Game machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2023-01-26
- Publication Date
- 2026-06-15
AI Technical Summary
Existing gaming machines face challenges in maintaining player interest due to improper display of consecutive wins, leading to player discomfort, and lack measures to prevent startup suspension during easy-to-win control modes.
The gaming machine incorporates a first and second ball entry area, special information storage, and control mode switching to maintain high-frequency support mode for a specified period, ensuring continuous and differentiated information output even after transitioning from high to low support states, allowing proper display of consecutive wins.
This solution enhances player engagement by accurately displaying consecutive wins, preventing player discomfort and maintaining interest through consistent information output, thus improving the gaming experience.
Smart Images

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Abstract
Description
[Technical Field] 【0001】 The present invention relates to a gaming machine. [Background technology] 【0002】 In gaming machines such as pachinko machines and slot machines, technical improvements have been made from various perspectives, such as structure, control, and presentation, with the aim of increasing the enjoyment of the game, reducing the processing load of the gaming machine, optimizing processing, simplifying control, and simplifying the structure (for example, Patent Document 1). 【0003】 In addition, various technical improvements have been made with the aim of improving the soundness of gaming, such as detecting and preventing fraudulent acts by players and fraudulent modifications to gaming machines. [Prior art documents] [Patent documents] 【0004】 [Patent Document 1] Japanese Patent Application Laid-Open No. 2011-172988 Summary of the Invention [Problem to be solved by the invention] 【0005】 In gaming machines such as those described above, further technological improvements are desired in order to increase the enjoyment of the game, reduce the processing load of the gaming machine, optimize processing, simplify control, simplify the structure, and improve the soundness of the game. [Means for solving the problem] 【0006】 The present invention has been made to solve at least part of the above-mentioned problems, and can be realized in the following aspects. 【0007】 [Embodiment] (This embodiment is mainly based on the second embodiment and its modified example below) A ball entry means provided in the game area; A winning / losing lottery means for holding a winning / losing lottery when a game ball enters the ball entry means; a display control means for determining one specific effect to be executed by a display means according to the result of the winning / losing lottery by the winning / losing lottery means from among a plurality of effect display modes; a movement control means provided in the game area, for determining one of a plurality of operation modes of a moving means that operates while the specific effect is being displayed on the display means, and executing the determined operation mode; A gaming machine comprising: the movement control means causes the moving means to perform a series of specific movements based on specific information set corresponding to one of the movement modes selected from the plurality of movement modes, when a predetermined operating condition is satisfied; the movable means is controlled to be driven between a first position which is an initial position side and a second position which is a most driven position in the series of specific operations, the series of specific actions is configured to execute a predetermined action of positioning the movable means at or near the first position a plurality of times; The movable control means is a determination means for determining whether a termination condition for the series of specific actions is satisfied when the predetermined action is executed; a termination means for stopping the movable means located at the first position or in the vicinity of the first position when it is determined based on the determination means that the termination condition is satisfied, and terminating the series of specific operations; Equipped with A gaming machine characterized by: [Effects of the Invention] 【0008】 According to the above embodiment, the above-mentioned problems can be solved. [Brief explanation of the drawings] 【0009】 [Figure 1] FIG. 1 is an explanatory diagram showing a part of the island equipment installed in a game hall in explaining the first embodiment. [Figure 2] 1 is a perspective view of a pachinko machine according to a first embodiment. [Figure 3] FIG. 2 is a rear view of the pachinko machine. [Figure 4] FIG. [Figure 5] 1 is an explanatory diagram showing the patterns and display surface that are variably displayed on a pattern display device. FIG. [Figure 6] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 7] FIG. 10 is an explanatory diagram illustrating the contents of various counters used in lotteries and the like. [Figure 8] This is an explanatory diagram showing the contents of the win / loss table for the special winning lottery. [Figure 9] This is an explanatory diagram showing the contents of the allocation table for special chart 2 small wins. [Figure 10] An explanatory diagram showing the contents of the allocation table for jackpots. [Figure 11] This is an explanatory diagram showing the contents of the win / loss table used when conducting a regular electric device release lottery. [Figure 12] 2 is a block diagram mainly showing the electrical configuration of the audio and light emission control device and the display control device. FIG. [Figure 13] FIG. 2 is a block diagram showing an external terminal board and a data display. [Figure 14] 3 is an explanatory diagram showing a display surface of a data display device provided in the data display device. FIG. [Figure 15] FIG. 1 is an explanatory diagram showing the flow of a game in a pachinko machine. [Figure 16] 10 is a time chart for explaining an example of the processing that is performed when a pachinko machine wins a jackpot during a high support state. [Figure 17] This is a time chart to explain an example of the processing that is performed when a pachinko machine wins a small jackpot during a high support state and then wins a V-winning jackpot. [Figure 18] This is a time chart to explain an example of the processing that is performed when a pachinko machine wins a small prize during a high support state but does not win a V prize jackpot. [Figure 19]This is a time chart to explain an example of the processing when a pachinko machine loses all of its games in a high support state (no special 2 remaining reserve). [Figure 20] This is a time chart to explain an example of the processing that is performed when a jackpot is won with special 2 remaining reserve at the end of a high support state in a pachinko machine. [Figure 21] This is a time chart to explain an example of the processing that is performed when a small jackpot is won with the special 2 remaining reserve at the end of a high support state in a pachinko machine. [Figure 22] This is a time chart to explain an example of the processing that is performed when all play times based on the special 2 remaining reserve at the end of the high support state in a pachinko machine are lost. [Figure 23] 10 is a flowchart showing a timer interrupt process executed in the main MPU. [Figure 24] This is a flowchart showing the ball entry processing for the starting hole. [Figure 25] 10 is a flowchart showing a through ball entry process. [Figure 26] A flowchart showing the ball entry process for the large prize slot. [Figure 27] A flowchart showing the ball entry processing for the V entry port. [Figure 28] 10 is a flowchart illustrating an outer end output signal management process. [Figure 29] 10 is a flowchart showing a normal process. [Figure 30] 10 is a flowchart showing a game play control process. [Figure 31] 10 is a flowchart showing a fluctuation start process. [Figure 32] 10 is a flowchart showing a hold information shift process. [Figure 33] 10 is a flowchart showing a hit determination process. [Figure 34] 10 is a flowchart showing a variable time setting process. [Figure 35] 10 is a flowchart showing a fluctuation stop process. [Figure 36]10 is a flowchart showing a process when a fixed time has elapsed. [Figure 37] 10 is a flowchart showing a game state transition process. [Figure 38] 10 is a flowchart showing the process of opening and closing the large prize opening. [Figure 39] 10 is a flowchart showing a transition process at the end of an ending period. [Figure 40] 10 is a flowchart showing an extension flag OFF process. [Figure 41] 10 is a flowchart showing processing for electric utility support. [Figure 42] 10 is a flowchart showing an electric utility opening / closing control process. [Figure 43] 10 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Figure 44] 10 is a flowchart showing a pending command response process. [Figure 45] 10 is a flowchart showing the game play presentation setting process. [Figure 46] 10 is a flowchart showing a performance pattern setting process. [Figure 47] 10 is a flowchart showing the update process at the start of fluctuation. [Figure 48] 4 is a flowchart showing main processing executed in an MPU of the display control device. [Figure 49] 10 is a flowchart showing a command interrupt process. [Figure 50] 10 is a flowchart showing a V interrupt process. [Figure 51] FIG. 10 is a perspective view of a pachinko machine according to a second embodiment. [Figure 52] FIG. 2 is a rear view of the pachinko machine. [Figure 53] FIG. [Figure 54] 1 is an explanatory diagram showing the decorative pattern displayed in a variable manner on a pattern display device and the display surface of the pattern display device. [Figure 55] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 56] FIG. 2 is an explanatory diagram showing various counters and various storage areas provided in a RAM. [Figure 57] An explanatory diagram showing the contents of the special drawing pass / fail determination table. [Figure 58] An explanatory diagram showing the contents of the special chart type determination table. [Figure 59] FIG. 10 is an explanatory diagram showing the contents of a special line opening / closing pattern selection table. [Figure 60] An explanatory diagram showing the contents of the general drawing pass / fail determination table. [Figure 61] An explanatory diagram showing the contents of a general map type determination table. [Figure 62] FIG. 10 is an explanatory diagram showing the contents of a normal power switching scenario selection table. [Figure 63] FIG. 1 is a block diagram mainly showing the electrical configuration of an audio / light emitting control device and a display control device. [Figure 64] This is an explanatory diagram showing the movable prop for the performance moving to the lowest position, each petal part moving away (expanding) from the rotating shaft part and rotating counterclockwise at the lowest position. [Figure 65] This is a right side schematic diagram showing the movable props for performance and the movable prop drive mechanism for performance that drives the movable props for performance. [Figure 66] FIG. 10 is an explanatory diagram showing a reel-linked battle effect, which is an example of a reel-linked effect. [Figure 67] FIG. 10 is an explanatory diagram showing a reel-linked battle effect, which is an example of a reel-linked effect. [Figure 68] FIG. 2 is an explanatory diagram illustrating a configuration of each driving scenario. [Figure 69] 10 is a flowchart showing a normal process. [Figure 70] 10 is a flowchart showing a timer interrupt process. [Figure 71] 10 is a flowchart showing the ball entry process for each ball entry port. [Figure 72] This is a flowchart showing the ball entry processing for the first special chart starting hole. [Figure 73] This is a flowchart showing the ball entry processing for the second special chart starting hole. [Figure 74] This is a flowchart showing the ball entry process for a normal starting gate. [Figure 75] 10 is a flowchart showing a special chart special power control process. [Figure 76] 10 is a flowchart showing the special pattern variation start processing. [Figure 77] 10 is a flowchart showing the special symbol variation stop processing. [Figure 78] 10 is a flowchart showing the processing after the special pattern variation has stopped. [Figure 79] 10 is a flowchart showing a process for starting a special power opening / closing execution mode. [Figure 80] 10 is a flowchart showing processing during the special line opening period. [Figure 81] 10 is a flowchart showing processing during a special telephone opening and closing period. [Figure 82] 10 is a flowchart showing processing during the special call ending period. [Figure 83] 10 is a flowchart showing a general-purpose power control process. [Figure 84] This is a flowchart showing the normal pattern change start processing. [Figure 85] This is a flowchart showing the normal pattern change stop processing. [Figure 86] This is a flowchart showing the processing after stopping the normal pattern variation. [Figure 87] 10 is a flowchart showing a normal power switching execution mode start process. [Figure 88] 10 is a flowchart showing processing during a regular power opening period. [Figure 89] 10 is a flowchart showing processing during a normal power switching period. [Figure 90] 10 is a flowchart showing processing during a regular power ending period. [Figure 91] 10 is a flowchart showing a timer interrupt process executed in the MPU of the audio and light emission control device. [Figure 92]This is a flowchart showing the special chart change performance setting process executed in the MPU of the audio and light emission control device. [Figure 93] 10 is a flowchart showing the performance setting process during the special power opening / closing execution mode executed in the MPU of the audio / light emitting control device. [Figure 94] 10 is a flowchart showing processing for the performance operation button executed in the MPU of the audio and light emission control device. [Figure 95] 10 is a flowchart showing the process of driving movable props for performance executed in the MPU of the audio and light emission control device. [Figure 96] 4 is a flowchart showing main processing executed in an MPU of the display control device. [Figure 97] 10 is a flowchart showing a command interrupt process executed in the MPU of the display control device. [Figure 98] 10 is a flowchart showing a V interrupt process executed in the MPU of the display control device. [Figure 99] 10 is a flowchart showing a command response process executed in an MPU of the display control device. [Figure 100] FIG. 10 is an explanatory diagram showing a role-linked battle effect, which is an example of a role-linked effect that can be executed in a modified pachinko machine. [Figure 101] FIG. 10 is an explanatory diagram showing a role-linked battle effect, which is an example of a role-linked effect that can be executed in a modified pachinko machine. [Figure 102] FIG. 10 is an explanatory diagram showing a role-linked battle effect, which is an example of a role-linked effect that can be executed in a modified pachinko machine. [Figure 103] An explanatory diagram schematically showing the configuration of each driving scenario provided in a modified pachinko machine. [Figure 104] FIG. 10 is a perspective view of a pachinko machine according to a third embodiment. [Figure 105] FIG. 2 is a rear view of the pachinko machine. [Figure 106] FIG. [Figure 107] 1 is an explanatory diagram showing the decorative pattern displayed in a variable manner on a pattern display device and the display surface of the pattern display device. [Figure 108] FIG. 10 is an explanatory diagram illustrating a sound / light quantity adjustment image. [Figure 109] FIG. 10 is an explanatory diagram illustrating an option image. [Figure 110] FIG. 10 is an explanatory diagram illustrating the game history information displayed on the display surface 041a. [Figure 111] 2 is a block diagram showing the electrical configuration of the pachinko machine 10. FIG. [Figure 112] 6 is an explanatory diagram showing various counters and various storage areas provided in RAM 64. FIG. [Figure 113] An explanatory diagram showing the contents of the special drawing pass / fail determination table. [Figure 114] An explanatory diagram showing the contents of the special chart type determination table. [Figure 115] FIG. 10 is an explanatory diagram showing the contents of a special line opening / closing pattern selection table. [Figure 116] An explanatory diagram showing the contents of the general drawing pass / fail determination table. [Figure 117] An explanatory diagram showing the contents of a general map type determination table. [Figure 118] FIG. 10 is an explanatory diagram showing the contents of a normal power switching scenario selection table. [Figure 119] 1 is a block diagram mainly showing the electrical configuration of an audio and light emission control device 90 and a display control device 100. FIG. [Figure 120] 10 is a flowchart showing a processing pattern PS1. [Figure 121] 10 is a flowchart showing a processing pattern PS2. [Figure 122] 10 is a flowchart showing a processing pattern PS3. [Figure 123] 10 is a flowchart showing a processing pattern PY1. [Figure 124] 10 is a flowchart showing a processing pattern PY2. [Figure 125] 10 is a flowchart showing a processing pattern PY3. [Figure 126] 10 is a flowchart showing a processing pattern PY4. [Figure 127]10 is a flowchart showing a processing pattern PY5. [Figure 128] 10 is a flowchart showing a processing pattern PY6. [Figure 129] 10 is a flowchart showing a processing pattern PY7. [Figure 130] 10 is a flowchart showing a processing pattern CY1. [Figure 131] 10 is a flowchart showing a processing pattern CY2. [Figure 132] 10 is a flowchart showing a processing pattern CY3. [Figure 133] 10 is a flowchart showing a processing pattern CY4. [Figure 134] 10 is a flowchart showing a processing pattern CY5. [Figure 135] 10 is a flowchart showing a processing pattern CY6. [Figure 136] 10 is a flowchart showing a processing pattern CY7. [Figure 137] 10 is a flowchart showing a processing pattern CY8. [Figure 138] 10 is a flowchart showing a processing pattern DS1. [Figure 139] 10 is a flowchart showing a processing pattern DS2. [Figure 140] 10 is a flowchart showing a processing pattern DY1. [Figure 141] 10 is a flowchart showing a processing pattern DY2. [Figure 142] 10 is a flowchart showing a processing pattern DY3. [Figure 143] 10 is a flowchart showing a processing pattern DY4. [Figure 144] 10 is a flowchart showing a processing pattern DY5. [Figure 145] 10 is a flowchart showing a processing pattern DY6. [Figure 146] 10 is a flowchart showing a processing pattern DY7. [Figure 147]10 is a flowchart showing a processing pattern DY8. [Figure 148] 10 is a flowchart showing a normal process. [Figure 149] 10 is a flowchart showing a timer interrupt process. [Figure 150] 10 is a flowchart showing the ball entry process for each ball entry port. [Figure 151] This is a flowchart showing the ball entry processing for the first special chart starting hole. [Figure 152] This is a flowchart showing the ball entry processing for the second special chart starting hole. [Figure 153] This is a flowchart showing the ball entry process for a normal starting gate. [Fig. 154] 10 is a flowchart showing a special chart special power control process. [Figure 155] 10 is a flowchart showing the special pattern variation start processing. [Figure 156] 10 is a flowchart showing the special symbol variation stop processing. [Figure 157] 10 is a flowchart showing the processing after the special pattern variation has stopped. [Figure 158] 10 is a flowchart showing a process for starting a special power opening / closing execution mode. [Figure 159] 10 is a flowchart showing processing during the special line opening period. [Figure 160] 10 is a flowchart showing processing during a special telephone opening and closing period. [Figure 161] 10 is a flowchart showing processing during the special call ending period. [Figure 162] 10 is a flowchart showing a general-purpose power control process. [Figure 163] This is a flowchart showing the normal pattern change start processing. [Fig. 164] This is a flowchart showing the normal pattern variation stop processing. [Figure 165] This is a flowchart showing the processing after stopping the normal pattern variation. [Figure 166] 10 is a flowchart showing a normal power switching execution mode start process. [Figure 167] 10 is a flowchart showing processing during a regular power opening period. [Figure 168] 10 is a flowchart showing processing during a normal power switching period. [Figure 169] 10 is a flowchart showing processing during a regular power ending period. [Figure 170] 10 is a flowchart showing timer interrupt processing of the sound and light side MPU 92. [Figure 171] 10 is a flowchart showing the special chart change effect setting process. [Figure 172] 10 is a flowchart showing the performance setting process during the special line opening / closing execution mode. [Fig. 173] 10 is a flowchart showing a button operation response process. [Fig. 174] 10 is a flowchart showing the process of driving movable props for performance. [Figure 175] 10 is a flowchart showing a standby process. [Figure 176] 4 is a flowchart showing main processing executed in the MPU 102 of the display control device 100. [Figure 177] 10 is a flowchart showing a command interrupt process executed in the MPU 102 of the display control device 100. [Figure 178] 10 is a flowchart showing V interrupt processing executed in the MPU 102 of the display control device 100. [Figure 179] FIG. 13 is an explanatory diagram illustrating a performance custom setting image PSGa in the fourth embodiment. [Figure 180] FIG. 10 is an explanatory diagram illustrating an initial operation image. [Figure 181] FIG. 10 is an explanatory diagram showing a model selection image. [Figure 182] FIG. 10 is an explanatory diagram illustrating an image for setting the frequency of one-shot announcement effects. [Figure 183] FIG. 10 is an explanatory diagram illustrating a hibiscus flash effect. [Figure 184] FIG. 10 is an explanatory diagram illustrating an image for setting the expected degree of school of fish effect. [Figure 185] FIG. 10 is an explanatory diagram illustrating an image for setting the bubble effect expectation level. [Figure 186] FIG. 10 is an explanatory diagram illustrating an image for setting a cut-in effect. [Figure 187] FIG. 10 is an explanatory diagram illustrating an image for setting a round music piece. [Figure 188] FIG. 10 is an explanatory diagram illustrating an image for connection operation. [Figure 189] FIG. 10 is an explanatory diagram illustrating a connection completion image. [Figure 190] FIG. 10 is an explanatory diagram illustrating a game history information receiving image. [Figure 191] FIG. 10 is an explanatory diagram illustrating a custom setting information reception completion image. [Figure 192] 10 is an explanatory diagram illustrating the value of the frequency of one-shot announcement effects set in the pachinko machine 10. FIG. [Figure 193] 10 is an explanatory diagram illustrating the value of the expected degree of fish school effect set in the pachinko machine 10. FIG. [Figure 194] 10 is an explanatory diagram illustrating the value of the frequency of one-shot announcement effects set in the pachinko machine 10. FIG. [Figure 195] FIG. 10 is an explanatory diagram illustrating a modified example of processing related to the frequency of one-shot announcement effects. [Figure 196] FIG. 10 is an explanatory diagram illustrating a modified example of processing related to the expected degree of fish schooling effect. [Figure 197] An explanatory diagram illustrating a modified example of processing related to the expected degree of bubble effects. [Figure 198] FIG. 10 is a perspective view of a pachinko machine according to a fifth embodiment. [Figure 199] FIG. 2 is a rear view of the pachinko machine. [Figure 200] FIG. [Figure 201] 1 is an explanatory diagram showing the patterns and display surface that are variably displayed on a pattern display device. FIG. [Figure 202] FIG. 2 is an explanatory diagram showing the starting port unit. [Figure 203] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 204]This is an explanatory diagram showing the contents of various counters used for special winning lotteries and regular electric device opening lotteries. [Figure 205] This is an explanatory diagram showing the contents of the win / loss table for the special winning lottery. [Figure 206] An explanatory diagram showing the contents of the allocation table for jackpots. [Figure 207] This is an explanatory diagram showing the contents of the allocation table for special chart 2 small wins. [Figure 208] This is an explanatory diagram showing the contents of the win / loss table used when conducting a regular electric device release lottery. [Figure 209] 2 is a block diagram mainly showing the electrical configuration of the audio and light emission control device and the display control device. FIG. [Figure 210] FIG. 1 is an explanatory diagram showing the flow of a game in a pachinko machine. [Figure 211] 10 is a time chart for explaining an example of processing in a rush stage as Case 1. [Figure 212] An explanatory diagram showing the display surface of the pattern display device immediately after transitioning to a high support state. [Figure 213] An explanatory diagram showing the first half of the subtraction effect when the symbol is stored on hold, displayed on the pattern display device. [Figure 214] An explanatory diagram showing the second half of the subtraction effect displayed on the pattern display device when the symbol is stored on hold. [Figure 215] An explanatory diagram showing the first half of the subtraction effect when fluctuation stops, displayed on the pattern display device. [Figure 216] An explanatory diagram showing the second half of the subtraction effect displayed on the pattern display device when the fluctuation stops. [Figure 217] An explanatory diagram showing an example of a special 2 hold continuous presentation. [Figure 218] 10 is a time chart for explaining an example of processing in the rush stage as Case 2. [Figure 219] 10 is a time chart for explaining an example of processing in the rush stage as Case 3. [Figure 220]10 is a time chart for explaining an example of processing in the rush stage as Case 4. [Figure 221] 10 is a flowchart showing a timer interrupt process. [Figure 222] This is a flowchart showing the ball entry processing for the starting hole. [Figure 223] 10 is a flowchart showing a time-saving number subtraction process. [Figure 224] 10 is a flowchart showing a through ball entry process. [Figure 225] A flowchart showing the ball entry process for the large prize slot. [Figure 226] A flowchart showing the ball entry processing for the V entry port. [Figure 227] 10 is a flowchart showing a normal process. [Figure 228] 10 is a flowchart showing a game play control process. [Figure 229] 10 is a flowchart showing a fluctuation start process. [Figure 230] 10 is a flowchart showing a hold information shift process. [Figure 231] 10 is a flowchart showing a hit determination process. [Figure 232] 10 is a flowchart showing a variable time setting process. [Figure 233] 10 is a flowchart showing a fluctuation stop process. [Figure 234] 10 is a flowchart showing a process when a fixed time has elapsed. [Figure 235] 10 is a flowchart showing a game state transition process. [Figure 236] 10 is a flowchart showing the process of opening and closing the large prize opening. [Figure 237] 10 is a flowchart showing a transition process at the end of an ending period. [Figure 238] 10 is a flowchart showing processing for electric utility support. [Figure 239] 10 is a flowchart showing an electric utility opening / closing control process. [Figure 240]10 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Figure 241] 10 is a flowchart showing a pending command response process. [Figure 242] 10 is a flowchart showing the game play presentation setting process. [Figure 243] 10 is a flowchart showing a performance pattern setting process. [Figure 244] 10 is a flowchart showing the update process at the start of fluctuation. [Figure 245] 4 is a flowchart showing main processing executed in an MPU of the display control device. [Figure 246] 10 is a flowchart showing a command interrupt process executed in the MPU of the display control device. [Figure 247] 10 is a flowchart showing a V interrupt process executed in the MPU of the display control device. [Figure 248] FIG. 10 is a perspective view of a pachinko machine according to a sixth embodiment. [Figure 249] FIG. 2 is a rear view of the pachinko machine. [Figure 250] FIG. [Figure 251] 1 is an explanatory diagram showing the patterns and display surface that are variably displayed on a pattern display device. FIG. [Figure 252] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 253] This is an explanatory diagram showing the contents of various counters used for special winning lotteries and regular electric device opening lotteries. [Figure 254] This is an explanatory diagram showing the contents of the win / loss table for the special drawing 1 winning lottery. [Figure 255] This is an explanatory diagram showing the contents of the win / loss table for the Special Chart 2 winning lottery. [Figure 256] An explanatory diagram showing the contents of the allocation table for jackpots. [Figure 257] This is an explanatory diagram showing the contents of the allocation table for special chart 2 small wins. [Figure 258]An explanatory diagram showing the contents of the allocation table for the special 2 time-saving pattern. [Figure 259] An explanatory diagram showing the contents of a win / loss table for the lottery to open a regular electric device. [Figure 260] 2 is a block diagram mainly showing the electrical configuration of the audio and light emission control device and the display control device. FIG. [Figure 261] FIG. 1 is an explanatory diagram showing the flow of a game in a pachinko machine. [Figure 262] 10 is a time chart for explaining an example of processing when transitioning from the rush stage to the C time-saving state. [Figure 263] FIG. 10 is an explanatory diagram showing an example of a rush continuation effect. [Figure 264] This is an explanatory diagram showing an example of a rush continuation effect in the final game when a time-saving pattern is won while the remaining reserved special chart 2 is being consumed. [Figure 265] FIG. 10 is an explanatory diagram showing an example of a chance zone presentation. [Figure 266] 10 is a flowchart showing a timer interrupt process executed by the MPU of the main control device. [Figure 267] This is a flowchart showing the ball entry processing for the starting hole. [Figure 268] 10 is a flowchart showing a through ball entry process. [Figure 269] A flowchart showing the ball entry process for the large prize slot. [Figure 270] A flowchart showing the ball entry processing for the V entry port. [Fig. 271] 10 is a flowchart showing a normal process. [Fig. 272] 10 is a flowchart showing a game play control process. [Fig. 273] 10 is a flowchart showing a fluctuation start process. [Fig. 274] 10 is a flowchart showing a hold information shift process. [Figure 275] 10 is a flowchart showing a hit determination process. [Figure 276] 10 is a flowchart showing a setting process for C time-saving granting. [Figure 277] 10 is a flowchart showing a variable time setting process. [Fig. 278] 10 is a flowchart showing a fluctuation stop process. [Figure 279] 10 is a flowchart showing a time-saving counter update process. [Figure 280] 10 is a flowchart showing a process when a fixed time has elapsed. [Figure 281] 10 is a flowchart showing a process for providing time reduction B. [Figure 282] 10 is a flowchart showing a setting process for effect switching. [Figure 283] 10 is a flowchart showing a game state transition process. [Fig. 284] 10 is a flowchart showing the process of opening and closing the large prize opening. [Figure 285] 10 is a flowchart showing a transition process at the end of an ending period. [Figure 286] 10 is a flowchart showing processing for electric utility support. [Figure 287] 10 is a flowchart showing an electric utility opening / closing control process. [Figure 288] 10 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Figure 289] 10 is a flowchart showing a pending command response process. [Figure 290] 10 is a flowchart showing the game play presentation setting process. [Figure 291] 10 is a flowchart showing a performance pattern setting process. [Figure 292] 10 is a flowchart showing the update process at the start of fluctuation. [Figure 293] 4 is a flowchart showing main processing executed in an MPU of the display control device. [Fig. 294] 10 is a flowchart showing a command interrupt process. [Figure 295] 10 is a flowchart showing a V interrupt process. DETAILED DESCRIPTION OF THE INVENTION 【0010】 DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of a gaming machine according to the present invention will be described in the following order with reference to the drawings. <1> First embodiment (mainly corresponding to feature group cA): <2> Second embodiment (mainly corresponding to feature group dA): <3> Third embodiment (mainly corresponding to feature group eA): <4> Fourth embodiment (mainly corresponding to feature group fA): <5> Fifth embodiment (mainly corresponding to feature group gA): <6> Sixth embodiment (mainly corresponding to feature group hA): 【0011】 1. First embodiment: 《1-0》Introduction: 【0012】 A conventional gaming machine is known that is equipped with an auxiliary member that can change the probability of winning at a predetermined starting hole in order to improve gameplay. The auxiliary member is controlled to increase the probability of winning at the predetermined starting hole based on the establishment of predetermined conditions in the game, thereby transitioning to an easy-to-win control mode in which winning at the predetermined starting hole becomes easier. After transitioning to the easy-to-win control mode, the easy-to-win control mode is terminated when an end condition is met, such as when a predetermined number of variations based on the winning of a gaming ball at the predetermined starting hole occur. 【0013】 During the easy-to-win control mode, a signal for identifying the state corresponding to that period is output to the hall computer, etc., so that the hall equipment can perform effects and display data. 【0014】 However, in conventional gaming machines, no measures have been taken to prevent start-up suspension based on auxiliary members at the end of the easy-to-win control mode period, and more suitable functions are required for the ability to distinguish various gaming states. 【0015】 The present gaming machine was developed to solve the above-mentioned problems of the conventional gaming machine, and aims to increase the enjoyment of the game by improving the ability to distinguish between game states. Specifically, the present gaming machine solves the following problems. 【0016】 Conventional gaming machines are known to have an external terminal board that outputs various signals to a data display and a gaming hall management and control device. These signals include jackpot signal 1 and jackpot signal 2. Jackpot signal 1 indicates that a jackpot game is in progress. Jackpot signal 2 indicates that a jackpot game is in progress or in a time-saving game mode (also called a high support mode). The data display can display various information related to the gameplay of the gaming machine based on the various signals output from the gaming machine. For example, the data display can count the number of consecutive jackpot wins, which is the number of consecutive jackpot wins from the first win, based on jackpot signal 1 and jackpot signal 2, and display the number of consecutive jackpot wins. 【0017】 Furthermore, in conventional gaming machines, when the number of game plays in a high support state reaches a predetermined number and the state transitions from high support to low support, a special 2 remaining reserve may remain. In this case, the output of jackpot signal 2 stops when the game play stops after the predetermined number of play plays has been reached, causing the data display to stop counting the number of consecutive wins. As a result, if a special 2 remaining reserve remains immediately after the transition from high support to low support and a jackpot is won in a lottery based on the special 2 remaining reserve, the jackpot win is recognized as the first jackpot win in the data display without being counted as the number of consecutive wins in the previous high support state. As a result, conventional gaming machines have a problem in that the data display cannot properly display the number of consecutive wins, causing discomfort to players. 