Game machine

JP2024105758A5Pending Publication Date: 2026-06-15SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2023-01-26
Publication Date
2026-06-15

AI Technical Summary

Technical Problem

Existing gaming machines face issues in maintaining player interest due to improper display of consecutive wins, leading to discomfort, and lack effective measures against unauthorized modifications and fraudulent actions.

Method used

The gaming machine incorporates a ball entry system with multiple areas, lottery mechanisms, and control systems to manage display modes and operations, ensuring continuous and differentiated information output during and after special gaming states, thereby maintaining player engagement and preventing unauthorized modifications.

🎯Benefits of technology

This configuration enhances player engagement by accurately displaying consecutive wins and reduces fraudulent activities, while optimizing processing and simplifying control structures.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 00000000_0000_ABST
    Figure 00000000_0000_ABST
Patent Text Reader

Abstract

To reduce a processing load of a game machine.SOLUTION: A game machine includes movable control means which determines and executes one of a plurality of operation modes of movable means. The movable control means has the movable means carry out a series of specific operations on the basis of specific information which is set so as to correspond to the operation mode determined from the plurality of operation modes. The movable means is controlled to be driven between a first position in an initial position side in the series of specific operations and a second position being a maximumly-driven position. The series of specific operations are configured to execute a plurality of predetermined operations which locate the movable means at or near the first position. The movable control means includes determination means which, when the predetermined operation is executed, determines whether an end condition of the series of specific operations is satisfied or not, and end means which, when it is determined on the basis of the determination means that the end condition is satisfied, stops the movable means located at or near the first position to stop the series of specific operations.SELECTED DRAWING: Figure 68
Need to check novelty before this filing date? Find Prior Art

