Game machine
Patent Information
- Application Number
- JP2023000863
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-01-06
- Publication Date
- 2025-11-11
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A performance execution means is provided for executing a performance, The volume can be adjusted by the player, The performance execution means When the advantageous state is reached, a fanfare effect can be executed to notify the player that the advantageous state has been reached; When the player adjusts the volume, a specific sound corresponding to the change in volume can be output; A special sound can be output during the fanfare performance, The output priority of the specific sound is the same as that of the special sound, the advantageous state includes a first advantageous state and a second advantageous state that is more advantageous than the first advantageous state, The performance execution means When controlled to the first advantageous state, a plurality of characters corresponding to the first advantageous state can be displayed in stages, When controlled to the second advantageous state, a plurality of characters corresponding to the second advantageous state can be simultaneously displayed. A gaming machine characterized by: