Article acquisition game device

By integrating a movable placement plate system that adjusts the drop area shape, the crane game device dynamically alters difficulty levels and entertainment value, thereby enhancing player engagement and interest.

JP2025085846AActive Publication Date: 2025-06-05SEGA CORP
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Patent Information

Application Number
JP2025049464
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-03-25
Publication Date
2025-06-05
Estimated Expiration
2040-03-19

AI Technical Summary

Technical Problem

Existing crane game devices lack mechanisms to dynamically adjust the difficulty level and entertainment value, relying on static placement of prizes and fixed drop opening sizes.

Method used

The crane game device incorporates a movable first and second placement plate system, where the shape of the drop area changes based on the movement of these plates, allowing for adjustable difficulty levels and enhanced player engagement.

Benefits of technology

This solution increases player interest and engagement by dynamically adjusting the difficulty level and entertainment value of the game, enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To increase amusement of a crane game device.SOLUTION: An article acquisition game device includes: a game field provided in a play space, and having a first region where an article as an acquisition object is placed and a second region as an article movement destination; an article acquisition part for trying the acquisition of the article; an operation part for receiving an operation from a player; and a control part for driving the article acquisition part according to the operation. The first region comprises a first placing plate movable in a first direction and a second placing plate movable in a second direction different from the first direction. A shape of the second region varies according to a movement amount of the first placing plate or the second placing plate.SELECTED DRAWING: Figure 3
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Description

[Technical field]

[0001] The present invention relates to an item acquisition game in which items such as prizes are acquired by moving them. [Background technology]

[0002] Many game arcades are equipped with crane game machines (item acquisition game machines). A stage (game field) is provided inside the cabinet of the crane game machine, and prizes (items) such as stuffed toys and sweets are placed on it. A player operates the crane by using a joystick or various buttons. If the player can grab a prize with the crane and move it to the drop hole, he or she can win the prize (see Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2015-226707 A Summary of the Invention [Problem to be solved by the invention]

[0004] An operator may adjust the position of a prize in a crane game device. If the prize is placed closer to the drop opening, it will be easier for the player to win the prize. If the prize is placed farther away from the drop opening, it will be harder for the player to win the prize. By the operator adjusting the difficulty of winning a prize in this way, the excitement of the crane game can be increased. From the perspective of changing the distance of the prize from the drop opening, a similar effect may be obtained by adjusting the size of the drop opening without changing the position of the prize.

[0005] The present invention has been completed in view of the above background, and a main object of the present invention is to provide a technique for increasing the entertainment value of a crane game device. [Means for solving the problem]

[0006] The object acquisition game device of the present invention includes a game field provided in a play space and having a first area where objects to be acquired are placed and a second area to which the objects are moved, an object acquisition unit that attempts to acquire the objects, an operation unit that accepts operations from a player, and a control unit that drives the object acquisition unit in accordance with the operation. The first area includes a first placement plate that is movable in a first direction, and a second placement plate that is movable in a second direction different from the first direction. The shape of the second area changes depending on the amount of movement of the first placement plate or the second placement plate. Effect of the Invention

[0007] According to the present invention, it is easy to increase the interest in a crane game device. [Brief description of the drawings]

[0008] [Figure 1] FIG. 2 is a perspective view of the crane game device. [Diagram 2] FIG. 2 is a functional block diagram of the crane game device. [Diagram 3] A top view of the prize placement stand. [Figure 4] FIG. 2 is a configuration diagram of a position detection sensor. [Diagram 5] Fig. 5(a) is a schematic diagram showing the relationship between the X plate and the position detection sensor when the amount of movement m = 0. Fig. 5(b) is a schematic diagram showing the relationship between the X plate and the position detection sensor when the amount of movement m = X1. Fig. 5(c) is a schematic diagram showing the relationship between the X plate and the position detection sensor when the amount of movement m = X2. [Figure 6] 13 is a flowchart showing a process for adjusting the gripping force of an arm. [Figure 7] 13 is a schematic diagram showing the placement state of prizes in the placement area. FIG. [Figure 8] FIG. [Figure 9] FIG. [Figure 10] 11 is a schematic diagram for explaining a method for detecting prizes and color balls. FIG. [Figure 11] FIG. 1 is a first exploded perspective view of the crane game machine, showing a state when the display bar is being installed. [Figure 12] FIG. 13 is a second exploded perspective view of the crane game machine showing the state when the display bar is installed. [Figure 13] FIG. 13 is an enlarged view of the fitting portion between the display bar and the first support post. [Figure 14] Figure 14(a) is a top view of the crane at the time of initial setting, and Figure 14(b) is a front view of the crane at the time of initial setting. [Figure 15] Figure 15(a) is a top view of the crane when rotated 30 degrees, and Figure 15(b) is a front view of the crane when rotated 30 degrees. [Figure 16] Figure 16(a) is a top view of the crane when the design cover is adjusted, and Figure 16(b) is a front view of the crane when the design cover is adjusted. [Figure 17] FIG. 2 is an exploded perspective view of the periphery of the design cover of the crane. [Figure 18] This is a side cross-sectional view of the area around the design cover of the crane. [Figure 19] FIG. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] FIG. 1 is a perspective view of a crane game machine 100. As shown in FIG. The crane game machine 100 is generally installed in amusement facilities such as amusement parks, game centers, etc. As shown in Fig. 1, the left-right direction of the crane game machine 100 as seen by a player is defined as the X direction, the front-back direction is defined as the Y direction, and the up-down direction is defined as the Z direction.

[0010] The crane game device 100 comprises a rectangular parallelepiped base 102 and a box-shaped prize container 104 provided on the base 102. A play space S is formed inside the prize container 104, and a prize placement stand 106 (game field) is provided therein. Prizes such as stuffed toys and miscellaneous goods, as well as colored balls for decorating the prize placement stand 106 are placed on the prize placement stand 106 (described later). A crane 108 is provided above the prize placement stand 106. The crane 108 can move back and forth, left and right, and up and down in the play space S to grasp and release prizes.

