Game machine
Patent Information
- Application Number
- JP2022100889
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-06-23
- Publication Date
- 2025-06-25
- Estimated Expiration
- 2042-06-23
AI Technical Summary
Existing gaming systems fail to accurately manage the value owned by players when electronic money converted to gaming value is not fully utilized, leading to potential jackpot occurrences and unclear usage history of unused electronic money.
A gaming system that includes a management device to perform provisional and main payment processing, issuing a recording medium with linked value information, and using a mobile communication terminal for code payment to convert electronic money into gaming value, with separate provisional and main payment processes to manage value accurately.
Enables clear management of player value, preventing unused electronic money conversion back to cash and providing accurate usage history, ensuring efficient and transparent value utilization.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming system. [Background technology]
[0002] In game parlors where gaming machines such as pachinko machines are installed, gaming media such as pachinko balls are loaned to players, and the players use the gaming media to play on the gaming machines.
[0003] For example, a player inserts money into a machine-to-machine interleaving machine installed as a gaming device corresponding to a gaming machine, and the machine uses the points converted from the money to lend out gaming media. Also, an IC card issued to a player by a gaming parlor as a gaming recording medium is inserted into the machine-to-machine interleaving machine, and the machine lends out gaming media using the points specified by the card ID recorded on the IC card.
[0004] In addition, in order to improve convenience, it has been proposed to convert a player's electronic money into points using a smartphone, and to use the converted points to lend gaming media. In this case, for example, a transaction for lending gaming media is made by code payment using a "user scan method" in which a player uses a smartphone to capture an image of a code displayed at an amusement facility.
[0005] Specifically, the inter-machine machine displays a code related to code payment (e.g., a two-dimensional code) on a display screen. The code displayed on the display screen is then imaged with a smartphone to read the code information. After payment information, such as the amount of electronic money to be converted into points, is entered on the smartphone, the code information and payment information are sent from the smartphone to an electronic money payment server. When the electronic money payment server determines that a transaction is possible, the inter-machine machine converts the electronic money into points. Game media is then lent out using the converted points (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0006] [Patent Document 1] Patent Publication No. 2021-90506 Summary of the Invention [Problem to be solved by the invention]
[0007] When the game medium is lent by code payment as described above, a jackpot may occur before all the converted points are used. In that case, the player settles the remaining points and converts them back into electronic money. Even if the electronic money converted into points by code payment has not yet been used to lent the game medium, the entire amount of the converted electronic money is settled, and the amount that will be reconverted into electronic money after settlement is also settled, and the electronic money is in a used state. However, even in the value information of the player in such a situation, it is necessary to clarify, for example, the amount of the electronic money converted into points, the points used to lent the game medium, and the value information that may be unused and reconverted into electronic money. By clarifying, for example, the amount of value that was converted into points once by code payment but was not used to lent the game medium and was reconverted into electronic money again can be excluded from the information on the amount of the code payment amount, and accurate usage history information that allows easy confirmation of the electronic money used can be provided.
[0008] Therefore, an object of the present invention is to provide a gaming system that clearly manages the value owned by a player. [Means for solving the problem]
[0009] The gaming system of the present invention is a gaming system used in a gaming establishment where a player plays a game on a gaming machine, a recording medium issuing means for displaying a code for code payment when the player uses a mobile communication terminal to make a transaction for converting the player's electronic money into a gaming value to be used in the game by code payment, and for issuing a gaming recording medium on which is recorded recording medium identification information linked to value information relating to the converted gaming value when the electronic money is converted into the gaming value by the code payment; a game recording medium receiving means for receiving the game recording medium issued by the recording medium issuing means; a lending means for executing a lending process for lending a gaming medium to be used in the gaming machine based on the value information identified from the recording medium identification information recorded on the received gaming recording medium; a management device configured to, when the recording medium issuing means converts the electronic money into the gaming value, transmit a provisional payment command for executing a provisional payment process for the electronic money to the electronic money payment server together with the amount of the electronic money or the value information, thereby causing the electronic money payment server to execute the provisional payment process; having Based on lending information regarding the lending process executed by the lending means, the management device sends a final payment command to the electronic money payment server to execute the final payment process for the electronic money for which the provisional payment process has been executed in the electronic money payment server, and causes the electronic money payment server to execute the final payment process. Effect of the Invention
[0010] According to the present invention, it is possible to provide a gaming system that clearly manages the value owned by a player. [Brief description of the drawings]
[0011] [Figure 1] FIG. 1 is a diagram showing a schematic diagram of the overall configuration of a gaming system 10 according to an embodiment. [Diagram 2]FIG. 2 is a block diagram that illustrates a schematic configuration of the ticket issuing machine 15 in the gaming system 10 according to the embodiment. [Diagram 3] FIG. 3 is a block diagram that illustrates a configuration of the smartphone 26 in the gaming system 10 according to the embodiment. [Figure 4] FIG. 4 is a block diagram that illustrates a configuration of the inter-machine 3 in the gaming system 10 according to the embodiment. [Diagram 5] FIG. 5 is a block diagram that illustrates a configuration of the management device 5 in the gaming system 10 according to the embodiment. [Figure 6] FIG. 6 is a conceptual diagram showing a table stored in the management device 5 in the game system 10 according to the embodiment. [Figure 7] FIG. 7 is a flow diagram showing an overview of the operation when electronic money is converted into points by code settlement in the gaming system 10 according to the embodiment. [Figure 8] FIG. 8 is a flow diagram showing an overview of the operation of pachinko ball lending processing (ball lending) in the gaming system 10 according to the embodiment. [Figure 9] FIG. 9 is a flow diagram showing an overview of the operation of the pachinko ball lending process (ball lending) in the gaming system 10 according to the first modified example of the embodiment. [Figure 10] FIG. 10 is a flow diagram showing an outline of the operation of the pachinko ball lending process (ball lending) in the gaming system 10 according to the second modified example of the embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0012] [A] Overview of Gaming System 10 FIG. 1 is a diagram showing a schematic diagram of the overall configuration of a gaming system 10 according to an embodiment.
[0013] As shown in FIG. 1, the gaming system 10 includes a plurality of pachinko machines 2 (gaming machines), a plurality of slot machines 7 (gaming machines), a plurality of space-between machines 3 (gaming devices), a plurality of space-between machines 8 (gaming devices), a plurality of data display machines 9, a network 20, and an island computer 25, and is installed in a gaming establishment.
