Game machine
The gaming machine addresses the lack of innovative gameplay in existing machines by implementing state control mechanisms for varied gameplay experiences, enhancing player interest through controlled state transitions and operation sequences.
Patent Information
- Application Number
- JP2025070544
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-04-22
- Publication Date
- 2025-07-03
AI Technical Summary
Existing gaming machines lack innovative gameplay mechanisms to enhance player interest by providing novel states with varying degrees of advantage and privilege opportunities.
A gaming machine that includes state control means to transition between three states - a first state with higher payout rate, a second state with higher privilege expectation, and a third state with longer average stays, using specific and special operation sequences for winning combinations and lottery-based transitions.
Enhances player interest by offering diverse gameplay experiences and increased chances of winning through controlled state transitions and operation sequences, thereby improving overall engagement.
Smart Images

Figure 2025100830000001_ABST
Abstract
Description
Technical Field
[0001] This invention relates to a gaming machine.
Background Art
[0002] Conventionally, there are gaming machines having a plurality of states with different degrees of advantage, such as the gaming machine described in Patent Document 1.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] Today, in such gaming machines, it is desired to improve the interest by providing novel gameplay by devising the states.
Means for Solving the Problems
[0005] The gaming machine that solves the above problems is a gaming machine capable of awarding a specific privilege based on the result of a winning lottery, and includes state control means for controlling the state. The state includes a first state, a second state, and a third state. The payout rate in the first state is higher than that in the second state, and the payout rate is lower than that in the third state. The state control means can control to the second state when the first transition condition is satisfied in the first state, and can control to the third state when the second transition condition is satisfied in the first state. The second state is a state where the expectation of being awarded the specific privilege is higher than that in the first state. In the third state, the transition condition to one of the first state and the second state may be satisfied, and the transition condition to the other state is not satisfied. The average number of stays until transitioning to another state after being controlled to the second state is greater than the average number of stays until transitioning to another state after being controlled to the first state and the average number of stays until transitioning to another state after being controlled to the third state.
Effect of the Invention
[0006] According to the present invention, the interest can be improved.
Brief Description of the Drawings
[0007]
Figure 1
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Mode for Carrying Out the Invention
[0008] [First Embodiment] Hereinafter, a first embodiment of a slot machine which is a type of gaming machine will be described. In this specification, the upper, lower, left, right, front (front face), and rear directions shall refer to the respective directions as viewed from a player who plays a game on the slot machine.
[0009] As shown in FIG. 1, a slot machine 10 as a gaming machine includes a main body cabinet 11. As an example, the main body cabinet 11 is a rectangular box-shaped member. The main body cabinet 11 has an opening (not shown) on the front surface. The slot machine 10 includes a front door 12. The front door 12 is assembled to the main body cabinet 11 so as to cover the opening of the main body cabinet 11. As an example, the front door 12 is supported by the main body cabinet 11 so as to be openable and closable.
[0010] The slot machine 10 is provided with a decorative lamp 13 on the front door 12. As an example, the decorative lamp 13 incorporates a light emitter (not shown). The decorative lamp 13 is configured to be capable of emitting light, blinking, and turning off by its light emitter. The decorative lamp 13 is an example of a light-emitting means capable of emitting light. The slot machine 10 is provided with a speaker 14 on the front door 12. The speaker 14 is configured to be capable of outputting sounds such as sound effects, music, and voices. The speaker 14 is an example of a sound output means capable of outputting sounds. The slot machine 10 is provided with an effect display device 15 on the front door 12. The effect display device 15 is configured to be capable of displaying images imitating characters, letters, etc. As an example, the effect display device 15 is a liquid crystal display type display device. Note that the effect display device 15 may be an organic EL display type display device, or may be a display device configured to include a projector and a screen. The effect display device 15 is an example of a display means capable of displaying information such as images.
[0011] The slot machine 10 is provided with a display window 12a. As an example, the display window 12a is provided in front of the front door 12 and below the effect display device 15. As an example, the display window 12a is made of a colorless and transparent resin material. The decorative lamp 13, the speaker 14, and the effect display device 15 form an effect device group capable of executing effects. The effect device group is an example of an effect execution means capable of executing effects. Note that the effect device group may be formed by arbitrarily selected one or more members among the decorative lamp 13, the speaker 14, and the effect display device 15. Also, the effect device group may be formed to include another member in addition to or instead of the decorative lamp 13, the speaker 14, and the effect display device 15. Also, the effect device group is an example of a notification means for executing notification. That is, the effect device group also functions as a notification means for executing notification.
[0012] The slot machine 10 includes a reel unit 16. The reel unit 16 is disposed inside the machine so that a player can visually recognize it through the display window 12a. The reel unit 16 includes a plurality of reels. As an example, the reel unit 16 includes a left reel 16a (first reel), a middle reel 16b (second reel), and a right reel 16c (third reel). The reels 16a to 16c are drums also called cylinders. The reels 16a to 16c each include a symbol row in which a plurality of symbols are arranged in an identifiable manner along their outer peripheral surfaces. The symbol row is provided by winding a strip-shaped translucent film printed with a plurality of symbols along the longitudinal direction around the outside of the reels 16a to 16c. The symbol rows of the reels 16a to 16c each contain 21 symbols. There are a plurality of types of symbols. As an example, the plurality of types of symbols include a cherry symbol imitating a cherry, a watermelon symbol imitating a watermelon, a bell symbol imitating a bell, a seven symbol imitating "7", a bar symbol imitating "BAR", and a replay symbol imitating the characters of "REPLAY". Thus, the reels 16a to 16c each have a plurality of symbols.