[0011] The front and left and right sides of the prize storage unit 104 are made of transparent glass. This is done with consideration given to visibility of the prizes from outside. A camera may be installed on the ceiling surface of the prize storage unit 104 to capture images of the prize placement table 106 from above. A glass door 110 is provided on the front of the prize storage unit 104, and an operator (store clerk) can open the door 110 to place the prizes in the prize storage unit 104.

[0012] The prize placement table 106 is divided into a placement area 112 (first area) and a drop hole 114 (second area). A prize is placed in the placement area 112, and if a player can carry the prize from the placement area 112 to the drop hole 114, the player can obtain the prize. A shielding plate 128 is installed between the placement area 112 and the drop hole 114. The shielding plate 128 prevents the prize or colored balls in the placement area 112 from rolling down into the drop hole 114.

[0013] A prize outlet 116 for removing the prize dropped from the drop opening 114 is formed on the front surface of the base 102 .

[0014] An operation unit 118 and a setting display unit 120 are provided on the front side of the base 102. To start a game, a player inserts a coin into the coin slot or touches an IC card loaded with electronic money to the IC card reader. Hereinafter, in the crane game device 100, the surface on which the operation unit 118 and the like are provided, in other words, the surface on the side where the player is positioned, will be referred to as the "front," and the surface on the far side (positive Y-axis direction) as viewed from the player will be referred to as the "rear."

[0015] The operation unit 118 includes a control stick 122 that allows the player to move the crane 108 back and forth and left and right to determine its landing point, and a grab button 124 that allows the player to lower the crane 108 and grab a prize.

[0016] A touch panel is provided on the setting display unit 120. The setting display unit 120 functions as a "setting input unit" where an operator (store clerk) inputs game setting information, and also functions as an "information display unit" that displays information related to the game, such as the operation method of the operation unit 118 and the game results. The crane game device 100 also includes a speaker (not shown), an external connection terminal, etc.

[0017] The crane 108 has three arms 126 capable of gripping and releasing prizes. The crane 108 includes a motor that drives the arms 126 to open and close. The crane 108 grips and releases prizes by opening and closing the arms 126.

[0018] The crane 108 is movable along a guide rail (not shown) installed on the top of the prize storage section 104, and is driven by a crane driving section 130 (described below). The crane driving section 130 includes a movement mechanism that drives the crane 108 in the horizontal direction (X direction) and vertical direction (Y direction), and a lifting mechanism that drives it in the up and down direction (Z direction). The movement mechanism includes an X-direction motor and a Y-direction motor. The lifting mechanism includes a Z-direction motor. The crane driving section 130 can move the crane 108 to any position in the play space S.

[0019] The crane 108 in this embodiment is a so-called "triple catcher type" having three arms 126. The player can freely move the crane 108 back and forth and left and right using the operating stick 122 within the time limit. The player moves the crane 108 above the prize and then presses the grip button 124. When the grip button 124 is pressed, the crane 108 descends. When the crane 108 descends a predetermined distance, it automatically moves the arm 126 in the closing direction (hereinafter referred to as "grasp" or "grasp operation"). At this time, the crane 108 can grab a relatively large prize at the descent point with the arm 126. If the grip button 124 is pressed again while the crane 108 is descending, the arm 126 can perform the grip operation at the time of pressing the button.

[0020] While maintaining the gripping motion, the crane 108 rises and then automatically moves toward the drop opening 114. The crane 108 moves the arm 126 above the drop opening 114 in the release direction (hereinafter referred to as "release" or "release motion"). If the prize is firmly gripped, the crane 108 carries the prize to the drop opening 114 and drops it from above the drop opening 114 (success of the crane game). On the other hand, if the arm 126 is not able to grip the prize firmly, the prize will fall from the crane 108 before the crane 108 reaches directly above the drop opening 114 (failure of the crane game).

[0021] The operator can also rotate the crane 108 horizontally (rotate around the Z-axis). As shown in FIG. 1, the home position is when one of the three arms 126 is on the player's side, but the operator can adjust the horizontal rotation angle of the crane 108 in consideration of the placement of the prizes. A design cover 132 is installed on the front of the crane 108. In this embodiment, a logo (advertising information) indicating the product name is printed on the design cover 132. The direction of the design cover 132 can also be adjusted in response to the horizontal rotation of the crane 108, but details will be described later in conjunction with FIG. 14 and the like.

[0022] A plurality of optical sensors are installed inside the drop port 114. These optical sensors detect the drop of the prize into the drop port 114 (hereinafter, also simply referred to as "prize acquisition"). These optical sensors are also configured to be able to distinguish whether a color ball or a prize has dropped, and details will be described later with reference to FIG. 8 etc.

[0023] One or more display bars 134 are installed on the back of the prize storage section 104. The display bars 134 are metal bars extending in the X direction, and prizes for display can be sandwiched between them. The operator opens the door 110, enters the drop opening 114, and installs the display bars 134 on the back. The number and height of the display bars 134 are arbitrary. The method of installing the display bars 134 will be described later with reference to Figure 11 onwards.

[0024] A storage box for storing color balls and other equipment is provided behind the drop opening 114. This storage box will be described in detail later with reference to FIG.

[0025] FIG. 2 is a functional block diagram of the crane game machine 100. As shown in FIG. Each component of the crane game machine 100 is realized by hardware including computing units such as a CPU (Central Processing Unit) and various coprocessors, storage devices such as memory and storage, and wired or wireless communication lines connecting them, and software stored in the storage devices and supplying processing instructions to the computing units. The computer program may be composed of device drivers, an operating system, various application programs located at higher layers than those, and libraries that provide common functions to these programs. Each block described below shows a functional block, not a hardware configuration.

[0026] The crane game machine 100 includes a user interface processing unit 140, a mechanism unit 142, a data processing unit 144, and a data storage unit 146. The user interface processing unit 140 accepts operations from the player via various input devices, and is responsible for processing related to the user interface, such as image display and audio output. The mechanism unit 142 drives various mechanisms such as the crane 108. The data storage unit 146 stores various data. The data processing unit 144 executes various processes based on inputs from the user interface processing unit 140 and data stored in the data storage unit 146. The data processing unit 144 also functions as an interface between the mechanism unit 142, the user interface processing unit 140, and the data storage unit 146.