[0014] [A-1] Machine 3, Machine 8 In the gaming system 10, each of the multiple inter-machine machines 3 is provided corresponding to each of the multiple pachinko machines 2, and is communicatively connected to each of the multiple pachinko machines 2. Each of the multiple inter-machine machines 8 is provided corresponding to each of the multiple slot machines 7, and is communicatively connected to each of the multiple slot machines 7. The inter-machine machines 3 and 8 are equipped with a bill validator (bill validator) and the like.
[0015] [A-2] Data display 9 The multiple data displays 9 are respectively connected to the multiple pachinko machines 2 and the multiple slot machines 7. The data displays 9 connected to the pachinko machines 2 display information such as a slump graph, the number of starts, and the number of jackpots.
[0016] [A-3] Network 20 The network 20 is constructed using communication devices such as a hub and a Wi-Fi (registered trademark) access point.
[0017] [A-4] Island Computer 25 The island computer 25 is interposed between the network 20 and devices such as a plurality of pachinko machines 2, a plurality of slot machines 7, a plurality of inter-machine machines 3, a plurality of inter-machine machines 8, and a plurality of data display machines 9.
[0018] In the following explanation, except when it is necessary to explain the pachinko machine 2 and the slot machine 7 individually as gaming machines, the gaming machine will be explained as an example where the gaming machine is a pachinko machine 2.
[0019] [A-5] Peripheral devices In addition to the devices described above, the gaming system 10 is provided with various peripheral devices.
[0020] The gaming system 10 includes, as peripheral devices, a management device 5, a personal computer 5a, a prize dispensing machine 11, a settlement machine 12, a counting machine 14, a ticket issuing machine 15, a prize management machine 16 (prize exchange device), a data disclosure machine 17, a protocol converter 21, a modem 22, a card center 23, and a replay reception machine 24. The above devices are connected to each other via a network 20 so as to be able to communicate with each other.
[0021] Among the peripheral devices, the management device 5 is a prize management device, a member management device, or a hall computer, and is configured to function as, for example, an information collection device that collects information, and is configured to refer to the information collected by the management device 5 using a personal computer 5a. The prize payout machine 11 is installed to pay out prizes according to the number of stored balls of the accepted gaming media (pachinko balls, medals). The settlement machine 12 is installed to settle the remaining degree (game value) that is not used for lending balls, and to return valuable value such as currency equivalent to the remaining degree to the player. The counter 14 is installed to count the gaming media (pachinko balls, medals). The ticket issuing machine 15 is installed to issue a member card 27 or a non-member card 28 that stores a card ID linked to the degree. The prize management machine 16 is installed to indicate the type and quantity of prizes based on the number of stored balls. The data publishing machine 17 is installed to publish information (such as the number of starts, the number of jackpots, etc.) relating to games in gaming machines such as the pachinko machine 2.
[0022] The peripheral devices are configured to be able to communicate with gaming machines such as the pachinko machine 2. Information output by gaming machines such as the pachinko machine 2 and each peripheral device is output to and collected by the management device 5 via the network 20, and then transmitted to the card center 23 via a protocol converter 21 and a modem 22. Information is communicated from the modem 22 to the card center 23 via an external network such as a general communication line. The replay acceptance machine 24 is provided to accept replays by the player.
[0023] [A-6] Member's card 27, non-member's card 28 The member card 27 and the non-member card 28 are contactless recording media having an IC chip and an antenna, and are in the shape of a card or coin.
[0024] A card ID (recording medium specific information) is stored in the membership card 27. The card ID of the membership card 27 is linked to information about the member player.
[0025] The information linked to the card ID of the member card 27 is, for example, information such as a game ID (collection identification information), a member number, a balance of the degree (game value), out, safe, and the amount used. The card ID of the member card 27 may be linked with information such as the number of saved balls (in the case of the slot machine 7, the number of saved medals), winning or losing (the number obtained by subtracting out from safe), the number of lent balls (in the case of the slot machine 7, the number of lent medals), the type of game machine, history information related to these information (daily information, weekly information, etc.), personal information for identifying the member player (address, name, age, sex, contact information, PIN number, etc.), and information on the favorite machine of the member player. The card ID of the member card 27 may be linked with information on points. In addition, when playing a game, for example, the number of the game machine or the number of the machine between machines 3 on which the player is playing may be temporarily linked, or the time of playing the game or the number of jackpots that have occurred may be tallied and linked. In other words, information necessary for game management may be appropriately linked to the card ID. The above information is managed by the management device 5.
[0026] The non-member card 28 has a different shape from the member card 27 in order to distinguish it from the member card 27. For example, the non-member card 28 is shorter in length and width than the member card 27, and is also thinner.
[0027] The non-member's card 28 stores a card ID (recording medium specific information) in the same manner as the member's card 27. The card ID of the non-member's card 28 is linked to information about the non-member player.
[0028] The information linked to the card ID of the non-member card 28 is information such as the gaming ID, the number of points (game value), loaned balls, and deposits, and information such as the membership number and points is not linked to the card ID of the non-member card 28. The above information is managed by the management device 5. Linking of the non-member card 28 to the card ID is performed only for a specified period of time.
[0029] In the above, a "member player" is a player who has a member card 27, and whose attribute information, such as address, name, age, sex, favorite machine (favorite type of gaming machine), contact information, and PIN number, is associated with a member number (member ID) that can individually identify the member player and is registered in the management device 5. A "non-member player" is a general player whose information is not registered as a member player.
[0030] "Degrees (game value)" is the amount deposited that has been converted (converted into degrees) into a numerical value to be consumed through gaming. For example, 10,000 yen converted into degrees becomes 100 degrees.
[0031] "Out" is the number of pachinko balls shot from the pachinko machine 2. "Out" is sometimes called "in (the number of medals inserted)" in the slot machine 7, but here, even in the slot machine 7, it is called "out" just like the pachinko machine 2.
[0032] "Safe" is the number of pachinko balls (balls acquired by the player) supplied to the upper tray of the pachinko machine 2. In the slot machine 7, "safe" is sometimes called "out (the number of medals paid out)," but here, even in the slot machine 7, it is called "safe" just like the pachinko machine 2.
[0033] "Points" include, for example, visit points (points awarded when a member's card 27 is inserted into the machine 3), ball lending points (points awarded according to the number of balls lent), win / lose points (points awarded to a losing customer according to the difference between the number of outs and the number of safes), and operating points (points awarded according to the number of outs).
[0034] The "game ID" is, for example, an ID given when coins are inserted into the inter-machine 3, and subsequent game information is managed in association with this game ID. For example, when a player who does not possess a member's card 27 or a non-member's card 28 starts playing with coins, a game ID is first issued, and game information is linked to this game ID and managed. After that, for example, when a non-member's card 28 is issued, the card ID stored in the non-member's card 28 is additionally linked to the game ID and managed. Also, a player who possesses a member's card 27 may start playing by inserting the member's card 27 into the inter-machine 3 without inserting coins, in which case a game ID may be issued when the member's card 27 is accepted.