[0013] The reel unit 16 includes actuators for driving the left reel 16a, the middle reel 16b, and the right reel 16c (not shown). As an example, the actuators for driving the reels 16a to 16c are stepping motors. The reels 16a to 16c can rotate and stop independently in the vertical direction by the actuators provided correspondingly. In the slot machine 10, when the reels 16a to 16c rotate, a symbol column (a plurality of types of symbols) visible through the display window 12a fluctuates, and thus a variable game is executed. As an example, the fluctuation of the symbol column is performed by the reels 16a to 16c rotating so that the symbol column goes from top to bottom. In this way, the slot machine 10 is configured to be able to execute a variable game in which a plurality of reels 16a to 16c rotate. The reel unit 16 includes a left reel sensor SE1 for detecting the rotational position of the left reel 16a, a middle reel sensor SE2 for detecting the rotational position of the middle reel 16b, and a right reel sensor SE3 for detecting the rotational position of the right reel 16c (shown in FIG. 7).
[0014] The display window 12a as a display unit is sized to display three symbols that are continuous in the circumferential direction on the reels 16a to 16c. For each of the reels 16a to 16c, an upper stop position, a middle stop position, and a lower stop position are set in the display window 12a. When the rotation of the reel stops, one symbol stops and is displayed at each of the stop positions of the upper stop position, the middle stop position, and the lower stop position. Then, the symbols stopped at each stop position can be visually recognized through the display window 12a, and the symbols are displayed in the display window 12a. That is, when the rotation of some or all of the reels 16a to 16c stops, at least three symbols stopped at the upper stop position, the middle stop position, and the lower stop position among the plurality of symbols of the reel whose rotation has stopped can be visually recognized through the display window 12a. That is, when the reel stops, at least some of the plurality of symbols of the reel are displayed in the display unit.
[0015] In the slot machine 10, a valid combination of stop positions is set, which can determine that the stopped symbol combination is a winning combination by selecting one stop position from each of the three stop positions set for each of the reels 16a to 16c. In the following description, a line connecting a plurality of stop positions constituting a valid combination of stop positions is simply referred to as the "valid line YL". The valid line YL is a valid combination of stop positions. The valid line YL is also called a winning line. As an example, the valid line YL is a line connecting the middle stop positions of the reels 16a to 16c.
[0016] Here, "stop" for the symbols means that the symbols stop within the display window 12a, that is, stop at any of the upper stop position, the middle stop position, and the lower stop position, and are displayed so as to be visible to the player. Also, "winning" means that a symbol combination for which a prize is determined is displayed on the valid line YL. In the slot machine 10, when a winning occurs, a prize determined for the winning symbol combination is awarded. Note that combinations other than the valid combination of stop positions are invalid combinations of stop positions (so-called invalid lines) that cannot determine that the displayed symbol combination is a winning combination. Hereinafter, the "game result derived in the variable game" corresponds to the symbol combination stopped on the valid line YL in the variable game.
[0017] The slot machine 10 is provided with a medal insertion slot 17 for inserting medals as game media on the front surface of the front door 12. The slot machine 10 is provided with a bet button 18 on the front surface of the front door 12. The bet button 18 is a means for betting medals from the credits stored internally in the slot machine 10 (hereinafter referred to as bet). The slot machine 10 is provided with a pay-out button 19 on the front surface of the front door 12. The pay-out button 19 is a means for operating when paying back the bet medals or the credits stored internally in the slot machine 10.
[0018] The slot machine 10 is provided with a start lever 20 as a start operation unit on the front surface of the front door 12. The start lever 20 is a means for performing a start operation to start the rotation of the reels 16a to 16c. That is, the reception of the start operation is an opportunity to start the variable game. The operation of the start lever 20 to start the variable game is a start operation. In the slot machine 10, the variable game is started based on the start operation.
[0019] The slot machine 10 is provided with a left stop button 21 (first stop button) on the front surface of the front door 12. The left stop button 21 corresponds to the left reel 16a and is a means for performing a stop operation to stop the rotation of the left reel 16a. The slot machine 10 is provided with a middle stop button 22 (second stop button) on the front surface of the front door 12. The middle stop button 22 corresponds to the middle reel 16b and is a means for performing a stop operation to stop the rotation of the middle reel 16b. The slot machine 10 is provided with a right stop button 23 (third stop button) on the front surface of the front door 12. The right stop button 23 corresponds to the right reel 16c and is a means for performing a stop operation to stop the rotation of the right reel 16c. The stop buttons 21 to 23 respectively correspond to a plurality of symbol columns. The stop buttons 21 to 23 each correspond to a stop operation unit. Thus, the slot machine 10 is configured to be able to stop the rotation of the reels when the stop buttons are operated. Also, the operation of the stop button to stop the rotating reel is a stop operation. In the slot machine 10, the rotation of the reels stops based on the stop operation. As described above, the slot machine 10 is provided with stop buttons 21 to 23 as a plurality of stop operation means respectively corresponding to the plurality of reels 16a to 16c. The stop buttons 21 to 23 are an example of operation means operable by the player. In the following description, the first stop operation among the stop buttons 21 to 23 is shown as the first stop operation, the second stop operation is shown as the second stop operation, and the third stop operation is shown as the third stop operation.