【0018】 The gaming machine according to the present invention (hereinafter also referred to as the present gaming machine) aims to enhance the enjoyment of the game by appropriately displaying information related to the game. Specifically, for example, the present invention aims to enhance the enjoyment of the game by preventing the display device from being unable to appropriately display the number of consecutive wins, which would cause discomfort to the player. This will be explained in detail below. 【0019】 As a specific configuration of the present invention, this gaming machine comprises a "first ball entry section" as a "first ball entry area", a "second ball entry section" as a "second ball entry area", "special random number information" as "special information", an "acquired information storage unit" as an "acquired information storage means", a "specific condition" as a "predetermined condition", a "control mode switching process" as a "control mode switching means", "identification information" as "information for identifying the state corresponding to the period", an "identification information output process" as a "first output means", an "output stop process" as an "output stop means", a "storage unit" as a "storage means", a "specific variable display" as a "predetermined variable display", "specific information" as "predetermined information", a "specific information output process" as a "second output means", a "continuous output process" as "means for continuously outputting specified information until a predetermined period has elapsed after the last variable display of the predetermined number of variable displays has ended and become a stopped display", and a "special mode output process" as "means for outputting specified information in a mode different from the information". Furthermore, as a specific configuration of the present invention, the gaming machine may be configured to have "specific other conditions" as "predetermined other conditions", to have "special gaming information" as "special gaming state information", and to have "special gaming information output processing" as "third output means". 【0020】 The "first ball entry area" may be any area having an entry port through which a gaming ball launched into the gaming area can enter, and as long as it is possible to realize the gist of the present invention, examples include a first start port where a first special pattern is displayed when a gaming ball enters, a second start port where a second special pattern is displayed when a gaming ball enters, a normal pattern start gate where a normal pattern is displayed when a gaming ball enters, a general prize entry port where a predetermined number of prize balls are paid out when a gaming ball enters, a big prize entry port, a special prize entry port, a special electric start port where a special electric device is activated when a gaming ball enters, etc. 【0021】 The "second ball entry area" may be any area having an entry port through which a gaming ball launched into the gaming area can enter, and as long as it is possible to realize the gist of the present invention, examples include a second start port where a second special pattern is displayed when a gaming ball enters, a first start port where a first special pattern is displayed when a gaming ball enters, a normal pattern start gate where a normal pattern is displayed when a gaming ball enters, a general prize entry port where a predetermined number of prize balls are paid out when a gaming ball enters, a big prize entry port, a special prize entry port, a special electric start port where a special electric device is activated when a gaming ball enters, etc. 【0022】 "Special information" may be any information that is obtained when a game ball enters the first or second entry area, and may include, for example, the value of the winning random number counter used in the special winning lottery, the value of the winning type counter, the value of the reach random number counter, the value of the variable type counter, the value of the electric device opening counter, etc., as long as it is possible to realize the purpose of the present invention. 【0023】 The "acquired information storage means" may be any means for respectively storing the first special information acquired when a gaming ball enters the first entry area and the second special information acquired when a gaming ball enters the second entry area, and examples of such means include a predetermined area in RAM, a counter area provided in RAM, a flag area provided in RAM, a buffer in RAM, etc., as long as the gist of the present invention can be realized. 【0024】 The "predetermined condition" may be any condition for determining the special information stored in the acquired information storage means, and may include, for example, the result of the winning lottery matching the value for winning a big prize, or the result of the winning lottery matching the value for winning a small prize, provided that the purpose of the present invention can be realized. 【0025】 The "control mode switching means" may be means for maintaining the control mode in the second control mode for a specific period after the special game state has ended, and for switching the control mode from the second control mode to the first control mode at the end of the specific period, and if the gist of the present invention can be realized, may be a process for maintaining the support mode in the high-frequency support mode for a specified number of times after the end of an opening / closing execution mode based on winning a jackpot in a winning lottery, and for switching the control mode from the high-frequency support mode to the low-frequency support mode at the end of the specified number of times, or a process for maintaining the support mode in the high-frequency support mode for a specified number of times after the end of an opening / closing execution mode based on winning a small jackpot in a winning lottery and then winning a V-entry jackpot by having a game ball enter the V-entry opening, and for switching the control mode to the high-frequency support mode at the end of the specified number of times. Examples of such processes include a process for switching from support mode to low-frequency support mode, a process for maintaining the support mode in high-frequency support mode for a specified number of times after the end of the opening / closing execution mode based on the fact that a jackpot is won in a lottery and the assigned winning type is a specific type, and a process for maintaining the support mode in high-frequency support mode for a specified number of times after the end of the opening / closing execution mode based on the fact that a V entry jackpot is won by a game ball entering the V entry port, and a process for switching the control mode from high-frequency support mode to low-frequency support mode at the end of the specified number of times. 【0026】 The "information for identifying the state corresponding to the period" may be any information for identifying the period of a special game state or a state corresponding to a specific period, and as long as it can realize the gist of the present invention, it may include a jackpot signal 2 in a normal output mode indicating a jackpot game state or a high support state, a jackpot signal 1 indicating a jackpot game state, a pattern confirmation signal indicating that a special symbol (special symbol 1 or special symbol 2) that was displayed in a variable state has stopped, a first starting ball entry signal indicating that a game ball has entered the first ball entry area, a second starting ball entry signal indicating that a game ball has entered the second ball entry area, a signal indicating that the frame is being opened, a signal indicating that the door is being opened, a unique signal during a special game state, a unique signal during a high support state, etc. The term "signal" here refers to information expressed using certain symbols such as color, sound, light, and shape, and examples of such information include diagrams, letters, sounds, lights, images, videos, and combinations thereof. 【0027】 The "first output means" may be any means for continuously outputting information during a special gaming state or a specific period, and as long as it can realize the gist of the present invention, examples of such means include a process for continuously outputting information such as a jackpot signal 2 during a jackpot gaming state or a high support state, a process for continuously outputting information during a jackpot gaming state, a process for continuously outputting information during a high support state, a process for continuously outputting information during a probability variable state, etc. Sources of information output include an external terminal board, a main control device, an audio and light emission control device, a display control device, etc. 【0028】 The "output stopping means" may be any means that stops the output of information at the end of a specific period, and as long as it is possible to realize the purpose of the present invention, examples include a process that stops the output of information such as jackpot signal 2 when there are no special 2 reserves remaining at the end of the high support state, a process that stops the output of information at the end of a special probability state, a process that stops the output of information at the end of a jackpot game state, and a process that stops the output of information at the end of a high support state. 【0029】 The "storage means" may be any means capable of storing the number of second special information stored in the acquired information storage means at the end of a specific period, and as long as it is capable of realizing the gist of the present invention, examples include a special 2 remaining reserved number storage area in the RAM on the main control device side which is responsible for the main control of the game, a reserved number storage area in the RAM on the main control device side, a counter area provided in the RAM on the main control device side, a flag area provided in the RAM on the main control device side, a buffer in the RAM on the main control device side, a reserved number counter area on the audio and light emitting control device side, etc. 【0030】 The "predetermined variable display" may be any variable display that is predetermined to notify the result of the judgment made by the judgment means, and examples thereof include a variable display based on a lottery for winning special chart 2, a variable display based on a lottery for winning special chart 1, a variable display based on a lottery for opening a normal electric role device, a variable display based on a lottery for winning special chart 2 when in a high support state, and a variable display based on a lottery for winning special chart 2 due to a remaining reserve for special 2 after transitioning from a high support state to a low support state, as long as the gist of the present invention can be realized. 【0031】 The "predetermined information" may be any information that can identify a state in which a predetermined variable display can be executed, and as long as it can realize the gist of the present invention, examples include jackpot signal 2 in a special output mode different from the normal output mode, jackpot signal 1, jackpot signal 2 in the normal output mode, a pattern confirmation signal indicating that the special pattern (special pattern 1 or special pattern 2) that was displayed in a variable manner has stopped and been displayed, a first starting ball entry signal indicating that a game ball has entered the first ball entry area, a second starting ball entry signal indicating that a game ball has entered the second ball entry area, a unique signal during a special variable state, a unique signal during a high support state, etc. 【0032】 The "second output means" may be any means for continuously outputting predetermined information after the end of a specific period, when at least the number of second special information stored in the storage means is 1 or more, until a predetermined number of variable displays corresponding to the number of second special information have been completed. As long as the gist of the present invention can be realized, examples of such means include a process for continuously outputting predetermined information, such as a jackpot signal 2, when the number of special 2 remaining reserves stored at the end of a high support state is 1 or more, until a predetermined number of variable displays corresponding to the number of special 2 remaining reserves have been completed, and a process for continuously outputting predetermined information when the number of special 2 remaining reserves stored at the end of a high probability high support state is 1 or more, until a predetermined number of variable displays corresponding to the number of special 2 remaining reserves have been completed. In addition to the above-described configuration, the second output means may also be configured to continuously output predetermined information even when the number of second special information stored in the storage means is 0 after the end of a specific period. 【0033】 The "means for continuously outputting predetermined information until a predetermined period of time has elapsed after the last of the predetermined number of variable displays has ended and become a static display" can have various configurations as long as it can realize the gist of the present invention. Specifically, for example, the "predetermined period of time" is the period of time until a predetermined condition is met, and the predetermined condition can be, for example, the end of the static display, the elapsed time since the static display became a static display reaching a predetermined time, the number of game balls shot since the static display became a static display reaching a predetermined number, the result of a specific lottery becoming a specific result, or a combination of these. 【0034】 The "means for outputting predetermined information in a manner different from the information" may be any means for outputting predetermined information in a manner different from the information for identifying a period in a special game state or a state corresponding to a specific period, and various configurations may be exemplified as long as the gist of the present invention can be realized. Specifically, examples of the "different manner" include a different signal shape, a different type of signal itself, a different signal output source, a different signal output destination, different information expressed by a signal, and combinations thereof. 【0035】 The "specified other conditions" may be any conditions for determining the special information stored in the acquired information storage means, and may include, for example, the result of the winning lottery matching the value for winning a big prize, or the result of the winning lottery matching the value for winning a small prize, provided that the purpose of the present invention can be realized. 【0036】 "Special game state information" may be any information for identifying a state corresponding to a period in which a special game state is in progress, and as long as it is possible to realize the gist of the present invention, examples of such information include a jackpot signal 1 indicating that a jackpot game state is in progress, a jackpot signal 2 in a normal output mode, a jackpot signal 2 in a special output mode, a pattern confirmation signal indicating that a special pattern (special pattern 1 or special pattern 2) that was being displayed in a variable manner has been displayed as a stopped pattern, a first starting ball entry signal indicating that a game ball has entered the first ball entry area, a second starting ball entry signal indicating that a game ball has entered the second ball entry area, a unique signal during a special game state, a unique signal during a high support state, etc. 【0037】 The "third output means" may be any means for outputting special game state information for identifying a state corresponding to a period in which a special game state is in effect, and may include, as long as it is possible to realize the gist of the present invention, a process for outputting jackpot signal 1, a process for outputting jackpot signal 2, a process for outputting a pattern confirmation signal, a process for outputting a ball entering the first starting port signal, a process for outputting a ball entering the second starting port signal, a process for outputting a unique signal during a special state, a process for outputting a unique signal during a high support state, a process for outputting a unique signal during a jackpot game state, etc. 【0038】 As will be described in detail later, this gaming machine maintains the control mode in the second control mode for a specific period after the special game state ends, and switches the control mode from the second control mode to the first control mode at the end of the specific period. Furthermore, an identification information output process continuously outputs identification information during the special game state or the specific period, and an output stop process stops output of the identification information at the end of the specific period. Furthermore, a memory unit stores the number of second special random number information stored in the acquired information memory unit at the end of the specific period. The specific information output process makes it possible to continuously output specific information that identifies a state in which a specific variable display may be executed, until a predetermined number of variable displays corresponding to the number of second special random number information have been completed, if at least the number of second special random number information stored in the memory unit is one or more after the end of the specific period. Furthermore, the specific information output process continuously outputs specific information until a predetermined period has elapsed after the last of the predetermined number of variable displays has been completed and become a stationary display, but outputs the specific information in a manner different from the identification information. Therefore, according to this feature, even if the output of the identification information is temporarily stopped at the end of the specific period, the specific information that can identify a state in which the specific variable display can be executed continues to be output after the end of the specific period until a predetermined number of variable displays corresponding to the number of second special random number information stored in the memory unit are completed. Therefore, after the end of the specific period, the second special random number information remains in the acquired information memory unit, and if the second special random number information satisfies a specific condition—specifically, for example, if the second special random number information matches a predetermined value, more specifically, if it matches a value that results in a jackpot—a display device such as a data display device that receives the identification information and the specific information can count the number of consecutive wins as having satisfied the specific condition. As a result, this feature can prevent the display device from being unable to properly display the number of consecutive wins, which can cause discomfort to the player and increase the enjoyment of the game. 【0039】 Furthermore, according to this gaming machine, since the specific information is output in a different format from the identification information, it is possible for a display device, such as a data display device, that receives the specific information to display a unique message when the specific information is received. For this reason, the display device can display, for example, a message indicating that the remaining second special random number information is being displayed after the specific period has ended. Therefore, this gaming machine can cause a variety of displays to be displayed on a display device, such as a data display device, that receives the specific information and identification information, thereby increasing the enjoyment of the game. 【0040】 In this way, if the second special random number information remains in the acquired information memory unit after the end of the specific period, the gaming machine appropriately displays it on the display device, thereby making it possible to increase the enjoyment of the game. 【0041】 A more specific configuration of this gaming machine will be described below as the first embodiment. 【0042】 1-1. Structure of the gaming machine: Figure 1 is an explanatory diagram showing a portion of an island facility 3 installed in an amusement hall. The amusement hall is equipped with multiple island facilities 3. The floor of the amusement hall is divided into multiple areas by the island facilities 3, ensuring sufficient space for visitors and employees to walk around and for players to play. 【0043】 A plurality of pachinko machines 10 are installed in the island facility 3, lined up horizontally so that they face forward. Specifically, the island facility 3 is provided with a gaming machine installation shelf 5. The gaming machine installation shelf 5 is large enough to fit the pachinko machines 10 without any gaps. When the pachinko machines 10 are installed in the gaming machine installation shelf 5, almost only the front faces are exposed. In this way, the pachinko machines 10 are installed so that they face forward. 【0044】 In the island equipment 3, a gaming ball lending machine 7 is installed adjacent to at least either the left or right side of the gaming machine installation shelf 5. The gaming ball lending machine 7 lends gaming balls (pachinko balls) used for games in exchange for a medium of value such as currency. In addition, above each pachinko machine 10 on the gaming machine installation shelf 5, a data display 9 is installed that compiles and displays the playing history of that pachinko machine 10. The data display 9, which will be described in detail later, is connected to the pachinko machine 10 by a signal line (not shown) and receives various signals output from the pachinko machine 10 via this signal line. Based on these signals, the data display 9 displays information about the operating status of the pachinko machine 10, security information, etc. 【0045】 FIG. 2 is a perspective view of a pachinko machine 10 according to a first embodiment. As shown in the figure, the pachinko machine 10 includes a wooden outer frame 11 assembled into a generally rectangular shape. When the pachinko machine 10 is installed in an amusement hall, the outer frame 11 is fixed to a gaming machine installation shelf 5 of the island equipment 3. The pachinko machine 10 also includes a pachinko machine main body 12 rotatably supported by the outer frame 11. The pachinko machine main body 12 includes an inner frame 13 and a front door frame 14 disposed in front of the inner frame 13. The inner frame 13 is rotatably supported to the outer frame 11 by a metal hinge 15. The front door frame 14 is rotatably supported to the inner frame 13 by a metal hinge 16. Control devices for controlling the pachinko machine main body 12, such as a main control device, an audio / light-emitting control device, and a display control device, are disposed on the back of the inner frame 13. Details of these control devices will be described later. The pachinko machine 10 also includes a cylinder lock 17. The cylinder lock 17 has the function of locking the inner frame 13 to the outer frame 11 so that it cannot be opened, and the function of locking the front door frame 14 to the inner frame 13 so that it cannot be opened. Each lock is unlocked by performing a predetermined operation on the cylinder lock 17 using a dedicated key. 【0046】 An open window 18 is formed in the approximate center of the front door frame 14. Resin parts and decorative illumination parts for decorating the pachinko machine 10 are provided around the window 18. The decorative illumination parts are composed of light-emitting means made up of various lamps such as LEDs. The light-emitting means serves to enhance the presentation effect by lighting up or flashing when a win is won or a reach occurs in the pachinko machine 10. In addition, a glass unit 19 made up of two glass plates is disposed on the back side of the front door frame 14, and the open window 18 is sealed by the glass unit 19. A game board (described later) is detachably attached to the inner frame 13, and a player of the pachinko machine 10 can view the game board through the glass unit 19 from the front of the pachinko machine 10. Details of the game board will be described later. 【0047】 The front door frame 14 is provided with an upper tray 20 and a lower tray 21 for storing game balls. The upper tray 20 is formed in a box shape with an open top, and stores game balls such as loaned balls loaned from a loaner machine (not shown) and prize balls discharged from the pachinko machine main body 12. The game balls stored in the upper tray 20 are supplied to a game ball launching mechanism provided in the pachinko machine main body 12. The game ball launching mechanism is driven by the player operating the operating handle 25, and launches the game balls supplied from the upper tray 20 to the front of the game board. The lower tray 21 is disposed below the upper tray 20 and is formed in a box shape with an open top. The lower tray 21 stores game balls that could not be stored in the upper tray 20. A discharge port 22 is formed in the bottom surface of the lower tray 21 for discharging the game balls stored in the lower tray 21. A lever 23 is provided below the outlet 22, and the player can switch between a closed state and an open state of the outlet 22 by operating the lever 23. When the player operates the lever 23 to open the outlet 22, the game balls fall from the outlet 22 and are discharged from the lower tray 21 to the outside. 【0048】 A performance operation button 24 is provided in front of the periphery of the upper tray 20. The performance operation button 24 is an operation unit that allows the player to perform input operations for game performances performed by the pachinko machine 10. When the player operates the performance operation button 24 at a predetermined timing prepared by the pachinko machine 10, the pachinko machine 10 performs a game performance that reflects the operation. 【0049】 An operating handle 25 for a player to operate is provided on the right side of the front door frame 14 when viewed from the front (hereinafter simply referred to as the "right side"). When a player operates (rotates) the operating handle 25, gaming balls are launched from the gaming ball launching mechanism to the front of the gaming board at predetermined intervals (0.6 second intervals in this embodiment) in response to the operation. Inside the operating handle 25, there are provided a touch sensor 25a for permitting the operation of the gaming ball launching mechanism, a wait button 25b that is pressed by the player to stop the launching of gaming balls by the gaming ball launching mechanism, and a variable resistor 25c that detects the amount of rotation of the operating handle 25 by a change in electrical resistance. When the player grips the control handle 25, the touch sensor 25a is turned on. When the player rotates the control handle 25 clockwise, the resistance value of the variable resistor 25c changes in accordance with the amount of rotation. A game ball is launched from the game ball launching mechanism toward the front of the game board with a strength corresponding to the resistance value of the variable resistor 25c. If the amount of rotation of the control handle 25 is less than a predetermined value, i.e., if the launch strength of the game ball is less than a predetermined value, the launched game ball flows down the left side of the game board as viewed from the front. This launching behavior of the game ball is also referred to as a "left shot." On the other hand, if the amount of rotation of the control handle 25 is greater than a predetermined value, i.e., if the launch strength of the game ball is greater than a predetermined value, the launched game ball flows down the right side of the game board as viewed from the front. This launching behavior of the game ball is also referred to as a "right shot." 【0050】 A game ball launch button 26 for a player to operate is provided on the left side of the periphery of the upper tray 20 as viewed from the front (hereinafter simply referred to as the "left side"). When the game ball launch button 26 is operated by the player, a game ball is launched to the front of the game board with a predetermined launch strength, regardless of the amount of rotation of the operating handle 25 by the player. Specifically, when the player operates the game ball launch button 26, the game ball is launched to the front of the game board with the same launch strength as when the rotation amount of the operating handle 25 is maximum. In this embodiment, when the game ball is launched by operating the game ball launch button 26, the game ball flows to the right side of the game board as viewed from the front, and also flows down the right side of the game board. In other words, by operating the game ball launch button 26, the player can perform what is known as a "right shot." In the pachinko machine 10 of this embodiment, when the game ball launch button 26 is operated, a game ball is launched onto the game board, provided that the touch sensor 25a is on. That is, the player turns on at least the touch sensor 25a by gripping the operating handle 25, and then operates the game ball launch button 26, thereby realizing the launch of a game ball triggered by the operation of the game ball launch button 26. Note that a right hit may be performed by the player turning the operating handle 25 by a predetermined amount or more, without operating the game ball launch button 26. 【0051】 Next, we will explain the configuration of the back surface of the pachinko machine 10. On the back surface of the pachinko machine 10, control devices for controlling the operation of the pachinko machine 10 are arranged. 【0052】 3 is a rear view of the pachinko machine 10. As shown in the figure, the pachinko machine 10 includes a first control unit 51, a second control unit 52, a third control unit 53, and a power supply unit 58. Specifically, these units are provided on the rear surface of the inner frame 13. 【0053】 The first control unit 51 is equipped with a main control device 60. The main control device 60 has a main control board that has the function of mainly controlling the game. The main control board is housed in a board box made of a transparent resin material. This board box is configured to leave traces of opening and closing. For example, a seal sticker is affixed to the openable part, and when the board box is opened, the word "opened" appears. 【0054】 The second control unit 52 includes an audio and light emitting control device 90 and a display control device 100. The audio and light emitting control device 90 controls light emitting means such as speakers and various lamps provided on the front of the pachinko machine 10 based on commands sent from the main control device 60. The display control device 100 controls the symbol display device based on commands sent from the audio and light emitting control device 90. The symbol display device includes a liquid crystal display that displays symbols and images for effects. 【0055】 The third control unit 53 includes a payout control device 70 and a launch control device 80. The payout control device 70 controls the payout of prize balls. When a command to launch game balls is input from the main control device 60, the launch control device 80 controls the game ball launching mechanism to launch game balls with a strength corresponding to the amount of rotation of the operating handle 25 by the player. Additionally, the back surface of the inner frame 13 is provided with several devices necessary for the operation of the pachinko machine 10, such as a tank 54 that receives game balls supplied from the island equipment 3 of the gaming hall, a tank rail 55 connected below the tank 54 and having a gently sloping surface so that game balls flow downstream, a case rail 56 connected vertically downstream of the tank rail 55, and a payout device 71 that receives game balls from the case rail 56 and pays out a predetermined number of game balls in response to a command from the payout control device 70. 【0056】 The power supply unit 58 includes a power supply device 85 and a power switch 88. The power supply device 85 supplies the power necessary for the operation of the pachinko machine 10. The power switch 88 is connected to the power supply device 85. By turning the power switch 88 on and off, the pachinko machine 10 is switched between a supply state in which power is supplied to the pachinko machine 10 and a non-supply state in which power is not supplied to the pachinko machine 10. 【0057】 In addition, an external terminal board 95 is provided in the upper right corner when viewed from the back of the pachinko machine 10. The external terminal board 95 has a plurality of output connectors, and various signals are output from these output connectors to the data display 9 and a management control device (not shown) on the gaming hall side. 【0058】 Next, the game board will be described. The game board is detachably attached to the front surface of the inner frame 13. 【0059】 FIG. 4 is a front view of the game board 30. The game board 30 is made of plywood, and a game area PA is formed on its front surface. An inner rail portion 31a and an outer rail portion 31b are attached to the game board 30 so as to define a portion of the outer edge of the game area PA. A guide rail 31 for guiding game balls is formed between the inner rail portion 31a and the outer rail portion 31b. Game balls launched from the game ball launching mechanism are guided by the guide rail 31 and released to the upper part of the game area PA, and then flow down the game area PA. A plurality of nails 42 are planted in the game area PA approximately perpendicular to the game board 30, and various devices such as windmills are also arranged. These nails 42 and windmills disperse and organize the falling direction of the game balls flowing down the game area PA. 【0060】 The game board 30 has a plurality of openings formed therethrough in the front-to-rear direction. Each opening is provided with a general winning opening 32, a first starting opening 33, a second starting opening 34, a variable winning device 36, and a small prize-only variable winning device 57. The variable winning device 36 is a device that operates when a jackpot is won in the winning lottery (including a V prize jackpot, which will be described later), and the small prize-only variable winning device 57 is a device that operates when a small prize is won in the winning lottery. In other words, a device that operates when a small prize is won is called a small prize-only variable winning device, while a device that operates when a jackpot is won is simply called a "variable winning device." 【0061】 Gaming balls that enter the general winning opening 32, the first starting opening 33, the second starting opening 34, the variable winning device 36, and the small prize-only variable winning device 57 are guided to the individual openings formed in the gaming board 30. The gaming board 30 is also provided with a through gate 35. The gaming board 30 is further provided with a variable display unit 40 and a main display section 45. The main display section 45 has a special symbol unit 37, a general symbol unit 38, and a round display section 39. 【0062】 As shown in the figure, the general winning opening 32 is a ball entrance member that forms an entrance into which a gaming ball can enter, and a plurality of such openings are provided on the gaming board 30. In this embodiment, when a gaming ball enters the general winning opening 32, one gaming ball is paid out as a prize ball from the payout device 71 (FIG. 3). 