[0027] The user interface processing unit 140 includes an input unit 148 and an output unit 150 that outputs various types of information such as images and sounds.

[0028] The input unit 148 accepts setting input from the operator via the setting display unit 120. The input unit 148 also accepts operation input from the player via the operation unit 118. The crane game device 100 has a setting mode and a play mode. In the setting mode, the operator performs various settings, which will be described later. The carrying in of prizes and the installation of the display bar 134 are also performed in the setting mode. In the play mode, the player operates the operation unit 118 to play the crane game.

[0029] The mechanism unit 142 includes the crane driving unit 130 and a sensor group 152. As described above, the crane driving unit 130 moves the crane 108 and grips and releases the arm 126. The sensor group 152 corresponds to an optical sensor (described later) in the drop port 114, an optical sensor that detects the position of a plate (described later) in the placement area 112, and the like.

[0030] The data processing unit 144 includes a crane control unit 154 , a movement determination unit 156 , and a boundary detection unit 158 ​​. The crane control unit 154 instructs the crane 108 to move, grip, or release in accordance with operation instructions from the operation unit 118. The movement determination unit 156 determines whether the prize has dropped into the drop opening 114, in other words, the success or failure of the crane game. The boundary detection unit 158 ​​detects the boundary position between the drop opening 114 and the placement area 112. The method of detecting the boundary position will be described in detail later.

[0031] The data storage unit 146 stores information such as the game program of the crane game, the settings of the crane game, and the play results of the game (payout rate). In the following, a number of features of the crane game machine 100 in this embodiment will be described in order.

[0032] [Grip force control of arm 126] FIG. 3 is a top view of the prize placement table 106. As shown in FIG. As described above, the prize placement table 106 includes the placement area 112 and the drop opening 114. The placement area 112 is further composed of a first placement area 112a located on the Y-axis positive side (rear side) of the drop opening 114, a second placement area 112b located on the X-axis positive side (right side), and a third placement area 112c located diagonally behind the drop opening 114.

[0033] The top of the first mounting area 112a is covered by a Y plate 160 (first plate). The top of the second mounting area 112b is covered by an X plate 162 (second plate). The top surface of the Y plate 160 in the first mounting area 112a, the top surface of the X plate 162 in the second mounting area 112b, and the top surface of the third mounting area 112c are formed to be flush with each other. In other words, the Y plate 160 (covering the first mounting area 112a), the X plate 162 (covering the second mounting area 112b), and the (exposed) third mounting area 112c are configured so that there are no steps on their respective top surfaces.

[0034] The X-plate 162 is capable of moving horizontally in the negative direction of the X-axis. By moving the X-plate 162 horizontally, the operator can reduce the size (width) of the drop inlet 114. A shielding plate 128 is fixed to the end of the X-plate 162. As the X-plate 162 moves, the shielding plate 128 also moves in a direction narrowing the drop inlet 114. A position detection sensor 164 (optical sensor) is provided in the second placement area 112b to detect the amount of movement of the X-plate 162, in other words, the position of the X-plate 162. The detection method will be described in detail later with reference to FIG. 4 and subsequent figures.

[0035] Similarly, Y plate 160 can move horizontally in the negative direction of the Y axis. By moving Y plate 160 horizontally, the operator can reduce the size (vertical width) of drop opening 114. Since shielding plate 128 is also fixed to the end of Y plate 160, shielding plate 128 also moves in a direction narrowing drop opening 114 as Y plate 160 moves. Although not shown, the amount of movement of Y plate 160 can also be detected in a manner similar to that of X plate 162.

[0036] In this embodiment, the Y plate 160 and the X plate 162 cannot be moved at the same time. When the Y plate 160 is moved in the negative direction of the Y axis to narrow the drop port 114 in the Y direction, the X plate 162 cannot be moved. Also, when the X plate 162 is moved in the negative direction of the X axis to narrow the drop port 114 in the X direction, the Y plate 160 cannot be moved. This is because the Y plate 160 and the X plate 162 are not crossed with a step, but the upper surfaces of the Y plate 160 and the X plate 162 are at the same height. If there is a step between the Y plate 160, the X plate 162, and the third placement area 112c, the prize or the arm 126 may get caught on the step, hindering play. In this embodiment, in order to prevent such a problem, the Y plate 160, the X plate 162, and the third placement area 112c are formed to be flush with each other.

[0037] FIG. 4 is a diagram showing the configuration of the position detection sensor 164. A detection plate 170 protruding in the negative direction of the Z axis is fixed to the lower surface of the X plate 162. The position detection sensor 164 includes a transmitting plate 164a and a receiving plate 164b. The transmitting plate 164a and the receiving plate 164b protrude in the positive direction of the Z axis from the upper surface of the second mounting area 112b. The detection plate 170 moves between the transmitting plate 164a and the receiving plate 164b as the X plate 162 moves in the X direction.

[0038] The position detection sensor 164 includes a first optical sensor 166 and a second optical sensor 168. The first optical sensor 166 includes a first transmitter 166a that transmits an optical signal such as infrared light or laser light on a transmitting plate 164a, and a first receiver 166b that receives the optical signal from the first transmitter 166a on a receiving plate 164b. Similarly, the second optical sensor 168 includes a second oscillator 168a that transmits an optical signal on the transmitting plate 164a, and a second receiver 168b that receives the optical signal from the second oscillator 168a on the receiving plate 164b.

[0039] FIG. 5(a) is a schematic diagram showing the relationship between X plate 162 and position detection sensor 164 when the amount of movement m=0. In this embodiment, the movement amount m of X plate 162 in the negative X-axis direction is set to three stages. In data storage unit 146, the X coordinate of the boundary position between drop inlet 114 and the tip of X plate 162 (hereinafter referred to as "X boundary coordinate") is registered in advance for each of the movement amounts m=0 (first stage), m=X1 (second stage), and m=X2 (X2>X1) (third stage). In other words, boundary detection unit 158 ​​detects the X boundary coordinate by measuring the movement amount m using position detection sensor 164.