[0035] [A-7] Regarding rental of gaming media When a player plays a game on a game machine (pachinko machine 2, slot machine 7) at a game establishment, the game establishment lends the game media (pachinko balls, medals) to be used in the game to the player. For example, the game media is lent out when the player inserts currency (paper money, coins) into a game device (machine spacing device 3, machine spacing device 8) installed corresponding to the game machine, and the game device uses the points (game value, value information) converted from the currency. In addition, when a game recording medium such as a membership card 27 issued to the player by the game establishment is inserted into the game device, the game media is lent out using the points specified from the card ID (recording medium specifying information) recorded on the game recording medium such as the membership card 27.
[0036] The gaming system 10 of this embodiment is further configured to convert the player's electronic money into points using a smartphone 26 (mobile communication terminal) and use the converted points to lend gaming media. Although details will be described later, in this embodiment, a transaction for lending gaming media is made by code payment using a "user scan method" in which the player captures an image of a code displayed on the ticket issuing machine 15 with the smartphone 26.
[0037] [B] Details of gaming system 10 The main parts of the gaming system 10 of this embodiment and the player's smartphone 26 (mobile communication terminal) will be described in detail below.
[0038] [B-1] Ticket machine 15 FIG. 2 is a block diagram that illustrates a schematic configuration of the ticket issuing machine 15 in the gaming system 10 according to the embodiment.
[0039] The ticket issuing machine 15 is an island-end ticket issuing machine, and for example, one is installed for each island (section) in an amusement facility where multiple pachinko machines 2 are arranged. As shown in Fig. 2, the ticket issuing machine 15 includes a control unit 80, a card acceptance unit 81, a card processing unit 82, a currency acceptance unit 83, an operation unit 84, a display unit 85, and a communication unit 86.
[0040] [B-1-1] Control unit 80 The control unit 80 is configured to comprehensively control each unit constituting the ticket issuing machine 15. The control unit 80 includes electronic components such as a calculation device and a memory, and performs control by the calculation device performing calculation processing using programs and data stored in the memory.
[0041] [B-1-2] Card Reception Desk 81 The card acceptance unit 81 is configured so that a member card 27 or a non-member card 28 can be inserted.
[0042] [B-1-3] Card processing section 82 The card processing unit 82 includes a reader / writer unit and a card issuing unit.
[0043] The reader / writer unit is configured to read information from the member card 27 or non-member card 28 accepted by the card acceptance unit 81, and to write information to the member card 27 or non-member card 28. For example, the reader / writer unit reads value information such as a card ID and points. The reader / writer unit also outputs the read information and writes value information such as the card ID and updated points.
[0044] The card issuance unit issues, for example, a member's card 27 or a non-member's card 28 by storing information such as a card ID and value information in the member's card 27 or the non-member's card 28. When a member's card 27 or a non-member's card 28 is issued, issuance information related to the issuance is transmitted to the management device 5. The issuance information includes information indicating that a card has been issued, the card ID of the issued card, and value information linked to the card ID. For example, when a new non-member's card 28 is issued to a player who does not possess a member's card 27 or a non-member's card 28, issuance information related to the newly issued non-member's card 28 is transmitted to the management device 5.
[0045] [B-1-4] Currency acceptance section 83 The currency acceptance unit 83 includes, for example, a bill validator, and is provided to recognize the amount of accepted currency. The amount recognized by the currency acceptance unit 83 is used for conversion of the frequency.
[0046] [B-1-5] Operation section 84 The operation unit 84 includes, for example, a points purchase button. The points purchase button is provided for selecting an amount to be used for converting points from the amounts recognized by the currency acceptance unit 83. The operation unit 84 also includes an input interface such as a touch panel or a keypad. Note that instead of selecting the purchase amount using the points purchase button provided on the ticket issuing machine, the purchase amount may be selected on the operation unit 64 of the smartphone 26 described below, for example.
[0047] [B-1-6]Display section 85 The display unit 85 has a display panel such as a liquid crystal display panel, and is configured to display various images on the screen.
[0048] [B-1-7] Communications Department 86 The communication unit 86 includes a communication interface. The communication unit 86 is provided for transmitting and receiving information (signals) to and from each device via the network 20.
[0049] [B-1-8] Features of this project In this embodiment, the ticket issuing machine 15 is configured to be able to carry out a transaction for converting a player's electronic money into points by code settlement.
[0050] Specifically, when a transaction to convert a player's electronic money into points is carried out by code settlement, the player inputs an instruction to convert electronic money into points into the operation unit 84 of the ticket issuing machine 15. When an instruction to convert electronic money into points is input, a code image such as a two-dimensional code is displayed on the display unit 85. Here, the code image is displayed on the display unit 85 so as to include information such as ticket issuing machine information capable of identifying the ticket issuing machine 15 into which the instruction to convert into points was input, time information relating to the time when the instruction to convert into points was input, and the amount used to convert the points.
[0051] The code displayed on the display screen of the display unit 85 of the ticket issuing machine 15 is imaged by the smartphone 26, and the code information is read. Then, after the code information and information capable of identifying the player performing the transaction are transmitted from the smartphone 26 to the electronic money payment server 100, if the electronic money payment server 100 determines that the transaction is possible, the electronic money is deposited in the gaming facility from the player's electronic money account, and the deposited electronic money is converted into points.
[0052] Then, the ticket issuing machine 15 issues a member card 27 or a non-member card 28 in which a card ID linked to value information related to the converted points is recorded. In other words, the ticket issuing machine 15 is configured to grant points converted from the player's electronic money using the smartphone 26 in addition to granting points converted from the player's currency. The value information is stored together with the value of the points so as to distinguish between points converted from electronic money and points converted from currency other than electronic money. In addition, the card ID recorded in the member card 27 or non-member card 28 issued based on electronic money is also linked to information that can identify the player who performed the transaction, and the information is stored, for example, by the management device 5.
[0053] The above operations are carried out by the control unit 80 controlling each unit using a program related to code payment. [B-2] Smartphone 26 FIG. 3 is a block diagram that illustrates a configuration of the smartphone 26 in the gaming system 10 according to the embodiment.
[0054] As shown in FIG. 3, the smartphone 26 is an example of a mobile communication terminal, and includes a control unit 60, an audio input unit 61, an audio output unit 62, a display unit 63, an operation unit 64, an imaging unit 65, and a communication unit 68.