【0063】 The first starting hole 33 is a ball entry member that forms a ball entry port through which a game ball can enter, and functions as a first ball entry section. The first starting hole 33 is located at the bottom center of the game board 30. The first starting hole 33 allows game balls to enter when played with a left-handed hit, but does not allow game balls to enter when played with a right-handed hit. In this embodiment, when a game ball enters the first starting hole 33, three game balls are paid out as prize balls, and a special drawing for the first winning symbol is executed. If the special drawing for the first winning symbol results in a jackpot, an opening / closing execution mode is initiated in which the second special electric device performs an opening / closing operation. The opening / closing execution mode is composed of an opening period, an opening / closing processing period, and an ending period. The opening period is a waiting period until the opening and closing process of the special electric device begins. The opening and closing process period is a period during which the opening and closing process of the special electric device is actually executed. The ending period is a waiting period after the opening and closing process of the special electric device is completed until the next special winning lottery (special winning lottery 1 or special winning lottery 2) can be executed. In this embodiment, if a jackpot is won as a result of the special winning lottery 1, an opening and closing execution mode (hereinafter simply referred to as the "opening and closing execution mode" or "jackpot-based opening and closing execution mode") is initiated in which the opening and closing door 36b of the variable winning device 36 performs an opening and closing operation as the second special electric device. Note that the pachinko machine 10 of this embodiment is configured to perform various processes during the jackpot gaming state from the start of the jackpot-based opening and closing execution mode until the end of the opening and closing execution mode. Note that, as a modified example, various processes may be performed during the opening and closing processing period of the opening and closing execution mode as a jackpot gaming state. 【0064】 The second starting hole 34 is a ball entry member that forms a ball entry port through which a game ball can enter, and functions as a second ball entry section. The second starting hole 34 is located in the center of the right side of the game board 30 in the vertical direction. The second starting hole 34 allows game balls to enter when played with a right-handed hit, but does not allow game balls to enter when played with a left-handed hit. The second starting hole 34 is provided with a normal electric device 34a consisting of a pair of left and right movable pieces. When the normal electric device 34a is in a closed state, the game ball cannot enter the second starting hole 34. On the other hand, when the normal electric device 34a is in an open state, the game ball can enter the second starting hole 34. In this embodiment, when a game ball enters the second starting hole 34, three game balls are paid out as prize balls, and a lottery for a special drawing 2 is executed. If the result of the special drawing 2 winning lottery is a small win or a big win, an opening / closing execution mode is initiated in which a special electric device (first special electric device or second special electric device) described below performs an opening / closing operation. As explained above, the opening / closing execution mode is composed of an opening period, an opening / closing processing period, and an ending period. In this embodiment, if the result of the special drawing 2 winning lottery is a big win, an opening / closing execution mode is initiated in which the opening / closing door 36b of the variable winning device 36 serving as the second special electric device performs an opening / closing operation. On the other hand, if the result of the special drawing 2 winning lottery is a small win, an opening / closing execution mode (hereinafter also referred to as the "opening / closing execution mode based on a small win") is initiated in which the opening / closing door 57b of the variable winning device 57 dedicated to small wins serving as the first special electric device performs an opening / closing operation. 【0065】 The through gate 35, which functions as the first or second ball entry section, is located on the upper right side of the gaming board 30 and has a vertical through-hole. The through gate 35 is a through-type gate that triggers a lottery to open the normal electric device 34a. Specifically, when a gaming ball passes through the through gate 35, the main control device 60 uses the passing of the through gate 35 as a trigger to conduct an internal lottery (electric device release lottery). If the result of the internal lottery is a winning electric device release, the normal electric device 34a transitions to an electric device release state in which it is opened in a predetermined manner. Because the through gate 35 is located upstream of the second start opening 34 in the gaming ball flow path, a gaming ball that passes through the through gate 35 can flow down the gaming area PA after passing through and enter the second start opening 34. Note that in this embodiment, even if a gaming ball passes through the through gate 35, no prize balls are paid out. 【0066】 The small prize-only variable winning device 57, which functions as the first ball entry section or the second ball entry section, is located downstream of the second starting port 34 in the flow route of the gaming ball on the right side of the gaming board 30. The small prize-only variable winning device 57 is a first special electric device, and is equipped with a large prize entry port 57a that leads to the back side of the gaming board 30, as well as an opening / closing door 57b that opens and closes the large prize entry port 57a. The opening / closing door 57b is normally in a closed state so that gaming balls cannot enter the large prize entry port 57a. If a small prize is won as a result of an internal lottery (winning lottery) by the main control device 60, an opening / closing execution mode (opening / closing execution mode based on a small prize) for the first special electric device is initiated, and the opening / closing door 57b of the small prize-only variable winning device 57 enters an open state so that gaming balls can enter, and then enters a closed state. In this embodiment, when a gaming ball enters the large winning opening 57a of the small win-only variable winning device 57, ten gaming balls, which is a predetermined number of prize balls, are paid out as prize balls by the payout device 71. The small win-only variable winning device 57 allows gaming balls to enter when played with a right-handed hit, but does not allow gaming balls to enter when played with a left-handed hit. 【0067】 A V entry port 59 is provided inside the large prize opening 57a. The V entry port 59 is an entry port into which a gaming ball can enter, and when a gaming ball enters, a V entry jackpot is won (also simply referred to as a "V entry jackpot win"), and an opening / closing execution mode based on the V entry jackpot is initiated. As described above, in this embodiment, the V entry port 59 is provided inside the large prize opening 57a, and the large prize opening 57a is configured so that a gaming ball that enters the large prize opening 57a subsequently enters the V entry port 59 reliably. Then, when the condition that a gaming ball enters the V entry port 59 is met, a V entry jackpot is won, and an opening / closing execution mode based on the V entry jackpot is initiated, in which the second special electric device performs an opening / closing operation. 【0068】 The variable winning device 36, which functions as the first or second ball entry section, is located downstream of the small prize-only variable winning device 57 in the flow route of the gaming ball on the right side of the gaming board 30. The variable winning device 36 is a second special electric device, and is equipped with a large prize opening 36a that leads to the back side of the gaming board 30, as well as an opening / closing door 36b that opens and closes the large prize opening 36a. The opening / closing door 36b is normally in a closed state that prevents gaming balls from entering the large prize opening 36a. When a gaming ball enters the V prize opening 59, resulting in a V prize jackpot, an opening / closing execution mode for the second special electric device (hereinafter also referred to as the "V prize jackpot-based opening / closing execution mode") is initiated, and the opening / closing door 36b of the variable winning device 36 alternates between an open state that allows gaming balls to enter and a closed state. In this embodiment, when a gaming ball enters the large winning opening 36a of the variable winning device 36, 15 gaming balls, which is a predetermined number of prize balls, are paid out as prize balls by the payout device 71. The variable winning device 36 allows gaming balls to enter when played with a right-handed hit, but does not allow gaming balls to enter when played with a left-handed hit. 【0069】 An outlet 43 is provided at the bottom of the game board 30, and game balls that do not enter the general winning hole 32, the first starting hole 33, the second starting hole 34, the variable winning device 36, or the variable winning device 57 exclusively for small wins are discharged from the game area PA through the outlet 43. 【0070】 Gaming balls that enter the general winning opening 32, the first starting opening 33, the second starting opening 34, the large winning opening 36a of the variable winning device 36, the V winning opening 59, and the outlet opening 43 are guided to the rear side of the gaming board 30 through individual openings formed in the gaming board 30, and are configured to eventually merge into a discharge passage provided on the rear side of the gaming board 30. A discharge passage detection sensor that detects gaming balls is provided in the discharge passage. By detecting the gaming balls with the discharge passage detection sensor, it is possible to know the number of gaming balls that have been shot onto the gaming board 30. 【0071】 In addition, "entering the ball" means that the game ball passes through a designated opening or a designated area, and includes not only a situation in which the game ball is discharged from the game area PA after passing through a designated opening or a designated area, but also a situation in which the game ball continues to flow down the game area PA without being discharged from the game area PA after passing through a designated opening or a designated area. 【0072】 The special symbol unit 37 includes a first symbol display unit 37a and a second symbol display unit 37b. The first symbol display unit 37a and the second symbol display unit 37b are each configured by a segment display in which a plurality of segment light emitting units are arranged in a predetermined manner. 【0073】 The first pattern display unit 37a is a display unit for displaying a first pattern. The first pattern refers to a special pattern that is displayed as a variable or static display based on a lottery for winning special pattern 1 triggered by a gaming ball entering the first starting hole 33. When a lottery for winning special pattern 1 triggered by a gaming ball entering the first starting hole 33 is held, the first pattern display unit 37a causes the segment display to display a variable first pattern as a specific variable display as a display mode until a display corresponding to the lottery result is displayed. When the lottery is completed, the first pattern display unit 37a causes the segment display to display a static first pattern corresponding to the lottery result. 【0074】 The second pattern display unit 37b is a display unit for displaying a second pattern. The second pattern refers to a special pattern that is displayed as a variable or static display based on a special pattern 2 winning lottery triggered by a gaming ball entering the second starting hole 34. When a special pattern 2 winning lottery triggered by a gaming ball entering the second starting hole 34 is held, the second pattern display unit 37b causes the segment display to display a variable second pattern as a specific variable display as a display mode until a display corresponding to the lottery result is displayed. When the lottery is completed, the second pattern display unit 37b causes the segment display to display a static second pattern corresponding to the lottery result. 【0075】 The time from when the first symbol displayed on the first symbol display section 37a or the second symbol displayed on the second symbol display section 37b starts to change until it is displayed still is also called the change time. Specifically, the time from when the first symbol displayed on the first symbol display section 37a starts to change until it is displayed still is also called the first change time, and the time from when the second symbol displayed on the second symbol display section 37b starts to change until it is displayed still is also called the second change time. 【0076】 The special symbol unit 37 further includes a first reserve display section 37c and a second reserve display section 37d, each consisting of an LED lamp, located adjacent to the first symbol display section 37a and the second symbol display section 37b. In this embodiment, up to four game balls that enter the first starting hole 33 are reserved. The first reserve display section 37c displays the number of reserved balls in the first starting hole 33 by the color and combination of the LED lamps that are lit. Also, in this embodiment, up to four game balls that enter the second starting hole 34 are reserved. The second reserve display section 37d displays the number of reserved balls in the second starting hole 34 by the color and combination of the LED lamps that are lit. 【0077】 The map unit 38 is composed of a light-emitting display unit in which a plurality of LED lamps are arranged in a predetermined manner. When a lottery to open an electric role device is held, triggered by passing through the through gate 35, the map unit 38 causes the light-emitting display to light up, flash, or display in a predetermined manner. When the lottery to open an electric role device is completed, the map unit 38 displays in a predetermined manner corresponding to the lottery result. 【0078】 The round display unit 39 is composed of a light-emitting display unit with multiple LED lamps arranged in a predetermined pattern, and displays the number of rounds occurring in the open / close execution mode or a corresponding display. A round is a game in which the open / close door 36b remains open until one of the following conditions is met: a predetermined upper limit duration has elapsed, or a predetermined upper limit number of game balls have entered the variable winning device 36. The number of rounds varies depending on the type of jackpot that triggered the transition. The round display unit 39 begins displaying the number of rounds when the open / close execution mode is initiated, and ends when the open / close execution mode ends and a new game session begins. 【0079】 In addition, the special drawing unit 37, the regular drawing unit 38, and the round display unit 39 are not limited to being composed of segment displays or light-emitting displays using LED lamps, but may also be composed of various display devices capable of showing the lottery in progress and the lottery results, such as a liquid crystal display device, an organic EL display device, a CRT, or a dot matrix display. 【0080】 The variable display unit 40 is disposed approximately in the center of the play area PA. The variable display unit 40 includes a pattern display device 41. The pattern display device 41 includes a liquid crystal display. The display content of the pattern display device 41 is controlled by the display control device 100. The pattern display device 41 may be replaced with various display devices, such as a plasma display device, an organic EL display device, or a CRT. 【0081】 When the first pattern display unit 37a displays a variable display or a predetermined display based on a ball entering the first starting hole 33, the pattern display device 41 displays a variable display or a predetermined display of the pattern (decorative pattern) accordingly. Also, when the second pattern display unit 37b displays a variable display or a predetermined display based on a ball entering the second starting hole 34, the pattern display device 41 displays a variable display or a predetermined display of the pattern accordingly. The pattern display device 41 is not limited to display effects triggered by a ball entering the first starting hole 33 or the second starting hole 34, but also displays effects during the opening and closing execution mode to which the mode shifts when a jackpot is won. Furthermore, the symbol display device 41 also performs an effect (right hit notification effect) for informing the player that the launch mode of the game ball launching mechanism will be changed to right hit, an effect (left hit notification effect) for informing the player that the launch mode of the game ball launching mechanism will be changed back from right hit to left hit, and a V-aiming notification effect for informing the player that the launch mode of the game ball launching mechanism will be changed to right hit to cause the game ball to enter the V winning hole 59. Details of the symbol display device 41 will be described below. 【0082】 Fig. 5 is an explanatory diagram showing the symbols and display surface 41a variably displayed on the symbol display device 41. Fig. 5(a) is an explanatory diagram showing the symbols (decorative symbols) variably displayed on the symbol display device 41. As shown in Fig. 5(a), symbols representing the numbers 1 to 8 are variably displayed as decorative symbols on the symbol display device 41. Note that symbols in which pictures of characters or the like are added to the symbols representing the numbers 1 to 8 may also be used as decorative symbols variably displayed. 【0083】 FIG. 5(b) is an explanatory diagram showing the display surface 41a of the symbol display device 41. As shown in the figure, three symbol columns Z1, Z2, and Z3, namely, left, center, and right, are displayed on the display surface 41a. In each of the symbol columns Z1 to Z3, the numbers 1 to 8 shown in FIG. 5(a) are arranged in ascending or descending order of the numbers, and each symbol column is displayed in a variable manner, scrolling from top to bottom or bottom to top periodically. As shown in FIG. 5(b), after the variable display by scrolling, one symbol for each symbol column is displayed stopped on the active line L1. 【0084】 Specifically, when a gaming ball enters the first starting hole 33 or the second starting hole 34, a variable display begins in which the symbols in each of the symbol columns Z1 to Z3 scroll periodically in a predetermined direction. Then, the scrolling symbols switch from variable display to standby display in the order of symbol column Z1, symbol column Z3, and symbol column Z2, and finally, the predetermined symbols are displayed statically in each of the symbol columns Z1 to Z3. When the variable display of the symbols ends and the static display is achieved, if the result of the winning lottery by the main control device 60 is a big win or a small win, a predetermined combination of symbols is formed on the pay line L1. For example, a combination of the same symbols is formed on the pay line L1. Note that the manner in which the decorative symbols are displayed dynamically in the symbol display device 41 is not limited to the above-described manner, and various other manners for the variable display of the decorative symbols can be adopted, such as the number of symbol columns, the number of pay lines, the direction in which the symbols are displayed dynamically in the symbol columns, and the number of symbols in each symbol column. 【0085】 Here, a "game round" refers to the period from when the varying display of the first symbol display section 37a or the second symbol display section 37b starts until the varying display stops and becomes a stationary display, and the stationary display ends (in other words, until the fixed time for the stationary display ends), and is one unit of processing for notifying the player of the result of a winning lottery for special random number information acquired based on a ball entering either the first start port 33 or the second start port 34. In other words, the pachinko machine 10 notifies the player of the result of one winning lottery for one piece of special random number information for each game round. When the pachinko machine 10 of this embodiment acquires special random number information based on a ball entering either the first starting slot 33 or the second starting slot 34, it variably displays the segment display in either the first symbol display unit 37a or the second symbol display unit 37b for each game, and then freezes the segment display so that the display corresponds to the lottery result of the acquired special random number information, and continues the frozen display for a predetermined period (also referred to as the fixed time). Furthermore, when the pachinko machine 10 of this embodiment acquires special random number information based on a ball entering either the first starting slot 33 or the second starting slot 34, it variably displays a predetermined sequence of symbols in the symbol display device 41 for each game, and then freezes the sequence of symbols so that the display corresponds to the lottery result of the acquired special random number information, and continues the frozen display for a predetermined period (also referred to as the fixed time). The time required for one game is also referred to as the unit game time. The unit game time is composed of a variable time, which is the time from when the variable display starts until the predetermined lottery result is displayed in a static state, and a fixed time, which is the time during which the predetermined lottery result is displayed in a static state. 【0086】 5(b), a first reserved display area Ds1 is displayed on the display surface 41a of the symbol display device 41. The first reserved display area Ds1 displays the number of reserved balls based on winnings in the first start opening 33. In this embodiment, as described above, the number of reserved game balls that have entered the first start opening 33 is up to four. 【0087】 5(b), the display surface 41a is provided with a first synchronization display unit Sync1 that flashes and lights up in synchronization with the varying and stationary display of the first symbol displayed on the first symbol display unit 37a of the special symbol unit 37, and a second synchronization display unit Sync2 that flashes and lights up in synchronization with the varying and stationary display of the second symbol displayed on the second symbol display unit 37b of the special symbol unit 37. Specifically, when the first symbol display unit 37a is displaying a varying symbol, the first synchronization display unit Sync1 flashes, and when the first symbol display unit 37a is displaying a stationary symbol, the first synchronization display unit Sync1 lights up. Also, when the second symbol display unit 37b is displaying a varying symbol, the second synchronization display unit Sync2 flashes, and when the second symbol display unit 37b is displaying a stationary symbol, the second synchronization display unit Sync2 lights up. 【0088】 In this embodiment, the display surface 41a is configured to display the main display area MA, the first pending display area Ds1, the first synchronization display unit Sync1, and the second synchronization display unit Sync2, but the display surface 41a may be configured not to display some or all of these displays. 【0089】 《1-2》Electrical configuration of the gaming machine: Next, a description will be given of the electrical configuration of the pachinko machine 10. In this description, the electrical configuration of the pachinko machine 10 will be explained using a block diagram. 【0090】 6 is a block diagram showing the electrical configuration of the pachinko machine 10. The pachinko machine 10 is mainly composed of a main control device 60, and also includes an audio and light emission control device 90 and a display control device 100. 【0091】 The main control device 60 is equipped with a main control board 61 that is responsible for the main control of the game. The main control board 61 is equipped with an MPU 62 that is composed of elements having multiple functions. The MPU 62 is equipped with a CPU (not shown) that executes various control programs, a ROM 63 that records various control programs and fixed value data, and a RAM 64 that is a memory for temporarily storing various data and the like when executing the programs recorded in the ROM 63. The MPU 62 also includes an interrupt circuit, a timer circuit, a data input / output circuit, and a counter circuit that functions as a random number generator. Note that some of the functions of the MPU 62 may be provided by other elements. Details of the various areas provided in the ROM 63 and RAM 64 will be described later. 【0092】 The main control board 61 is provided with an input port (not shown) and an output port (not shown). The input port of the main control board 61 is connected to the dispensing control device 70 and a power outage monitoring circuit 86 provided in the power supply unit 85. The main control board 61 receives a stable 24V DC power supply from the power supply unit 85 via the power outage monitoring circuit 86. The power supply unit 85 is connected to a commercial power source as an external power source, and converts the external power supplied from the commercial power source into the operating power required by the main control device 60, the dispensing control device 70, etc., and supplies power to each device. The power supply unit 85 also has a capacitor (not shown) that continues to supply power to each device for a predetermined period of time in the event of a power outage or when the power switch 88 (Figure 3) is turned off. 【0093】 In addition, various detection sensors 67a-67f are connected to the input port of the main control board 61. Specifically, they are connected to a plurality of detection sensors provided at various ball entry ports, such as the general entry port 32, the first start port 33, the second start port 34, the through gate 35, the variable entry device 36, and the V entry port 59. Based on signals from the various detection sensors 67a-67f, the MPU 62 of the main control board 61 determines whether a game ball flowing down the game area PA has entered each ball entry port and whether a game ball has passed through the through gate 35. Furthermore, the MPU 62 executes a special symbol winning lottery (a special symbol 1 winning lottery or a special symbol 2 winning lottery) based on the entry of the game ball into the first start port 33 and the second start port 34, and also executes a normal electric device opening lottery based on the entry of the game ball into the through gate 35. 【0094】 The output port of the main control board 61 is connected to a first special electric device drive unit 57c that opens and closes the opening and closing door 57b of the small win-only variable winning device 57 as a first special electric device, a second special electric device drive unit 36c that opens and closes the opening and closing door 36b of the variable winning device 36 as a second special electric device, a normal electric device drive unit 34b that opens and closes the normal electric device 34a, and the main display unit 45. The main control board 61 is provided with various driver circuits, and the MPU 62 controls the drive of the various drive units through these driver circuits. 【0095】 Specifically, in the small win-based opening / closing execution mode, the MPU 62 controls the drive of the first special electric device drive unit 57c so that the door 57b of the small win-only variable winning device 57 is opened and closed. In the big win-based opening / closing execution mode, the MPU 62 controls the drive of the second special electric device drive unit 36c so that the door 36b of the variable winning device 36 is opened and closed. The "big win-based opening / closing execution mode" refers to both the opening / closing execution mode executed when a big win is won in the winning lottery and the opening / closing execution mode based on a V-winning jackpot, executed when a small win is won in the winning lottery and a V-winning jackpot is won. Furthermore, if the electric device opening lottery results in an electric role release, the MPU 62 controls the drive of the normal electric device drive unit 34b so that the normal electric device 34a is opened. During each game, the MPU 62 controls the display of the first symbol display unit 37a or the second symbol display unit 37b on the main display unit 45. In addition, in the opening / closing execution mode based on a small win and the opening / closing execution mode based on a big win (including a V-winning big win), when the type of win is determined in the opening / closing execution mode and the number of rounds of play to be executed in the opening / closing execution mode is determined, display control of the round display section 39 in the main display section 45 is executed. 【0096】 The output port of the main control board 61 is connected to the payout control device 70, the sound and light emission control device 90, and the external terminal board 95. For example, the main control device 60 sends a prize ball command as identification information to the payout control device 70 based on the winning determination result. When the main control device 60 sends the prize ball command as identification information, the MPU 62 of the main control board 61 refers to the command information storage area 63g of the ROM 63. Specifically, if a ball is identified as having entered the general prize entry port 32, the main control device 60 transmits a prize ball command corresponding to the payout of one game ball. If a ball is identified as having entered the first start port 33, the main control device 60 transmits a prize ball command corresponding to the payout of three game balls. If a ball is identified as having entered the second start port 34, the main control device 60 transmits a prize ball command corresponding to the payout of three game balls. If a game ball is identified as having entered the large prize entry port 57a of the small prize-only variable prize entry device 57 or the large prize entry port 36a of the variable prize entry device 36, the main control device 60 transmits a prize ball command corresponding to the payout of a predetermined number of game balls. The process of transmitting this prize ball command as identification information is executed as an identification information output process. The payout control device 70 controls the payout device 71 to pay out prize balls based on the prize ball command received from the main control device 60. 【0097】 A launch control device 80 is connected to the payout control device 70. The launch control device 80 controls the launch of a game ball launching mechanism 81. The game ball launching mechanism 81 is driven when predetermined launch conditions are met. In addition, an operating handle 25 and a game ball launch button 26 are connected to the launch control device 80. 【0098】 The external terminal board 95 is provided with one input connector and multiple output connectors. The external terminal board 95 receives input signals from the main control device 60 via the input connectors, and outputs various signals from each output connector to the data display device 9 and a management control device (not shown) on the gaming hall side based on the received input signals. 【0099】 The audio and light emission control device 90 receives various commands sent from the main control device 60 and executes processing corresponding to the received commands. When the main control device 60 sends various commands, it refers to the command information storage area 63g of the ROM 63. Details of these various commands will be described later. 【0100】 Additionally, based on various commands received from the main control device 60, the audio and light emitting control device 90 controls the driving of various lamps 47 consisting of light emitting means such as LEDs arranged on the front door frame 14, controls the driving of the speaker 46, and controls the display control device 100. Also, the effect operation button 24 is connected to the audio and light emitting control device 90, and when the effect operation button 24 is operated by a player at a predetermined timing, the audio and light emitting control device 90 controls the various lamps 47, speaker 46, display control device 100, etc. to perform a game effect that reflects the operation. 【0101】 The display control device 100 executes display control of the symbol display device 41 based on various commands received from the audio and light-emitting control device 90. Specifically, based on various commands received from the audio and light-emitting control device 90, the display control device 100 determines the symbol variation time on the symbol display device 41 and the type of symbol combination that will ultimately be stopped and displayed, as well as whether or not a reach has occurred, the content of the reach effect, and the content of the preview effect that will be executed in each game round. In this embodiment, the stop time (determined time), which is the time during which the symbol combination is stopped and displayed, is constant. Therefore, by determining the variation time, the unit game time, which is the time required for one game round, is uniquely determined. The electrical configuration of the pachinko machine 10 has been described above. 【0102】 FIG. 7 is an explanatory diagram showing the contents of various counters used in the special symbol winning lottery and the regular electric device opening lottery. The various counter information is used when the MPU 62 performs the winning lottery, setting the display of the main display unit 45, and setting the symbol display of the symbol display device 41. Specifically, a winning random number counter C1 is used for the special symbol winning lottery (special symbol 1 winning lottery or special symbol 2 winning lottery). A winning type counter C2 is used to assign a winning type that determines the number of rounds of play that will occur when a big jackpot or a small jackpot is won and the game ball enters the V winning slot 59, resulting in a V entry big jackpot. A reach random number counter C3 is used to determine whether a reach will occur when the symbol sequence displayed on the symbol display device 41 is changed to a miss. 【0103】 A random number initial value counter CINI is used to set the initial value of the winning random number counter C1. Also, a fluctuation type counter CS is used to determine the fluctuation time in the first and second symbol display sections 37a and 37b of the main display section 45, and the symbol display device 41. Furthermore, an electric device opening counter C4 is used for the electric device opening lottery to determine whether or not the normal electric device 34a of the second starting hole 34 is opened. 【0104】 Each of the counters C1 to C4, CINI, and CS is a loop counter that adds 1 to its counter value each time it is updated and returns to 0 after reaching its maximum value. Each counter is updated at short intervals, and the updated value is appropriately stored in a lottery counter buffer 64a set in a predetermined area of the RAM 64. 【0105】 The RAM 64 includes a reserve information storage area 64b and a determination processing execution area 64c. The reserve information storage area 64b includes a first reserve area Ra and a second reserve area Rb. In this embodiment, when a gaming ball enters the first starting hole 33, the values of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, and the fluctuation type counter CS at the time of the ball entering are stored in chronological order in the first reserve area Ra of the reserve information storage area 64b. The first reserve area Ra includes four areas corresponding to the maximum number of reserved gaming balls that have entered the first starting hole 33, namely, a first area, a second area, a third area, and a fourth area. When a gaming ball enters the first starting hole 33, the values of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, and the fluctuation type counter CS at the time of the ball entering are stored as reserve information (hereinafter also referred to as special figure 1 reserve) in one of the first to fourth areas. Which of the first to fourth areas the ball is stored in is determined by the order in which the ball is scored, with the earlier the ball is scored, the higher the area in which it is stored (the first area being the highest area). 