[0020] As shown in FIG. 2, for the operation order of the stop buttons 21 to 23 (hereinafter referred to as the pressing order), there are a total of six pressing orders from the first pressing order to the sixth pressing order, with different stop buttons for performing the first stop operation, the second stop operation, and the third stop operation. The first pressing order is the pressing order for operating the stop buttons 21 to 23 so that the rotation stops in the order of the left reel 16a → the middle reel 16b → the right reel 16c. The second pressing order is the pressing order for operating the stop buttons 21 to 23 so that the rotation stops in the order of the left reel 16a → the right reel 16c → the middle reel 16b. The third pressing order is the pressing order for operating the stop buttons 21 to 23 so that the rotation stops in the order of the middle reel 16b → the left reel 16a → the right reel 16c. The fourth pressing order is the pressing order for operating the stop buttons 21 to 23 so that the rotation stops in the order of the middle reel 16b → the right reel 16c → the left reel 16a. The fifth pressing order is the pressing order for operating the stop buttons 21 to 23 so that the rotation stops in the order of the right reel 16c → the left reel 16a → the middle reel 16b. The sixth pressing order is the pressing order for operating the stop buttons 21 to 23 so that the rotation stops in the order of the right reel 16c → the middle reel 16b → the left reel 16a.
[0021] As shown in FIG. 1, the slot machine 10 is provided with a medal payout port 26 at the lower part on the front surface of the front door 12. The slot machine 10 is provided with a tray 27 for receiving the medals paid out from the medal payout port 26. The slot machine 10 is provided with a medal selector inside the machine. The medal selector is provided with an insertion sensor SE4 for detecting the medals inserted from the medal insertion port 17 (shown in FIG. 7). The slot machine 10 is provided with a hopper unit HU (shown in FIG. 7) capable of performing a payout operation for paying out medals from the medal payout port 26 inside the machine.
[0022] The slot machine 10 is provided with an information panel 30 on the front surface of the front door 12, which can display predetermined information. As shown in FIG. 3, the information panel 30 includes a playable display unit 31. As an example, the playable display unit 31 indicates whether the slot machine 10 is in a state where medals can be inserted, based on the lighting state of a light emitter (not shown). The information panel 30 includes a replay display unit 32. As an example, the replay display unit 32 indicates whether it is a replay (re-game), based on the lighting state of a light emitter (not shown). The replay will be described later.
[0023] The information panel 30 includes a 1 - bet display unit 35a, a 2 - bet display unit 35b, and a 3 - bet display unit 35c. As an example, the 1 - bet display unit 35a indicates that the first medal has been bet, based on the lighting state of a light emitter (not shown). As an example, the 2 - bet display unit 35b indicates that the second medal has been bet, based on the lighting state of a light emitter (not shown). As an example, the 3 - bet display unit 35c indicates that the third medal has been bet, based on the lighting state of a light emitter (not shown). In the following description, the bet display units 35a to 35c may be collectively referred to as the bet display unit 35. In the bet display unit 35, the number of bets (betting amount) is indicated by the three bet display units 35a to 35c. The "betting amount" is sometimes also referred to as the "gambling amount".
[0024] The information panel 30 includes a credit display unit 36. As an example, the credit display unit 36 includes two 7 - segment displays arranged side by side. The credit display unit 36 indicates the number of medals stored as credits inside the machine.
[0025] Also, the information panel 30 includes a payout display unit 37. As an example, the payout display unit 37 includes two 7 - segment displays arranged side by side. And the payout display unit 37 is configured to be able to display two - digit numbers in decimal from 00 to 99 on the two 7 - segment displays.
[0026] In addition, the payout display unit 37 displays information regarding the number of medals paid out due to the occurrence of a winning in the variable game. The payout display unit 37 also displays instruction information, which is information regarding the operation modes of the stop buttons 21 to 23 recommended for deriving a predetermined symbol combination (game result) in the ongoing variable game. As an example, the "information regarding the operation modes of the stop buttons 21 to 23" is information regarding the operation order (pressing order) of the stop buttons 21 to 23. As an example, the "information regarding the operation modes of the stop buttons 21 to 23" may include information regarding the symbols for which it is recommended to operate the stop buttons 21 to 23 so as to stop in the variable game. The information regarding the symbols for which it is recommended to operate the stop buttons 21 to 23 so as to stop in the variable game can also be said to be information regarding the eye-pressing positions.
[0027] Next, the symbol combinations for which prizes are determined will be described. The symbol combinations for which prizes are determined are also referred to as "hands". The symbol combinations (hands) for which prizes are determined include symbol combinations (payout hands) for which medal payouts are determined as prizes and symbol combinations (re-game hands) for which re-games are determined as prizes. A re-game means that it is possible to start the next variable game without wagering medals. The re-game hand is also referred to as a replay hand.
[0028] As an example, there is a specific role among the pay-out officers. As an example, among the specific roles, there are a first specific role and a second specific role. For the first specific role, the payout of a predetermined number (for example, 3) of medals as a prize is defined. The symbol combination that stops on the valid line YL when the first specific role wins is an example of the first specific symbol combination. The first specific symbol combination is an example of the specific symbol combination. As an example, the first specific symbol combination is a symbol combination in which bell symbols stop at the stop positions of reels 16a to 16c on a predetermined line that is an invalid line. As an example, the predetermined line is a line connecting the lower stop positions of reels 16a to 16c. That is, the first specific symbol combination is a symbol combination that appears to the player as if bell symbols are aligned on the predetermined line (invalid line). For the second specific role, the payout of a predetermined number (for example, 10) of medals as a prize is defined. The symbol combination that stops on the valid line YL when the second specific role wins is an example of the second specific symbol combination. The second specific symbol combination is an example of the specific symbol combination. As an example, the second specific symbol combination is a symbol combination in which bell symbols stop at the stop positions of reels 16a to 16c on the valid line YL. That is, the second specific symbol combination is a symbol combination that appears to the player as if bell symbols are aligned on the valid line YL. For the replay role, a replay is defined as a prize.