Description

[Technical field] 【0001】 The present invention relates to a gaming machine. [Background technology] 【0002】 In gaming machines such as pachinko machines and slot machines, technical improvements are being made from various perspectives, such as structure, control, and presentation, with the aim of increasing the enjoyment of the game, reducing the processing load of the gaming machine, optimizing processing, simplifying control, and simplifying the structure (for example, Patent Document 1). 【0003】 Additionally, various technical improvements have been made with the aim of improving the soundness of gaming, such as by detecting and preventing fraudulent acts by players and fraudulent modifications to gaming machines. [Prior art documents] [Patent documents] 【0004】 [Patent Document 1] JP 2011-172988 A Summary of the Invention [Problem to be solved by the invention] 【0005】 In gaming machines such as those described above, further technological improvements are desired in order to increase the enjoyment of the game, reduce the processing load of the gaming machine, optimize processing, simplify control, simplify the structure, and improve the soundness of the game. [Means for solving the problem] 【0006】 The present invention has been made to solve at least part of the above-mentioned problems, and can be realized in the following forms. 【0007】 [Embodiment] (This embodiment is mainly based on the second embodiment and its modified example below) A ball entry means provided in the game area; A winning / losing lottery means for conducting a winning / losing lottery when a game ball enters the ball entry means; A display control means for determining and executing one specific performance to be executed by a display means according to a result of the winning / losing lottery by the winning / losing lottery means from among a plurality of performance display modes; A movement control means is provided in the game area, and determines and executes one of a plurality of operation modes of a moving means that operates during the display of the specific performance on the display means; A gaming machine comprising: the movement control means causes the moving means to perform a series of specific movements based on specific information set corresponding to one of the plurality of movement modes, based on the establishment of a predetermined operating condition, and the movable means is controlled to be driven between a first position which is an initial position side and a second position which is a most driven position in the series of specific operations, The series of specific actions is configured to execute a predetermined action of positioning the movable means at or near the first position a plurality of times; The movable control means is a determination means for determining whether or not a termination condition for a series of specific actions is satisfied when the predetermined action is executed; a termination means for stopping the movable means located at or near the first position to terminate the series of specific operations when it is determined based on the determination means that the termination condition is satisfied; Equipped A gaming machine characterized by: Effect of the Invention 【0008】 According to the above embodiment, the above-mentioned problems can be solved. [Brief description of the drawings] 【0009】 [Figure 1] FIG. 1 is an explanatory diagram showing a part of an island facility installed in a game hall in explaining a first embodiment. [Diagram 2] 1 is a perspective view of a pachinko machine according to a first embodiment. [Diagram 3] FIG. 2 is a rear view of the pachinko machine. [Figure 4] FIG. [Diagram 5] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on the pattern display device. [Figure 6] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 7] FIG. 13 is an explanatory diagram illustrating the contents of various counters used in winning lotteries, etc. [Figure 8] An explanatory diagram showing the contents of the win / lose table for the special winning lottery. [Figure 9] This is an explanatory diagram showing the contents of the allocation table for special chart 2 small wins. [Figure 10] An explanatory diagram showing the contents of the allocation table for big wins. [Figure 11] FIG. 13 is an explanatory diagram showing the contents of a win / lose table used when conducting a regular electric device release lottery. [Figure 12] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Figure 13] FIG. 4 is a block diagram showing an external terminal board and a data display. [Figure 14] 3 is an explanatory diagram showing a display surface of a data display device provided in the data display device; FIG. [Figure 15] FIG. 2 is an explanatory diagram showing the flow of play in a pachinko machine. [Figure 16] 1 is a time chart for explaining an example of processing when a jackpot is won in a pachinko machine during a high support state. [Figure 17] This is a time chart to explain an example of the processing when a pachinko machine wins a small jackpot during a high support state and then wins a V-winning jackpot. [Figure 18] This is a time chart to explain an example of the processing to be performed when a small jackpot is won but a V-winning jackpot is not won in a pachinko machine during a high support state. [Figure 19]This is a time chart to explain an example of the processing when a pachinko machine loses all play times during a high support state (no special 2 remaining reserve). [Figure 20] This is a time chart to explain an example of the processing that is performed when a jackpot is won with special 2 remaining reserve at the end of a high support state in a pachinko machine. [Figure 21] This is a time chart to explain an example of the processing that is performed when a small jackpot is won with the special 2 remaining reserve at the end of a high support state in a pachinko machine. [Figure 22] This is a time chart to explain an example of the processing that is performed when all play times based on the special 2 remaining reserve at the end of a high support state in a pachinko machine are missed. [Figure 23] 13 is a flowchart showing a timer interrupt process executed in a main MPU. [Figure 24] A flowchart showing the ball entry processing for the starting hole. [Diagram 25] 13 is a flowchart showing a through ball entry process. [Figure 26] A flowchart showing the ball entry processing for the large prize slot. [Figure 27] A flowchart showing the ball entry processing for the V entry port. [Figure 28] 13 is a flowchart showing an outer end output signal management process; [Figure 29] 13 is a flowchart showing a normal process. [Diagram 30] 13 is a flowchart showing a game play control process. [Diagram 31] 13 is a flowchart showing a fluctuation start process. [Diagram 32] 13 is a flowchart showing a hold information shift process. [Diagram 33] 13 is a flowchart showing a hit determination process. [Diagram 34] 13 is a flowchart showing a variable time setting process. [Diagram 35] 13 is a flowchart showing a fluctuation stop process. [Diagram 36]13 is a flowchart showing a process when a fixed time has elapsed. [Figure 37] 13 is a flowchart showing a game state transition process. [Figure 38] A flowchart showing the process of opening and closing the large prize opening. [Figure 39] 13 is a flowchart showing a transition process at the end of an ending period. [Diagram 40] 13 is a flowchart showing an extension flag OFF process. [Diagram 41] 13 is a flowchart showing a process for electric utility support. [Diagram 42] 4 is a flowchart showing an electric utility opening / closing control process. [Diagram 43] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Diagram 44] 13 is a flowchart showing a pending command handling process. [Diagram 45] 13 is a flowchart showing the game play presentation setting process. [Figure 46] 13 is a flowchart showing a performance pattern setting process. [Figure 47] 13 is a flowchart showing an update process at the start of fluctuation. [Figure 48] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Figure 49] 13 is a flowchart showing a command interrupt process. [Figure 50] 13 is a flowchart showing a V interrupt process. [Figure 51] FIG. 11 is a perspective view of a pachinko machine according to a second embodiment. [Figure 52] FIG. 2 is a rear view of the pachinko machine. [Figure 53] FIG. [Figure 54] 1 is an explanatory diagram showing the decorative patterns that are variably displayed on the pattern display device and the display surface of the pattern display device. FIG. [Figure 55] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 56] FIG. 2 is an explanatory diagram showing various counters and various storage areas provided in a RAM. [Figure 57] An explanatory diagram showing the contents of the special drawing correctness determination table. [Figure 58] An explanatory diagram showing the contents of the special chart type determination table. [Figure 59] FIG. 13 is an explanatory diagram showing the contents of a special line opening / closing pattern selection table. [Figure 60] FIG. 13 is an explanatory diagram showing the contents of the general drawing pass / fail determination table. [Figure 61] An explanatory diagram showing the contents of a general map type determination table. [Figure 62] FIG. 2 is an explanatory diagram showing the contents of a normal power switching scenario selection table. [Figure 63] FIG. 1 is a block diagram showing the electrical configuration of a sound and light emission control device and a display control device. [Figure 64] This is an explanatory diagram showing the movable prop for the performance moving to the lowest position, with each petal part moving away from the rotating shaft part (expanding) and rotating counterclockwise at the lowest position. [Figure 65] This is a right side schematic diagram showing the movable props for performance and the movable prop drive mechanism for driving the movable props for performance. [Figure 66] FIG. 13 is an explanatory diagram showing a reel-linked battle presentation, which is an example of a reel-linked presentation. [Figure 67] FIG. 13 is an explanatory diagram showing a reel-linked battle presentation, which is an example of a reel-linked presentation. [Figure 68] FIG. 2 is an explanatory diagram illustrating a schematic configuration of each driving scenario. [Figure 69] 13 is a flowchart showing a normal process. [Figure 70] 13 is a flowchart showing a timer interrupt process. [Figure 71] 13 is a flowchart showing the ball entry processing for each ball entry port. [Figure 72] A flowchart showing the ball entry processing for the first special chart starting hole. [Figure 73] A flowchart showing the ball entry processing for the second special chart starting hole. [Figure 74] 13 is a flowchart showing the ball entry processing for a normal start gate. [Figure 75] 13 is a flowchart showing a special chart special electric control process. [Figure 76] 13 is a flowchart showing the special pattern variation start processing. [Figure 77] 13 is a flowchart showing the special pattern variation stop processing. [Figure 78] 13 is a flowchart showing the processing after the special pattern variation has stopped. [Figure 79] 13 is a flowchart showing a special line opening / closing execution mode start process. [Figure 80] 13 is a flowchart showing processing during the special call opening period. [Figure 81] 13 is a flowchart showing processing during a special line opening and closing period. [Figure 82] 13 is a flowchart showing processing during the special call ending period. [Figure 83] 13 is a flowchart showing a general-purpose power control process. [Figure 84] 13 is a flowchart showing the normal pattern change start processing. [Figure 85] 13 is a flowchart showing the normal pattern change stop processing. [Figure 86] 13 is a flowchart showing the processing after normal pattern variation has stopped. [Figure 87] 13 is a flowchart showing a normal power switching execution mode start process. [Figure 88] 13 is a flowchart showing processing during a regular power opening period. [Figure 89] 13 is a flowchart showing processing during a normal power switching period. [Figure 90] 13 is a flowchart showing processing during a regular power ending period. [Figure 91] 10 is a flowchart showing a timer interrupt process executed in the MPU of the audio and light emission control device. [Figure 92]13 is a flowchart showing the special chart change performance setting process executed in the MPU of the audio light emission control device. [Figure 93] 13 is a flowchart showing the performance setting process during the special power opening and closing execution mode executed in the MPU of the audio and light emission control device. [Figure 94] 13 is a flowchart showing processing for the performance operation button executed in the MPU of the audio and light emission control device. [Figure 95] 13 is a flowchart showing the process of driving movable props for performance executed in the MPU of the audio and light emission control device. [Figure 96] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Figure 97] 11 is a flowchart showing a command interrupt process executed in an MPU of the display control device. [Figure 98] 11 is a flowchart showing a V interrupt process executed in an MPU of the display control device. [Figure 99] 4 is a flowchart showing a command response process executed in an MPU of the display control device. [Figure 100] FIG. 13 is an explanatory diagram showing a role-linked battle presentation, which is an example of a role-linked presentation that can be executed in a modified pachinko machine. [Figure 101] FIG. 13 is an explanatory diagram showing a role-linked battle presentation, which is an example of a role-linked presentation that can be executed in a modified pachinko machine. [Figure 102] FIG. 13 is an explanatory diagram showing a role-linked battle presentation, which is an example of a role-linked presentation that can be executed in a modified pachinko machine. [Figure 103] An explanatory diagram showing a schematic configuration of each driving scenario provided in a modified pachinko machine. [Figure 104] FIG. 11 is a perspective view of a pachinko machine according to a third embodiment. [Figure 105] FIG. 2 is a rear view of the pachinko machine. [Figure 106] FIG. [Figure 107] 1 is an explanatory diagram showing the decorative patterns that are variably displayed on the pattern display device and the display surface of the pattern display device. FIG. [Figure 108] FIG. 13 is an explanatory diagram for explaining a sound / light amount adjustment image. [Figure 109] FIG. 13 is an explanatory diagram for explaining an option image. [Figure 110] 13 is an explanatory diagram illustrating the game history information displayed on the display surface 041a. FIG. [Figure 111] 2 is a block diagram showing the electrical configuration of the pachinko machine 10. FIG. [Figure 112] 6 is an explanatory diagram showing various counters and various storage areas provided in a RAM 64. FIG. [Figure 113] An explanatory diagram showing the contents of the special drawing correctness determination table. [Fig. 114] An explanatory diagram showing the contents of the special chart type determination table. [Figure 115] FIG. 13 is an explanatory diagram showing the contents of a special line opening / closing pattern selection table. [Fig. 116] FIG. 13 is an explanatory diagram showing the contents of the general drawing pass / fail determination table. [Fig. 117] An explanatory diagram showing the contents of a general map type determination table. [Fig. 118] FIG. 2 is an explanatory diagram showing the contents of a normal power switching scenario selection table. [Figure 119] 1 is a block diagram mainly showing the electrical configuration of an audio and light emission control device 90 and a display control device 100. FIG. [Figure 120] 13 is a flowchart showing a processing pattern PS1. [Figure 121] 13 is a flowchart showing a processing pattern PS2. [Figure 122] 13 is a flowchart showing a processing pattern PS3. [Figure 123] 13 is a flowchart showing a processing pattern PY1. [Figure 124] 13 is a flowchart showing a processing pattern PY2. [Fig. 125] 13 is a flowchart showing a processing pattern PY3. [Fig. 126] 13 is a flowchart showing a processing pattern PY4. [Figure 127]13 is a flowchart showing a processing pattern PY5. [Figure 128] 13 is a flowchart showing a processing pattern PY6. [Figure 129] 13 is a flowchart showing a processing pattern PY7. [Fig. 130] 13 is a flowchart showing a processing pattern CY1. [Fig. 131] 13 is a flowchart showing a processing pattern CY2. [Fig. 132] 13 is a flowchart showing a processing pattern CY3. [Fig. 133] 13 is a flowchart showing a processing pattern CY4. [Fig. 134] 13 is a flowchart showing a processing pattern CY5. [Fig. 135] 13 is a flowchart showing a processing pattern CY6. [Fig. 136] 13 is a flowchart showing a processing pattern CY7. [Fig. 137] 13 is a flowchart showing a processing pattern CY8. [Figure 138] 13 is a flowchart showing a processing pattern DS1. [Figure 139] 13 is a flowchart showing a processing pattern DS2. [Fig. 140] 13 is a flowchart showing a processing pattern DY1. [Fig. 141] 13 is a flowchart showing a processing pattern DY2. [Fig. 142] 13 is a flowchart showing a processing pattern DY3. [Fig. 143] 13 is a flowchart showing a processing pattern DY4. [Fig. 144] 13 is a flowchart showing a processing pattern DY5. [Fig. 145] 13 is a flowchart showing a processing pattern DY6. [Fig. 146] 13 is a flowchart showing a processing pattern DY7. [Fig. 147]13 is a flowchart showing a processing pattern DY8. [Fig. 148] 13 is a flowchart showing a normal process. [Figure 149] 13 is a flowchart showing a timer interrupt process. [Fig. 150] 13 is a flowchart showing the ball entry processing for each ball entry port. [Fig. 151] A flowchart showing the ball entry processing for the first special chart starting hole. [Fig. 152] A flowchart showing the ball entry processing for the second special chart starting hole. [Fig. 153] 13 is a flowchart showing the ball entry processing for a normal start gate. [Fig. 154] 13 is a flowchart showing a special chart special electric control process. [Fig. 155] 13 is a flowchart showing the special pattern variation start processing. [Fig. 156] 13 is a flowchart showing the special pattern variation stop processing. [Fig. 157] 13 is a flowchart showing the processing after the special pattern variation has stopped. [Fig. 158] 13 is a flowchart showing a special line opening / closing execution mode start process. [Fig. 159] 13 is a flowchart showing processing during the special call opening period. [Fig. 160] 13 is a flowchart showing processing during a special line opening and closing period. [Fig. 161] 13 is a flowchart showing processing during the special call ending period. [Fig. 162] 13 is a flowchart showing a general-purpose power control process. [Fig. 163] 13 is a flowchart showing the normal pattern change start processing. [Fig. 164] 13 is a flowchart showing the normal pattern change stop processing. [Fig. 165] 13 is a flowchart showing the processing after normal pattern variation has stopped. [Fig. 166] 13 is a flowchart showing a normal power switching execution mode start process. [Fig. 167] 13 is a flowchart showing processing during a regular power opening period. [Fig. 168] 13 is a flowchart showing processing during a normal power switching period. [Fig. 169] 13 is a flowchart showing processing during a regular power ending period. [Fig. 170] 13 is a flowchart showing timer interrupt processing of the audio / optical side MPU 92. [Fig. 171] 13 is a flowchart showing the special chart change performance setting process. [Fig. 172] 13 is a flowchart showing the performance setting process during the special line opening / closing execution mode. [Fig. 173] 13 is a flowchart showing a button operation response process. [Fig. 174] 13 is a flowchart showing the process of driving movable props for performance. [Fig. 175] 13 is a flowchart showing a standby process. [Fig. 176] 4 is a flowchart showing main processing executed in the MPU 102 of the display control device 100. [Fig. 177] 4 is a flowchart showing a command interrupt process executed in the MPU 102 of the display control device 100. [Fig. 178] 4 is a flowchart showing a V interrupt process executed in the MPU 102 of the display control device 100. [Fig. 179] FIG. 13 is an explanatory diagram illustrating a performance custom setting image PSGa in the fourth embodiment. [Fig. 180] FIG. 13 is an explanatory diagram illustrating an initial operation image. [Fig. 181] FIG. 13 is an explanatory diagram showing a model selection image. [Fig. 182] FIG. 13 is an explanatory diagram illustrating an image for setting the frequency of one-shot announcement effects. [Fig. 183] FIG. 13 is an explanatory diagram illustrating a hibiscus flash effect. [Fig. 184] FIG. 13 is an explanatory diagram illustrating an image for setting the expectation level of a school of fish effect. [Fig. 185] FIG. 13 is an explanatory diagram illustrating an image for setting the bubble effect expectation level. [Fig. 186] FIG. 13 is an explanatory diagram illustrating an image for setting a cut-in effect. [Fig. 187] FIG. 13 is an explanatory diagram for explaining an image for setting a round music piece. [Fig. 188] FIG. 13 is an explanatory diagram for explaining an image for connection operation. [Fig. 189] FIG. 13 is an explanatory diagram illustrating a connection completion image. [Fig. 190] FIG. 13 is an explanatory diagram illustrating a game history information receiving image. [Fig. 191] FIG. 13 is an explanatory diagram illustrating a custom setting information reception completion image. [Fig. 192] 1 is an explanatory diagram illustrating the value of the frequency of one shot announcement effects set in a pachinko machine 10. FIG. [Fig. 193] 1 is an explanatory diagram for explaining the value of the expected fish school effect set in the pachinko machine 10. FIG. [Fig. 194] 1 is an explanatory diagram illustrating the value of the frequency of one shot announcement effects set in a pachinko machine 10. FIG. [Fig. 195] FIG. 13 is an explanatory diagram illustrating a modified example of processing related to the frequency of one-shot announcement effects. [Fig. 196] FIG. 13 is an explanatory diagram illustrating a modified example of processing related to the expected degree of fish school performance. [Figure 197] An explanatory diagram illustrating a modified example of processing related to the expectation of bubble effects. [Figure 198] FIG. 11 is a perspective view of a pachinko machine according to a fifth embodiment. [Figure 199] FIG. 2 is a rear view of the pachinko machine. [Figure 200] FIG. [Figure 201] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on the pattern display device. [Fig. 202] FIG. 2 is an explanatory diagram showing the starting port unit. [Fig. 203] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Fig. 204]This is an explanatory diagram showing the contents of various counters used in special winning lotteries and regular electric device opening lotteries. [Fig. 205] An explanatory diagram showing the contents of the win / lose table for the special winning lottery. [Fig. 206] An explanatory diagram showing the contents of the allocation table for big wins. [Fig. 207] This is an explanatory diagram showing the contents of the allocation table for special chart 2 small wins. [Fig. 208] FIG. 13 is an explanatory diagram showing the contents of a win / lose table used when conducting a regular electric device release lottery. [Fig. 209] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 210] FIG. 2 is an explanatory diagram showing the flow of play in a pachinko machine. [Fig. 211] 1 is a time chart for explaining an example of processing in a rush stage as case 1. [Fig. 212] An explanatory diagram showing the display surface of the pattern display device immediately after transitioning to a high support state. [Fig. 213] An explanatory diagram showing the first half of the subtraction effect during reserved storage displayed on the pattern display device. [Fig. 214] An explanatory diagram showing the latter half of the subtraction effect displayed on the pattern display device during reserved storage. [Fig. 215] An explanatory diagram showing the first half of the subtraction effect when the fluctuation stops displayed on the pattern display device. [Fig. 216] An explanatory diagram showing the latter half of the subtraction effect when the fluctuation stops displayed on the pattern display device. [Fig. 217] An explanatory diagram showing an example of a special 2 hold continuous presentation. [Fig. 218] 13 is a time chart for explaining an example of processing in the rush stage as Case 2. [Fig. 219] 13 is a time chart for explaining an example of processing in the rush stage as Case 3. [Fig. 220]13 is a time chart for explaining an example of processing in the rush stage as Case 4. [Fig. 221] 13 is a flowchart showing a timer interrupt process. [Fig. 222] A flowchart showing the ball entry processing for the starting hole. [Fig. 223] 13 is a flowchart showing a time-saving number subtraction process. [Fig. 224] 13 is a flowchart showing a through ball entry process. [Fig. 225] A flowchart showing the ball entry processing for the large prize slot. [Fig. 226] A flowchart showing the ball entry processing for the V entry port. [Fig. 227] 13 is a flowchart showing a normal process. [Fig. 228] 13 is a flowchart showing a game play control process. [Fig. 229] 13 is a flowchart showing a fluctuation start process. [Fig. 230] 13 is a flowchart showing a hold information shift process. [Fig. 231] 13 is a flowchart showing a hit determination process. [Fig. 232] 13 is a flowchart showing a variable time setting process. [Fig. 233] 13 is a flowchart showing a fluctuation stop process. [Fig. 234] 13 is a flowchart showing a process when a fixed time has elapsed. [Fig. 235] 13 is a flowchart showing a game state transition process. [Fig. 236] A flowchart showing the process of opening and closing the large prize opening. [Fig. 237] 13 is a flowchart showing a transition process at the end of an ending period. [Fig. 238] 13 is a flowchart showing a process for power supply support. [Fig. 239] 4 is a flowchart showing an electric utility opening / closing control process. [Fig. 240]13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Fig. 241] 13 is a flowchart showing a pending command handling process. [Fig. 242] 13 is a flowchart showing the game play presentation setting process. [Fig. 243] 13 is a flowchart showing a performance pattern setting process. [Fig. 244] 13 is a flowchart showing an update process at the start of fluctuation. [Fig. 245] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Fig. 246] 11 is a flowchart showing a command interrupt process executed in an MPU of the display control device. [Fig. 247] 11 is a flowchart showing a V interrupt process executed in an MPU of the display control device. [Fig. 248] FIG. 13 is a perspective view of a pachinko machine according to a sixth embodiment. [Fig. 249] FIG. 2 is a rear view of the pachinko machine. [Fig. 250] FIG. [Fig. 251] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on the pattern display device. [Fig. 252] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Fig. 253] This is an explanatory diagram showing the contents of various counters used in special winning lotteries and regular electric device opening lotteries. [Fig. 254] This is an explanatory diagram showing the contents of the win / lose table for the special chart 1 winning lottery. [Figure 255] This is an explanatory diagram showing the contents of the win / lose table for the special chart 2 winning lottery. [Fig. 256] An explanatory diagram showing the contents of the allocation table for big wins. [Fig. 257] This is an explanatory diagram showing the contents of the allocation table for special chart 2 small wins. [Fig. 258]An explanatory diagram showing the contents of the allocation table for the special chart 2 time-saving pattern. [Fig. 259] FIG. 13 is an explanatory diagram showing the contents of a win / loss table for the lottery for opening normal electric gimmicks. [Fig. 260] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 261] FIG. 2 is an explanatory diagram showing the flow of play in a pachinko machine. [Fig. 262] 13 is a time chart illustrating an example of processing when transitioning from the rush stage to the C time-saving state. [Fig. 263] FIG. 13 is an explanatory diagram showing an example of a rush continuation effect. [Fig. 264] This is an explanatory diagram showing an example of a rush continuation presentation in the final game round when a time-saving pattern is won while the remaining reserved symbols on Special Chart 2 are being consumed. [Fig. 265] FIG. 13 is an explanatory diagram showing an example of a chance zone presentation. [Fig. 266] 4 is a flowchart showing a timer interrupt process executed by the MPU of the main control device. [Fig. 267] A flowchart showing the ball entry processing for the starting hole. [Fig. 268] 13 is a flowchart showing a through ball entry process. [Fig. 269] A flowchart showing the ball entry processing for the large prize slot. [Fig. 270] A flowchart showing the ball entry processing for the V entry port. [Fig. 271] 13 is a flowchart showing a normal process. [Fig. 272] 13 is a flowchart showing a game play control process. [Fig. 273] 13 is a flowchart showing a fluctuation start process. [Fig. 274] 13 is a flowchart showing a hold information shift process. [Fig. 275] 13 is a flowchart showing a hit determination process. [Fig. 276] 13 is a flowchart showing a setting process for C time-saving granting. [Fig. 277] 13 is a flowchart showing a variable time setting process. [Fig. 278] 13 is a flowchart showing a fluctuation stop process. [Fig. 279] 13 is a flowchart showing a time-saving counter update process. [Fig. 280] 13 is a flowchart showing a process when a fixed time has elapsed. [Fig. 281] 13 is a flowchart showing a process for providing a time reduction B. [Fig. 282] 13 is a flowchart showing a setting process for switching effects. [Fig. 283] 13 is a flowchart showing a game state transition process. [Fig. 284] A flowchart showing the process of opening and closing the large prize opening. [Fig. 285] 13 is a flowchart showing a transition process at the end of an ending period. [Fig. 286] 13 is a flowchart showing a process for power supply support. [Fig. 287] 4 is a flowchart showing an electric utility opening / closing control process. [Fig. 288] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Fig. 289] 13 is a flowchart showing a pending command handling process. [Fig. 290] 13 is a flowchart showing the game play presentation setting process. [Fig. 291] 13 is a flowchart showing a performance pattern setting process. [Fig. 292] 13 is a flowchart showing an update process at the start of fluctuation. [Fig. 293] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Fig. 294] 13 is a flowchart showing a command interrupt process. [Fig. 295] 13 is a flowchart showing a V interrupt process. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS 【0010】 DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of a gaming machine according to the present invention will be described in the following order with reference to the drawings. 1. First embodiment (mainly corresponding to feature group cA): <2> Second embodiment (mainly corresponding to feature group dA): Third embodiment (mainly corresponding to feature eA group): <4> Fourth embodiment (mainly corresponding to feature fA group): <5> Fifth embodiment (mainly corresponding to feature group gA): Sixth embodiment (mainly corresponding to feature group hA): 【0011】 1. First embodiment: 《1-0》 Introduction: 【0012】 In a conventional gaming machine, there is known an auxiliary member that can change the probability of winning into a predetermined starting hole in order to improve playability. The auxiliary member is controlled so that the probability of winning into the predetermined starting hole is increased based on the establishment of a predetermined condition in the game, and the machine transitions to an easy-to-win control mode in which winning into the predetermined starting hole becomes easier. After transitioning to the easy-to-win control mode, the easy-to-win control mode is terminated when an ending condition is established, such as when a predetermined number of variations based on the winning of a gaming ball into the predetermined starting hole occur. 【0013】 During the easy-to-win control mode, a signal for identifying the state corresponding to that period is output to the hall computer, etc., so that the hall equipment can provide effects and display data. 【0014】 However, in conventional gaming machines, no measures are taken to prevent start-up hold based on the auxiliary member at the end of the easy-to-win control mode period, and a more suitable function is required for the ability to distinguish various gaming states. 【0015】 The present gaming machine has been made to solve the above-mentioned problems of the conventional gaming machine, and aims to improve the enjoyment of the game by improving the identification performance of the gaming state. Specifically, the present gaming machine solves the following problems. 【0016】 In a conventional gaming machine, a configuration is known in which an external terminal board is provided and various signals are output from the external terminal board to a data display or a management control device on the gaming hall side. The various signals include a signal called a jackpot signal 1 and a signal called a jackpot signal 2. The jackpot signal 1 is a signal indicating that the gaming machine is in a jackpot gaming state. The jackpot signal 2 is a signal indicating that the gaming machine is in a jackpot gaming state or a time-saving gaming state (also called a high support state). The data display can display various information related to the gaming machine based on the various signals output from the gaming machine, and for example, can count the number of consecutive wins, which is the number of consecutive wins from the first win, based on the jackpot signal 1 and the jackpot signal 2, and display the number of consecutive wins. 【0017】 In addition, in conventional gaming machines, when the number of times the high support state continues is reached and the state is shifted from the high support state to the low support state, the special 2 remaining reserve may remain. In this case, the output of the jackpot signal 2 stops when the fluctuation of the game number reaches the specified number, so the count of the consecutive wins stops in the data display. For this reason, when the special 2 remaining reserve remains immediately after the state is shifted from the high support state to the low support state, if a jackpot is won in the winning lottery based on the special 2 remaining reserve, the jackpot win is not counted in the consecutive wins in the previous high support state in the data display, and is recognized as the first jackpot win. As a result, in conventional gaming machines, the number of consecutive wins cannot be displayed appropriately on the data display, which causes discomfort to the player. 【0018】 The gaming machine according to the present invention (hereinafter, also referred to as the present gaming machine) aims to improve the interest of the game by appropriately displaying information related to the game. Specifically, for example, the objective of the present invention is to improve the interest of the game by suppressing the discomfort of the player caused by the display device being unable to appropriately display the number of consecutive wins. This will be described in detail below. 【0019】 As a specific configuration of the present invention, the gaming machine has a "first ball entry section" as a "first ball entry area", a "second ball entry section" as a "second ball entry area", "special random number information" as "special information", an "acquired information storage section" as an "acquired information storage means", a "specific condition" as a "predetermined condition", a "control mode switching process" as a "control mode switching means", "identification information" as "information for identifying a state corresponding to the period", an "identification information output process" as a "first output means", an "output stop process" as an "output stop means", a "storage section" as a "storage means", a "specific variable display" as a "predetermined variable display", "specific information" as "predetermined information", a "specific information output process" as a "second output means", a "continuous output process" as "means for continuously outputting the specified information until a specified period has elapsed after the last variable display of the specified number of variable displays has ended and become a stopped display", and a "special mode output process" as "means for outputting the specified information in a form different from the information". Furthermore, as a specific configuration of the present invention, the gaming machine may be configured to have a "specific other condition" as a "predetermined other condition", to have "special game information" as "special game state information", and to have a "special game information output process" as a "third output means". 【0020】 The "first ball entry area" may be an area having an entry port through which a game ball launched into the game area can enter, and as long as it is possible to realize the gist of the present invention, examples of such an area include a first start port through which a first special pattern is displayed when a game ball enters the area, a second start port through which a second special pattern is displayed when a game ball enters the area, a normal start gate through which a normal pattern is displayed when a game ball enters the area, a general prize port through which a predetermined number of prize balls are paid out when a game ball enters the area, a big prize port, a special prize port, a special electric start port through which a special electric device is activated when a game ball enters the area, and the like. 【0021】 The "second ball entry area" may be an area having an entry port through which a game ball launched into the game area can enter, and as long as it is possible to realize the gist of the present invention, examples of such an area include a second starting port through which a second special pattern is displayed when a game ball enters the area, a first starting port through which a first special pattern is displayed when a game ball enters the area, a normal starting gate through which a normal pattern is displayed when a game ball enters the area, a general winning port through which a predetermined number of prize balls are paid out when a game ball enters the area, a big winning port, a special winning port, a special electric starting port through which a special electric device is activated when a game ball enters the area, and the like. 【0022】 The "special information" may be any information that is obtained in response to a game ball entering the first entry area or the second entry area, and as long as it is possible to realize the gist of the present invention, examples of such information include the value of a winning random number counter used in the special winning lottery, the value of a winning type counter, the value of a reach random number counter, the value of a variable type counter, and the value of an electric device opening counter. 【0023】 The "acquired information storage means" may be any means for respectively storing the first special information acquired when the game ball enters the first entry area and the second special information acquired when the game ball enters the second entry area, and may include, for example, a predetermined area in RAM, a counter area provided in RAM, a flag area provided in RAM, a buffer in RAM, etc., so long as the gist of the present invention can be realized. 【0024】 The "predetermined condition" may be any condition for determining the special information stored in the acquired information storage means, and may include, for example, the result of the winning lottery matching the value for winning a big prize, or the result of the winning lottery matching the value for winning a small prize, as long as the purpose of the present invention can be realized. 【0025】 The "control mode switching means" may be means for maintaining the control mode in the second control mode for a specific period after the special game state ends, and for switching the control mode from the second control mode to the first control mode at the end of the specific period, and may be, as long as it is possible to realize the gist of the present invention, a process for maintaining the support mode in the high-frequency support mode for a specified number of times after the end of an opening / closing execution mode based on winning a jackpot in a winning lottery, and switching the control mode from the high-frequency support mode to the low-frequency support mode at the end of the specified number of times, or a process for maintaining the support mode in the high-frequency support mode for a specified number of times after the end of an opening / closing execution mode based on winning a small jackpot in a winning lottery and then winning a V-entry jackpot by a game ball entering the V-entry port, and switching the control mode to the high-frequency support mode at the end of the specified number of times. These include a process of switching from the support mode to the low-frequency support mode, a process of maintaining the support mode in the high-frequency support mode for a specified number of times after the end of the opening and closing execution mode based on winning a jackpot in a winning lottery and the assigned winning type being a specific type, and a process of maintaining the support mode in the high-frequency support mode for a specified number of times after the end of the opening and closing execution mode based on winning a V-entry jackpot by subsequently having a game ball enter the V-entry port, and switching the control mode from the high-frequency support mode to the low-frequency support mode at the end of the specified number of times. 