【0106】 Furthermore, when a gaming ball enters the second starting hole 34, the values of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, and the variable type counter CS at the time of the ball entry are stored in chronological order in the second holding area Rb of the holding information storage area 64b. The second holding area Rb has four areas, namely, a first area, a second area, a third area, and a fourth area, corresponding to the maximum number of reserved gaming balls that have entered the second starting hole 34. When a gaming ball enters the second starting hole 34, the values of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, and the variable type counter CS at the time of the ball entry are stored in one of the first to fourth areas as reserved information (hereinafter also referred to as special chart 2 reserved). The location of the first to fourth areas is determined by the order of entry of the ball, with the earlier the ball is entered, the higher the area in which it is stored (the first area being the highest area). 【0107】 The winning random number counter C1 will now be described in detail. As described above, the winning random number counter C1 is used in the winning lottery. The winning random number counter C1 is configured to increment by one in sequence within a range of 0 to 1199, and return to 0 after reaching a maximum value. When the winning random number counter C1 goes through one cycle, the value of the random number initial value counter CINI at that time is read as the initial value of the winning random number counter C1. The random number initial value counter CINI is a loop counter similar to the winning random number counter C1 (value = 0 to 1199). 【0108】 The winning random number counter C1 is updated periodically, and when a game ball enters the first starting hole 33, the updated value is stored in the first holding area Ra of the holding information storage area 64b at the time of the ball entering, and when a game ball enters the second starting hole 34, the updated value is stored in the second holding area Rb of the holding information storage area 64b at the time of the ball entering. 【0109】 The value of the win random number counter C1 stored in the first reserve area Ra is moved to the execution area AE of the judgment process execution area 64c each time the current game round ends, and is checked against the win / loss table stored in the win / loss table storage area 63a of the ROM 63 to determine whether or not it will result in a big win or a small win. Also, the value of the win random number counter C1 stored in the second reserve area Rb is moved to the execution area AE of the judgment process execution area 64c, and is checked against the win / loss table stored in the win / loss table storage area 63a of the ROM 63 to determine whether or not it will result in a big win or a small win. 【0110】 In the pachinko machine 10 of this embodiment, the values of the winning random number counter C1 stored in the first holding area Ra are moved to the execution area AE of the determination process execution area 64c in the order in which they were acquired when the gaming ball entered the first starting hole 33. Specifically, the data stored in the first area of the first holding area Ra is moved to the determination process execution area 64c, and a process is executed to shift the data stored in the memory area of the first holding area Ra. The data shift involves shifting the data stored in the first to fourth areas sequentially toward the higher areas. Specifically, the data in the first area is cleared, and the data in each area is shifted, such as from the second area to the first area, the third area to the second area, and the fourth area to the third area. 【0111】 Furthermore, the values of the winning random number counter C1 stored in the second holding area Rb are moved to the execution area AE of the determination process execution area 64c in the order in which they were obtained when the gaming balls entered the second starting hole 34. Specifically, the data stored in the first area of the second holding area Rb is moved to the determination process execution area 64c, and a process is executed to shift the data stored in the memory area of the second holding area Rb. The data shift involves shifting the data stored in the first to fourth areas sequentially toward the higher areas. Specifically, the data in the first area is cleared, and the data in each area is shifted, such as from the second area to the first area, the third area to the second area, and the fourth area to the third area. 【0112】 Then, when the value of the winning random number counter C1 is stored in the second holding area Rb, regardless of whether the value of the winning random number counter C1 is stored in the first holding area Ra, the value of the winning random number counter C1 stored in the second holding area Rb is targeted for moving to the execution area AE of the determination process execution area 64c. As a result, when the values of the winning random number counter C1 are stored in both the first holding area Ra and the second holding area Rb, the value of the winning random number counter C1 stored in the second holding area Rb corresponding to the second starting hole 34 is prioritized. That is, in this embodiment, when the values of the winning random number counter C1 are stored in both the first holding area Ra and the second holding area Rb, the value of the winning random number counter C1 stored in the second holding area Rb corresponding to the second starting hole 34 is prioritized, and among the values of the winning random number counter C1 stored in the second holding area Rb, the data stored in the first area of the second holding area Rb is moved to the determination process execution area 64c, and a process is executed to shift the data stored in the memory area of the second holding area Rb. If the value of the winning random number counter C1 is not stored in the second holding area Rb, among the values of the winning random number counter C1 stored in the first holding area Ra, the data stored in the first area of the first holding area Ra is moved to the judgment processing execution area 64c, and a process is executed to shift the data stored in the memory area of the first holding area Ra. 【0113】 In the above explanation, we have explained the order in which the value of the hit random number counter C1 stored in the first holding area Ra or the second holding area Rb is moved to the execution area AE of the judgment processing execution area 64c, but this is not limited to the value of the hit random number counter C1; the values of counters other than the hit random number counter C1 (hit type counter C2, reach random number counter C3, and variation type counter CS) stored in the first holding area Ra or the second holding area Rb are also moved to the execution area AE of the judgment processing execution area 64c in the same order. 【0114】 The first holding area Ra is provided with a reserved number storage area. Each time a gaming ball enters the first starting hole 33, the value stored in the reserved number storage area of the first holding area Ra is incremented by a value of 1, and each time a process for shifting data for the first holding area Ra is performed, the value stored in the reserved number storage area of the first holding area Ra is decremented by a value of 1. The value stored in the reserved number storage area of the first holding area Ra is limited to not exceed a maximum value of 4. As a result, the reserved number storage area of the first holding area Ra stores the latest number of reserved information stored in the first holding area Ra. Similarly, the second holding area Rb is provided with a reserved number storage area. Each time a gaming ball enters the second starting hole 34, the value stored in the reserved number storage area of the second holding area Rb is incremented by a value of 1, and each time a process for shifting data for the second holding area Rb is performed, the value stored in the reserved number storage area of the second holding area Rb is decremented by a value of 1. The value stored in the reserved item count storage area of the second reserved area Rb is limited so as not to exceed the maximum value of 4. As a result, the reserved item count storage area of the second reserved area Rb stores the latest number of reserved information stored in the second reserved area Rb. 【0115】 Next, the details of the win type counter C2 will be described. The win type counter C2 is used to determine the type of big win. The win type counter C2 is configured to be incremented by 1 in sequence within a range of 0 to 99, and to return to 0 after reaching the maximum value. 【0116】 The winning type counter C2 is updated periodically, and when a game ball enters the first starting hole 33, the updated value is stored in the first holding area Ra of the holding information storage area 64b serving as an acquired information storage unit at the time of the ball entering, and when a game ball enters the second starting hole 34, the updated value is stored in the second holding area Rb of the holding information storage area 64b serving as an acquired information storage unit at the time of the ball entering. 【0117】 As described above, the MPU 62 performs a winning lottery using the value of the winning random number counter C1 stored in the determination process execution area 64c, and if the result of the winning lottery is a big win or a small win, determines the type of win using the value of the winning type counter C2 stored in the determination process execution area 64c. Furthermore, the MPU 62 uses the value of the winning random number counter C1 and the value of the winning type counter C2 to determine the display mode of the segment indicators to be stopped and displayed on the first symbol display unit 37a and the second symbol display unit 37b. In making this determination, the stop result table stored in the stop result table storage area 63f of the ROM 63 is referenced. 【0118】 Next, the reach random number counter C3 will be described in detail. The reach random number counter C3 is used to determine whether a reach occurs when the result of the winning lottery is not a jackpot. The reach random number counter C3 is configured to increment by 1 in sequence within a range of, for example, 0 to 238, and to return to 0 after reaching a maximum value. 【0119】 The reach random number counter C3 is periodically updated, and the updated value is stored in the first reserve area Ra of the reserve information storage area 64b at the timing when a gaming ball enters the first start hole 33, and is stored in the second reserve area Rb of the reserve information storage area 64b at the timing when a gaming ball enters the second start hole 34. The value of the reach random number counter C3 stored in the first reserve area Ra is moved to the determination process execution area 64c and then compared with the reach determination table stored in the reach determination table storage area 63c of the ROM 63 to determine whether or not a reach has occurred. The value of the reach random number counter C3 stored in the second reserve area Rb is moved to the determination process execution area 64c and then compared with the reach determination table stored in the reach determination table storage area 63c of the ROM 63 to determine whether or not a reach has occurred. However, if the result of the winning lottery is a big win or a small win and the mode shifts to an opening / closing execution mode based on a big win or an opening / closing execution mode based on a small win, the MPU 62 determines that a reach has occurred regardless of the value of the reach random number counter C3. 【0120】 A reach-to-win state refers to a display state in which, among multiple symbol columns displayed on the display surface 41a of the symbol display device 41, some combinations of symbols that may result in a jackpot are displayed as static symbols, and in this state, the remaining symbol columns display varying symbols. In the pachinko machine 10 of this embodiment, a symbol combination corresponding to a jackpot refers to a combination of identical symbols on a predetermined pay line. As a specific example, in the main display area MA of the display surface 41a of FIG. 5(b), a symbol is first displayed as static symbols in symbol column Z1, and then the same symbol as Z1 is displayed as static symbols in symbol column Z3, forming a reach-to-win line. While the reach-to-win line is formed, a reach-to-win state is reached when a varying symbol is displayed in symbol column Z2. When a small win occurs, the same symbol as the symbol forming the reach-to-win line is displayed as static symbols in symbol column Z2. 【0121】 Further, reach includes a reach effect in which, when a reach line is formed, the remaining symbol rows are displayed with varying symbols, and a predetermined character or the like is displayed as a moving image in the background image, and a reach effect is performed by reducing or hiding the symbol combination on which the reach line is formed and then displaying a predetermined character or the like as a moving image on substantially the entire display surface 41a. Furthermore, when a reach effect is being performed or before a reach display, the reach random number counter C3 or another counter may be used to determine whether or not to display a notice using a predetermined image such as a predetermined character. 【0122】 Reaches are classified into three types depending on the content of the reach effect: normal reach, super reach, and special reach. Super reach has a reach effect with a higher expectation (reliability) of winning the jackpot than normal reach, and special reach has a reach effect with a higher expectation of winning the jackpot than super reach. 【0123】 Next, the details of the fluctuation type counter CS will be explained. The fluctuation type counter CS is used when the MPU 62 determines the fluctuation time in the first symbol display unit 37a and the second symbol display unit 37b and the fluctuation time of the symbol in the symbol display device 41. The fluctuation type counter CS is configured to be incremented by 1 in order within a range of, for example, 0 to 198, and to return to 0 after reaching the maximum value. 【0124】 The fluctuation type counter CS is periodically updated, and the updated value is stored in the first reserve area Ra of the reserve information storage area 64b when a gaming ball enters the first start hole 33, and is stored in the second reserve area Rb of the reserve information storage area 64b when a gaming ball enters the second start hole 34. The value of the fluctuation type counter CS stored in the first reserve area Ra is moved to the determination process execution area 64c and is used to determine the fluctuation pattern when the fluctuation display in the first symbol display unit 37a starts and when the symbol display device 41 starts changing the symbols. The value of the fluctuation type counter CS stored in the second reserve area Rb is moved to the determination process execution area 64c and is used to determine the fluctuation pattern when the fluctuation display in the second symbol display unit 37b starts and when the symbol display device 41 starts changing the symbols. A fluctuation time table stored in the fluctuation time table storage area 63d of the ROM 63 is used to determine the fluctuation times in the first symbol display unit 37a and the second symbol display unit 37b. In the pachinko machine 10 of this embodiment, the content of the reach effect (that is, the type of reach) can be specified according to the type of variation pattern. 【0125】 Next, the details of the electric role release counter C4 will be explained. The electric role release counter C4 is configured to be incremented by one within a range of, for example, 0 to 465 and return to 0 after reaching a maximum value. The electric role release counter C4 is periodically updated and stored in the electric role reserve area 64d of the RAM 64 when a gaming ball enters the through gate 35. Then, at a predetermined timing, the value of the electric role release counter C4 stored in the electric role reserve area 64d is moved to the electric role execution area 64e, and then a lottery (hereinafter referred to as an electric role release lottery) is held in the electric role execution area 64e to determine whether or not to control the normal electric role 34a to an open state. Specifically, in the electric role execution area 64e, a win / loss table (a win / loss table for the electric role release lottery) stored in the role lottery table storage area 63e of the ROM 63 is compared with the value of the electric role release counter C4 to determine whether or not to control the normal electric role 34a to an open state. 【0126】 At least one of the acquired values of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, the variation type counter CS, and the electric role opening counter C4 corresponds to the special random number information in the present invention. Also, at least one of the values of the winning random number counter C1, the winning type counter C2, the reach random number counter C3, and the variation type counter CS stored in the first reserve area Ra and the second reserve area Rb is also called reserve information. 【0127】 Next, the hit / miss table will be described. The hit / miss table is table data for comparison with the hit random number counter C1 when a winning lottery is conducted based on the hit random number counter C1. In this embodiment, the pachinko machine 10 stores, as separate table data, a hit / miss table for comparison with the hit random number counter C1 stored in the first reserve area Ra of the reserve information storage area 64b when a gaming ball enters the first starting hole 33, and a hit / miss table for comparison with the hit random number counter C1 stored in the second reserve area Rb of the reserve information storage area 64b when a gaming ball enters the second starting hole 34. Specifically, the pachinko machine 10 stores the former hit / miss table, i.e., the hit / miss table for the special chart 1 winning lottery, and the latter hit / miss table, i.e., the hit / miss table for the special chart 2 winning lottery, in the hit / miss table storage area 63a of the ROM 63. 【0128】 8A and 8B are explanatory diagrams showing the contents of the winning / losing table for the special drawing lottery. Fig. 8A shows the winning / losing table for the special drawing 1 lottery, and Fig. 8B shows the winning / losing table for the special drawing 2 lottery. 【0129】 As shown in FIG. 8(a), the winning / losing table for the special drawing 1 lottery has 20 values from 0 to 19 set as the value of the winning random number counter C1 that will result in a jackpot. Of the 3980 values from 0 to 3979, any value other than the 20 values from 0 to 19 (20 to 3979) is a loss. In other words, according to the winning / losing table for the special drawing 1 lottery, the probability of winning a jackpot is set so that 20 out of 3980 values will appear, that is, 1 / 199. A "jackpot" is a winning / losing result that triggers a transition to an opening / closing execution mode in which the opening / closing door 36b of the variable winning device 36, which is the second special electric device, is opened and closed. 【0130】 As shown in FIG. 8(b), the winning / losing table for the special drawing 2 lottery has 20 values from 0 to 19 set as the value of the winning random number counter C1 that results in a jackpot. Also, the winning / losing table for the special drawing 2 lottery has 290 values from 20 to 309 set as the value of the winning random number counter C1 that results in a small jackpot. Of the 3980 values from 0 to 3979, any value other than the 310 values from 0 to 309 (310 to 3979) is a loss. That is, according to the winning / losing table for the special drawing 2 lottery, the probability of winning a jackpot is set to 1 / 199, which is the probability that 20 out of 3980 will appear, and the probability of winning a small jackpot is set to 290 out of 3980 will appear, which is 29 / 398. 【0131】 A "small win" is a win / loss result that triggers a transition to an opening / closing execution mode based on a small win, in which the opening / closing door 57b of the small win-only variable winning device 57, which is the first special electric device, is opened and closed. In this embodiment, the number of times (number of rounds) in the opening / closing execution mode based on a small win is limited to one, and the opening time of the opening / closing door 57b for one time is, for example, 1.8 seconds. As a modified example, the number of times in the mode in which the opening / closing door 57b is opened may be two or more times instead of one time. The opening time of the opening / closing door 57b of the small win-only variable winning device 57 for one time in the event of a small win may be another time, such as 2.2 seconds, instead of 1.8 seconds. 【0132】 A "miss" is a win / loss result that does not trigger a transition to either the opening / closing execution mode in which the opening / closing door 36b of the variable winning device 36 is opened and closed, or the opening / closing execution mode based on a small win in which the opening / closing door 57b of the variable winning device 57 dedicated to small wins is opened and closed. 【0133】 Comparing the winning / losing table for the special drawing 1 lottery in Figure 8(a) with the winning / losing table for the special drawing 2 lottery in Figure 8(b), the winning / losing table for the special drawing 2 lottery in Figure 8(b) is more advantageous to players than the winning / losing table for the special drawing 1 lottery in Figure 8(a) because it has a higher probability of winning the small prize. The winning probability of the small prize set in the winning / losing table for the special drawing 2 lottery does not have to be limited to 29 / 398, and may be other values. The fact that the value of the winning random number counter C1 as the acquired special random number information matches the value that will result in a big prize win set in the winning / losing table for the special drawing lottery in Figure 8 corresponds to fulfilling the specific condition. The fact that the value of the winning random number counter C1 as the acquired special random number information matches the numerical range set as a small prize win in the winning / losing table for the special drawing 2 lottery shown in Figure 8(b) corresponds to the special random number information fulfilling the specific other condition. 【0134】 Next, the types of wins will be explained. Multiple types of wins can be set in the pachinko machine 10. Specifically, for example, multiple types of wins can be set by providing differences between the following two aspects or modes. (1) Opening and closing control of the variable winning device 36 in the opening and closing execution mode (2) Support mode of the normal electric accessory 34a of the second starting port 34 after the opening / closing execution mode ends 【0135】 In the pachinko machine 10, as a mode of controlling the opening and closing of the variable winning device 36 in the above-mentioned (1) opening and closing execution mode, a high-frequency winning mode and a low-frequency winning mode can be set so that the frequency of balls entering the variable winning device 36 is relatively high and low from the start to the end of the opening and closing execution mode. For example, in the high-frequency winning mode, the opening and closing door 36b is opened and closed one or more times (for example, 16 times) from the start to the end of the opening and closing execution mode, and each opening can be set to continue until 30 seconds have passed or until 10 balls have entered the opening and closing door 36b. On the other hand, in the low-frequency winning mode, the opening and closing door 36b is opened and closed twice from the start to the end of the opening and closing execution mode, and each opening can be set to continue until 0.2 seconds have passed or until 6 balls have entered the opening and closing door 36b. 【0136】 When the operating handle 25 is operated by the player, the game ball launching mechanism 81 is controlled to launch one game ball toward the game area PA every 0.6 seconds. In the above specific example, in the low-frequency winning mode, the opening time of the opening / closing door 36b is 0.2 seconds. In other words, in the low-frequency winning mode, the opening time of the opening / closing door 36b is shorter than the game ball launch cycle. Therefore, in the opening / closing execution mode for the low-frequency winning mode, no game balls actually enter the game area PA. However, the game balls may be set to enter the game area PA even in the opening / closing execution mode for the low-frequency winning mode. 【0137】 The number of times the opening / closing door 36b is opened and closed, the limit time for opening each time, and the limit number of balls to be opened each time are arbitrary, as long as the frequency of balls entering the variable winning device 36 from the start to the end of the opening / closing execution mode is higher in the high-frequency winning mode than in the low-frequency winning mode. Specifically, the high-frequency winning mode may be set to have a greater number of openings and closings, a longer limit time for opening each time, or a larger limit number of balls to be opened each time than in the low-frequency winning mode. To clearly distinguish between the high-frequency winning mode and the low-frequency winning mode, the opening / closing execution mode of the low-frequency winning mode may be configured so that balls do not actually enter the variable winning device 36. 【0138】 In the pachinko machine 10, as the support mode of the normal electric device 34a of the second starting port 34 after the above (2) opening / closing execution mode ends, a high frequency support mode and a low frequency support mode can be set so that the frequency at which the normal electric device 34a of the second starting port 34 is in an open state per unit time is relatively high or low when compared with a situation in which game balls continue to be released in a similar manner into the game area PA. 【0139】 Specifically, the high-frequency support mode and the low-frequency support mode have different probabilities of winning the electric role release in the electric role release lottery using the electric role release counter C4. In the high-frequency support mode, the probability of winning the electric role release in the electric role release lottery is set higher than in the low-frequency support mode. Also, in the high-frequency support mode, the opening time of the normal electric role 34a when the electric role release is won may be set longer than in the low-frequency support mode. 【0140】 Although not adopted in this embodiment, in the high-frequency support mode, the number of times the normal electric role device 34a is opened when an electric role release win is achieved may be set to be greater than in the low-frequency support mode. Furthermore, the opening time of the normal electric role device 34a may be set to be longer. Furthermore, when an electric role release win is achieved in the high-frequency support mode and the normal electric role device 34a is opened multiple times, the closing time from the end of one opening state to the start of the next opening state may be set to be shorter than the opening time of one. Furthermore, in the high-frequency support mode, the time between one electric role release lottery and the next electric role release lottery may be set to be relatively shorter than in the low-frequency support mode. 【0141】 As described above, in the high frequency support mode, the probability of a ball entering the second starting hole 34 is higher than in the low frequency support mode. In other words, the high frequency support mode functions as an auxiliary game state that assists in the establishment of the conditions for acquiring special random number information. Note that the pachinko machine 10 of this embodiment is a so-called one-type two-type mixed machine, and does not employ a configuration that shifts the lottery mode for the winning lottery after the opening / closing execution mode ends to a high probability mode that increases the probability of winning in the winning lottery. 【0142】 In this embodiment, when the winning lottery results in a big win or a small win, the winning type is allocated using the winning type counter C2. The allocation of winning types corresponding to the value of the winning type counter C2 is stored as an allocation table in the allocation table storage area 63b of the ROM 63. 【0143】 9 is an explanatory diagram showing the contents of the allocation table for the special chart 2 small win. The allocation table for the special chart 2 small win is referenced when a small win is won in the special chart 2 winning lottery triggered by the entry of a game ball into the second starting hole 34. In this embodiment, since there is no small win in the lottery result of the special chart 1 winning lottery, no allocation table for the special chart 1 small win is prepared. 【0144】 As shown in Fig. 9, in the allocation table for the special chart 2 small win, "1R small win" is set as the winning type when a small win is won in the special chart 2 winning lottery triggered by the entry of a game ball into the second starting hole 34. Specifically, all of the values of the winning type counter C2 of "0 to 99" correspond to the 1R small win. 【0145】 A small win is a result of whether the opening / closing control of the opening / closing door 57b of the variable winning device 57 dedicated to small wins in the opening / closing execution mode based on a small win is in the high frequency winning mode. For a 1R small win, the opening / closing door 36b of the variable winning device 36 is opened once (one round) in the opening / closing execution mode based on a small win. The target of the opening / closing control in the opening / closing execution mode based on a small win is the opening / closing door 57b of the variable winning device 57 dedicated to small wins, which serves as the first special electric device. As a variation, the number of times the opening / closing door 36b of the variable winning device 36 is opened in the opening / closing execution mode based on a small win may be two or more times instead of one time (one round). 【0146】 In this embodiment, even if a player wins a small prize in the special drawing 2 winning lottery and then wins a V prize jackpot by having a game ball enter the V prize opening 59, the prize type is allocated using the prize type counter C2 acquired when the player won the small prize. The allocation of prize types corresponding to the value of the prize type counter C2 is stored as an allocation table in the allocation table storage area 63b of the ROM 63. 【0147】 Figure 10 is an explanatory diagram showing the contents of the allocation table for jackpots. Figure 10(a) shows the allocation table for special 1 jackpots, and Figure 10(b) shows the allocation table for special 2 jackpots. The allocation table for special 1 jackpots is referenced when a jackpot is won in the special 1 jackpot lottery triggered by a gaming ball entering the first starting hole 33. The allocation table for special 2 jackpots is referenced when a jackpot is won in the special 2 jackpot lottery triggered by a gaming ball entering the second starting hole 34, or when a small jackpot is won in the special 2 jackpot lottery and then a V entry jackpot is won by a gaming ball entering the V entry hole 59. 【0148】 As shown in FIG. 10(a), the allocation table for the special chart 1 jackpot has "8R jackpot A" and "8R jackpot B" set as the jackpot types when a jackpot is won in the special chart 1 winning lottery triggered by a game ball entering the first starting hole 33. Specifically, of the values of the winning type counter C2 from "0 to 99," 50 values from 0 to 49 are "8R jackpot A," and values other than the 50 values from 0 to 49 (50 to 99) are "8R jackpot B." As a result, when a jackpot is won in the special chart 1 winning lottery triggered by a game ball entering the first starting hole 33, there is a 1 / 2 probability of winning the 8R jackpot A, and the remaining 1 / 2 probability of winning the 8R jackpot B. 【0149】 A "jackpot" is a result of whether the opening / closing control of the variable winning device 36 in the opening / closing execution mode is a high-frequency winning mode, and whether the support mode after the opening / closing execution mode ends may change to high-frequency support mode. An "8R jackpot" is when the opening / closing door 36b of the variable winning device 36 opens eight times (eight rounds) in the opening / closing execution mode. The "A" following the "8R jackpot" indicates that the support mode changes to high-frequency support mode after the opening / closing execution mode ends, causing the game state to transition to high-support mode. Note that in this case, the number of game plays during which the high-support mode continues is limited to a specified number of 20. The "B" following the "8R jackpot" indicates that the support mode does not transition to high-frequency support mode after the opening / closing execution mode ends, and the game state remains in low-support mode. The target of the opening / closing control in the opening / closing execution mode is the second special electric device. 【0150】 As shown in Figure 10 (b), in the allocation table for the special chart 2 jackpot, "15R jackpot A" is set as the winning type when a jackpot is won in the special chart 2 winning lottery triggered by a game ball entering the second starting hole 34, or when a small prize is won in the special chart 2 winning lottery and then a V entry jackpot is won by a game ball entering the V entry hole 59. Specifically, all of the values of the winning type counter C2 from "0 to 99" are "15R jackpot A". As a result, when a player wins a jackpot in the special drawing 2 lottery triggered by a game ball entering the 2 starting port 34, or when a player wins a small jackpot in the special drawing 2 lottery and then wins a V entry jackpot by a game ball entering the V entry port 59, there is a 100% probability that the opening and closing control of the variable entry device 36 in the opening and closing execution mode will be the high-frequency entry mode, the opening and closing door 36b will open 15 times (15 rounds), and after the opening and closing execution mode ends, the support mode will change to the high-frequency support mode, transitioning the game state to the high-support state. Note that in this case, the number of game times during which the high-support state continues is limited to the specified number of 20 times. The target of the opening and closing control in the opening and closing execution mode is the second special electric device. 【0151】 In this way, in the pachinko machine 10 of this embodiment, the allocation mode of the jackpot type when a jackpot is achieved is different between a case where a jackpot is achieved based on a game ball entering the first starting hole 33 and a case where a jackpot is achieved based on a game ball entering the second starting hole 34 (including a case where a small win results in a V entry jackpot), and a clear difference is provided in the advantage to the player. In other words, when a jackpot is achieved based on a game ball entering the second starting hole 34 (including a case where a small win results in a V entry jackpot), the probability of achieving a jackpot A that enables a transition to a high support state is higher than when a jackpot is achieved based on a game ball entering the first starting hole 33, and the number of rounds is increased, making it more advantageous to the player. 【0152】 In this embodiment, as described above, in the allocation table for the special 1 jackpot in FIG. 10(a), two types of jackpots, 8R jackpot A and 8R jackpot B, are set as the types of jackpots. However, this does not have to be limited to two types, and for example, it may be three types including a 4R jackpot A, or it may be four types, five types, or more. Furthermore, the number of times the opening and closing door 36b of the variable winning device 36 is opened in the opening and closing execution mode does not have to be limited to 8R, and may be other numbers. Similarly, in the allocation table for the special 2 jackpot in FIG. 10(b), the number of types to be allocated may be changed, and the number of times the opening and closing door 36b of the variable winning device 36 is opened in the opening and closing execution mode may be other numbers instead of 15R. In short, as long as it is more advantageous for the player to win a jackpot in the special chart 2 lottery or to win a small jackpot and then a V entry jackpot than to win a jackpot in the special chart 1 lottery, the number of types of allocation in the allocation table for the special chart 1 jackpot and the allocation table for the special chart 2 jackpot, the number of times the opening / closing door 36b of the variable winning device 36 is opened, and the game state after the opening / closing execution mode ends may be any of these. 