[0029] The slot machine 10 is configured to be able to control the gaming state. As shown in FIG. 4, there are multiple types of gaming states in the slot machine 10. As an example, the gaming states include a normal state and a favorable state. The favorable state is a more favorable gaming state compared to the normal state. The normal state may be one or multiple. As an example, the normal states include a first normal state and a second normal state. The favorable state may be one or multiple. As an example, the favorable states include a first favorable state, a second favorable state, and a third favorable state. The favorable state is an example of a privilege. The first favorable state is an example of a first privilege. The second favorable state is an example of a second privilege. The third favorable state is an example of a third privilege. Being controlled to the favorable state is an example of being granted a privilege. The period during which it is controlled to the favorable state is an example of the period during which a privilege is granted.
[0030] As an example, in the slot machine 10, when it is in the first normal state and a transition to a favorable section is determined, it transitions to the second normal state. As an example, the favorable section may include a period during which a function (hereinafter referred to as an instruction function) for generating notification of instruction information is operating. As an example, the favorable section may include a period during which the instruction function is not operating but the operation of the instruction function is scheduled.
[0031] In the slot machine 10, when it is determined by a first advantageous state transition lottery (hereinafter referred to as the first advantageous transition lottery) that a transition to the first advantageous state occurs in the second normal state, the slot machine 10 transitions to the first advantageous state. That is, from the second normal state, it is possible to transition to the first advantageous state based on the lottery result of the first advantageous transition lottery. In the slot machine 10, when the end condition of the first advantageous state is satisfied, the advantageous period ends and the machine transitions to the first normal state. As an example, in the slot machine 10, when the number of variable games that can be executed in the first advantageous state (hereinafter referred to as the remaining game number) reaches zero, the end condition of the first advantageous state is satisfied. The remaining game number in the first advantageous state is set to a predetermined number when transitioning from the second normal state to the first advantageous state. The predetermined number may be a predetermined number, or may be determined by a first advantageous transition lottery in the second normal state, or a lottery different from the first advantageous transition lottery. As an example, the predetermined number is "30". Thereafter, the remaining game number in the first advantageous state decreases by 1 each time a variable game is executed in the first advantageous state. The number of variable games that can be executed in the first advantageous state increases when the result of the first advantageous state extension lottery (hereinafter referred to as the first advantageous extension lottery) is a lottery result that allows an increase in the remaining game number in the first advantageous state.
[0032] In the slot machine 10, when the transition to the second advantageous state in the first advantageous state is determined by a transition lottery for the second advantageous state (hereinafter referred to as the second advantageous transition lottery), the machine transitions to the second advantageous state. That is, from the first advantageous state, it is possible to transition to the second advantageous state based on the lottery result of the second advantageous transition lottery. In the slot machine 10, when the end condition of the second advantageous state is satisfied, there are cases where it transitions to the first advantageous state and cases where it transitions to the third advantageous state based on the result of a transition lottery for the third advantageous state (hereinafter referred to as the third advantageous transition lottery). As an example, the third advantageous transition lottery is executed each time a variable game is executed in the second advantageous state. As an example, in the slot machine 10, when the number of variable games executed in the second advantageous state reaches a specified number, the end condition of the second advantageous state is satisfied. The specified number may be a predetermined number or may be determined by a lottery different from the second advantageous transition lottery or a lottery other than the second advantageous transition lottery. As an example, the specified number is "10". In the second advantageous state, the number of variable games executable in the second advantageous state does not increase. That is, in the slot machine 10, when the number of variable games executed in the second advantageous state reaches "10", the end condition of the second advantageous state is satisfied. When the end condition of the second advantageous state is satisfied, the remaining number of games in the first advantageous state increases by 1. That is, when transitioning from the second advantageous state to the first advantageous state, at least one variable game is executed in the first advantageous state.
[0033] In the slot machine 10, when it is determined by a third advantageous transition lottery to transition from the second advantageous state to the third advantageous state, it transitions to the third advantageous state when the end condition of the second advantageous state is satisfied. In the slot machine 10, when the end condition of the third advantageous state is satisfied, it transitions to the first advantageous state. As an example, in the slot machine 10, based on the result of an end lottery of the third advantageous state (hereinafter referred to as the third advantageous end lottery), the end condition of the third advantageous state is satisfied. As an example, the third advantageous end lottery is executed every time a variable game is executed in the third advantageous state. Additionally, in the slot machine 10, when it is in an advantageous section and the end condition of the advantageous section is satisfied, the advantageous section ends and it transitions to the first normal state. In the slot machine 10, when the number of executions of the variable game in the advantageous section reaches "1500 times" corresponding to the upper limit stay number, or when the number of game media given in the advantageous section reaches "2400 sheets" corresponding to the upper limit given number, the end condition of the advantageous section is satisfied.
[0034] The slot machine 10 is configured to be able to control a presentation state (presentation mode). There are multiple types of presentation states in the slot machine 10. As an example, the presentation states in the slot machine 10 include a normal presentation state and a favorable presentation state. The normal presentation state is the presentation state that stays when in the normal state. The normal presentation state is the presentation state that stays both when in the first normal state and when in the second normal state. The favorable presentation state is the presentation state that stays when in the favorable state. As an example, the favorable presentation states include a first favorable presentation state, a second favorable presentation state, and a third favorable presentation state. The first favorable presentation state is the presentation state that stays when in the first favorable state. The second favorable presentation state is the presentation state that stays when in the second favorable state. The third favorable presentation state is the presentation state that stays when in the third favorable state. In each presentation state, presentation state identification information capable of identifying the presentation state during stay is notified. As an example, in the slot machine 10, the presentation state identification information is notified by causing the presentation display device 15 to display different background images for each type of presentation state. As an example, in the slot machine 10, the presentation state identification information is notified by causing the decorative lamp 13 to emit light in different emission colors for each type of presentation state. As an example, in the slot machine 10, the presentation state identification information is notified by causing different background music to be output from the speaker 14 for each type of presentation state. In this way, by notifying the presentation state identification information, the player can recognize the type of the presentation state during stay.