[0040] When the amount of movement m=0 (first stage), neither the first receiver 166b nor the second receiver 168b detects an optical signal because both the first optical sensor 166 and the second optical sensor 168 are shielded by the detection plate 170. When the boundary detection unit 158 ​​does not receive an optical detection signal from either the first receiver 166b or the second receiver 168b, it determines that the amount of movement m of the X-plate 162 is zero.

[0041] FIG. 5(b) is a schematic diagram showing the relationship between X plate 162 and position detection sensor 164 when the amount of movement m=X1. When the amount of movement m=X1 (second stage), only the first optical sensor 166 is blocked by the detection plate 170, so the first receiver 166b does not detect an optical signal and the second receiver 168b detects an optical signal. When the boundary detection unit 158 ​​receives an optical detection signal only from the second receiver 168b, it determines that the amount of movement m of the X-plate 162 is the intermediate value X1.

[0042] FIG. 5(c) is a schematic diagram showing the relationship between X plate 162 and position detection sensor 164 when the amount of movement m=X2. When the amount of movement m=X2 (third stage), both the first receiver 166b and the second receiver 168b detect optical signals because neither the first optical sensor 166 nor the second optical sensor 168 is blocked by the detection plate 170. When the boundary detection unit 158 ​​receives optical detection signals from both the first receiver 166b and the second receiver 168b, it determines that the amount of movement m of the X-plate 162 is the maximum value X2.

[0043] The amount of movement n of Y plate 160 in the negative direction of the Y axis can be detected in a similar manner. In data storage unit 146, the Y coordinate of the boundary position between drop inlet 114 and the tip of Y plate 160 (hereinafter referred to as the "Y boundary coordinate") is registered in advance for each of the amounts of movement n=0 (first stage), n=Y1 (second stage), and n=Y2 (Y2>Y1) (third stage). By providing position detection sensor 164 in first placement area 112a, the amount of movement n is measured, and boundary detection unit 158 ​​detects the Y boundary coordinate.

[0044] FIG. 6 is a flow chart showing the process of adjusting the gripping force of the arm 126. In this embodiment, the crane control unit 154 increases the gripping force of the arm 126 when the crane 108 approaches the drop opening 114. When the crane 108 grabs a prize, the player expects the prize to be carried to the drop opening 114 without falling along the way. Therefore, in this embodiment, when the distance dx between the X coordinate of the crane 108 (hereinafter referred to as the "X crane coordinate") and the X boundary coordinate becomes equal to or smaller than a predetermined threshold value Tx (Y in S10), the crane control unit 154 increases the gripping force of the arm 126 (S12). When the distance dx is greater than the threshold value Tx (N in S10), the gripping force is not changed.

[0045] More specifically, boundary detection unit 158 ​​specifies in advance the amount of movement m of X plate 162 using position detection sensor 164. Depending on which of the three stages of amount of movement m it is, boundary detection unit 158 ​​specifies the X boundary coordinate. Crane control unit 154 calculates distance dx based on the X boundary coordinate and the X crane coordinate.

[0046] The movement determination unit 156 may detect the X crane coordinates using a rotary encoder (not shown) mounted on the crane 108. Without being limited to this, the movement determination unit 156 may calculate the X crane coordinates using known techniques such as laser measurement or image recognition using a camera.

[0047] A similar determination may be made for the Y coordinate. Crane control unit 154 may also increase the gripping force of arm 126 when a distance dy between the Y boundary coordinate and the Y coordinate of crane 108 (hereinafter referred to as the "Y crane coordinate") is equal to or smaller than a predetermined threshold value Ty.

[0048] [Prize detection method] FIG. 7 is a schematic diagram showing the placement state of the prize 172 in the placement area 112. As shown in FIG. A plurality of color balls 174 are spread out in the placement area 112. Various prizes 172, such as stuffed toys, are placed on the layer of color balls 174. Here, the prizes 172 are larger in length, width, and depth than the color balls 174. The color balls 174 are elastic vinyl balls. One of the purposes of spreading the color balls 174 out is to enhance the decorativeness of the play space S. In addition, if the arm 126 directly touches the placement area 112, the arm 126 or the placement area 112 may be damaged, so by forming a layer of color balls 174, contact between the placement area 112 and the arm 126 is prevented.

[0049] In addition, the layer of color balls 174 creates a gap under the prize 172, making it easier to insert the arm 126 under the prize 172. Therefore, by creating a layer of color balls 174, the arm 126 can more easily grip the prize 172 firmly.

[0050] The prize 172 is the object of acquisition by the player, and the color ball 174 is not the object of acquisition. However, in rare cases, the color ball 174 may be picked up by the arm 126 and fall into the drop hole 114. For business reasons, the operator needs to be aware of the payout rate of the crane game device 100, that is, the difficulty of acquiring the prize. For this reason, the crane game device 100 is required to have a function for detecting the drop of the prize 172. When the color ball 174 falls into the drop hole 114, this may be erroneously recognized as the acquisition of the prize 172. In the following, a configuration for easily determining whether the color ball 174 or the prize 172 falls into the drop hole 114 will be described.

[0051] Fig. 8 is a perspective view of the base 102. Fig. 9 is a perspective view of the price sensor 176. A price sensor 176 is disposed on the inner wall surface of drop opening 114. Price sensor 176 includes a first detection plate 176a and a second detection plate 176b facing each other. Fifteen optical sensors 178 are disposed on each of first detection plate 176a and second detection plate 176b, totaling 30 optical sensors 178.

[0052] Eight optical sensors 178 are arranged on the upper stage of the first detection plate 176a, and seven on the lower stage, and the same is true for the second detection plate 176b. The optical sensors 178 arranged on each of the first detection plate 176a and the second detection plate 176b are arranged to face each other, forming a total of 15 pairs. As with the position detection sensor 164, one optical sensor 178 functions as an optical transmitter, and the other optical sensor 178 facing it functions as an optical receiver. An optical signal is constantly transmitted from one of the two optical sensors 178 in a pair to the other. The movement determination unit 156 receives the optical detection signal from the optical sensors 178 of each pair.