【0153】 As described above, the MPU 62 performs a lottery for winning using the value of the winning random number counter C1 stored in the execution area AE, and determines the type of big win using the value of the winning type counter C2 stored in the execution area AE, but the MPU 62 also uses the value of the winning random number counter C1 and the value of the winning type counter C2 to determine the display mode of the segment indicators to be stopped and displayed on the first symbol display section 37a and the second symbol display section 37b. In making this determination, the stop result table stored in the stop result table storage area 63f of the ROM 63 is referenced. 【0154】 FIG. 11 is an explanatory diagram showing the contents of a win / loss table (win / loss table for a lottery for opening a normal electric accessory) used when a lottery for opening a normal electric accessory is executed. 【0155】 FIG. 11(a) shows a winning / losing table (for low-frequency support mode) for the normal electric device release lottery used in the low-frequency support mode. As shown in FIG. 11(a), the winning / losing table (for low-frequency support mode) for the normal electric device release lottery has two values, 0 to 1, set as the value of the electric device release counter C4 that indicates a winning of the short electric device release. Four hundred and sixty-four values, 2 to 465, are set as the value of the electric device release counter C4 that indicates a losing result. That is, when a game ball passes through the through gate 35 during the low-frequency support mode and the normal electric device release lottery is executed, the probability of winning the short electric device release is 1 / 233. In the pachinko machine 10 of this embodiment, when a winning of the short electric device release is achieved during the low-frequency support mode, the normal electric device 34a is opened once, and the opening time is 0.6 seconds. 【0156】 FIG. 11(b) shows a winning / losing table (for high-frequency support mode) for the normal electric feature release lottery used in the high-frequency support mode. As shown in FIG. 11(b), the winning / losing table (for high-frequency support mode) for the normal electric feature release lottery sets 462 values from 0 to 461 as the value of the electric feature release counter C4 that will result in a winning of the long electric feature release. Four values from 462 to 465 are set as the value of the electric feature release counter C4 that will result in a losing result. In other words, when a game ball passes through the through gate 35 during the high-frequency support mode and the normal electric feature release lottery is executed, the probability of winning the long electric feature release is 231 / 233. In the pachinko machine 10 of this embodiment, when the long electric feature release is won during the high-frequency support mode, the normal electric feature 34a opens once, and the opening time is 5.0 seconds. 【0157】 In this way, the win / loss table for the normal electric role opening lottery is set so that the high frequency support mode has a higher probability of a gaming ball entering the second start hole 34 than the low frequency support mode. As a result, in the high frequency support mode, a gaming ball that flows down toward the second start hole 34 will enter the second start hole 34 with a probability close to 100%. Note that the opening times when a short electric role opening or a long electric role opening is won do not have to be limited to the above examples and may be other times. 【0158】 1-3 Electrical configuration of the audio / light-emitting control device and the display control device: Next, the electrical configuration of the audio and light emission control device 90 and the display control device 100 will be described. 【0159】 12 is a block diagram mainly showing the electrical configuration of the audio and light emission control device 90 and the display control device 100. Note that some components such as the power supply device 85 (FIG. 6) are omitted. An MPU 92 is mounted on an audio and light emission control board 91 provided in the audio and light emission control device 90. The MPU 92 is a device that incorporates a CPU, ROM 93, RAM 94, an interrupt circuit, a timer circuit, a data input / output circuit, etc. 【0160】 The ROM 93 stores various control programs, fixed value data, tables, etc., which are executed by the MPU 92. For example, a performance pattern table storage area 93a, a variable display pattern table storage area 93b, etc. are provided in part of the area of the ROM 93. These will be described in detail later. 【0161】 The RAM 94 is a memory for temporarily storing various data and the like when executing the control program stored in the ROM 93. For example, a portion of the area of the RAM 94 is provided with a various flag storage area 94a that functions as a storage unit, a various counter area 94b that functions as a storage unit, a lottery counter area 94c that functions as a storage unit, etc. Note that it is not essential that the ROM 93 and RAM 94 be integrated into a single chip for the MPU 92, and each may be integrated into a separate chip. 【0162】 The MPU 92 is provided with an input port and an output port. The main control device 60 and the performance operation button 24 are connected to the input side of the MPU 92. Various commands are received from the main control device 60. The output side of the MPU 92 is connected to the speaker 46 and various lamps 47, as well as the display control device 100. 【0163】 A display control board 101 provided in the display control device 100 is equipped with an MPU 102, which is an element in which a program ROM 103 and a work RAM 104 are integrated into a single chip, a video display processor (VDP) 105, a character ROM 106, and a video RAM 107. It is not essential that the program ROM 103 and the work RAM 104 are integrated into a single chip for the MPU 102, and each may be integrated into a separate chip. 【0164】 The MPU 102 analyzes various commands received from the audio and light emission control device 90 or performs predetermined calculation processing based on the various received commands, thereby controlling the VDP 105 (specifically, generating internal commands for the VDP 105). 【0165】 The program ROM 103 is a memory for storing various control programs executed by the MPU 102 and fixed value data, and also stores JPEG format image data for background images. 【0166】 The work RAM 104 is a memory for temporarily storing work data, flags, etc. that are used when the MPU 102 executes various programs. 【0167】 The VDP 105 is a type of drawing circuit that directly operates an image processing device that serves as a liquid crystal display driver incorporated in the pattern display device 41. The VDP 105 is also called a "drawing chip" because it is an IC chip, and is a type of microcomputer chip with built-in firmware dedicated to drawing processing. The VDP 105 adjusts the timing of the MPU 102, video RAM 107, etc. to intervene in the reading and writing of data, and also reads image data to be stored in the video RAM 107 from the character ROM 106 at a predetermined timing and displays it on the pattern display device 41. 【0168】 The character ROM 106 serves as an image data library for storing character data such as designs and pictures to be displayed on the design display device 41. This character ROM 106 stores bitmap image data of various display designs and pictures, a color palette table to be referenced when determining the color to be displayed for each dot of the bitmap image, and the like. It is also possible to provide a plurality of character ROMs 106, and to have each character ROM 106 store image data and the like separately. It is also possible to configure the character ROM 106 to store JPEG image data for background images stored in the program ROM 103. 【0169】 The video RAM 107 is a memory for storing display data to be displayed on the pattern display device 41, and the display content of the pattern display device 41 is changed by rewriting the content of the video RAM 107. 【0170】 The MPU 92 of the sound and light emission control device 90 transmits commands (effect commands) as identification information to the display control device 100 in accordance with the progress of the game. The process of transmitting this effect command as identification information is executed as an identification information output process. When the MPU 102 of the display control device 100 receives the effect command from the sound and light emission control device 90, it selects a display data table to be used from the work RAM 104 in accordance with the effect content specified in the effect command, stores the selected display data table in a display data table buffer in the work RAM 104, and sets a pointer for grasping the current execution position in the display data table to "0" indicating the initial position. Then, the pointer is updated by incrementing it by 1 each time the drawing process for one frame is completed, and the type of image data to be drawn next, the display position of the image data, the enlargement / reduction rate of the image data, etc. (drawing list) are updated based on the drawing content specified at the address indicated by the pointer in the display data table, and the updated drawing list is transmitted to the VDP 105. 【0171】 When VDP 105 receives the drawing list, it reads image data from character ROM 106 based on the received drawing list, draws the read image data into one frame of an image at a position and in a display manner based on the drawing list, and displays the drawn image in one of the first frame buffer 107a and the second frame buffer 107b in video RAM 107, while outputting the one frame of image previously displayed in the other frame buffer to pattern display device 41, thereby displaying the image on pattern display device 41. VDP 105 processes the drawing process of this one frame of image and the display process of this one frame of image in parallel within the image display time for one frame on pattern display device 41 (approximately 20 milliseconds in this embodiment; hereinafter referred to as "20 milliseconds"). 【0172】 The VDP 105 transmits a vertical synchronization interrupt signal (hereinafter referred to as a "V interrupt signal") to the MPU 102 of the display control device 100 every 20 milliseconds when the drawing process for one frame of image is completed. Every time the MPU 102 detects this V interrupt signal, it executes V interrupt processing and instructs the VDP 105 to draw the next frame of image. In response to this instruction, the VDP 105 executes drawing processing for the next frame of image, and also executes display processing for displaying the image previously developed by drawing on the pattern display device 41. 【0173】 In this way, MPU 102 of display control device 100 executes V interrupt processing in response to a V interrupt signal from VDP 105 and issues drawing instructions to VDP 105, so that VDP 105 can receive drawing instructions for an image from MPU 102 at image drawing and display processing intervals (20 milliseconds). Therefore, VDP 105 does not receive a drawing instruction for the next image before the drawing and display processing of an image is completed, so it is possible to prevent starting drawing of a new image in the middle of drawing an image or developing an image in response to a new drawing instruction in frame buffers 107a, 107b in which image information currently being displayed is stored. 【0174】 In this manner, after receiving commands (performance commands) corresponding to various performances from the audio and light emitting control device 90, the display control device 100 is able to display an image as identification information corresponding to the performance command on the pattern display device 41 independently of the audio and light emitting control device 90. 【0175】 In the following, the MPU 62, ROM 63, and RAM 64 of the main control unit 60 will also be referred to as the main side MPU 62, main side ROM 63, and main side RAM 64, respectively, the MPU 92, ROM 93, and RAM 94 of the audio-light emitting control unit 90 will also be referred to as the audio-light side MPU 92, audio-light side ROM 93, and audio-light side RAM 94, respectively, and the MPU 102 of the display control unit 100 will also be referred to as the display side MPU 102. 【0176】 In the pachinko machine 10 of this embodiment, the display control device 100 receives commands (effect commands) corresponding to various effects from the audio and light control device 90, and performs processing to display, on the display surface 41a of the pattern display device 41, the changing and stationary pattern sequences Z1 to Z3, the screen effects when a super reach or special reach occurs, and the background image that appears behind (behind) the pattern sequences Z1 to Z3, as necessary. 【0177】 The symbol rows Z1 to Z3 are as previously described with reference to FIG. 5. Specifically, when the variable display of the symbols ends and the symbols are displayed in a static state, if the result of the winning lottery by the main control device 60 is a big win or a small win, a predetermined combination of symbols is formed on the valid line L1. For example, if a big win is won in the special symbol 1 winning lottery triggered by a gaming ball entering the first starting hole 33 and the assigned winning type is an 8R big win A, a sequence of odd-numbered symbols excluding 7 (111, 333, or 555) is formed on the valid line L1. For example, if a big win is won in the special symbol 1 winning lottery triggered by a gaming ball entering the first starting hole 33 and the assigned winning type is an 8R big win B, a sequence of even-numbered symbols excluding 8 (222, 444, 666) is formed on the valid line L1. When a player wins a jackpot or small jackpot in the special drawing 2 lottery triggered by a gaming ball entering the second starting hole 34, and the assigned winning type is a 15R jackpot A, a 7-symbol arrangement (777) is formed on the valid line L1. When a player wins a small jackpot in the special drawing 2 lottery triggered by a gaming ball entering the second starting hole 34, and the assigned winning type is a 15R jackpot A, a 8-symbol arrangement (888) is formed on the valid line L1. Note that this is just one example, and other sequences (combinations) of the same symbols may also be used. Furthermore, instead of a sequence of the same symbols, a combination of symbols according to other specific rules (for example, consecutive numbers) may also be used. 【0178】 Next, the screen effects when a super reach or a special reach occurs will be described. As described above, in the pachinko machine 10 of this embodiment, the types of reach are normal reach, super reach, and special reach. 【0179】 In this embodiment, a normal reach is a reach that does not involve switching of the screen effects displayed on the symbol display device 41. A reach occurs when two of the three symbol rows Z1 to Z3 stop with the same symbol, and the third symbol fluctuates at a slower speed than before, and the speed slows down even further just before the third symbol stops. As a result, the player can be made to feel a sense of anticipation that the symbols will stop as they are and result in a jackpot. During the normal reach effect, the game may change to a super reach or special reach, or may stop in a miss state where the symbols do not line up, and then restart, re-entering a reach state. 【0180】 A super reach or special reach is a reach that involves switching the screen effects displayed on the symbol display device 41. Similar to a normal reach, a super reach or special reach occurs when two of the three symbol columns Z1 to Z3 stop with the same symbol, and then the screen effects change. The screen effects at this time are composed of moving images featuring a pre-prepared warrior character as the protagonist. Specifically, the screen effects are composed of a battle effect (hereinafter also referred to as a battle effect) in which the protagonist warrior character faces off against an enemy character, and a result notification effect that notifies the warrior character of victory or defeat. A warrior character is a character that can engage in battle. Characters refer to people and animals that appear in works such as novels, manga, and games. Characters may include not only living things but also inorganic objects (robots, cars, battleships, etc.). Furthermore, characters may be deemed to act based on independent thinking, and may be personified to include conceptual entities (nations, prefectures, regions, territories, domains, etc.). 【0181】 The battle effect is an effect that occurs before the player is notified of either a favorable result (for example, winning a jackpot in a winning lottery) or an unfavorable result (for example, losing a winning lottery), and is an effect (suggestion effect) that suggests to the player whether the result will be favorable or unfavorable. The result announcement effect is an effect that notifies the player of whether the result will be favorable or unfavorable to the player by whether the warrior character wins or loses. After the result announcement effect ends, the arrangement of the symbols that each of the symbol columns Z1 to Z3 has stopped is displayed. 【0182】 The screen effect executed when the above-mentioned special reach or super reach occurs is to display the moving images described above, but it may also be configured so that sound and light accompanying the moving images are output from the speaker 46 or various lamps 47. 【0183】 The background images are explained below. The background images are classified into a changing background that can appear during a specific changing display of the symbol strings Z1 to Z3 (for example, during a changing display related to a super reach effect or a special reach effect), and a status background that can appear not only during the changing display of the symbol strings Z1 to Z3 but also after the change has stopped. 【0184】 Specifically, the variable background is a unique background effect that can appear behind the pattern rows Z1 to Z3 (and in a layer in front of the above-mentioned state background) as a full-screen video effect, such as the above-mentioned super reach effect or special reach effect, which switches from a reach state in which two symbols stop with the same pattern. 【0185】 The status background is a unique background effect corresponding to the game status, and appears behind (behind) the symbol sequences Z1 to Z3 during and after the variable display has stopped. The pachinko machine 10 of this embodiment is provided with multiple display modes, and a story-like moving image featuring the warrior character described above is provided as a status background corresponding to each display mode. The pachinko machine 10 of this embodiment is configured to switch display modes as the game status transitions. Specifically, in a low support state (also called a normal state) in which the support mode is the low-frequency support mode, a normal display mode is set, and for example, a status background showing a beautiful girl character, as the warrior character described above, walking slowly is displayed on the symbol display device 41. When the support mode transitions from the low-frequency support mode to the high-frequency support mode and the game status switches to the high support mode, a rush-hour display mode is set, and for example, a status background showing a beautiful girl character running at full speed is displayed on the symbol display device 41. The status background displayed in the normal performance mode is a background image that can identify the state in which a variable display based on the lottery for winning special chart 1 can be executed. The status background displayed in the rush performance mode is a status background during a high support state that functions as identification information that can identify the state in which a variable display based on the lottery for winning special chart 2 can be executed. 【0186】 Furthermore, at the end of the high support state, the display of the status background in the rush-hour presentation mode is stopped, and a status background different from the status background in the rush-hour presentation mode continues to be displayed. This status background may be the status background in the normal state described above, specifically, for example, a status background showing a beautiful girl warrior character walking slowly, or a unique status background different from the status background in the normal state. This unique status background may, for example, be a moving image showing a beautiful girl warrior character kneeling and rising from a dejected state to revive. This unique status background may be configured to be selected when there is a special 2 remaining reserve at the end of the high support state, or it may be selected regardless of whether there is a reserve. In the pachinko machine 10 of this embodiment, the unique status background is configured to continue to be displayed until the variable display related to the special 2 remaining reserve ends. Therefore, the variable display based on the special 2 remaining reserve executed when there is a special 2 remaining reserve at the end of the high support state will be displayed under the unique status background displayed at the end of the high support state. 【0187】 The various background images may be configured to be displayed continuously without interruption from start to finish, or may be configured to be temporarily interrupted and then resume display. For example, consider a case where a status background is displayed behind (behind) the variable display of the symbol rows Z1 to Z3 during a variation in which the result of the winning lottery results in a jackpot. In this case, during a game involving a winning jackpot, the status background may be displayed continuously without interruption from the start of variation to the end of variation, or the display of the status background may be temporarily interrupted by inserting a variable background, such as that occurring when a super reach or special reach occurs, between the start of variation and the end of variation, and then resume display. Similarly, when the result of the winning lottery results in a loss, the display of the status background may be temporarily interrupted by inserting a variable background, such as that occurring when a super reach or special reach occurs, between the start of variation and the end of variation, and then resume display. In short, as long as the display of the status background is restored after the fluctuation stops, the display may be interrupted between the start and end of the fluctuation. 【0188】 The various background images are those that display the moving images described above, but may also be configured to output sounds and lights that accompany the moving images from the speaker 46 and various lamps 47. 【0189】 In addition, in the pachinko machine 10 of this embodiment, the display control device 100 performs processing to display, on the display surface 41a of the pattern display device 41, a screen presentation during the opening and closing execution mode to which the mode is entered when a jackpot is won, and a background image during jackpot play corresponding to the screen presentation, which appears behind (behind) the screen presentation, as needed. 【0190】 《1-4》External terminal board configuration: 13 is a block diagram showing the external terminal board 95 and the data display 9. The external terminal board 95 is provided with one input connector 95a and multiple output connectors 95b. The external terminal board 95 receives a signal (an external terminal output signal) output by the main control device 60 via the input connector 95a, and outputs various signals from each output connector 95b to the data display 9 and a management control device (not shown) on the gaming hall side based on the received signal. 【0191】 A plurality of channels (CN) for external output are provided on the external terminal board 95. Each output connector 95b corresponding to each channel (CN) is connected to each input connector 9a of the data display 9 by a cable 96. Each output connector 95b outputs one signal to the outside. 【0192】 In the external terminal board 95, a jackpot signal 1 is output from the output connector 95b corresponding to CN1, a jackpot signal 2 is output from the output connector 95b corresponding to CN2, a pattern confirmation signal is output from the output connector 95b corresponding to CN3, a first start port ball entry signal is output from the output connector 95b corresponding to CN4, and a second start port ball entry signal is output from the output connector 95b corresponding to CN5. 【0193】 The jackpot signal 1 is a signal that functions as identification information and indicates that a jackpot game state is in progress. The external terminal board 95 starts outputting the jackpot signal 1 (outputting a constant voltage) at the start of an opening / closing execution mode based on a jackpot, and stops outputting the jackpot signal 1 at the end of the opening / closing execution mode. 【0194】 The jackpot signal 2 is a signal that functions as identification information, and indicates that the game is in a jackpot gaming state or a time-shortening gaming state (also called a high support state). 【0195】 Specifically, the external terminal board 95 starts outputting the jackpot signal 2 (outputting a constant voltage) at the start of the opening / closing execution mode based on the jackpot as a signal indicating that the jackpot game state is in progress, and stops outputting the jackpot signal 2 at the end of the opening / closing execution mode. 【0196】 Furthermore, the external terminal board 95 starts outputting the jackpot signal 2 (outputting a constant voltage) as a signal indicating that the time-shortened game state (high support state) is in progress when the support mode transitions from the low-frequency support mode to the high-frequency support mode, and stops outputting the jackpot signal 2 when the support mode transitions from the high-frequency support mode to the low-frequency support mode. The support mode transitions from the low-frequency support mode to the high-frequency support mode when a jackpot is won in the lottery and the assigned jackpot type is an 8R jackpot A or a 15R jackpot A. The support mode transitions from the high-frequency support mode to the low-frequency support mode when: i) the fluctuation of the game number of times that the high support state continues reaches a specified number (20 times in this embodiment) and the game number stops (i.e., when the stop display begins); or ii) the start of the jackpot-based opening / closing execution mode or the small jackpot-based opening / closing execution mode begins. 【0197】 The symbol confirmation signal is a signal that functions as identification information, and indicates that the special symbol (special symbol 1 or special symbol 2) that was displayed in a variable manner has been displayed in a static manner. In this embodiment, output begins when the variable display ends and the static display is displayed, and output stops after a predetermined time (for example, 0.1 seconds) has elapsed. 【0198】 The first start opening ball entry signal is a signal that functions as identification information, and indicates that a gaming ball has entered the first start opening 33. The external terminal board 95 outputs the first start opening ball entry signal when the gaming ball enters the first start opening 33. 【0199】 The second start port ball entry signal is a signal that functions as identification information, and indicates that a gaming ball has entered the second start port 34. The external terminal board 95 outputs the second start port ball entry signal when the gaming ball enters the second start port 34. 【0200】 In addition to these signals, the external terminal board 95 is also capable of outputting from each channel other signals that function as identification information, such as a prize ball signal indicating that a predetermined number of prize balls (for example, 10 balls) have been paid out, and a security signal indicating that a ball has entered the ball entrance associated with a normal electric device or special electric device when the device is not in operation. 【0201】 The signal (external output signal) output by the main control device 60 to the external terminal board 95 is serial data containing multiple bits of information. This serial data is converted into parallel data by an S / P conversion circuit (serial / parallel conversion circuit) (not shown) and input to the input connector 95a of the external terminal board 95. The serial data is, for example, data in the form where the first bit corresponds to jackpot signal 1 (if the first bit is "1", jackpot signal 1 is output, and if the first bit is "0", jackpot signal 1 is not output), and the second bit corresponds to jackpot signal 2 (if the second bit is "1", jackpot signal 2 is output, and if the second bit is "0", jackpot signal 2 is not output). Therefore, when such serial data is converted into parallel data and input to the external terminal board 95, signal transmission elements such as photorelays provided corresponding to each CN switch between conductive and non-conductive states depending on the respective input signals. As a result, various signals are output in the form of normal level signals from channels in which the photorelays are conductive. 【0202】 《1-5》Data display configuration: As shown in FIG. 13, the data display 9 receives various signals output by the external terminal board 95. The data display 9 includes a data display control device 97 and a data display device 98, and displays information related to the operating status of the connected pachinko machine 10, security information, etc. The data display device 98 includes a liquid crystal display. The display content of the data display device 98 is controlled by the data display control device 97. The data display device 98 may be replaced with various other display devices, such as a plasma display device, an organic EL display device, or a CRT. 【0203】 14 is an explanatory diagram showing a display surface 99 of the data display device 98 provided in the data display device 9. As shown in the figure, the display surface 99 includes a start count display section 99a, a jackpot count display section 99b, a jackpot history display section 99c, and the like. 【0204】 The start count display section 99a displays the number of times that the variation of the symbols started and stopped and the variation of the symbols was confirmed after the end of the previous jackpot game state (hereinafter also referred to as the number of starts). Specifically, the data display control device 97 counts the number of times that the symbol variation has started and stopped and the variation of the symbols has been confirmed, starting from when the power is turned on first thing in the morning or when the jackpot signal 1 changes from received to not received (OFF edge), based on the change of the symbol confirmation signal from not received to received (ON edge), and displays the count value on the start count display section 99a on the display surface 99 of the data display device 98. Also, the data display control device 97 counts the number of times that the symbol variation has started and stopped and the variation of the symbols has been confirmed, starting from the change of the jackpot signal 1 from received to not received (OFF edge), based on the change of the symbol confirmation signal from not received to received (ON edge), and displays the count value on the start count display section 99a on the display surface 99 of the data display device 98. 【0205】 The number of jackpot wins for the day is displayed on the jackpot count display section 99b. Specifically, the data display control device 97 counts the number of jackpot wins based on the change from non-reception to reception (ON edge) of the jackpot signal 1, and displays the count value on the jackpot count display section 99b of the display surface 99 of the data display device 98. 【0206】 The jackpot history display section 99c displays the number of starts required until the first win using a bar graph. The number of consecutive wins (continuous wins) is also displayed below the bar graph. Each division on the bar graph represents 100 wins. The number of consecutive wins is the number of consecutive wins from the first win. Here, a "jackpot win" includes not only winning a jackpot in a winning lottery, but also winning a small win in a winning lottery and then winning a V-winning jackpot. "Consecutive jackpot wins" refers to winning a jackpot in a winning lottery related to the number of games played between the start of the high-frequency support mode and the transition to the low-frequency support mode (hereinafter referred to as "rush"). A "first win" refers to winning a jackpot in a normal state (not a high-support state) (including winning a small win and then winning a V-winning jackpot). The bar graph becomes newer as you move from right to left. 【0207】 According to the contents of the jackpot history display section 99c shown in FIG. 14, the bar graph for the first hit five times ago on the far right is 6-marked, indicating that the first hit five times ago required 500 to 599 symbol changes. The number below the bar graph is 6, indicating that six consecutive wins occurred from the first hit five times ago. The bar graph for the first hit four times ago is 2-marked, indicating that the first hit four times ago required 100 to 199 symbol changes. The number below the bar graph is 1, indicating that the first hit four times ago was a single win without consecutive wins. The bar graph for the first hit three times ago is 3-marked, indicating that the first hit three times ago required 200 to 299 symbol changes. The number below the bar graph is 4, indicating that four consecutive wins occurred from the first hit three times ago. The bar graph for the first hit two hits ago is a scale of 5, which means that the first hit two hits ago required 400 to 499 symbol changes.The number below the bar graph is 3, which means that there were three consecutive hits from the first hit two hits ago.The bar graph on the far left for the first hit one hit ago is a scale of 5, which means that the first hit one hit ago required 400 to 499 symbol changes.The number below the bar graph is 1, which means that the first hit one hit ago was a single hit without consecutive hits. 【0208】 Specifically, when jackpot signal 1 first changes from a non-received state of jackpot signal 2 to a received state, the data display control device 97 counts the number of pattern changes based on the change from non-received to received (ON edge) of the pattern determination signal, starting from the change from received to non-received (OFF edge), and displays a bar graph based on the count value in the jackpot history display section 99c of the display surface 99 provided in the data display device 98. The change from non-received to received of jackpot signal 1 (ON edge) is used as the end point to complete the bar graph. 【0209】 The data display control device 97 counts the number of jackpots based on the change from non-reception to reception of jackpot signal 1 (ON edge), starting from the change from non-reception to reception of jackpot signal 2 (ON edge), and displays the count value up to the end point, which is the change from reception to non-reception of jackpot signal 2 (OFF edge), plus a value of 1 as the number of consecutive wins on the jackpot history display section 99c of the display surface 99 of the data display device 98. The reason for adding the value of 1 to the count value is that the jackpot win that triggered the start of output of jackpot signal 2 is counted as the first of the consecutive wins. 【0210】 The data display 9 receives not only the pattern confirmation signal, which functions as specific information, and the jackpot signal 1 and jackpot signal 2, which also function as specific information, but also the first start port ball entry signal, the second start port ball entry signal, and the prize ball signal light, which also function as specific information, to display information about the operating status of the connected pachinko machine 10, and also receives security signals to display information about security, etc. 【0211】 1-6 Overview of processing by gaming machines: Next, an outline of the processing executed by the pachinko machine 10 of this embodiment will be described with reference to FIG. 10 and FIGS. 15 to 22. FIG. 