-5, an inner frame open detection switch 92 for detecting opening of the inner frame 12 is provided at the lower right side of the back side of the inner frame 12 (lower left in FIG. 1-5). The front frame open detection switch 91 and the inner frame open detection switch 92 are each equipped with a detection section that can be retracted from the switch body, and the front frame open detection switch 91 is provided so that the detection section faces forward. The inner frame open detection switch 92 is provided so that the detection part faces rearward. When the detection section protrudes from the switch body, an on signal is output to the main controller 261, and when the detection section is pressed toward the switch body and recessed into the switch body, an off signal is output. It is configured to output to the main control device 261. In other words, when the front frame 14 is closed, the front frame open detection switch 91 has its detection part pressed by the back surface of the front frame 14, turning it into an OFF state, and when the front frame 14 is opened, its detection part returns to its protruding state, turning it into an ON state. Become. Similarly, when the inner frame 12 is closed, the inner frame open detection switch 92 is turned off when the detection section is pressed by the pressing section 86 integrally formed with the receiving section 85 of the outer frame 11, and when the inner frame 12 is opened, the detection section is turned off. The part returns to the protruding state and turns on.

[0158] Next, the electrical configuration of the pachinko machine 10 will be explained. FIG. 1-7 is a block diagram showing the electrical configuration of the pachinko machine 10. The main control device 261 is equipped with a CPU 501 as a one-chip microcomputer that is an arithmetic unit. The CPU 501 includes a ROM 502 that stores various control programs and fixed value data to be executed by the CPU 501, and a RAM 503 that is a memory that temporarily stores various data etc. when executing the control programs stored in the ROM 502. It also has various built-in circuits such as interrupt circuits, timer circuits, and data transmission / reception circuits. However, the configuration may be such that the CPU, ROM, and RAM are not integrated into one chip, but are integrated into chips for each function.

[0159] The RAM 503 consists of a stack area where the contents of the internal registers of the CPU 501 and the return address of the control program executed by the CPU 501 are stored, and a work area where the values ​​of various flags, counters, I / O, etc. are stored. ) and a backup area 503a.

[0160] In addition, the RAM 503 is configured to be able to retain (back up) data by being supplied with backup voltage from the power supply circuit 313 even after the power to the pachinko machine 10 is turned off, and is stored in the stack area, work area, and backup area 503a. All data that is stored is backed up.

[0161] The backup area 503a is used when the power is cut off (including when a power outage occurs) in order to restore the state of the pachinko machine 10 to the state before the power cut off when the power is turned on again when the power is cut off due to an occurrence of a power outage or the like. This is an area that stores the stack pointer (similarly), the values ​​of each register, I / O, etc. Writing to the backup area 503a is executed by the main process when the power is turned off, and conversely, each value written to the backup area 503a is restored by the main process when the power is turned on (including when the power is turned on after a power outage is resolved; the same applies hereinafter). It is executed in The NMI terminal (non-maskable interrupt terminal) of the CPU 501 is configured so that a power outage signal SK1 output from a power outage monitoring circuit 542 (described later) is input when the power is cut off due to a power outage, etc. Upon occurrence, power outage processing (NMI interrupt processing) is immediately executed.

[0162] Note that it is not necessary to back up the data stored in all areas, as long as the data stored in at least the stack area and the backup area 503a is backed up. For example, a configuration may be adopted in which data stored in the stack area and backup area 503a is backed up, but data stored in the work area is not backed up.

[0163] An input / output port 505 is connected to the CPU 501 containing the ROM 502 and RAM 503 via a bus line 504 composed of an address bus, a data bus, and the like. The input / output port 505 is connected to a RAM erase switch circuit 543, payout control device 311, sub-control device 262, special symbol display devices 43A, 43B, normal symbol display device 41, etc., which will be described later. With this configuration, the above-described special symbol display devices 43A, 43B and normal symbol display device 41 are directly controlled by the main controller 261. On the other hand, the effect display device 42 is controlled via the sub-control device 262.

[0164] In addition, for convenience, illustrations of various relay boards etc. are omitted, but the input / output port 505 includes general winning switches 221a, 221b, big winning opening counting switch 222, entering ball counting switch 223a, specific entering ball detecting switch 223b, non- Various detection switches such as the specific ball entry detection switch 223c, start winning switch 224a, 224b, through gate switch 225, various boards such as the power supply / launch control device 310, payout control device 311, sub control device 262, and hold display device 46A, 46B, information display devices such as the normal reservation display device 44, various solenoids provided in the variable winning devices 32A, 32B, and various electrical components such as a solenoid that operates the second start winning section 33WB are connected. That is, the main control device 261 is provided with a plurality of terminal sections (board side connectors) for connecting connectors of various cable connectors, and these terminal sections constitute the input / output port 505.

[0165] The sub-control device 262 (sub-control board) as a sub-control means includes a CPU 551 which is an arithmetic unit, a ROM 552 that stores various control programs executed by the CPU 551 and fixed value data, and a control program stored in the ROM 552. It is equipped with a RAM 553, which is a memory that temporarily stores various data, etc. during execution, an input / output port 554, and a bus line 555, as well as various other circuits (not shown) such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit. It is equipped with The RAM 553 is a memory that temporarily stores work data and flags used when the CPU 551 executes various programs.

[0166] The CPU 551, ROM 552, and RAM 553 are connected to the input / output port 554 via a bus line 555, and the display control device 45 is also connected thereto. Furthermore, the input / output port 554 is connected to a speaker SP, a production button 125, a cross button 126, an illumination section 102, an error display lamp 104, and the like.

[0167] The CPU 551 of the sub-control device 262 causes the display control device 45 to execute display control based on a command signal (for example, a variation pattern command) transmitted from the main control device 261, and causes the effect display device 42 to display the display control. As described above, in this embodiment, the special symbol display devices 43A and 43B controlled by the main control device 261 teach that the jackpot has been won, and the presentation controlled by the sub control device 262 In the display device 42, in accordance with the variable display of special symbols on the special symbol display devices 43A and 43B, a variable display of decorative symbols is performed as an effect display.

[0168] Further, the payout control device 311 controls the payout of prize balls and rental balls by the payout device 358. The CPU 511, which is an arithmetic device, includes a ROM 512 that stores control programs executed by the CPU 511, fixed value data, etc., and a RAM 513 used as a work memory or the like.

[0169] The RAM 513 of the payout control device 311, like the RAM 503 of the main control device 261, has a stack area where the contents of the internal registers of the CPU 511 and the return address of the control program executed by the CPU 511 are stored, various flags and counters, It includes a work area (work area) where I / O values ​​are stored and a backup area 513a.

[0170] The RAM 513 is configured to be able to retain (back up) data by being supplied with backup voltage from the power supply circuit 313 even after the power of the pachinko machine 10 is turned off, and all of the data stored in the stack area, work area, and backup area 513a data is now backed up. Note that it is not necessary to back up the data stored in all areas, as long as the data stored in at least the stack area and the backup area 513a is backed up. For example, a configuration may be adopted in which data stored in the stack area and backup area 513a is backed up, but data stored in the work area is not backed up.

[0171] The backup area 513a stores the stack pointer at power-off, each register, This is an area for storing I / O values, etc. Writing to this backup area 513a is executed by the main process when the power is turned off, and restoration of each value written to the backup area 513a is executed during the main process when the power is turned on. Note that, similar to the CPU 501 of the main controller 261, the NMI terminal of the CPU 511 is configured so that a power outage signal SK1 is input from the power outage monitoring circuit 542 when the power is cut off due to a power outage, etc., and the power outage signal SK1 is When input to the CPU 511, NMI interrupt processing is immediately executed as processing in the event of a power outage.

[0172] In the work area, a payout permission flag is set to allow the payout control device 311 to pay out prize balls, a command reception flag is set when a command transmitted from the main control device 261 is received, and the main control device 261 A command buffer is provided in which commands sent from the computer are stored.

[0173] The payout permission flag is a flag that sets permission to pay out prize balls, and is turned on when a specific command to permit payout of prize balls is sent from the main control device 261 and the specific command is received, and is set to the initial setting. It is turned off when processing or when returning to the state before the power was shut off. In this embodiment, the specific commands include a payout initialization command that instructs the initial processing of the RAM 513 of the payout control device 311, a prize ball command that instructs the payout of prize balls, and a command that instructs the payout control device 311 to perform initial processing of the RAM 513, a prize ball command that instructs the payout of prize balls, and a command when the main control device 261 is restored. There are three payout return commands that are sent in the case.

[0174] The command reception flag is a flag that confirms whether or not the payout control device 311 has received a command. It is turned on when any command is received, and similarly to the payout permission flag, it is used for initial setting processing or power shutdown. It is turned off when the previous return is made, and it is turned off when the received command is judged in the command judgment process.

[0175] The command buffer is composed of a ring buffer that temporarily stores commands sent from the main control device 261. The ring buffer has a predetermined storage area, and commands are stored with regularity from the beginning to the end of the storage area, and when commands are stored in all storage areas, the commands are stored at the beginning of the storage area. The return command is configured to be updated. Therefore, when a command is stored or read, the storage pointer and read pointer in the command buffer are updated, and the command is stored and read based on each pointer.

[0176] An input / output port 515 is connected to the CPU 511 containing the ROM 512 and RAM 513 via a bus line 514 consisting of an address bus and a data bus. The input / output port 515 is connected to a RAM erase switch circuit 543, a main control device 261, a power source / firing control device 310 (firing control circuit 312), a dispensing device 358, a CR unit connection board 314, and the like.

[0177] The CR unit connection board 314 connects the ball rental operation section (rent switch 121 and return switch 122) on the front of the pachinko machine 10, and the CR unit (card reader unit, ball rental unit) and the payout control device 311, respectively. Information regarding the ball lending operation by the player to the ball lending operation section or the CR unit is input to the CR unit, and the balance of gaming value is stored in the card, which is a recording medium, inserted into the CR unit. If so, the balance of the card is subtracted, and a payout request signal for the number of game balls corresponding to the subtraction is output to the payout control device 311. Note that the recording medium of the CR unit is not limited to a card type, but may be a coin type or a stick type.

[0178] Further, the dispensing control device 311 periodically sends a CR unit connection signal indicating that the CR unit connection board 314 and the CR unit are electrically connected to the firing control circuit 312 of the power supply and firing control device 310. (For example, it is configured to output every 2 msec).

[0179] The firing control circuit 312 of the power supply and firing control device 310 allows or prohibits the firing device 60 from firing game balls. The handle 18, the dispensing control device 311, and the main control device 261 are electrically connected to the firing control circuit 312. The firing control circuit 312 also receives a dial position signal from a variable resistor indicating the rotational operation amount (rotation angle) of the rotational operation section 18a from the handle 18, and a dial position signal indicating that the player is touching the handle 18. It is configured to be able to input a touch signal from a touch sensor and a firing switch signal indicating that the player is not operating the stop lever 18b. Further, the firing control circuit 312 is configured to be able to input a CR unit connection signal from the payout control device 311 indicating that the CR unit connection board 314 and the CR unit are electrically connected.

[0180] Then, the launch control circuit 312 outputs a launch status signal to the main controller 261 on the condition that the touch signal, the launch switch signal, and the CR unit connection signal are input. On the condition that the status signal is input, a firing permission signal and a ball sending signal are output to the firing control circuit 312. The main control device 261 is configured to output a launch permission signal at intervals of 0.6 seconds while the launch status signal is being input.

[0181] Further, the firing control circuit 312 is configured to drive the ball sending device 63 and send the game ball to the firing position when the ball sending signal is input. In addition, in a state where it is detected that a game ball is already present at the firing position by a preparation ball detection sensor that is provided in the ball feeding device 63 and can detect whether or not a game ball exists at the firing position, the ball feeding device 63 (Even if a ball sending signal is received, the game ball is not sent to the firing position).

[0182] Furthermore, the firing control circuit 312 drives the firing device 60 (firing solenoid) on the condition that the touch signal, firing switch signal, CR unit connection signal, dial position signal, and firing permission signal are input. It is composed of Thereby, the game ball set at the firing position is launched by the firing device 60 with a strength based on the dial position signal.

[0183] Further, the power supply circuit 313 includes a power supply unit 541 that supplies power to each part of the pachinko machine 10, a power failure monitoring circuit 542 that monitors power interruption due to a power failure, etc., and a RAM erase switch circuit 543 that is connected to the RAM erase switch 323. It is equipped with

[0184] The power supply section 541 supplies necessary operating power to the main control device 261, the payout control device 311, etc. through a power path not shown. As an overview, the power supply unit 541 takes in 24 volt AC power supplied from the outside and generates +12V power to drive various switches and motors, +5V power for logic, backup power for RAM backup, etc. Then, these +12V power supply, +5V power supply, and backup power supply are supplied to the main control device 261, the payout control device 311, and the like. Note that operating power is supplied to various switches, motors, etc. via a control device to which these are connected.

[0185] The power outage monitoring circuit 542 is a circuit that outputs a power outage signal SK1 to each NMI terminal of the CPU 501 of the main control device 261 and the CPU 511 of the dispensing control device 311 when the power is cut off due to an occurrence of a power outage or the like. The power outage monitoring circuit 542 monitors the stable DC voltage of 24 volts, which is the maximum voltage output from the power supply unit 541, and determines that a power outage (power outage) has occurred when this voltage becomes less than 22 volts. A power outage signal SK1 is output to the main control device 261 and the payout control device 311. By outputting this power outage signal SK1, the main control device 261 and the dispensing control device 311 recognize the occurrence of a power outage and execute a power outage process (NMI interrupt process).

[0186] Note that even after the stable DC voltage of 24 volts falls below 22 volts, the power supply unit 541 normally outputs 5 volts, which is the drive voltage of the control system, for a sufficient period of time to execute the power outage process. Configured to maintain the value. Therefore, the main control device 261 and the payout control device 311 can normally execute and complete the power outage processing.

[0187] The RAM erase switch circuit 543 is a circuit that takes in the switch signal of the RAM erase switch 323 and clears the backup data of the RAM 503 of the main control device 261 and the RAM 513 of the payout control device 311 according to the state of the switch 323. When the RAM erase switch 323 is pressed, the RAM erase switch circuit 543 outputs the RAM erase signal SK2 to the main control device 261 and the payout control device 311. When the power of the pachinko machine 10 is turned on with the RAM erase switch 323 pressed (including power-on due to power outage being resolved), the data in each RAM 503, 513 is cleared in the main controller 261 and payout control device 311. Ru.

[0188] The display control device 45 executes the variable display of decorative symbols on the effect display device 42 according to instructions from the sub-control device 262. This display control device 45 includes a CPU 521, a program ROM 522, a work RAM 523, a video RAM 524, a character ROM 525, a video display processor (VDP) 526, an input port 527, an output port 529, and bus lines 530, 531. We are prepared. An input / output port 554 of the sub-control device 262 is connected to the input port 527. Furthermore, a CPU 521, a program ROM 522, a work RAM 523, and a VDP 526 are connected to the input port 527 via a bus line 530. Further, an output port 529 is connected to the VDP 526 via a bus line 531, and an effect display device 42, which is a liquid crystal display device, is connected to the output port 529.