【0026】 The "information for identifying the state corresponding to the period" may be any information for identifying the period of a special game state or the state corresponding to a specific period, and as long as the gist of the present invention can be realized, examples of such information include a jackpot signal 2 of a normal output mode indicating a jackpot game state or a high support state, a jackpot signal 1 indicating a jackpot game state, a pattern confirmation signal indicating that a special pattern (special pattern 1 or special pattern 2) that was displayed in a variable manner has been stopped and displayed, a first start ball entry signal indicating that a game ball has entered a first ball entry area, a second start ball entry signal indicating that a game ball has entered a second ball entry area, a signal indicating that the frame is being opened, a signal indicating that the door is being opened, a unique signal during a probability change state, a unique signal during a high support state, etc. The "signal" referred to here is information expressed using a certain code such as color, sound, light, and shape, and examples of such information include diagrams, characters, sounds, lights, images, videos, and combinations of these. 【0027】 The "first output means" may be any means for continuously outputting information during a special gaming state or a specific period, and may include, so long as it is possible to realize the gist of the present invention, a process for continuously outputting information such as a jackpot signal 2 during a jackpot gaming state or a high support state, a process for continuously outputting information during a jackpot gaming state, a process for continuously outputting information during a high support state, a process for continuously outputting information during a probability variable state, etc. Sources of information output include an external terminal board, a main control device, a sound and light emission control device, a display control device, etc. 【0028】 The "output stopping means" may be any means which stops the output of information at the end of a specific period, and as long as it is capable of realizing the gist of the present invention, examples of such means include a process for stopping the output of information such as a jackpot signal 2 when there is no special 2 reserve remaining at the end of a high support state, a process for stopping the output of information at the end of a special probability state, a process for stopping the output of information at the end of a jackpot game state, a process for stopping the output of information at the end of a high support state, and the like. 【0029】 The "storage means" may be any means capable of storing the number of second special information stored in the acquired information storage means at the end of a specific period, and as long as it is capable of realizing the gist of the present invention, examples of such means include a special 2 remaining reserved number storage area in the RAM of the main control device which is responsible for the main control of the game, a reserved number storage area in the RAM of the main control device, a counter area in the RAM of the main control device, a flag area in the RAM of the main control device, a buffer in the RAM of the main control device, a reserved number counter area on the audio and light emitting control device side, and the like. 【0030】 The "predetermined variable display" may be any variable display for notifying the result of the judgment by the judgment means, and as long as it is possible to realize the gist of the present invention, examples of such variable display include a variable display based on a lottery for winning special chart 2, a variable display based on a lottery for winning special chart 1, a variable display based on a lottery for opening a normal electric role device, a variable display based on a lottery for winning special chart 2 when in a high support state, and a variable display based on a lottery for winning special chart 2 due to a special 2 remaining reserve after shifting from a high support state to a low support state. 【0031】 The "predetermined information" may be any information capable of identifying a state in which a predetermined variable display can be executed, and so long as it is capable of realizing the gist of the present invention, examples of such information include jackpot signal 2 in a special output mode different from the normal output mode, jackpot signal 1, jackpot signal 2 in the normal output mode, a pattern confirmation signal indicating that the special pattern (special pattern 1 or special pattern 2) that was being displayed in a variable manner has been displayed stopped, a first starting ball entry signal indicating that a game ball has entered the first ball entry area, a second starting ball entry signal indicating that a game ball has entered the second ball entry area, a unique signal during a special bonus state, a unique signal during a high support state, and the like. 【0032】 The "second output means" may be any means for continuously outputting predetermined information until a predetermined number of variable displays corresponding to the number of second special information are completed when the number of second special information stored in the storage means is 1 or more after the end of the specific period, and may be a process for continuously outputting predetermined information such as a jackpot signal 2 until a predetermined number of variable displays corresponding to the number of special 2 remaining reserves are completed when the number of special 2 remaining reserves stored at the end of the high support state is 1 or more, or a process for continuously outputting predetermined information until a predetermined number of variable displays corresponding to the number of special 2 remaining reserves are completed when the number of special 2 remaining reserves stored at the end of the high probability high support state is 1 or more. In addition to the above configuration, the second output means may be configured to continuously output predetermined information even when the number of second special information stored in the storage means is 0 after the end of the specific period. 【0033】 The "means for continuously outputting predetermined information until a predetermined period has elapsed after the last of the predetermined number of changing displays has ended and become a stationary display" may have various configurations as long as they can realize the gist of the present invention. Specifically, for example, the "predetermined period" is the period until a predetermined condition is met, and the predetermined condition may be, for example, the end of the stationary display, the elapsed time from the stationary display reaching a predetermined time, the number of game balls shot from the stationary display reaching a predetermined number, the result of a specific lottery becoming a specific result, or a combination of these. 【0034】 The "means for outputting the predetermined information in a manner different from the information" may be any means for outputting the predetermined information in a manner different from the information for identifying the period of a special game state or the state corresponding to a specific period, and various configurations may be exemplified as long as the gist of the present invention can be realized. Specifically, examples of the "different manner" include a different signal shape, a different type of signal itself, a different output source of a signal, a different output destination of a signal, different information expressed by a signal, and combinations of these. 【0035】 The "predetermined other conditions" may be any conditions for determining the special information stored in the acquired information storage means, and may include, for example, the result of the winning lottery matching the value for winning a big prize, or the result of the winning lottery matching the value for winning a small prize, as long as the purpose of the present invention can be realized. 【0036】 The "special game state information" may be any information for identifying a state corresponding to a period in which a special game state is in progress, and so long as it is possible to realize the gist of the present invention, examples of such information include a jackpot signal 1 indicating that a jackpot game state is in progress, a jackpot signal 2 in a normal output mode, a jackpot signal 2 in a special output mode, a pattern confirmation signal indicating that a special pattern (special pattern 1 or special pattern 2) that was being displayed in a variable manner has been displayed as stopped, a first starting ball entry signal indicating that a game ball has entered a first ball entry area, a second starting ball entry signal indicating that a game ball has entered a second ball entry area, a unique signal during a special bonus state, a unique signal during a high support state, and the like. 【0037】 The "third output means" may be any means for outputting special game state information for identifying a state corresponding to a period in which a special game state is in progress, and may include, so long as it is possible to realize the gist of the present invention, a process for outputting jackpot signal 1, a process for outputting jackpot signal 2, a process for outputting a pattern confirmation signal, a process for outputting a ball entering the first starting hole signal, a process for outputting a ball entering the second starting hole signal, a process for outputting a unique signal during a special probability state, a process for outputting a unique signal during a high support state, a process for outputting a unique signal during a jackpot game state, and the like. 【0038】 Although the details will be described later, this gaming machine maintains the control mode in the second control mode for a specific period after the end of the special game state by a control mode switching process, and switches the control mode from the second control mode to the first control mode at the end of the specific period. In addition, by an identification information output process, during the period in which the special game state is in effect or during the specific period, the identification information is continuously output, and by an output stop process, the output of the identification information is stopped at the end of the specific period. Furthermore, by the specific information output process, when the number of second special random number information stored in the storage unit is at least 1 after the end of the specific period, it is possible to continuously output specific information that can identify a state in which a specific variable display may be executed until a predetermined number of variable displays corresponding to the number of second special random number information are completed. Furthermore, the specific information output process continuously outputs specific information until a predetermined period has elapsed after the last variable display of the predetermined number of variable displays is completed and becomes a stopped display, but outputs the specific information in a manner different from the identification information. Therefore, according to this feature, even if the output of the identification information is temporarily stopped at the end of the specific period, the specific information capable of identifying a state in which the specific variable display can be executed continues to be output until the end of a predetermined number of variable displays corresponding to the number of second special random number information stored in the storage unit after the end of the specific period, so that when the second special random number information remains in the acquired information storage unit after the end of the specific period and the second special random number information satisfies a specific condition, specifically, for example, when the second special random number information matches a predetermined value, more specifically, for example, when it matches a value that results in a big win, it becomes possible to count the number of consecutive wins in a display device such as a data display device that receives the identification information and the specific information as the second special random number information acquired in relation to the immediately preceding specific period satisfies a specific condition. As a result, this feature makes it possible to prevent the display device from being unable to properly display the number of consecutive wins, which would cause discomfort to the player, and to improve the enjoyment of the game. 【0039】 Furthermore, according to this gaming machine, since the specific information is output in a different manner from the identification information, it is possible for a display device such as a data display device that receives the specific information to display a unique message when the specific information is received. For this reason, the display device can display, for example, a message indicating that the second special random number information remaining after the end of the specific period is being displayed in a variable manner. Therefore, in this gaming machine, a variety of displays can be executed on the display device such as a data display device that receives the specific information and identification information, which can increase the interest of the game. 【0040】 In this way, if the second special random number information remains in the acquired information memory unit after the end of the specific period, the gaming machine appropriately displays it on the display device, thereby making it possible to increase interest in the game. 【0041】 A more specific configuration of this gaming machine will be described below as the first embodiment. 【0042】 1-1 Structure of the gaming machine: 1 is an explanatory diagram showing a part of an island facility 3 installed in an amusement hall. The amusement hall is provided with a plurality of island facilities 3. The floor of the amusement hall is divided into a plurality of areas by the island facilities 3, ensuring sufficient space for visitors and employees to walk and for players to play. 【0043】 A plurality of pachinko machines 10 are installed in the island facility 3, lined up horizontally so that they face forward. Specifically, the island facility 3 is provided with a gaming machine installation shelf 5. The gaming machine installation shelf 5 is large enough to accommodate the pachinko machines 10 without any gaps. When the pachinko machines 10 are installed in the gaming machine installation shelf 5, almost only the front surface is exposed. In this way, the pachinko machines 10 are installed so that they face forward. 【0044】 In the island equipment 3, a game ball lending machine 7 is installed adjacent to at least either the left or right side of the game machine installation shelf 5. The game ball lending machine 7 lends game balls (pachinko balls) used for playing in exchange for a value medium such as currency. In addition, above each pachinko machine 10 on the game machine installation shelf 5, a data display 9 is installed that compiles and displays the game history of the pachinko machine 10. The data display 9, which will be described in detail later, is connected to the pachinko machine 10 by a signal line (not shown) and receives various signals output from the pachinko machine 10 via this signal line. Based on these signals, the data display 9 displays the operating status of the pachinko machine 10, displays security information, and the like. 【0045】 FIG. 2 is a perspective view of a pachinko machine 10 of the first embodiment. As shown in the figure, the pachinko machine 10 has a wooden outer frame 11 assembled into a substantially rectangular shape. When the pachinko machine 10 is installed in a gaming hall, the outer frame 11 is fixed to the gaming machine installation shelf 5 of the island facility 3. The pachinko machine 10 also has a pachinko machine main body 12 rotatably supported by the outer frame 11. The pachinko machine main body 12 has an inner frame 13 and a front door frame 14 arranged in front of the inner frame 13. The inner frame 13 is rotatably supported by a metal hinge 15 relative to the outer frame 11. The front door frame 14 is rotatably supported by a metal hinge 16 relative to the inner frame 13. On the back of the inner frame 13, control devices for controlling the pachinko machine main body 12, such as a main control device, a sound and light emission control device, and a display control device, are arranged. Details of these control devices will be described later. Furthermore, the pachinko machine 10 is provided with a cylinder lock 17. The cylinder lock 17 has a function of locking the inner frame 13 to the outer frame 11 so that it cannot be opened, and a function of locking the front door frame 14 to the inner frame 13 so that it cannot be opened. Each lock is unlocked by performing a predetermined operation on the cylinder lock 17 using a dedicated key. 【0046】 An open window 18 is formed in the approximate center of the front door frame 14. Resin parts and electric parts for decorating the pachinko machine 10 are provided around the window 18. The electric parts are composed of light-emitting means consisting of various lamps such as LEDs. The light-emitting means plays a role in enhancing the performance effect by lighting or blinking when the pachinko machine 10 wins or when a reach occurs. In addition, a glass unit 19 consisting of two sheets of glass is arranged on the back side of the front door frame 14, and the open window 18 is sealed by the glass unit 19. A game board described later is detachably attached to the inner frame 13, and a player of the pachinko machine 10 can view the game board through the glass unit 19 from the front of the pachinko machine 10. Details of the game board will be described later. 【0047】 The front door frame 14 is provided with an upper tray 20 and a lower tray 21 for storing game balls. The upper tray 20 is formed in a box shape with an open top, and stores game balls such as loan balls loaned from a loaning machine (not shown) and prize balls discharged from the pachinko machine main body 12. The game balls stored in the upper tray 20 are supplied to a game ball launching mechanism provided in the pachinko machine main body 12. The game ball launching mechanism is driven by the operation of the operation handle 25 by the player, and launches the game balls supplied from the upper tray 20 to the front of the game board. The lower tray 21 is disposed below the upper tray 20 and is formed in a box shape with an open top. The lower tray 21 stores game balls that could not be stored in the upper tray 20. A discharge port 22 for discharging the game balls stored in the lower tray 21 is formed on the bottom surface of the lower tray 21. A lever 23 is provided below the discharge port 22, and the player can switch the discharge port 22 between a closed state and an open state by operating the lever 23. When the player operates the lever 23 to open the discharge port 22, the game balls fall from the discharge port 22 and are discharged from the lower tray 21 to the outside. 【0048】 A performance operation button 24 is provided in front of the periphery of the upper tray 20. The performance operation button 24 is an operation unit that allows the player to perform input operations for the game performance performed by the pachinko machine 10. When the player operates the performance operation button 24 at a predetermined timing prepared by the pachinko machine 10, the pachinko machine 10 performs a game performance that reflects the operation. 【0049】 An operating handle 25 for a player to operate is provided on the right side of the front door frame 14 when viewed from the front (hereinafter, simply referred to as the "right side"). When the player operates (rotates) the operating handle 25, game balls are launched from the game ball launching mechanism to the front of the game board at predetermined intervals (0.6 second intervals in this embodiment) in conjunction with the operation. Inside the operating handle 25, there are provided a touch sensor 25a for permitting the operation of the game ball launching mechanism, a wait button 25b for stopping the launch of game balls by the game ball launching mechanism when pressed by the player, and a variable resistor 25c for detecting the amount of rotation of the operating handle 25 by a change in electrical resistance. When the player grips the operating handle 25, the touch sensor 25a is turned on, and when the player rotates the operating handle 25 clockwise, the resistance value of the variable resistor 25c changes in response to the amount of rotation, and the game ball is launched from the game ball launching mechanism to the front of the game board with a strength corresponding to the resistance value of the variable resistor 25c. When the amount of rotation of the operating handle 25 is less than a predetermined amount, that is, when the launch strength of the game ball is less than a predetermined amount, the launched game ball flows down the left area of ​​the game board when viewed from the front. The launch mode of the game ball in this case is also called "left shot". On the other hand, when the amount of rotation of the operating handle 25 is more than a predetermined amount, that is, when the launch strength of the game ball is more than a predetermined amount, the launched game ball flows down the right area of ​​the game board when viewed from the front. The launch mode of the game ball in this case is also called "right shot". 【0050】 A game ball launch button 26 for a player to operate is provided on the left side of the periphery of the upper tray 20 when viewed from the front (hereinafter, simply referred to as the "left side"). When the game ball launch button 26 is operated by the player, a game ball is launched to the front of the game board with a predetermined launch strength, regardless of the amount of rotation of the operation handle 25 by the player. Specifically, when the player operates the game ball launch button 26, the game ball is launched to the front of the game board with the same launch strength as when the rotation amount of the operation handle 25 is maximum. In the case of this embodiment, when the game ball is launched by operating the game ball launch button 26, the game ball flows to the right side of the game board when viewed from the front, and flows down the right side of the game board. That is, by operating the game ball launch button 26, the player can perform a so-called "right shot". In the pachinko machine 10 of this embodiment, when the game ball launch button 26 is operated, the game ball is launched onto the game board on the condition that the touch sensor 25a is on. That is, the player can realize the launch of the game ball triggered by the operation of the game ball launch button 26 by operating the game ball launch button 26 after turning on at least the touch sensor 25a by gripping the operation handle 25. It should be noted that the player may perform a right shot by performing an operation to rotate the operation handle 25 to a predetermined amount or more without operating the game ball launch button 26. 【0051】 Next, there will be described the configuration of the rear surface of the pachinko machine 10. On the rear surface of the pachinko machine 10, a control device for controlling the operation of the pachinko machine 10 is arranged. 【0052】 3 is a rear view of the pachinko machine 10. As shown in the figure, the pachinko machine 10 includes a first control unit 51, a second control unit 52, a third control unit 53, and a power supply unit 58. Specifically, these units are provided on the rear surface of the inner frame 13. 【0053】 The first control unit 51 includes a main control device 60. The main control device 60 has a main control board that has the function of controlling the main part of the game. The main control board is housed in a board box made of a transparent resin material. This board box is configured so that traces of opening and closing are left behind. For example, a seal sticker is affixed to an openable portion, and the word "opened" appears when the board box is opened. 【0054】 The second control unit 52 includes an audio / light emission control device 90 and a display control device 100. The audio / light emission control device 90 controls light emission means such as speakers and various lamps provided on the front of the pachinko machine 10 based on commands sent from the main control device 60. The display control device 100 controls the pattern display device based on commands sent from the audio / light emission control device 90. The pattern display device includes a liquid crystal display that displays patterns and images for performances. 【0055】 The third control unit 53 includes a payout control device 70 and a launch control device 80. The payout control device 70 performs payout control for paying out prize balls. When an instruction to launch game balls is input from the main control device 60, the launch control device 80 controls the game ball launch mechanism to launch game balls with a strength corresponding to the amount of rotation of the operation handle 25 by the player. In addition, on the back side of the inner frame 13, a tank 54 to which game balls supplied from the island equipment 3 of the game hall are sequentially replenished, a tank rail 55 connected below the tank 54 and having a gently inclined slope so that the game balls flow downstream, a case rail 56 connected vertically to the downstream side of the tank rail 55, and a payout device 71 that receives the supply of game balls from the case rail 56 and pays out a predetermined number of game balls according to an instruction from the payout control device 70 are provided. 【0056】 The power supply unit 58 includes a power supply device 85 and a power switch 88. The power supply device 85 supplies the power necessary for the operation of the pachinko machine 10. The power supply device 85 is connected to the power switch 88. By turning the power switch 88 ON / OFF, a supply state in which power is supplied to the pachinko machine 10 and a non-supply state in which power is not supplied to the pachinko machine 10 are switched. 【0057】 In addition, an external terminal board 95 is provided in the upper right corner as viewed from the rear of the pachinko machine 10. The external terminal board 95 has a plurality of output connectors, and outputs various signals from these output connectors to the data display device 9 and a management control device (not shown) on the gaming hall side. 【0058】 Next, the game board will be described. The game board is detachably attached to the front surface of the inner frame 13. 【0059】 FIG. 4 is a front view of the game board 30. The game board 30 is made of plywood, and a game area PA is formed on the front surface of the game board 30. An inner rail portion 31a and an outer rail portion 31b are attached to the game board 30 so as to define a part of the outer edge of the game area PA. A guide rail 31 for guiding game balls is formed between the inner rail portion 31a and the outer rail portion 31b. The game balls launched from the game ball launching mechanism are guided by the guide rail 31 and released to the upper part of the game area PA, and then flow down the game area PA. In the game area PA, a plurality of nails 42 are planted substantially perpendicular to the game board 30, and various accessories such as windmills are arranged. These nails 42 and windmills disperse and organize the falling direction of the game balls flowing down the game area PA. 【0060】 The game board 30 has a plurality of openings formed therethrough in the front-rear direction. Each opening is provided with a general winning opening 32, a first starting opening 33, a second starting opening 34, a variable winning device 36, and a small win exclusive variable winning device 57. The variable winning device 36 is a device that operates when a big win is won in the winning lottery (including the winning of a V-winning big win described later), and the small win exclusive variable winning device 57 is a device that operates when a small win is won in the winning lottery. In other words, a device that operates when a small win is won is called a small win exclusive variable winning device, whereas a device that operates when a big win is won is simply called a "variable winning device." 【0061】 The game balls that enter the general winning hole 32, the first starting hole 33, the second starting hole 34, the variable winning device 36, and the small win exclusive variable winning device 57 are guided to the individual openings formed in the game board 30. The game board 30 is also provided with a through gate 35. The game board 30 is further provided with a variable display unit 40 and a main display section 45. The main display section 45 has a special chart unit 37, a general chart unit 38, and a round display section 39. 【0062】 As shown in the figure, the general winning opening 32 is a ball entry opening member that forms an entry opening through which a game ball can enter, and a plurality of such openings are provided on the game board 30. In this embodiment, when a game ball enters the general winning opening 32, one game ball is paid out as a prize ball from a payout device 71 (FIG. 3). 【0063】 The first starting hole 33 is a ball entry member that forms a ball entry port through which a game ball can enter, and functions as a first ball entry section. The first starting hole 33 is provided at the center lower part of the game board 30. The first starting hole 33 allows a game ball to enter when played by hitting from the left, and does not allow a game ball to enter when played by hitting from the right. In this embodiment, when a game ball enters the first starting hole 33, three game balls are paid out as prize balls, and a lottery for a special drawing 1 is executed. If a jackpot is won as a result of the lottery for a special drawing 1, an opening / closing execution mode in which the second special electric role performs an opening / closing operation is started. The opening / closing execution mode is composed of an opening period, an opening / closing processing period, and an ending period. The opening period is a waiting period until the opening and closing process of the special electric role is started, the opening and closing process period is a period during which the opening and closing process of the special electric role is actually executed, and the ending period is a waiting period until the next special drawing lottery (special drawing 1 or special drawing 2) can be executed after the opening and closing process of the special electric role is finished. In this embodiment, when the special drawing 1 lottery results in a big win, an opening and closing execution mode (hereinafter simply referred to as "opening and closing execution mode" or "opening and closing execution mode based on a big win") in which the opening and closing door 36b of the variable winning device 36 executes an opening and closing operation as the second special electric role is started. In addition, in the pachinko machine 10 of this embodiment, various processes are performed from the start of the opening and closing execution mode based on a big win to the end of the opening and closing execution mode as a big win game state. In addition, as a modified example, the opening and closing processing period of the opening and closing execution mode may be configured to be performed as a big win game state. 【0064】 The second starting hole 34 is a ball entry member that forms a ball entry hole through which the game ball can enter, and functions as a second ball entry section. The second starting hole 34 is provided in the center in the vertical direction on the right side of the game board 30. The second starting hole 34 allows the game ball to enter when played with a right hand, and does not allow the game ball to enter when played with a left hand. The second starting hole 34 is provided with a normal electric device 34a consisting of a pair of left and right movable pieces. When the normal electric device 34a is in a closed state, the game ball cannot enter the second starting hole 34. On the other hand, when the normal electric device 34a is in an open state, the game ball can enter the second starting hole 34. In this embodiment, when the game ball enters the second starting hole 34, three game balls are paid out as prize balls, and a lottery for a special drawing 2 is executed. As a result of the special drawing 2 winning lottery, if a small win or a big win is won, an opening and closing execution mode is started in which a special electric role (first special electric role or second special electric role) described later performs an opening and closing operation. As described above, the opening and closing execution mode is composed of an opening period, an opening and closing processing period, and an ending period. In this embodiment, if a big win is won as a result of the special drawing 2 winning lottery, an opening and closing execution mode is started in which the opening and closing door 36b of the variable winning device 36 as the second special electric role performs an opening and closing operation. On the other hand, if a small win is won as a result of the special drawing 2 winning lottery, an opening and closing execution mode (hereinafter also referred to as "opening and closing execution mode based on a small win") is started in which the opening and closing door 57b of the variable winning device 57 dedicated to small win as the first special electric role performs an opening and closing operation. 【0065】 The through gate 35, which functions as the first ball entry section or the second ball entry section, is provided on the upper right side of the game board 30 and has a through hole that penetrates vertically. The through gate 35 is a through-type gate that triggers a lottery to open the normal electric role 34a. Specifically, when a game ball passes through the through gate 35, the main control device 60 uses the passing as a trigger to perform an internal lottery (electric role opening lottery). If the electric role opening is selected as a result of the internal lottery, the normal electric role 34a transitions to an electric role opening state in which it is opened in a predetermined manner. Since the through gate 35 is disposed upstream of the second start port 34 in the flow route of the game ball, the game ball that has passed through the through gate 35 can flow down the game area PA after passing through and enter the second start port 34. In this embodiment, even if a game ball passes through the through gate 35, the prize ball is not paid out. 【0066】 The small win exclusive variable winning device 57, which functions as the first ball entry section or the second ball entry section, is provided downstream of the second starting port 34 in the flow route of the game ball on the right side of the game board 30. The small win exclusive variable winning device 57 is a first special electric role device, and has a large winning port 57a that leads to the back side of the game board 30, and an opening and closing door 57b that opens and closes the large winning port 57a. The opening and closing door 57b is usually in a closed state where the game ball cannot enter the large winning port 57a. If a small win is won as a result of the internal lottery (winning lottery) by the main control device 60, an opening and closing execution mode (opening and closing execution mode based on a small win) for the first special electric role device is started, and the opening and closing door 57b of the small win exclusive variable winning device 57 becomes an open state where the game ball can enter, and then becomes a closed state. In this embodiment, when a game ball enters the large prize opening 57a of the small prize exclusive variable prize device 57, ten game balls, which is a predetermined number of prize balls, are paid out as prize balls by the payout device 71. The small prize exclusive variable prize device 57 allows game balls to enter when played with a right-handed hit, but does not allow game balls to enter when played with a left-handed hit. 【0067】 Inside the big winning opening 57a, a V winning opening 59 is provided. The V winning opening 59 is an entry opening into which a game ball can enter, and when the game ball enters, the V winning jackpot is won (also simply called "V winning jackpot"), and an opening / closing execution mode based on the V winning jackpot is started. As described above, in this embodiment, the V winning opening 59 is provided inside the big winning opening 57a, and the game ball that entered the big winning opening 57a is configured to enter the V winning opening 59 reliably thereafter. Then, when the condition that the game ball enters the V winning opening 59 is met, the V winning jackpot is won, and an opening / closing execution mode based on the V winning jackpot in which the second special electric role performs an opening / closing operation is started. 【0068】 The variable winning device 36 functioning as the first ball entry section or the second ball entry section is provided downstream of the small prize-only variable winning device 57 in the flow route of the game ball on the right side of the game board 30. The variable winning device 36 is a second special electric device, and has a large prize entry port 36a that leads to the back side of the game board 30, and an opening and closing door 36b that opens and closes the large prize entry port 36a. The opening and closing door 36b is usually in a closed state in which the game ball cannot enter the large prize entry port 36a. When a game ball enters the V prize entry port 59 and a V prize entry jackpot is won, an opening and closing execution mode for the second special electric device (hereinafter also referred to as an "opening and closing execution mode based on the V prize entry jackpot") is started, and the opening and closing door 36b of the variable winning device 36 alternates between an open state in which the game ball can enter and a closed state. In this embodiment, when a game ball enters the large winning opening 36a of the variable winning device 36, 15 game balls, which is a predetermined number of prize balls, are paid out as prize balls by the payout device 71. The variable winning device 36 allows game balls to enter when played with a right-handed hit, but does not allow game balls to enter when played with a left-handed hit. 【0069】 An outlet 43 is provided at the bottom of the game board 30, and game balls that do not enter the general winning hole 32, the first starting hole 33, the second starting hole 34, the variable winning device 36, or the small win exclusive variable winning device 57 are discharged from the game area PA through the outlet 43. 【0070】 The game balls that enter the general winning hole 32, the first starting hole 33, the second starting hole 34, the large winning hole 36a of the variable winning device 36, the V winning hole 59, and the out hole 43 are guided to the rear side of the game board 30 through individual openings formed in the game board 30, and are configured to finally join the discharge passage provided on the rear side of the game board 30. A discharge passage detection sensor that detects the game balls is provided in the discharge passage. By detecting the game balls with the discharge passage detection sensor, it is possible to know the number of game balls that have been shot to the game board 30. 【0071】 In addition, "entering the ball" means that the game ball passes through a designated opening or a designated area, and includes not only a situation in which the game ball is discharged from the game area PA after passing through a designated opening or a designated area, but also a situation in which the game ball continues to flow down the game area PA without being discharged from the game area PA after passing through a designated opening or a designated area. 【0072】 The special symbol unit 37 includes a first symbol display section 37a and a second symbol display section 37b. The first symbol display section 37a and the second symbol display section 37b are each configured by a segment display device in which a plurality of segment light emitting sections are arranged in a predetermined manner. 【0073】 The first pattern display unit 37a is a display unit for displaying the first pattern. The first pattern refers to a special pattern that is displayed in a variable or stationary manner based on a special pattern 1 winning lottery triggered by the entry of a game ball into the first starting hole 33. When a special pattern 1 winning lottery triggered by the entry of a game ball into the first starting hole 33 is performed, the first pattern display unit 37a causes the segment display to perform a variable display of the first pattern as a specific variable display as a display mode until a display corresponding to the lottery result is performed. When the lottery is completed, the first pattern display unit 37a causes the segment display to perform a stationary display of the first pattern corresponding to the lottery result. 【0074】 The second pattern display unit 37b is a display unit for displaying the second pattern. The second pattern refers to a special pattern that is displayed in a variable or stationary manner based on a special pattern 2 winning lottery triggered by the entry of a game ball into the second starting hole 34. When a special pattern 2 winning lottery triggered by the entry of a game ball into the second starting hole 34 is performed, the second pattern display unit 37b causes the segment display to display the variable second pattern as a specific variable display as a display mode until a display corresponding to the lottery result is performed. When the lottery is completed, the second pattern display unit 37b causes the segment display to display the stationary second pattern corresponding to the lottery result. 