[0055] [B-2-1] Control unit 60 In the smartphone 26, the control unit 60 is configured to comprehensively control each unit constituting the smartphone 26. The control unit 60 includes electronic components such as a calculation device and a memory, and performs control by the calculation device performing calculation processing using programs and data stored in the memory.
[0056] [B-2-2] Voice input unit 61 The voice input unit 61 has a microphone and is configured to convert voice into a voice signal, which is an electrical signal, and output it.
[0057] [B-2-3] Audio output unit 62 The audio output unit 62 has a speaker and is configured to convert an audio signal input as an electrical signal into sound and output the sound.
[0058] [B-2-4] Display section 63 The display unit 63 has a display panel such as a liquid crystal display panel, and is configured to display an image signal input as an electrical signal on a display screen as an image.
[0059] [B-2-5] Operation section 64 The operation unit 64 has an input interface such as a touch panel, and is configured to output input operation contents as operation signals, which are electrical signals.
[0060] [B-2-6] Imaging unit 65 The imaging unit 65 has an imaging element and is configured to convert an image into an image signal, which is an electrical signal. In this embodiment, the imaging unit 65 is used to capture an image of a code displayed on the ticket issuing machine 15 when converting the electronic money of a player into points.
[0061] [B-2-7] Communications Department 68 The communication unit 68 is provided for communicating with other devices.
[0062] [B-2-8] Features In this embodiment, the smartphone 26 is configured to be able to carry out a transaction for converting a player's electronic money into points by code settlement.
[0063] Specifically, when a transaction for converting electronic money into points is carried out by code settlement, the player uses the imaging unit 65 of the smartphone 26 to capture an image of the code displayed on the display unit 85 of the ticket issuing machine 15. Then, the control unit 60 performs image analysis on the code captured by the imaging unit 65, and the code information is read.
[0064] In the smartphone 26, the communication unit 68 transmits the code information, information for identifying the player performing the transaction, and other information to the electronic money settlement server 100. The display unit 63 of the smartphone 26 also timely displays information such as the amount of money converted from electronic money to points by the player, the amount of gaming media lent using the points converted from electronic money, the amount of money reconverted from points to electronic money after playing, and the remaining amount of electronic money, allowing the player to check the above information.
[0065] The above operations are carried out by the control unit 60 controlling each unit using a program related to code payment. [B-3] Inter-machine 3 (game device) 4 is a block diagram showing a schematic configuration of the inter-machine machine 3 in the gaming system 10 according to the embodiment. Note that the inter-machine machine 8, which is an inter-machine medal lending machine, has the same functions as the inter-machine machine 3, so detailed explanations are omitted.
[0066] 4, the machine-interval machine 3 includes a control unit 30, a card acceptance unit 31, a card processing unit 32, a currency acceptance unit 33, an operation unit 34, a display unit 35, a lamp unit 36, and a communication unit 37. The machine-interval machine 3 mainly has the function of supplying pachinko balls to the upper tray of the pachinko machine 2. The machine-interval machine 3 may also include a counting unit that counts the pachinko balls acquired by the corresponding pachinko machine 2, a payout unit that pays out the pachinko balls, and the like.
[0067] [B-3-1] Control unit 30 The control unit 30 is configured to comprehensively control each unit constituting the machine 3. The control unit 30 includes electronic components such as a calculation device and a memory, and performs control by the calculation device performing calculation processing using programs and data stored in the memory.
[0068] [B-3-2] Card Reception Section 31 The card acceptance section 31 (gaming recording medium acceptance means) is configured so that a member's card 27 or a non-member's card 28 is inserted.
[0069] [B-3-3] Card processing section 32 The card processing unit 32 includes a reader / writer unit, a card storage unit, and a card issuing unit.
[0070] The reader / writer unit reads the card ID from the member's card 27 or non-member's card 28 accepted by the card acceptance unit 31. Furthermore, if value information such as points is stored in the member's card 27 or non-member's card 28, the reader / writer unit also reads the value information such as points in addition to the card ID. The reader / writer unit outputs the information that has been read, and writes value information such as the card ID and points of the newly issued non-member's card 28, and updated points.
[0071] The card storage section is provided for storing non-member cards 28 that have been collected when value information such as points becomes "0."
[0072] The card issuing unit issues a non-member card 28 in which, for example, a card ID and the latest value information are newly stored. In the card issuing unit, for example, the non-member card 28 stored in the card storage unit is used for issuance. The "latest value information (balance information)" is, for example, information indicating the number of points remaining that have not been consumed in play. In addition, if the inter-machine machine 3 is equipped with a counting unit, information on the number of counted pachinko balls (acquired game media) is also included.
[0073] When the card issuing unit issues a new non-member card 28, issuance information regarding the issuance of the non-member card 28 is transmitted to the management device 5. The issuance information includes, for example, information indicating that the non-member card 28 has been issued, the card ID recorded in the new non-member card 28, the latest value information stored in the non-member card 28, and, in the case of a non-member card 28 issued based on electronic money, information that can identify the player. Note that instead of the aforementioned island-end ticket issuing machine, code payment of electronic money may be made by the inter-machine machine 3. In that case, a member card 27 or a non-member card 28 to which points have been added by code payment is issued (recording medium issuing means).
[0074] [B-3-4] Currency acceptance section 33 The currency acceptance unit 33 is connected to, for example, a bill validator, and can recognize that a bill has been inserted into the bill validator and the amount of the bill. The recognized amount of the bill is converted into points that can be used in playing the pachinko machine 2.
[0075] [B-3-5] Operation section 34 The operation unit 34 is provided with operation buttons such as a ball loan button, a replay ball loan button, and a return button. In addition, the operation unit 34 may have an input interface such as a touch panel or a keypad. In addition, when electronic money code settlement is performed at the inter-machine machine 3, the operation unit 34 is provided with a degree purchase button.
[0076] The loan ball button is pressed by a player when requesting the loan of pachinko balls. For example, when the loan ball button is pressed once, pachinko balls worth 500 yen are loaned based on the number of times, and the pachinko balls are paid out from inside the pachinko machine 2 (loan means).
[0077] The replay ball button is pressed by the player when the player requests a replay (repayment of the saved balls). The replay payment may be made by paying out pachinko balls from a payout unit provided in the inter-machine 3, instead of from the pachinko machine 2.
[0078] The return button is a button pressed by a player when issuing or returning a member's card 27 or a non-member's card 28.
[0079] [B-3-6] Display section 35 The display unit 35 displays, for example, the remaining number of times and various information related to the game of the player. In addition, when code payment of electronic money is performed at the inter-machine 3, the display unit 35 displays a code in response to a code payment request operation by the player.