[0189] The CPU 521 of the display control device 45 receives the display command sent from the sub-control device 262 via the input port 527, and controls the VDP 526 by analyzing the received command or performing predetermined arithmetic processing based on the received command. (Generate internal commands for VDP526). Thereby, display control in the effect display device 42 is performed.

[0190] The program ROM 522 is a memory that stores various control programs and fixed value data executed by the CPU 521, and the work RAM 523 is a memory that temporarily stores work data and flags used when the CPU 521 executes various programs. It is.

[0191] The video RAM 524 is a memory that stores display data to be displayed on the effect display device 42, and by rewriting the contents of this video RAM 524, the display contents of the effect display device 42 are changed. The character ROM 525 is a memory that stores character data such as symbols displayed on the effect display device 42.

[0192] The VDP526 is a type of drawing circuit that directly operates the LCD driver (liquid crystal drive circuit) built into the effect display device 42. The VDP526 is also called a "drawing chip" because it is an IC chip, and in reality it can be described as a microcomputer chip with built-in firmware dedicated to drawing processing. The VDP 526 adjusts the timing of each of the CPU 521, the video RAM 524, etc. and intervenes in reading and writing data, and also reads the display data stored in the video RAM 524 at a predetermined timing and displays it on the effect display device 42.

[0193] Next, the operation of the pachinko machine 10 configured as described above will be explained. In this embodiment, the CPU 501 provided in the main control device 261 performs a lottery using various counter information during the game. Specifically, as shown in Figure 1-8, a win / fail random number counter CC1 is used as a win / fail random number generation means used for a win / fail random number lottery to determine whether or not to generate a jackpot state, etc., and a win / fail random number counter CC1 is used to determine the jackpot type (type lottery). A type determination counter CC2 to be used, a fluctuation selection counter CC3 used to determine whether or not to generate a reach state in the effect display device 42, and an initial value random number counter CINI used to set the initial value of the win / fail random number counter CC1. , open the first variation type counter CS1 and the second variation type counter CS2 used for determining the variation display time of the special symbol display devices 43A, 43B (effect display device 42), and the second starting winning part 33WB. The normal symbol random number counter CC4 used for the starting ball support lottery is used. Incidentally, the variation selection counter CC3 is also used for lottery of the reach pattern when the decorative symbols of the performance display device 42 are removed and varied. Further, the variation type counters CS1 and CS2 are also used for effect pattern selection (for example, variation pattern selection of decorative symbols) in the effect display device 42.

[0194] Counters CC1, CC2, CC3, CINI, CS1, CS2, and CC4 are loop counters in which 1 is added to the previous value each time they are updated, and after reaching the upper limit value, the counters return to 0, which is the lower limit value. Each counter is updated regularly, and the updated value is appropriately stored in a counter buffer set in a predetermined area of ​​RAM 503 (except for the random number initial value counter CINI).

[0195] The RAM 503 includes a special fluctuation reservation area as a reservation storage means in which the values ​​of the win / fail random number counter CC1, type determination counter CC2, and fluctuation selection counter CC3 are stored, and a normal symbol random number counter CC4 in which the values ​​of the normal symbol random number counter CC4 are stored. A variable holding area is provided.

[0196] The special fluctuation holding area includes a first special fluctuation holding area and a second special fluctuation holding area each having four holding areas (first holding area to fourth holding area), and one execution area.

[0197] In each holding area of ​​the first special fluctuation holding area, each value of the win / fail random number counter CC1, type determination counter CC2, and fluctuation selection counter CC3 is displayed in chronological order according to the winning history in the first starting winning part 33WA. Stored. In this embodiment, the first special fluctuation holding area provided in the RAM 503 of the main controller 261 is a first storage means (first holding area) that can store the establishment of the first starting condition up to a predetermined upper limit (four). means).

[0198] In each holding area of ​​the second special fluctuation holding area, each value of the win / fail random number counter CC1, type determination counter CC2, and fluctuation selection counter CC3 is displayed in chronological order according to the winning history in the second starting winning part 33WB. Stored. In this embodiment, the second special fluctuation holding area provided in the RAM 503 of the main control device 261 is configured as a second storage means (second holding area) that can store the establishment of the second start condition up to a predetermined upper limit (four). means).

[0199] In this embodiment, there is one execution area of ​​the special fluctuation holding area, and the data stored in the first special fluctuation holding area and the second special fluctuation holding area are used when performing a fluctuation display based on the data. Then, they will be shifted to a common execution area.

[0200] The normal fluctuation holding area includes four holding areas (first holding area to fourth holding area) and one execution area. In each holding area of ​​the normal fluctuation holding area, the value of the normal symbol random number counter CC4 is stored in chronological order according to the passing history of the game ball to the through gate 34.

[0201] By adopting such a configuration, the first variable display on the first special symbol display device 43A, the second variable display on the second special symbol display device 43B, and the variable display on the normal symbol display device 41 can be suspended up to four times each. It is possible.

[0202] To explain each counter in detail, the win / fail random number counter CC1 is incremented by 1 within the range of 0 to 599, for example, and after reaching the upper limit value as the closing price (i.e. 599), the lower limit value as the opening price is 0. It is configured to return to . Normally, when the win / fail random number counter CC1 completes one round, the value of the initial value random number counter CINI at that time is read as the next initial value of the corresponding random number counter CC1. Note that the initial value random number counter CINI is a loop counter similar to the win / fail random number counter CC1 (value=0 to 599), and is updated once for each timer interrupt and repeatedly updated within the remaining time of normal processing. On the other hand, the win / fail random number counter CC1 is updated periodically (once for each timer interrupt in this embodiment), and the value of the win / fail random number counter CC1 is stored in the win / fail random number counter buffer. Then, at the timing when the game ball enters the first start-up winning section 33WA or the second start-up winning section 33WB, the value of the win / fail random number counter CC1 stored in the win / fail random number counter buffer is changed to the special fluctuation holding area (first special fluctuation holding area). area or 2nd special fluctuation holding area).

[0203] In this embodiment, the winning probability of the first lottery (jackpot lottery) changes depending on the game mode (any of the game modes "normal mode", "time-saving A mode", and "time-saving B mode"). There is no problem, and the number of values ​​of the win / fail random number counter CC1 that becomes a jackpot is three, and the value is "7,207,407". That is, the first winning lottery (jackpot lottery) is won with a probability of 1 / 200, which is the first winning probability, and a jackpot state occurs. In this embodiment, the "first lottery means" is configured by the function of the main control device 261 that performs the first winning lottery (jackpot lottery).

[0204] Similarly, the winning probability of the second lottery (small winning lottery) changes depending on the game mode (any of the game modes "Normal mode", "Time-saving mode A", and "Time-saving mode B"). There are no small wins, and the number of values ​​of the win / fail random number counter CC1 that results in a small win is 84, and the values ​​are "9~50, 409~450". In other words, the second winning lottery (small winning lottery) will be won with a probability of 84 / 600 (≒ approximately 1 / 7), which is the second winning probability, and a small winning state will occur. In addition, in this embodiment, the "second lottery means" is configured by the function of the main control device 261 that performs the second winning lottery (small winning lottery).

[0205] Further, the third winning / failure drawing (time-saving winning drawing) is carried out only during the "normal mode" based on the entry of the game ball into the second starting winning section 33WB. In other words, the third winning / failure lottery (time-saving winning lottery) is performed only during the execution of the remaining second variable display that is stored on hold at the end of the "time-saving A mode" (while the remaining pending display is being used up). . Therefore, in this embodiment, the state in which the "remaining hold of the second variable display (continuation chance stage performance)" is being performed after the end of the "time saving A mode (battle stage performance or rush stage performance)" is the state in which the "predetermined game corresponds to "state".

[0206] The number of values ​​of the win / fail random number counter CC1 that results in a time saving win is 60, and the values ​​are "211~230, 311~330, 511~530". In other words, the probability of winning the third lottery (time-saving winning lottery) is 1 / 10, and you will be entitled to the "time-saving B mode".

[0207] More specifically, if the value of the win / fail random number counter CC1 is "211~230", a "30 time saving win" will occur, and if the value of the win / fail random number counter CC1 is "311~330", a "40 If a "time saving win" occurs and the value of the win / fail random number counter CC1 is "511 to 530", a "50 time saving win" occurs.

[0208] As will be described later, the 3rd winning lottery (time-saving winning lottery) is the 1st winning lottery (big winning lottery) and the 2nd winning lottery (small winning lottery) conducted based on the balls entered into the 2nd starting winning section 33WB. ) will be executed if the winner is not selected.

[0209] The ROM 502 is provided with a win / fail determination table that is referred to when determining whether the value of the win / fail random number counter CC1 corresponds to any of the wins. In the present embodiment, a first validity determination table (a first validity determination table common to the "normal mode", "time saving A mode" and "time saving B mode") corresponding to the ball entering the first starting winning part 33WA, The second judgment table corresponding to the entry of the ball into the second starting winning part 33WB (the second judgment table including the small hit judgment common to "Time-saving A mode" and "Time-saving B mode", and the second judgment table for "Normal mode") There is a second win / fail judgment table including a small hit judgment and a time-saving hit judgment.

[0210] The type determination counter CC2 is configured such that it is incremented by 1 in sequence within the range of 0 to 19, for example, and returns to 0, which is the lower limit, after reaching the upper limit (that is, 19).

[0211] The ROM 502 is provided with a type determination table that is referred to when determining which jackpot type the value of the type determination counter CC2 corresponds to. In this embodiment, a first type determination table corresponding to the ball entering the first starting winning part 33WA and a second type determining table corresponding to the ball entering the second starting winning part 33WB are provided.

[0212] Then, when a jackpot is won in the lottery, the type of jackpot state to be awarded is determined based on the value of the type determination counter CC2 (a type lottery is performed), and the jackpot state of the determined type is awarded. The Rukoto.

[0213] In this embodiment, in the "normal mode (the same applies to time-saving A mode)", if a direct jackpot is won in the first winning lottery (jackpot lottery) triggered by a ball entering the first starting winning section 33WA, , 5% of the time it will be a 15R jackpot, and 95% of the time it will be a 4R jackpot.

[0214] On the other hand, in "Time-saving B mode", if you win a direct jackpot in the first lottery (jackpot lottery) triggered by the ball entering the first starting winning section 33WA, you will receive a "15R jackpot" at a rate of 100%. (The percentage of "4R jackpot" is 0%).

[0215] On the other hand, regardless of the game mode, if you win a direct jackpot in the first lottery (jackpot lottery) triggered by the ball entering the second starting winning part 33WB, and if you win the second prize via a small prize, When a V winning jackpot occurs based on a ball entering the specific ball winning area (V winning area) 320c of the variable winning device 32B, the ``15R jackpot'' occurs at a rate of 40%, and the ``8R jackpot'' occurs at a 10% rate. ``Jackpot'' and ``4R Jackpot'' at a rate of 50%.

[0216] Note that the type determination counter CC2 is updated periodically (once per timer interrupt in this embodiment), and the value of the type determination counter CC2 is stored in the type determination counter buffer. Then, at the timing when the game ball enters the first starting winning section 33WA or the second starting winning section 33WB, the value of the type determining counter CC2 stored in the type determining counter buffer changes to the special fluctuation holding area (first special (Fluctuation Holding Area or Second Special Fluctuation Holding Area).

[0217] The variable selection counter CC3 is configured to increment sequentially by 1 within the range of, for example, 0 to 238, and after reaching the upper limit value (that is, 238), returns to 0, which is the lower limit value. In this embodiment, after a reach state occurs with respect to a decorative symbol by the fluctuation selection counter CC3, a reach state occurs in which the final stop symbol is shifted by one position before or after the reach symbol, and the final stop symbol stops before or after the reach symbol. After that, we will draw a lottery between "reach other than before and after", where the final stop symbol stops at a position other than before and after the reach symbol, and "miss (completely miss)", where no reach state occurs.

[0218] The ROM 502 is provided with a reach determination table that stores the correspondence between the value of the variation selection counter CC3 and various reach patterns.

[0219] The variation selection counter CC3 is updated periodically (once per timer interrupt in this embodiment), and the value of the variation selection counter CC3 is stored in the variation selection counter buffer. Then, at the timing when the game ball enters the first starting winning section 33WA or the second starting winning section 33WB, the value of the fluctuation selection counter CC3 stored in the fluctuation selection counter buffer changes to the special fluctuation holding area (first special (Fluctuation Holding Area or Second Special Fluctuation Holding Area).

[0220] Also, of the two variation type counters CS1 and CS2, one variation type counter CS1 is sequentially incremented by 1 within the range of 0 to 255, and after reaching the upper limit value (that is, 255), the lower limit value is added. The other variation type counter CS2 is incremented by 1 in the range of 0 to 31, for example, and returns to the lower limit of 0 after reaching the upper limit (that is, 31). It becomes.

[0221] In addition, the fluctuation time of the fluctuation display on the special symbol display devices 43A, 43B and the rough fluctuation pattern of the fluctuation display on the effect display device 42 (reach patterns such as normal reach, super reach, premium reach, etc.) are matched by a fluctuation pattern table. If the fluctuation time of the special symbol display devices 43A, 43B is determined, the fluctuation pattern of the effect display device 42 is also determined.

[0222] For example, the variation time may be determined based on the first variation type counter CS1, and the stop display mode in the special symbol display devices 43A, 43B may be determined based on the second variation type counter CS2. For example, when corresponding to "15R jackpot", one of the stop display modes corresponding to "15R jackpot" is determined. Note that the counters and the like used to determine the fluctuation time and fluctuation pattern are not limited to the above configuration, and can be changed as appropriate for each model.

[0223] Further, the variation type counters CS1 and CS2 are updated once each time a normal process (described later) is executed once, and are repeatedly updated within the remaining time of the normal process. In this embodiment, the values ​​of the fluctuation type counters CS1 and CS2 are also stored in the fluctuation type counter buffer of the RAM 503 at the timing when the game ball enters the first starting winning section 33WA or the second starting winning section 33WB. The values ​​of the fluctuation type counters CS1 and CS2 are stored in the special fluctuation reservation area of ​​the RAM 503.

[0224] In this way, by acquiring the values ​​of the fluctuation type counters CS1 and CS2 at the timing of the start winning, the first fluctuation time of the first fluctuation display that has been stored on hold and the second fluctuation of the second fluctuation display The time can be grasped (pre-read) before the fluctuation starts, and using this information, it is possible to perform various effects. If it is not necessary to perform a performance by anticipating the fluctuation time, the buffer values ​​of the fluctuation type counters CS1 and CS2 are acquired when the performance display device 42 determines the fluctuation pattern at the start of the fluctuation of the decorative pattern. It may also be a thing.

[0225] Note that the size and range of each counter are merely examples and can be changed arbitrarily. However, it is desirable that the sizes of the random number counter CC1, the type determination counter CC2, the variation selection counter CC3, and the variation type counters CS1 and CS2 are all different prime numbers, and are not synchronized in any case.