[0035] In the slot machine 10, it is possible to execute operation instruction notification for notifying an operation mode of a stop button for stopping a predetermined symbol combination on the valid line YL. The operation instruction notification is a notification capable of recognizing an operation mode of the stop button for stopping a predetermined symbol combination on the valid line YL. As an example, the operation instruction notification may be an indirect notification of an operation mode of the stop button for stopping a predetermined symbol combination on the valid line YL, or may be a direct (definitive) notification of an operation mode of the stop button for stopping a predetermined symbol combination on the valid line YL. The operation mode of the stop button notified in the operation instruction notification includes the pressing order of the stop button. As an example, the operation mode of the stop button notified in the operation instruction notification may include the operation timing of the stop button. The operation timing of the stop button means a so-called eye-pressing position. In this case, in the operation instruction notification, it is preferable that the operation timing of the stop button is notified by notifying which symbol to operate the stop button so as to be displayed in the display window 12a.
[0036] As shown in FIG. 5, when the operation instruction notification for notifying the pressing order of the stop buttons is executed, an instruction image NG is displayed in the display area above each of the stop buttons 21 to 23 in the effect display device 15. The instruction image NG includes a number that can identify which operation to perform. In the display area above the stop button 21 in the effect display device 15, an instruction image NG including a number that can identify which operation to perform on the stop button 21 is displayed. In the display area above the stop button 22 in the effect display device 15, an instruction image NG including a number that can identify which operation to perform on the stop button 22 is displayed. Similarly, in the display area above the stop button 23 in the effect display device 15, an instruction image NG including a number that can identify which operation to perform on the stop button 23 is displayed. In this figure, the operation instruction notification for notifying the fourth pressing order is illustrated. In the operation instruction notification for notifying the fourth pressing order, an instruction image NG including "3" is displayed in the display area above the stop button 21, an instruction image NG including "1" is displayed in the display area above the stop button 22, and an instruction image NG including "2" is displayed in the display area above the stop button 23.
[0037] When in the advantageous effect state, compared to when in the normal effect state, the ratio of the operation instruction notifications executed with content advantageous to the player is high. As an example, in the slot machine 10, when in the normal effect state, no operation instruction notification is executed with content advantageous to the player. On the other hand, in the slot machine 10, when in the advantageous effect state, an operation instruction notification is executed with content advantageous to the player. In the slot machine 10, when in the advantageous effect state, the ratio of the operation instruction notifications executed is higher than when in the normal effect state. As an example, in the slot machine 10, no operation instruction notification is executed when in the normal effect state, while an operation instruction notification is executed when in the advantageous effect state. Therefore, it can be said that the advantageous effect state controlled in the advantageous state is a more advantageous effect state than the normal effect state controlled in the normal state.
[0038] As shown in FIG. 6, the slot machine 10 has a plurality of operation instruction states. The operation instruction state is a state in which the ratio at which operation instruction notifications are executed is determined. As an example, the operation instruction states include a first state, a second state, and a third state. As an example, in the first state, the ratio at which operation instruction notifications are executed with content more advantageous to the player than in the second state is high. As an example, in the third state, the ratio at which operation instruction notifications are executed with content more advantageous to the player than in the first state is high. That is, in the slot machine 10, the degree of advantage with which operation instruction notifications are executed with content more advantageous to the player is high in the order of the second state < the first state < the third state. The degree of advantage with which operation instruction notifications are executed with content more advantageous to the player is an example of a specific degree of advantage. The specific degree of advantage is a degree of advantage that does not include the degree of advantage based on benefits (hereinafter referred to as the benefit degree of advantage).
[0039] The benefit degree of advantage is the degree of advantage when a benefit is granted and the degree of advantage of the amount of benefit expected to be granted. The second state is a state in which the benefit degree of advantage is higher than in the first state. Also, the third state is a state in which the benefit degree of advantage is higher than in the first state. Also, the third state is a state in which the benefit degree of advantage is higher than in the second state. As an example, the benefits may include, in addition to or instead of the advantageous states described above, one or both of a bonus game and a pseudo-bonus game. When there are a plurality of benefits, the benefit degree of advantage includes the degree of advantage when each benefit is granted and the degree of advantage of the amount of each benefit expected to be granted.
[0040] Next, the electrical configuration of the slot machine 10 will be described. As shown in FIG. 7, the slot machine 10 includes a main board 40. The main board 40 executes processing related to variable games and outputs a control signal (control command) according to the result of the processing. The slot machine 10 includes a sub-board 50. The sub-board 50 executes processing based on the control signal input from the main board 40. The sub-board 50 controls the display effects by the effect display device 15, the effects by the decorative lamp 13, and the effects by the speaker 14.
[0041] The main board 40 will be described. The main board 40 includes a main CPU 41, a main ROM 42, and a main RWM 43. The main CPU 41 executes various processes such as lottery by executing a main control program. The main CPU 41 is an example of lottery means for executing a lottery. The main ROM 42 stores a main control program, a lottery table used for a predetermined lottery, determination values, and the like. The main RWM 43 is configured to be able to store various information that can be rewritten as appropriate during the operation of the slot machine 10. As an example, the information stored in the main RWM 43 includes flags, counters, timers, and the like. The main board 40 is configured to be able to generate random numbers. The random numbers may be hardware random numbers or software random numbers.