【0075】 The time from when the first symbol displayed on the first symbol display section 37a or the second symbol displayed on the second symbol display section 37b starts to when it stops is also called the change time. Specifically, the time from when the first symbol displayed on the first symbol display section 37a starts to when it stops is also called the first change time, and the time from when the second symbol displayed on the second symbol display section 37b starts to when it stops is also called the second change time. 【0076】 The special symbol unit 37 further includes a first reserved display section 37c and a second reserved display section 37d, which are made of LED lamps, at positions adjacent to the first symbol display section 37a and the second symbol display section 37b. In this embodiment, up to four game balls that enter the first starting hole 33 are reserved. The first reserved display section 37c displays the number of reserved balls in the first starting hole 33 by the color and combination of the LED lamps that are turned on. In this embodiment, up to four game balls that enter the second starting hole 34 are reserved. The second reserved display section 37d displays the number of reserved balls in the second starting hole 34 by the color and combination of the LED lamps that are turned on. 【0077】 The general map unit 38 is composed of a light-emitting display unit in which a plurality of LED lamps are arranged in a predetermined manner. When a lottery for opening an electric role is held triggered by passing through the through gate 35, the general map unit 38 causes the light-emitting display to light up, flash, or display in a predetermined manner. When the lottery for opening an electric role is completed, the general map unit 38 displays in a predetermined manner corresponding to the lottery result. 【0078】 The round display unit 39 is composed of a light-emitting display unit in which a plurality of LED lamps are arranged in a predetermined manner, and displays the number of rounds of play occurring in the open / close execution mode, or a display corresponding thereto. A round game is a game in which the open / close door 36b continues to be open until either one of the following conditions is met: a predetermined upper limit duration has elapsed, or a predetermined upper limit number of game balls have entered the variable winning device 36. The number of rounds of play varies depending on the type of big win that triggered the transition. The round display unit 39 starts displaying the number of rounds of play when the open / close execution mode is started, and ends when the open / close execution mode ends and a new game round begins. 【0079】 In addition, the special chart unit 37, the general chart unit 38, and the round display unit 39 are not limited to being composed of segment displays or light-emitting displays using LED lamps, and may be composed of various display devices capable of showing the lottery in progress and the lottery results, such as a liquid crystal display device, an organic EL display device, a CRT or a dot matrix display. 【0080】 The variable display unit 40 is disposed approximately in the center of the play area PA. The variable display unit 40 includes a pattern display device 41. The pattern display device 41 includes a liquid crystal display. The display content of the pattern display device 41 is controlled by the display control device 100. The pattern display device 41 may be replaced with various display devices, such as a plasma display device, an organic EL display device, or a CRT. 【0081】 When the first pattern display unit 37a performs a variable display or a predetermined display based on a ball entering the first starting hole 33, the pattern display unit 41 performs a variable display or a predetermined display of the pattern (decorative pattern) accordingly. Also, when the second pattern display unit 37b performs a variable display or a predetermined display based on a ball entering the second starting hole 34, the pattern display unit 41 performs a variable display or a predetermined display of the pattern accordingly. The pattern display unit 41 is not limited to display effects triggered by a ball entering the first starting hole 33 or the second starting hole 34, but also performs display effects during an opening and closing execution mode to which a jackpot is entered when a jackpot is won. Furthermore, the symbol display device 41 performs an effect (right hit notification effect) for informing the player that the launch mode of the game ball launching mechanism will be changed to right hit, an effect (left hit notification effect) for informing the player that the launch mode of the game ball launching mechanism will be changed from right hit to left hit, and a V-aiming notification effect for informing the player that the launch mode of the game ball launching mechanism will be changed to right hit to cause the game ball to enter the V winning hole 59. Details of the symbol display device 41 will be described below. 【0082】 Fig. 5 is an explanatory diagram showing the patterns and display surface 41a variably displayed on the pattern display device 41. Fig. 5(a) is an explanatory diagram showing the patterns (decorative patterns) variably displayed on the pattern display device 41. As shown in Fig. 5(a), patterns showing the numbers 1 to 8 are variably displayed as decorative patterns on the pattern display device 41. Note that, as the decorative patterns variably displayed, patterns in which the patterns showing the numbers 1 to 8 are affixed with pictures of characters or the like may be adopted. 【0083】 FIG. 5(b) is an explanatory diagram showing the display surface 41a of the symbol display device 41. As shown in the figure, three symbol rows Z1, Z2, and Z3, left, center, and right, are displayed on the display surface 41a. In each symbol row Z1 to Z3, the numbers 1 to 8 shown in FIG. 5(a) are arranged in ascending or descending order of the numbers, and each symbol row is displayed in a variable manner such that it scrolls from top to bottom or bottom to top with periodicity. As shown in FIG. 5(b), after the variable display by scrolling, one symbol is displayed for each symbol row in a stopped state on the pay line L1. 【0084】 Specifically, when a game ball enters the first start hole 33 or the second start hole 34, a variable display starts in which the symbols in each of the symbol rows Z1 to Z3 scroll in a predetermined direction with periodicity. Then, the scrolling symbols switch from a variable display to a standby display in the order of the symbol row Z1, the symbol row Z3, and the symbol row Z2, and finally, the predetermined symbols are displayed stationary in each of the symbol rows Z1 to Z3. When the variable display of the symbols ends and the display is stationary, if the result of the winning lottery by the main control device 60 is a big win or a small win, a predetermined combination of symbols is formed on the valid line L1. For example, a combination of the same symbols is formed on the valid line L1. Note that the manner of variable display of the decorative symbols in the symbol display device 41 is not limited to the above-mentioned manner, and various modes of variable display of the decorative symbols can be adopted, such as the number of symbol rows, the number of valid lines, the direction of variable display of the symbols in the symbol rows, and the number of symbols in each symbol row. 【0085】 Here, a "play round" refers to the period from when the varying display of the first symbol display section 37a or the second symbol display section 37b starts until the varying display stops and becomes a stationary display, and the stationary display ends (in other words, until the fixed time for the stationary display ends), and is one unit of processing for notifying a player of the lottery result of a winning lottery for special random number information acquired based on a ball entering either the first start hole 33 or the second start hole 34. In other words, the pachinko machine 10 notifies a player of the lottery result of one winning lottery for one special random number information for each play round. When the pachinko machine 10 of this embodiment acquires special random number information based on a ball entering either the first start hole 33 or the second start hole 34, it variably displays the segment display in either the first pattern display section 37a or the second pattern display section 37b for each game, then stops the segment display so that the display corresponds to the lottery result of the acquired special random number information, and continues the stopped display for a predetermined period (also called a fixed time). Also, when the pachinko machine 10 of this embodiment acquires special random number information based on a ball entering either the first start hole 33 or the second start hole 34, it variably displays a predetermined pattern sequence in the pattern display device 41 for each game, then stops the pattern sequence so that the display corresponds to the lottery result of the acquired special random number information, and continues the stopped display for a fixed time. Also, the time required for one game is also called a unit game time. The unit game time is composed of a variable time, which is the time from when the variable display starts to when a predetermined lottery result is displayed in a stopped state, and a fixed time, which is the time during which the predetermined lottery result is displayed in a stopped state. 【0086】 5(b), a first reserved display area Ds1 is displayed on the display surface 41a of the pattern display device 41. The first reserved display area Ds1 displays the number of reserved balls based on winning into the first start hole 33. In this embodiment, as described above, the number of reserved balls that have entered the first start hole 33 is up to four. 【0087】 Also, as shown in FIG. 5(b), the display surface 41a is provided with a first synchronous display unit Sync1 that performs blinking and lighting in synchronization with the variable display and stop display of the first pattern displayed on the first pattern display unit 37a of the special pattern unit 37, and a second synchronous display unit Sync2 that performs blinking and lighting in synchronization with the variable display and stop display of the second pattern displayed on the second pattern display unit 37b of the special pattern unit 37. Specifically, when the first pattern display unit 37a is performing a variable display, the first synchronous display unit Sync1 performs a blinking display, and when the first pattern display unit 37a is performing a stop display, the first synchronous display unit Sync1 performs a lighting display. Also, when the second pattern display unit 37b is performing a variable display, the second synchronous display unit Sync2 performs a blinking display, and when the second pattern display unit 37b is performing a stop display, the second synchronous display unit Sync2 performs a lighting display. 【0088】 In this embodiment, the display surface 41a is configured to display the main display area MA, the first pending display area Ds1, the first synchronization display unit Sync1, and the second synchronization display unit Sync2, but the display surface 41a may be configured not to display some or all of these displays. 【0089】 1-2 Electrical configuration of the gaming machine: Next, a description will be given of the electrical configuration of the pachinko machine 10. In this description, the electrical configuration of the pachinko machine 10 will be described using a block diagram. 【0090】 6 is a block diagram showing the electrical configuration of the pachinko machine 10. The pachinko machine 10 is mainly composed of a main control device 60, and also includes a sound and light emission control device 90 and a display control device 100. 【0091】 The main control device 60 includes a main control board 61 that mainly controls the game. The main control board 61 includes an MPU 62 that is composed of elements having multiple functions. The MPU 62 includes a CPU (not shown) that executes various control programs, a ROM 63 that records various control programs and fixed value data, and a RAM 64 that is a memory for temporarily storing various data and the like when executing the programs recorded in the ROM 63. The MPU 62 also includes an interrupt circuit, a timer circuit, a data input / output circuit, and a counter circuit as a random number generator. Note that some of the functions of the MPU 62 may be provided by other elements. Details of the various areas provided in the ROM 63 and the RAM 64 will be described later. 【0092】 The main control board 61 is provided with an input port (not shown) and an output port (not shown). The input port of the main control board 61 is connected to the dispensing control device 70 and the power failure monitoring circuit 86 provided in the power supply device 85. The main control board 61 receives a stable 24V DC power supply from the power supply device 85 via the power failure monitoring circuit 86. The power supply device 85 is connected to a commercial power source as an external power source, and converts the external power supplied from the commercial power source into the operating power required by the main control device 60, the dispensing control device 70, etc., and supplies power to each device. The power supply device 85 also includes a capacitor (not shown), and when a power failure occurs or when the power switch 88 (FIG. 3) is turned off, it continues to supply power to each device for a predetermined period of time. 【0093】 In addition, various detection sensors 67a to 67f are connected to the input port of the main control board 61. Specifically, it is connected to a plurality of detection sensors provided at various ball entry ports such as the general winning port 32, the first start port 33, the second start port 34, the through gate 35, the variable winning device 36, and the V winning port 59. The MPU 62 of the main control board 61 judges whether or not the game ball flowing down the game area PA has entered each ball entry port and judges whether or not the game ball has passed through the through gate 35 based on the signals from the various detection sensors 67a to 67f. Furthermore, the MPU 62 executes a special drawing lottery (a special drawing 1 lottery or a special drawing 2 lottery) based on the entry of the game ball into the first start port 33 and the second start port 34, and executes a normal electric accessory opening lottery based on the entry of the game ball into the through gate 35. 【0094】 The output port of the main control board 61 is connected to a first special electric device drive unit 57c that opens and closes the opening and closing door 57b of the small win exclusive variable winning device 57 as the first special electric device, a second special electric device drive unit 36c that opens and closes the opening and closing door 36b of the variable winning device 36 as the second special electric device, a normal electric device drive unit 34b that opens and closes the normal electric device 34a, and the main display unit 45. The main control board 61 is provided with various driver circuits, and the MPU 62 executes drive control of the various drive units through the driver circuits. 【0095】 Specifically, in the opening / closing execution mode based on the small win, the MPU 62 executes drive control of the first special electric role drive unit 57c so that the opening / closing door 57b of the variable winning device 57 dedicated to the small win is opened and closed, and in the opening / closing execution mode based on the big win, the MPU 62 executes drive control of the second special electric role drive unit 36c so that the opening / closing door 36b of the variable winning device 36 is opened and closed. The "opening / closing execution mode based on the big win" referred to here corresponds to both the opening / closing execution mode executed when the big win is won in the winning lottery and the opening / closing execution mode based on the V winning big win executed when the small win is won in the winning lottery and the V winning big win is won. Also, when the electric role opening is won as a result of the electric role opening lottery, the MPU 62 executes drive control of the normal electric role drive unit 34b so that the normal electric role 34a is opened. In each game, the MPU 62 executes display control of the first symbol display unit 37a or the second symbol display unit 37b in the main display unit 45. In addition, in the opening and closing execution mode based on a small win and the opening and closing execution mode based on a big win (including a V-winning big win), when the type of win is determined in the opening and closing execution mode and the number of rounds of play to be executed in the opening and closing execution mode is determined, display control of the round display section 39 in the main display section 45 is executed. 【0096】 The output port of the main control board 61 is connected to the payout control device 70, the sound and light emission control device 90, and the external terminal board 95. For example, the main control device 60 transmits a prize ball command as identification information based on the winning determination result to the payout control device 70. When the main control device 60 transmits the prize ball command as identification information, the MPU 62 of the main control board 61 refers to the command information storage area 63g of the ROM 63. Specifically, when a ball is identified as entering the general winning hole 32, a prize ball command corresponding to the payout of one game ball is transmitted from the main control device 60, when a ball is identified as entering the first starting hole 33, a prize ball command corresponding to the payout of three game balls is transmitted from the main control device 60, when a ball is identified as entering the second starting hole 34, a prize ball command corresponding to the payout of three game balls is transmitted from the main control device 60, and when a ball is identified as entering the large winning hole 57a of the variable winning device 57 for small prizes or the large winning hole 36a of the variable winning device 36, a prize ball command corresponding to the payout of a predetermined number of game balls is transmitted from the main control device 60. The process of transmitting the prize ball command as the identification information is executed as the identification information output process. The payout control device 70 controls the payout device 71 to pay out the prize balls based on the prize ball command received from the main control device 60. 【0097】 The payout control device 70 is connected to a launch control device 80. The launch control device 80 controls the launch of a game ball launch mechanism 81. The game ball launch mechanism 81 is driven when a predetermined launch condition is met. In addition, an operating handle 25 and a game ball launch button 26 are connected to the launch control device 80. 【0098】 The external terminal board 95 is provided with one input connector and multiple output connectors. The external terminal board 95 receives an input signal from the main control device 60 via the input connector, and outputs various signals from each output connector to the data display device 9 and a management control device (not shown) on the gaming hall side based on the received input signal. 【0099】 The audio and light emission control device 90 receives various commands transmitted from the main control device 60 and executes processing corresponding to the received various commands. When the main control device 60 transmits various commands, it refers to the command information storage area 63g of the ROM 63. Details of these various commands will be described later. 【0100】 In addition, the audio and light emission control device 90 controls the driving of various lamps 47 consisting of light emitting means such as LEDs arranged on the front door frame 14, controls the driving of the speaker 46, and controls the display control device 100, based on various commands received from the main control device 60. In addition, the performance operation button 24 is connected to the audio and light emission control device 90, and when the performance operation button 24 is operated by a player at a predetermined timing, the audio and light emission control device 90 controls the various lamps 47, the speaker 46, the display control device 100, etc. to perform a game performance that reflects the operation. 【0101】 The display control device 100 executes display control of the symbol display device 41 based on various commands received from the sound and light emission control device 90. Specifically, the display control device 100 grasps the variation time of the symbols on the symbol display device 41 and the type of the combination of symbols to be finally stopped and displayed based on various commands received from the sound and light emission control device 90, and grasps the presence or absence of a reach, the content of the reach performance, and the content of the notice performance executed in each game round. In this embodiment, the stop time (confirmation time), which is the time during which the combination of symbols is stopped and displayed, is constant. Therefore, by determining the variation time, the unit game time, which is the time required for one game round, is uniquely determined. The electrical configuration of the pachinko machine 10 has been described above. 【0102】 FIG. 7 is an explanatory diagram showing the contents of various counters used for the special winning lottery and the normal electric role opening lottery. Various counter information is used when the MPU 62 performs the winning lottery, the display setting of the main display unit 45, and the setting of the pattern display device 41. Specifically, the winning random number counter C1 is used for the special winning lottery (the special winning lottery for the special winning 1 or the special winning lottery for the special winning 2). The winning type counter C2 is used to allocate the winning type that determines the number of rounds of play that occurs when the big win or the small win is won and the game ball enters the V winning hole 59, thereby winning the V winning big win. The reach random number counter C3 is used for the reach judgment of whether or not the reach occurs when the pattern sequence displayed on the pattern display device 41 is changed to be out of the range. 【0103】 A random number initial value counter CINI is used to set the initial value of the winning random number counter C1. A variation type counter CS is used to determine the variation time in the first and second symbol display sections 37a and 37b of the main display section 45 and the symbol display device 41. An electric role opening counter C4 is used for the electric role opening lottery to determine whether the normal electric role 34a of the second starting hole 34 is opened or not. 【0104】 Each of the counters C1 to C4, CINI, and CS is a loop counter that adds 1 to the counter value each time it is updated and returns to 0 after reaching the maximum value. Each counter is updated at short intervals, and the updated value is appropriately stored in a lottery counter buffer 64a set in a predetermined area of ​​the RAM 64. 【0105】 The RAM 64 is provided with a reserved information storage area 64b and a judgment processing execution area 64c. The reserved information storage area 64b is provided with a first reserved area Ra and a second reserved area Rb. In this embodiment, when a game ball enters the first start hole 33, the values ​​of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, and the fluctuation type counter CS at the time of the ball entering are stored in chronological order in the first reserved area Ra of the reserved information storage area 64b. The first reserved area Ra is provided with four areas corresponding to the maximum number of reserved game balls that have entered the first start hole 33, that is, a first area, a second area, a third area, and a fourth area. When a game ball enters the first start hole 33, the values ​​of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, and the fluctuation type counter CS at the time of the ball entering are stored as reserved information (hereinafter also referred to as special figure 1 reserved) in one of the first to fourth areas. Which of the first to fourth areas the ball is stored in is determined by the order in which the ball is scored, and the earlier the ball is scored, the higher the area in which it is stored (the first area is the highest area). 【0106】 In addition, when a game ball enters the second start hole 34, the values ​​of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, and the change type counter CS at the time of the ball entering are stored in chronological order in the second reserve area Rb of the reserve information storage area 64b. The second reserve area Rb has four areas corresponding to the maximum number of reserved game balls that entered the second start hole 34, that is, the first area, the second area, the third area, and the fourth area. When a game ball enters the second start hole 34, the values ​​of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, and the change type counter CS at the time of the ball entering are stored in one of the first to fourth areas as reserved information (hereinafter also referred to as special chart 2 reserved). Which of the first to fourth areas is stored is determined by the order of the ball entering, and the earlier the ball enters, the higher the area (the first area is the highest area) is stored. 【0107】 The winning random number counter C1 will be described in detail. The winning random number counter C1 is used for the winning lottery as described above. The winning random number counter C1 is configured to increment by 1 in sequence within the range of 0 to 1199, for example, and return to 0 after reaching a maximum value. When the winning random number counter C1 goes around once, the value of the random number initial value counter CINI at that time is read as the initial value of the winning random number counter C1. The random number initial value counter CINI is a loop counter similar to the winning random number counter C1 (value = 0 to 1199). 【0108】 The winning random number counter C1 is updated periodically, and when a game ball enters the first starting hole 33, the updated value is stored in the first holding area Ra of the holding information storage area 64b at the time of the ball entering, and when a game ball enters the second starting hole 34, the updated value is stored in the second holding area Rb of the holding information storage area 64b at the time of the ball entering. 【0109】 The value of the winning random number counter C1 stored in the first reserve area Ra is moved to the execution area AE of the judgment process execution area 64c every time the current game round ends, and is checked against the winning / losing table stored in the winning / losing table storage area 63a of the ROM 63 to determine whether or not it will result in a big win or a small win. Also, the value of the winning random number counter C1 stored in the second reserve area Rb is moved to the execution area AE of the judgment process execution area 64c, and is checked against the winning / losing table stored in the winning / losing table storage area 63a of the ROM 63 to determine whether or not it will result in a big win or a small win. 【0110】 In the pachinko machine 10 of this embodiment, the values ​​of the winning random number counter C1 stored in the first reserve area Ra are moved to the execution area AE of the judgment process execution area 64c in the order in which they were acquired by the game ball entering the first starting hole 33. Specifically, the data stored in the first area of ​​the first reserve area Ra is moved to the judgment process execution area 64c, and a process of shifting the data stored in the memory area of ​​the first reserve area Ra is executed. The data shift is to shift the data stored in the first to fourth areas to the higher area side in order. Specifically, the data in the first area is cleared, and the data in each area is shifted from the second area to the first area, the third area to the second area, and the fourth area to the third area, for example. 【0111】 Moreover, the values ​​of the winning random number counter C1 stored in the second holding area Rb are moved to the execution area AE of the judgment process execution area 64c in the order in which they were obtained by the game balls entering the second starting hole 34. Specifically, the data stored in the first area of ​​the second holding area Rb is moved to the judgment process execution area 64c, and a process of shifting the data stored in the memory area of ​​the second holding area Rb is executed. The data shift is to shift the data stored in the first to fourth areas to the higher area side in order. Specifically, the data in the first area is cleared, and the data in each area is shifted from the second area to the first area, the third area to the second area, and the fourth area to the third area, for example. 【0112】 Then, when the value of the winning random number counter C1 is stored in the second holding area Rb, regardless of whether the value of the winning random number counter C1 is stored in the first holding area Ra, the value of the winning random number counter C1 stored in the second holding area Rb is made the target for moving to the execution area AE of the judgment process execution area 64c. As a result, when the values ​​of the winning random number counter C1 are stored in both the first holding area Ra and the second holding area Rb, the value of the winning random number counter C1 stored in the second holding area Rb corresponding to the second starting hole 34 is prioritized. That is, in this embodiment, when the values ​​of the winning random number counter C1 are stored in both the first holding area Ra and the second holding area Rb, the value of the winning random number counter C1 stored in the second holding area Rb corresponding to the second starting hole 34 is prioritized, and among the values ​​of the winning random number counter C1 stored in the second holding area Rb, the data stored in the first area of ​​the second holding area Rb is moved to the judgment process execution area 64c, and the process of shifting the data stored in the memory area of ​​the second holding area Rb is executed. If the value of the winning random number counter C1 is not stored in the second holding area Rb, among the values ​​of the winning random number counter C1 stored in the first holding area Ra, the data stored in the first area of ​​the first holding area Ra is moved to the judgment process execution area 64c, and a process is executed to shift the data stored in the memory area of ​​the first holding area Ra. 【0113】 In the above explanation, it was explained in what order the value of the hit random number counter C1 stored in the first holding area Ra or the second holding area Rb is moved to the execution area AE of the judgment processing execution area 64c, but this is not limited to the value of the hit random number counter C1. The values ​​of counters other than the hit random number counter C1 (hit type counter C2, reach random number counter C3, and variation type counter CS) stored in the first holding area Ra or the second holding area Rb are also moved to the execution area AE of the judgment processing execution area 64c in the same order. 【0114】 The first holding area Ra is provided with a reserved number storage area. Each time a game ball enters the first starting hole 33, the value stored in the reserved number storage area of ​​the first holding area Ra is incremented by a value of 1, and each time a process for shifting data for the first holding area Ra is performed, the value stored in the reserved number storage area of ​​the first holding area Ra is decremented by a value of 1. The value stored in the reserved number storage area of ​​the first holding area Ra is limited so as not to exceed the maximum value of 4. As a result, the reserved number storage area of ​​the first holding area Ra stores the latest number of reserved information stored in the first holding area Ra. Similarly, the second holding area Rb is provided with a reserved number storage area. Each time a game ball enters the second starting hole 34, the value stored in the reserved number storage area of ​​the second holding area Rb is incremented by a value of 1, and each time a process for shifting data for the second holding area Rb is performed, the value stored in the reserved number storage area of ​​the second holding area Rb is decremented by a value of 1. The value stored in the reserved item count storage area of ​​the second reserved area Rb is limited so as not to exceed the maximum value of 4. As a result, the reserved item count storage area of ​​the second reserved area Rb stores the latest number of reserved information stored in the second reserved area Rb. 【0115】 Next, the details of the win type counter C2 will be described. The win type counter C2 is used when determining the big win type. The win type counter C2 is configured to be incremented by 1 in the range of 0 to 99 and to return to 0 after reaching the maximum value. 【0116】 The winning type counter C2 is updated periodically, and when a game ball enters the first starting hole 33, the updated value is stored in the first holding area Ra of the held information storage area 64b serving as an acquired information storage unit at the time of the ball entering, and when a game ball enters the second starting hole 34, the updated value is stored in the second holding area Rb of the held information storage area 64b serving as an acquired information storage unit at the time of the ball entering. 【0117】 As described above, the MPU 62 performs a winning lottery using the value of the winning random number counter C1 stored in the judgment process execution area 64c, and when the result of the winning lottery is a big win or a small win, it judges the type of winning using the value of the winning type counter C2 stored in the judgment process execution area 64c. Furthermore, the MPU 62 uses the value of the winning random number counter C1 and the value of the winning type counter C2 to determine the display mode of the segment indicators to be stopped and displayed on the first symbol display section 37a and the second symbol display section 37b. When making this decision, the stop result table stored in the stop result table storage area 63f of the ROM 63 is referenced. 【0118】 Next, the reach random number counter C3 will be described in detail. The reach random number counter C3 is used to determine whether or not a reach occurs when the result of the winning lottery is not a big win. The reach random number counter C3 is configured to increment by 1 in sequence within the range of, for example, 0 to 238, and to return to 0 after reaching a maximum value. 【0119】 The reach random number counter C3 is periodically updated, and the updated value is stored in the first reserve area Ra of the reserve information storage area 64b at the timing when the game ball enters the first start hole 33, and is stored in the second reserve area Rb of the reserve information storage area 64b at the timing when the game ball enters the second start hole 34. The value of the reach random number counter C3 stored in the first reserve area Ra is moved to the judgment process execution area 64c, and then compared with the reach judgment table stored in the reach judgment table storage area 63c of the ROM 63 to determine whether or not a reach occurs. The value of the reach random number counter C3 stored in the second reserve area Rb is moved to the judgment process execution area 64c, and then compared with the reach judgment table stored in the reach judgment table storage area 63c of the ROM 63 to determine whether or not a reach occurs. However, if the result of the lottery is a big win or a small win and the mode transitions to an opening / closing execution mode based on a big win or an opening / closing execution mode based on a small win, the MPU 62 determines that a reach has occurred regardless of the value of the reach random number counter C3. 【0120】 The term "reach" refers to a display state in which some combinations of symbols that may form a combination of symbols corresponding to a big win are displayed in a stopped state in some of the symbol rows among the multiple symbol rows displayed on the display surface 41a of the symbol display device 41, and in this state, the remaining symbol rows are displayed in a variable manner. In the pachinko machine 10 of this embodiment, the combination of symbols corresponding to a big win refers to a combination of the same symbols on a predetermined effective line. As a specific example, in the main display area MA of the display surface 41a of FIG. 5(b), a symbol is first displayed in the symbol row Z1, and then the same symbol as Z1 is displayed in the symbol row Z3 to form a reach line, and when the reach line is formed, the symbol is displayed in a variable manner in the symbol row Z2, resulting in a reach. When a small win occurs, the same symbol as the symbol forming the reach line is displayed in the symbol row Z2. 【0121】 The reach also includes a reach performance in which, when a reach line is formed, the remaining symbol rows are displayed in a variable manner and a predetermined character or the like is displayed as a moving image in the background image, and a reach performance is performed by displaying a predetermined character or the like as a moving image on substantially the entire display surface 41a after reducing or hiding the combination of symbols on which the reach line is formed. In addition, when a reach performance is being performed or before a reach display, a decision as to whether or not to display a notice using a predetermined image such as a predetermined character may be made using the reach random number counter C3 or other counters. 【0122】 Reaches are classified into three types, normal reach, super reach, and special reach, depending on the content of the reach performance. Super reach has a higher expectation (reliability) of winning the jackpot than normal reach, and special reach has a higher expectation (reliability) of winning the jackpot than super reach. 【0123】 Next, the details of the variation type counter CS will be described. The variation type counter CS is used when the MPU 62 determines the variation time in the first and second symbol display units 37a and 37b, and the variation time of the symbol in the symbol display device 41. The variation type counter CS is configured to be incremented by 1 in sequence within the range of, for example, 0 to 198, and to return to 0 after reaching the maximum value. 【0124】 The variation type counter CS is periodically updated, and the updated value is stored in the first reserve area Ra of the reserve information storage area 64b at the timing when the game ball enters the first start hole 33, and is stored in the second reserve area Rb of the reserve information storage area 64b at the timing when the game ball enters the second start hole 34. The value of the variation type counter CS stored in the first reserve area Ra is used when determining the variation pattern at the start of the variation display in the first pattern display unit 37a and at the start of the variation of the pattern by the pattern display device 41 after moving to the judgment processing execution area 64c. The value of the variation type counter CS stored in the second reserve area Rb is used when determining the variation pattern at the start of the variation display in the second pattern display unit 37b and at the start of the variation of the pattern by the pattern display device 41 after moving to the judgment processing execution area 64c. The variation time table stored in the variation time table storage area 63d of the ROM 63 is used when determining the variation time in the first pattern display unit 37a and the second pattern display unit 37b. In the pachinko machine 10 of the present embodiment, the content of the reach effect (that is, the type of reach) can be specified according to the type of the variation pattern. 【0125】 Next, the details of the electric role opening counter C4 will be described. The electric role opening counter C4 is configured to be incremented by 1 in the range of, for example, 0 to 465, and to return to 0 after reaching the maximum value. The electric role opening counter C4 is periodically updated, and is stored in the electric role holding area 64d of the RAM 64 at the timing when the game ball enters the through gate 35. Then, at a predetermined timing, the value of the electric role opening counter C4 stored in the electric role holding area 64d is moved to the electric role execution area 64e, and then a lottery (hereinafter referred to as an electric role opening lottery) is performed in the electric role execution area 64e to determine whether or not to control the normal electric role 34a to the open state using the value of the electric role opening counter C4. Specifically, in the electric role execution area 64e, a win / loss table (win / loss table for electric role opening lottery) stored in the role lottery table storage area 63e of the ROM 63 is collated with the value of the electric role opening counter C4, and it is determined whether or not to control the normal electric role 34a to the open state. 【0126】 At least one of the acquired values ​​of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, the variation type counter CS, and the electric role opening counter C4 corresponds to the special random number information in the present invention. Also, at least one of the values ​​of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, and the variation type counter CS stored in the first reserve area Ra and the second reserve area Rb is also called reserved information. 