[0226] Further, the normal symbol random number counter CC4 is configured as a loop counter that is sequentially incremented by 1 within the range of 0 to 29, for example, and returns to 0, which is the lower limit, after reaching the upper limit (that is, 29). The normal symbol random number counter CC4 is updated regularly (in this embodiment, once for each timer interrupt), and when the game ball passes through the through gate 34, the value of the normal symbol random number counter CC4 is acquired.

[0227] Then, when the value of the normal symbol random number counter CC4 that results in a winning is acquired, after the variable display is performed on the normal symbol display device 41 for a predetermined period of time (the common symbol lamps constituting the normal symbol display device 41 blink alternately) (after), it is stopped and displayed in a mode (lighting pattern) corresponding to winning, and the second starting winning section 33WB is opened in a pattern corresponding to the game mode at that time.

[0228] In this embodiment, in the "low ball entry state", the winning random numbers are two values ​​"0 and 1". On the other hand, in the "high ball entry state", the winning random number values ​​are 28 from "0 to 27". In other words, in the "low ball entry state", the second starting winning part 33WB will be in the open state with a probability of 1 / 15, and in the "high ball entering state", the second starting winning part 33WB will be in the open state with a probability of 14 / 15. .

[0229] The ROM 502 is provided with a support determination table that is referred to when determining whether or not the value of the normal symbol random number counter CC4 corresponds to winning. In this embodiment, a first support determination table corresponding to a "low ball entry state" and a second support determination table corresponding to a "high ball entry state" are set.

[0230] Next, each control process executed by the CPU 501 in the main control device 261 will be explained with reference to a flowchart. The processing of the CPU 501 can be roughly divided into main processing that starts when the power is turned on, timer interrupt processing that starts periodically (with a 2 msec cycle in this embodiment), and a stop signal to the NMI terminal (non-maskable terminal). There is an NMI interrupt process that is activated by an input.For convenience of explanation, the timer interrupt process and the NMI interrupt process will be explained first, and then the main process will be explained.

[0231] FIG. 1-11 is a flowchart showing timer interrupt processing, and this processing is executed by the CPU 501 of the main control device 261, for example, every 2 msec. First, in step SC301, reading processing of various winning switches is executed. That is, it reads the states of various switches (excluding the RAM erase switch 323) connected to the main control device 261, determines the states of the switches, and stores detection information (winning detection information). On the other hand, if there is no detection information, the process directly moves to the next process.

[0232] In addition, when there is detection information of various winning switches, the value of the corresponding prize ball counter is added. In addition, in the external output process of the normal process described later, a prize ball command based on the value of each prize ball counter is output to the payout control device 311, and a prize ball is awarded based on the prize ball command (a game ball is paid out). ). Furthermore, upon outputting this prize ball command, the value of each prize ball counter is reset.

[0233] In step SC302, random number initial value update processing is executed. Specifically, the random number initial value counter CINI is incremented by 1, and when the counter value reaches the maximum value, it is cleared to 0.

[0234] Furthermore, in step SC303, random number update processing is executed. Specifically, the win / fail random number counter CC1, type determination counter CC2, variation selection counter CC3, and normal symbol random number counter CC4 are each incremented by 1, and when these counter values ​​reach the maximum value, they are each cleared to 0. Then, the updated values ​​of each counter CC1, CC2, CC3, CC4 are stored in the corresponding buffer area of ​​RAM503.

[0235] After that, in step SC304, a starting winning process is executed when the game ball enters the first starting winning part 33WA and the second starting winning part 33WB (winning), and in step SC305, the starting winning process is executed when the gaming ball enters the through gate 34. Execute the through gate passage processing associated with passage. In the following step SC306, a firing permission command setting process is performed to perform processing such as transmitting a firing permission signal to the firing control circuit 312 of the power supply / launch control device 310. Furthermore, in step SC307, remaining ball monitoring processing is performed to check whether or not game balls remain in the internal area 320a of the second variable winning device 32B. Thereafter, the timer interrupt processing is temporarily ended.

[0236] Here, the starting winning process of step SC304 will be explained with reference to the flowchart of FIG. 1-13. In addition, the RAM 503 contains a first holding counter Na that counts the number of holds in the first variable display triggered by the ball entering the first starting prize section 33WA, and a first holding counter Na that counts the number of pending balls triggered by the ball entering the second starting winning section 33WB. A second suspension counter Nb is provided to count the number of suspensions in the second variable display.

[0237] In addition, the execution area of ​​the special fluctuation holding area and each holding area include a win / fail random number storage area that stores the value of the win / fail random number counter CC1, a winning type random number storage area that stores the value of the type determination counter CC2, and a win / fail random number storage area that stores the value of the type determination counter CC2. A reach random number storage area that stores values, a first fluctuation type random number storage area that stores the value of the first fluctuation type counter CS1, a second fluctuation type random number storage area that stores the value of the second fluctuation type counter CS2, and fluctuations. Various storage areas are provided, including a mode storage area for storing game mode information for specifying the game mode at the start of display.

[0238] First, in step SC501, it is determined whether the game ball has won in the second starting winning section 33WB based on the detection information of the second starting winning switch 224b. When an affirmative determination is made in step SC501, it is determined in step SC502 whether or not the value of the second holding counter Nb, which is the first counting function section, is less than the upper limit value ("4" in this embodiment). If a negative determination is made in step SC501 or SC502, the process moves to step SC510. On the other hand, if an affirmative determination is made in step SC502, the process proceeds to step SC503, where the second hold counter Nb is incremented by one.

[0239] In the subsequent step SC504, an addition display process is performed on the second reservation display device 46B (second reservation lamp) corresponding to the increase in the number of reservations in the second variable display by one. That is, when the second hold lamp is in the off state, processing is performed to turn it on.

[0240] After step SC504, in the process of step SC505, which is an information setting function section, each value of the win / fail random number counter CC1, type determination counter CC2, variation selection counter CC3, and variation type counters CS1, CS2 (win / fail random number counter buffer, type The values ​​stored in the decision counter buffer, fluctuation selection counter buffer, and each fluctuation type counter buffer) are stored in the first reservation area (win / fail random number storage area, The winning type random number storage area, the reach random number storage area, and the first and second fluctuation type random number storage areas). At the same time, the game mode when this second variable display is started is specified, and the game mode information is stored in the mode storage area. After step SC505, the process moves to step SC506.

[0241] In step SC506, a second win / fail determination is made to determine whether the value of the win / fail random number counter CC1 newly stored in the second special fluctuation holding area is a value corresponding to each type of win (big win, small win, time-saving win). Perform processing.

[0242] Here, details of the second propriety determination process in step SC506 will be explained with reference to FIG. 1-14(b).

[0243] First, in step SC5111, with reference to the second win / fail determination table corresponding to the gaming mode, the value of the win / fail random number counter CC1 newly stored in the second special fluctuation holding area is set to "7", which corresponds to a jackpot. It is determined whether it matches either "207" or "407". When an affirmative determination is made in step SC5111, in step SC5112, the jackpot schedule flag of the corresponding reservation area among the second special fluctuation reservation areas is turned on, and then this process is ended.

[0244] On the other hand, when a negative determination is made in step SC5111, in step SC5113, the value of the win / fail random number counter CC1 newly stored in the second special fluctuation holding area is determined by taking into account the second win / fail determination table corresponding to the gaming mode. It is determined whether or not it matches any of the values ​​"9~50, 409~450" corresponding to a small win. When an affirmative determination is made in step SC5113, in step SC5114, the small hit schedule flag of the corresponding reservation area among the second special fluctuation reservation areas is turned on, and then this process is ended.

[0245] On the other hand, if a negative determination is made in step SC5113, the time saving appropriateness determination process is executed in step SC5115, and then this process is ended.

[0246] Here, details of the time saving appropriateness determination process in step SC5115 will be explained with reference to FIG. 1-14(c).

[0247] First, in step SC5121, it is determined whether the fluctuation information newly stored in the second special fluctuation holding area is a fluctuation display performed in the "normal mode". If a negative determination is made in step SC5121, the process is immediately terminated.

[0248] If an affirmative determination is made in step SC5121, that is, if the second variable display is performed in the "normal mode", the process moves to step SC5122.

[0249] In step SC5122, the value of the win / fail random number counter CC1 newly stored in the second special fluctuation holding area corresponds to "30 time saving wins" by taking into account the second win / fail judgment table corresponding to the "normal mode". Determine whether the value matches any of the values ​​"211 to 230".

[0250] When an affirmative determination is made in step SC5122, in step SC5123, the 30 time saving per plan flag of the corresponding reservation area among the second special fluctuation reservation areas is turned on, and then this process is ended.

[0251] If a negative determination is made in step SC5122, in step SC5124, the value of the right / fail random number counter CC1 newly stored in the second special fluctuation holding area is determined by taking into account the second right / fail determination table corresponding to the "normal mode". It is determined whether or not the value matches any one of the values ​​"311 to 330" corresponding to "40 time saving hits".

[0252] When an affirmative determination is made in step SC5124, in step SC5125, the 40 time saving per plan flag of the corresponding holding area of ​​the second special fluctuation holding area is turned on, and then this process is ended.

[0253] If a negative determination is made in step SC5124, in step SC5126, the value of the right / fail random number counter CC1 newly stored in the second special fluctuation holding area is determined by referring to the second right / fail determination table corresponding to the "normal mode". It is determined whether or not the value matches any one of the values ​​"511 to 530" corresponding to "50 times saving time".

[0254] When an affirmative determination is made in step SC5126, in step SC5127, the 50 time saving per plan flag of the corresponding holding area of ​​the second special fluctuation holding area is turned on, and then this process is ended. On the other hand, if a negative determination is made in step SC5126, the process is immediately terminated.

[0255] Returning to the explanation of FIG. 1-13, in step SC507 following step SC506, if it is determined in step SC506 that the value of the win / fail random number counter CC1 is a value corresponding to a jackpot, a new change is made to the second special fluctuation holding area. A second type determination process is performed to determine the jackpot type based on the stored value of the type determination counter CC2.

[0256] Here, the second type determination process in step SC507 will be explained with reference to FIG. 1-15(b). In the second type determination process, first in step SC5300, it is determined whether or not the jackpot schedule flag was set on in the second success / failure determination process performed immediately before. If a negative determination is made in step SC5300, the process is immediately terminated.

[0257] On the other hand, if an affirmative determination is made in step SC5300, in step SC5301, the value of the type determination counter CC2 newly stored in the second special fluctuation holding area is set to ``15R jackpot'' with reference to the second type determination table. ” and the corresponding value “0 to 7”. If an affirmative determination is made in step SC5301, in step SC5302, the 15R jackpot flag of the corresponding reservation area among the second special fluctuation reservation areas is turned on, and then this process is ended.

[0258] On the other hand, when a negative determination is made in step SC5301, in step SC5303, the value of the type determination counter CC2 newly stored in the second special fluctuation holding area is set to ``8R jackpot'' with reference to the second type determination table. It is determined whether the number is ``8~17'' corresponding to ``.''. When an affirmative determination is made in step SC5303, in step SC5304, the 8R jackpot flag of the corresponding reservation area among the second special fluctuation reservation areas is turned on, and then this process is ended.

[0259] On the other hand, if a negative determination is made in step SC5303, that is, if the value of the type determination counter CC2 is "18, 19", in step SC5305, a new second special After turning on the 4R jackpot flag of the corresponding reservation area among the second special fluctuation reservation areas stored in the fluctuation reservation area, this process ends.

[0260] Returning to the explanation of FIG. 1-13, in step SC508 following step SC507, a second fluctuation time determination process is performed to determine the second fluctuation time of the second fluctuation display. Here, if the gaming mode at the start of the second fluctuation display is "normal mode", the second normal fluctuation time determination table for "normal mode" is referred to, and the value of the first fluctuation type counter CS1 is Figure out the second variation time based on. If the gaming mode at the start of the second fluctuation display is "time saving A mode", refer to the second shortening fluctuation time determination table for "time saving A mode" and set the value of the first fluctuation type counter CS1. Understand the second variation time based on. In addition, if the gaming mode at the start of the second fluctuation display is "time saving B mode", refer to the second shortening fluctuation time determination table for "time saving B mode" and set the first fluctuation type counter CS1. Figure out the second variation time based on the value. The fluctuation time grasped here is stored in the corresponding holding area of ​​the second special fluctuation holding area. However, the value of the first fluctuation type counter CS1 in the reservation area is not deleted here.

[0261] In addition, in this embodiment, the second normal variable time determination table for the above-mentioned "normal mode", the second shortened variable time determination table for the "time saving A mode", and the second shortened variable time determination table for the "time saving B mode" are used. As shortening fluctuation time determination tables, tables for "big win", "small win", "time saving win", and "missing" tables are provided, respectively.

[0262] Furthermore, in this embodiment, the RAM 503 of the main control device 261 is provided with a mode storage area that is referred to when determining the gaming mode. The mode storage area stores any one of the following values: "11" corresponding to "normal mode", "21" corresponding to "time saving A mode", and "31" corresponding to "time saving B mode".

[0263] Correspondingly, the RAM 553 of the sub-control device 262 is also provided with a mode storage area that the sub-control device 262 refers to when determining the gaming mode. The gaming mode information set in the main control device 261 is output to the sub-control device 262 in the next external output process (see step SC201) every time the gaming mode is switched and set.

[0264] In step SC509 following step SC508, a setting process for the first command is performed. Note that this preceding command includes fluctuation information (information used to determine the contents of the fluctuation display) indicating the results of the second validity judgment process, the second type judgment process, and the second variation time judgment process. , information indicating whether the fluctuation information is triggered by the ball entering the first starting winning section 33WA or the second starting winning section 33WB, gaming mode information for specifying the gaming mode at the start of the second variable display. etc., and is output to the sub-control device 262 in the next external output process (see step SC201).

[0265] After the process in step SC509, or if a negative determination is made in step SC501 or step SC502, in step SC510, it is determined whether or not the game ball has entered the first starting winning section 33WA by switching the first starting winning switch. Discrimination is made based on the detection information of 224a. If a negative determination is made in step SC510, the process is immediately terminated.

[0266] On the other hand, when an affirmative determination is made in step SC510, in step SC511, the first counting function unit, which is the second counting function unit, counts the number of reservations in the first variable display triggered by the ball entering the first starting winning unit 33WA. It is determined whether the value of the hold counter Na is less than the upper limit value (“4” in this embodiment). If a negative determination is made in step SC511, the process is immediately terminated. On the other hand, if an affirmative determination is made in step SC511, the process advances to step SC512 and the first suspension counter Na is incremented by one.

[0267] In the subsequent step SC513, an addition display process is performed on the first reservation display device 46A (first reservation lamp) corresponding to the fact that the number of reservations in the first variable display, which is numerical information (specific numerical information), has increased by one. In other words, if both the left and right first holding lamps are off, the left first holding lamp is turned on, the left first holding lamp is on, and the right first holding lamp is off. If so, both the left and right first hold lamps are turned on, and if both the left and right first hold lamps are lit, the right side first hold lamp remains lit and the left side first hold lamp is turned on. If the first hold lamp on the left side is in a blinking state and the first hold lamp on the right side is in a lit state, processing is performed to make both the left and right first hold lamps blink.