[0042] Reel sensors SE1 to SE3 and an insertion sensor SE4 are connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by various sensors SE1 to SE4 via a port (not shown). Actuators of the reels 16a to 16c are connected to the main board 40. The main CPU 41 is configured to be able to control the operations of the actuators of the reels 16a to 16c via a drive circuit (not shown).
[0043] A bet button 18, a settlement button 19, a start lever 20, and stop buttons 21 to 23 are connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by the bet button 18, the settlement button 19, the start lever 20, and the stop buttons 21 to 23 via a port (not shown). An information panel 30 is connected to the main board 40. The main CPU 41 is configured to be able to control the display content of the information panel 30 via a drive circuit (not shown). A hopper unit HU is connected to the main board 40. The main CPU 41 is configured to be able to control the hopper unit HU via a drive circuit (not shown).
[0044] Here, among the lottery tables stored in the main ROM 42, the role lottery table used for internal lottery (special lottery) to determine the winning numbers from among the multiple winning numbers and the above-mentioned winning numbers will be described. In the following description, "a predetermined winning number is determined by the role lottery" may be expressed as "winning a predetermined winning number in the role lottery", or "the winning number determined by the role lottery" may be expressed as "the winning winning number".
[0045] The winning number is control information in which one or more symbol combinations are defined as symbol combinations that can be derived (displayed) in the variable game. That is, the winning number is a condition device identifier in which one or more roles are defined as roles that can win in the variable game. As an example, the winning numbers include winning numbers that allow winning of a specific role and winning numbers that allow winning of a replay role.
[0046] Among the winning numbers in the slot machine 10, there are winning numbers that allow winning of the first specific role and the second specific role. The winning numbers that allow winning of the first specific role and the second specific role include winning numbers in which the operation order of the stop button for winning the first specific role and the operation order of the stop button for winning the second specific role are different. That is, the winning numbers that allow winning of the first specific role and the second specific role include winning numbers in which the first specific role wins when the stop button is operated in a specific operation order, while the second specific role wins when the stop button is operated in a special operation order different from the specific operation order. The specific operation order is the operation order for winning the first specific role when winning a winning number that allows winning of the first specific role and the second specific role. The special operation order is the operation order for winning the second specific role when winning a winning number that allows winning of the first specific role and the second specific role. Note that the winning numbers that allow winning of the first specific role and the second specific role are winning numbers that do not win any role when the stop button is operated in an operation order that is neither the specific operation order nor the special operation order.
[0047] In the following description, the case of winning a winning number that allows a special prize for a specific role through a special lottery may be referred to as "the case where the winning of the specific role is allowed". Note that the case where the winning of the specific role is allowed corresponds to the lottery result of the special lottery being "the lottery result that allows the winning of the specific role". Also, in the following description, the case of winning a winning number that allows a replay role to win through a special lottery may be referred to as "the case where the winning of the replay role is allowed". The case where the winning of the replay role is allowed corresponds to the lottery result of the special lottery being "the lottery result that allows the winning of the replay role".
[0048] In the role lottery table, for the winning numbers that can be determined, the values of the random numbers used for the role lottery (hereinafter referred to as role lottery random numbers) are distributed by a predetermined number from among the numerical values within the range that can be taken as the values of the random numbers. In the slot machine 10, when no winning number is won in the special lottery, that is, when the winning of a role is not allowed, the lottery result of the special lottery becomes "a loss". And when the lottery result of the special lottery is "a loss", a symbol combination for which a prize is determined is not derived on the valid line YL based on the lottery result of the special lottery. That is, when the lottery result of the special lottery is "a loss", a losing symbol combination for which no prize is determined is derived on the valid line YL based on the lottery result of the special lottery.
[0049] Next, the sub-board 50 will be described in detail. The sub-board 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. As an example, the sub-CPU 51 executes various processes (for example, processes related to effects) by executing a sub-control program. The sub-ROM 52 stores a sub-control program, a lottery table used for lottery, determination values, and the like. The sub-ROM 52 stores light emission effect data related to the light emission effect in the decorative lamp 13. The sub-ROM 52 stores sound effect data related to the sound effect in the speaker 14. The sub-ROM 52 stores display effect data related to the display effect in the effect display device 15. The sub-RWM 53 is configured to be able to store various information that can be rewritten as appropriate during the operation of the slot machine 10. The information stored in the sub-RWM 53 includes, for example, flags, counters, and timers. The sub-board 50 is configured to be able to generate random numbers. The random numbers may be hardware random numbers or software random numbers.
[0050] The decorative lamp 13, the speaker 14, and the effect display device 15 are connected to the sub-board 50. The sub-CPU 51 is configured to be able to control the decorative lamp 13, the speaker 14, and the effect display device 15 via a drive circuit (not shown).
[0051] The game progress main process for executing a variable game will be described. As shown in FIG. 8, in the main game progress process, the main CPU 41 starts accepting bets on medals (step S101). Next, the main CPU 41 checks the game state (step S102). Subsequently, the main CPU 41 determines whether it is during the operation of the replay game (step S103). The operation during the replay game corresponds to the case when the replay game is granted. If it is not during the operation of the replay game (step S103: NO), the main CPU 41 executes medal management processing for setting the number of bets in the current variable game (step S104). When the number of bets is set in step S104, the main CPU 41 stores control information (hereinafter referred to as the bet number setting command) that can identify that the number of bets has been set in the output buffer. Note that the set number of bets can also be specified from the bet number setting command. In step S104, when the main CPU 41 inputs a detection signal from the bet button 18, it adds the number of bets so that the number of bets stored in the main RWM 43 becomes the specified bet number X, and subtracts the credit stored in the main RWM 43 by the added amount. Also, in step S104, when the main CPU 41 inputs a detection signal from the insertion sensor SE4, it increases the number of bets by 1. At this time, if the number of bets has reached the specified bet number X, the main CPU 41 adds 1 to the credit stored in the main RWM 43 and updates the credit. Further, at this time, if the credit has reached the credit upper limit number, the main CPU 41 drives the hopper unit HU and pays out one medal.