【0127】 Next, the winning / losing table will be described. The winning / losing table is table data for checking against the winning random number counter C1 when a winning lottery is performed based on the winning random number counter C1. In this embodiment, the pachinko machine 10 stores a winning / losing table for checking against the winning random number counter C1 stored in the first reserve area Ra of the reserve information storage area 64b when a game ball enters the first start hole 33, and a winning / losing table for checking against the winning random number counter C1 stored in the second reserve area Rb of the reserve information storage area 64b when a game ball enters the second start hole 34, as separate table data. Specifically, the pachinko machine 10 stores the former winning / losing table, i.e., the winning / losing table for the special drawing 1 winning lottery, and the latter winning / losing table, i.e., the winning / losing table for the special drawing 2 winning lottery, in the winning / losing table storage area 63a of the ROM 63. 【0128】 8 is an explanatory diagram showing the contents of the winning / losing table for the special drawing lottery. Fig. 8(a) shows the winning / losing table for the special drawing 1 lottery, and Fig. 8(b) shows the winning / losing table for the special drawing 2 lottery. 【0129】 As shown in FIG. 8(a), in the winning / losing table for the lottery for winning the special drawing 1, 20 values ​​from 0 to 19 are set as the value of the winning random number counter C1 that will result in a jackpot. Among the 3980 values ​​from 0 to 3979, values ​​other than the 20 values ​​from 0 to 19 (20 to 3979) are losses. That is, according to the winning / losing table for the lottery for winning the special drawing 1, the probability of winning the jackpot is set so that 20 out of 3980 values ​​will appear, that is, 1 / 199. A "jackpot" is a winning / losing result that triggers a transition to an opening / closing execution mode in which the opening / closing door 36b of the variable winning device 36, which is the second special electric role, is opened and closed. 【0130】 As shown in FIG. 8(b), in the winning / losing table for the special drawing 2, 20 values ​​from 0 to 19 are set as the value of the winning random number counter C1 for the big win. In addition, in the winning / losing table for the special drawing 2, 290 values ​​from 20 to 309 are set as the value of the winning random number counter C1 for the small win. And, of the 3980 values ​​from 0 to 3979, values ​​other than the 310 values ​​from 0 to 309 (310 to 3979) are losses. That is, according to the winning / losing table for the special drawing 2, the winning probability of the big win is set to the probability that 20 out of 3980 will appear, that is, 1 / 199, and the winning probability of the small win is set to the probability that 290 out of 3980 will appear, that is, 29 / 398. 【0131】 The "small win" is a win / loss result that triggers a transition to an opening / closing execution mode based on a small win in which the opening / closing door 57b of the small win-only variable winning device 57, which is the first special electric role, is opened and closed. In this embodiment, the number of times (number of rounds) in the opening / closing execution mode based on a small win is limited to one, and the opening time of the opening / closing door 57b for one time is, for example, 1.8 seconds. In addition, as a modified example, the number of times in the mode in which the opening / closing door 57b is opened and closed may be two or more times instead of one time. The opening time of the opening / closing door 57b of the small win-only variable winning device 57 for one time when a small win occurs may be another time, such as 2.2 seconds, instead of 1.8 seconds. 【0132】 A "miss" is a win / loss result that does not trigger a transition to either an opening / closing execution mode in which the opening / closing door 36b of the variable winning device 36 is opened and closed, or a transition to an opening / closing execution mode based on a small win in which the opening / closing door 57b of the variable winning device 57 dedicated to small wins is opened and closed. 【0133】 Comparing the winning / losing table for the special drawing 1 winning lottery in FIG. 8(a) with the winning / losing table for the special drawing 2 winning lottery in FIG. 8(b), the winning / losing table for the special drawing 2 winning lottery in FIG. 8(b) is more advantageous for the player than the winning / losing table for the special drawing 1 winning lottery in FIG. 8(a) since there is a probability of winning a small prize. The winning probability of a small prize set in the winning / losing table for the special drawing 2 winning lottery does not have to be limited to 29 / 398, and may be other values. The fact that the value of the winning random number counter C1 as the acquired special random number information matches the value for winning the big prize set in the winning / losing table for the special drawing lottery in FIG. 8 corresponds to the satisfaction of a specific condition. The fact that the value of the winning random number counter C1 as the acquired special random number information matches the numerical range set as the winning of a small prize in the winning / losing table for the special drawing 2 winning lottery shown in FIG. 8(b) corresponds to the special random number information satisfying a specific other condition. 【0134】 Next, the type of winning will be explained. A plurality of types of winning can be set in the pachinko machine 10. Specifically, for example, a plurality of types of winning can be set by providing a difference between the following two aspects or modes. (1) Aspects of opening and closing control of the variable winning device 36 in the opening and closing execution mode (2) Support mode of the normal electric device 34a of the second starting port 34 after the opening / closing execution mode ends 【0135】 In the pachinko machine 10, as the mode of the opening and closing control of the variable winning device 36 in the above (1) opening and closing execution mode, a high frequency winning mode and a low frequency winning mode can be set so that the frequency of balls entering the variable winning device 36 from the start to the end of the opening and closing execution mode is relatively high and low. For example, in the high frequency winning mode, the opening and closing door 36b is opened and closed once or multiple times (for example, 16 times) from the start to the end of the opening and closing execution mode, and each opening can be set to continue until 30 seconds have passed or until the number of balls entering the opening and closing door 36b reaches 10. On the other hand, in the low frequency winning mode, the opening and closing door 36b is opened and closed twice from the start to the end of the opening and closing execution mode, and each opening can be set to continue until 0.2 seconds have passed or until the number of balls entering the opening and closing door 36b reaches 6. 【0136】 When the operation handle 25 is operated by the player, the game ball launching mechanism 81 is controlled so that one game ball is launched toward the game area PA every 0.6 seconds. In the above specific example, in the low frequency winning mode, the opening time of the opening and closing door 36b is 0.2 seconds. In other words, in the low frequency winning mode, the opening time of the opening and closing door 36b is shorter than the game ball launching cycle. Therefore, in the opening and closing execution mode for the low frequency winning mode, the game ball does not actually enter the game area PA. However, the game ball may be set to enter the game area PA in the opening and closing execution mode for the low frequency winning mode. 【0137】 In addition, the number of times the opening and closing door 36b is opened, the limit time for opening one time, and the limit number of balls for one time are arbitrary as long as the frequency of balls entering the variable winning device 36 from the start to the end of the opening and closing execution mode is higher in the high frequency winning mode than in the low frequency winning mode. Specifically, the number of times the opening and closing door 36b is opened and closed more frequently, the limit time for opening one time is longer, or the limit number of balls for one time is larger than in the low frequency winning mode. In order to clarify the difference between the high frequency winning mode and the low frequency winning mode, the opening and closing execution mode of the low frequency winning mode may be configured so that balls do not actually enter the variable winning device 36. 【0138】 In the pachinko machine 10, as the support mode of the normal electric device 34a of the second starting port 34 after the above-mentioned (2) opening / closing execution mode ends, a high-frequency support mode and a low-frequency support mode can be set so that the frequency with which the normal electric device 34a of the second starting port 34 is in an open state per unit time is relatively high or low when compared with a situation in which the release of game balls continues in a similar manner into the game area PA. 【0139】 Specifically, the high frequency support mode and the low frequency support mode have different probabilities of winning the electric role opening lottery using the electric role opening counter C4. In the high frequency support mode, the probability of winning the electric role opening lottery is made higher than in the low frequency support mode. In addition, in the high frequency support mode, the opening time of the normal electric role 34a may be set longer when the electric role opening lottery is won than in the low frequency support mode. 【0140】 Although not adopted in this embodiment, in the high frequency support mode, the number of times that the normal electric role 34a is opened when the electric role opening is won may be set to be greater than in the low frequency support mode. Furthermore, the configuration may be such that the opening time of the normal electric role 34a is set to be longer. Also, in the case where the electric role opening is won in the high frequency support mode and the open state of the normal electric role 34a occurs multiple times, the closing time from the end of one opening state to the start of the next opening state may be set to be shorter than the opening time of one. Furthermore, in the high frequency support mode, the time secured from the one electric role opening lottery to the next electric role opening lottery may be set to be relatively shorter than in the low frequency support mode. 【0141】 As described above, in the high frequency support mode, the probability of the ball entering the second starting hole 34 is higher than in the low frequency support mode. In other words, the high frequency support mode functions as an auxiliary game state that assists in the establishment of the conditions for acquiring special random number information. Note that the pachinko machine 10 of this embodiment is a so-called one-type two-type mixed machine, and does not adopt a configuration that shifts the lottery mode of the winning lottery after the opening / closing execution mode ends to a high probability mode that increases the probability of winning in the winning lottery. 【0142】 In this embodiment, when the winning lottery results in a big win or a small win, the winning type is allocated using the winning type counter C2. The allocation of the winning type corresponding to the value of the winning type counter C2 is stored as an allocation table in the allocation table storage area 63b of the ROM 63. 【0143】 9 is an explanatory diagram showing the contents of the distribution table for the special chart 2 small win. The distribution table for the special chart 2 small win is referenced when a small win is won in the special chart 2 winning lottery triggered by the entry of a game ball into the second starting hole 34. In this embodiment, since there is no small win in the lottery result of the special chart 1 winning lottery, no distribution table for the special chart 1 small win is prepared. 【0144】 As shown in Fig. 9, in the distribution table for the special chart 2 small win, "1R small win" is set as the winning type when a small win is won in the special chart 2 winning lottery triggered by the entry of a game ball into the second starting hole 34. Specifically, all of the values ​​of the winning type counter C2 from "0 to 99" correspond to the 1R small win. 【0145】 The small win is a result of winning or losing in which the manner of the opening and closing control of the opening and closing door 57b of the variable winning device 57 dedicated to small wins in the opening and closing execution mode based on the small win becomes the high frequency winning mode. In the 1R small win, the number of times that the opening and closing door 36b of the variable winning device 36 is opened in the opening and closing execution mode based on the small win is one time (one round). The target of the opening and closing control in the opening and closing execution mode based on the small win is the opening and closing door 57b of the variable winning device 57 dedicated to small wins as the first special electric role. As a modified example, the number of times that the opening and closing door 36b of the variable winning device 36 is opened in the opening and closing execution mode based on the small win may be two or more times instead of one time (one round). 【0146】 In this embodiment, even if a small prize is won in the special drawing 2 lottery and then a V entry big prize is won by a game ball entering the V entry port 59, the prize type is allocated using the prize type counter C2 acquired when the small prize is won. The allocation of the prize type corresponding to the value of the prize type counter C2 is stored as an allocation table in the allocation table storage area 63b of the ROM 63. 【0147】 FIG. 10 is an explanatory diagram showing the contents of the distribution table for the jackpot. FIG. 10(a) shows the distribution table for the special 1 jackpot, and FIG. 10(b) shows the distribution table for the special 2 jackpot. The distribution table for the special 1 jackpot is referenced when a jackpot is won in the special 1 jackpot lottery triggered by a game ball entering the first starting hole 33. The distribution table for the special 2 jackpot is referenced when a jackpot is won in the special 2 jackpot lottery triggered by a game ball entering the second starting hole 34, or when a small jackpot is won in the special 2 jackpot lottery and then a V entry jackpot is won by a game ball entering the V entry hole 59. 【0148】 As shown in FIG. 10(a), in the allocation table for the special chart 1 jackpot, "8R jackpot A" and "8R jackpot B" are set as the jackpot type when the jackpot is won in the special chart 1 winning lottery triggered by the entry of a game ball into the first starting hole 33. Specifically, of the values ​​of the winning type counter C2 of "0 to 99", 50 values ​​from 0 to 49 are "8R jackpot A", and values ​​other than the 50 values ​​from 0 to 49 (50 to 99) are "8R jackpot B". As a result, when the jackpot is won in the special chart 1 winning lottery triggered by the entry of a game ball into the first starting hole 33, there is a 1 / 2 probability of winning the 8R jackpot A, and the remaining 1 / 2 probability of winning the 8R jackpot B. 【0149】 The "jackpot" is a result of whether the opening and closing control of the variable winning device 36 in the opening and closing execution mode is the high frequency winning mode, and the support mode after the end of the opening and closing execution mode can be the high frequency support mode. The "8R jackpot" is the number of times that the opening and closing door 36b of the variable winning device 36 is opened in the opening and closing execution mode 8 times (8 rounds). The "A" following the "8R jackpot" indicates that the support mode becomes the high frequency support mode after the end of the opening and closing execution mode, and the game state transitions to the high support state. In this case, the number of game times during which the high support state continues is limited to the specified number of times, 20 times. The "B" following the "8R jackpot" indicates that the support mode does not transition to the high frequency support mode after the end of the opening and closing execution mode, and the game state is maintained in the low support state. The target of the opening and closing control of the opening and closing execution mode is the second special electric device. 【0150】 As shown in Fig. 10(b), in the distribution table for the special chart 2 jackpot, "15R jackpot A" is set as the winning type when a jackpot is won in the special chart 2 winning lottery triggered by the entry of a game ball into the second starting hole 34, or when a small jackpot is won in the special chart 2 winning lottery and then a V winning jackpot is won by the entry of a game ball into the V winning hole 59. Specifically, all of the values ​​of the winning type counter C2 from "0 to 99" are "15R jackpot A". As a result, when a jackpot is won in the special drawing 2 lottery triggered by the entry of a game ball into the 2 start port 34, or when a small jackpot is won in the special drawing 2 lottery and then a V entry jackpot is won by the entry of a game ball into the V entry port 59, the opening and closing control of the variable entry device 36 in the opening and closing execution mode is the high frequency entry mode with a 100% probability, the number of times the opening and closing door 36b is opened is 15 times (15 rounds), and the support mode becomes the high frequency support mode after the opening and closing execution mode ends, so that the game state transitions to the high support state. In this case, the number of times the game is continued in the high support state is limited to the specified number of times, 20 times. The target of the opening and closing control in the opening and closing execution mode is the second special electric device. 【0151】 In this way, in the pachinko machine 10 of this embodiment, the allocation mode of the jackpot type when a jackpot is obtained is different between the case where a jackpot is obtained based on the entry of a game ball into the first start hole 33 and the case where a jackpot is obtained based on the entry of a game ball into the second start hole 34 (including the case where a small win results in a V entry jackpot), and a clear difference is provided in the advantage for the player. In other words, the case where a jackpot is obtained based on the entry of a game ball into the second start hole 34 (including the case where a small win results in a V entry jackpot) has a higher probability of becoming a jackpot A that allows a transition to a high support state than the case where a jackpot is obtained based on the entry of a game ball into the first start hole 33, and the number of rounds is greater, making it more advantageous for the player. 【0152】 In this embodiment, as described above, in the distribution table for the special 1 jackpot in FIG. 10(a), two types of jackpots, 8R jackpot A and 8R jackpot B, are set as the types of jackpots, but it is not necessary to limit them to two types, and for example, it may be three types including 4R jackpot A, or it may be four types, five types or more. Furthermore, the number of times that the opening and closing door 36b of the variable winning device 36 is opened in the opening and closing execution mode does not have to be limited to 8R, and may be other numbers. Similarly, in the distribution table for the special 2 jackpot in FIG. 10(b), the number of types to be distributed may be changed, and the number of times that the opening and closing door 36b of the variable winning device 36 is opened in the opening and closing execution mode may be other numbers instead of 15R. In short, so long as winning a jackpot in the special chart 2 lottery or winning a small jackpot and then a V entry jackpot is more advantageous to the player than winning a jackpot in the special chart 1 lottery, the number of types of allocation in the allocation table for the special chart 1 jackpot and the allocation table for the special chart 2 jackpot, the number of times the opening / closing door 36b of the variable winning device 36 is opened, and the game state after the opening / closing execution mode ends may be any one. 【0153】 As described above, the MPU 62 performs a lottery for a winning combination using the value of the winning random number counter C1 stored in the execution area AE, and determines the type of big win using the value of the winning type counter C2 stored in the execution area AE. Furthermore, the MPU 62 uses the value of the winning random number counter C1 and the value of the winning type counter C2 to determine the display mode of the segment indicators to be stopped and displayed on the first symbol display section 37a and the second symbol display section 37b. When making this determination, the stop result table stored in the stop result table storage area 63f of the ROM 63 is referenced. 【0154】 FIG. 11 is an explanatory diagram showing the contents of a win / loss table (a win / loss table for a lottery for opening a normal electric device) used when executing a lottery for opening a normal electric device. 【0155】 FIG. 11(a) shows a winning / losing table for the normal electric role opening lottery (for low frequency support mode) used in the low frequency support mode. As shown in FIG. 11(a), the winning / losing table for the normal electric role opening lottery (for low frequency support mode) has two values, 0 to 1, set as the value of the electric role opening counter C4 that wins the electric role short opening. 464 values, 2 to 465, are set as the value of the electric role opening counter C4 that loses. That is, when the game ball passes through the through gate 35 in the low frequency support mode and the normal electric role opening lottery is executed, the electric role short opening is won with a probability of 1 / 233. In the pachinko machine 10 of this embodiment, when the electric role short opening is won in the low frequency support mode, the normal electric role 34a is opened once, and the opening time is 0.6 seconds. 【0156】 FIG. 11(b) shows a winning / losing table for the normal electric role opening lottery (for high frequency support mode) used in the high frequency support mode. As shown in FIG. 11(b), the winning / losing table for the normal electric role opening lottery (for high frequency support mode) has 462 values ​​from 0 to 461 set as the value of the electric role opening counter C4 that wins the electric role long opening. Four values ​​from 462 to 465 are set as the value of the electric role opening counter C4 that loses. That is, when the game ball passes through the through gate 35 in the high frequency support mode and the normal electric role opening lottery is executed, the electric role long opening is won with a probability of 231 / 233. In the pachinko machine 10 of this embodiment, when the electric role long opening is won in the high frequency support mode, the normal electric role 34a is opened once, and the opening time is 5.0 seconds. 【0157】 In this way, the winning / losing table for the normal electric role opening lottery is set so that the high frequency support mode has a higher probability of the game ball entering the second start hole 34 than the low frequency support mode. As a result, in the high frequency support mode, the game ball that flows down toward the second start hole 34 will enter the second start hole 34 with a probability close to 100%. Note that the opening times when the short electric role opening and the long electric role opening are won do not have to be limited to the above examples and may be other times. 【0158】 1-3 Electrical configuration of the audio / light-emitting control device and the display control device: Next, the electrical configuration of the audio and light emission control device 90 and the display control device 100 will be described. 【0159】 Fig. 12 is a block diagram mainly showing the electrical configuration of the audio and light emission control device 90 and the display control device 100. Note that some components such as the power supply device 85 (Fig. 6) are omitted. An MPU 92 is mounted on an audio and light emission control board 91 provided in the audio and light emission control device 90. The MPU 92 is an element incorporating a CPU, ROM 93, RAM 94, an interrupt circuit, a timer circuit, a data input / output circuit, etc. 【0160】 The ROM 93 stores various control programs, fixed value data, tables, etc., which are executed by the MPU 92. For example, a performance pattern table storage area 93a, a variable display pattern table storage area 93b, etc. are provided in a part of the area of ​​the ROM 93. These will be described in detail later. 【0161】 The RAM 94 is a memory for temporarily storing various data and the like when the control program stored in the ROM 93 is executed. For example, a part of the area of ​​the RAM 94 is provided with a various flag storage area 94a functioning as a storage unit, a various counter area 94b functioning as a storage unit, a lottery counter area 94c functioning as a storage unit, and the like. Note that it is not essential that the ROM 93 and the RAM 94 are integrated into a single chip for the MPU 92, and each may be integrated into a separate chip. 【0162】 The MPU 92 is provided with an input port and an output port. The main control device 60 and the performance operation button 24 are connected to the input side of the MPU 92. Various commands are received from the main control device 60. The speaker 46 and various lamps 47 are connected to the output side of the MPU 92, as well as the display control device 100. 【0163】 A display control board 101 provided in the display control device 100 is equipped with an MPU 102, which is an element in which a program ROM 103 and a work RAM 104 are integrated into a chip, a video display processor (VDP) 105, a character ROM 106, and a video RAM 107. Note that it is not essential that the program ROM 103 and the work RAM 104 are integrated into a single chip for the MPU 102, and each may be integrated into a separate chip. 【0164】 The MPU 102 analyzes various commands received from the audio and light emission control device 90 or performs predetermined calculation processing based on the various received commands, thereby controlling the VDP 105 (specifically, generating internal commands for the VDP 105). 【0165】 The program ROM 103 is a memory for storing various control programs executed by the MPU 102 and fixed value data, and also stores JPEG format image data for a background image. 【0166】 The work RAM 104 is a memory for temporarily storing work data, flags, etc., used when the MPU 102 executes various programs. 【0167】 The VDP 105 is a kind of drawing circuit, and directly operates an image processing device as a liquid crystal display driver built into the pattern display device 41. The VDP 105 is also called a "drawing chip" because it is made into an IC chip, and is a kind of microcomputer chip with built-in firmware dedicated to drawing processing. The VDP 105 adjusts the timing of the MPU 102, video RAM 107, etc., and mediates data reading and writing, and reads image data to be stored in the video RAM 107 from the character ROM 106 at a predetermined timing and displays it on the pattern display device 41. 【0168】 The character ROM 106 serves as an image data library for storing character data such as patterns and pictures to be displayed on the pattern display device 41. Bitmap format image data of various display patterns and display pictures, a color palette table to be referenced when determining the color to be expressed at each dot of the bitmap image, and the like are stored in the character ROM 106. It is also possible to provide a plurality of character ROMs 106, and to have each character ROM 106 store image data and the like in a shared manner. It is also possible to configure the character ROM 106 to store JPEG format image data for background images stored in the program ROM 103. 【0169】 The video RAM 107 is a memory for storing display data to be displayed on the pattern display device 41, and the display contents of the pattern display device 41 are changed by rewriting the contents of the video RAM 107. 【0170】 The MPU 92 of the sound and light emission control device 90 transmits commands (performance commands) as identification information to the display control device 100 in accordance with the progress of the game. The process of transmitting the performance command as identification information is executed as an identification information output process. When the MPU 102 of the display control device 100 receives a performance command from the sound and light emission control device 90, it selects a display data table to be used from the work RAM 104 according to the performance content defined in the performance command, stores the selected display data table in the display data table buffer in the work RAM 104, and sets a pointer for grasping the current execution position in the display data table to "0" indicating the initial position. Then, it updates the pointer by adding 1 each time drawing processing for one frame is completed, and updates the type of image data to be drawn next, the display position of the image data, the enlargement / reduction rate of the image data, etc. (drawing list) based on the drawing content defined in the address indicated by the pointer in the display data table, and transmits the updated drawing list to the VDP 105. 【0171】 When VDP 105 receives the drawing list, it reads image data from character ROM 106 based on the received drawing list, draws one frame of image data from the read image data at a position and in a display manner based on the drawing list, and develops the image thus drawn in one of first frame buffer 107a and second frame buffer 107b in video RAM 107, while outputting the one frame of image previously developed in the other frame buffer to pattern display device 41, thereby displaying the image on pattern display device 41. VDP 105 performs the drawing process of this one frame of image and the display process of this one frame of image in parallel within the image display time for one frame on pattern display device 41 (about 20 milliseconds in this embodiment; hereinafter, referred to as "20 milliseconds"). 【0172】 The VDP 105 transmits a vertical synchronization interrupt signal (hereinafter referred to as a "V interrupt signal") to the MPU 102 of the display control device 100 every 20 milliseconds when the drawing process for one frame of image is completed. Every time the MPU 102 detects this V interrupt signal, it executes V interrupt processing and instructs the VDP 105 to draw the next frame of image. In response to this instruction, the VDP 105 executes drawing processing for the next frame of image, and also executes display processing for displaying the image previously developed by drawing on the pattern display device 41. 【0173】 In this way, MPU 102 of display control device 100 executes V interrupt processing in response to a V interrupt signal from VDP 105 and issues drawing instructions to VDP 105, so that VDP 105 can receive an image drawing instruction from MPU 102 at image drawing and display processing intervals (20 milliseconds). Therefore, VDP 105 does not receive a drawing instruction for the next image at a stage where image drawing and display processing have not been completed, so it is possible to prevent starting drawing of a new image in the middle of drawing an image or developing an image in response to a new drawing instruction in frame buffers 107a, 107b in which image information currently being displayed is stored. 【0174】 In this manner, after the display control device 100 receives commands (performance commands) corresponding to various performances from the audio and light emission control device 90, it becomes possible to display an image as identification information corresponding to the performance command on the pattern display device 41, independent of the audio and light emission control device 90. 【0175】 In the following, the MPU 62, ROM 63, and RAM 64 of the main control unit 60 will be referred to as the main side MPU 62, main side ROM 63, and main side RAM 64, respectively, the MPU 92, ROM 93, and RAM 94 of the audio and light emission control unit 90 will be referred to as the audio and light side MPU 92, audio and light side ROM 93, and audio and light side RAM 94, respectively, and the MPU 102 of the display control unit 100 will be referred to as the display side MPU 102. 【0176】 In the pachinko machine 10 of this embodiment, the display control device 100 receives commands (effect commands) corresponding to various effects from the audio and light emission control device 90, and performs processing to display, on the display surface 41a of the pattern display device 41, the changing and stopping pattern columns Z1 to Z3, the screen effects when a super reach or special reach occurs, and the background image that appears behind (behind) the pattern columns Z1 to Z3, as necessary. 【0177】 The pattern rows Z1 to Z3 have been described above with reference to FIG. 5. Specifically, when the variable display of the patterns ends and the patterns are displayed in a stopped state, if the result of the winning lottery by the main control device 60 is a big win or a small win, a combination of predetermined patterns is formed on the valid line L1. For example, if a big win is won in the special drawing 1 lottery triggered by the entry of a game ball into the first starting hole 33 and the assigned winning type is 8R big win A, an odd number pattern sequence (111, 333, or 555) excluding 7 is formed on the valid line L1. For example, if a big win is won in the special drawing 1 lottery triggered by the entry of a game ball into the first starting hole 33 and the assigned winning type is 8R big win B, an even number pattern sequence (222, 444, 666) excluding 8 is formed on the valid line L1. When a player wins a big win or a small win in the special drawing 2 lottery triggered by the entry of a game ball into the second starting hole 34, and the assigned winning type is a 15R big win A, a 7-symbol sequence (777) is formed on the valid line L1. When a player wins a small win in the special drawing 2 lottery triggered by the entry of a game ball into the second starting hole 34, and the assigned winning type is a 15R big win A, a 8-symbol sequence (888) is formed on the valid line L1. Note that this is only an example, and other sequences (combinations) of the same symbols may be used. Furthermore, instead of sequences of the same symbols, a combination of symbols according to other specific rules (for example, consecutive numbers) may be used. 【0178】 Next, the screen presentation when a super reach or a special reach occurs will be described. As described above, in the pachinko machine 10 of the present embodiment, the types of reach are normal reach, super reach, and special reach. 【0179】 In this embodiment, the normal reach is a reach that does not involve switching of the screen presentation displayed on the symbol display device 41. A reach occurs when two of the three symbol rows Z1 to Z3 stop with the same symbol, and the third symbol fluctuates at a slower speed than before, and the speed drops further just before the third symbol stops. As a result, the player can have a sense of expectation that the ball will stop and become a jackpot. During the presentation of the normal reach, it may change to a super reach or a special reach, or it may stop in a miss state where the symbols are not aligned, and then restart, and the reach may be entered again. 【0180】 The super reach or special reach is a reach accompanied by a change in the screen presentation displayed on the symbol display device 41. In the case of the super reach or special reach, as in the normal reach, the reach occurs when two of the three symbol rows Z1 to Z3 stop with the same symbol, and then the screen presentation changes. The screen presentation at this time is composed of a moving image with a warrior character prepared in advance as the protagonist. In detail, the screen presentation is composed of a battle presentation (hereinafter also referred to as a battle presentation) in which the warrior character as the protagonist and an enemy character face off against each other, and a result announcement presentation in which the warrior character wins or loses. The warrior character is a character that can fight. The character is a person or an animal that appears in a work such as a novel, a comic book, or a game. The character may include not only living things but also inorganic objects (robots, cars, battleships, etc.). Furthermore, the character may be determined to be acting based on subjective thinking, and may include conceptual things (nations, prefectures, regions, territories, clans) by using anthropomorphism. 【0181】 The battle effect is an effect before informing the player of either a favorable result (for example, winning a jackpot in a lottery) or an unfavorable result (for example, losing in a lottery), and is an effect (suggestion effect) that suggests to the player whether the result will be favorable or unfavorable. The result announcement effect is an effect that informs the player of either a favorable result or unfavorable result by whether the warrior character has won or lost. After the result announcement effect ends, the arrangement of the symbols that have stopped in each of the symbol rows Z1 to Z3 is displayed. 【0182】 The screen presentation executed at the time of the above-mentioned special reach or super reach displays the moving images described above, but it may also be configured so that sound and light accompanying the moving images are output from speaker 46 or various lamps 47. 【0183】 The background image will be explained next. The background image is classified into a changing background that can appear during a specific changing display of the pattern strings Z1 to Z3 (for example, during a changing display related to a super reach effect or a special reach effect) and a state background that can appear not only during the changing display of the pattern strings Z1 to Z3 but also after the change stops. 【0184】 Specifically, the changing background is a unique background effect that can appear behind the pattern rows Z1 to Z3 (and in a layer in front of the above-mentioned state background) as a full-screen video effect, such as the above-mentioned Super Reach effect or Special Reach effect, which is switched from a reach state in which two symbols stop with the same pattern. 【0185】 The state background is a unique background effect corresponding to the game state, and appears on the back side (rear side) of the pattern rows Z1 to Z3 during the variable display and after the variable stops. In the pachinko machine 10 of this embodiment, a plurality of performance modes are prepared, and as a state background corresponding to each performance mode, a moving image with a story in which the warrior character described above appears is prepared. The pachinko machine 10 of this embodiment is configured so that the performance mode is switched as the game state transitions. Specifically, in a low support state (also called a normal state) in which the support mode is a low frequency support mode, a normal time performance mode is set, and for example, a state background in which a beautiful girl character as a warrior character described above walks slowly is displayed on the pattern display device 41. When the support mode transitions from the low frequency support mode to the high frequency support mode and the game state is switched to the high support state, a rush time performance mode is set, and for example, a state background in which a beautiful girl character runs at full speed is displayed on the pattern display device 41. In addition, the state background displayed in the normal performance mode is a background image that can identify a state in which a variable display based on a lottery for a special chart 1 can be executed. The state background displayed in the rush hour performance mode is a state background during a high support state that functions as identification information that can identify a state in which a variable display based on a lottery for a special chart 2 can be executed. 【0186】 Also, at the end of the high support state, the display of the state background in the rush-hour performance mode is stopped, and a state background different from the state background in the rush-hour performance mode is displayed. The state background may be the state background in the normal state described above, specifically, for example, a state background in which a beautiful girl character as a warrior character is shown walking slowly, or a unique state background different from the state background in the normal state. The unique state background may be, for example, a moving image in which a beautiful girl character as a warrior character is shown kneeling and rising from a dejected state to revive. The unique state background may be configured to be selected when there is a special 2 remaining reserve at the end of the high support state, or may be selected regardless of the presence or absence of a reserve. In addition, in the pachinko machine 10 of this embodiment, the unique state background is configured to be displayed continuously until the variable display related to the special 2 remaining reserve is ended. For this reason, the variable display based on the special 2 remaining reserve executed when there is a special 2 remaining reserve at the end of the high support state will be displayed under the unique state background displayed at the end of the high support state. 