[0268] After step SC513, in the processing of step SC514, which is an information setting function section, each value of the win / fail random number counter CC1, type determination counter CC2, fluctuation selection counter CC3, and fluctuation type counters CS1 and CS2 is set to the first special fluctuation hold. It is stored in an empty reservation area (win / fail random number storage area, winning type random number storage area, reach random number storage area, and first and second fluctuation type random number storage areas). At the same time, based on the current values ​​of the number of fluctuation counters A, B, etc., the game mode when this first fluctuation display is started is specified, and the game mode information is stored in the mode storage area. After step SC514, the process moves to step SC515.

[0269] In step SC515, a first win / fail determination process is performed to determine whether the value of the win / fail random number counter CC1 newly stored in the first special fluctuation holding area is a value corresponding to a jackpot.

[0270] Here, details of the first propriety determination process in step SC515 will be explained with reference to FIG. 1-14(a).

[0271] First, in step SC5101, with reference to the first win / fail judgment table, the value of the win / fail random number counter CC1 newly stored in the first special fluctuation holding area is set to the values ​​"7", "207", "," corresponding to the jackpot. 407". When an affirmative determination is made in step SC5101, in step SC5102, the jackpot schedule flag of the corresponding reservation area among the first special fluctuation reservation areas is turned on, and then this process is ended. On the other hand, if a negative determination is made in step SC5101, the process is immediately ended.

[0272] Returning to the explanation of FIG. 1-13, in step SC516 following step SC515, if it is determined in step SC515 that the value of the win / fail random number counter CC1 is a value corresponding to a jackpot, a new value is added to the first special fluctuation holding area. A first type determination process is performed to determine the jackpot type based on the stored value of the type determination counter CC2.

[0273] Here, the first type determination process in step SC516 will be explained with reference to FIG. 1-15(a). First, in step SC5201, it is determined whether or not the jackpot schedule flag was set on in the first success / failure determination process performed immediately before. If a negative determination is made in step SC5201, the process is immediately terminated.

[0274] On the other hand, if the determination in step SC5201 is affirmative, in step SC5202, the value of the type determination counter CC2 newly stored in the first special fluctuation holding area is determined as "15R jackpot" by taking into account the first type determination table. It is determined whether or not it matches the value "0" corresponding to . If an affirmative determination is made in step SC5202, the 15R jackpot flag is turned on in step SC5203, and then the process ends.

[0275] On the other hand, if a negative determination is made in step SC5202, the 4R jackpot flag is turned on in step SC5204, and then the process ends.

[0276] Returning to the explanation of FIG. 1-13, in step SC517 following step SC516, if it is determined in step SC515 that the value of the win / fail random number counter CC1 is not a value corresponding to a jackpot (missing), a new first Based on the value of the variation selection counter CC3 stored in the special variation holding area, a reach determination process is performed to determine the type of reach.

[0277] Here, the reach determination process in step SC517 will be explained with reference to FIG. 1-16. First, in step SC5401, it is determined whether or not the jackpot schedule flag was set in the first success / failure determination process performed immediately before. If an affirmative determination is made in step SC5401, the process ends immediately.

[0278] On the other hand, if a negative determination is made in step SC5401, that is, if the result is a failure, then in step SC5402, the value of the fluctuation selection counter CC3 newly stored in the special fluctuation holding area is set to " It is determined whether or not it matches either the value ``0, 1'' corresponding to ``front / back off reach''. When an affirmative determination is made in step SC5402, in step SC5403, the front / back flag indicating the occurrence of front / back off reach is turned on, and then this process is ended.

[0279] On the other hand, if a negative determination is made in step SC5402, in step SC5404, the reach judgment table is taken into consideration, and the value of the fluctuation selection counter CC3 newly stored in the special fluctuation holding area corresponds to "reach other than front and back". It is determined whether the value matches any of the values ​​"2 to 21". If an affirmative determination is made in step SC5404, the flag other than before and after is turned on in step SC5405, and then this process is ended.

[0280] Further, if a negative determination is made in step SC5404, that is, if the variable display ends without passing through the ready-to-reach state, which is a "complete miss", the process is immediately ended.

[0281] Returning to the explanation of FIG. 1-13, in step SC518 following step SC517, a first variation time determination process is performed to determine the first variation time of the first variation display. In other words, if the gaming mode at the start of the first fluctuation display is "normal mode", the value of the first fluctuation type counter CS1 is determined by referring to the first normal fluctuation time determination table for "normal mode". Understand the first variation time based on . If the gaming mode at the start of the first fluctuation display is "time saving A mode", refer to the first shortening fluctuation time determination table for "time saving A mode" and set the value of the first fluctuation type counter CS1. Understand the first fluctuation time based on. If the gaming mode at the start of the first fluctuation display is "time saving B mode", refer to the first shortening fluctuation time determination table for "time saving B mode" and set the value of the first fluctuation type counter CS1. Understand the first fluctuation time based on. The fluctuation time grasped here is stored in the corresponding holding area of ​​the first special fluctuation holding area. However, the value of the first fluctuation type counter CS1 of the reservation area is not deleted here.

[0282] In addition, in this embodiment, the first normal variable time determination table for the above-mentioned "normal mode", the first reduced variable time determination table for the "time saving A mode", and the first reduced variable time determination table for the "time saving B mode" are used. As shortening variation time determination tables, there are provided tables for "jackpot hit", "front / back off reach", "other than front / back off reach", and "complete miss" tables. For example, regarding the variable time determination table for "completely removed", "for 1 and 2 pending items (normal variable time)", "for 3 pending items (reduced variable time)", and "for 4 pending items". (Reduced Fluctuation Time)" is provided, and the Fluctuation Time Determination Table (Fluctuation Time) to be referred to is changed according to the number of pending fluctuation displays stored in the first special fluctuation retention area. Good too. As a result, in a state in which the first variable display that has been stored on hold is being executed sequentially, the first variable display for when it is off will be displayed according to the number of first variable displays that are scheduled to be executed and stored on hold at that time. You can set a shortened time. Here, for example, in a situation where the variable time determination table "for 4 pending items" is referred to when executing a predetermined variable display, if the variable display is a variable display corresponding to various wins such as a jackpot, , a configuration may be adopted in which priority is given to the "jackpot" variable time determination table.

[0283] After step SC518, in step SC519, a first command setting process is performed, and this process ends. Note that this advance command includes fluctuation information (used to determine the contents of the fluctuation display) indicating the results of the first validity judgment process, the first type judgment process, the reach judgment process, and the first variation time judgment process. information), information indicating whether the fluctuating information is triggered by the entry of the ball into the first starting winning section 33WA or the second starting winning section 33WB, and identifying the gaming mode at the start of the first variable display. This includes game mode information, etc., and is output to the sub-control device 262 in the next external output process (see step SC201).

[0284] In addition, in this embodiment, when a game ball enters the first starting winning part 33WA or the second starting winning part 33WB, the value of the win / fail random number counter CC1 etc. is directly stored in the special fluctuation holding area, and then the win / fail judgment is performed. Although the configuration is such that processing and the like are executed, the configuration is not particularly limited to this. For example, when obtaining the values ​​of the random number counter CC1, etc., a temporary storage area is provided to temporarily store these counter values, and after performing a process of determining validity, etc. regarding the information stored in the temporary storage area, A configuration may be adopted in which the information is stored in the holding area of ​​the corresponding special fluctuation holding area.

[0285] Next, the through gate passing process in step SC305 will be explained with reference to the flowchart of FIG. 1-17.

[0286] In step SC601, it is determined whether the game ball has passed through the through gate 34 based on the detection information of the through gate switch 225. If a negative determination is made in step SC601, the process is immediately terminated.

[0287] On the other hand, if an affirmative determination is made in step SC601, that is, if it is determined that the game ball has passed through the through gate 34, the number of pending variable displays performed on the normal symbol display device 41 is counted in step SC602. It is determined whether the value of the normal hold counter Nc is less than the upper limit value (4 in this embodiment). If a negative determination is made here, the process is immediately terminated. On the other hand, if an affirmative determination is made in step SC602, that is, if the passage of the game ball to the through gate 34 is confirmed and the value of the normal holding counter Nc is <4, the process proceeds to step SC603, and the normal holding counter is Increment Nc by 1.

[0288] In addition, in the subsequent step SC604, an addition display process is performed on the normal holding display device 44 (normal holding lamp) corresponding to the fact that the number of holdings in the variable display on the normal symbol display device 41 has increased by one. In other words, if both the left and right normal hold lamps are off, the left normal hold lamp will be turned on, and if the left normal hold lamp is on and the right side normal hold lamp is off, then the left normal hold lamp will be turned on. When both the left and right normal hold lamps are lit, if both the left and right normal hold lamps are lit, the left normal hold lamp blinks while the right side normal hold lamp remains lit, and the left normal hold lamp is turned on. If the lamps are blinking and the right normal hold lamp is lit, processing is performed to make both the left and right normal hold lamps blink.

[0289] After step SC604, in step SC605, a random number related to validity is obtained. Specifically, the value of the normal symbol random number counter CC4 updated in the random number update process of step SC303 is stored in the first area among the free storage areas of the normal fluctuation reservation area of ​​the RAM 503. Thereafter, the through gate passing process is ended.

[0290] Next, the firing permission command setting process in step SC306 will be explained with reference to FIG. 1-18.

[0291] First, in step SC701, it is determined whether a launch permission flag indicating that a launch status signal is being received from the launch control circuit 312 is set on. Note that the firing state signal is transmitted to the firing control circuit 312 when the firing control circuit 312 receives a touch signal from the handle 18, a firing switch signal, and a CR unit connection signal from the dispensing control device 311. The information is transmitted from the main controller 261 to the main controller 261.

[0292] If an affirmative determination is made in step SC701, it is determined in step SC702 whether or not a firing state signal is being received. If a negative determination is made in step SC702, the launch permission flag is turned off in step SC703, and then this process is ended.

[0293] On the other hand, if an affirmative determination is made in step SC702, it is determined in step SC704 whether or not the value of the firing timer used to measure the firing interval of game balls is "0". If a negative determination is made in step SC704, the value of the firing timer is subtracted by 1 in step SC707, and then this process is ended.

[0294] On the other hand, if the determination in step SC704 is affirmative, the main controller 261 transmits a firing permission signal to the firing control circuit 312 in step SC705. In the following step SC706, the launch permission flag is turned off. After step SC706, this process ends.

[0295] Further, if a negative determination is made in step SC701, it is determined in step SC708 whether or not a firing state signal is received. If a negative determination is made in step SC708, the process is immediately terminated. On the other hand, if the determination in step SC708 is affirmative, the firing permission flag is set to ON in step SC709.

[0296] In the following step SC710, a ball sending signal is transmitted to the launch control circuit 312. Furthermore, in step SC711, the firing timer is set to "300", which corresponds to 0.6 seconds. As a result, the game ball is reliably set at the firing position by the ball feeding device 63, and then the game ball is launched by the firing device 60, and the main controller 261 is controlled from the firing control circuit 312 to the firing state. While the signals are being continuously received, a firing permission signal is transmitted from the main control device 261 at intervals of 0.6 seconds, and game balls are fired by the firing device 60 at intervals of 0.6 seconds. After step SC711, this process ends.

[0297] Note that when the firing control circuit 312 receives the firing permission signal from the main control device 261, it receives all of the touch signal, firing switch signal, and CR unit connection signal from the handle 18 and the dispensing control device 311. If the determination is affirmative, a firing process is performed to drive the firing device 60 (firing solenoid) and fire the game ball. Note that the firing control circuit 312 performs adjustment control of the firing device 60 regarding the firing strength (launching speed) of the game ball based on the dial position signal. Thereby, the game ball is ejected by the ejecting device 60 with adjusted strength.

[0298] Further, when the launch control circuit 312 receives a ball sending signal from the main controller 261, the game ball is set at the launch position of the launch rail 61 where the game ball is launched by the launch device 60. If it is confirmed that the game ball is not set at the launch position, the ball feeding device 63 is driven to set the game ball at the launch position. Perform ball feeding processing.

[0299] FIG. 1-12 is a flowchart showing NMI interrupt processing, and this processing is executed by the CPU 501 of the main control device 261 when the power of the Pachinko machine 10 is cut off due to a power outage or the like. This NMI interrupt causes the state of main controller 261 at the time of power-off to be stored in backup area 503a of RAM 503.

[0300] That is, when the power to the pachinko machine 10 is cut off due to the occurrence of a power outage or the like, a power outage signal SK1 is output from the power outage monitoring circuit 542 to the NMI terminal of the CPU 501 in the main controller 261. Then, the CPU 501 interrupts the control being executed and starts the NMI interrupt processing, and in step SC401, stores the power-off occurrence information in the backup area 503a of the RAM 503 as the setting of the power-off occurrence information, and starts the NMI interrupt processing. finish.

[0301] Note that the above NMI interrupt processing is similarly executed by the payout control device 311, and the power-off occurrence information is stored in the backup area 513a of the RAM 513 by the NMI interrupt. That is, when the power to the pachinko machine 10 is cut off due to a power outage or the like, a power outage signal SK1 is output from the power outage monitoring circuit 542 to the NMI terminal of the CPU 511 in the payout control device 311, and the CPU 511 interrupts the control being executed. to start NMI interrupt processing. Its contents are as explained above.

[0302] Next, the flow of the main processing executed by the CPU 501 in the main control device 261 will be explained with reference to the flowchart of FIG. 1-9. This main processing is started upon reset when the power is turned on.

[0303] First, in step SC101, initial setting processing upon power-on is executed. Specifically, in addition to setting a predetermined value in the stack pointer, for example, 1. Execute wait processing for about seconds. In the following step SC102, RAM access is permitted.

[0304] Thereafter, data backup processing is executed regarding the RAM 503 within the CPU 501. That is, in step SC103, it is determined whether or not the RAM erase switch 323 provided in the power supply circuit 313 of the power source / launch control device 310 is pressed down (ON), and if it is pressed down, the backup data is cleared (erased). In order to do so, the process moves to step SC112. On the other hand, if the RAM erase switch 323 is not pressed, it is determined in the following step SC104 whether power-off occurrence information is set in the backup area 503a of the RAM 503. Here, if it is not set, the backup data is not stored, so the process moves to step SC112 in this case as well. If power-off occurrence information is set in the backup area 503a, a RAM judgment value is calculated in step SC105, and in the following step SC106, whether or not the RAM judgment value matches the RAM judgment value saved at the time of power-off is determined. , that is, determine the validity of the backup. If the RAM judgment value calculated here does not match the RAM judgment value saved when the power was turned off, the backed up data has been destroyed, so in this case as well, the process moves to step SC112.

[0305] In the process of step SC112, an initialization command is sent to initialize the sub-control device 262, payout control device 311, etc. Thereafter, the process moves to RAM initialization processing (step SC113, etc.). Note that the RAM judgment value is, for example, a checksum value at the work area address of the RAM 503. Instead of this RAM judgment value, it is also possible to judge the effectiveness of the backup based on whether the keyword written in a predetermined area of ​​the RAM 503 is correctly saved.