【0212】 《1-6-1》Support Mode High / Low Transition: First, we will explain the case where the support mode changes from high to low. In the pachinko machine 10 of this embodiment, if a jackpot is won in the special drawing 1 lottery triggered by the entry of a game ball into the first starting hole 33 and the assigned winning type is an 8R jackpot A, the support mode will change to the high-frequency support mode after the opening / closing execution mode ends (see FIG. 10(a)). On the other hand, if a jackpot is won in the special drawing 1 lottery triggered by the entry of a game ball into the first starting hole 33 and the assigned winning type is an 8R jackpot B, the support mode will continue to be the low-frequency support mode and will not change to the high-frequency support mode (see FIG. 10(a)). 【0213】 In addition, in the pachinko machine 10 of this embodiment, if a jackpot is won in the special drawing 2 lottery triggered by the entry of a game ball into the second starting port 34, or if a small jackpot is won in the special drawing 2 lottery and then a game ball enters the V winning port 59, and a V winning jackpot is won, the support mode will transition to the high frequency support mode after the opening / closing execution mode ends (see FIG. 10(b)). In this embodiment, if a small jackpot is won in the special drawing 2 lottery and then a game ball does not enter the V winning port 59, the support mode will continue in the low frequency support mode, and the support mode will not transition to the high frequency support mode. 【0214】 After the support mode has transitioned to the high-frequency support mode, the high-frequency support mode continues as the support mode until the number of game plays executed since the high-frequency support mode was initiated reaches a specified number. In the pachinko machine 10 of this embodiment, the specified number is, for example, 20 times. That is, in the pachinko machine 10, after transitioning to the high-frequency support mode, the high-frequency support mode continues until the specified number of 20 times. When the number of game plays executed since the high-frequency support mode was initiated reaches the specified number of 20 times, the support mode transitions to the low-frequency support mode when the fluctuations in the game play stop (i.e., when the fluctuation display starts, then ends and switches to a stopped display). Note that the specified number of times does not have to be limited to the above 20 times, and may be another number. 【0215】 When the support mode is the high frequency support mode, the probability that the result of the electric role release lottery, which is executed upon passing through the through gate 35, will result in an electric role release winning is extremely high at 231 / 233, so the normal electric role 34a will be in the electric role release state with high frequency. For this reason, when the support mode is the high frequency support mode, the player hits from the right and plays the game so that the game ball will enter the second starting hole 34 equipped with the normal electric role 34a. 【0216】 《1-6-2》Game flow: In the pachinko machine 10 of this embodiment, the game state transitions as the game progresses, and can be a high support state or a low support state depending on the level of the support mode. Furthermore, in the pachinko machine 10 of this embodiment, the game state can be an opening / closing execution mode in which the opening / closing door 57b of the small win-only variable winning device 57 serving as the first special electric device opens and closes (hereinafter also referred to as the "small win-based opening / closing execution mode"), and an opening / closing execution mode in which the opening / closing door 36b of the variable winning device 36 serving as the second special electric device opens and closes (hereinafter also referred to as the "jackpot-based opening / closing execution mode"). The game progresses by transitioning between these game states. The jackpot-based opening / closing execution mode includes both an opening / closing execution mode based on winning a jackpot in a lottery and an opening / closing execution mode based on winning a small win in a lottery and then winning a V-entry jackpot by having a game ball enter the V-entry opening slit 59 (the V-entry jackpot-based opening / closing execution mode). 【0217】 In the pachinko machine 10 of this embodiment, a high-frequency support mode flag that identifies the support mode is stored in the various flag storage area 64g that functions as a storage unit of the RAM 64. When the high-frequency support mode flag is OFF, the support mode is identified as the low-frequency support mode, and when the high-frequency support mode flag is ON, the support mode is identified as the high-frequency support mode. Therefore, the above-mentioned low support state and high support state are each identified by the high-frequency support mode flag. As a result, in the pachinko machine 10 of this embodiment, the flow of the game progresses as the high-frequency support mode flag is switched between the low support state (hereinafter also referred to as the normal state) and the high support state. 【0218】 FIG. 15 is an explanatory diagram showing the flow of gameplay in a pachinko machine 10. When gameplay begins, the machine is initially in a low-support state (also called the normal state) H1, in which the support mode is a low-frequency support mode. In the low-support state H1, the recommended firing mode is left-handed, and the player plays with left-handed play to cause the game ball to flow down the left side of the play area PA and enter the first starting hole 33, which serves as the first ball entry section. When the game ball enters the first starting hole 33, a winning lottery (special chart 1 winning lottery) is held for the special random number information acquired based on the game ball's entry into the first starting hole 33, and a game round is executed to notify the player of the lottery results. The content written within the dashed-line rectangle H1a labeled "Left-handed play" in the figure corresponds to the left-handed play mode up to this point. The contents written within the dashed rectangle H1b in the figure marked "Special 2 remaining reservation being consumed" will be described later. 【0219】 A game round executed in the low support state H1 is triggered by a game ball entering the first starting hole 33. If the result of the lottery for winning special chart 1 in a game round executed in the low support state H1 is a miss, the low support state H1 continues, and the player enters a game ball into the first starting hole 33 to execute a game round. 【0220】 If a jackpot is won in the special drawing 1 lottery in a game played in the mode H1a during left-hand hitting in the low support state H1 and the assigned winning type is 8R jackpot B, the opening / closing execution mode based on the jackpot will be executed as a benefit given to the player after the game ends. That is, the low support state H1 will be switched to the opening / closing execution mode H2 based on the jackpot. 【0221】 Prior to a round of play occurring in the opening / closing execution mode H2 based on a jackpot, the pachinko machine 10 executes a suggestion effect to encourage the player to hit the ball to the right. The player hits the ball to the right in accordance with the suggestion effect, causing the game ball to flow down to the right side of the game area PA and enter the big prize opening 36a, thereby obtaining a prize ball. The number of rounds of play occurring in the opening / closing execution mode H2 based on a jackpot is eight. 【0222】 When the opening and closing execution mode H2 based on the jackpot ends, it transitions to the low support state H1. That is, the low frequency support mode continues as the support mode. In the opening and closing execution mode H2 based on the jackpot transitioned from the low support state H1, since the support mode is the low frequency support mode, the game ball hardly enters the second starting hole 34, so when the opening and closing execution mode H2 based on the jackpot ends, it does not transition to the mode H1b during the special 2 remaining reserve consumption in the low support state H1, but transitions to the mode H1a during left hitting in the low support state H1. 【0223】 On the other hand, in the low support state H1, if a jackpot is won in the lottery during a game and the assigned winning type is 8R jackpot A, the opening / closing execution mode based on the jackpot will be executed as a benefit given to the player after the game ends. That is, the low support state H1 will be switched to the opening / closing execution mode H3 based on the jackpot. 【0224】 Prior to the round play that occurs in the opening / closing execution mode H3 based on a jackpot, the pachinko machine 10 executes suggestive effects to encourage the player to hit to the right. The player hits to the right in accordance with these suggestive effects, causing the game ball to flow down to the right side of the game area PA and enter the big prize opening 36a, thereby obtaining a prize ball. When the pachinko machine 10 transitions to the opening / closing execution mode H3 based on a jackpot upon winning an 8R jackpot A, the number of round plays that occur is eight (8 rounds). 【0225】 When the opening / closing execution mode H3 based on the big win ends, the state shifts to the high support state H4. That is, the support mode becomes the high frequency support mode (limited to the specified number of times, 20 times). 【0226】 In the high support state H4, the pachinko machine 10 executes a suggestion effect encouraging the player to hit the right. In the high support state H4, the player hits the right in accordance with the suggestion effect, causing the game ball to flow down to the right side of the play area PA and enter the second starting hole 34, which serves as the second ball entry section. Because the support mode is the high-frequency support mode in the high support state H4, the electric role opening lottery executed upon passing through the through gate 35 has an extremely high probability of winning the electric role opening, at 231 / 233, and therefore the electric role opening device 34a of the second starting hole 34 enters the electric role opening state with high frequency. Therefore, in the high support state H4, the game ball easily enters the second starting hole 34. When a gaming ball enters the second starting hole 34, a winning lottery (special chart 2 winning lottery) is held for the special random number information acquired based on the gaming ball entering the second starting hole 34, and a game is run to notify the player of the lottery result. That is, in the high support state H4, the electric device 34a of the second starting hole 34 enters the electric role open state with high frequency, and the gaming ball enters the second starting hole 34 easily, so that the player can participate in the winning lottery without losing balls. 【0227】 If a jackpot is won in the lottery in a game played based on the entry of a game ball into the second starting port 34 in the high support state H4, the allocated win type is limited to 15R jackpot A (see the allocation table for the special chart 2 jackpot in Figure 10(b)), and therefore the mode is shifted from the high support state H4 to the opening and closing execution mode H3 based on the jackpot. When the mode is shifted to the opening and closing execution mode H3 based on the jackpot as a result of winning the 15R jackpot A, the number of rounds of play that occur is 15 times (15 rounds). 【0228】 If a small prize is won in the winning lottery during a game played in the high support state H4, the mode shifts to an opening / closing execution mode H5 (an opening / closing execution mode based on a small prize) in which the large prize opening 57a of the variable prize winning device 57 dedicated to small prizes, which serves as the first special electric device, opens and closes. 【0229】 In the opening / closing execution mode H5 based on a small win, the pachinko machine 10 executes a V-aiming notification effect that encourages the player to play with a right-hand hit to make the game ball enter the V winning port 59. In the opening / closing execution mode H5 based on a small win, the player executes a right-hand hit in accordance with the V-aiming notification effect, causing the game ball to flow down to the right side of the play area PA and enter the V winning port 59. In the opening / closing execution mode H5 based on a small win, the opening / closing door 57b of the small win-only variable winning device 57 is opened once (one round). 【0230】 In the opening / closing execution mode H5 based on a small win, when a game ball is played by hitting the right hand, if a game ball enters the large prize opening 57a opened by the operation of the opening / closing execution mode H5 based on a small win and the game ball enters the V prize opening 59 provided inside the large prize opening 57a, a V prize winning occurs, and the game shifts to the opening / closing execution mode H3 based on a big win, which opens and closes the opening / closing door 36b of the variable prize winning device 36 as the second special electric device. In addition, by the game ball entering the large prize opening 57a opened by the operation of the opening / closing execution mode H5 based on a small win, a predetermined number of game balls can be obtained as prize balls. 【0231】 On the other hand, in the opening and closing execution mode H5 based on the small win, if the game ball does not enter the V winning hole 59 within a predetermined period (for example, 6 seconds) after the small win is won, the V winning big win is not won and the opening and closing execution mode H3 based on the big win is not executed. As a result, if the game ball does not enter the V winning hole 59, the state returns to the high support state H4. 【0232】 If the result of the lottery for the winning lottery in the game played in the high support state H4 is a loss, the high support state H4 continues, and the player plays a game by putting a game ball into the second starting hole 34. As explained above, the game state in which the support mode is the high frequency support mode continues until the specified number of games, 20, has been played. 【0233】 In the high support state H4, if the number of times that the game is executed in the high frequency support mode reaches the specified number of 20 times without winning either the big win or the small win in the winning lottery, when the fluctuation of the game number stops, the support mode will shift from the high frequency support mode to the low frequency support mode. In other words, the high support state H4 will shift to the low support state H1. 【0234】 In this embodiment, as described above, after the opening / closing execution mode based on an 8R jackpot A or a 15R jackpot A ends, the support mode is maintained in the high-frequency support mode for a specified number of times, and at the end of the specified number of times, a process is executed to switch the control mode from the high-frequency support mode to the low-frequency support mode, and this series of processes functions as a control mode switching process. 【0235】 In this embodiment, as explained above, up to four game balls entering the first starting hole 33 and the second starting hole 34 are reserved, respectively. Furthermore, if reserved information is stored in both the first reserved area Ra and the second reserved area Rb of the reserved information storage area 64b (FIG. 7) serving as the acquired information storage unit, the winning lottery for the reserved information stored in the second reserved area Rb corresponding to the second starting hole 34 is executed preferentially. For this reason, in the low support state H1, immediately after transitioning from the high support state H4 to the low support state H1, if reserved information remains in the second reserved area Rb, a winning lottery is executed preferentially using this remaining reserved information (hereinafter referred to as the special 2 remaining reserved), and a game is executed to notify the player of the lottery results. The content written within the dashed rectangle H1b marked "Special 2 remaining reserved consumption" in the figure corresponds to the mode of play using the special 2 remaining reserved. That is, immediately after transitioning from the high support state H4 to the low support state H1, if there is a special 2 remaining hold, it will transition to the mode H1b during the special 2 remaining hold consumption. In addition, immediately after transitioning from the high support state H4 to the low support state H1, if there is no special 2 remaining hold, it will transition to the mode H1a during left hitting. 【0236】 In the mode H1b during the consumption of the special 2 remaining reserve in the low support state H1, a winning lottery is held based on the special 2 remaining reserve, and a game is played to notify the player of the lottery results. Note that the winning lottery based on the special 2 remaining reserve uses the winning / losing table for the special 2 winning lottery shown in Figure 8(b), so it is possible to win not only a big win but also a small win. 【0237】 The mode H6a during consumption of the remaining special 2 reserves continues until the number of play times (maximum 4 times) corresponds to the number of remaining special 2 reserves, but if a small prize is won in the winning lottery in a play time before this number is reached, the mode will transition to an opening / closing execution mode (opening / closing execution mode based on a small prize) H5, which opens and closes the large prize opening 57a of the variable prize winning device 57 dedicated to small prizes as the first special electric device. 【0238】 《1-6-3》About Continuation Rate: In the pachinko machine 10 of this embodiment, which has the game flow described above, if a jackpot is won in the winning lottery in the low support state H1 and the state transitions to the high support state H4 by being allocated an 8R jackpot A, the probability (hereinafter referred to as "continuation rate") of winning the jackpot again next time (including the case where a small jackpot is won and then a V entry jackpot) will be explained below. 【0239】 The continuation rate can be calculated by the following procedure. First, the probability A of not winning either the big win or the small win in the special drawing 2 lottery executed in the high support state H4 is calculated from the winning / losing table for the special drawing 2 lottery shown in Figure 8(b). The probability A is calculated as (3980 - 310) / 3980. 【0240】 Next, we calculate the probability B of not winning either the big prize or the small prize in the special drawing 2 lottery in all of the specified number of games (20 games) from probability A. Specifically, we calculate probability B according to the following formula (1). B={(3980-310) / 3980}^20 …(1) However, "^" is an operator that indicates exponentiation. 【0241】 Next, the continuation rate is calculated by subtracting the probability B from 1. In summary, the continuation rate can be calculated according to the following formula (2). 【0242】 Retention rate = 1-{(3980-310) / 3980}^20 …(2) 【0243】 Calculating equation (2), the retention rate is approximately 80%. 【0244】 The continuation rate calculated according to formula (2) is the rate when there are no special 2 remaining reserves at the end of the high support state H4. In reality, there are often special 2 remaining reserves at the end of the high support state H4, and in this case, the continuation rate will be higher than the value calculated according to formula (2). If the number of special 2 remaining reserves is the maximum of 4, the continuation rate can be calculated according to the following formula (3). 【0245】 Retention rate = 1-{(3980-310) / 3980}^24 …(3) 【0246】 Calculating the formula (3), the continuation rate is about 86%. In this way, the pachinko machine 10 of this embodiment can achieve a high continuation rate of about 80% to about 86%. 【0247】 Here, the problems with conventional gaming machines will be explained, and how the pachinko machine 10 of this embodiment solves these problems will be explained in detail. 【0248】 A conventional gaming machine is known that is equipped with an auxiliary member that can change the probability of winning at a predetermined starting hole in order to improve gameplay. The auxiliary member is controlled to increase the probability of winning at the predetermined starting hole based on the establishment of predetermined conditions in the game, thereby transitioning to an easy-to-win control mode in which winning at the predetermined starting hole becomes easier. After transitioning to the easy-to-win control mode, the easy-to-win control mode is terminated when an end condition is met, such as when a predetermined number of variations based on the winning of a gaming ball at the predetermined starting hole occur. 【0249】 During the easy-to-win control mode, a signal for identifying the state corresponding to that period is output to the hall computer, etc., so that the hall equipment can perform effects and display data. 【0250】 However, in conventional gaming machines, no measures have been taken to prevent start-up suspension based on auxiliary members at the end of the easy-to-win control mode period, and more suitable functions are required for the ability to distinguish various gaming states. 【0251】 The present gaming machine was developed to solve the above-mentioned problems of the conventional gaming machine, and aims to increase the enjoyment of the game by improving the ability to distinguish between game states. Specifically, the present gaming machine solves the following problems. 【0252】 In the pachinko machine 10 of this embodiment, as explained above, the number of consecutive wins is displayed in the jackpot history display section 99c of the display surface 99 provided in the data display device 98. As explained above, the pachinko machine 10 of this embodiment realizes a high continuation rate of approximately 80% to approximately 86%, so consecutive wins can be expected to continue relatively easily and the number of consecutive wins can be increased. For a player, winning a jackpot without interruption in the consecutive wins and the number of consecutive wins can be increased, which is a great pleasure for the player, and can increase the player's interest in the game. 【0253】 However, in the conventional pachinko machine configuration, even if a jackpot is won in the winning lottery for the special random number information acquired in the high support state H4 to which the machine transitions after winning the jackpot and the end of the open / close execution mode, there is a risk that the jackpot will not be counted as a consecutive win related to the high support state H4 in the data display 9. Specifically, it is as follows. 【0254】 Consider the case where the number of play times during which high support state H4 continues reaches a predetermined number (20 times in this embodiment) and there is a special 2 remaining reserve immediately after transitioning from high support state H4 to low support state H1. In this case, the output of jackpot signal 2 stops when the fluctuation of play times reaches the predetermined number, and the count of consecutive wins stops on data display 9. For this reason, if there is a special 2 remaining reserve immediately after transitioning from high support state H4 to low support state H1 and a jackpot is won in the lottery based on that special 2 remaining reserve (including a case where a small jackpot is won and a V-winning jackpot is won), the jackpot win is not counted in the number of consecutive wins in the previous high support state H4, and is recognized as the first jackpot win on data display 9. As a result, conventional pachinko machine configurations have the problem of being unable to properly display the number of consecutive wins on data display 9 even when a jackpot is won due to a special 2 fluctuation based on time-saving play, causing discomfort to the player. 【0255】 In contrast, the pachinko machine 10 of this embodiment has a special configuration, so that when a jackpot is won in a lottery for the special 2 remaining reserve acquired in the high support state H4 to which the mode shifts after the jackpot is won and the opening and closing execution mode ends, the jackpot can be counted as a consecutive win related to the high support state H4, thereby making it possible to properly display the number of consecutive wins on the data display 9 and preventing players from feeling uncomfortable. The configuration of this embodiment will be described in detail below. 【0256】 《1-6-4》Time chart: 16 is a time chart for explaining an example of the processing when a jackpot is won in a high support state in the pachinko machine 10 of this embodiment. From the top to the bottom, the diagram shows how the display mode of the symbol fluctuation, the support mode, the jackpot signal 1, and the jackpot signal 2 change over time. 【0257】 The display mode of the pattern change can take the following display modes (i) to (iii). 【0258】 (i) During the change in the game: the display mode from when the change display of the first symbol display section 37a or the second symbol display section 37b starts to when the change display stops and becomes a stop display (ii) During confirmation of a game: the display mode from the start of the stop display of the first symbol display section 37a or the second symbol display section 37b to the end of the stop display. (iii) Non-play time: The display mode from the end of the stop display of the first symbol display section 37a or the second symbol display section 37b to the start of the next variable display. 【0259】 The support mode can be a low frequency support mode or a high frequency support mode. The jackpot signal 1 can be output or stopped. The jackpot signal 2 can be output or stopped. 【0260】 In the low support state H1, if a jackpot is won in the winning lottery in a game and the assigned winning type is 8R jackpot A, at the end of the opening / closing execution mode (opening / closing execution mode based on the jackpot) in which the opening / closing door 36b of the variable winning device 36 as the second special electric device performs the opening / closing operation, the support mode will be switched from the low frequency support mode to the high frequency support mode (limited to the specified number of times of 20) (time t1). Note that the numbers shown in [ ] in the figure (for example, [1],
[12] ) indicate the number of times the game has been executed since the high frequency support mode started (since the high support state started). 【0261】 The big win signal 1 is output until time t1 (the end of the open / close execution mode) and stops at time t1. The process of outputting the big win signal 1 as special game information functions as special game information output process. 【0262】 On the other hand, at time t1, the output of the jackpot signal 2 is started. That is, at time t1 when the high support state starts, the output of the jackpot signal 2 as identification information is started. The process of continuously outputting the jackpot signal 2 as identification information functions as the identification information output process. 【0263】 16 shows a case where a jackpot is won in a winning lottery within a specified number of play times (the 12th play time in the illustrated example) after the high-frequency support mode has been started. When the confirmation period for the 12th play time in which the jackpot has been won ends (the confirmation time has elapsed), the opening / closing door 36b of the variable winning device 36 starts an opening / closing execution mode (opening / closing execution mode based on a jackpot) in which it performs an opening / closing operation, and the support mode is switched from the high-frequency support mode to the low-frequency support mode (time t2). 【0264】 At time t2, the output of the jackpot signal 1 is started. That is, at time t2, which is the start of the opening / closing execution mode based on the jackpot, the output of the jackpot signal 1 is started. 【0265】 Meanwhile, at time t2, the output of the jackpot signal 2 is stopped. That is, at time t2 when the support mode transitions from the high-frequency support mode to the low-frequency support mode, the output of the jackpot signal 2 as identification information is stopped. However, at time t2, the open / close execution mode is initiated, which is executed when a jackpot is won in the winning lottery in the twelfth game run since the high-frequency support mode was started, and the output of the jackpot signal 2 as identification information is resumed again. For this reason, the output of the jackpot signal 2 as identification information is not interrupted at time t2. 【0266】 During the period from time t1 to time t2 when the support mode is the high-frequency support mode, the process of continuously outputting the jackpot signal 2 as identification information functions as the identification information output process. The process of stopping the output of the jackpot signal 2 when the support mode transitions from the high-frequency support mode to the low-frequency support mode functions as the output stop process. 【0267】 As described above in detail, in the pachinko machine 10 of this embodiment, as illustrated in FIG. 16, if a jackpot is won in a winning lottery within a specified number of play times after the high frequency support mode is started (i.e., a play time during the high support state), the output of the jackpot signal 2 is not interrupted. Therefore, the data display 9 can count the jackpot win as the number of consecutive wins during the high support state (rush). Therefore, in the pachinko machine 10 of this embodiment, if a jackpot is won in a winning lottery during a play time during the high support state, the data display 9 can be made to recognize and display that the jackpot wins are continuing without interruption. As a result, a continuous jackpot win without interruption and a large number of consecutive wins is a great joy for the player, and the player's interest in the game can be enhanced. 【0268】 17 is a time chart for explaining an example of the processing when a small win is won in a high support state and a V-winning jackpot is won in the pachinko machine 10 of this embodiment. From the top to the bottom, the figure shows how the display mode of the pattern variation, support mode, jackpot signal 1, jackpot signal 2, and jackpot signal 2 of the comparative example change over time. 【0269】 17 shows a case where a small prize is won in a winning lottery within a specified number of play times (the illustrated example is the 12th play time) after the high frequency support mode has started, and then a game ball enters V entry port 59, resulting in a V entry jackpot. At the timing when the confirmation period for the 12th play time in which the small prize was won ends (the confirmation time has passed), opening / closing door 57b of small prize-only variable winning device 57 as the first special electric device starts an opening / closing execution mode (opening / closing execution mode based on a small prize) in which it performs an opening / closing operation, and the support mode is switched from high frequency support mode to low frequency support mode (time t12). 【0270】 At time t12, the output of the jackpot signal 2 is stopped. That is, at time t12, when the support mode transitions from the high-frequency support mode to the low-frequency support mode, the output of the jackpot signal 2 is stopped. The bottom row of FIG. 17 shows the jackpot signal 2 of the comparative example, which is also configured to stop the output of the jackpot signal 2 at time t12. According to the configuration of this comparative example, the output of the jackpot signal 2 is stopped from time t12 until the time when the gaming ball enters the V entry slot 59 and the V entry jackpot is won (time t13), and the output of the jackpot signal 2 is started at time t13 when the V entry jackpot is won. Therefore, according to the configuration of the comparative example, the output of the jackpot signal 2 is interrupted between time t12 and time t13, and the data display 9 cannot count the V entry jackpot win as a consecutive win during the high support state (rush). As a result, the comparative example may cause discomfort to the player and reduce the player's interest in the game. 【0271】 In contrast to this, the pachinko machine 10 of this embodiment further: a) When a small win is won in the high support state, the output of the big win signal 2 is started at the start of the opening / closing execution mode based on the small win (time t12), b) After that, when a game ball enters the V winning slot 59 and a V winning jackpot is won, at the start of the opening / closing execution mode (opening / closing execution mode based on the V winning jackpot) (time t13), the output of the jackpot signal 1 is started and the output of the jackpot signal 2 is started. The composition was as follows. 【0272】 Note that, since the output of the jackpot signal 2 has already started at time t12, the start of output of the jackpot signal 2 at time t13 in b) is the restart of output of the jackpot signal 2. Therefore, the output of the jackpot signal 2 is continuous from time t12 to time t13. 【0273】 As described above in detail, in the pachinko machine 10 of this embodiment, as illustrated in FIG. 17, if a player wins a small jackpot in the winning lottery within a specified number of play times after the high frequency support mode is initiated (i.e., a play time during the high support state) and then wins a V entry jackpot by a game ball entering the V entry port 59, the output of the jackpot signal 2 is not interrupted from the start of the opening / closing execution mode based on the small jackpot (time t12) to the start of the opening / closing execution mode based on the V entry jackpot (time t13). Therefore, the data display 9 can count the jackpot win as the number of consecutive wins during the high support state (rush). Therefore, in the pachinko machine 10 of this embodiment, if a player wins a small jackpot in the winning lottery during a play time during the high support state and wins a V entry jackpot, the data display 9 can recognize and display that the jackpot wins will continue without interruption. As a result, the player is delighted when the consecutive big wins continue without interruption and the number of consecutive wins increases, which can increase the player's interest in the game. 【0274】 18 is a time chart for explaining an example of the processing when a small win is won but a V-winning jackpot is not won in a high support state in the pachinko machine 10 of this embodiment. From the top to the bottom, the figure shows how the display mode of the pattern variation, the support mode, the jackpot signal 1, and the jackpot signal 2 change over time. 【0275】 18 shows a case where a small prize is won in a winning lottery within a specified number of play times (the illustrated example is the 12th play time) after the high frequency support mode has started, and then the game ball does not enter the V entry port 59 and the V entry jackpot is not won. As in the case shown in FIG. 17, at the timing when the confirmation period in the 12th play time in which the small prize was won ends (the confirmation time has passed), the opening / closing door 57b of the small prize-only variable winning device 57 as the first special electric device starts an opening / closing execution mode (opening / closing execution mode based on a small prize) in which it performs an opening / closing operation, and the support mode is switched from the high frequency support mode to the low frequency support mode (time t12). 【0276】 At time t12, the output of the jackpot signal 2 is stopped. That is, at time t12 when the support mode shifts from the high frequency support mode to the low frequency support mode, the output of the jackpot signal 2 is stopped. Furthermore, in the pachinko machine 10 of this embodiment, similar to the case shown in FIG. 17, when a small jackpot is won in the high support state, the output of the jackpot signal 2 is started at the start of the opening / closing execution mode based on the small jackpot (time t12). 【0277】 In the case of Figure 18, thereafter, during one round in which the opening / closing door 57b of the variable winning device 57 dedicated to small wins is in the open state in the opening / closing execution mode H5 based on small wins, no game ball enters the V winning port 59 and no V winning jackpot is won, so at time t23, which is the end of the opening / closing execution mode H5 based on small wins, the output of the jackpot signal 2 is stopped. Note that at time t23, the opening / closing execution mode (opening / closing execution mode based on V winning jackpot) that opens and closes the opening / closing door 36b of the variable winning device 36 as the second special electric device is not executed, so the support mode returns to the high frequency support mode. 