【0187】 The above-mentioned various background images may be configured to be displayed continuously without interruption from beginning to end, or may be configured to be temporarily interrupted midway and then resume display. For example, consider a case where the status background is displayed on the back side (rear side) of the pattern rows Z1 to Z3 being displayed in a variation where the result of the winning lottery is a big win. In this case, in a game round related to the winning lottery, the status background may be configured to be displayed continuously without interruption from the start of the variation to the stop of the variation, or may be configured to temporarily interrupt the display of the status background by inserting, for example, a variable background when a super reach or special reach occurs midway from the start of the variation to the stop of the variation, and then resume the display of the status background. Similarly, when the result of the winning lottery is a loss, the display of the status background may be temporarily interrupted by inserting, for example, a variable background when a super reach or special reach occurs midway from the start of the variation to the stop of the variation, and then resume the display of the status background. In short, as long as the display of the status background is restored after the fluctuation stops, the display may be interrupted between the start and end of the fluctuation. 【0188】 The various background images are those that display the moving images described above, but may be configured so that sound and light accompanying the moving images are output from the speaker 46 and various lamps 47. 【0189】 Furthermore, in the pachinko machine 10 of this embodiment, the display control device 100 performs processing to display, as necessary, on the display surface 41a of the pattern display device 41, a screen presentation during the opening and closing execution mode to which the mode is entered when a jackpot is won, and a background image during jackpot play corresponding to the screen presentation, which appears on the rear side (back side) of the screen presentation. 【0190】 《1-4》External terminal board configuration: 13 is a block diagram showing the external terminal board 95 and the data display 9. The external terminal board 95 is provided with one input connector 95a and multiple output connectors 95b. The external terminal board 95 receives a signal (an external end output signal) output by the main control device 60 via the input connector 95a, and outputs various signals from each output connector 95b to the data display 9 and a management control device (not shown) on the gaming hall side based on the received signal. 【0191】 A plurality of channels (CN) for external output are provided on the external terminal board 95. Each output connector 95b corresponding to each channel (CN) is connected to each input connector 9a of the data display 9 by a cable 96. Each output connector 95b outputs one signal to the outside. 【0192】 In the external terminal board 95, a jackpot signal 1 is output from the output connector 95b corresponding to CN1, a jackpot signal 2 is output from the output connector 95b corresponding to CN2, a pattern confirmation signal is output from the output connector 95b corresponding to CN3, a first start hole ball entry signal is output from the output connector 95b corresponding to CN4, and a second start hole ball entry signal is output from the output connector 95b corresponding to CN5. 【0193】 The jackpot signal 1 is a signal that functions as identification information and indicates that the jackpot game state is in progress. The external terminal board 95 starts outputting the jackpot signal 1 (outputting a constant voltage) at the start of an opening / closing execution mode based on a jackpot, and stops outputting the jackpot signal 1 at the end of the opening / closing execution mode. 【0194】 The big win signal 2 is a signal that functions as identification information, and indicates that the game is in a big win gaming state or a time-saving gaming state (also called a high support state). 【0195】 Specifically, the external terminal board 95 begins outputting a jackpot signal 2 (outputting a constant voltage) at the start of an opening / closing execution mode based on a jackpot as a signal indicating that a jackpot game state is in progress, and stops outputting the jackpot signal 2 at the end of the opening / closing execution mode. 【0196】 In addition, the external terminal board 95 starts outputting the jackpot signal 2 (outputting a constant voltage) when the support mode transitions from the low-frequency support mode to the high-frequency support mode as a signal indicating that the time-saving game state (high support state) is in progress, and stops outputting the jackpot signal 2 when the support mode transitions from the high-frequency support mode to the low-frequency support mode. The time when the support mode transitions from the low-frequency support mode to the high-frequency support mode corresponds to the end of the opening and closing execution mode based on the jackpot, which is executed when the jackpot is won in the winning lottery and the assigned winning type is 8R jackpot A or 15R jackpot A. The time when the support mode transitions from the high-frequency support mode to the low-frequency support mode corresponds to i) the time when the fluctuation of the game number of times that the high support state continues reaches a specified number of times (20 times in this embodiment) (i.e., the time when the stop display starts), or ii) the time when the opening and closing execution mode based on the jackpot or the opening and closing execution mode based on the small win starts. 【0197】 The symbol determination signal is a signal that functions as identification information, and indicates that the special symbol (special symbol 1 or special symbol 2) that was displayed in a variable manner has been displayed in a stationary manner. In this embodiment, the output is started when the variable display ends and the display becomes stationary, and the output is stopped after a predetermined time (for example, 0.1 seconds) has elapsed. 【0198】 The first start hole ball entry signal is a signal that functions as identification information, and indicates that a game ball has entered the first start hole 33. The external terminal board 95 outputs the first start hole ball entry signal in response to the entry of the game ball into the first start hole 33. 【0199】 The second start hole ball entry signal is a signal that functions as identification information, and indicates that a game ball has entered the second start hole 34. The external terminal board 95 outputs the second start hole ball entry signal in response to the entry of the game ball into the second start hole 34. 【0200】 In addition to these signals, the external terminal board 95 is also capable of outputting from each channel other signals which function as identification information, such as a prize ball signal indicating that a predetermined number of prize balls (e.g., 10 balls) have been paid out, and a security signal indicating that a ball has entered the ball entrance associated with a normal electric device or a special electric device when the device is not in operation. 【0201】 The signal (external output signal) output by the main control device 60 to the external terminal board 95 is serial data having a multi-bit information amount. This serial data is converted to parallel data by an S / P conversion circuit (serial / parallel conversion circuit) not shown, and input to the input side connector 95a of the external terminal board 95. For example, the first bit of the serial data corresponds to the jackpot signal 1 (if the first bit is "1", the jackpot signal 1 is output, and if the first bit is "0", the jackpot signal 1 is not output), and the second bit corresponds to the jackpot signal 2 (if the second bit is "1", the jackpot signal 2 is output, and if the second bit is "0", the jackpot signal 2 is not output). Therefore, when such serial data is converted to parallel data and input to the external terminal board 95, the signal transmission element such as a photorelay provided corresponding to each CN switches between conductive and non-conductive in response to the respective input signals. As a result, various signals are output in the form of normal level signals from the channels in which the photorelay is in a conductive state. 【0202】 《1-5》Data display configuration: As shown in Fig. 13, the data display 9 receives various signals output by the external terminal board 95. The data display 9 includes a data display control device 97 and a data display device 98, and displays information related to the operating status of the connected pachinko machine 10 and security. The data display device 98 includes a liquid crystal display. The display content of the data display device 98 is controlled by the data display control device 97. The data display device 98 may be replaced with various display devices, such as a plasma display device, an organic EL display device, or a CRT. 【0203】 14 is an explanatory diagram showing a display surface 99 of the data display device 98 included in the data display device 9. As shown in the figure, the display surface 99 includes a start count display section 99a, a jackpot count display section 99b, a jackpot history display section 99c, and the like. 【0204】 The start count display section 99a displays the number of times (hereinafter also referred to as the start count) that the variation of the pattern has started and stopped and been determined after the end of the previous big win game state. Specifically, the data display control device 97 counts the number of pattern variations based on the change from non-reception to reception of the pattern determination signal (ON edge) starting from the first power-on in the morning or the change from reception to non-reception of the big win signal 1 (OFF edge), and displays the count value on the start count display section 99a of the display surface 99 of the data display device 98. The data display control device 97 also counts the number of pattern variations based on the change from non-reception to reception of the pattern determination signal (ON edge) starting from the change from reception to non-reception of the big win signal 1 (OFF edge), and displays the count value on the start count display section 99a of the display surface 99 of the data display device 98. 【0205】 The number of jackpot wins for the day is displayed on the jackpot count display section 99b. Specifically, the data display control device 97 counts the number of jackpot wins based on the change (ON edge) of the jackpot signal 1 from non-reception to reception, and displays the count value on the jackpot count display section 99b of the display surface 99 of the data display device 98. 【0206】 The jackpot history display section 99c displays the number of starts required until the first win by a bar graph. In addition, the number of consecutive wins is displayed below the bar graph. One scale of the bar graph is 100 times. The number of consecutive wins is the number of consecutive wins from the first win. Here, "winning a jackpot" includes not only winning a jackpot in a winning lottery, but also winning a small win in a winning lottery and then winning a V-winning jackpot. "Winning consecutive jackpots" means winning a jackpot in a winning lottery related to the number of games played between the start of the high frequency support mode and the transition to the low frequency support mode (hereinafter also referred to as during the rush). "First win" means winning a jackpot in a normal state that is not in a high support state (including winning a small win and then winning a V-winning jackpot). The bar graph becomes newer as it moves from the right to the left. 【0207】 According to the contents of the jackpot history display section 99c illustrated in FIG. 14, the bar graph for the first win 5 times ago on the far right is 6 marks, so it can be seen that the first win 5 times ago required 500 to 599 pattern changes. And, the number under the bar graph is 6, so it can be seen that there were 6 consecutive wins from the first win 5 times ago. And, the bar graph for the first win 4 times ago is 2 marks, so it can be seen that the first win 4 times ago required 100 to 199 pattern changes. And, the number under the bar graph is 1, so it can be seen that the first win 4 times ago was a single win without consecutive wins. The bar graph for the first win 3 times ago is 3 marks, so it can be seen that the first win 3 times ago required 200 to 299 pattern changes. And, the number under the bar graph is 4, so it can be seen that there were 4 consecutive wins from the first win 3 times ago. The bar graph for the first hit two hits ago is scaled to 5, which indicates that the first hit two hits ago required 400-499 symbol changes. The number below the bar graph is 3, which indicates that there were three consecutive hits from the first hit two hits ago. The bar graph on the far left, for the first hit one hit ago, is scaled to 5, which indicates that the first hit one hit ago required 400-499 symbol changes. The number below the bar graph is 1, which indicates that the first hit one hit ago was a single hit without consecutive hits. 【0208】 Specifically, when the jackpot signal 1 first changes from a non-received state of the jackpot signal 2 to a received state, the data display control device 97 counts the number of pattern changes based on the change from non-received to received to received (ON edge) of the pattern determination signal, starting from the change from received to non-received (OFF edge), and displays a bar graph based on the count value in the jackpot history display section 99c of the display surface 99 of the data display device 98. The bar graph is completed with the change from non-received to received of the jackpot signal 1 (ON edge) as the end point. 【0209】 The data display control device 97 counts the number of jackpots based on the change from non-reception to reception of the jackpot signal 1 (ON edge), starting from the change from non-reception to reception of the jackpot signal 2 (ON edge), and displays the count value up to the end point, which is the change from reception to non-reception of the jackpot signal 2 (OFF edge), plus a value of 1 as the number of consecutive wins on the jackpot history display section 99c of the display surface 99 of the data display device 98. The reason for adding the value of 1 to the count value is that the jackpot win that triggered the start of the output of the jackpot signal 2 is counted as the first of the consecutive wins. 【0210】 The data display 9 receives not only the pattern confirmation signal which functions as specific information, and the jackpot signal 1 and jackpot signal 2 which function as specific information, but also the first start hole ball entry signal, the second start hole ball entry signal, and the prize ball signal light which function as specific information, to display information related to the operating status of the connected pachinko machine 10, and also receives a security signal to display information related to security, etc. 【0211】 1-6 Overview of processing by gaming machines: Next, an overview of the processing executed by the pachinko machine 10 of the present embodiment will be described with reference to FIG. 10 and FIGS. 【0212】 《1-6-1》Support mode high / low transition: First, a case where the support mode is changed from high to low will be described. In the pachinko machine 10 of this embodiment, if a jackpot is won in the special drawing 1 lottery triggered by the entry of a game ball into the first starting hole 33 and the assigned winning type is 8R jackpot A, the support mode will change to the high frequency support mode after the opening and closing execution mode ends (see FIG. 10(a)). On the other hand, if a jackpot is won in the special drawing 1 lottery triggered by the entry of a game ball into the first starting hole 33 and the assigned winning type is 8R jackpot B, the support mode will continue to be the low frequency support mode and will not change to the high frequency support mode (see FIG. 10(a)). 【0213】 In addition, in the pachinko machine 10 of this embodiment, if a jackpot is won in the special drawing 2 lottery triggered by the entry of a game ball into the second starting hole 34, or if a small jackpot is won in the special drawing 2 lottery and then a V entry jackpot is won by a game ball entering the V entry hole 59, the support mode transitions to the high frequency support mode after the opening / closing execution mode ends (see FIG. 10(b)). In this embodiment, if a small jackpot is won in the special drawing 2 lottery and then a game ball does not enter the V entry hole 59, the support mode continues to be the low frequency support mode, and the support mode does not transition to the high frequency support mode. 【0214】 After the support mode is shifted to the high-frequency support mode, the high-frequency support mode continues as the support mode until the number of times the game has been played since the high-frequency support mode was started reaches a specified number. In the pachinko machine 10 of this embodiment, the specified number is, for example, 20 times. That is, in the pachinko machine 10, after shifting to the high-frequency support mode, the high-frequency support mode continues until the specified number of times, 20 times. When the number of times the game has been played since the high-frequency support mode was started reaches the specified number of times, 20 times, the support mode shifts to the low-frequency support mode when the fluctuation of the game has stopped (that is, when the fluctuation display has started and then ended and switched to a stopped display). Note that the specified number does not need to be limited to the above 20 times, and may be another number. 【0215】 When the support mode is the high frequency support mode, the probability that the result of the electric role opening lottery executed upon passing through the through gate 35 will be a winning electric role opening is extremely high at 231 / 233, so the normal electric role 34a is in the electric role opening state with high frequency. For this reason, when the support mode is the high frequency support mode, the player hits from the right and plays the game so as to make the game ball enter the second starting hole 34 equipped with the normal electric role 34a. 【0216】 《1-6-2》Game Flow: In the pachinko machine 10 of this embodiment, the game state to which the game progresses can be a high support state or a low support state depending on the high or low support mode. Furthermore, in the pachinko machine 10 of this embodiment, the game state can be an opening and closing execution mode in which the opening and closing door 57b of the small win-only variable winning device 57 as the first special electric role performs an opening and closing operation (hereinafter also referred to as the "opening and closing execution mode based on the small win"), and an opening and closing execution mode in which the opening and closing door 36b of the variable winning device 36 as the second special electric role performs an opening and closing operation (hereinafter also referred to as the "opening and closing execution mode based on the big win") as a game state. The game progresses while transitioning between these game states. Note that the opening and closing execution mode based on the big win includes both an opening and closing execution mode based on winning a big win in a winning lottery and an opening and closing execution mode based on winning a small win in a winning lottery and then winning a V winning big win by a game ball entering the V winning port 59 (opening and closing execution mode based on the V winning big win). 【0217】 In the pachinko machine 10 of this embodiment, a high-frequency support mode flag that specifies the support mode is stored in the various flag storage area 64g that functions as a storage unit of the RAM 64. When the high-frequency support mode flag is OFF, the support mode is specified as the low-frequency support mode, and when the high-frequency support mode flag is ON, the support mode is specified as the high-frequency support mode. Therefore, each of the low support state and the high support state described above is specified by the high-frequency support mode flag. As a result, in the pachinko machine 10 of this embodiment, the flow of the game progresses while switching between the low support state (hereinafter also referred to as the normal state) and the high support state by switching the high-frequency support mode flag. 【0218】 FIG. 15 is an explanatory diagram showing the flow of the game in the pachinko machine 10. When the game is started, the game is initially in a low support state (also called a normal state) H1 in which the support mode is a low frequency support mode. In the low support state H1, the recommended launch mode is left-handed hitting, and the player plays with left-handed hitting to make the game ball flow down to the left side of the game area PA and make the game ball enter the first start hole 33 as the first ball entry section. When the game ball enters the first start hole 33, a winning lottery (special chart 1 winning lottery) is performed for the special random number information acquired based on the game ball entering the first start hole 33, and a game round is executed to notify the player of the lottery result of the winning lottery. The contents described in the dashed rectangle H1a marked "Left-handed hitting" in the figure correspond to the game mode by left-handed hitting up to this point. The contents written within the dashed rectangle H1b marked "Special 2 remaining reserved amount being consumed" in the figure will be described later. 【0219】 A game round executed in the low support state H1 is triggered by a game ball entering the first starting hole 33. If the result of the lottery for the special chart 1 in a game round executed in the low support state H1 is a miss, the low support state H1 continues, and the player enters a game ball into the first starting hole 33 to execute a game round. 【0220】 In the case where a jackpot is won in the special drawing 1 lottery in the game played in the mode H1a during left hitting in the low support state H1 and the allocated winning type is 8R jackpot B, the opening and closing execution mode based on the jackpot is executed as a privilege given to the player after the end of the game. That is, the low support state H1 is switched to the opening and closing execution mode H2 based on the jackpot. 【0221】 The pachinko machine 10 executes a suggestion effect that encourages the player to hit to the right before the round play that occurs in the opening and closing execution mode H2 based on the jackpot. The player hits to the right in accordance with the suggestion effect, causing the game ball to flow down to the right side of the game area PA, and the game ball to enter the big prize opening 36a, thereby obtaining a prize ball. The number of round play that occurs in the opening and closing execution mode H2 based on the jackpot is eight rounds. 【0222】 When the opening and closing execution mode H2 based on the big win ends, it transitions to the low support state H1. That is, the low frequency support mode is continued as the support mode. In the opening and closing execution mode H2 based on the big win transitioned from the low support state H1, since the support mode is the low frequency support mode, the game ball hardly enters the second starting hole 34, so when the opening and closing execution mode H2 based on the big win ends, it transitions to the mode H1a during left hitting in the low support state H1, rather than transitioning to the mode H1b during special 2 remaining reservation consumption in the low support state H1. 【0223】 On the other hand, in the low support state H1, if a jackpot is won in the winning lottery during a game round and the assigned winning type is 8R jackpot A, the opening and closing execution mode based on the jackpot is executed as a privilege given to the player after the end of the game round. That is, the low support state H1 is switched to the opening and closing execution mode based on the jackpot H3. 【0224】 The pachinko machine 10 executes a suggestion effect to encourage the player to hit to the right before the round play that occurs in the opening and closing execution mode H3 based on the jackpot. The player executes a right hit according to the suggestion effect, causing the game ball to flow down to the right side of the game area PA, and the game ball to enter the big prize opening 36a, thereby obtaining a prize ball. The number of round plays that occur when the mode transitions to the opening and closing execution mode H3 based on the jackpot upon winning the 8R jackpot A is 8 times (8 rounds). 【0225】 When the opening and closing execution mode H3 based on the big win ends, the state transitions to the high support state H4. That is, the support mode becomes the high frequency support mode (limited to the prescribed number of times of 20 times). 【0226】 In the high support state H4, the pachinko machine 10 executes a suggestion effect that encourages the player to hit to the right. In the high support state H4, the player hits to the right in accordance with the suggestion effect, causing the game ball to flow down to the right side of the game area PA and enter the game ball into the second starting hole 34 as the second ball entry section. Since the support mode is the high frequency support mode in the high support state H4, the electric role opening lottery that is executed upon passing through the through gate 35 has a very high probability of 231 / 233 of winning the electric role opening, so the electric role opening device 34a of the second starting hole 34 is in the electric role opening state with high frequency. Therefore, in the high support state H4, the game ball easily enters the second starting hole 34. When a game ball enters the second starting hole 34, a winning lottery (special chart 2 winning lottery) is held for the special random number information acquired based on the game ball entering the second starting hole 34, and a game round is executed to notify the player of the lottery result. That is, in the high support state H4, the electric device 34a of the second starting hole 34 is in the electric device open state with high frequency, and the game ball easily enters the second starting hole 34, so that the player can receive the winning lottery without losing balls. 【0227】 In the case where a jackpot is won in the winning lottery in the game executed based on the entry of the game ball into the second starting hole 34 in the high support state H4, the allocated winning type is limited to 15R jackpot A (see the allocation table for the special chart 2 jackpot in FIG. 10(b)), so the mode is shifted from the high support state H4 to the opening and closing execution mode H3 based on the jackpot. The number of rounds of play that occur when the mode is shifted to the opening and closing execution mode H3 based on the jackpot as a result of winning the 15R jackpot A is 15 times (15 rounds). 【0228】 If a small prize is won in the winning lottery during a game played in the high support state H4, the mode transitions to an opening / closing execution mode H5 (opening / closing execution mode based on a small prize) in which the large prize opening 57a of the variable prize-winning device 57 dedicated to small prizes, which serves as the first special electric device, opens and closes. 【0229】 In the opening / closing execution mode H5 based on a small win, the pachinko machine 10 executes a V-aiming notification effect that encourages the player to play with a right-hand hit to make the game ball enter the V winning hole 59. In the opening / closing execution mode H5 based on a small win, the player makes a right-hand hit in accordance with the V-aiming notification effect to make the game ball flow down to the right side of the play area PA, and make the game ball enter the V winning hole 59. In the opening / closing execution mode H5 based on a small win, the opening / closing door 57b of the small win-only variable winning device 57 is opened once (one round). 【0230】 In the opening and closing execution mode H5 based on the small win, when a game ball enters the large winning hole 57a opened by the operation of the opening and closing execution mode H5 based on the small win by playing with a right hit, and the game ball enters the V winning hole 59 provided inside the large winning hole 57a, the V winning jackpot is won, and the opening and closing execution mode H3 based on the jackpot is entered, in which the opening and closing door 36b of the variable winning device 36 as the second special electric device is opened and closed. In addition, by the game ball entering the large winning hole 57a opened by the operation of the opening and closing execution mode H5 based on the small win, a predetermined number of game balls can be obtained as prize balls. 【0231】 On the other hand, in the opening and closing execution mode H5 based on the small win, if the game ball does not enter the V winning hole 59 within a predetermined period (for example, 6 seconds) after the small win is won, the V winning big win is not won and the opening and closing execution mode H3 based on the big win is not executed. As a result, if the game ball does not enter the V winning hole 59, the state returns to the high support state H4. 【0232】 If the winning lottery result in the game played in the high support state H4 is a loss, the high support state H4 continues, and the player puts the game ball into the second starting hole 34 to play a game. As described above, the game state in which the support mode is the high frequency support mode continues until the specified number of games, 20, have been played. 【0233】 In the high support state H4, if the number of times the game is played in the high frequency support mode reaches the specified number of 20 times without winning either the big win or the small win in the winning lottery, the support mode will transition from the high frequency support mode to the low frequency support mode when the fluctuation of the game number stops. In other words, the support mode transitions from the high support state H4 to the low support state H1. 【0234】 In this embodiment, as described above, after the opening / closing execution mode based on an 8R jackpot A or a 15R jackpot A ends, the support mode is maintained in the high-frequency support mode for a specified number of times, and at the end of the specified number of times, a process is executed to switch the control mode from the high-frequency support mode to the low-frequency support mode, and this series of processes functions as a control mode switching process. 【0235】 In this embodiment, as described above, up to four game balls that have entered the first start hole 33 and the second start hole 34 are reserved, and when reserved information is stored in both the first reserved area Ra and the second reserved area Rb of the reserved information storage area 64b (FIG. 7) as the acquired information storage unit, the winning lottery for the reserved information stored in the second reserved area Rb corresponding to the second start hole 34 is preferentially executed. For this reason, in the low support state H1, immediately after the transition from the high support state H4 to the low support state H1, if reserved information remains in the second reserved area Rb, a winning lottery is preferentially executed using this remaining reserved information (hereinafter referred to as special 2 remaining reserved), and a game round is executed to notify the player of the lottery result of the winning lottery. The contents described in the dashed rectangle H1b marked "special 2 remaining reserved consumption" in the figure correspond to the mode of play using the special 2 remaining reserved. That is, immediately after the transition from the high support state H4 to the low support state H1, if there is a special 2 remaining reservation, the state will transition to the state H1b during the consumption of the special 2 remaining reservation. In addition, immediately after the transition from the high support state H4 to the low support state H1, if there is no special 2 remaining reservation, the state will transition to the state H1a during left hitting. 【0236】 In the state H1b during the consumption of the special 2 remaining reserve in the low support state H1, a winning lottery is held based on the special 2 remaining reserve, and a game round is played to notify the player of the lottery result. In addition, the winning lottery based on the special 2 remaining reserve uses the winning / losing table for the special chart 2 winning lottery shown in Figure 8 (b), so it is possible to win not only a big win but also a small win. 【0237】 The mode H6a during consumption of the special 2 remaining reserve continues for the number of play times (maximum 4 times) corresponding to the number of special 2 remaining reserves, but if a small prize is won in the winning lottery in a play time before this number is reached, the mode transitions to an opening / closing execution mode H5 (opening / closing execution mode based on a small prize) in which the large prize opening 57a of the variable prize-winning device 57 dedicated to small prizes, which serves as the first special electric device, opens and closes. 【0238】 《1-6-3》About continuation rate: In the pachinko machine 10 of this embodiment, which has the game flow described above, if a jackpot is won in the winning lottery in the low support state H1 and the state transitions to high support state H4 by being allocated an 8R jackpot A, the probability (hereinafter referred to as the "continuation rate") of winning the jackpot again the next time (including the case where a small jackpot is won and then a V entry jackpot is won) will be explained below. 【0239】 The above continuation rate can be calculated by the following procedure. First, the probability A of not winning either the big win or the small win in the special drawing 2 lottery executed in the high support state H4 is calculated from the winning / losing table for the special drawing 2 lottery shown in Figure 8 (b). The probability A is calculated as (3980-310) / 3980. 【0240】 Next, we calculate the probability B of not winning either the big prize or the small prize in the special drawing 2 in all of the games within the specified number of times (20 times) from the probability A. Specifically, we calculate the probability B according to the following formula (1). B = {(3980-310) / 3980}^20 … (1) Here, "^" is an operator that indicates exponentiation. 【0241】 Then, the continuation rate is calculated by subtracting the probability B from 1. In summary, the continuation rate can be calculated according to the following formula (2). 【0242】 Continuation rate = 1-{(3980-310) / 3980}^20 …(2) 【0243】 Calculating equation (2), the retention rate is approximately 80%. 【0244】 The continuation rate calculated according to formula (2) is for the case where there is no special 2 remaining reserve at the end of the high support state H4. In reality, there are many cases where there is a special 2 remaining reserve at the end of the high support state H4, in which case the continuation rate will be higher than the value calculated according to formula (2). If the number of special 2 remaining reserves is the maximum of four, the continuation rate can be calculated according to the following formula (3). 【0245】 Continuation rate = 1-{(3980-310) / 3980}^24 …(3) 【0246】 Calculating the formula (3), the continuation rate is about 86%. In this way, the pachinko machine 10 of the present embodiment can achieve a high continuation rate of about 80% to about 86%. 【0247】 Here, the problems with conventional gaming machines will be explained, and how the pachinko machine 10 of this embodiment solves these problems will be described in detail. 【0248】 In a conventional gaming machine, there is known an auxiliary member that can change the probability of winning into a predetermined starting hole in order to improve playability. The auxiliary member is controlled so that the probability of winning into the predetermined starting hole is increased based on the establishment of a predetermined condition in the game, and the machine transitions to an easy-to-win control mode in which winning into the predetermined starting hole becomes easier. After transitioning to the easy-to-win control mode, the easy-to-win control mode is terminated when an ending condition is established, such as when a predetermined number of variations based on the winning of a gaming ball into the predetermined starting hole occur. 【0249】 During the easy-to-win control mode, a signal for identifying the state corresponding to that period is output to the hall computer, etc., so that the hall equipment can provide effects and display data. 【0250】 However, in conventional gaming machines, no measures are taken to prevent start-up hold based on the auxiliary member at the end of the easy-to-win control mode period, and a more suitable function is required for the ability to distinguish various gaming states. 【0251】 The present gaming machine has been made to solve the above-mentioned problems of the conventional gaming machine, and aims to improve the enjoyment of the game by improving the identification performance of the gaming state. Specifically, the present gaming machine solves the following problems. 【0252】 In the pachinko machine 10 of this embodiment, as described above, the number of consecutive wins is displayed in the jackpot history display section 99c of the display surface 99 of the data display device 98. As described above, the pachinko machine 10 of this embodiment realizes a high continuation rate of about 80% to about 86%, so that consecutive wins can be expected to continue relatively easily and the number of consecutive wins can be increased. For a player, it is a great joy to see a continuous jackpot win without interruption and the number of consecutive wins can be increased, and the player's interest in the game can be improved. 【0253】 However, in the conventional pachinko machine configuration, even if a jackpot was won in the lottery for the special random number information acquired in the high support state H4 to which the machine transitioned after the opening and closing execution mode ended, the data display 9 might not count the jackpot as a consecutive win related to the high support state H4. 【0254】 Let us consider the case where the number of times the high support state H4 continues to be played reaches a specified number (20 times in this embodiment) and there is a special 2 remaining reserve immediately after the high support state H4 is shifted to the low support state H1. In this case, the output of the jackpot signal 2 stops when the fluctuation of the game times reaches the specified number, so the count of the consecutive wins stops in the data display 9. For this reason, immediately after the shift from the high support state H4 to the low support state H1, if the special 2 remaining reserve remains and a jackpot is won in the winning lottery due to the special 2 remaining reserve (including the case where a small win is won and a V-winning jackpot is won), the jackpot win is not counted in the consecutive wins in the previous high support state H4 in the data display 9, and is recognized as the first jackpot win. As a result, in the configuration of the conventional pachinko machine, even if the jackpot is won due to the special 2 fluctuation based on the time-saving play, the data display 9 cannot properly display the consecutive wins, which causes discomfort to the player. 【0255】 In contrast, the pachinko machine 10 of this embodiment has a special configuration, so that when a jackpot is won in a lottery for the special 2 remaining reserve acquired in the high support state H4 to which the mode is switched after the opening and closing execution mode ends, the jackpot is counted as a consecutive win related to the high support state H4, making it possible to appropriately display the number of consecutive wins on the data display 9 and preventing players from feeling uncomfortable. The configuration of this embodiment will be described in detail below. 【0256】 《1-6-4》Time chart: Fig. 16 is a time chart for explaining an example of processing when a jackpot is won in a high support state in the pachinko machine 10 of this embodiment. From the top to the bottom, the figure shows how the display mode of the pattern variation, the support mode, the jackpot signal 1, and the jackpot signal 2 change over time. 【0257】 The display mode of the pattern change can take the following display modes (i) to (iii). 【0258】 (i) During the change in a game: the display mode from when the change display of the first symbol display section 37a or the second symbol display section 37b starts to when the change display stops to become a stop display (ii) During confirmation of a game turn: the display mode from the start of the stop display of the first symbol display section 37a or the second symbol display section 37b to the end of the stop display (iii) Non-play time: the display mode from the end of the stationary display of the first symbol display section 37a or the second symbol display section 37b to the start of the next variable display. 【0259】 The support mode can be a low frequency support mode or a high frequency support mode. The jackpot signal 1 can be output or stopped. The jackpot signal 2 can be output or stopped. 【0260】 In the low support state H1, when a jackpot is won in a winning lottery in a game and the allocated winning type is 8R jackpot A, at the end of the opening and closing execution mode (opening and closing execution mode based on a jackpot) in which the opening and closing door 36b of the variable winning device 36 as the second special electric role performs the opening and closing operation, the support mode is switched from the low frequency support mode to the high frequency support mode (limited to the specified number of times of 20) (time t1). Note that the numbers shown in [ ] in the figure (for example, [1],