[0306] As described above, in this pachinko machine 10, when the power is turned on and it is desired to return to the initial state, such as when the hall starts business, the power is turned on while pressing the RAM erase switch 323. Therefore, if the RAM erase switch 323 is turned on, the process moves to RAM initialization processing (step SC113, etc.). Furthermore, if power-off occurrence information is not set or if a backup abnormality is confirmed by the RAM judgment value (checksum value, etc.), the process similarly proceeds to the initialization process of the RAM 503 (step SC113, etc.). That is, in step SC113, the used area of ​​RAM 503 is cleared to 0, and in the following step SC114, the initial value of RAM 503 is set. Thereafter, in step SC111, interrupt permission is set, and the process shifts to normal processing, which will be described later.

[0307] On the other hand, if the RAM erase switch 323 is not pressed (step SC103: NO), the conditions are that power-off occurrence information is set and that the RAM judgment value (checksum value, etc.) is normal. Then, execute the process when the power is restored (the process when the power is restored from a power outage). That is, in step SC107, the stack pointer before the power-off is restored, and in step SC108, the information on the occurrence of the power-off is cleared.

[0308] In step SC109, a command is sent to return the sub-side control device to the gaming state at power-off. In step SC110, the used register is restored from the backup area 503a of the RAM 503. Thereafter, in step SC111, interrupt permission is set, and the process shifts to normal processing, which will be described later.

[0309] Next, the flow of normal processing will be explained with reference to the flowchart in Figure 1-10. In this normal processing, the main processing of the game is executed. As an overview, the process of steps SC201 to SC211 is executed as a regular process with a period of 4 msec, and the counter update process of steps SC212 and SC213 is executed in the remaining time.

[0310] First, in step SC201, control signals are sent to each device based on the settings of the special symbol display devices 43A, 43B and the second starting prize section 33WB that were updated in the previous normal processing, and output data such as commands is sent to each device. Executes external output processing such as sending data to each sub-side control device.

[0311] For example, when starting a variable display on the special symbol display devices 43A, 43B, a variable pattern command is transmitted to the sub-control device 262 in order to start a performance such as a variable display of decorative symbols on the performance display device 42. The sub-control device 262 that has input the variable pattern command determines the display mode (variation time, effect pattern, etc.) of the effect display device 42 based on the various commands, and causes the display mode to be displayed on the effect display device 42. An instruction is issued to the display control device 45.

[0312] The variation pattern command includes information for specifying variation patterns of decorative patterns such as normal reach, super reach, and premium reach. On the other hand, the sub-control device 262 stores the relationship between these variation pattern commands and the variation patterns of decorative symbols in the form of a table. Then, the sub-control device 262 determines the variation pattern of the decorative pattern, etc. based on the variation pattern command, and controls the display control device 45, audio, etc.

[0313] Here, the variation pattern of decorative patterns will be explained. "Normal reach" is a reach pattern in which no special effects are displayed other than the fluctuating display of decorative symbols. "Super Reach" is a reach pattern in which characters, etc. are displayed on the effect display device 42 in addition to the decorative symbols during the fluctuating display of decorative symbols (after the reach state is established), thereby creating a sense of anticipation in the player. It is. "Premium Reach" is a performance mode that can only be derived when a jackpot state occurs, and during the fluctuating display of decorative symbols (after the reach state is established), in addition to decorative symbols, characters with patterns different from Super Reach, etc. This is a reach pattern that creates a sense of anticipation in the player. In addition, "completely missed" is a variation pattern in which the variation display of decorative symbols is stopped without reaching any reach state.

[0314] Further, the sub-control device 262 determines a stop symbol (combination of stop symbols) for the fluctuating display of decorative symbols on the performance display device 42 based on the fluctuation pattern included in the fluctuation pattern command and the information on the fluctuation time. , the display will stop after the variable time has elapsed. In other words, if you win a jackpot ("15R jackpot", "8R jackpot", "4R jackpot"), the combination of decorative symbols consisting of the same numbers from 1 to 9 (the combination of jackpot symbols) ), the fluctuating display will stop displaying.

[0315] The combination of the front and back off symbols corresponds to the "front and back off reach" in which after the reach occurs, the final stop symbol is shifted by one position before and after the reach symbol and stops. The combination of symbols other than front and back off corresponds to "reach other than front and back off" in which the final stop symbol stops at a position other than the front and back of the reach symbol after the reach occurs. The combination of complete miss symbols corresponds to a "complete miss" in which even reach does not occur.

[0316] In addition, in the main control device 261, a symbol command is set to specify any of the following: a combination of jackpot symbols, a combination of symbols that are out of the front and back, a combination of symbols that are not in the front and back, and a combination of symbols that are completely out of order. It may be configured such that it is output to the sub-control device 262 together with the pattern command.

[0317] Returning to the explanation of FIG. 1-10, in step SC202, the fluctuation type counters CS1 and CS2 are updated. More specifically, like other counters, the fluctuation type counters CS1 and CS2 are incremented by 1, and when their counter values ​​reach their upper limit values ​​(255, 31 in this embodiment), they are cleared to 0. do. Then, the updated values ​​of the variation type counters CS1 and CS2 are stored in the corresponding buffer area of ​​the RAM 503.

[0318] In the following step SC203, the prize ball counting signal received from the payout control device 311 is read. Next, in step SC204, the payout abnormality signal received from the payout control device 311 is read.

[0319] Thereafter, in step SC205, a second special display control process is executed. In this process, control regarding the second special symbol display device 43B is performed, as well as determination of various hits (big win, small win, time-saving win), and setting of variable display on the second special symbol display device 43B and effect display device 42. etc. will be carried out. Details of this second special display control process will be described later.

[0320] Furthermore, in step SC206, a first special display control process is executed. In this process, control regarding the first special symbol display device 43A is performed, as well as jackpot determination and variable display on the first special symbol display device 43A and the effect display device 42 (variation pattern of decorative symbols on the effect display device 42). Settings etc. are performed. Details of this first special display control process will be described later.

[0321] In step SC207, variable prize winning device control processing is executed. In this process, control regarding the first variable winning device 32A and the second variable winning device 32B is performed. Details of the variable prize winning device control process will be described later.

[0322] In step SC208, normal display control processing is executed. In this process, control regarding the normal symbol display device 41 is performed. Details of this normal display control processing will be described later.

[0323] In step SC209, start winning section control processing is executed. In this process, control is performed regarding the second starting winning part 33WB, which includes the blade member 33WBb that opens and closes. The details of this starting winning section control process will be described later.

[0324] Thereafter, in step SC210, it is determined whether power-off occurrence information is set in the backup area 503a of the RAM 503. If power-off occurrence information is not set in the backup area 503a, in step SC211, it is determined whether or not the next normal processing execution timing has arrived, that is, a predetermined period of time (4 msec in this example) from the start of the previous normal processing. ) has elapsed. If the predetermined time has already passed, the process moves to step SC201, and the processes from step SC201 onward are repeatedly executed.

[0325] On the other hand, if the predetermined time has not yet passed since the start of the previous normal processing, the random number initial value counter CINI and the fluctuation type counters CS1 and CS2 are updated within the remaining time until the next normal processing execution timing. Execute repeatedly (step SC212, step SC213).

[0326] That is, in step SC212, the random number initial value counter CINI is updated. Specifically, the random number initial value counter CINI is incremented by 1, and when the counter value reaches the maximum value (599 in this example), it is cleared to 0.

[0327] Furthermore, in step SC213, the variation type counters CS1 and CS2 are updated (same as step SC202). Specifically, the fluctuation type counters CS1 and CS2 are incremented by 1, and when the counter values ​​reach the maximum values ​​(255 and 31 in this example), they are cleared to 0, respectively. Then, the changed values ​​of the variation type counters CS1 and CS2 are stored in the corresponding buffer area of ​​the RAM 503.

[0328] Here, since the execution time of each process of steps SC201 to SC210 changes depending on the state of the game, the remaining time until the execution timing of the next normal process is not constant but fluctuates. Therefore, by repeatedly updating the random number initial value counter CINI using this remaining time, it is possible to randomly update the random number initial value counter CINI (i.e., the initial value of the win / fail random number counter CC1), and similarly, the random number initial value counter CINI can be updated randomly. The type counters CS1 and CS2 can also be updated randomly.

[0329] Furthermore, if the power-off occurrence information is set in the backup area 503a of the RAM 503 (step SC210: YES), it means that the power has been cut off, so the processing from step SC214 onward is performed as a power outage process when the power is cut off. be exposed. The power outage process first prohibits the occurrence of each interrupt process in step SC214, saves the contents of each register used by the CPU 501 to the stack area in step SC215, and saves the value of the stack pointer to the backup area 503a in step SC216. to be memorized.

[0330] After that, in step SC217, a power-off notification command indicating that the power has been cut off is transmitted to other control devices (such as the payout control device 311). Then, in step SC218, a RAM determination value is calculated and saved in the backup area 503a. The RAM judgment value is, for example, a checksum value at the work area address of RAM 503. Thereafter, RAM access is prohibited in step SC219, and an infinite loop continues until the power is completely cut off and processing cannot be executed.

[0331] Note that the process in step SC210 is performed at the end of a series of processes corresponding to changes in the state of the game performed in steps SC201 to SC209, or at the end of one cycle of the processes in steps SC212 and SC213 performed within the remaining time. It is executed at the appropriate timing. Therefore, in the normal processing of the main controller 261, information on the occurrence of power outage is checked at the end of each processing, so the amount of data stored in the backup area 503a of the RAM 503 is smaller than when each processing is in the middle. and can be easily memorized. Further, when returning to the state before the power was cut off, since the amount of data stored in the backup area 503a is small, it can be easily restored, and the processing burden on the main controller 261 can be reduced. . Furthermore, since interrupt processing is prohibited from occurring before data is stored (step SC214), data can be prevented from being changed when the power is turned off, and the state before the power is turned off can be reliably memorized. .

[0332] Next, the first special display control process in step SC206 will be explained with reference to the flowchart of FIG. 1-19.

[0333] First, in step SC800, it is determined whether the value of the variable interval timer for measuring the remaining time of the variable interval set after the first variable display on the first special symbol display device 43A is "0". .

[0334] If a negative determination is made in step SC800, that is, if it is within the period of the variation interval, the value of the variation interval timer is subtracted in step SC819, and then the process ends. In other words, for example, if the fluctuation interval is 1 second (1000 msec) and the fluctuation interval timer is set to "249 ("250" if the configuration is such that step SC819 is performed before step SC800)", In this process, the value of the variable interval timer is subtracted by "1" every 4 msec, and becomes "0" after 1 second.

[0335] On the other hand, if an affirmative determination is made in step SC800, that is, if it is not a variable interval, then in step SC801, the winning situation storage area, which will be described in detail later, is referred to, and the current state other than the jackpot state and small win state is determined. Determine whether it exists or not.

[0336] In addition, during the jackpot state, the period from when the display mode corresponding to the jackpot is stopped on the first special symbol display device 43A or the second special symbol display device 43B until the first variable prize winning device 32A is released. an opening period in between, a round period in which the first variable winning device 32A is in an open state, an interval period in which the first variable winning device 32A is in a closed state between round periods, and after the final round. , and an ending period until variable display can be started on the first special symbol display device 43A or the second special symbol display device 43B.

[0337] In addition, the small winning state includes a round period in which the second variable winning device 32B is in an open state, and an interval period in which the second variable winning device 32B is in a closed state between round periods. It will be done.

[0338] In the winning situation storage area of ​​this embodiment, "0" is stored in states other than the jackpot state and small win state, and in the jackpot state, "1" is stored during the opening period and interval period, and "1" is stored during the round period. Sometimes "2" is memorized, and "3" is memorized during the ending period. In addition, in the small winning state, "4" is stored in the first round, "5" is stored in the interval period after the first round, and "6" is stored in the second round. That is, in step SC801, it is determined whether or not "0" is stored in the winning situation storage area, and it is determined whether the game is in a jackpot state or a small win state.

[0339] If a negative determination is made in step SC801, that is, if the game is in a jackpot state or a small win state, the process is immediately ended. On the other hand, if an affirmative determination is made in step SC801, it is determined in step SC802 whether or not the special figure 2 displaying flag indicating that the second variable display is being displayed on the second special symbol display device 43B is set on. Determine. If an affirmative determination is made in step SC802, the process is immediately terminated.

[0340] If a negative determination is made in step SC802, the process proceeds to step SC803, where the second holding counter Nb, which counts the number of holdings in the second variable display triggered by the ball entering the second starting winning section 33WB, is greater than 0. Determine whether or not.

[0341] If a negative determination is made in step SC803, it is determined in step SC804 whether or not the special symbol 1 display flag indicating that the first variable display is being displayed on the first special symbol display device 43A is set to on. do.

[0342] If a negative determination is made in step SC804, that is, if the jackpot state or small win state is not in progress, the first variation display is not in progress or the second variation display is not in progress, and there is no second variation display stored in storage, the step Proceeding to SC805, it is determined whether or not the first suspension counter Na, which counts the number of suspensions in the first variable display triggered by the ball entering the first starting winning section 33WA, is greater than 0.

[0343] In other words, if the second variable display is being displayed on the second special symbol display device 43B, or if even one second variable display is being stored, a new variable display will be displayed on the first special symbol display device 43A. 1 It is configured such that it is not possible to start a variable display.

[0344] If an affirmative determination is made in step SC805, 1 is subtracted from the first pending counter Na in the process of step SC806, which serves as an update function section or a subtraction function section. In the following step SC807, a process of shifting the data stored in the first special fluctuation holding area is executed. This data shift processing is a process that sequentially shifts the data stored in the holding areas 1 to 4 of the first special fluctuation holding area to the execution area side. The data in each area is shifted in the following order: area→first pending area, third pending area→second pending area, fourth pending area→third pending area.

[0345] After step SC807, in step SC808, a subtraction display process is performed on the first reservation display device 46A (first reservation lamp) corresponding to the fact that the number of reservations in the first variable display has decreased by one. In other words, if the left and right pair of first hold lamps are both blinking, the left first hold lamp will remain blinking, the right side first hold lamp will turn on, and the left side first hold lamp will remain blinking. When the first holding lamp on the right side is lit, both the left and right first holding lamps are lit, and when both the left and right first holding lamps are lit, the first holding lamp on the left side is turned on. Turn off the first hold lamp on the right while leaving it on, and if the first hold lamp on the left is lit and the first hold lamp on the right is off, turn off the first hold lamps on both the left and right. Perform the processing to make it happen. After step SC808, a first variable display setting process is performed in step SC809, and then this process ends.

[0346] On the other hand, if a negative determination is made in step SC805, then in step SC811, both the first special symbol display device 43A and the second special symbol display device 43B are in a fluctuation standby state where no fluctuation display is performed. The standby display setting (sub-control device 262), this process ends.