[0053] FIG. 10 is a schematic diagram for explaining a method for detecting the prize 172 and the color ball 174. As shown in FIG. In the second detection plate 176b, eight optical sensors 178, from optical sensor 178-1 to optical sensor 178-8, are arranged in the upper row, and seven optical sensors 178, from optical sensor 178-9 to optical sensor 178-15, are arranged in the lower row. The Y coordinates of the installation positions of the optical sensors 178 in the upper and lower rows are shifted from each other.

[0054] The distance in the Y direction between an upper optical sensor 178 (e.g., optical sensor 178-3) and an adjacent lower optical sensor 178 (e.g., optical sensor 178-11) is assumed to be 100 millimeters. Also, the distance in the Y direction between a lower optical sensor 178 (e.g., optical sensor 178-10) and an adjacent lower optical sensor 178 (e.g., optical sensor 178-11) is assumed to be 200 millimeters. The diameter of the color ball 174 in this embodiment is assumed to be 120 millimeters. Also, the width of the prize 172 is assumed to be at least 400 millimeters or more.

[0055] 10, when the color ball 174 falls into the drop hole 114, the optical signal of the lower optical sensor 178-11 is temporarily blocked (hereinafter, referred to as a "passing reaction"). When the movement determination unit 156 detects the passing reaction of the optical sensor 178-11, it recognizes that the prize 172 or the color ball 174 has passed in front of the optical sensor 178-11.

[0056] The diameter of the color ball 174 is 120 mm, and the distance from the optical sensor 178-11 to the adjacent optical sensor 178-12 is 200 mm. Therefore, when the color ball 174 falls, no passing reaction is detected from the optical sensors in the lower row other than the optical sensor 178-11. The same is true for the upper row. Therefore, the movement determination unit 156 determines that the color ball 174 has fallen when a passing reaction is detected by any of the optical sensors 178, and the number of passing reactions in the upper row is 1 or less and the number of passing reactions in the lower row is 1 or less.

[0057] When the prize 172 falls, a passing reaction is detected by one or more optical sensors 178. In Fig. 10, a passing reaction is detected by the optical sensor 178-6 in the upper row and the optical sensors 178-13 and 178-14 in the lower row. Because the prize 172 is larger than the colored ball 174, a passing reaction is detected by two or more optical sensors 178 adjacent to each other in the same row. Therefore, the movement determination unit 156 determines that the prize 172 has fallen when a passing reaction occurs by the optical sensors 178 in the upper and lower rows and the number of passing reactions in either the upper or lower row is two or more.

[0058] According to this control method, it is possible to recognize with a simple configuration whether "the prize 172 or the color ball 174 has fallen" based on the positions and the number of passing reactions of the multiple optical sensors 178.

[0059] [How to install Display Bar 134] FIG. 11 is a first exploded perspective view of the crane game machine 100 showing a state in which the display bar 134 is being installed. For ease of explanation, some components such as the door 110 are omitted in Fig. 11. The display bar 134 is a metal rod-shaped component with one end bent at a right angle. When installing the display bar 134, an operator needs to open the door 110 and the prize outlet 116 and enter the prize drop opening 114.

[0060] The operator first places the display bar 134 on the first support pillar 180 located at the rear of the crane game device 100 (on the positive X-axis direction side). A number of horizontal grooves 182 are formed in the first support pillar 180. The operator inserts the insertion portion 184 at the tip of the display bar 134 horizontally into the horizontal groove 182 of the first support pillar 180. Details of the fitting structure between the insertion portion 184 and the horizontal groove 182 will be described later with reference to FIG. 13.

[0061] FIG. 12 is a second exploded perspective view of the crane game machine 100 showing the state when the display bar 134 is installed. 12, some components such as the door 110 are also omitted. A second support 186 on the rear front side (X-axis negative direction side) of the crane game device 100 is formed with a plurality of insertion holes 188 in advance. The positions of the insertion holes 188 are at the same height as the positions of the horizontal grooves 182 of the first support 180.

[0062] The operator inserts the support rod 190 into any of the insertion holes 188. After inserting one end (the rear side) of the display bar 134 into the horizontal groove 182 of the first support column 180, the operator hooks the hook 192 at the other end (the front side) of the display bar 134 onto the support rod 190 to lock it. In this way, the operator inserts one end of the display bar 134 into the first support column 180, and then hooks the other end of the display bar 134 onto the support rod 190 to fix the display bar 134 to the second support column 186 and the first support column 180.

[0063] Conventionally, the task of installing the display bar 134 on the first support 180, which is far from the operator, was a heavy burden. The operator opens the door in front of the prize outlet 116 and the glass door 110 of the prize storage section 104 to enter the prize drop space (the space where the drop port 114 is formed). Even if the operator enters the prize drop space to perform the installation work, many operators cannot reach the first support 180 located at the back right of the housing (positive direction of the X axis and positive direction of the Y axis) because the prize drop space is located on the left side (negative direction of the X axis) when facing the housing. In this embodiment, one end (insertion part 184) of the display bar 134 is inserted from the side into the horizontal groove 182, so that even an operator who cannot reach the first support 180 can perform the installation work. After the display bar 134 is inserted into the first support 180, the hook 192 is hooked and locked on the support rod 190 on the front side, so that the display bar 134 can be easily installed.

[0064] FIG. 13 is an enlarged view of the mating portion between the display bar 134 and the first support column 180. As described above, a plurality of horizontal grooves 182 are formed in the first support 180. The operator inserts the relatively small-diameter insertion portion 184 at the tip of the display bar 134 into the horizontal groove 182 from the horizontal direction. Inside the horizontal groove 182, a plate-shaped first support member 208 is formed on the front side (Y-axis negative direction side), and a plate-shaped second support member 210 is also formed on the back side (Y-axis positive direction side). On the lower side of the horizontal groove 182, the first support member 208 is formed to be higher (to protrude relatively) in the Z-axis direction than the second support member 210. On the upper side of the horizontal groove 182, the second support member 210 is formed to be lower (to protrude relatively) in the Z-axis direction than the first support member 208.