[0080] [B-3-7] Lamp section 36 The lamp unit 36 is configured to turn the lamp on and off.
[0081] [B-3-8] Communications Section 37 The communication unit 37 includes a communication interface. The communication unit 37 is provided for transmitting and receiving information (signals) between each device via the network 20.
[0082] [B-2-9] Features In this embodiment, the inter-machine machine 3 is configured to execute a lending process for lending gaming media (pachinko balls) to be used in the pachinko machine 2 based on value information of the degree converted from the player's electronic money (lending means).
[0083] Specifically, the inter-machine machine 3 receives the member's card 27 or non-member's card 28 that stores a card ID linked to value information of points converted from electronic money through the card acceptance unit 31. In the inter-machine machine 3, the control unit 30 then executes a lending process based on the value information of points identified from the card ID recorded in the accepted member's card 27 or non-member's card 28. When the inter-machine machine 3 executes a lending process, it outputs lending information related to the lending process to the management device 5. The lending information includes information such as the card ID of the member's card 27 or non-member's card 28 used in the lending process and the value of points used in the lending process. The value information of points identified from the card ID is updated to a value obtained by subtracting the points used in the lending process from the points before the lending process is executed based on the lending information.
[0084] [B-3] Management device 5 Fig. 5 is a block diagram showing a schematic configuration of the management device 5 in the gaming system 10 according to the embodiment. Fig. 6 is a conceptual diagram showing a table stored in the management device 5 in the gaming system 10 according to the embodiment.
[0085] 5, the management device 5 has a control unit 50, a timer unit 51, an information collection unit 52, a database unit 54, a communication unit 55, and an ID management unit 56. Each unit constituting the management device 5 is constituted by, for example, an electronic element such as an IC chip, an electric circuit, an external device (external device), and various programs for operating these.
[0086] [B-3-1] Control unit 50 The control unit 50 is configured to comprehensively control each unit constituting the management device 5. The control unit 50 includes electronic components such as a calculation device and a memory, and performs control by the calculation device performing calculation processing using programs and data stored in the memory.
[0087] [B-3-2] Timer section 51 The timer unit 51 has a timer and is provided to measure time. The timer unit 51 starts a time measurement operation, and when a predetermined time is reached and the time is up, the timer unit 51 notifies the control unit 50, the information compilation unit 52, etc., that the time is up. The timer unit 51 resets its time measurement operation after notifying the time up.
[0088] [B-2-3] Information Collection Department 52 The information collecting unit 52 is configured to collect information transmitted from each unit. The information collecting unit 52 registers and collects game data in the database unit 54 based on various information transmitted from devices such as the island computer 25, the space between the machines 3 and 8, the pachinko machine 2, and the slot machine 7 (see FIG. 6).
[0089] The game data includes, for example, "operation (playing) / non-operation (game finished or temporary interruption)", "ball increase information" showing the increase in acquired balls, "card information" showing the insertion status of a member / non-member card, "issue amount" converted to points by the player, "points used" showing the points used by the player to pay out game media, "points balance" showing the points held by the player, "amount used" showing the amount used by the player on the day, "number of saved balls" showing the number of saved balls held by the player, etc. Also included is information such as a member number as information that can identify the player mentioned above and an ID that can identify the player in the electronic money settlement server 100.
[0090] In addition, the game data includes the "number of acquired game media" which indicates the number of acquired game media possessed by the player. The game data also includes information such as the number of starts and the number of jackpots. Furthermore, information such as whether or not a jackpot is in progress, whether or not a special chance is in progress, and the last time the table was updated are also managed as game data. The management of this game information is performed based on, for example, signals output from the pachinko machine 2 (jackpot signal, start signal, winning signal, special chance signal, out signal, safe signal, signal related to the number of pachinko balls to be dispensed) and signals output from the inter-machine machine 3 (deposit signal, ball loan signal, replay ball loan signal), etc.
[0091] When there are multiple tables, they can be managed in association with each other by linking them with table-specific identifiers such as data numbers, as shown in Fig. 6. The gaming data can also be managed as history information, daily information, weekly information, etc., in the information aggregation unit 52. For example, the information aggregation unit 52 aggregates and manages the gaming data by various types of information, such as by type of jackpot.
[0092] [B-3-4] Database section 54 The database unit 54 includes various storage devices such as a hard disk drive, a solid state drive, etc. The above-mentioned information is stored as a table in the database unit 54. This information is read and written appropriately as necessary.
[0093] [B-3-5] Communications Department 55 The communication unit 55 includes a communication interface. The communication unit 55 is provided to transmit and receive information (signals) between peripheral devices such as the pachinko machine 2 and the inter-machine machine 3 via the network 20. It can also communicate with an external payment institution management device via an internet line or the like.
[0094] [B-3-6] ID management section 56 Although not shown, the ID management unit 56 includes an ID search unit, an ID issuing unit, and an ID registration unit. The ID search unit searches for a specific gaming ID from a table stored in the database unit 54. If the search result indicates the presence or absence of a gaming ID or if a gaming ID is found, the ID search unit notifies the control unit 50 of the searched gaming ID. The ID issuing unit issues a new gaming ID. The ID registration unit stores the gaming ID issued by the ID issuing unit in the database unit 54. The ID registration unit also registers the card ID included in the issue information in the database unit 54 in association with the gaming ID.
[0095] [B-3-8] Features In this embodiment, the management device 5 is configured to be able to carry out a transaction for converting a player's electronic money into points by code settlement.
[0096] Specifically, when the ticket issuing machine 15 issues a membership card 27 or the like which records a card ID linked to value information relating to the points converted from electronic money, the management device 5 causes the electronic money payment server 100 to execute the provisional payment process by sending a provisional payment command to the electronic money payment server 100 via the communication unit 55, together with the value information and information capable of identifying the player, to execute the provisional payment process for the electronic money.
[0097] In addition, when a loan process is executed at the inter-machine machine 3 using the points converted from electronic money, the management device 5 causes the communication unit 55 to send a final payment command to the electronic money payment server 100 to execute the final payment process for the electronic money for which the provisional payment process has been executed at the electronic money payment server 100, based on the loan information related to the loan process, and causes the electronic money payment server 100 to execute the final payment process.
[0098] In the management device 5 of this embodiment, the information tallying unit 52 distinguishes between points converted from electronic money and points converted from currency other than electronic money, and tally them up as "point balance."
[0099] The above operations are carried out by the control unit 50 controlling each unit using a program related to code payment.