[0347] In other words, the first special symbol display device 43A and the second special symbol display device 43B of this embodiment maintain the stop mode (in a mode showing the result of the lottery) for the duration of the variation interval after the variation is stopped. However, when the fluctuation interval ends, the display mode is switched to the one that shows the fluctuation standby state.

[0348] Note that the display modes that indicate the variable standby state in the effect display device 42 include a first standby display mode and a second standby display mode, and the sub-control device 262 that receives the standby display command firstly The first standby display mode is set such that the brightness of the effect display device 42 is maintained and the stop display mode of the fluctuating display of decorative patterns is maintained almost as it is, and the time elapses after the first standby display mode is derived. The standby time measurement timer may be configured to set a value corresponding to a predetermined time (for example, a value corresponding to 30 seconds). Furthermore, when the value of the standby time measurement timer is subtracted every predetermined time and becomes "0", the brightness of the effect display device 42 is dimmed and the display mode is simplified (for example, decorative patterns are displayed). The second standby display mode may be used.

[0349] Here, details of the first variable display setting process in step SC809 will be explained with reference to FIG. 1-20.

[0350] First, in step SC900, it is determined whether the value of the win / fail random number counter CC1 stored in the execution area of ​​the special fluctuation holding area is "7", which corresponds to a jackpot. In addition, in step SC900, by determining whether or not the jackpot scheduled flag in the execution area of ​​the special fluctuation holding area is set to on, it is also possible to determine whether or not the first fluctuation display corresponds to a jackpot. good.

[0351] When an affirmative determination is made in step SC900, it is determined in step SC901 whether or not "31" corresponding to "time saving B mode" is stored in the mode storage area.

[0352] If an affirmative determination is made in step SC901, in step SC902, the 15R jackpot flag is turned on in the execution area of ​​the special fluctuation holding area, and then the process moves to step SC903.

[0353] If a negative determination is made in step SC901, the process moves to step SC904, and it is determined whether or not the 15R jackpot flag has already been set on in the execution area of ​​the special fluctuation holding area. If an affirmative determination is made in step SC904, the process moves to step SC903.

[0354] In step SC903, 15R jackpot pattern setting processing is performed. The 15R jackpot pattern setting process is a process for causing the first special symbol display device 43A and the effect display device 42 to execute a variable display and effect display corresponding to the variable information stored in the execution area (various patterns described later). The same applies to the configuration process). Here, with reference to the variation pattern table corresponding to the 15R jackpot, the variation pattern (variation display time, stop mode, production pattern, etc.) of the first special symbol display device 43A and production display device 42 is determined, and the variation pattern command Configure settings, etc.

[0355] Specifically, in the 15R jackpot pattern setting process of step SC903 (the same applies to various pattern setting processes of steps SC905, SC907, SC909, and SC910 described later), first, the mode storage area is checked to understand the game mode. If "11" corresponding to "normal mode" is stored in the mode storage area, this corresponds to the pattern setting process as the first variable time determination table that is referred to when setting the first variable time. The first normal variable time determination table for the "normal mode" is selected. Further, if "21" corresponding to "time saving A mode" is stored, the first shortened variable time determination table for "time saving A mode" corresponding to the pattern setting process is selected. If "31" corresponding to "time saving B mode" is stored, the first shortened variable time determination table for "time saving B mode" corresponding to the pattern setting process is selected.

[0356] Then, referring to the selected first variation time determination table, the first variation time is determined based on the value of the first variation type counter CS1 stored in the execution area of ​​the special variation holding area. The determined first fluctuation time is stored in association with the execution area of ​​the special fluctuation reservation area.

[0357] Furthermore, a reach pattern is determined based on the first variation time and the variation pattern. For example, the first normal variable time determination table for jackpot is referred to, and if the first variable time is determined to be 22 seconds, normal reach is set, and if it is determined to be 30 seconds or 35 seconds, super reach is set. If set and determined to be 40 seconds, premium reach will be set.

[0358] Then, various information including the first variable display, the 15R jackpot, the determined reach pattern, game mode information, variable time, etc. are set in the variable pattern command. In addition, in the 15R jackpot pattern setting process, the special figure 1 jackpot variation flag indicating that the first variation display corresponding to the jackpot is being performed is set on.

[0359] Further, in this embodiment, the reach pattern of the effect display device 42 is determined on the main control device 261 side, but in order to reduce the burden on the main control device 261, the main control device 261 does not determine the reach pattern. The fluctuation pattern command includes information on whether it is the first fluctuation display or the second fluctuation display, and information indicating the fluctuation pattern (15R jackpot, 8R jackpot, 4R jackpot, small hit, reach outside the front and back, reach outside the front and back, It may also be configured to include information that allows the user to determine whether the target is a complete miss), information indicating a fluctuation time, etc., and the reach pattern of the effect display device 42 is determined on the sub-control device 262 side.

[0360] After step SC903, in step SC911, the special figure 1 display flag indicating that the first variable display is being displayed on the first special symbol display device 43A is set to ON, and in step SC912, the remaining time of the first variable display is measured. After setting the value corresponding to the first variable time to the special figure 1 display timer, this process ends.

[0361] Moreover, when a negative determination is made in step SC904, a 4R jackpot pattern setting process is performed in step SC905. Here, with reference to the variation pattern table corresponding to the 4R jackpot, the variation pattern (variation display time, stop mode, production pattern, etc.) of the first special symbol display device 43A and production display device 42 is determined, and the variation pattern command Configure settings, etc. In addition, in the 4R jackpot pattern setting process, the special figure 1 jackpot variation flag indicating that the first variation display corresponding to the jackpot is being performed is set on.

[0362] After step SC905, in step SC911, the special figure 1 displaying flag is set to ON, and in step SC912, a value corresponding to the first variable time is set for the special figure 1 display timer, and then this process ends. .

[0363] Furthermore, if a negative determination is made in step SC900, it is determined in step SC906 whether or not the preceding and following flags (see the reach determination process in Figure 1-16) are on, taking into consideration the execution area of ​​the special fluctuation holding area. do. If an affirmative determination is made in step SC906, that is, if it is a "front / back off reach", step SC907 performs front / back reach pattern setting processing (setting of variable pattern commands, etc.), and then step SC911 and step SC912 are performed. After that, this process ends.

[0364] Further, if a negative determination is made in step SC906, it is determined in step SC908 whether or not the flag other than the preceding and following flags is on, taking into consideration the execution area of ​​the special fluctuation reservation area. If an affirmative determination is made in step SC908, that is, if it is a "reach other than front / back off", then step SC909 performs reach pattern setting processing other than front / back (setting of variable pattern commands, etc.), and then step SC911, step After passing through SC912, this process ends.

[0365] In addition, if a negative determination is made in step SC908, that is, if the result is "completely off", step SC910 performs off fluctuation pattern setting processing (setting of fluctuation pattern command, etc.), and then step SC911 and step SC912 are performed. After that, this process ends.

[0366] As described above, in this embodiment, the first lottery (jackpot lottery) is performed to determine whether or not a jackpot will be won based on the ball entering the first starting winning section 33WA, but it will be a small jackpot. The configuration is such that the second lottery (small winning lottery) to determine whether or not it will be a winning lottery and the third lottery to determine whether or not it will be a time-saving winning lottery (time-saving winning lottery) will not be performed.

[0367] Returning to the explanation of FIG. 1-19, if an affirmative determination is made in step SC804, that is, if the first variable display is in progress, the process proceeds to step SC812, and the subtraction process of the special figure 1 display timer is performed. Each time this process is performed, the value of the special figure 1 display timer is decremented by 4 msec. For example, if the fluctuation time is 6 seconds (6000 msec), "1500" is set for the special figure 1 display timer, and 1 is subtracted every 4 msec.

[0368] Subsequently, the process proceeds to step SC813, and it is determined whether or not a predetermined variable time has elapsed by considering the value of the special figure 1 display timer after the above-mentioned subtraction. At this time, when the predetermined variable time has elapsed, that is, when the value of the special figure 1 display timer becomes "0", an affirmative determination is made in step SC813.

[0369] If a negative determination is made in step SC813, in step SC818, a switching display setting is performed to continue the switching display (variable display) of the first special symbol display device 43A. In addition, based on the setting contents of the switching display setting, in the external output processing in the next normal process, a control signal to perform switching display is output to the first special symbol display device 43A. As a result, the switching display (variable display) of the first special symbol display device 43A is realized at the timing of the first special display control process, that is, every 4 ms. After step SC818, this process ends.

[0370] On the other hand, if an affirmative determination is made in step SC813, the special figure 1 displaying flag is turned off in step SC814, and in step SC815, special figure 1 stop display setting is made to perform a stop display on the first special symbol display device 43A. I do. Based on the setting contents of this special figure 1 stop display setting, in the external output process in the next normal process, a control signal to perform a stop display is output to the first special symbol display device 43A. That is, in the first special symbol display device 43A, modes corresponding to each jackpot type, loss, etc. set in the first variable display setting process are stopped and displayed.

[0371] Further, after step SC815, in step SC816, a special figure 1 stop command is set for the sub-control device 262 to cause the production display device 42 to display a stop display. Thereby, the synchronization of the stop timing of the first special symbol display device 43A and the effect display device 42 is ensured. However, since the stop mode of the effect display device 42 has already been determined by the sub-control device 262 based on the variation pattern command output at the start of the variable display, there is no need to add information regarding the stop mode of the effect display device 42 again. do not have. Also, as I repeat, the stop display by the special symbol display devices 43A, 43B is the main display, and the display of decorative symbols by the performance display device 42 is only auxiliary (for performance).

[0372] Subsequently, in step SC817, special figure 1 discrimination information setting processing is performed to initialize the winning state and change the gaming mode, and then this processing ends.

[0373] Here, the special figure 1 discrimination information setting process of step SC817 will be explained with reference to FIG. 1-21.

[0374] First, in step SC1001, referring to the execution area of ​​the special fluctuation reservation area, it is determined whether the special chart 1 jackpot fluctuation flag is set on.

[0375] If an affirmative determination is made in step SC1001, the special figure 1 jackpot fluctuation flag is turned off in step SC1002, and the jackpot flag (stored in the first special fluctuation reservation area) indicating that the jackpot is in the state is turned off in step SC1003. Turn on the special chart 1 jackpot flag (indicating that you hit the jackpot in the first variable display).

[0376] Furthermore, in step SC1004, the round number counter for determining the number of rounds to be executed during the jackpot state (the number of openings of the first variable prize winning device 32A) Set the value corresponding to the jackpot flag (“15” corresponding to 15R jackpot or “4” corresponding to 4R jackpot).

[0377] In the following step SC1005, "1" is set in the winning situation storage area. Furthermore, in step SC1006, a predetermined value (in this embodiment, a value "2000" corresponding to the opening period of 8 seconds) is set for a special variable timer used for control during the winning state (opening / closing control of the first variable winning device 32A). ). Next, in step SC1007, the first variable winning device 32A inputs "8", which indicates the maximum number of balls entered per round, to the first winning counter for counting the number of game balls entered. ”.

[0378] In addition, the value of the first winning counter is the detection information of the big winning opening count switch 222, which indicates whether or not a ball has entered the first variable winning device 32A during the switch reading process of the timer interrupt process (see Figure 1-11). When it is determined that the ball has entered the first variable winning device 32A, 1 is subtracted.

[0379] Then, in step SC1008, an opening command is set to notify the sub-control device 262 of the start of the winning state, and the process ends. The opening command includes information on the type of winning, etc., so that the sub-control device 262 can also grasp the total number of rounds in the winning state.

[0380] Further, if a negative determination is made in step SC1001, a value corresponding to a variable interval (for example, 1 second) is set in the variable interval timer in step SC1013. In addition, in the effect display device 42, basically, the variable display of decorative symbols is stopped at the timing when the variable display of the special symbol display devices 43A, 43B is stopped, and until the variation interval ends (the next special symbol display device Until the variable display of 43A and 43B starts), the decorative pattern that is stopped and displayed continues to be displayed. Then, when the fluctuation interval ends and the fluctuation display is stored on hold, the fluctuation display on the special symbol display devices 43A, 43B and the fluctuation display on the performance display device 42 are started at the same time. On the other hand, even after the fluctuation interval ends, if the fluctuation display is not stored in storage, the stop symbols on the performance display device 42 continue to be derived for a while, and then the display switches to a display waiting for the game (demonstration screen display).

[0381] After step SC1013, in step SC1014, it is determined whether "21" is stored in the mode storage area, that is, whether the "time saving A mode" is in progress.

[0382] If an affirmative determination is made in step SC1014, the value of the first variation counter A is subtracted by 1 in step SC1015. The first fluctuation number counter A is for measuring the duration of the "time saving A mode" (the remaining number of fluctuations until reaching the upper limit).

[0383] In addition, in this embodiment, as will be described later, after the end of all types of jackpots, the "time saving A mode" is given for a period of one or seven fluctuation displays, so when the jackpot ends, the first fluctuation number counter "1" or "7" is set for A.

[0384] In the following step SC1016, it is determined whether the value of the first variation counter A is "0". If a negative determination is made in step SC1016, the process is immediately terminated. On the other hand, if the determination in step SC1016 is affirmative, in step SC1017, "11" indicating the "normal mode" is set in the mode storage area. That is, when the total number of executions of the first variable display and the second variable display performed in the first special symbol display device 43A and the second special symbol display device 43B becomes "1 time" or "7 times" The "time-saving A mode" has ended, and the system will now transition to the "normal mode."

[0385] After step SC1017, in step SC1018, a time-saving A mode end command is set to notify the sub-control device 262 of transition to "normal mode" (end of "time-saving A mode"). The configuration may be such that the rush stage performance and battle stage performance are continuously performed during the period in which the "time saving A mode" is provided by the function of the sub-control device 262, which is the continuation function unit. After that, this process ends.

[0386] Further, if a negative determination is made in step SC1014, it is determined in step SC1019 whether or not "31" is stored in the mode storage area, that is, whether or not the "time saving B mode" is in progress.

[0387] If an affirmative determination is made in step SC1019, the value of the second variation counter B is subtracted by 1 in step SC1020. The second fluctuation number counter B is for measuring the duration of the "time saving B mode" (the remaining number of fluctuations until reaching the upper limit).

[0388] In addition, in this embodiment, when a time saving win occurs, the "time saving B mode" is given for a period of variable display of "30 times", "40 times", or "50 times". At times, "30", "40", or "50" is set as specific numerical information for the second variation counter B. This function constitutes the information setting function section in this embodiment.

[0389] In the following step SC1021, it is determined whether the value of the second variation counter B is "0". If a negative determination is made in step SC1021, the process is immediately terminated. On the other hand, if an affirmative determination is made in step SC1021, "11" indicating the "normal mode" is set in the mode storage area in step SC1022. That is, the total number of executions of the first variable display and the second variable display performed in the first special symbol display device 43A and the second special symbol display device 43B is "30 times", "40 times", or "50 times". At this point, the "time saving B mode" ends and the mode shifts to "normal mode."

[0390] After step SC1022, in step SC1023, a time-saving B mode end command is set to notify the sub-control device 262 of transition to "normal mode" (end of "time-saving B mode"), and then this process ends. do.