[12] ) indicate the number of times the game has been executed since the high frequency support mode started (since the high support state started). 【0261】 The big win signal 1 is output until time t1 (the end of the open / close execution mode) and stops at time t1. The process of outputting the big win signal 1 as special game information functions as a special game information output process. 【0262】 On the other hand, at time t1, the output of the jackpot signal 2 is started. That is, at time t1 when the high support state is started, the output of the jackpot signal 2 as the identification information is started. The process of continuously outputting the jackpot signal 2 as the identification information functions as the identification information output process. 【0263】 16 shows a case where a jackpot is won in a winning lottery within a prescribed number of play times (the 12th play time is shown in the illustrated example) after the high frequency support mode is started. At the timing when the confirmation period in the 12th play time in which the jackpot is won ends (the confirmation time has elapsed), the opening / closing door 36b of the variable winning device 36 starts an opening / closing execution mode (opening / closing execution mode based on a jackpot) in which the opening / closing operation is performed, and the support mode is switched from the high frequency support mode to the low frequency support mode (time t2). 【0264】 Also, at time t2, the output of the jackpot signal 1 is started. That is, at time t2, which is the start of the opening / closing execution mode based on the jackpot, the output of the jackpot signal 1 is started. 【0265】 On the other hand, at time t2, the output of the jackpot signal 2 is stopped. That is, at time t2 when the support mode transitions from the high-frequency support mode to the low-frequency support mode, the output of the jackpot signal 2 as the identification information is stopped. However, at time t2, the open / close execution mode is started, which is executed by winning the jackpot in the winning lottery in the 12th game executed after the high-frequency support mode is started, so the output of the jackpot signal 2 as the identification information is started again. For this reason, the output of the jackpot signal 2 as the identification information is not interrupted at time t2. 【0266】 During the period from time t1 to time t2 when the support mode is the high-frequency support mode, the process of continuously outputting the jackpot signal 2 as the identification information functions as the identification information output process. The process of stopping the output of the jackpot signal 2 when the support mode transitions from the high-frequency support mode to the low-frequency support mode functions as the output stop process. 【0267】 As described above in detail, in the pachinko machine 10 of this embodiment, as illustrated in FIG. 16, when a jackpot is won in a winning lottery within a specified number of play times after the high frequency support mode is started (i.e., a play time during a high support state), the output of the jackpot signal 2 is not interrupted. For this reason, the data display 9 can count the jackpot win as the number of consecutive wins during the high support state (during a rush). Therefore, in the pachinko machine 10 of this embodiment, when a jackpot is won in a winning lottery during a play time during a high support state, the data display 9 can be made to recognize and display that the consecutive wins continue without interruption. As a result, the fact that the consecutive wins continue without interruption and the number of consecutive wins increases is a great joy for the player, and the player's interest in the game can be improved. 【0268】 Fig. 17 is a time chart for explaining an example of processing when a small win is won in a high support state and a V-winning jackpot is won in the pachinko machine 10 of this embodiment. From the top to the bottom, the figure shows how the display mode of the pattern variation, the support mode, the jackpot signal 1, the jackpot signal 2, and the jackpot signal 2 of the comparative example change over time. 【0269】 17 shows a case where a small prize is won in a winning lottery within a prescribed number of play times (the illustrated example is the 12th play time) after the high frequency support mode is started, and then a game ball enters the V winning hole 59, winning a V winning big prize. At the timing when the confirmation period in the 12th play time in which the small prize was won ends (the confirmation time has elapsed), the opening and closing door 57b of the small prize-only variable winning device 57 as the first special electric role starts an opening and closing execution mode (opening and closing execution mode based on a small prize) in which the opening and closing operation is performed, and the support mode is switched from the high frequency support mode to the low frequency support mode (time t12). 【0270】 At time t12, the output of the jackpot signal 2 is stopped. That is, at time t12 when the support mode is shifted from the high-frequency support mode to the low-frequency support mode, the output of the jackpot signal 2 is stopped. The bottom row of FIG. 17 shows the jackpot signal 2 of the comparative example, and this comparative example is also configured to stop the output of the jackpot signal 2 at time t12. According to the configuration of this comparative example, the output of the jackpot signal 2 is stopped from time t12 until the game ball enters the V winning hole 59 and the V winning jackpot is won (time t13), and the output of the jackpot signal 2 is started at time t13 when the V winning jackpot is won. For this reason, according to the configuration of the comparative example, the output of the jackpot signal 2 is interrupted between time t12 and time t13, and the data display 9 cannot count the winning of the V winning jackpot as the number of consecutive wins during the high support state (during the rush). As a result, according to the comparative example, there is a risk that the player feels uncomfortable and the interest of the player in the game is reduced. 【0271】 In contrast, the pachinko machine 10 of this embodiment further includes the following: a) When a small win is won during a high support state, the output of the big win signal 2 is started at the start of the opening / closing execution mode based on the small win (time t12), b) After that, when a game ball enters the V winning port 59 and a V winning jackpot is won, at the start (time t13) of the opening / closing execution mode (opening / closing execution mode based on the V winning jackpot), start outputting the jackpot signal 1 and start outputting the jackpot signal 2. The composition was as follows. 【0272】 In addition, the start of output of the jackpot signal 2 at time t13 in b) is the restart of output of the jackpot signal 2, since the output of the jackpot signal 2 has already started at time t12. Therefore, the output of the jackpot signal 2 is not interrupted during the period from time t12 to time t13. 【0273】 As described above in detail, in the pachinko machine 10 of this embodiment, as illustrated in FIG. 17, when a small win is won in the winning lottery within a specified number of play times after the high frequency support mode is started (i.e., a play time during the high support state), and then a game ball enters the V winning port 59 to win a V winning jackpot, the output of the jackpot signal 2 is not interrupted during the period from the start of the opening and closing execution mode based on the small win (time t12) to the start of the opening and closing execution mode based on the V winning jackpot (time t13). For this reason, the data display 9 can count the winning of the jackpot as the number of consecutive wins during the high support state (during the rush). Therefore, in the pachinko machine 10 of this embodiment, when a small win is won in the winning lottery during a play time during the high support state and a V winning jackpot is won, the data display 9 can be made to recognize and display that the consecutive wins of the jackpot continue without interruption. As a result, the player is delighted when the consecutive big wins continue uninterrupted and the number of consecutive wins increases, which can increase the player's interest in the game. 【0274】 Fig. 18 is a time chart for explaining an example of processing when a small win is won in a high support state in the pachinko machine 10 of this embodiment and a V winning jackpot is not won. From the top to the bottom, the figure shows how the display mode of the pattern variation, the support mode, the jackpot signal 1, and the jackpot signal 2 change over time. 【0275】 Fig. 18 shows a case where a small prize is won in a winning lottery within a specified number of play times (the example shown is the 12th play time) after the high frequency support mode is started, and then the game ball does not enter the V winning hole 59 and the V winning big prize is not won. As in the case shown in Fig. 17, at the timing when the confirmation period in the 12th play time in which the small prize is won ends (the confirmation time has elapsed), the opening and closing door 57b of the small prize exclusive variable winning device 57 as the first special electric role starts an opening and closing execution mode (opening and closing execution mode based on a small prize) in which the opening and closing operation is performed, and the support mode is switched from the high frequency support mode to the low frequency support mode (time t12). 【0276】 At time t12, the output of the big win signal 2 is stopped. That is, at time t12 when the support mode transitions from the high frequency support mode to the low frequency support mode, the output of the big win signal 2 is stopped. In the pachinko machine 10 of this embodiment, further, as in the case shown in FIG. 17, when a small win is won in the high support state, the output of the big win signal 2 is started at the start of the opening and closing execution mode based on the small win (time t12). 【0277】 In the case of FIG. 18, thereafter, during one round in which the opening / closing door 57b of the variable winning device 57 dedicated to small win is in an open state in the opening / closing execution mode H5 based on the small win, the game ball does not enter the V winning port 59 and the V winning jackpot is not won, so at time t23, which is the end time of the opening / closing execution mode H5 based on the small win, the output of the jackpot signal 2 is stopped. Note that at time t23, the opening / closing execution mode (opening / closing execution mode based on the V winning jackpot) that opens and closes the opening / closing door 36b of the variable winning device 36 as the second special electric role is not executed, so the support mode returns to the high frequency support mode. 【0278】 Furthermore, at time t23, in response to the return to the high frequency support mode, the output of the big win signal 2 is resumed. Therefore, in the period from time t12 to time t23, the output of the big win signal 2 is not interrupted. 【0279】 As described above, in the pachinko machine 10 of this embodiment, as illustrated in Fig. 18, if a small win is won in a winning lottery within a specified number of times (the illustrated example is the 12th game) after the high frequency support mode is started, and then a game ball does not enter the V winning port 59 and a V winning jackpot is not won, the output of the jackpot signal 2 is not interrupted during the period of the opening and closing execution mode based on the small win (time t12 to time t23). For this reason, since the small win won in the 12th game did not win the V winning jackpot, it is not counted as the number of consecutive wins during the high support state (during the rush), but if a jackpot is won in a winning lottery within a specified number of times after that (including the case where a small win is won in the winning lottery and a V winning jackpot is won), it is possible to count the winning of the jackpot as the number of consecutive wins during the high support state (during the rush). Therefore, in the pachinko machine 10 of this embodiment, if a small win is not won in the winning lottery during a game in a high support state, and a V-winning jackpot is not won, and a jackpot is won within a specified number of games thereafter, the data display 9 can be made to recognize and display that the jackpot wins continue without interruption. As a result, the fact that the jackpot wins continue without interruption and the number of consecutive wins increases is a great joy for the player, and the player's interest in the game can be improved. 【0280】 FIG. 19 is a time chart for explaining an example of processing when all play times in the high support state are missed (no special 2 remaining reserve) in the pachinko machine 10 of this embodiment. From the top to the bottom, the figure shows how the display mode of the pattern change, the support mode, the jackpot signal 1, the jackpot signal 2 extension flag, and the jackpot signal 2 change over time. The jackpot signal 2 extension flag is a flag for extending the output period of the jackpot signal 2 when there is a special 2 remaining reserve at the end of the high support state H4. The jackpot signal 2 extension flag is stored in the various flag storage area 64g (FIG. 6) of the RAM 64. 【0281】 If the winning lottery results are no winnings in all of the game times within the specified number of times (20 times in this embodiment) during which the high support state continues, when the varying display for the game time that has reached the specified number of times (the 20th game time) stops and becomes a stationary display (i.e., when the varying stops), the support mode is switched from the high frequency support mode to the low frequency support mode (time t32). 【0282】 Also, at time t32, the output of the jackpot signal 2 is stopped. That is, at time t32 when the support mode transitions from the high-frequency support mode to the low-frequency support mode, the output of the jackpot signal 2 is stopped. At time t32 when the support mode transitions from the high-frequency support mode to the low-frequency support mode, that is, at the end of the high support state, the process of stopping the output of the jackpot signal 2 as identification information functions as the output stop process. 【0283】 Immediately after the number of times the high support state continues to play reaches the specified number (20 times in this embodiment) and the high support state H4 transitions to the low support state H1, if there is no special 2 remaining reserve, the big win signal 2 extension flag will not switch from OFF to ON. For this reason, the output of the big win signal 2 will not be extended from time t32. 【0284】 After the time t32 has passed, the game round (the 20th game round) in which the number of times the high support state continues has been executed has reached the specified number of times is confirmed, and the game round is ended. Then, after a period of non-play, the game is resumed by hitting left in the mode H1a (FIG. 15) during left hitting in the low support state H1. As a result, the game round of the special chart 1 begins at time t33. 【0285】 As described above in detail, in the pachinko machine 10 of this embodiment, as illustrated in FIG. 19, when all the game times in the high support state are missed (no special 2 remaining reserve), the output of the jackpot signal 2 is stopped at time t32 when the support mode transitions from the high frequency support mode to the low frequency support mode, which is the time when the number of game times in which the high support state continues reaches a specified number (20 times in this embodiment) and the fluctuation of the game times is stopped. For this reason, even if a jackpot is won in the winning lottery of the game times of the special chart 1 after time t32, the winning jackpot is not counted as the number of consecutive wins during the high support state (during the rush). Since the state of the rush ends at time t32, it is correct to not count the winning jackpot as the number of consecutive wins during the rush. For this reason, even if a jackpot is won in the winning lottery of the game times of the special chart 1 after time t32 and is not counted as the number of consecutive wins during the rush, the player's interest in the game is not reduced. 【0286】 FIG. 20 is a time chart for explaining an example of processing when a jackpot is won with the special 2 remaining reserve at the end of the high support state in the pachinko machine 10 of this embodiment. In the figure, from the top to the bottom, how the display mode of the pattern change, the support mode, the jackpot signal 1, the jackpot signal 2 extension flag, the jackpot signal 2, and the jackpot signal 2 of the comparative example change over time are shown. The illustrated example is a case where there are three special 2 remaining reserves at the end of the high support state, and a jackpot is won with the third special 2 remaining reserve. The number of special 2 remaining reserves at the end of the high support state can be determined from the value (second start reserve number RbN) stored in the reserve number storage area of ​​the second reserve area Rb at the timing of transition from the high support state to the low support state. The display mode of the pattern change shown in the upper row is a variation display based on a lottery for winning the special pattern 2, and functions as a specific variation display. 【0287】 If the winning lottery results are no winnings in all of the game times within the specified number of times (20 times in this embodiment) during which the high support state continues, when the varying display for the game time that has reached the specified number of times (the 20th game time) stops and becomes a stationary display (i.e., when the varying stops), the support mode is switched from the high frequency support mode to the low frequency support mode (time t42). 【0288】 Immediately after the number of game plays during which the high support state continues reaches a specified number (20 times in this embodiment) and the high support state H4 transitions to the low support state H1, if there is a special 2 remaining hold, the jackpot signal 2 extension flag is switched from OFF to ON (time t42). 【0289】 As explained above, the jackpot signal 2 extension flag is a flag for extending the output period of the jackpot signal 2 when there is a special 2 remaining reserve at the end of the high support state H4. Specifically, the jackpot signal 2 extension flag is switched to ON when the variable stop of the game round that has reached the specified number of times (20 times in this embodiment) when the number of times the game round in which the high support state continues reaches the specified number of times (20 times in this embodiment) and there is a special 2 remaining reserve immediately after the transition from the high support state H4 to the low support state H1, and b) is switched to OFF at the start of the opening and closing execution mode in which the opening and closing door 36b of the variable winning device 36 as the second special electric role that is transitioned to when a jackpot is won with the special 2 remaining reserve or when a small win is won and a V winning jackpot is won. In this embodiment, which will be described in detail later, if there are special 2 remaining reserves at the end of the high support state H4, the value stored in the reserve number memory area of ​​the second reserve area Rb (second start reserve number RbN) is set as special 2 remaining reserve number XRbN in the special 2 remaining reserve number memory area, and the value of special 2 remaining reserve number XRbN is subtracted by 1 each time the variable display starts to be executed, and if the value of special 2 remaining reserve number XRbN is 1 or more, the jackpot signal 2 is continuously output. 【0290】 Here, let us consider a configuration without the jackpot signal 2 extension flag as a comparative example. According to the configuration of the comparative example, the output of the jackpot signal 2 is stopped at time t42. That is, the output of the jackpot signal 2 is stopped at time t42 when the support mode shifts from the high frequency support mode to the low frequency support mode, which is the time when the number of times the game is played in which the high support state continues reaches a specified number (20 times in this embodiment) and the fluctuation of the game number is stopped. The state of stopping the output of the jackpot signal 2 continues until a jackpot is won with the special 2 remaining reserve. 【0291】 In contrast, the pachinko machine 10 of this embodiment is configured to have a jackpot signal 2 extension flag, and a function to extend the output of the jackpot signal 2 during the execution period of the change to the special 2 remaining reserve when the jackpot signal 2 extension flag switches from OFF to ON. For this reason, in the pachinko machine 10 of this embodiment, since the jackpot signal 2 extension flag switches from OFF to ON at time t42, when there is a special 2 remaining reserve, that is, when the number of special 2 remaining reserves XRbN, which sets the number of special 2 remaining reserves at the timing of the transition from the high support state to the low support state, is 1 or more, the output of the jackpot signal 2 will be extended even after time t42. 【0292】 After time t42 has elapsed, if the result of the winning lottery based on the special 2 remaining reserve is a jackpot, when the confirmation period for the third play round based on the special 2 remaining reserve which won the jackpot has ended (the confirmation time has elapsed), the opening / closing door 36b of the variable winning device 36 starts an opening / closing execution mode which performs an opening / closing operation, and starts outputting the jackpot signal 1 (time t43). 【0293】 Furthermore, at time t43, the jackpot signal 2 extension flag is turned OFF. Based on the jackpot signal 2 extension flag being turned OFF, the output of the jackpot signal 2 is stopped at time t43. However, since the open / close execution mode is started at time t43, the output of the jackpot signal 2 is started again. 【0294】 In other words, the jackpot signal 2 is output continuously without interruption from the time when the fluctuation of the number of game times during which the high support state continues reaches a specified number (20 times in this embodiment) (time t42) to the time when the opening and closing execution mode, which is executed as a result of winning a jackpot in the winning lottery for the game time related to the special 2 remaining reserve, starts (time t43). 【0295】 In the pachinko machine 10 of this embodiment, the output mode of the jackpot signal 2 during the period from time t42 to time t43 is different from the output mode of the jackpot signal 2 until time t42. Specifically, the output mode of the jackpot signal 2 until time t42 was a normal level signal that continuously outputs a constant voltage (hereinafter referred to as the "normal output mode"), whereas the output mode of the jackpot signal 2 during the period from time t42 to time t43 is a pulse signal that repeatedly switches between outputting a constant voltage and stopping output in a short period of time (hereinafter referred to as the "special output mode"). The jackpot signal 2 in the special output mode functions as specific information that can identify a state in which a variable display based on the special 2 remaining reserve at the end of the high support state can be executed. 【0296】 When the data display 9 can determine that the jackpot signal 2 is output in both the normal output mode and the special output mode for the received jackpot signal 2 and can distinguish which mode each of the two is, it can distinguish the two as different states. Specifically, when the data display 9 detects a change from reception to non-reception (OFF edge) of the jackpot signal 2 until it detects a change from non-reception to reception (ON edge) of the jackpot signal 2 is less than a predetermined time, it considers that the output of the jackpot signal 2 is continuing, and when the period is repeated a predetermined number of times or more, it determines that the output of the jackpot signal 2 is in the special output mode. In this configuration, the data display 9 can determine that the jackpot signal 2 has changed from the normal output mode to the special output mode and is continuing to be output during the period from time t42 to time t43. The data display 9 can also execute a special performance during the period during which the jackpot signal 2 is output in the special output mode. As a special effect, when it is determined that the output of the jackpot signal 2 has switched from the normal output mode to the special output mode (after time t42), for example, a female character may appear and an image (moving image) of the female character shouting "There are still more chances with the remaining special 2 reserved!" may be displayed on the data display device 98. Furthermore, a sound accompanying the moving image may be output from a speaker provided in the data display device 9. 【0297】 In addition, the data display 9 can determine that the jackpot signal 2 is output in both the normal output mode and the special output mode for the received jackpot signal 2, but if the specifications do not allow it to distinguish which mode it is, it cannot perform the above-mentioned special performance, but it can determine that the output of the jackpot signal 2 continues from time t42 to time t43 by extending the output of the jackpot signal 2. For this reason, even in this case, when a jackpot is won in the winning lottery by the special 2 remaining reserve, the data display 9 can be made to recognize and display that the jackpot win should be counted in the consecutive win number in the immediately preceding high support state H4. 【0298】 In addition, the data display 9 can also execute a special performance when it is determined that a jackpot has been won in a winning lottery executed based on the special 2 remaining reserve at the end of the high support state based on the output mode of the jackpot signal 1 and the jackpot signal 2 (including the case where a small jackpot is won and then a V-winning jackpot is won). As a special performance in this case, when the change from non-reception to reception (ON edge) of the jackpot signal 1 is detected while the jackpot signal 2 is being output in a special output mode (after time t43), a specific image, for example, an image (moving image) in which a female character appears and cries "It's the last chance to win a streak, I'm glad!" may be displayed on the data display device 98. Furthermore, it may be configured to output a sound accompanying the moving image to a speaker equipped in the data display 9. In addition, instead of the above configuration, when the pachinko machine 10 judges that a jackpot has been won in a winning lottery executed based on the special 2 remaining reserve at the end of the high support state (including the case where a small jackpot is won and then a V-winning jackpot is won), that is, when the output of the jackpot signal 2 is shifted from the special output mode to the normal output mode and the output of the jackpot signal 1 is started from the stopped state (time t43), a signal (specific image display instruction signal) for displaying a specific image, for example, an image (moving image) in which a female character appears and cries "It's the last chance to win a jackpot, good for you!" may be output from the external terminal board 95 to the data display 9. Furthermore, a signal for outputting a specific sound accompanying the moving image from a speaker equipped in the data display 9 may be output from the external terminal board 95 to the data display 9. According to these configurations, it is possible to cause the data display 9 to execute various displays and output various sounds, and as a result, it is possible to further improve the interest of the game. 【0299】 As described above, in the configuration of the comparative example, as illustrated in the bottom row of Fig. 20, when a jackpot is won with the special 2 remaining reserve at the end of the high support state, the output of the jackpot signal 2 stops during the period from when the support mode shifts from the high frequency support mode to the low frequency support mode at the end of the high support state (time t42) to when the jackpot is won in the winning lottery in the game round related to the special 2 remaining reserve and the opening and closing execution mode starts (time t43). As explained above, the data display control device 97 calculates the number of consecutive wins based on the number of jackpots counted based on the change (ON edge) of the jackpot signal 1 from non-reception to reception during the period when the output of the jackpot signal 2 continues. For this reason, in the comparative example configuration, immediately after the transition from high support state H4 to low support state H1, special 2 reserves remain, and when a jackpot is won in a lottery based on the special 2 reserves, the jackpot win occurs after the output of jackpot signal 2 has stopped, so the data display 9 does not count the number of consecutive wins in the previous high support state H4, and it is recognized as the first jackpot win. As a result, the comparative example configuration has a problem in that the data display 9 cannot properly display the number of consecutive wins, causing discomfort to the player. 【0300】 In contrast, in the pachinko machine 10 of this embodiment, as illustrated in Fig. 20, when a jackpot is won in the special 2 remaining reserve at the end of the high support state, the jackpot signal 2 is output in the above-mentioned special output mode during the period from when the support mode shifts from the high frequency support mode to the low frequency support mode at the end of the high support state (time t42) to when a jackpot is won in the winning lottery in the game round related to the special 2 remaining reserve and the opening and closing execution mode is started (time t43), so the data display 9 can determine that the output of the jackpot signal 2 continues even during the period from time t42 to time t43 following the period up to time t42. For this reason, in the pachinko machine 10 of this embodiment, when a jackpot is won in the winning lottery by the special 2 remaining reserve, the data display 9 can be made to recognize and display that the jackpot win should be counted in the consecutive number of consecutive wins in the immediately preceding high support state H4. As a result, the player is delighted when the consecutive big wins continue uninterrupted and the number of consecutive wins increases, which can increase the player's interest in the game. 【0301】 Furthermore, in the pachinko machine 10 of this embodiment, since the jackpot signal 2 is output in a special output mode during the period from time t42 to time t43, the data display device 9 can display the special effects described above during that period, that is, a moving image of a female character shouting "There are still more chances with the remaining special 2 reserved!" or a moving image of a female character shouting "It's the last chance to win a streak, good for you!" on the data display device 98. Therefore, the pachinko machine 10 of this embodiment can further increase the interest of the game. 【0302】 FIG. 21 is a time chart for explaining an example of processing when a small win is won with the special 2 remaining reserve at the end of the high support state in the pachinko machine 10 of this embodiment. In the figure, from the top to the bottom, how the display mode of the pattern change, the support mode, the big win signal 1, the big win signal 2 extension flag, the big win signal 2, and the big win signal 2 of the comparative example change over time are shown. The illustrated example is a case where there are three special 2 remaining reserves at the end of the high support state, and a small win is won with the third special 2 remaining reserve. The number of special 2 remaining reserves at the end of the high support state can be determined from the special 2 remaining reserve number XRbN, which is set to the value (second start reserve number RbN) stored in the reserve number storage area of ​​the second reserve area Rb at the timing of the transition from the high support state to the low support state. In addition, as a modified example, the number of special 2 remaining reserves at the end of the high support state may be determined from the second start reserve number RbN at the timing of the transition from the high support state to the low support state. 【0303】 The display mode of the pattern fluctuations, the support mode, the jackpot signal 1, the jackpot signal 2 extension flag, the jackpot signal 2, and the changes in the jackpot signal 2 in the comparative example before and after time t42 are the same as when a jackpot is won with the special 2 remaining reserve shown in Figure 20. 【0304】 After time t42 has passed, if the result of the winning lottery based on the Special 2 remaining reserve at time t53 is a small prize, at the timing when the confirmation period for the play round related to the third Special 2 remaining reserve which won the small prize has ended (the confirmation time has elapsed), the opening / closing door 57b of the small prize-only variable winning device 57, which is the first special electric device, starts an opening / closing execution mode based on the small prize in which it performs an opening and closing operation (time t53). 【0305】 After time t53 has elapsed, if a V entry jackpot is won by the game ball entering the V entry port 59, the opening / closing door 36b of the variable entry device 36 as the second special electric device enters an opening / closing execution mode (opening / closing execution mode based on a V entry jackpot) in which the door 36b performs an opening / closing operation (time t54). 【0306】 Furthermore, at time t54, the output of the jackpot signal 1 is started and the jackpot signal 2 extension flag is turned OFF. Based on the jackpot signal 2 extension flag being turned OFF, the output of the jackpot signal 2 is stopped at time t54. However, since the opening / closing execution mode is started at time t54, the output of the jackpot signal 2 is started again. 【0307】 In other words, the jackpot signal 2 will be continuously output from the time when the fluctuation of the number of game times during which the high support state continues reaches a specified number (20 times in this embodiment) (time t42) to the time when the opening and closing execution mode, which is executed when a small jackpot is won in the winning lottery in the game time related to the special 2 remaining reserve and a V-entry jackpot is won (time t54). 【0308】 In the pachinko machine 10 of this embodiment, the output mode of the jackpot signal 2 during the period from time t42 to time t54 is different from the output mode of the jackpot signal 2 until time t42, as in the case of winning the jackpot with special 2 remaining reserve (FIG. 20). Specifically, the output mode of the jackpot signal 2 until time t42 is the normal output mode in which a constant voltage is continuously output, whereas the output mode of the jackpot signal 2 during the period from time t42 to time t54 is the above-mentioned special output mode in which a constant voltage is repeatedly output and output is stopped in a short period of time. 【0309】 As explained above, the data display 9 is configured to be able to determine that the jackpot signal 2 received is output in both the normal output mode and the special output mode, and to distinguish which mode each of them is. With this configuration, the data display 9 can determine that the jackpot signal 2 has changed from the normal output mode to the special output mode and is continuing to be output during the period from time t42 to time t54. The data display 9 can also execute a special presentation during the period when the jackpot signal 2 is output in the special output mode. Examples of the special presentation are also as explained above. 【0310】 As described above in detail, in the pachinko machine 10 of this embodiment, as illustrated in FIG. 21, when a small jackpot is won with the special 2 remaining reserve at the end of the high support state, during the period from when the support mode transitions from the high frequency support mode to the low frequency support mode at the end of the high support state (time t42) to when the opening / closing execution mode based on the V winning jackpot is started by winning a small jackpot in the winning lottery in the play round related to the special 2 remaining reserve and winning the V winning jackpot (time t54), the jackpot signal 2 as specific information is output in the above-mentioned special output mode, so that the data display 9 can determine that the jackpot signal 2 is continuously outputting in the period from time t42 to time t54 following the period up to time t42. For this reason, in the pachinko machine 10 of this embodiment, when a small jackpot is won in the winning lottery by the special 2 remaining reservation and a V winning jackpot is won, the data display 9 can be made to recognize and display that the winning jackpot (the winning V winning jackpot) should be counted in the number of consecutive wins in the immediately preceding high support state H4. As a result, even though the winning jackpot is won by the special 2 fluctuation based on the time-saving game, the consecutive wins continue without interruption and the number of consecutive wins increases, which is a great joy for the player, and the interest of the player in the game can be improved. 【0311】 Furthermore, in the pachinko machine 10 of this embodiment, since the jackpot signal 2 is output in a special output mode during the period from time t42 to time t54, the data display device 9 can display the special effects described above during that period, that is, a moving image of a female character shouting "There are still more chances with the special 2 remaining reserved!" or a moving image of a female character shouting "It's a close streak, good for you!" on the data display device 98. Furthermore, the data display device 9 may be configured to output a sound accompanying the moving image to a speaker provided with the data display device 9. Therefore, the pachinko machine 10 of this embodiment can further improve the enjoyment of the game. 【0312】 FIG. 22 is a time chart for explaining an example of processing when all game times based on the special 2 remaining reserve at the end of the high support state in the pachinko machine 10 of this embodiment are missed. In the figure, from the top to the bottom, the display mode of the pattern change, the support mode, the jackpot signal 1, the jackpot signal 2 extension flag, the jackpot signal 2, and the jackpot signal 2 of the comparative example are shown to change over time. The illustrated example is a case where there are three special 2 remaining reserves at the end of the high support state, and all game times based on the three special 2 remaining reserves are missed. The number of special 2 remaining reserves at the end of the high support state can be determined from the value (second start reserve number RbN) stored in the reserve number storage area of ​​the second reserve area Rb at the timing of transition from the high support state to the low support state. 【0313】 The display mode of the pattern fluctuations, support mode, jackpot signal 1, jackpot signal 2 extension flag, jackpot signal 2, and jackpot signal 2 in the comparison example before and after time t42 are the same as when a jackpot is won with the special 2 remaining reserve shown in Figure 20. 【0314】 After time t42 has passed, if all the winning lottery results based on the special 2 remaining reserve are losses, at the end of the game based on the third and last special 2 remaining reserve (at the end of the fixed time), the jackpot signal 2 extension flag is switched from OFF to ON (time t63). 【0315】 Based on the fact that the jackpot signal 2 extension flag is turned OFF, the output of the jackpot signal 2 is stopped at time t63. That is, the jackpot signal 2 is output continuously until the determination ends (until the determination time ends) after the last of the variable displays of the number of special 2 remaining reserves remaining at the end of the high support state H4 ends and becomes a stopped display, and the output is stopped at time t63 when the determination has elapsed. 【0316】 In the pachinko machine 10 of this embodiment, the output mode of the jackpot signal 2 during the period from time t42 to time t63 is different from the output mode of the jackpot signal 2 until time t42, as in the case of winning the jackpot with special 2 remaining reserve (FIG. 20). Specifically, the output mode of the jackpot signal 2 until time t42 is a mode in which a constant voltage is continuously output (hereinafter referred to as the "normal output mode"), whereas the output mode of the jackpot signal 2 during the period from time t42 to time t63 is a mode in which a constant voltage is repeatedly output and output is stopped by switching in a short period of time (hereinafter referred to as the "special output mode"). 