[0100] The "main payment process" is a process for completing the transaction of converting electronic money into points. The "provisional payment process" differs from the "main payment process" in that it is a process for holding the electronic money converted into points until it is actually used in the loan process. By performing the provisional payment process, it is possible to prevent the electronic money that has been converted into points but not yet used in the loan process from being used for services other than games that use points. Furthermore, by performing the provisional payment process, when the electronic money has been converted into points but not used in the loan process and a settlement is made as described below, it is possible to clearly manage it as an actual history of electronic money usage.
[0101] [C] Operation of Gaming System 10 The operation of the gaming system 10 of this embodiment will be described.
[0102] [C-1] How to convert electronic money into points using code payment FIG. 7 is a flow diagram showing an overview of the operation when electronic money is converted into points by code settlement in the gaming system 10 according to the embodiment.
[0103] When converting electronic money into points for code payment, first, a code is displayed (ST11) as shown in Fig. 7. Here, the player inputs an instruction to convert electronic money into points into the ticket issuing machine 15, and in response to that instruction, the ticket issuing machine 15 displays a code (such as a two-dimensional code) for converting electronic money into points.
[0104] 7, an image of the code is captured (ST12). Here, the player captures an image of the code displayed on the ticket dispenser 15 using the smartphone 26. The captured code is subjected to image analysis in the smartphone 26, and the code information is read.
[0105] Next, as shown in Fig. 7, payment of electronic money is performed (ST13). Here, payment information such as the amount of electronic money to be converted into points is input to the smartphone 26 by the player's operation. Then, information such as the code information, payment information, and information for identifying the player performing the transaction is transmitted from the smartphone 26 to the electronic money settlement server 100.
[0106] Next, as shown in Fig. 7, a deposit is made from the electronic money account (ST14). Here, when the electronic money settlement server 100 judges that a transaction to convert electronic money into points is possible, the electronic money settlement server 100 deposits electronic money from the player's electronic money account into the gaming system 10 of the gaming facility. At that time, information such as payment information and information for identifying the player making the transaction is also transmitted to the management device 5 of the gaming system 10, and is stored in the management device 5.
[0107] Next, as shown in Fig. 7, a card is issued (ST15). Here, the ticket issuing machine 15 converts the electronic money deposited from the electronic money settlement server 100 into points. The ticket issuing machine 15 then issues a membership card 27 or the like in which value information relating to the converted points is linked to a card ID. The management device 5 manages the value information (or the amount of electronic money), the card ID, and information for identifying the player performing the transaction by linking them together.
[0108] Next, as shown in Fig. 7, a provisional settlement command and value information are transmitted (ST16). Here, when the ticket issuing machine 15 issues a membership card 27 or the like linked to value information related to the points converted from electronic money, the management device 5 transmits a provisional settlement command for executing provisional settlement processing for the electronic money transaction to the electronic money settlement server 100 together with the value information, information for identifying the player performing the transaction, and the like.
[0109] Next, provisional payment processing is performed as shown in Fig. 7 (ST17). Here, the electronic money payment server 100 executes the provisional payment processing in response to the provisional payment command. The provisional payment processing is executed, for example, based on value information after an authentication processing is performed. In the provisional payment processing, if value information related to the amount of points converted from electronic money matches payment information related to the amount of electronic money to be converted to points, it is determined that the provisional payment has been established.
[0110] As a result, the electronic money balance owned by the player is deducted (ST18), as shown in Fig. 7. For example, when the electronic money balance is 1000 yen and the 1000 yen electronic money is converted into 1000 yen worth of points through code payment, the electronic money balance after the provisional payment process will be 0 yen after the 1000 yen is deducted.
[0111] [C-2] Operation of the game media (pachinko ball) lending process FIG. 8 is a flow diagram showing an overview of the operation of pachinko ball lending processing (ball lending) in the gaming system 10 according to the embodiment.
[0112] When performing the pachinko ball lending process, first, a card is accepted (ST20). Here, the player inserts a membership card 27 or the like, which is linked to value information of the points converted from electronic money, into the card acceptance section 31 of the inter-machine 3.
[0113] Next, a pachinko ball lending process (ball lending) is performed (ST21a, ST21b). Here, the inter-machine machine 3 executes the lending process using value information identified from the card ID recorded on the member card 27 etc. accepted by the inter-machine machine 3. The lending process is executed in response to a lending request command input by the player to the operation unit 34 of the inter-machine machine 3.
[0114] For example, if the balance of the points converted from electronic money in the value information specified by the membership card 27 is 1000 yen, when a loan request command for 1000 yen is input, pachinko balls for 1000 yen are loaned to the player for playing (ST21a). As a result, the balance of the points converted from electronic money is reduced by 1000 yen in the loan process, becoming zero (ST22a).
[0115] On the other hand, when a loan request command for 500 yen is input, 500 yen worth of pachinko balls are loaned to the player for playing (ST21b). As a result, the balance of the points converted from electronic money is reduced by the 500 yen used in the loan process, and becomes 500 yen (ST22b).
[0116] When a loan process is executed at the inter-machine machine 3, as shown in Figure 8, the management device 5 sends a final payment command to the electronic money payment server 100 to execute the final payment process for the electronic money for which the provisional payment process has been executed at the electronic money payment server 100, based on the loan information related to the loan process (ST32, ST42, ST52).
[0117] Here, as shown in FIG. 8, the payment command is sent in accordance with the rental information, as in (Case 1), (Case 2), or (Case 3).
[0118] (Case 1) Specifically, as shown in Fig. 8, in (Case 1), if the points converted from electronic money in the value information identified from the membership card 27 or the like become zero after the loan process is performed (ST22a), the management device 5 transmits a final payment command to the electronic money payment server 100 to finalize the provisional payment process as the final payment process (ST32). The final payment command is transmitted, for example, when the loan process is completed. Alternatively, the command may be transmitted during the closing process after the gaming establishment closes.
[0119] In response to the final payment command, the electronic money payment server 100 confirms the provisional payment process as the final payment process (ST33). As a result, the balance of electronic money owned by the player after the final payment process remains 0 yen, which is the same as the balance of electronic money after the provisional payment process (ST34).
[0120] (Case 2) In (Case 2), after the lending process (ST21b, ST22b) is performed, the settlement machine 12 executes the settlement process for settling the value information specified by the card ID, and when the settlement information is obtained and the number of points converted from electronic money in the settlement information is not zero but remains (ST41), the management device 5 transmits this settlement command together with the settlement information to the electronic money settlement server 100 to return the electronic money equivalent to the value of the remaining points (ST42). The transmission of this settlement command and the settlement information is performed, for example, when the settlement process is completed. Alternatively, the transmission may be performed during the closing process after the closing time of the gaming establishment. Also, in addition to the settlement process being performed in the settlement machine 12, the settlement process may be performed in the ticket issuing machine 15. In addition, instead of settlement at the settlement machine 12, settlement processing (ST41 and ST42 onwards) may be performed by operating the operation unit 34 of the inter-machine machine 3, assuming that the game may end when the membership card 27 is returned to the player.