[0391] Next, the second special display control process (step SC205) of the normal process (see FIG. 1-10) will be explained with reference to FIG. 1-22. In addition, in this embodiment, regarding the second special symbol display device 43B, the fluctuation interval of the second fluctuation display is configured not to be set. Of course, a configuration may also be adopted in which a fluctuation interval for the second fluctuation display is set.

[0392] First, in step SC1601, it is determined whether the value of the winning situation storage area is "0", that is, whether the state is other than the jackpot state or the small win state. If a negative determination is made in step SC1601, that is, if the game is in a jackpot state or a small win state, the process ends immediately.

[0393] On the other hand, if the determination in step SC1601 is affirmative, it is determined in step SC1603 whether or not the special figure 2 displaying flag indicating that the second variable display is being displayed on the second special symbol display device 43B is set to ON. Determine.

[0394] If a negative determination is made in step SC1603, that is, if the jackpot state or small win state is not in progress, and if the second variable display is not in progress, the process proceeds to step SC1604, and the ball enters the second starting winning section 33WB as a trigger. It is determined whether a second suspension counter Nb that counts the number of suspensions in the second variable display is greater than zero. In other words, during the predetermined state until the value of the second suspension counter Nb is subtracted and becomes "0", the display effect related to the second variable display will continue to be performed. If a negative determination is made in step SC1604, the process is immediately terminated.

[0395] On the other hand, if an affirmative determination is made in step SC1604, 1 is subtracted from the second pending counter Nb in the process of step SC1605, which serves as an update function section or a subtraction function section. In the subsequent step SC1606, a process of shifting the data stored in the second special fluctuation holding area is executed. This data shift processing is a process that sequentially shifts the data stored in the holding areas 1 to 4 of the second special fluctuation holding area to the execution area side. The data in each area is shifted in the following order: area→first pending area, third pending area→second pending area, fourth pending area→third pending area.

[0396] After step SC1606, in step SC1607, subtraction display processing is performed on the second reservation display device 46B (second reservation lamp) corresponding to the fact that the number of reservations in the second variable display has decreased by one. In other words, processing is performed to turn off the second hold lamp. After step SC1607, a second variable display setting process is performed in step SC1608, and then this process ends.

[0397] Here, details of the second variable display setting process in step SC1608 will be explained with reference to FIG. 1-23.

[0398] First, in step SC1701, it is determined whether the value of the win / fail random number counter CC1 stored in the execution area of ​​the special fluctuation holding area is "7", which corresponds to a jackpot. In addition, in step SC1701, by determining whether or not the jackpot scheduled flag in the execution area of ​​the special fluctuation holding area is set to on, it is also possible to determine whether or not the second fluctuation display corresponds to a jackpot. good.

[0399] If an affirmative determination is made in step SC1701, then in step SC1702, the special figure 2 jackpot variation flag indicating that the second variation display corresponding to the jackpot is being performed is set on. In the following step SC1703, it is determined whether the 15R jackpot flag is set to ON in the execution area of ​​the special fluctuation reservation area. If an affirmative determination is made in step SC1703, 15R jackpot pattern setting processing is performed in step SC1704.

[0400] Further, if a negative determination is made in step SC1703, it is determined in step SC1705 whether or not the 8R jackpot flag is set on. If a positive determination is made in step SC1705, an 8R jackpot pattern setting process is performed in step SC1706, and if a negative determination is made in step SC1705, a 4R jackpot pattern setting process is performed in step SC1707.

[0401] As in the case of the first variable display setting process, various pattern setting processes execute variable display and effect display corresponding to the variable information stored in the execution area in the second special symbol display device 43B and the effect display device 42. Here, the fluctuation patterns (variable display time, stop mode, performance pattern, etc.) of the second special symbol display device 43B and the effect display device 42 are determined by referring to the variable pattern table corresponding to each type of win. , and set the fluctuation pattern command.

[0402] That is, in each pattern setting process related to step SC1704, step SC1706, and step SC1707, "11 ” is stored, the second normal variable time determination table for “normal mode” corresponding to the pattern setting process is selected. Furthermore, if "21" corresponding to "time saving A mode" is stored, the second shortened variable time determination table for "time saving A mode" corresponding to the pattern setting process is selected. If "31" corresponding to "time saving B mode" is stored, the second shortened variable time determination table for "time saving B mode" corresponding to the pattern setting process is selected.

[0403] Next, with reference to the selected second variable time determination table, the second variable time is determined based on the value of the first variable type counter CS1 stored in the execution area of ​​the special variable holding area. The determined second fluctuation time is stored in association with the execution area of ​​the special fluctuation reservation area.

[0404] Then, various information including that it is the second variable display, jackpot type information, game mode information, variable time, etc. is set in the variable pattern command.

[0405] In addition, in this embodiment, in the effect display device 42, the reach effect corresponding to the second variable display is not performed. However, as mentioned above, the value of the fluctuation selection counter CC3 is stored in each holding area of ​​the 2nd special fluctuation holding area according to the winning history in the 2nd starting winning section 33WB, so it corresponds to the 1st fluctuation display. In the same way as in the above case, the effect display device 42 may be configured to execute a ready-to-reach effect or the like corresponding to the second variable display. For example, a configuration may be adopted in which it is determined whether a reach effect or the like is to be executed or not based on a player's selection using an operating means.

[0406] After step SC1704, step SC1706, or step SC1707, in step SC1710, the special symbol 2 display flag indicating that the second variable display is in progress on the second special symbol display device 43B is set on, and in step SC1711, the After setting a value corresponding to the second variable time to the special figure 2 display timer that measures the remaining time of the 2-variable display, this process ends.

[0407] Further, if a negative determination is made in step SC1701, it is determined in step SC1712 whether the value of the win / fail random number counter CC1 stored in the execution area of ​​the special fluctuation holding area is a value corresponding to a small win. . In addition, in step SC1712, by determining whether the small hit schedule flag in the execution area of ​​the special fluctuation holding area is set to on, it is determined whether or not the second fluctuation display corresponds to a small win. You can also use it as

[0408] When an affirmative determination is made in step SC1712, in step SC1713, a small win fluctuation flag indicating that a second fluctuation display corresponding to a small win is being performed is set on. Then, in the following step SC1709, after performing small winning pattern setting processing (setting of fluctuation pattern commands, etc.), this processing is completed via step SC1710 and step SC1711. In the small winning pattern setting process, if "11" corresponding to "normal mode" is stored in the mode storage area as the second variable time determination table that is referred to when setting the second variable time, the small winning pattern is A second normal variable time determination table for "normal mode" corresponding to the winning pattern setting process is selected. In addition, if "21" corresponding to "time saving A mode" is stored in the mode storage area, the second shortened variable time determination table for "time saving A mode" corresponding to the small winning pattern setting process is stored. selected. If "31" corresponding to "Time-saving B mode" is stored in the mode storage area, the second shortened variable time determination table for "Time-saving B mode" corresponding to the small winning pattern setting process is selected. Ru.

[0409] Then, referring to the selected second variation time determination table, the second variation time is determined based on the value of the first variation type counter CS1 stored in the execution area of ​​the special variation holding area. The determined second fluctuation time is stored in association with the execution area of ​​the special fluctuation reservation area. Furthermore, information including the second variable display, information indicating the variable pattern (small win), game mode information, and variable time is set in the variable pattern command.

[0410] Further, if a negative determination is made in step SC1712, it is determined in step SC1717 whether the value of the win / fail random number counter CC1 stored in the execution area of ​​the special fluctuation holding area is a value corresponding to the time saving win. . In addition, in step SC1717, by determining whether or not the time-saving winning schedule flag in the execution area of ​​the special fluctuation holding area is set to on, it is determined whether or not it is the second variation display corresponding to the time-saving winning. You can also use it as

[0411] When an affirmative determination is made in step SC1717, in step SC1718, a time-saving win fluctuation flag indicating that a second fluctuation display corresponding to a time-saving win is being performed is set on. Then, in the subsequent step SC1719, a time saving per pattern setting process (setting of a variable pattern command, etc.) is performed, and then this process is ended through steps SC1710 and step SC1711.

[0412] In the time saving pattern setting process, if "11" corresponding to "normal mode" is stored in the mode storage area as the second variable time determination table that is referred to when setting the second variable time, the time saving pattern is set. A second normal variable time determination table for "normal mode" corresponding to the winning pattern setting process is selected. In addition, if "21" corresponding to "time saving A mode" is stored in the mode storage area, the second reduction variable time determination table for "time saving A mode" corresponding to the time saving per pattern setting process is stored. selected. If "31" corresponding to "Time-saving B mode" is stored in the mode storage area, the second reduced variable time determination table for "Time-saving B mode" corresponding to the time-saving pattern setting process is selected. Ru.

[0413] Then, referring to the selected second variation time determination table, the second variation time is determined based on the value of the first variation type counter CS1 stored in the execution area of ​​the special variation holding area. The determined second fluctuation time is stored in association with the execution area of ​​the special fluctuation reservation area. Further, information including information indicating that it is the second variable display, the variable pattern (time saving win), game mode information, and variable time is set in the variable pattern command.

[0414] Returning to the explanation of FIG. 1-22, if an affirmative determination is made in step SC1603, that is, if the second variable display is in progress, the process proceeds to step SC1609, and the subtraction process of the special figure 2 display timer is performed.

[0415] Subsequently, the process proceeds to step SC1610, and it is determined whether or not a predetermined variable time has elapsed by taking into account the value of the special figure 2 display timer after the above-mentioned subtraction. At this time, when the predetermined variable time has elapsed, that is, when the value of the special figure 2 display timer becomes "0", an affirmative determination is made in step SC1610.

[0416] If a negative determination is made in step SC1610, in step SC1615, a switching display setting is performed to continue the switching display (second variable display) of the second special symbol display device 43B. In addition, based on the setting contents of the switching display setting, in the external output processing in the next normal process, a control signal to perform switching display is output to the second special symbol display device 43B. As a result, the switching display (variable display) of the second special symbol display device 43B is realized at the timing of the second special display control process, that is, every 4 ms. After step SC1615, this process ends.

[0417] On the other hand, if an affirmative determination is made in step SC1610, the special figure 2 displaying flag is turned off in step SC1611, and in step SC1612, special figure 2 stop display setting is made to perform a stop display on the second special symbol display device 43B. I do. Based on the setting contents of this special figure 2 stop display setting, in the external output process in the next normal process, a control signal to perform a stop display is output to the second special symbol display device 43B. That is, in the second special symbol display device 43B, modes corresponding to various jackpots, small wins, various time-saving hits, misses, etc. set in the second variable display setting process are stopped and displayed.

[0418] In addition, after step SC1612, in step SC1613, a special figure 2 stop command is set for the sub-control device 262 to perform a stop display on the effect display device 42. Thereby, the synchronization of the stop timing of the second special symbol display device 43B and the effect display device 42 is ensured.

[0419] Subsequently, in step SC1614, a special figure 2 discrimination information setting process is performed to initialize the winning state and change the game mode, and then this process ends.

[0420] Here, the special figure 2 discrimination information setting process of step SC1614 will be explained with reference to FIG. 1-24. First, in step SC1801, the execution area of ​​the special fluctuation reservation area is referred to, and it is determined whether or not the small winning fluctuation flag is set on. If an affirmative determination is made in step SC1801, the small win fluctuation flag is turned off in step SC1802, and the small win flag indicating that the small win is in the state is turned on in step SC1803. Furthermore, in step SC1804, "2" is set in the round number counter for determining the number of rounds executed during the small winning state (the number of times the second variable winning device 32B is opened).

[0421] In the following step SC1805, "4" indicating that the first round of a small winning state is in progress is set in the winning situation storage area. Furthermore, in step SC1806, it is determined whether the value stored in the mode storage area is "21". If an affirmative determination is made in step SC1806, that is, in the case of "time saving A mode" (in the case of high ball entry state), in step SC1807, control during the winning state (opening / closing control of variable winning devices 32A, 32B) ) is set to the value "400", which corresponds to an open period of 1.6 seconds. On the other hand, if the determination in step SC1806 is negative (in the case of a low ball entry state), in step SC1808, a value "25" corresponding to an open time of 0.1 seconds is set for the special variable timer.

[0422] After step SC1807 or step SC1808, in step SC1809, the second winning counter for counting the number of game balls that entered the second variable winning device 32B is set to 4, which is the maximum number of balls that enter per round. Set "4" to indicate the number of items.

[0423] In addition, the value of the second winning counter is calculated based on the detection information of the ball entering count switch 223a to determine whether or not a ball has entered the second variable winning device 32B during the switch reading process of the timer interrupt processing (see Figure 1-11). When it is determined that the ball has entered the second variable winning device 32B, 1 is subtracted.

[0424] In the following step SC1810, a second opening process is performed to open the second variable winning device 32B.

[0425] Furthermore, in step SC1811, a process of subtracting the variation counter is performed. In this embodiment, since there is no change in the game mode just by winning a small win, if "time saving A mode" or "time saving B mode" is set, this subtraction process will change the small win. Even when the display ends, processing is performed to reduce the remaining number of continuations of "time saving A mode" or "time saving B mode" by one.

[0426] Furthermore, this subtraction process of the variation counter is not performed and is skipped when the current gaming mode is the "normal mode" (when "11" is stored in the mode storage area). There is.

[0427] In other words, in this process of subtracting the number of fluctuations counter, first check whether "21" or "31" is stored in the mode storage area, that is, whether the current gaming mode is "Time-saving A mode" or "Time-saving B mode". Only when the determination is affirmative, the process of subtracting 1 from the value of the variation counter (first variation counter A or second variation counter B) is executed.

[0428] In the following step SC1812, a small win start command is set to notify the sub-control device 262 of the start of a small win state. After that, this process ends. This small hit start command includes various information regarding the small win (for example, the type of jackpot when a V jackpot state occurs), etc., and the sub-control device 262 can also grasp the progress status of the small win state. There is.

[0429] If a negative determination is made in step SC1801, in step SC1813, the execution area of ​​the special fluctuation reservation area is referred to, and it is determined whether the special chart 2 jackpot fluctuation flag is set on.

[0430] If an affirmative determination is made in step SC1813, the special figure 2 jackpot fluctuation flag is turned off in step SC1814, and in step SC1815, the jackpot flag (stored in the second special fluctuation holding area) indicating that the jackpot is in the state is turned off. Turn on the special figure 2 jackpot flag (indicating that you hit the jackpot in the second variable display).

[0431] In the following step SC1816, a process is performed to determine the number of rounds to be executed during the jackpot state (number of times the first variable winning device 32A is opened) by referring to various jackpot flags set in the execution area of ​​the special fluctuation holding area. Set values ​​corresponding to various jackpots in the round number counter.

[0432] For example, if the 15R jackpot flag is set on, the round number counter is set to "15". If the 8R jackpot flag is set on, set the round number counter to "8". If the 4R jackpot flag is set on, set the round number counter to "4".