[0065] As shown in cross-sectional view A1, the first support member 208 and the second support member 210 are at different heights, so the operator can insert the display bar 134 into the horizontal groove 182 while tilting it slightly upward. After insertion, as shown in cross-sectional view A2, the rear side of the insertion portion 184 is restricted by the relatively protruding second support member 210, and the front side is restricted by the relatively protruding first support member 208. Even after the display bar 134 is inserted into the horizontal groove 182, it can tilt upward but cannot tilt downward. Therefore, even when the play between the first support member 208 and the second support member 210 is taken into consideration, the display bar 134 is kept more horizontal and is less likely to slip off the horizontal groove 182.

[0066] Furthermore, since a relatively large diameter restricting member 212 is provided on the inner side of the insertion portion 184, even if the display bar 134 is pulled toward the user (Y-axis negative direction), the restricting member 212 is restricted by the second support member 210. This structure makes it even more difficult for the display bar 134 to fall out.

[0067] [Adjustment of Design Cover 132] Fig. 14(a) is a top view of the crane 108 at the time of initial setting. Fig. 14(b) is a front view of the crane 108 at the time of initial setting. As described above, the crane 108 has three arms 126 (first arm 126a, second arm 126b, and third arm 126c). The first arm 126a, second arm 126b, and third arm 126c are offset from each other by 120 degrees. Of these, the first arm 126a is usually provided in a position directly facing the player (see also FIG. 1).

[0068] A design cover 132 is placed on the first arm 126a. A logo plate 194 is fixed to the design cover 132. The logo plate 194 functions as an advertisement or decoration to attract players to the crane game device 100. On the logo plate 194, for example, the product name or character image of the crane game device 100 is written.

[0069] Fig. 15(a) is a top view of the crane 108 when rotated 30 degrees, and Fig. 15(b) is a front view of the crane 108 when rotated 30 degrees. When multiple players play the crane game in turn, the layout of the multiple prizes 172 also changes. For example, if one prize 172 is near the drop port 114, it is considered that the player operates the crane 108 with this prize 172 as a target (object to be acquired).

[0070] Since the drop opening 114 is surrounded by a shielding plate 128 (see FIG. 1), the arm 126 may hit the shielding plate 128 near the boundary of the drop opening 114, making it difficult to grab the prize 172. Therefore, the operator usually adjusts the horizontal rotation angle of the crane 108 while watching the arrangement of the prizes 172 so that the arm 126 does not hit the shielding plate 128. Also, depending on the orientation of the prize 172, changing the position of the arm 126 may make it easier to obtain the prize 172. To stimulate the customer's desire to play, the operator may adjust the crane 108 by rotating it horizontally so that the prize 172 is easier to obtain.

[0071] In Fig. 15(a) and Fig. 15(b), the crane 108 is rotated 30 degrees to the right as viewed from above. Accordingly, the design cover 132 and the logo plate 194 also face leftward as viewed by the player. When multiple crane game devices 100 are installed in an amusement facility, the horizontal rotation angles of the cranes 108 often do not match. As a result, the multiple logo plates 194 face in different directions, which may spoil the aesthetic appearance of the amusement facility. Also, some players may feel uncomfortable when the logo plate 194, which should function as an advertisement, does not face the front (toward the player) when starting the crane game.

[0072] Fig. 16(a) is a top view of the crane 108 when the design cover 132 is adjusted. Fig. 16(b) is a front view of the crane 108 when the design cover 132 is adjusted. In this embodiment, a structure described below allows the design cover 132 to be rotated horizontally independently of the crane 108. After rotating the main body of the crane 108 to the right, the operator can adjust the design cover 132 to face the front (toward the player) by rotating only the design cover 132 to the left.

[0073] Fig. 17 is an exploded perspective view of the periphery of the design cover 132 of the crane 108. Fig. 18 is a side cross-sectional view of the periphery of the design cover 132 of the crane 108. A guide groove 204 is formed in a cover member 200 which is the outer wall of the crane 108, and the design cover holder 196 is sandwiched between the guide groove 204 and a lock plate 198. The lock plate 198 is fixed to the cover member 200 by a screw. The design cover holder 196 is capable of horizontally rotating along the guide groove 204 while being guided by the lock plate 198 in the horizontal plane (XY plane). The design cover 132 (logo plate 194) is fixed to this rotatable design cover holder 196 by a screw.

[0074] The operator can manually adjust the orientation of the design cover 132 as shown in Figures 16(a) and 16(b) by holding down the crane 108 with one hand and grabbing and rotating the design cover 132 with the other hand.

[0075] [Storage Box 206] FIG. 19 is a side cross-sectional view of the storage box 206. FIG. 19 shows a cross section of the crane game machine 100 taken along line AA in FIG. 1, with the line of sight being the positive direction of the X-axis. In the crane game machine 100 of this embodiment, a storage box 206 is formed below the first placement area 112a. The storage box 206 forms a space for storing fixtures such as the support rod 190 (see FIG. 12), the color balls 174, various screws, tools, etc. In this embodiment, the bottom surface of the storage box 206 is inclined. The inclination angle is 10 to 30 degrees, and more preferably 12 to 20 degrees.

[0076] An operator opens the door 110 of the prize storage section 104 and the front door of the prize outlet 116, and enters the drop port 114 (prize drop space) to use the storage box 206. Because the bottom surface of the storage box 206 is inclined, the operator can easily see all the way to the back of the storage box 206 without having to crouch down excessively. In other words, by inclining the bottom surface of the storage box 206 so as to be closer to the line of sight (looking down) of the operator while working, the operator can relatively easily see all the way to the back of the storage box 206. Also, by providing an inclination angle, the storage size of the storage box 206 can be increased.

[0077] The crane game machine 100 has been described above based on the embodiment. According to this embodiment, when the crane 108 approaches the drop opening 114, the gripping force of the arm 126 is strengthened. Therefore, when the crane 108 approaches the drop opening 114, the possibility that the crane 108 will drop the prize 172 is reduced. When the crane 108 carries the prize 172 close to the drop opening 114, the gripping force of the arm 126 is strengthened, so the player's anticipation of obtaining the prize is further increased. In particular, when the prize 172 is brought close to the drop opening 114 through multiple plays, the possibility of obtaining the prize increases, which makes it easier to increase the player's motivation to continue playing the game.