[0121] Then, in response to the final settlement command and the settlement information, the electronic money settlement server 100 returns the electronic money equivalent to the value of the remaining points without finalizing all the electronic money for which provisional settlement processing has been performed as the final settlement processing (ST43), and performs the final settlement processing only for the electronic money equivalent to the points used in the lending processing. As a result, the balance of electronic money owned by the player after the final settlement processing increases by the amount of electronic money equivalent to the value of the remaining points (e.g., 500 yen) from the balance of electronic money after provisional settlement processing (e.g., 0 yen) (ST44).
[0122] (Case 3) In (Case 3), after the loan process (ST21b, ST22b) has been carried out, if the settlement process is not carried out by the time the amusement establishment closes and the value information identified from the card ID contains non-zero points converted from electronic money (ST22b), the management device 5 sends this payment command together with the value information to the electronic money payment server 100 to cause the return of the electronic money equivalent to the remaining points (ST52).
[0123] Then, in response to the final payment command and the value information, the electronic money payment server 100 returns the electronic money equivalent to the value of the remaining points without finalizing the provisional payment process as the final payment process (ST53), and performs the final payment process only for the amount of electronic money equivalent to the points used in the lending process. As a result, the balance of electronic money owned by the player after the final payment process increases by the amount of electronic money equivalent to the value of the remaining points (e.g., 500 yen) from the balance of electronic money after the provisional payment process (e.g., 0 yen) (ST54).
[0124] [E] Summary As described above, in the gaming system 10 of this embodiment, when a player uses the smartphone 26 to perform a transaction to convert electronic money into points by code payment, the ticket issuing machine 15 displays a code for the code payment. Then, when the player's electronic money is converted into points by code payment using a "user scan method" in which the player uses his / her smartphone to capture an image of the code displayed by the ticket issuing machine 15, the ticket issuing machine 15 issues a membership card 27 or the like that records a card ID linked to value information related to the converted points.
[0125] Thus, in this embodiment, the ticket issuing machine 15 installed in an island (section) where multiple pachinko machines 2 are arranged in an amusement facility displays a code for code payment. Therefore, even if a display device for displaying a code is not provided in all of the multiple inter-machine machines 3 installed in the amusement facility to correspond to the multiple gaming machines, a player can use a smartphone 26 to perform a transaction to convert electronic money into points by code payment. As a result, in this embodiment, code payment can be introduced at low cost, and improvement of convenience can be easily achieved.
[0126] In the gaming system 10 of this embodiment, when the ticket issuing machine 15 issues the member's card 27, the management device 5 transmits a provisional payment command to the electronic money payment server 100 together with value information to execute provisional payment processing for the electronic money, thereby causing the electronic money payment server 100 to execute provisional payment processing. Then, the inter-machine machine 3 accepts the member's card 27 issued by the ticket issuing machine 15, and executes a lending process to lend pachinko balls to be used in the pachinko machine 2 based on value information specified from the card ID recorded in the accepted member's card 27. When the lending process is executed in the inter-machine machine 3, the management device 5 transmits a final payment command to the electronic money payment server 100 to execute a final payment process for the electronic money for which provisional payment processing has been executed in the electronic money payment server 100, based on lending information related to the lending process, to cause the electronic money payment server 100 to execute the final payment process. Therefore, in this embodiment, even when the loan process of loaning pachinko balls is executed by the points converted from electronic money, the settlement process can be executed accurately. Specifically, when the points converted from electronic money remain unused in the loan process (loaning balls), the process of refunding the player with electronic money can be executed accurately.
[0127] [F] Variation The above embodiment is merely an example, and various modified examples shown below can be adopted.
[0128] [F-1] Variation 1 FIG. 9 is a flow diagram showing an overview of the operation of the pachinko ball lending process (ball lending) in the gaming system 10 according to the first modified example of the embodiment.
[0129] In this modification, as shown in FIG. 9, unlike the above embodiment (see FIG. 8), the final settlement command is transmitted as in (Case 4) instead of (Case 3).
[0130] (Case 4) In (Case 4), after the loan process has been carried out (ST21b, ST22b), if the settlement process is not executed by the closing time of the gaming establishment and the points converted from electronic money remain in the value information identified from the card ID and are not zero (ST22b), the management device 5 sends a final payment command to the electronic money payment server 100 to confirm the provisional payment process as the final payment process (ST52b).
[0131] Then, in response to the final settlement command, the electronic money settlement server 100 confirms the provisional settlement process as the final settlement process (ST53b). As a result, the balance of electronic money owned by the player after the final settlement process is 0 yen, which is maintained as the balance of electronic money after the provisional settlement process (ST54b). Alternatively, for example, the final settlement may be made for only a part of the credit balance, and the remaining credit balance excluding the part of the credit balance that has been final settled may be settled as in case 3 of FIG. 8. Since the non-member card 28 is lent to the player by the gaming establishment, if the player takes the card home with credits remaining, a card cost is incurred, which is a loss for the gaming establishment. Therefore, even if the player takes the card home without settling, the gaming establishment can prevent losses by making a final settlement of electronic money for the card cost.
[0132] In addition, in the case of (Case 4), even when the electronic money payment server 100 executes this payment process, the management device 5 may be configured to allow the execution of a loan process using the remaining points in the value information (assistance process). In other words, even if the game ends on that business day with the points remaining after the conversion of the player's electronic money, the loan process may be performed on the next business day or later based on the points converted from the electronic money. This improves the convenience of the game, and has the effect of encouraging the player to continue playing and return to the store.
[0133] [F-2] Variation 2 FIG. 10 is a flow diagram showing an outline of the operation of the pachinko ball lending process (ball lending) in the gaming system 10 according to the second modified example of the embodiment.
[0134] In this modified example, as shown in Figure 10, when a player uses a membership card 27 to cause the inter-machine machine 3 to execute a loan process, the process shown in (Case 3) is executed, as in the above embodiment (see Figure 8).
[0135] In contrast, as shown in Figure 10, when a player uses a non-member card 28 to cause the inter-machine machine 3 to execute a loan process, the process shown in (Case 4) is executed, as in the case of variant example 1 above (see Figure 9).