[0433] Thereafter, in step SC1817, "1" is set in the winning situation storage area. Furthermore, in step SC1818, a value "2000" corresponding to an opening period of 8 seconds, for example, is set in the special variable timer. Subsequently, in step SC1819, "8" is set for the first winning counter for counting the number of game balls that have entered the first variable winning device 32A. Then, in step SC1820, an opening command is set, and the process ends.

[0434] On the other hand, when a negative determination is made in step SC1813, in step SC1821, the execution area of ​​the special fluctuation pending area is referred to, and it is determined whether or not the time saving per fluctuation flag is set on.

[0435] If an affirmative determination is made in step SC1821, the time saving per change flag is turned off in step SC1822, and a value "31" corresponding to "time saving B mode" is set in the mode storage area in step SC1823. As a result, the game mode is internally switched from the "normal mode" to the "time saving B mode".

[0436] In the following step SC1824, a value corresponding to the won time-saving win type is set for the second variation counter B used to measure the duration of the "time-saving B mode" (remaining number of variations until reaching the upper limit). .

[0437] For details, take into consideration the various time-saving winning schedule flags set in the execution area of ​​the special fluctuation holding area, and if you win the "30 time-saving winnings", the value of the second fluctuation number counter B will be set to "30". If you win the "40 time saving win", set the value of the second variation counter B to "40", and if you win the "50 time saving win", set the value of the second variation counter B to "40". Set the value of B to "50".

[0438] After that, this process ends. Note that, in this embodiment, at this stage, a command or the like to generate the "time saving B mode" is not sent to the sub-control device 262. In other words, at this stage, the effect display device 42 or the like is configured to have a configuration in which it is difficult for the player to recognize that the "time-saving B mode" has been provided without performing the effect related to the "time-saving B mode."

[0439] Further, if a negative determination is made in step SC1821, it is determined in step SC1827 whether "21" is stored in the mode storage area, that is, whether the current gaming mode is "time saving A mode". do.

[0440] If an affirmative determination is made in step SC1827, in step SC1828, the value of the first fluctuation number counter A used to measure the duration of the "time saving A mode" (remaining number of fluctuations until reaching the upper limit) is subtracted by 1. do.

[0441] In addition, the first variation counter A in this embodiment can also measure the execution period of the remaining second variation display (remaining pending consumption period, maximum 4 times) that is stored on hold at the end of the "time saving A mode". used.

[0442] In the following step SC1829, it is determined whether the value of the first variation counter A is "0". If a negative determination is made in step SC1829, the process is immediately terminated.

[0443] On the other hand, if the determination in step SC1829 is affirmative, in step SC1830, "11" indicating the "normal mode" is set in the mode storage area. In other words, when the total number of executions of the first variable display and the second variable display performed on the first special symbol display device 43A and the second special symbol display device 43B becomes "1 time" or "7 times" ``Time-saving A mode'' will end and you will move to ``normal mode.''

[0444] After step SC1830, in step SC1831, it is determined whether the value of the second suspension counter Nb is greater than "0". That is, it is determined whether or not the second variable display is held and stored in the second special change holding area.

[0445] If a negative determination is made in step SC1831, that is, if the second fluctuation display is not held in the second special fluctuation holding area, in step SC1832, the sub-control device 262 is instructed to shift to the "normal mode" ( After setting the "Time Saving A Mode" end command to notify the end of "Time Saving A Mode", this process ends.

[0446] On the other hand, if an affirmative determination is made in step SC1831, that is, if the second fluctuation display is pending in the second special fluctuation holding area, the process moves to step SC1833, and the current 2 Set the value of the hold counter Nb (the number of holds of the second variable display that is currently held and stored in the second special change hold area, "4" at maximum). This sets the period (the number of variable display times) during which the "continuous chance stage performance" is continuously performed.

[0447] Therefore, in this embodiment, the "continuation chance stage performance" corresponds to the "specific performance", and the function of the sub-control device 262 that executes the "continuation chance stage performance" constitutes a "performance execution function section". In addition, in this embodiment, the remaining pending consumption period until the value of the first fluctuation counter A is subtracted and becomes the specific value "0" corresponds to "in a predetermined state", and during this period, "Continuation chance The function of the sub-control device 262 that continuously executes the "stage performance" constitutes a "continuation function section."

[0448] In the following step SC1834, the production start setting process related to the "continuation chance stage production" (for example, setting a production start command for causing the sub-control device 262 to execute the "continuation chance stage production") is performed, and then the main processing is performed. Finish the process.

[0449] Further, if a negative determination is made in step SC1827, it is determined in step SC1835 whether "31" is stored in the mode storage area, that is, whether the current gaming mode is "time saving B mode". do.

[0450] If an affirmative determination is made in step SC1835, the value of the second variation counter B is subtracted by 1 in step SC1836 (after the duration of the time-saving B mode is internally updated), and then the process moves to step SC1837. On the other hand, if a negative determination is made in step SC1835, the process directly proceeds to step SC1837. In this embodiment, the processing function for subtracting the second variation counter B constitutes an "update function section".

[0451] In step SC1837, regardless of whether the value of the first variation counter A is greater than 0, that is, whether the current gaming mode is the "normal mode" or the "time saving B mode", the "continuation chance stage production" is executed. ” is inside. If a negative determination is made here, the process is immediately terminated.

[0452] On the other hand, if an affirmative determination is made in step SC1837, the value of the first variation counter A is subtracted by 1 in step SC1838, and then the process moves to step SC1839.

[0453] In step SC1839, it is determined whether the value of the first variation counter A is "0". If a negative determination is made in step SC1839, the process is immediately terminated.

[0454] On the other hand, if an affirmative determination is made in step SC1839, that is, if it is the end timing of the "continuation chance stage performance", the performance end setting process related to the "continuation chance stage performance" (for example, the sub-control device 262 After setting a performance end command to end the chance stage performance, etc.), this process ends.

[0455] In this embodiment, the first variation counter A and various functions related thereto constitute a first counting function section, and the second variation counter B and various functions related thereto constitute a second counting function section.

[0456] In addition, in this embodiment, the end of the second variation display of the second special symbol display device 43B corresponds to the establishment of a predetermined subtraction condition, and the subtraction function section is configured by the processing function of subtracting the first variation number counter A. Ru.

[0457] Next, the variable winning device control process in step SC207 for opening and closing the first variable winning device 32A and the second variable winning device 32B will be described with reference to the flowchart of FIG. 1-25.

[0458] First, in step SC1201, it is determined whether the value set in the winning status storage area is "0" or not, thereby determining whether the game is in a state other than the winning state. If an affirmative determination is made in step SC1201, that is, if there is no winning state, the process ends immediately. By the way, at the start of the jackpot state or the small win state, "1" or "4" is set in the winning situation storage area in the above-mentioned special figure 1 discrimination information setting process and special figure 2 discrimination information setting process. There is.

[0459] On the other hand, if a negative determination is made in step SC1201, that is, if the winning state is in progress (if any of "1" to "6" is set in the winning status storage area), the process moves to step SC1202, Decrement the value of the special variable timer by 1. In the following step SC1203, it is determined whether the value of the special variable timer is "0". If an affirmative determination is made in step SC1203, it is determined in step SC1204 whether "1" is set in the winning situation storage area.

[0460] If an affirmative determination is made in step SC1204, "2" is set in the winning situation storage area in step SC1205. In the subsequent step SC1206, a value "7500" corresponding to the time (30 seconds) for maintaining the open state of the first variable winning device 32A is set for the special variable timer.

[0461] After step SC1206, in step SC1207, a first opening process is performed to open the first variable prize winning device 32A, and in step SC1208, a round command is sent to the sub-control device 262 to inform the sub-control device 262 of starting a round. Set. After that, this process ends.

[0462] Further, if a negative determination is made in step SC1204, it is determined in step SC1209 whether or not "5" is set in the winning situation storage area. In this embodiment, "5" is set in the winning situation storage area during the interval period between the first round of the small winning state and the second round.

[0463] If a negative determination is made in step SC1209, it is determined in step SC1210 whether or not "3" is set in the winning situation storage area. Although details will be described later, when all rounds in the jackpot state are completed and the ending period begins, "3" will be set in the winning situation storage area. If a negative determination is made in step SC1210, that is, if it is not yet time to end the jackpot state, it is determined in step SC1211 whether or not "6" is set in the winning situation storage area. In this embodiment, "6" is set in the winning situation storage area in the second round of the small winning state.

[0464] If a negative determination is made in step SC1211, the value of the round number counter is subtracted by 1 in step SC1212. In the following step SC1213, it is determined whether the value of the round number counter is "0". If a negative determination is made in step SC1213, that is, if there are still rounds to be executed, it is determined in step SC1214 whether "4" is set in the winning situation storage area. In this embodiment, "4" is set in the winning situation storage area in the first round of the small winning state.

[0465] If a negative determination is made in step SC1214, that is, if "2" is set in the winning situation storage area, the process moves to step SC1215, and "1" is set in the winning situation storage area. Thereafter, in step SC1216, a value "250" corresponding to the interval time (1 second) is set for the special variable timer.

[0466] In the following step SC1217, "8" is set for the first winning counter. Furthermore, in step SC1218, a first closing process is performed to close the first variable winning device 32A, and in step SC1219, an interval command is set to convey information to the sub-control device 262 to start an interval. After that, this process ends.

[0467] Further, if an affirmative determination is made in step SC1214, that is, if the first round in the small winning state has ended, "5" is set in the winning situation storage area in step SC1220. Thereafter, in step SC1221, a value "25" corresponding to the interval time (0.1 seconds) is set for the special variable timer.

[0468] In the following step SC1222, "4" is set for the second winning counter. Furthermore, in step SC1223, a second closing process is performed to close the second variable winning device 32B, and then this process is ended.

[0469] In addition, if a negative determination is made in step SC1203, that is, if there is still time (open time or closed time) to maintain the open state or closed state of the first variable winning device 32A or the second variable winning device 32B, Then, the process moves to step SC1224, and it is determined whether or not the game ball has entered the specific ball entry section 320c provided in the internal area 320a of the second variable winning device 32B. Although details will be described later, in this process, a specific winning flag that is set to ON when detection is performed by the specific ball entering detection switch 223b that detects a game ball entering the specific ball entering section 320c is set to ON. By determining whether or not the game ball has entered the specific ball entry section 320c, it is determined whether or not the game ball has entered the specific ball entry section 320c.

[0470] If a negative determination is made in step SC1224, in step SC1225, the winning counter corresponding to the variable winning device 32A, 32B in the current winning state (the first winning counter if in the jackpot state, the first winning counter if in the small winning state) In this case, it is determined whether the value of the second winning counter) is "0" or not. As mentioned above, each winning counter has an upper limit for the number of winnings per round (the specified number of "8" or "4") at the start of the winning state or the start of the interval. Set. Then, each time one game ball enters the variable winning device 32A, 32B, 1 is subtracted.

[0471] If a negative determination is made in step SC1225, the process is immediately terminated. On the other hand, if an affirmative determination is made in step SC1225, that is, if the opportunity to end the round comes before the set period of the round has elapsed, the process moves to step SC1211. As a result, if the game balls enter the first variable winning device 32A or the second variable winning device 32B up to the upper limit (8 or 4 balls) during one round, the upper limit of the opening period (30 The round ends immediately even if the time period (1.6 seconds, 1.6 seconds, or 0.1 seconds) has not elapsed.

[0472] In addition, if an affirmative determination is made in step SC1224, that is, in a small winning state, when a game ball enters the specific ball entry section 320c and a V winning jackpot occurs, a jackpot is determined in step SC1226. After performing specific winning processing to continue the state, this processing ends. The details of the specific winning process will be described later.

[0473] Further, if an affirmative determination is made in step SC1213, that is, if all rounds in the jackpot state have been completed, the process moves to step SC1227, and "3" is set in the winning situation storage area. Thereafter, in step SC1228, a value "2500" corresponding to the ending time (10 seconds) is set in the special variable timer.

[0474] After step SC1228, in step SC1229, "7" is set for the first winning counter. In addition, when the process of setting the ending after step SC1227 is performed after the affirmative determination is made in step SC1225, the value of the first prize winning counter is "0". If the value of the first winning counter is set to "0" at the start of the ending period, an affirmative determination will be made at step SC1225 in the variable winning device control process 4 msec later, and it will not be possible to complete the ending period. Can not. Therefore, in step SC1229, a temporary value other than "0" ("7" in this example) is entered in the first winning counter to ensure that the ending period is completed. Of course, another method may be used to complete the ending period.

[0475] After step SC1229, in step SC1230, a first closing process is performed to close the first variable prize winning device 32A, and in subsequent step SC1231, an ending command is issued to convey information to the sub-control device 262 to start the ending. Set. After that, this process ends.

[0476] Further, when an affirmative determination is made in step SC1210, that is, when the ending period has ended and the time has come to end the jackpot state, the process moves to step SC1232 and performs an end setting process.

[0477] Here, the termination setting process will be explained with reference to FIG. 1-27. First, in step SC1401, it is determined whether the jackpot flag (any of the special chart 1 jackpot flag, special chart 2 jackpot flag, or V winning jackpot flag to be described later) is set to on. If an affirmative determination is made in step SC1401, a value "21" corresponding to "time saving A mode" is stored in the mode storage area in step SC1403. As a result, the "time saving A mode" will be granted after the jackpot state ends.

[0478] In the subsequent step SC1404, a time-saving A mode start command is set that tells the sub-control device 262 to start the "time-saving A mode" (transition to "rush stage performance" or "battle stage performance"). Th...

Claims

[Claim 1] a winning / losing lottery means for executing a winning / losing lottery based on the determination by the determination means for determining whether or not a predetermined lottery condition is met that the predetermined lottery condition is met; A variable display means for displaying a variable display for a predetermined period based on the result of the winning / losing lottery; a specific game execution means for executing a specific variable display when the result of the winning / losing lottery is a specific result, displaying a specific display result after the specific variable display ends, and then executing a specific game state; A performance execution means for performing a variable performance using a plurality of performance elements during the variable display for the predetermined period; A gaming machine equipped with This gaming machine is a predetermined detection means that can be in a predetermined detection state when a predetermined detection target is in a predetermined state of approaching or contacting a predetermined detection unit within a predetermined distance; and an information output means capable of executing at least a predetermined output, In a predetermined input enabled state, when the predetermined detection means is in the predetermined detection state, the information output means is configured to output a plurality of predetermined information stored in a predetermined storage unit and corresponding to the input of the predetermined information to the performance execution means, When input of predetermined information corresponding to the output predetermined plurality of pieces of information is detected, a specific state that can reflect or output predetermined configurable information in the performance execution means can occur, This gaming machine is a non-output state can be generated in which the predetermined plurality of pieces of information are not output by the information output means when the predetermined state is reached after the specific state has occurred, This gaming machine is When the predetermined state is reached in the non-output state, a plurality of specific pieces of information different from the predetermined pieces of information can be output by the information output means, This gaming machine is By cutting off the current to the predetermined detection means, the predetermined detection state cannot occur even when the predetermined state occurs, This gaming machine is A gaming machine characterized in that it is configured so that, when the specific state has ended and the specified input-enabled state has been reached, the specific state will not be automatically generated if at least the specified state is not generated.