[0052] When it is during the operation of a replay game (step S103: YES) and when the process of step S104 has ended, the main CPU 41 determines whether the bet amount in the current variable game matches the specified bet amount X that enables the start of the variable game (step S105). Incidentally, when it is during the operation of a replay game (step S103: YES), the main CPU 41 re-sets the bet amount in the previous variable game as the bet amount in the current variable game in the main RWM 43. Incidentally, even when the bet amount is set, since information capable of specifying whether it is during the operation of a replay game is stored in the main RWM 43, the main CPU 41 can specify whether it is during the operation of a replay game by referring to the information. Incidentally, in the present embodiment, the specified bet amount X can also be said to be the bet amount required to execute one variable game. In the slot machine 10, the specified bet amount X is not made different according to the game state and is made the same. Incidentally, the specified bet amount X may be made different according to the game state. As an example, the specified bet amount X may be made different between when it is in the normal state and when it is in the advantageous state. Thus, when making the specified bet amount X different according to the game state, the main CPU 41 executes the process of step S105 using the specified bet amount X corresponding to the game state.
[0053] When the bet amount does not match the specified bet amount X (step S105: NO), the main CPU 41 proceeds to the process of step S102. That is, in the process of step S105, the main CPU 41 determines whether the variable game can be started. On the other hand, when the bet amount in the current variable game matches the specified bet amount X (step S105: YES), the main CPU 41 determines whether a start operation by the start lever 20 has been received (step S106).
[0054] In the process of step S106, when the main CPU 41 receives a detection signal from the start lever 20, it makes an affirmative determination. On the other hand, when it does not receive a detection signal from the start lever 20, it makes a negative determination. When it has not received a start operation (step S106: NO), the main CPU 41 proceeds to the process of step S102. On the other hand, when it has received a start operation (step S106: YES), the main CPU 41 executes a game count subtraction process (step S107). Note that when the main CPU 41 has received a start operation, it stores control information (hereinafter referred to as a variable game start command) that can identify the start of a variable game in the output buffer.
[0055] In the game count subtraction process, the main CPU 41 executes a first game count subtraction process and a second game count subtraction process. In the game count subtraction process, the main CPU 41 first executes the first game count subtraction process. After the main CPU 41 finishes the first game count subtraction process, it executes the second game count subtraction process. After the main CPU 41 finishes the second game count subtraction process in the game subtraction process, it returns to the main game progress process.
[0056] In the first game count subtraction process, the main CPU 41 refers to the value of the game state flag stored in the main RWM 43 and determines whether the current game state is the first advantageous state. The game state flag is information that can identify the current game state. If it is not in the first advantageous state, the main CPU 41 ends the first game count subtraction process. On the other hand, if it is in the first advantageous state, the main CPU 41 decrements and updates the first remaining stay count stored in the main RWM 43 by 1. The first remaining stay count is information that can identify the remaining number of variable games that can stay in the first advantageous state. Then, the main CPU 41 ends the first game count subtraction process.
[0057] In the second game number subtraction process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the second advantageous state. If it is not the second advantageous state, the main CPU 41 ends the second game number subtraction process. On the other hand, if it is the second advantageous state, the main CPU 41 subtracts 1 from the second remaining stay count stored in the main RWM 43 and updates it. The second remaining stay count is information that can identify the remaining number of variable games that can be stayed in the second advantageous state. After that, the main CPU 41 ends the second game number subtraction process.
[0058] After finishing the game number subtraction process, the main CPU 41 executes a special lottery process for determining the winning number as a special lottery (step S108). In the special lottery process, the main CPU 41 obtains the value of the special lottery random number. The main CPU 41 executes the special lottery by referring to the special lottery table based on the obtained value of the special lottery random number. The main CPU 41 is an example of the special lottery means for executing the special lottery. Specifically, the main CPU 41 determines the winning number to which the obtained value of the special lottery random number is assigned. If the value of the special lottery random number is not assigned to the winning number that allows the winning of the symbol combination for which the prize is determined, the lottery result of the special lottery is "a miss".
[0059] As shown in FIG. 9, as an example, in the special lottery, the ratio of winning the winning numbers that allow winning in the replay is configured to be 1 / 7. As an example, in the special lottery, the ratio of winning the winning numbers that allow winning in a specific combination is configured to be 1 / 2. In the slot machine 10, the ratio of winning the winning numbers that allow winning in a specific combination in the special lottery does not change depending on the game state. Also, in the slot machine 10, the ratio of winning the winning numbers that allow winning in a specific combination in the special lottery does not change depending on the operation instruction state. Winning the winning numbers that allow winning in a specific combination in the special lottery is an example of a special result in the special lottery. Winning the winning numbers that allow winning in a specific combination in the special lottery is an example of a favorable lottery result in the special lottery. Among the winning numbers that allow winning in a specific combination, there is a first winning number in which the first specific combination wins when the stop button is operated in the first pressing order. Among the first winning numbers, there is a first winning number in which the second specific combination wins when the stop button is operated in the second pressing order. Also, among the first winning numbers, there is a first winning number in which the second specific combination wins when the stop button is operated in the third pressing order. Among the first winning numbers, there is a first winning number in which the second specific combination wins when the stop button is operated in the fourth pressing order. Among the first winning numbers, there is a first winning number in which the second specific combination wins when the stop button is operated in the fifth pressing order. Among the first winning numbers, there is a first winning number in which the second specific combination wins when the stop button is operated in the sixth pressing order.