[0078] The operator can freely change the shape of the drop inlet 114 by horizontally moving the Y plate 160 or the X plate 162. The "shape" here may be one or more of the opening size (area), X boundary coordinate, and Y boundary coordinate of the drop inlet 114. By changing the shape of the drop inlet 114, the difficulty level of the crane game can be adjusted.

[0079] The X boundary coordinates and Y boundary coordinates when the X plate 162 etc. are moved horizontally are automatically detected by the position detection sensor 164 and the boundary detection unit 158. The crane control unit 154 can appropriately change the timing for strengthening the gripping force of the arm 126 based on the detection result. In this way, the operator can automatically and appropriately adjust the gripping force of the arm 126 simply by moving the X plate 162 etc., without having to make any other settings.

[0080] In this embodiment, colorful color balls 174 are spread all over the placement area 112, and prizes 172 are placed on the layer of color balls 174. For this reason, it is conceivable that the color balls 174, rather than the prizes 172, will fall into the drop opening 114. A price sensor 176 formed on the inner wall of the drop opening 114 includes a plurality of optical sensors 178. Depending on the number of passing reactions of these optical sensors 178, the movement determination unit 156 can determine with a simple configuration whether the prize 172 or the color balls 174 has fallen.

[0081] The crane game machine 100 in this embodiment is structured so that when attaching the display bar 134, it is easy to fit the display bar 134 into the first support 180 at the back side, which is particularly difficult to attach. The operator can stabilize the display bar 134 on the first support 180 by inserting the display bar 134 from the side into the horizontal groove 182 formed in the first support 180. After inserting the display bar 134 into the first support 180, the operator can easily fix the display bar 134 by hooking the hook 192 of the display bar 134 onto the support rod 190. Therefore, even when the first support 180 is out of reach, the display bar 134 can be easily installed.

[0082] The crane 108 in this embodiment can rotate horizontally depending on the situation of the crane game. Since the design cover 132 can be rotated horizontally relative to the crane 108, the design cover 132 (logo plate 194) can be adjusted to face the player directly, regardless of the orientation of the crane 108. In particular, when multiple crane game devices 100 are lined up, facing the logo plates 194 of all the crane game devices 100 in the same direction not only improves the visibility of the logo plates 194, but is also effective in creating a sense of unity within the amusement facility.

[0083] In this embodiment, a storage box 206 is further formed in a part of the base 102. By inclining the bottom surface of the storage box 206 with respect to the horizontal plane, the operator's workability can be improved. This also makes it possible to effectively expand the storage space of the storage box 206.

[0084] The present invention is not limited to the above-mentioned embodiment and modifications, and the components can be modified without departing from the spirit of the invention. Various inventions can be formed by appropriately combining multiple components disclosed in the above-mentioned embodiment and modifications. In addition, some components can be deleted from all the components shown in the above-mentioned embodiment and modifications.

[0085] [Variations] In this embodiment, the distance dx is calculated based on the X boundary coordinate and the X crane coordinate, and when the distance dx is equal to or less than the threshold value Tx, the crane control unit 154 strengthens the gripping force of the arm 126. As a modified example, the crane control unit 154 may strengthen the gripping force of the arm 126 according to the opening size of the drop inlet 114. For example, when the opening size of the drop inlet 114 is "maximum" (e.g., movement amount m=0), the crane control unit 154 may set the gripping force of the arm 126 to "weak (e.g., 70% of normal)" regardless of the X crane coordinate. When the opening size of the drop inlet 114 is "medium" (e.g., movement amount m=X1), the crane control unit 154 may set the gripping force of the arm 126 to "normal" regardless of the X crane coordinate. When the opening size of drop inlet 114 is the smallest (e.g., movement amount m=X2), crane control unit 154 may set the gripping force of arm 126 to "strong (e.g., 130% of normal)" regardless of the X crane coordinate. Since the gripping force is set to be weak when the opening size of drop inlet 114 is large and to be strong when the opening size of drop inlet 114 is small, the difficulty level of the crane game can be stabilized even when the opening size of drop inlet 114 is changed. The same applies when adjusting the opening size of drop inlet 114 with Y plate 160.

[0086] Alternatively, the difficulty level may be changed significantly in conjunction with the opening size by weakening the gripping force when the opening size of drop inlet 114 is small and strengthening the gripping force when the opening size of drop inlet 114 is large. In this way, the gripping force may be adjusted according to the opening size of drop inlet 114, not just the distance between drop inlet 114 and crane 108.

[0087] In the present embodiment, it has been described that the X boundary coordinate and the Y boundary coordinate are detected by boundary detection unit 158 ​​based on the amount of movement of X plate 162 and Y plate 160. As a modified example, the operator may horizontally move X plate 162 etc., and then input the X boundary coordinate etc. as setting information via setting display unit 120. Boundary detection unit 158 ​​may identify the X boundary coordinate of drop inlet 114 based on this setting information.

[0088] In the present embodiment, when the crane 108 approaches the X boundary coordinate, the gripping force is strengthened to increase the player's expectation of winning a prize. As a modified example, when the crane 108 approaches the X boundary coordinate, the gripping force may be weakened. For example, the gripping force of the arm 126 may be set to "strong" at the initial stage, and when the distance dx between the X boundary coordinate and the X crane coordinate becomes equal to or smaller than the threshold value Tx, the crane control unit 154 may set the gripping force of the arm 126 to "medium" or "weak". According to this control method, the gripping force of the arm 126 is strong at the beginning, so that the arm 126 is less likely to fail to lift the prize 172. In addition, by weakening the gripping force of the arm 126 when the crane 108 approaches the drop opening 114, it is possible to prevent the difficulty level of the crane game from being excessively lowered and the expectation of winning a prize from being excessively increased. By realizing such "easy to grab and easy to drop" game characteristics, players are less likely to feel disappointed when the arm 126 fails to grab the prize 172, and more players can easily experience the sense of tension when the crane 108 carries the prize 172. The same applies to the distance dy between the Y boundary coordinate and the Y crane coordinate.