【0278】 At time t23, upon returning to the high frequency support mode, the output of the jackpot signal 2 is resumed. Therefore, the output of the jackpot signal 2 is not interrupted during the period from time t12 to time t23. 【0279】 As described above in detail, in the pachinko machine 10 of this embodiment, as illustrated in Figure 18, if a small jackpot is won in a winning lottery within a specified number of games (the illustrated example is the 12th game) after the high frequency support mode is started, and then a game ball does not enter the V entry port 59 and a V entry jackpot is not won, the output of the jackpot signal 2 is not interrupted during the opening and closing execution mode based on the small jackpot (time t12 to time t23). For this reason, since the small jackpot won in the 12th game did not win a V entry jackpot, it is not counted as the number of consecutive wins during the high support state (during the rush). However, if a jackpot is won in a winning lottery within the specified number of games thereafter (including when a small jackpot is won in the winning lottery and a V entry jackpot is won), it is possible to count the winning jackpot as the number of consecutive wins during the high support state (during the rush). Therefore, in the pachinko machine 10 of this embodiment, if a player does not win a small prize in the winning lottery during a game in a high support state and does not win a V-winning jackpot, but wins a jackpot within a specified number of games thereafter, the data display 9 can be made to recognize and display that the jackpot winning streak continues without interruption. As a result, the player is greatly pleased when the jackpot winning streak continues without interruption and the number of consecutive jackpots increases, which can increase the player's interest in the game. 【0280】 FIG. 19 is a time chart for explaining an example of processing when all play times in the high support state of the pachinko machine 10 of this embodiment are unsuccessful (no special 2 remaining reserve). From top to bottom, the diagram shows how the display mode of the pattern fluctuation, support mode, jackpot signal 1, jackpot signal 2 extension flag, and jackpot signal 2 change over time. The jackpot signal 2 extension flag is a flag for extending the output period of the jackpot signal 2 if there is a special 2 remaining reserve at the end of the high support state H4. The jackpot signal 2 extension flag is stored in the various flag storage area 64g (FIG. 6) of the RAM 64. 【0281】 If the winning lottery results are no in all of the games within the specified number of times (20 times in this embodiment) during which the high support state continues, when the variable display for the game that has reached the specified number of times (the 20th game) stops and becomes a stationary display (i.e., when the variable display stops), the support mode will be switched from the high frequency support mode to the low frequency support mode (time t32). 【0282】 Also, at time t32, the output of the jackpot signal 2 is stopped. That is, at time t32 when the support mode transitions from the high frequency support mode to the low frequency support mode, the output of the jackpot signal 2 is stopped. The process of stopping the output of the jackpot signal 2 as identification information at time t32 when the support mode transitions from the high frequency support mode to the low frequency support mode, that is, at the end of the high support state, functions as the output stop process. 【0283】 Immediately after the number of times the high support state continues to play reaches the specified number of times (20 times in this embodiment) and the high support state H4 transitions to the low support state H1, if there is no special 2 remaining reserve, the jackpot signal 2 extension flag will not switch from OFF to ON. For this reason, the output of the jackpot signal 2 will not be extended from time t32. 【0284】 After time t32 has passed, the number of times the high support state continues to be played reaches the specified number of times (the 20th game), and then the game is terminated. Then, after a period of non-play, the game is resumed by hitting left in the mode H1a (Figure 15) during left hitting in the low support state H1. As a result, the game of special chart 1 begins at time t33. 【0285】 As described above, in the pachinko machine 10 of this embodiment, as illustrated in FIG. 19, if all game rounds during the high support state are unsuccessful (no special 2 remaining reserve), the output of the jackpot signal 2 is stopped at time t32, when the support mode transitions from high-frequency support mode to low-frequency support mode, which is the time when the number of game rounds during which the high support state continues reaches a predetermined number (20 in this embodiment). Therefore, even if a jackpot is won in a winning lottery for a game round of special chart 1 after time t32, the jackpot win is not counted as a consecutive win during the high support state (rush). Because the rush state ends at time t32, it is correct to not count the jackpot win as a consecutive win during the rush. Therefore, even if a jackpot is won in a winning lottery for a game round of special chart 1 after time t32 and is not counted as a consecutive win during the rush, it does not diminish the player's interest in the game. 【0286】 FIG. 20 is a time chart illustrating an example of processing when a jackpot is won with the special 2 remaining reserve at the end of the high support state in the pachinko machine 10 of this embodiment. From top to bottom, the diagram shows how the display mode of the symbol variation, support mode, jackpot signal 1, jackpot signal 2 extension flag, jackpot signal 2, and jackpot signal 2 in the comparative example change over time. The illustrated example shows a case where there are three special 2 remaining reserves at the end of the high support state, and a jackpot is won with the third special 2 remaining reserve. The number of special 2 remaining reserves at the end of the high support state can be determined from the value (second start reserve number RbN) stored in the reserve number storage area of the second reserve area Rb at the time of transition from the high support state to the low support state. The symbol variation display mode shown in the upper row is a variation display based on the special symbol 2 winning lottery and functions as a specific variation display. 【0287】 If the winning lottery results are no winnings for all of the games within the specified number of times (20 times in this embodiment) during which the high support state continues, when the variable display for the game that has reached the specified number of times (the 20th game) stops and becomes a stationary display (i.e., when the variable display stops), the support mode will be switched from high frequency support mode to low frequency support mode (time t42). 【0288】 Immediately after the number of times the game is played during which the high support state continues reaches the specified number of times (20 times in this embodiment) and the high support state H4 transitions to the low support state H1, if there is a special 2 remaining hold, the jackpot signal 2 extension flag is switched from OFF to ON (time t42). 【0289】 As explained above, the jackpot signal 2 extension flag is a flag for extending the output period of the jackpot signal 2 when there is a special 2 remaining reserve at the end of the high support state H4. Specifically, the jackpot signal 2 extension flag a) switches ON when the number of game rounds in which the high support state continues reaches a specified number (20 in this embodiment) and there is a special 2 remaining reserve immediately after transitioning from the high support state H4 to the low support state H1, and when the variable number of game rounds that have reached the specified number (20 in this embodiment) stops, and b) switches OFF at the end of the game round based on the last one of the special 2 remaining reserves (end of the fixed time), or when a jackpot is won with the special 2 remaining reserve or a small win is won and a V-winning jackpot is won. At the start of the opening and closing execution mode, in which the opening and closing door 36b of the variable winning device 36 as the second special electric device that is transitioned to when the jackpot is won with the special 2 remaining reserve or when the V-winning jackpot is won after winning a small win, the opening and closing operation is performed. In this embodiment, as will be described in more detail later, if there are any special 2 remaining holds at the end of the high support state H4, the value stored in the hold number memory area of the second hold area Rb (second start hold number RbN) is set as the special 2 remaining hold number XRbN in the special 2 remaining hold number memory area, and the value of the special 2 remaining hold number XRbN is subtracted by 1 each time the variable display starts to be executed, and if the value of the special 2 remaining hold number XRbN is 1 or more, the jackpot signal 2 continues to be output. 【0290】 Here, let us consider a configuration without the jackpot signal 2 extension flag as a comparative example. According to the configuration of the comparative example, the output of the jackpot signal 2 is stopped at time t42. That is, at time t42 when the support mode shifts from the high frequency support mode to the low frequency support mode, which is the time when the number of game plays in which the high support state continues reaches a specified number (20 times in this embodiment) and the fluctuation of game plays stops, the output of the jackpot signal 2 is stopped. The state of outputting the jackpot signal 2 continues until a jackpot is won with the special 2 remaining reserve. 【0291】 In contrast, the pachinko machine 10 of this embodiment is provided with a jackpot signal 2 extension flag, and when the jackpot signal 2 extension flag switches from OFF to ON, it is configured to have a function of extending the output of the jackpot signal 2 during the execution period of the change to the special 2 remaining reserve. For this reason, in the pachinko machine 10 of this embodiment, since the jackpot signal 2 extension flag switches from OFF to ON at time t42, if there is a special 2 remaining reserve, that is, if the special 2 remaining reserve number XRbN, which sets the number of special 2 remaining reserves at the timing of transition from the high support state to the low support state, is 1 or more, the output of the jackpot signal 2 will be extended even after time t42. 【0292】 After time t42 has passed, if the result of the winning lottery based on the special 2 remaining reserve is a jackpot, at the time when the confirmation period for the third game based on the special 2 remaining reserve that won the jackpot has ended (the confirmation time has passed), the opening / closing door 36b of the variable winning device 36 starts an opening / closing execution mode in which it performs an opening / closing operation, and starts outputting a jackpot signal 1 (time t43). 【0293】 Furthermore, at time t43, the jackpot signal 2 extension flag is turned OFF. Based on the jackpot signal 2 extension flag being turned OFF, the output of the jackpot signal 2 is stopped at time t43. However, since the opening / closing execution mode is started at time t43, the output of the jackpot signal 2 is started again. 【0294】 In other words, the jackpot signal 2 will be output continuously without interruption from the time when the number of game rounds in which the high support state continues reaches the specified number (20 times in this embodiment) and the fluctuation of the game rounds stops (time t42) to the time when the opening / closing execution mode, which is executed when a jackpot is won in the winning lottery for the game round related to the special 2 remaining reserve, starts (time t43). 【0295】 In the pachinko machine 10 of this embodiment, the output mode of the jackpot signal 2 during the period from time t42 to time t43 is different from the output mode of the jackpot signal 2 until time t42. Specifically, the output mode of the jackpot signal 2 until time t42 was a normal level signal that continuously outputs a constant voltage (hereinafter referred to as the "normal output mode"), whereas the output mode of the jackpot signal 2 during the period from time t42 to time t43 is a pulse signal that repeatedly switches between outputting a constant voltage and stopping output in a short period of time (hereinafter referred to as the "special output mode"). The jackpot signal 2 in the special output mode functions as specific information that can identify a state in which a variable display based on the special 2 remaining reserve at the end of the high support state can be executed. 【0296】 When the data display 9 can determine that the received jackpot signal 2 is output in both the normal output mode and the special output mode, and can distinguish between the two modes, it can distinguish between the two modes. Specifically, if the period from detecting the change from reception to non-reception of the jackpot signal 2 (OFF edge) to detecting the change from non-reception to reception of the jackpot signal 2 (ON edge) is less than a predetermined time, the data display 9 determines that the output of the jackpot signal 2 is continuing, and if this period is repeated a predetermined number of times or more, it determines that the output of the jackpot signal 2 is in the special output mode. With this configuration, the data display 9 can determine that the jackpot signal 2 changed from the normal output mode to the special output mode and is continuing to be output during the period from time t42 to time t43. The data display 9 can also execute special effects during the period when the jackpot signal 2 is output in the special output mode. As a special effect, when it is determined that the output of the jackpot signal 2 has switched from the normal output mode to the special output mode (after time t42), for example, a female character may appear and an image (moving image) of the female character shouting, "There are still more chances with the remaining special 2 reserved!" may be displayed on the data display device 98. Furthermore, a sound accompanying the moving image may be output from a speaker provided in the data display device 9. 【0297】 Furthermore, the data display 9 can determine that the jackpot signal 2 it receives is output in both the normal output mode and the special output mode, but if the specifications do not allow it to distinguish between the normal and special output modes, it cannot perform the special effects described above. However, by extending the output of the jackpot signal 2, it can determine that the output of the jackpot signal 2 continues from time t42 to time t43. For this reason, even in this case, if a jackpot is won in the lottery with the special 2 remaining reserve, the data display 9 can be made to recognize and display that the jackpot win should be counted toward the number of consecutive wins in the immediately preceding high support state H4. 【0298】 Furthermore, when the data display device 9 determines that a jackpot has been won in a winning lottery executed based on the special 2 remaining reserve at the end of the high support state based on the output modes of jackpot signal 1 and jackpot signal 2 (including when a small jackpot is won and then a V-winning jackpot is won), it can also execute a special effect. In this case, the special effect may be configured such that when a change from non-reception to reception (ON edge) of jackpot signal 1 is detected (after time t43) while jackpot signal 2 is being output in the special output mode, the data display device 98 displays a specific image, for example, an image (moving image) of a female character appearing and shouting, "We're just about ready for a winning streak! That's great!" Furthermore, the data display device 9 may be configured to output audio accompanying the moving image from a speaker provided with the data display device 9. Alternatively, instead of the above configuration, when the pachinko machine 10 determines that a jackpot has been won in a winning lottery executed based on the special 2 remaining reserve at the end of the high support state (including when a small jackpot is won and then a V-winning jackpot is won), that is, when the output of the jackpot signal 2 is switched from the special output mode to the normal output mode and the output of the jackpot signal 1 is started from the stopped state (time t43), a signal (specific image display instruction signal) for displaying a specific image, for example, an image (moving image) of a female character appearing and shouting, "We're just about ready for a winning streak! That's great!" may be output from the external terminal board 95 to the data display 9. Furthermore, a signal for outputting a specific sound accompanying the moving image from a speaker provided in the data display 9 may be output from the external terminal board 95 to the data display 9. These configurations allow the data display 9 to execute a variety of displays and outputs a variety of sounds, thereby further enhancing the enjoyment of the game. 【0299】 As described above in detail, in the configuration of the comparative example, as illustrated in the bottom row of Figure 20, when a jackpot is won with the special 2 remaining reserve at the end of the high support state, the output of jackpot signal 2 stops from the time when the support mode shifts from high frequency support mode to low frequency support mode at the end of the high support state (time t42) to the time when a jackpot is won in the winning lottery for the game related to the special 2 remaining reserve and the opening / closing execution mode is started (time t43). As explained above, the data display control device 97 calculates the number of consecutive jackpots based on the number of jackpots counted based on the change from non-reception to reception (ON edge) of jackpot signal 1 during the period when the output of jackpot signal 2 continues. For this reason, in the configuration of the comparative example, immediately after transitioning from high support state H4 to low support state H1, special 2 remaining reserves remain, and if a jackpot is won in a winning lottery based on said special 2 remaining reserves, said jackpot win occurs after the output of jackpot signal 2 has stopped, so in data display 9 it is not counted in the number of consecutive wins in the immediately preceding high support state H4, and is recognized as the first jackpot win. As a result, with the configuration of the comparative example, there was a problem in that the number of consecutive wins could not be displayed appropriately on data display 9, causing discomfort to the player. 【0300】 In contrast, in the pachinko machine 10 of this embodiment, as illustrated in Figure 20, when a jackpot is won with the special 2 remaining reserve at the end of the high support state, the jackpot signal 2 is output in the special output mode described above from the time when the support mode transitions from the high frequency support mode to the low frequency support mode at the end of the high support state (time t42) to the time when a jackpot is won in the winning lottery for the game round related to the special 2 remaining reserve and the opening / closing execution mode is started (time t43), so the data display 9 can determine that the output of the jackpot signal 2 continues even in the period from time t42 to time t43 following the period up to time t42. For this reason, in the pachinko machine 10 of this embodiment, when a jackpot is won in the winning lottery with the special 2 remaining reserve, the data display 9 can be made to recognize and display that the jackpot win should be counted in the number of consecutive wins in the immediately preceding high support state H4. As a result, the player is delighted when the consecutive big wins continue without interruption and the number of consecutive wins increases, which can increase the player's interest in the game. 【0301】 Furthermore, in the pachinko machine 10 of this embodiment, since the jackpot signal 2 is output in a special output mode during the period from time t42 to time t43, the data display device 9 can display the special effects described above during this period, that is, a moving image of a female character shouting "There are still chances with the remaining special 2 reserved!" or a moving image of a female character shouting "It's a close streak, good for you!" on the data display device 98. Therefore, the pachinko machine 10 of this embodiment can further increase the enjoyment of the game. 【0302】 FIG. 21 is a time chart illustrating an example of processing when a small jackpot is won on the special 2 remaining reserve at the end of the high support state in the pachinko machine 10 of this embodiment. From top to bottom, the diagram shows how the display mode of the symbol variation, support mode, jackpot signal 1, jackpot signal 2 extension flag, jackpot signal 2, and jackpot signal 2 in the comparative example change over time. The illustrated example shows a case where there are three special 2 remaining reserves at the end of the high support state, and a small jackpot is won on the third special 2 remaining reserve. The number of special 2 remaining reserves at the end of the high support state can be determined from the special 2 remaining reserve number XRbN, which is set to the value (second start reserve number RbN) stored in the reserve number storage area of the second reserve area Rb at the time of transition from the high support state to the low support state. As a variant, the number of special 2 remaining reserves at the end of the high support state may be determined from the second start reserve number RbN at the time of transition from the high support state to the low support state. 【0303】 The display mode of the pattern fluctuations, support mode, jackpot signal 1, jackpot signal 2 extension flag, jackpot signal 2, and changes in jackpot signal 2 in the comparative example before and after time t42 are the same as when a jackpot is won with special 2 remaining reserve as shown in Figure 20. 【0304】 After time t42 has passed, if the result of the winning lottery based on the special 2 remaining reserve at time t53 is a small prize, at the time when the confirmation period for the play round related to the third special 2 remaining reserve that won the small prize has ended (the confirmation time has passed), the opening / closing door 57b of the small prize-only variable winning device 57, which is the first special electric device, will start an opening / closing execution mode based on the small prize in which it performs an opening / closing operation (time t53). 【0305】 After time t53 has passed, if a game ball enters the V entry port 59, resulting in a V entry jackpot, the opening / closing door 36b of the variable entry device 36, which serves as the second special electric device, enters an opening / closing execution mode (opening / closing execution mode based on a V entry jackpot) in which it performs an opening / closing operation (time t54). 【0306】 Furthermore, at time t54, the output of jackpot signal 1 starts, and the jackpot signal 2 extension flag is turned OFF. Based on the jackpot signal 2 extension flag being turned OFF, the output of jackpot signal 2 is stopped at time t54. However, since the opening / closing execution mode is started at time t54, the output of jackpot signal 2 starts again. 【0307】 In other words, the jackpot signal 2 will be continuously output from the time when the number of game rounds in which the high support state continues reaches the specified number (20 times in this embodiment) and the fluctuation of the game rounds stops (time t42) to the time when the opening and closing execution mode, which is executed when a small jackpot is won in the winning lottery in the game round related to the special 2 remaining reserve and a V-entry jackpot is won (time t54). 【0308】 In the pachinko machine 10 of this embodiment, the output mode of the jackpot signal 2 during the period from time t42 to time t54 is different from the output mode of the jackpot signal 2 until time t42, as in the case where a jackpot is won with special 2 remaining reserved (FIG. 20). Specifically, the output mode of the jackpot signal 2 until time t42 is the normal output mode in which a constant voltage is continuously output, whereas the output mode of the jackpot signal 2 during the period from time t42 to time t54 is the above-mentioned special output mode in which the output of a constant voltage and the output stop are repeatedly switched over in a short period of time. 【0309】 As explained above, the data display 9 is configured to be able to determine that the received jackpot signal 2 is output in both the normal output mode and the special output mode, and to distinguish which mode each of the two modes is. With this configuration, the data display 9 can determine that the jackpot signal 2 has changed from the normal output mode to the special output mode and is continuing to be output during the period from time t42 to time t54. The data display 9 can also execute special effects during the period when the jackpot signal 2 is being output in the special output mode. Examples of special effects are also as explained above. 【0310】 As detailed above, in the pachinko machine 10 of this embodiment, as illustrated in Figure 21, when a small jackpot is won with the special 2 remaining reserve at the end of the high support state, from the time when the support mode transitions from the high frequency support mode to the low frequency support mode at the end of the high support state (time t42) to the time when the opening / closing execution mode based on the V winning jackpot is started by winning a small jackpot in the winning lottery in the game round related to the special 2 remaining reserve and winning a V winning jackpot (time t54), the jackpot signal 2 as specific information is output in the special output mode described above, and therefore the data display 9 can determine that the jackpot signal 2 is continuing to be output in the period from time t42 to time t54 following the period up to time t42. For this reason, in the pachinko machine 10 of this embodiment, when a small jackpot is won in the winning lottery by the special 2 remaining reserve and a V entry jackpot is won, the data display 9 can be made to recognize and display that the jackpot win (V entry jackpot win) should be counted in the number of consecutive wins in the immediately preceding high support state H4. As a result, even though the jackpot win is due to the special 2 variation based on the time-saving game, the jackpot win continues without interruption and the number of consecutive wins increases, which is a great joy for the player and can increase the player's interest in the game. 【0311】 Furthermore, in the pachinko machine 10 of this embodiment, since the jackpot signal 2 is output in a special output mode during the period from time t42 to time t54, the data display device 98 can display the special effects described above during this period, i.e., a moving image of a female character shouting, "There's still a chance with the remaining special 2 reserved!" or a moving image of a female character shouting, "We're just about ready for a winning streak, that's great!" Furthermore, the data display device 9 may be configured to output audio accompanying the moving images from a speaker provided with the data display device 9. Therefore, the pachinko machine 10 of this embodiment can further enhance the enjoyment of the game. 【0312】 FIG. 22 is a time chart for explaining an example of processing when all game times based on the special 2 remaining reserve at the end of the high support state in the pachinko machine 10 of this embodiment are unsuccessful. From top to bottom, the figure shows how the display mode of the symbol fluctuation, support mode, jackpot signal 1, jackpot signal 2 extension flag, jackpot signal 2, and jackpot signal 2 of the comparative example change over time. The illustrated example shows a case where there are three special 2 remaining reserves at the end of the high support state, and all game times based on the three special 2 remaining reserves are unsuccessful. The number of special 2 remaining reserves at the end of the high support state can be determined from the value (second start reserve number RbN) stored in the reserve number storage area of the second reserve area Rb at the timing of the transition from the high support state to the low support state. 【0313】 The display mode of the pattern fluctuations, support mode, jackpot signal 1, jackpot signal 2 extension flag, jackpot signal 2, and jackpot signal 2 in the comparison example before and after time t42 are the same as when a jackpot is won with special 2 remaining reserve as shown in Figure 20. 【0314】 After time t42 has passed, if all the winning lottery results based on the special 2 remaining reserves are losses, at the end of the game based on the third and last special 2 remaining reserve (at the end of the fixed time), the jackpot signal 2 extension flag is switched from OFF to ON (time t63). 【0315】 Based on the fact that the jackpot signal 2 extension flag has been turned OFF, at time t63, the output of the jackpot signal 2 is stopped. That is, the jackpot signal 2 continues to be output until the fixed period ends (until the fixed time ends) after the last variable display of the variable display of the number of special 2 remaining reserves remaining at the end of the high support state H4 has ended and become a stopped display, and the output is stopped at time t63 when the fixed period has elapsed. 【0316】 In the pachinko machine 10 of this embodiment, the output mode of the jackpot signal 2 during the period from time t42 to time t63 is different from the output mode of the jackpot signal 2 until time t42, as in the case where a jackpot is won with special 2 remaining reserved (FIG. 20). Specifically, the output mode of the jackpot signal 2 until time t42 is a mode in which a constant voltage is continuously output (hereinafter referred to as the "normal output mode"), whereas the output mode of the jackpot signal 2 during the period from time t42 to time t63 is a mode in which the output of a constant voltage and the stop of output are repeatedly switched over in a short period of time (hereinafter referred to as the "special output mode"). 【0317】 As explained above, the data display 9 is configured to determine whether the received jackpot signal 2 is in both the normal output mode and the special output mode, and to distinguish between the two modes. This configuration allows the data display 9 to determine that the jackpot signal 2 is continuous without interruption when the jackpot signal 2 changes from the normal output mode to the special output mode. Furthermore, the data display 9 can determine that the jackpot signal 2 changed from the normal output mode to the special output mode and continues to be output during the period from time t42 to time t63. It is also possible to execute special effects during the period when the jackpot signal 2 is output in the special output mode. For example, the data display device 98 may be configured to display a moving image in which a female character appears and shouts, "There's still a chance with the remaining special 2 reserved!" 【0318】 After the time t63 has elapsed, after a period of non-playing, the game is resumed by hitting left in the mode H1a (FIG. 15) during left hitting in the low support state H1. As a result, from time t64, the game of special chart 1 begins. 【0319】 In the pachinko machine 10 of this embodiment, the jackpot signal 2 in the special output mode is configured to be output continuously from time t42, when the high support state ends, until time t63, when the final variable display of the number of remaining special 2 reserves at the end of the high support state ends and the fixed display ends. However, instead of this configuration, the output may be temporarily stopped midway between time t42 and time t63, and then resumed. In other words, as long as the jackpot signal 2 is output at the end of the fixed display for each game turn based on the remaining special 2 reserves at the end of the high support state, the output of the jackpot signal 2 may be stopped for all or part of the period other than the end of the fixed display for each game turn. Specifically, for example, the output of the jackpot signal 2 may be stopped during the variable display for each game turn based on the remaining special 2 reserves at the end of the high support state, and the jackpot signal 2 may be output during the fixed display for each game turn based on the remaining special 2 reserves. 【0320】 Similarly, even when a jackpot is won with the special 2 remaining reserve at the end of the high support state as illustrated in FIG. 20 and when a small jackpot is won with the special 2 remaining reserve at the end of the high support state as illustrated in FIG. 21, the jackpot signal 2 in the special output mode does not necessarily have to be output continuously without interruption from the beginning (time t42) to the end (time t43 in FIG. 20, time t54 in FIG. 21). The output may be temporarily stopped midway between the beginning and the end, and then resumed. In other words, as long as the jackpot signal 2 is output at the end of the confirmation display for each game turn based on the special 2 remaining reserve at the end of the high support state, the output of the jackpot signal 2 may be stopped for all or part of the period other than the end of the confirmation display for each game turn. Specifically, for example, the output of the jackpot signal 2 may be stopped during the variable display for each game turn based on the special 2 remaining reserve at the end of the high support state, and the jackpot signal 2 may be output during the confirmation display for each game turn based on the special 2 remaining reserve. 【0321】 In summary, the mode of continuously outputting the jackpot signal 2 may be configured to include a mode in which the output is temporarily stopped and then resumed. The mode in which the output is temporarily stopped and then resumed is also one mode included in the predetermined continuation mode. Note that the "jackpot signal 2" referred to here is not limited to the jackpot signal 2 in the special output mode as specific information, and the same can be said for the jackpot signal 2 in the normal output mode as identification information. In other words, the mode of continuously outputting identification information or specific information may be configured to include a mode in which the output is temporarily stopped and then resumed. 【0322】 In these modified examples, if the output of the jackpot signal 2 is stopped during the variable display and the jackpot signal 2 is output during the fixed display in multiple consecutive game rounds, the data display 9 is configured to determine that the jackpot signal 2 is being output continuously across those multiple game rounds. This makes it possible to prevent, for example, the output of the jackpot signal 2 from being interrupted due to noise or the like during the variable display, which would result in a decrease in the identification performance of the data display 9. 【0323】 As described above, in the pachinko machine 10 of this embodiment, as illustrated in FIG. 22, if all play times based on the Special 2 remaining reserve at the end of the high support state are unsuccessful, the output of the jackpot signal 2 is stopped at the end of the last play time based on the Special 2 remaining reserve (the end of the fixed time). Therefore, even if a jackpot is won in the winning lottery for the play time of Special Chart 1 after time t63, the jackpot win is not counted as the number of consecutive wins during the high support state (rush). Since the rush state ended at time t42, it is correct to not count the jackpot win as the number of consecutive wins during the rush. This does not diminish the player's interest in the game. 