【0317】 As described above, the data display 9 is configured to be able to determine that the jackpot signal 2 received is output in both the normal output mode and the special output mode, and to distinguish which mode the jackpot signal 2 is in. With this configuration, when the jackpot signal 2 becomes the special output mode following the normal output mode, the data display 9 can determine that the jackpot signal 2 is continuous without interruption. In addition, the data display 9 can determine that the jackpot signal 2 has changed from the normal output mode to the special output mode and is continuing to be output during the period from time t42 to time t63. It is also possible to execute a special performance during the period when the jackpot signal 2 is output in the special output mode. For example, a moving image in which a female character appears and shouts, "There are still more chances with the special 2 remaining reserve!" may be displayed on the data display device 98. 【0318】 After the time t63 has elapsed, after a period of non-play, the game is resumed by hitting from the left in the mode H1a (FIG. 15) during left hitting in the low support state H1. As a result, the game of special chart 1 starts from time t64. 【0319】 In the pachinko machine 10 of this embodiment, the jackpot signal 2 of the special output mode is configured to be output continuously without interruption from time t42, which is the end of the high support state, to time t63, when the final variable display of the number of special 2 remaining reserves remaining at the end of the high support state ends and the fixed display ends, but instead of this configuration, the output may be temporarily stopped midway between time t42 and time t63, and then the output may be restored. In short, as long as the jackpot signal 2 is output at the end of the fixed display in each game based on the special 2 remaining reserve at the end of the high support state, the output of the jackpot signal 2 may be stopped in all or part of the period other than the end of the fixed display in each game. Specifically, for example, the output of the jackpot signal 2 may be stopped during the variable display in each game based on the special 2 remaining reserve at the end of the high support state, and the jackpot signal 2 may be output during the fixed display in each game based on the special 2 remaining reserve. 【0320】 Similarly, even when a jackpot is won with the special 2 remaining reserve at the end of the high support state as illustrated in FIG. 20, and when a small jackpot is won with the special 2 remaining reserve at the end of the high support state as illustrated in FIG. 21, the jackpot signal 2 in the special output mode does not necessarily need to be output continuously without interruption from the beginning (time t42) to the end (time t43 in FIG. 20, time t54 in FIG. 21), and the output may be temporarily stopped midway between the beginning and the end, and then the output may be restored. In short, if the jackpot signal 2 is output at the end of the confirmation display in each game based on the special 2 remaining reserve at the end of the high support state, the output of the jackpot signal 2 may be stopped in all or part of the period other than the end of the confirmation display in each game. Specifically, for example, the output of the jackpot signal 2 may be stopped during the variable display in each game based on the special 2 remaining reserve at the end of the high support state, and the jackpot signal 2 may be output during the confirmation display in each game based on the special 2 remaining reserve. 【0321】 In summary, the manner in which the jackpot signal 2 is continuously output may be configured to include a manner in which the output is temporarily stopped and then restored. The manner in which the output is temporarily stopped and then restored is also one of the manners included in the predetermined continuation manner. Note that the "jackpot signal 2" referred to here is not limited to the jackpot signal 2 in the special output manner as specific information, but the same can be said for the jackpot signal 2 in the normal output manner as identification information. In other words, the manner in which the identification information or specific information is continuously output may be configured to include a manner in which the output is temporarily stopped and then restored. 【0322】 In these modified examples, the data display 9 is designed to determine that the jackpot signal 2 is being output continuously over multiple consecutive game rounds if the output of the jackpot signal 2 is stopped during the varying display and the jackpot signal 2 is output during the fixed display. This makes it possible to prevent, for example, the output of the jackpot signal 2 from being interrupted due to noise or the like during the varying display, which would result in a decrease in the identification performance of the data display 9. 【0323】 As described above in detail, in the pachinko machine 10 of this embodiment, as illustrated in FIG. 22, when all the game times based on the special 2 remaining reserve at the end of the high support state are lost, the output of the jackpot signal 2 is stopped at the end of the last game time based on the special 2 remaining reserve (at the end of the fixed time). For this reason, even if a jackpot is won in the winning lottery of the game time of the special chart 1 after time t63, the jackpot winning is not counted as the number of consecutive wins during the high support state (during the rush). Since the rush state ended at time t42, it is correct to not count the jackpot winning as the number of consecutive wins during the rush. For this reason, the interest of the player in the game is not reduced. 【0324】 That is, in the pachinko machine 10 of this embodiment, the control mode is maintained in the second control mode for a specific period after the special game state ends by the control mode switching process, and the control mode is switched from the second control mode to the first control mode at the end of the specific period. In addition, the identification information output process continues to output the identification information during the special game state or the specific period, and the output stop process stops the output of the identification information at the end of the specific period. Furthermore, the storage unit stores the number of second special random number information stored in the acquired information storage unit at the end of the specific period. By the specific information output process, when at least the number of second special random number information stored in the storage unit is 1 or more after the end of the specific period, it is possible to continuously output specific information that can identify a state in which a specific variable display may be executed until a predetermined number of variable displays corresponding to the number of second special random number information are completed. Furthermore, the specific information output process continues to output the specific information until a predetermined period has elapsed after the last variable display of the predetermined number of variable displays ends and becomes a stop display, but outputs the specific information in a manner different from the identification information. Specifically, for example, when a jackpot is won in a winning lottery in a game and the assigned winning type is 8R jackpot A, the support mode is maintained in the high frequency support mode for a specified number of times after the end of the opening / closing execution mode based on the jackpot, and the support mode is switched from the high frequency support mode to the low frequency support mode at the end of the specified number of times. During the high support state in which this support mode is maintained in the high frequency support mode, the jackpot signal 2 is continuously output, and the output of the jackpot signal 2 is stopped at the end of the high support state. Furthermore, at the end of the high support state, the value (second start reserved number RbN) stored in the reserved number storage area of ​​the second reserved area Rb is set as the special 2 remaining reserved number XRbN in the special 2 remaining reserved number storage area. After the end of the high support state, if the value of at least the special 2 remaining reserved number XRbN is 1 or more, it becomes possible to continuously output the jackpot signal 2 until the end of the predetermined number of variable displays that match the value of the special 2 remaining reserved number XRbN. Furthermore, the big win signal 2 is continuously output until a predetermined period has elapsed after the last variable display of the special 2 remaining reserved number XRbN has ended and become a stationary display. 【0325】 Therefore, in the pachinko machine 10 of this embodiment, even if the output of the identification information is temporarily stopped at the end of the specific period, the specific information capable of identifying a state in which the specific variable display can be executed continues to be output after the end of the specific period until a predetermined number of variable displays corresponding to the number of second special random number information stored in the memory unit are completed. Therefore, after the end of the specific period, the second special random number information remains in the acquired information memory unit, and if the second special random number information satisfies a specific condition, specifically, for example, if the second special random number information matches a predetermined value, for example, if a jackpot is won, the display device receiving the identification information and the specific information can appropriately display the second special random number information acquired in relation to the immediately preceding specific period as having satisfied the specific condition. Specifically, for example, even if the output of the jackpot signal 2 is temporarily stopped at the end of the high support state, the jackpot signal 2 continues to be output until the end of the predetermined number of variable displays that match the value of the special 2 remaining reserve number XRbN set by the value (second start reserve number RbN) stored in the reserve number storage area at the timing of the transition from the high support state to the low support state after the end of the high support state, so that when there are special 2 remaining reserves of the second start reserve number RbN after the end of the high support state and a jackpot is won based on one of the special 2 remaining reserves, the data display 9 can count the number of consecutive wins as a jackpot win based on the special 2 remaining reserve acquired in relation to the immediately preceding high support state. As a result, in the pachinko machine 10 of this embodiment, it is possible to prevent the data display 9 from being unable to properly display, for example, the number of consecutive wins, which causes discomfort to the player, and to improve the enjoyment of the game. 【0326】 In addition, in the pachinko machine 10 of this embodiment, the specific information is output in a different manner from the identification information. Specifically, for example, the jackpot signal 2 that is continuously output during fluctuation based on the special 2 remaining reserve is output in a manner (special output manner) that is different from the jackpot signal 2 of the normal output manner that is output during the high support state. 【0327】 Therefore, according to the pachinko machine 10 of this embodiment, the display device that receives the specific information can display a unique display when the specific information is received. For this purpose, the display device can display, for example, a message indicating that the second special random number information remaining after the end of the specific period is being displayed. As a result, in the pachinko machine 10 of this embodiment, the display device that receives the specific information or the identification information can execute various displays, and the interest in the game can be improved. Specifically, for example, during the fluctuation based on the special 2 remaining reserve, the jackpot signal 2 is output in a special output mode different from the normal output mode output during the high support state, so that when the data display device 9 receives the jackpot signal 2 in the special output mode, a unique performance, for example, a moving image in which a female character shouts "There are still more chances with the special 2 remaining reserve!" can be displayed on the data display device 98. Therefore, in the pachinko machine 10 of this embodiment, the data display device 9 can execute various displays, and as a result, the interest in the game can be improved. 【0328】 Furthermore, in the pachinko machine 10 of this embodiment, the specific information is output continuously until the stop display of the last of the predetermined number of variable displays corresponding to the number of second special random number information stored at the end of the specific period is completed. Specifically, for example, the big win signal 2 is output continuously until the stop display of the last of the predetermined number of variable displays that coincides with the value of the special 2 remaining reserved number XRbN set to the value (second start reserved number RbN) stored in the reserved number storage area of ​​the second reserved area Rb at the timing of transition from the high support state to the low support state is completed. 【0329】 Therefore, according to the pachinko machine 10 of this embodiment, the output of the specific information continues even during the period from when the last variable display ends and the display is stopped to when the display is stopped. For this reason, the period during which the specific information is continuously output can be matched with high accuracy to the period during which the game round based on the second special random number information stored in the acquired information storage unit is being executed after the end of the specific period. Therefore, in the pachinko machine 10 of this embodiment, when the display device that receives the specific information or the identification information displays, for example, that the special 2 remaining reserved is being consumed, the accuracy of the display can be improved. Specifically, for example, the output of the jackpot signal 2 continues even during the period from when the last variable display ends and the display is stopped to when the display is stopped. For this reason, the period during which the jackpot signal 2 is continuously output can be matched with high accuracy to the period during which the game round based on the second special random number information stored in the acquired information storage unit is being executed after the end of the specific period. Therefore, in the pachinko machine 10 of this embodiment, when the data display 9 receiving the jackpot signal 2 displays, for example, that the special 2 remaining reserved jackpot is being consumed, the accuracy of the display can be improved. 【0330】 In the pachinko machine 10 of this embodiment, the identification information and the specific information are the same type of information output from the same output terminal. Specifically, for example, the identification information output during the high support state and the specific information output during the consumption of the special 2 remaining reserve are the jackpot signal 2 as the same type of information output from the same output terminal. In another embodiment, the identification information and the specific information may be different types of information output from different output terminals, or different types of information output from the same output terminal. 【0331】 Therefore, according to the pachinko machine 10 of this embodiment, the identification information for identifying the period of the special game state or the state corresponding to the specific period can be output as the same type of information output from the same output terminal until a predetermined period has elapsed after the last variable display of the predetermined number of variable displays corresponding to the number of second special random number information stored in the storage unit has ended and become a stop display after the end of the specific period. As a result, the identification information can be output to the display device for an appropriate period with a simple structure. Specifically, for example, the jackpot signal 2 for identifying the period of the jackpot game or the state corresponding to the period of the high support state can be output as the same type of information output from the same output terminal until a predetermined period has elapsed after the last variable display of the predetermined number of variable displays that matches the value of the special 2 remaining reserved number XRbN set to the value (second start reserved number RbN) stored in the reserved number storage area of ​​the second reserved area Rb at the end of the high support state. As a result, with a simple structure, the big win signal 2 can be output to a display device such as a data display for an appropriate period of time. 【0332】 In the pachinko machine 10 of this embodiment, the specific variable display executed until a predetermined number of variable displays corresponding to the number of second special random number information stored in the memory unit after the end of the specific period is completed is a variable display corresponding to the judgment on the second special random number information acquired as a result of a game ball entering the second ball entry section. Specifically, for example, the specific variable display executed until a predetermined number of variable displays matching the value of the special 2 remaining reserved number XRbN at the end of the high support state is completed is a variable display corresponding to the judgment on the special 2 reserved information acquired as a result of a game ball entering the second starting port 34. 【0333】 Therefore, according to the pachinko machine 10 of this embodiment, it is possible to identify from the special random number information that the display is a variable display of the second special random number information stored in the acquired information storage unit at the end of the specific period. As a result, in the pachinko machine 10 of this embodiment, it is possible to cause the display device that receives the specific information to execute various displays, and it is possible to further improve the interest of the game. Specifically, for example, it is possible to identify from the big win signal 2 that the display is a variable display of the special 2 remaining reserve that was stored in the second reserve area Rb at the end of the high support state. As a result, it is possible to cause the data display device 9 to execute various displays, and it is possible to further improve the interest of the game. 【0334】 In the pachinko machine 10 of the present embodiment, the specific information is a form in which data output is repeated at a predetermined cycle. Specifically, for example, the big win signal 2 of the special output mode is a form in which data output is repeated at a predetermined cycle. 【0335】 Therefore, according to the pachinko machine 10 of this embodiment, the specific information can be in a different form from the identification information output by the identification information output process with a simple configuration. As a result, according to the pachinko machine 10 of this embodiment, the structure can be simplified. Specifically, for example, the jackpot signal 2 in the special output mode can be in a different form from the jackpot signal 2 in the normal output mode with a simple configuration. As a result, according to the pachinko machine 10 of this embodiment, the structure can be simplified. 【0336】 In the pachinko machine 10 of this embodiment, when it is determined that the second special random number information related to the game round being played during the output of the specific information satisfies the specific condition, the specific information is output in a predetermined continuous manner until the special game state occurs. Specifically, for example, when it is determined that the special 2 remaining reserve related to the game round being played during the output of the jackpot signal 2 of the special output mode will result in a jackpot win, the jackpot signal 2 of the special output mode is output in a predetermined continuous manner until the jackpot game state occurs. 【0337】 Therefore, according to the pachinko machine 10 of the present embodiment, when it is determined that the second special random number information related to the game round being executed during the output of the specific information satisfies the special condition, the period during which the specific information is output in a predetermined continuous manner can be reliably secured until the end of the execution of the game round in which the second special random number information is determined to satisfy the specific condition. As a result, in the pachinko machine 10 of the present embodiment, when the display device receiving the specific information displays, for example, that the special 2 remaining reserve is being consumed, the display can be suppressed from ending before the special 2 remaining reserve is consumed. Specifically, for example, when it is determined that the special 2 remaining reserve related to the game round being executed during the output of the special output mode jackpot signal 2 satisfies the condition for winning the jackpot, the period during which the special output mode jackpot signal 2 is output in a predetermined continuous manner can be reliably secured until the end of the execution of the game round in which the special 2 remaining reserve is determined to satisfy the condition for winning the jackpot. As a result, in the pachinko machine 10 of this embodiment, when the data display 9 that receives the jackpot signal 2 displays, for example, that the special 2 remaining reserve is being consumed, it is possible to prevent the display from ending before the special 2 remaining reserve is consumed. 【0338】 In the pachinko machine 10 of this embodiment, when the special random number information satisfies a specific other condition different from the specific condition, and after the specific condition is satisfied, a specific game condition is satisfied based on a specific game operation by the player, the special game state occurrence condition is determined to be satisfied, and when it is determined that the second special random number information related to the game round being played during the output of the specific information satisfies the specific other condition, the specific information is output in a predetermined continuous manner until the special game state occurs. Specifically, for example, when the lottery result of the winning lottery based on the reserved information matches the value that will be a small win, and after the lottery is satisfied, it is determined that the game ball enters the V winning hole, the jackpot game state occurrence condition is determined to be satisfied, and when it is determined that the lottery result of the winning lottery based on the special 2 remaining reserved related to the game round being played during the output of the jackpot signal 2 of the special output mode matches the value that will be a small win, the jackpot signal 2 of the special output mode is output in a predetermined continuous manner until the jackpot game state occurs. 【0339】 Therefore, according to the pachinko machine 10 of this embodiment, when it is determined that the second special random number information related to the game round being executed during the output of the specific information satisfies the specific other condition, the period during which the specific information is output in a predetermined continuous manner can be reliably secured until the end of the execution of the game round in which the second special random number information is determined to satisfy the specific other condition. For this reason, in the pachinko machine 10 of this embodiment, even when it is determined that the second special random number information related to the game round being executed during the output of the specific information satisfies the specific other condition, it is possible to appropriately display the second special random number information acquired in relation to the immediately preceding specific period as having satisfied the specific other condition on the display device receiving the specific information and the identification information. Specifically, for example, when it is determined that the special 2 remaining reserve related to the game round being executed during the output of the special output mode of the jackpot signal 2 matches the value for winning a small jackpot, the period during which the special output mode of the jackpot signal 2 is output in a predetermined continuous manner can be reliably secured until the end of the execution of the game round in which it is determined that the special 2 remaining reserve matches the value for winning a small jackpot. For this reason, in the pachinko machine 10 of this embodiment, even if it is determined that the special 2 remaining reserve related to the game number being executed during the output of the big win signal 2 of the special output mode matches the value for winning a small win, the data display 9 can count the number of consecutive wins as if the special 2 remaining reserve obtained in relation to the previous high support state had won a small win. As a result, in the pachinko machine 10 of this embodiment, when the special 2 remaining reserve wins a small win, it is possible to prevent the display device from being unable to properly display the number of consecutive wins, which would cause discomfort to the player. 【0340】 In the pachinko machine 10 of this embodiment, when the special random number information satisfies a specific other condition different from the specific condition, and after the special random number information satisfies the specific other condition, a specific game condition is established based on a specific game operation by the player, the special game state occurrence condition is determined to be established, and when it is determined that the second special random number information related to the game round being played during the output of the identification information satisfies the specific other condition, the identification information is continuously output until the special game state occurs. Specifically, for example, when the lottery result of the winning lottery based on the reserved information matches the value that will be a small win, and after the lottery is satisfied, it is determined that the game ball enters the V winning hole, the jackpot game state occurrence condition is determined to be established, and when it is determined that the lottery result of the winning lottery based on the special 2 reserved information related to the game round being played during the output of the jackpot signal 2 of the normal output mode matches the value that will be a small win, the jackpot signal 2 of the normal output mode is continuously output until the jackpot game state occurs. 【0341】 Here, let us consider a comparative example that does not have the configuration of "continuously outputting the identification information until a special game state occurs when it is determined that the second special random number information related to the game round being executed during the output of the identification information satisfies the specific other condition." According to the comparative example, when it is determined that the second special random number information related to the game round being executed during the output of the identification information satisfies the specific other condition, the output of the identification information is stopped from the end of the variable display of the game round until the specific game condition is established based on the player's specific game operation. For this reason, even if the second special random number information is determined to satisfy the specific other condition during a specific period in which the control mode is maintained in the second control mode, and the specific game condition is then established based on the player's specific game operation, the output of the identification information is interrupted, and the display device such as the data display device cannot count the number of consecutive games because the second special random number information acquired in relation to the immediately preceding specific period satisfies the specific other condition. As a result, according to the comparative example, there is a risk that the player's interest in the game will be reduced due to discomfort caused to the player. 【0342】 In contrast, according to the pachinko machine 10 of this embodiment, when it is determined that the second special random number information related to the game round being executed during the output of the identification information satisfies the specific other condition, the identification information is continuously output until the special game state occurs, so that the output of the identification information is not interrupted from the end of the variable display of the game round in which the second special random number information is determined to satisfy the specific other condition to the establishment of the specific game condition based on the player's specific game operation. For this reason, when the second special random number information is determined to satisfy the specific other condition after the end of the specific period in which the control mode is the second control mode, and the specific game condition is then established based on the player's specific game operation, the display device that receives the specific information and the identification information can appropriately display that the second special random number information acquired in relation to the immediately preceding specific period satisfies the specific other condition, and that the special game state occurrence condition is established due to the establishment of the specific game condition based on the player's specific game operation after the satisfaction. Specifically, for example, when it is determined that the special 2 remaining reservation for the game number being executed during the output of the jackpot signal 2 in the normal output mode matches the value for winning a small jackpot, the jackpot signal 2 in the normal output mode is continuously output until the jackpot game state occurs, so that the output of the jackpot signal 2 in the normal output mode is not interrupted from the end of the variable display of the game number in which it is determined that the special 2 reservation information matches the value for winning a small jackpot to the establishment of a predetermined game condition based on a predetermined game operation by the player. For this reason, when it is determined that the special 2 reservation information matches the value for winning a small jackpot after the end of the specific period in which the control mode is the second control mode, and a predetermined game condition is then established based on a predetermined game operation by the player, the data display 9 can be made to recognize and display that the jackpot wins continue without interruption. As a result, the jackpot wins continue without interruption and the number of consecutive wins increases, which is a great joy for the player, and the interest of the player in the game can be further improved. 【0343】 The pachinko machine 10 of this embodiment includes a special game information output process that outputs special game information for identifying a state corresponding to a period in which a special game state is in progress, and the output destination of each of the identification information output process, the specific information output process, and the special game information output process is the same display device. Specifically, for example, the pachinko machine 10 includes a special game information output process that outputs a jackpot signal 1 for identifying a state corresponding to a period in which a jackpot game state is in progress, and the output destination of each of the identification information output process, the specific information output process, and the special game information output process is the same data display device 9. 【0344】 Therefore, according to the pachinko machine 10 of this embodiment, the identification information and the specific information can identify a period in a special game state or a state corresponding to a specific period, and the special game information can identify a period in a special game state. Therefore, by overlapping both identifications, when specific periods are consecutive, the display device of the output destination can grasp how many times the special game state has occurred during the consecutive specific periods. For this reason, the display device corresponding to each output destination of the identification information output process, the specific information output process, and the special game information output process can appropriately display the game situation. Specifically, for example, the jackpot signal 2 can identify a period in a jackpot game state or a period in a high support state, and the jackpot signal 1 can identify a period in a jackpot game state. Therefore, by overlapping both identifications, when periods in a high support state are consecutive, the data display 9 can grasp how many times the jackpot game state has occurred during the consecutive high support states. For this reason, the data display 9 can display the so-called consecutive number of games. 【0345】 The pachinko machine 10 of this embodiment is provided with a special game information output process that outputs special game information for identifying a state corresponding to a period in which the special game state is active, and the special game information is a different form from the specific information. Specifically, for example, the pachinko machine 10 is provided with a special game information output process that outputs a jackpot signal 1 for identifying a state corresponding to a period in which the jackpot game state is active, and the jackpot signal 1 is a different form from the jackpot signal 2 of the special output form. 【0346】 Therefore, according to the pachinko machine 10 of this embodiment, the identification information and the specific information can identify a period in which the special game state is in progress or a state corresponding to the specific period, and the special game information can identify a period in which the special game state is in progress. Therefore, by superimposing both identifications, when the specific periods are consecutive, the display device to which the output is made can grasp how many times the special game state has occurred during the consecutive specific periods. Therefore, the display device that receives information from the identification information output process, the specific information output process, and the special game information output process can appropriately display the game situation. Furthermore, since the special game information is in a different form from the specific information, the display device that receives the specific information can display a unique display when the specific information is received. Therefore, the display device can display, for example, that the second special random number information is being displayed after the specific period has ended. Therefore, in this embodiment, the display device that receives the specific information or the identification report can execute various displays, and as a result, the interest in the game can be further improved. Specifically, for example, the jackpot signal 2 can identify a state corresponding to a period in a jackpot gaming state or a period in a high support state, and the jackpot signal 1 can identify a state corresponding to a period in a jackpot gaming state. Therefore, by superimposing both identifications, when a period in a high support state is continuous, the data display 9 can grasp how many times the jackpot gaming state has occurred during the continuous periods in a high support state. For this reason, the data display 9 can display the so-called consecutive number of wins. Furthermore, since the jackpot signal 1 is a different mode from the jackpot signal 2 of the special output mode, it is possible for the data display 9 to perform a unique display when the jackpot signal 2 of the special output mode is received. For this reason, the display device can display, for example, that a variable display based on the special 2 remaining reserve is being performed after the high support state ends. Therefore, in the pachinko machine 10 of this embodiment, the data display 9 can execute various displays, and as a result, the interest in the game can be further improved. 【0347】 The pachinko machine 10 of this embodiment is provided with a special game information output process that outputs special game information for identifying a state corresponding to a period in which the special game state is active, and the special game information is in a form different from the identification information. Specifically, for example, the pachinko machine 10 is provided with a special game information output process that outputs a jackpot signal 1 for identifying a state corresponding to a period in which the jackpot game state is active, and the jackpot signal 1 is in a form different from the jackpot signal 2 of the normal output form. 【0348】 Therefore, according to the pachinko machine 10 of this embodiment, the identification information and the specific information can identify a period in a special game state or a state corresponding to a specific period, and the special game information can identify a period in a special game state. Therefore, by overlapping both identifications, when specific periods are consecutive, the display device to which the output is made can grasp how many times the special game state has occurred during the consecutive specific periods. Therefore, the display device that receives information from the identification information output process, the specific information output process, and the special game information output process can appropriately display the game situation. Furthermore, since the special game information is in a form different from the identification information output by the identification information output process, it becomes easier to grasp the information on the display device. Therefore, it becomes possible to reliably display the game situation on the display device. Specifically, for example, the jackpot signal 2 can identify a state corresponding to a jackpot gaming state or a high suppor...

Claims

[Claim 1] A means for determining whether predetermined lottery conditions have been met, which determines whether predetermined lottery conditions have been met, and which means can perform a draw to determine whether predetermined lottery conditions have been met. A variable display control means capable of executing a predetermined variable display based on the result of the aforementioned lottery, A means for assigning specific game value is configured to display a specific display result based on the result of the aforementioned lottery being a specific result, and which can assign specific game value when the aforementioned specific display result is displayed. An effect execution means for performing a variation effect using multiple effect elements during the predetermined variation display, A gaming machine equipped with, This gaming machine is A predetermined detection means that, when a predetermined detection target different from at least a part of the player's body approaches or comes into contact with a predetermined detection unit within a predetermined distance, the flow rate of the current changes, thereby resulting in a predetermined detection state, Information output means capable of executing a predetermined output when the predetermined detection state is reached in a predetermined input-enabled state, Equipped with, The system is configured to output at least predetermined information stored in a predetermined storage unit that corresponds to a predetermined input to the performance execution means, as the predetermined output. The system is configured such that when the predetermined input is detected in the state in which the predetermined information has been output, it can perform a setting for the predetermined configurable information in the performance execution means. A gaming machine characterized by the following features.