[0136] [F-3] Other variations In the above embodiment, when communication between the management device 5 and the inter-machine machine 3 is interrupted and the inter-machine machine 3 cannot transmit the rental information to the management device 5, the inter-machine machine 3 is preferably configured to store the rental information in the control unit 30 and transmit the rental information to the management device 5 after communication between the management device 5 and the inter-machine machine 3 is restored. In this case, when there are multiple pieces of rental information, the inter-machine machine 3 is preferably configured to transmit the multiple pieces of rental information to the management device 5 in a lump after communication between the management device 5 and the inter-machine machine 3 is restored. Alternatively, the rental information during the communication interruption may be recorded on the member card 27 or the non-member card 28, and the multiple pieces of rental information may be transmitted to the management device 5 in a lump after communication between the management device 5 and the inter-machine machine 3 is restored. In addition, the card on which the rental information is recorded may be transmitted to the management device 5 when it is received by each device constituting the gaming system 10 that can communicate with the management device 5.
[0137] In addition, in the above embodiment, if communication between the management device 5 and the electronic money payment server 100 is interrupted and the management device 5 is unable to send this payment command to the electronic money payment server 100, it is preferable for the management device 5 to send this payment command to the electronic money payment server 100 after communication between the management device 5 and the electronic money payment server 100 is restored.
[0138] Furthermore, when communication between the management device 5 and the electronic money payment server 100 is interrupted and the management device 5 cannot send a final payment command to the electronic money payment server 100, the electronic money payment server 100 may be configured to confirm the provisional payment process as the final payment process. The above process is preferably executed, for example, after the closing time of the gaming establishment. Alternatively, the electronic money payment server 100 may be configured to confirm the provisional payment process as the final payment process by performing a predetermined operation on the electronic money payment server 100.
[0139] In addition, when communication between the management device 5 and the electronic money payment server 100 is interrupted and the management device 5 cannot transmit the main payment command and the settlement information to the electronic money payment server 100, the settlement machine 12 (settling means) is preferably configured to display a code including code information related to the main payment command and the settlement information on a display screen. In this case, the above code is captured by the player's smartphone 26, and the code information of the captured code is transmitted from the smartphone 26 to the electronic money payment server 100. This allows the electronic money payment server 100 to execute the main payment process and the settlement process based on the code information. Note that when the settlement process is executed in the settlement machine 12 and in the ticket issuing machine 15, the ticket issuing machine 15 may be configured to display the above code.
[0140] <Other> Although several embodiments of the present invention have been described above, these embodiments are presented as examples and are not intended to limit the scope of the invention. These novel embodiments can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the invention. These embodiments and their modifications are included in the scope and spirit of the invention, and are included in the invention and its equivalents described in the claims. [Explanation of symbols]
[0141] 2: Pachinko machine, 3: Inter-machine machine, 5: Management device, 5a: Personal computer, 7: Slot machine, 8: Inter-machine machine, 9: Data display device, 10: Gaming system, 11: Prize payout machine, 12: Adjustment machine, 14: Counting machine, 15: Ticket issuing machine, 16: Prize management machine, 17: Data publication machine, 20: Network, 21: Protocol converter, 22: Modem, 23: Card center, 24: Replay reception machine, 25: Island computer, 26: Smartphone, 27: Member's card, 28: Non-member's card, 30: Control unit, 31: Card acceptance unit, 32: card processing unit, 33: currency acceptance unit, 34: operation unit, 36: lamp unit, 37: communication unit, 50: control unit, 51: timer unit, 52: information collection unit, 54: database unit, 55: communication unit, 56: ID management unit, 60: control unit, 61: voice input unit, 62: voice output unit, 63: display unit, 64: operation unit, 65: imaging unit, 68: communication unit, 80: control unit, 81: card acceptance unit, 82: card processing unit, 83: currency acceptance unit, 84: operation unit, 85: display unit, 86: communication unit, 100: electronic money payment server
Claims
1. A gaming system used in a gaming parlor where a player plays games on a gaming machine, comprising: When the player conducts a transaction to convert the player's electronic money into a gaming valuable value used in the game by code settlement using a mobile communication terminal, a code for the code settlement is displayed, and when the electronic money is converted into the gaming valuable value by the code settlement, a recording medium issuing means capable of issuing a gaming recording medium in which recording medium specific information associated with value information regarding the converted gaming valuable value is recorded; A gaming recording medium receiving means for receiving the gaming recording medium issued by the recording medium issuing means; A lending means for executing a lending process for lending out a gaming medium used in the gaming machine based on the value information specified from the recording medium specific information recorded on the received gaming recording medium; When the electronic money is converted into the gaming valuable value, a management device configured to cause an electronic money settlement server to execute a provisional settlement process by transmitting a provisional settlement command for executing a provisional settlement process for the electronic money to the electronic money settlement server together with the amount of the electronic money or the value information; and The management device transmits a final settlement command for executing a final settlement process for the electronic money for which the provisional settlement process has been executed in the electronic money settlement server to the electronic money settlement server based on lending information regarding the lending process executed by the lending means, and causes the electronic money settlement server to execute the final settlement process; A gaming system.
2. When the gaming valuable value converted from the electronic money in the value information becomes zero after the execution of the lending process, the management device transmits the final settlement command to the electronic money settlement server so as to determine the electronic money for which the provisional settlement process has been executed as the final settlement process; The gaming system according to Claim 1.
3. A settlement means for obtaining settlement information by executing a settlement process for settling the value information specified from the recording medium specific information after the execution of the lending process; and When the gaming valuable value converted from the electronic money remains in the settlement information, the management device transmits the settlement information to the electronic money settlement server together with the final settlement instruction based on the lending information related to the lending process so as to cause the return of the electronic money corresponding to the value of the remaining gaming valuable value. The gaming system according to claim 2.
4. When the gaming valuable value converted from the electronic money remains in the value information specified from the recording medium specific information without the settlement process being executed at the time of the process performed based on the closing of the game parlor, the management device transmits the settlement information to the electronic money settlement server together with the value information so as to cause the return of the electronic money corresponding to the remaining gaming valuable value. The gaming system according to claim 3.
5. When the gaming valuable value converted from the electronic money remains in the value information specified from the recording medium specific information without the settlement process being executed at the time of the process performed based on the closing of the game parlor, the management device transmits the final settlement instruction to the electronic money settlement server so as to confirm the electronic money for which the provisional settlement process has been executed as the final settlement process. The gaming system according to claim 3.
6. Even when the final settlement process is executed in the electronic money settlement server after the transmission of the final settlement instruction, the management device is configured to allow the execution of the lending process based on the electronic money for which the final settlement process has been performed. The gaming system according to claim 5.