Game machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2022-06-30
- Publication Date
- 2026-05-25
AI Technical Summary
【0008】 この発明に係る遊技機によれば、設定値調整機能付き遊技機における遊技の興趣性が向上された遊技機を提供することができる。
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine configured to allow a moving body to move along a predetermined path, The gaming machine is, A contact member having a contact portion against which the moving body can be contacted, The system includes a driving means capable of generating a driving force to move the contact member, The gaming machine is, The system is configured such that at least two conditions can be observed: a contact situation in which the moving body moving along the predetermined movement path comes into contact with the contact portion, and a non-contact situation in which the moving body moving along the predetermined movement path does not come into contact with the contact portion. In a predetermined contact situation, the degree of advantage for the player may differ depending on the positional relationship between the moving body and the contact portion when the moving body comes into contact with the contact portion. The gaming machine is, The system is configured such that the moving body can be held in a predetermined holding area before it moves along the predetermined movement path. The moving body held in the predetermined holding area is configured to be difficult for the player to see, The movable body held in the predetermined holding area is configured to be visible to the player when it is moved toward the predetermined movement path, The device is provided with a first region configured such that the first contact area to which the moving body makes contact can be seen by the player in the case of the first contact situation, and a second region configured such that the second contact area to which the moving body makes contact, which is different from the first contact area in the case of the second contact situation which is different from the first contact situation, can be made less visible to the player than the first contact area in the case of the first contact situation. The contact condition is configured such that it may occur when the contact member is moved from a first position to a second position different from the first position. The contact portion is configured to be visible to the player in different ways at the first position and the second position. The system includes a deceleration means configured to reduce the speed of a moving object moving toward at least the predetermined movement path, When the starting conditions are met, one of the multiple variation patterns is determined, and the system is configured to display variations in identification information according to the determined variation pattern. The system is configured such that when a specific variation pattern is determined from among the plurality of variation patterns, a situation may arise in which the contact member can be moved. A plurality of the aforementioned specific variation patterns are configured as the aforementioned specific variation pattern, When a first specific variation pattern is determined from among the plurality of specific variation patterns, the movement of the contact member may be initiated after a first period has elapsed from the start of the variation display corresponding to the first specific variation pattern. When a second specific variation pattern is determined from the plurality of specific variation patterns, the movement of the contact member may be initiated after a second period, different from the first period, has elapsed from the start of the variation display corresponding to the second specific variation pattern. A gaming machine characterized by the following features.