[0089] In this embodiment, it has been described that the crane control unit 154 weakens the gripping force of the arm 126 when the distance dx becomes equal to or smaller than the predetermined threshold value Tx. As a modified example, the crane control unit 154 may gradually (continuously) weaken the gripping force of the arm 126 as the distance dx becomes smaller. Conversely, the crane control unit 154 may gradually strengthen the gripping force of the arm 126 as the distance dx becomes smaller. The same applies to the distance dy.

[0090] As a modification, the gripping force of the arm 126 may be discontinuously changed according to the distance dx. For example, when the distance dx is greater than the threshold value T1 (long distance), the gripping force of the arm 126 is set to "normal", and when the distance dx is less than or equal to the threshold value T1 and greater than the threshold value T2 (<T1) (medium distance), the gripping force of the arm 126 is set to "weak", and when the distance dx is less than or equal to the threshold value T2 (short distance), the gripping force of the arm 126 may be set to "strong". According to such a control method, it is possible to create a "dangerous distance where the prize 172 may fall" where the gripping force of the arm 126 temporarily weakens while the crane 108 is carrying the prize 172. The same applies to the distance dy.

[0091] The crane control unit 154 may control the gripping force of the arm 126 according to the shape of the dropping port 114, the distance dx, the distance dy, and in addition, the operation time of the crane 108. For example, when starting a timer at the start of the crane game, as time passes, the crane control unit 154 may weaken or strengthen the gripping force of the arm 126.

[0092] Game components other than the gripping force of the arm 126 may be controlled based on the shape of the dropping port 114, the distance between the dropping port 114 and the crane 108, etc. For example, when the distance dx becomes less than or equal to a predetermined threshold value, the output unit 150 may change the BGM (background music) or change the volume of the BGM. Also, when installing a monitor in the crane game device 100, the output unit 150 may change the image displayed on the monitor according to the distance dx.

[0093] The crane control unit 154 may change the moving speed of the crane 108 when the distance dx becomes equal to or less than a predetermined threshold. For example, the crane control unit 154 may increase the tension of the game by slowing down the moving speed of the crane 108 before the crane 108 grabs the prize 172 to make it easier to grab the prize 172, and by increasing the moving speed of the crane 108 after the prize 172 is grabbed to make the prize 172 easier to drop. The design cover 132 may be equipped with a monitor instead of the logo plate 194. The output unit 150 may change the image displayed on the monitor of the design cover 132 according to the distance dx.

[0094] In this embodiment, the prize 172 and the color ball 174 are described as being distinguished by the price sensor 176. As a modified example, a plurality of types of prizes 172 of different sizes may be placed in the placement area 112. Depending on the number of passing reactions of the optical sensor 178 in the price sensor 176, the movement determination unit 156 may determine which of the plurality of types of prizes 172 has fallen into the drop hole 114.

[0095] In the price sensor 176, the multiple optical sensors 178 have been described as being arranged in two rows, an upper row and a lower row, but the multiple optical sensors 178 may be arranged in one row, or in three or more rows. The interval between the optical sensors 178 may be adjusted so that the number of passing reactions of the optical sensors 178 varies depending on the size of the fallen object.

[0096] The crane game device 100 can also be applied to a so-called net catcher. A net catcher is a crane game in which a player operates a crane 108 of a crane game device 100 located at a remote location by transmitting operation information while checking in real time the process of winning a prize via a camera image on a PC. The prize won by the player is mailed to the player. In the case of a net catcher, a first area for placing a prize 172 and a second area for moving the prize 172 are provided on the prize placement table 106. The second area may be formed as a drop opening 114 or may simply be a panel. [Explanation of symbols]

[0097] 100 Crane game device, 102 Base, 104 Prize storage section, 106 Prize placement table, 108 Crane, 110 Door, 112 Placement area, 112a First placement area, 112b Second placement area, 112c Third placement area, 114 Drop hole, 116 Prize removal port, 118 Operation section, 120 Setting display section, 122 Operation stick, 124 Grab button, 126 Arm, 126a First arm, 126b Second arm, 126c Third arm, 128 Shielding plate, 130 Crane drive section, 132 Design cover, 134 Display bar, 140 User interface processing section, 142 Mechanism section, 144 Data processing section, 146 Data storage section, 148 Input section, 150 Output section, 152 Sensor group, 154 Crane control unit, 156, movement determination unit, 158, boundary detection unit, 160, Y plate, 162, X plate, 164, position detection sensor, 164a, transmission plate, 164b, reception plate, 166, first optical sensor, 166a, first transmitter, 166b, first receiver, 168, second optical sensor, 168a, second oscillator, 168b, second receiver, 170, detection plate, 172, prize, 174, color ball, 176, price sensor, 176a, first detection plate, 176b, second detection plate, 178, optical sensor, 180, first support, 182, horizontal groove, 184, insertion unit, 186, second support, 188, insertion hole, 190, support rod, 192, hook, 194, logo plate, 196, design cover holder, 198, lock plate, 200, cover member, 204 Guide groove, 206 storage box, 208 first support member, 210 second support member, 212 regulating member

Claims

1. a game field provided in the play space and having a first area in which an item to be acquired is placed and a second area to which the item is to be moved; an item acquisition unit that attempts to acquire the item; an operation unit that receives an operation from a player; A control unit that drives the item acquisition unit in accordance with the operation, The first region is A first placement plate movable in a first direction; a second placement plate movable in a second direction different from the first direction, An item capturing game device, wherein the shape of the second area changes depending on the amount of movement of the first placement plate or the second placement plate.

2. The object capturing game device according to claim 1 , wherein the first placement plate and the second placement plate are arranged so as to be flush with each other.

3. 3. The item capturing game device according to claim 1, wherein a shielding plate that partitions the second area is attached to both or one of the end of the first loading plate facing the second area and the end of the second loading plate facing the second area.

Citation Information

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