【0324】 That is, in the pachinko machine 10 of this embodiment, the control mode switching process maintains the control mode in the second control mode for a specific period after the special game state ends, and switches the control mode from the second control mode to the first control mode at the end of the specific period. Furthermore, the identification information output process continuously outputs identification information during the special game state or the specific period, and the output stop process stops the output of the identification information at the end of the specific period. Furthermore, the storage unit stores the number of second special random number information stored in the acquired information storage unit at the end of the specific period. The identification information output process makes it possible to continuously output specific information that can identify a state in which a specific variable display may be executed until a predetermined number of variable displays corresponding to the number of second special random number information have been completed, if the number of second special random number information stored in the storage unit is at least one after the end of the specific period. Furthermore, the specific information output process continuously outputs specific information until a predetermined period has elapsed after the last of the predetermined number of variable displays has been completed and become a stationary display, but outputs the specific information in a manner different from the identification information. Specifically, for example, if a jackpot is won in a winning lottery during a game and the assigned winning type is 8R jackpot A, the support mode is maintained in high-frequency support mode for a specified number of times after the jackpot-based opening / closing execution mode ends, and at the end of the specified number of times, the support mode is switched from high-frequency support mode to low-frequency support mode. During the high support state in which this support mode is maintained in high-frequency support mode, the jackpot signal 2 is continuously output, and at the end of the high support state, the output of the jackpot signal 2 is stopped. Furthermore, at the end of the high support state, the value stored in the reserve number memory area of the second reserve area Rb (second start reserve number RbN) is set as the special 2 remaining reserve number XRbN in the special 2 remaining reserve number memory area. After the end of the high support state, if the value of the special 2 remaining reserve number XRbN is at least 1, the jackpot signal 2 can be continuously output until the specified number of variable displays matching the value of the special 2 remaining reserve number XRbN is completed. Furthermore, the big win signal 2 is continuously output until a predetermined period has elapsed after the last variable display of the special 2 remaining reserved number XRbN has ended and become a stopped display. 【0325】 Therefore, in the pachinko machine 10 of this embodiment, even if the output of identification information is temporarily stopped at the end of the specific period, specific information that can identify a state in which a specific variable display can be executed continues to be output after the end of the specific period until a predetermined number of variable displays corresponding to the number of second special random number information stored in the memory unit are completed.Therefore, after the end of the specific period, the second special random number information remains in the acquired information memory unit, and if the second special random number information satisfies a specific condition, specifically, for example, if the second special random number information matches a predetermined value, for example, if a jackpot is won, the display device that receives the identification information and specific information can display appropriately, assuming that the second special random number information acquired in relation to the immediately previous specific period satisfies the specific condition. Specifically, even if the output of the jackpot signal 2 is temporarily stopped at the end of the high support state, the jackpot signal 2 continues to be output until the specified number of variable displays corresponding to the value of the special 2 remaining reserve number XRbN, which is set by the value (second start reserve number RbN) stored in the reserve number storage area at the timing of the transition from the high support state to the low support state, is completed. Therefore, after the end of the high support state, if there are special 2 remaining reserves of the second start reserve number RbN and a jackpot is won based on one of the special 2 remaining reserves, the data display 9 can count the number of consecutive wins as a jackpot win based on the special 2 remaining reserve acquired in connection with the immediately preceding high support state. As a result, in the pachinko machine 10 of this embodiment, it is possible to prevent the data display 9 from being unable to properly display the number of consecutive wins, for example, which would cause discomfort to the player, and to improve the enjoyment of the game. 【0326】 In addition, in the pachinko machine 10 of this embodiment, the specific information is output in a manner different from the identification information. Specifically, for example, the jackpot signal 2 that is continuously output during fluctuation based on the special 2 remaining reserve is output in a manner (special output manner) different from the jackpot signal 2 of the normal output manner that is output during the high support state. 【0327】 Therefore, according to the pachinko machine 10 of this embodiment, the display device that receives the specific information can display a unique display when the specific information is received. To this end, the display device can display, for example, a message indicating that the second special random number information remaining after the end of a specific period is being displayed. As a result, the pachinko machine 10 of this embodiment can cause the display device that receives the specific information or identification information to display a variety of different displays, thereby enhancing the enjoyment of the game. Specifically, for example, during a variation based on the special 2 remaining reserve, the jackpot signal 2 is output in a special output mode that differs from the normal output mode output during a high support state. Therefore, when the data display 9 receives the jackpot signal 2 in the special output mode, a unique effect can be displayed on the data display device 98, such as a moving image of a female character shouting, "There are still more chances with the special 2 remaining reserve!" Therefore, the pachinko machine 10 of this embodiment can cause the data display 9 to display a variety of different displays, thereby enhancing the enjoyment of the game. 【0328】 Furthermore, in the pachinko machine 10 of this embodiment, specific information is output continuously until the stop display of the last of the predetermined number of variable displays corresponding to the number of second special random number information stored at the end of the specific period has ended. Specifically, for example, the jackpot signal 2 is output continuously until the stop display of the last of the predetermined number of variable displays that matches the value of the special 2 remaining reserved number XRbN set to the value (second start reserved number RbN) stored in the reserved number storage area of the second reserved area Rb at the timing of transition from the high support state to the low support state has ended. 【0329】 Therefore, according to the pachinko machine 10 of this embodiment, the output of the specific information continues even during the period from when the last variable display ends and the stop display appears until the stop display ends. Therefore, the period during which the specific information is continuously output can be matched with high accuracy to the period during which a game round is being executed based on the second special random number information stored in the acquired information storage unit after the end of the specific period. Therefore, in the pachinko machine 10 of this embodiment, when a display device that receives the specific information or identification information displays, for example, that the special 2 remaining reserved ball is being consumed, the accuracy of the display can be improved. Specifically, for example, the output of the jackpot signal 2 continues even during the period from when the last variable display ends and the stop display appears until the stop display ends. Therefore, the period during which the jackpot signal 2 is continuously output can be matched with high accuracy to the period during which a game round is being executed based on the second special random number information stored in the acquired information storage unit after the end of the specific period. Therefore, in the pachinko machine 10 of this embodiment, when the data display 9 that receives the jackpot signal 2 displays, for example, that the special 2 remaining reserved amount is being consumed, the accuracy of the display can be improved. 【0330】 In the pachinko machine 10 of this embodiment, the identification information and the specific information are the same type of information output from the same output terminal. Specifically, for example, the identification information output during a high support state and the specific information output during consumption of the special 2 remaining reserve are the jackpot signal 2 as the same type of information output from the same output terminal. In another embodiment, the identification information and the specific information may be different types of information output from different output terminals, or may be different types of information output from the same output terminal. 【0331】 Therefore, according to the pachinko machine 10 of this embodiment, the identification information for identifying a period corresponding to a special game state or a specific period can be output as the same type of information from the same output terminal after the specific period ends, until a predetermined period has elapsed after the last of the predetermined number of variable displays corresponding to the number of second special random number information stored in the memory unit has ended and become a stopped display. As a result, with a simple structure, the identification information can be output to the display device for an appropriate period. Specifically, for example, the jackpot signal 2 for identifying a period corresponding to a jackpot game state or a high support state can be output as the same type of information from the same output terminal after the high support state ends, until a predetermined period has elapsed after the last of the predetermined number of variable displays corresponding to the value of the special 2 remaining reserve number XRbN set to the value (second start reserve number RbN) stored in the reserve number storage area of the second reserve area Rb at the end of the high support state. As a result, with a simple structure, the big win signal 2 can be output to a display device such as a data display for an appropriate period of time. 【0332】 In the pachinko machine 10 of this embodiment, the specific variable display that is executed until a predetermined number of variable displays corresponding to the number of second special random number information stored in the memory unit after the end of the specific period is completed is a variable display that corresponds to the judgment on the second special random number information acquired as a result of a game ball entering the second ball entry section. Specifically, for example, at the end of the high support state, the specific variable display that is executed until a predetermined number of variable displays that matches the value of the special 2 remaining reserved number XRbN is completed is a variable display that corresponds to the judgment on the special 2 reserved information acquired as a result of a game ball entering the second starting port 34. 【0333】 Therefore, according to the pachinko machine 10 of this embodiment, it is possible to identify from the special random number information that the display is a variable display of the second special random number information stored in the acquired information storage unit at the end of the specific period. As a result, the pachinko machine 10 of this embodiment can cause the display device that receives the specific information to execute a variety of displays, further enhancing the enjoyment of the game. Specifically, for example, it is possible to identify from the jackpot signal 2 that the display is a variable display of the special 2 remaining reserve that was stored in the second reserve area Rb at the end of the high support state. As a result, it is possible to cause the data display device 9 to execute a variety of displays, further enhancing the enjoyment of the game. 【0334】 In the pachinko machine 10 of this embodiment, the specific information is a form in which data is repeatedly output at a predetermined cycle. Specifically, for example, the jackpot signal 2 of the special output mode is a form in which data is repeatedly output at a predetermined cycle. 【0335】 Therefore, according to the pachinko machine 10 of this embodiment, the specific information can be in a different form from the identification information output by the identification information output process with a simple configuration. As a result, according to the pachinko machine 10 of this embodiment, the structure can be simplified. Specifically, for example, with a simple configuration, the jackpot signal 2 of the special output mode can be in a different form from the jackpot signal 2 of the normal output mode. As a result, according to the pachinko machine 10 of this embodiment, the structure can be simplified. 【0336】 In the pachinko machine 10 of this embodiment, when it is determined that the second special random number information related to the game round being executed while the specific information is being output satisfies the specific condition, the specific information is output in a predetermined continuous manner until a special game state occurs. Specifically, for example, when it is determined that a jackpot will be won with the special 2 remaining reserve related to the game round being executed while the jackpot signal 2 of the special output mode is output, the jackpot signal 2 of the special output mode is output in a predetermined continuous manner until a jackpot game state occurs. 【0337】 Therefore, according to the pachinko machine 10 of this embodiment, when it is determined that the second special random number information related to the game round being executed while the specific information is being output satisfies the special condition, the period during which the specific information is output in a predetermined continuous manner can be reliably secured until after the game round in which the second special random number information is determined to satisfy the specific condition has been completed. As a result, in the pachinko machine 10 of this embodiment, when the display device receiving the specific information displays, for example, that the special 2 remaining reserve is being consumed, the display can be prevented from ending before the special 2 remaining reserve is completed. Specifically, for example, when it is determined that the special 2 remaining reserve related to the game round being executed while the jackpot signal 2 of the special output mode is output satisfies the condition for winning a jackpot, the period during which the jackpot signal 2 of the special output mode is output in a predetermined continuous manner can be reliably secured until after the game round in which it is determined that the special 2 remaining reserve satisfies the condition for winning a jackpot has been completed. As a result, in the pachinko machine 10 of this embodiment, when the data display 9 that receives the jackpot signal 2 displays, for example, that the special 2 remaining reserve is being consumed, it is possible to prevent the display from ending before the special 2 remaining reserve is consumed. 【0338】 In the pachinko machine 10 of this embodiment, if the special random number information satisfies a specific other condition different from the specific condition, and after the satisfaction, a specific game condition is established based on a predetermined game operation by the player, it is determined that the special game state occurrence condition has been established, and if it is determined that the second special random number information related to the game round being played while the specific information is being output satisfies the specific other condition, the specific information is output in a predetermined continuous manner until the special game state is generated. Specifically, for example, if the lottery result of the winning lottery based on the reserved information matches the value for winning a small jackpot, and after the satisfaction, it is established that a game ball enters the V winning slot, it is determined that the jackpot game state occurrence condition has been established, and if it is determined that the lottery result of the winning lottery based on the special 2 remaining reserve related to the game round being played while the jackpot signal 2 of the special output mode matches the value for winning a small jackpot, the jackpot signal 2 of the special output mode is output in a predetermined continuous manner until the jackpot game state is generated. 【0339】 Therefore, according to the pachinko machine 10 of this embodiment, when it is determined that the second special random number information related to a game round being executed while the specific information is being output satisfies the specific other condition, the period during which the specific information is output in a predetermined continuous manner can be reliably secured until after the game round in which the second special random number information was determined to satisfy the specific other condition has been completed. Therefore, in the pachinko machine 10 of this embodiment, even when it is determined that the second special random number information related to a game round being executed while the specific information is being output satisfies the specific other condition, the display device that receives the specific information and the identification information can appropriately display the second special random number information acquired in relation to the immediately preceding specific period as having satisfied the specific other condition. Specifically, for example, when it is determined that the special 2 remaining reserve related to a game round being executed while the jackpot signal 2 of the special output mode is outputted matches the value for winning a small jackpot, the period during which the jackpot signal 2 of the special output mode is output in a predetermined continuous manner can be reliably secured until after the game round in which the special 2 remaining reserve is determined to match the value for winning a small jackpot has been completed. For this reason, in the pachinko machine 10 of this embodiment, even if it is determined that the special 2 remaining reserve related to the game being played during the output of the jackpot signal 2 of the special output mode matches the value for winning a small jackpot, the data display 9 can count the number of consecutive wins as if the special 2 remaining reserve acquired in relation to the immediately preceding high support state had won a small jackpot. As a result, in the pachinko machine 10 of this embodiment, when the special 2 remaining reserve wins a small jackpot, it is possible to prevent the display device from being unable to properly display the number of consecutive wins, which would cause discomfort to the player. 【0340】 In the pachinko machine 10 of this embodiment, if the special random number information satisfies a specific other condition different from the specific condition, and after the special random number information satisfies the specific other condition, and a predetermined game condition is established based on a predetermined game operation by the player, it is determined that the special game state occurrence condition has been established, and if it is determined that the second special random number information related to the game round being executed while the identification information is being output satisfies the specific other condition, it continues to output the identification information until the special game state is generated. Specifically, for example, if the lottery result of the winning lottery based on the reserved information matches the value for winning a small jackpot, and after the lottery result is satisfied, it is determined that a game ball enters the V prize slot, it is determined that the jackpot game state occurrence condition has been established, and if it is determined that the lottery result of the winning lottery based on the special 2 reserved information related to the game round being executed while the jackpot signal 2 of the normal output mode matches the value for winning a small jackpot, it continues to output the jackpot signal 2 of the normal output mode until the jackpot game state is generated. 【0341】 Consider a comparative example that does not include the configuration of "continuously outputting identification information until a special game state occurs when second special random number information related to a game run being executed while identification information is being output is determined to satisfy a specific other condition." According to the comparative example, when second special random number information related to a game run being executed while identification information is being output is determined to satisfy a specific other condition, output of identification information is stopped from the time the variable display of that game run ends until a specific game condition is met based on a specific game operation by the player. As a result, even if the second special random number information is determined to satisfy a specific other condition during a specific period in which the control mode is maintained in the second control mode and the specific game condition is subsequently met based on a specific game operation by the player, output of identification information is interrupted, and the display device, such as a data display, is unable to count the number of consecutive wins, assuming that the second special random number information acquired related to the immediately preceding specific period satisfied the specific other condition. As a result, the comparative example may cause discomfort to the player and reduce the player's interest in the game. 【0342】 In contrast, according to the pachinko machine 10 of this embodiment, when it is determined that the second special random number information related to the game round being executed while the identification information is being output satisfies the specific other condition, the identification information is continuously output until the special game state is generated, so that the output of the identification information is not interrupted from the time when the variable display of the game round in which the second special random number information was determined to satisfy the specific other condition ends until the specific game condition is established based on the player's specific game operation. Therefore, when the second special random number information is determined to satisfy the specific other condition after the specific period in which the control mode is the second control mode ends and the specific game condition is subsequently established based on the player's specific game operation, the display device that receives the specific information and the identification information can appropriately display that the second special random number information acquired in relation to the immediately preceding specific period satisfied the specific other condition, and that the specific game condition was established based on the player's specific game operation after the specific game condition was satisfied, thereby establishing the special game state generation condition. Specifically, for example, if the special 2 remaining reserve for a game play being executed during output of the jackpot signal 2 in the normal output mode is determined to match the value for winning a small jackpot, the jackpot signal 2 in the normal output mode is continuously output until a jackpot game state is generated. Therefore, the output of the jackpot signal 2 in the normal output mode is not interrupted between the end of the variable display of the game play in which the special 2 reserve information is determined to match the value for winning a small jackpot and the establishment of a predetermined game condition based on a predetermined game operation by the player. Therefore, after the end of a specific period in which the control mode is the second control mode, if the special 2 reserve information is determined to match the value for winning a small jackpot and then a predetermined game condition is established based on a predetermined game operation by the player, the data display 9 can be made to recognize and display that a jackpot win continues without interruption. As a result, a jackpot win continues without interruption and the number of consecutive wins increases, which is a great joy for the player and can further increase the player's interest in the game. 【0343】 The pachinko machine 10 of this embodiment is provided with a special game information output process that outputs special game information for identifying a state corresponding to a period in a special game state, and the output destinations of the identification information output process, the specific information output process, and the special game information output process are the same display device. Specifically, for example, the pachinko machine 10 is provided with a special game information output process that outputs a jackpot signal 1 for identifying a state corresponding to a period in a jackpot game state, and the output destinations of the identification information output process, the specific information output process, and the special game information output process are the same data display device 9. 【0344】 Therefore, according to the pachinko machine 10 of this embodiment, the identification information and the specific information can identify a period in a special gaming state or a state corresponding to a specific period, and the special gaming information can identify a period corresponding to a special gaming state. Therefore, by superimposing both identifications, when a specific period is consecutive, the display device to which the output is made can grasp how many times the special gaming state has occurred during the consecutive specific periods. Therefore, the display device corresponding to the output of each of the identification information output process, the specific information output process, and the special gaming information output process can appropriately display the gaming status. Specifically, for example, the jackpot signal 2 can identify a period corresponding to a jackpot gaming state or a period corresponding to a high support gaming state, and the jackpot signal 1 can identify a period corresponding to a jackpot gaming state. Therefore, by superimposing both identifications, when a period in a high support gaming state is consecutive, the data display 9 can grasp how many times the jackpot gaming state has occurred during the consecutive high support gaming periods. Therefore, the data display 9 can display the so-called consecutive win count. 【0345】 The pachinko machine 10 of this embodiment is provided with a special game information output process that outputs special game information for identifying a state corresponding to a period in a special game state, and the special game information is a different form from the specific information. Specifically, for example, the pachinko machine 10 is provided with a special game information output process that outputs a jackpot signal 1 for identifying a state corresponding to a period in a jackpot game state, and the jackpot signal 1 is a different form from the jackpot signal 2 of the special output form. 【0346】 Therefore, according to the pachinko machine 10 of this embodiment, the identification information and the specific information can identify a period in a special game state or a state corresponding to the specific period, and the special game information can identify a period in a special game state. Therefore, by superimposing both identifications, when specific periods are consecutive, the display device to which the information is output can grasp how many times the special game state has occurred during those consecutive specific periods. Therefore, the display device receiving information from the identification information output process, the specific information output process, and the special game information output process can appropriately display the game status. Furthermore, since the special game information is different from the specific information, the display device receiving the specific information can display a unique display when it receives the specific information. Therefore, the display device can, for example, display an indication that the second special random number information is being displayed after the specific period has ended. Therefore, in this embodiment, the display device receiving the specific information or the identification report can execute a variety of displays, thereby further enhancing the enjoyment of the game. Specifically, for example, jackpot signal 2 can identify a state corresponding to a jackpot gaming state or a high support state, and jackpot signal 1 can identify a state corresponding to a jackpot gaming state. Therefore, by superimposing these two identifications, when a high support state period is continuous, the data display 9 can grasp how many times the jackpot gaming state occurred during that continuous high support state period. For this reason, the data display 9 can display the number of consecutive wins. Furthermore, since jackpot signal 1 is a different type from jackpot signal 2 of the special output mode, the data display 9 can display a unique display when it receives jackpot signal 2 of the special output mode. For this reason, the display device can display, for example, that a variable display based on the special 2 remaining reserve is in progress after the high support state ends. Therefore, in the pachinko machine 10 of this embodiment, the data display 9 can execute a variety of displays, thereby further enhancing the enjoyment of the game. 【0347】 The pachinko machine 10 of this embodiment is provided with a special game information output process that outputs special game information for identifying a period corresponding to a special game state, and the special game information is a different form from the identification information. Specifically, for example, the pachinko machine 10 is provided with a special game information output process that outputs a jackpot signal 1 for identifying a period corresponding to a jackpot game state, and the jackpot signal 1 is a different form from the jackpot signal 2 of the normal output form. 【0348】 Therefore, according to the pachinko machine 10 of this embodiment, the identification information and the specific information can identify a period in a special game state or a state corresponding to a specific period, and the special game information can identify a period in a special game state. Therefore, by superimposing both identifications, when specific periods are consecutive, the display device to which the information is output can grasp how many times the special game state has occurred during those consecutive specific periods. This allows the display device receiving information from the identification information output process, the specific information output process, and the special game information output process to appropriately display the game status. Furthermore, since the special game information is in a different form from the identification information output by the identification information output process, it is easier for the display device to grasp the information. This allows the display device to reliably display the game status. Specifically, for example, jackpot signal 2 can identify a state corresponding to a jackpot gaming state or a high support state, and jackpot signal 1 can identify a state corresponding to a jackpot gaming state. Therefore, by superimposing both identifications, when there are consecutive periods of high support states, the data display 9 can grasp how many times the jackpot gaming state has occurred during those consecutive periods of high support states. For this reason, the data display 9 can display the so-called number of consecutive wins. Furthermore, because jackpot signal 1 is in a different mode from jackpot signal 2, which is in the normal output mode, it is easier to grasp the information on the data display 9. For this reason, the data display 9 can reliably display, for example, the number of consecutive wins. 【0349】 The pachinko machine 10 of this embodiment is provided with a first ball entry information output unit that outputs first ball entry information when a gaming ball enters the first ball entry unit, and the output destination of each of the information from the identification information output process, the specific information output process, and the first ball entry information output unit is the same display device. Specifically, for example, the pachinko machine 10 is provided with a first ball entry information output unit that outputs a first start port ball entry signal when a gaming ball enters the first start port 33, and the output destination of each of the information from the identification information output process, the specific information output process, and the first ball entry information output unit is the same data display 9. 【0350】 Therefore, according to the pachinko machine 10 of this embodiment, the display device can display, for example, the game status as well as a display based on the game ball entering the first ball entry section. As a result, the display device can execute a variety of displays, further enhancing the enjoyment of the game. Specifically, for example, the data display device 9 can execute a display based on the game ball entering the first starting hole 33 as well as a display of the number of consecutive wins. As a result, the data display device 9 can execute a variety of displays, further enhancing the enjoyment of the game. 【0351】 The pachinko machine 10 of this embodiment is provided with a second ball entry information output unit that outputs second ball entry information when a gaming ball enters the second ball entry unit, and the output destination of each of the information from the identification informat...
Claims
[Claim 1] A means for determining whether predetermined lottery conditions have been met, which determines whether predetermined lottery conditions have been met, and which means can perform a draw to determine whether predetermined lottery conditions have been met. A variable display control means capable of executing a predetermined variable display based on the result of the aforementioned lottery, A means for assigning specific game value is configured to display a specific display result based on the result of the aforementioned lottery being a specific result, and which can assign specific game value when the aforementioned specific display result is displayed. An effect execution means for performing a variation effect using multiple effect elements during the predetermined variation display, A gaming machine equipped with, This gaming machine is A predetermined detection means that, when a predetermined detection target different from at least a part of the player's body approaches or comes into contact with a predetermined detection unit within a predetermined distance, the flow rate of the current changes, thereby resulting in a predetermined detection state, Information output means capable of executing a predetermined output when the predetermined detection state is reached in a predetermined input-enabled state, Equipped with, The system is configured to output at least predetermined information stored in a predetermined storage unit that corresponds to a predetermined input to the performance execution means, as the predetermined output. The system is configured such that when the predetermined input is detected in the state in which the predetermined information has been output, it can perform a setting for the predetermined configurable information in the performance execution means. A gaming machine characterized by the following features.