[0060] In addition, among the winning numbers that allow a specific role to win, there is a second winning number where the first specific role wins when the stop button is operated in the second pressing order. Among the second winning numbers, there is a second winning number where the second specific role wins when the stop button is operated in the first pressing order. Also, among the second winning numbers, there is a second winning number where the second specific role wins when the stop button is operated in the third pressing order. Among the second winning numbers, there is a second winning number where the second specific role wins when the stop button is operated in the fourth pressing order. Among the second winning numbers, there is a second winning number where the second specific role wins when the stop button is operated in the fifth pressing order. Among the second winning numbers, there is a second winning number where the second specific role wins when the stop button is operated in the sixth pressing order.
[0061] In addition, among the winning numbers that allow a specific role to win, there is a third winning number where the first specific role wins when the stop button is operated in the third pressing order. Among the third winning numbers, there is a third winning number where the second specific role wins when the stop button is operated in the first pressing order. Also, among the third winning numbers, there is a third winning number where the second specific role wins when the stop button is operated in the second pressing order. Among the third winning numbers, there is a third winning number where the second specific role wins when the stop button is operated in the fourth pressing order. Among the third winning numbers, there is a third winning number where the second specific role wins when the stop button is operated in the fifth pressing order. Among the third winning numbers, there is a third winning number where the second specific role wins when the stop button is operated in the sixth pressing order.
[0062] In addition, among the winning numbers that allow a specific combination to win, there is a fourth winning number where the first specific combination wins when the stop button is operated in the fourth pressing order. The fourth winning number includes a fourth winning number where the second specific combination wins when the stop button is operated in the first pressing order. Also, the fourth winning number includes a fourth winning number where the second specific combination wins when the stop button is operated in the second pressing order. The fourth winning number includes a fourth winning number where the second specific combination wins when the stop button is operated in the third pressing order. The fourth winning number includes a fourth winning number where the second specific combination wins when the stop button is operated in the fifth pressing order. The fourth winning number includes a fourth winning number where the second specific combination wins when the stop button is operated in the sixth pressing order.
[0063] In addition, among the winning numbers that allow a specific combination to win, there is a fifth winning number where the first specific combination wins when the stop button is operated in the fifth pressing order. The fifth winning number includes a fifth winning number where the second specific combination wins when the stop button is operated in the first pressing order. Also, the fifth winning number includes a fifth winning number where the second specific combination wins when the stop button is operated in the second pressing order. The fifth winning number includes a fifth winning number where the second specific combination wins when the stop button is operated in the third pressing order. The fifth winning number includes a fifth winning number where the second specific combination wins when the stop button is operated in the fourth pressing order. The fifth winning number includes a fifth winning number where the second specific combination wins when the stop button is operated in the sixth pressing order.
[0064] In addition, among the winning numbers that allow a specific role to win, there is a sixth winning number in which the first specific role wins when the stop button is operated in the sixth pressing order. Among the sixth winning numbers, there is a sixth winning number in which the second specific role wins when the stop button is operated in the first pressing order. Also, among the sixth winning numbers, there is a sixth winning number in which the second specific role wins when the stop button is operated in the second pressing order. Among the sixth winning numbers, there is a sixth winning number in which the second specific role wins when the stop button is operated in the third pressing order. Among the sixth winning numbers, there is a sixth winning number in which the second specific role wins when the stop button is operated in the fourth pressing order. Among the sixth winning numbers, there is a sixth winning number in which the second specific role wins when the stop button is operated in the fifth pressing order.
[0065] With the above configuration, when winning a winning number that allows a specific winning combination, if the stop button is operated in a specific operation sequence, the first specific winning combination wins, while if the stop button is operated in a special operation sequence, the second specific winning combination wins. And when winning a winning number that allows a specific winning combination, if the stop button is operated in an operation sequence that is neither the specific operation sequence nor the special operation sequence, no winning combination wins. The slot machine 10 is configured such that when winning a winning number that allows a specific winning combination, the specific advantage degree is higher when the stop button is operated in the specific operation sequence than when the stop button is operated in an operation sequence different from the specific operation sequence. Specifically, the slot machine 10 is configured such that when winning a winning number that allows a specific winning combination, the number of medals awarded when the first specific winning combination wins is greater than the number of medals expected to be awarded when the stop button is operated in an operation sequence different from the specific operation sequence. That is, the slot machine 10 is configured such that the ratio of the special operation sequence among the operation sequences different from the specific operation sequence is lower than the number obtained by dividing the number of medals awarded when the second specific winning combination wins by the number of medals awarded when the first specific winning combination wins. Thereby, in the slot machine 10, when the operation instruction notification for notifying the specific operation sequence is executed, it is more disadvantageous for the player when the stop button is operated in an operation sequence different from the specific operation sequence. Similarly, the slot machine 10 is configured such that when winning a winning number that allows a specific winning combination, the specific advantage degree is higher when the stop button is operated in the special operation sequence than when the stop button is operated in an operation sequence different from the special operation sequence. Thereby, in the slot machine 10, when the operation instruction notification for notifying the special operation sequence is executed, it is more disadvantageous for the player when the stop button is operated in an operation sequence different from the special operation sequence. Note that since the second specific winning combination for which the stop button is operated in the special operation sequence is awarded more medals than the first specific winning combination, the ratio of the specific operation sequence among the operation sequences different from the special operation sequence may be arbitrarily set.
[0066] Thus, in the slot machine 10, depending on the types of winning numbers that allow winning of specific winning combinations, part of the first to sixth pressing orders is a specific operation mode, and part of the first to sixth pressing orders is a special operation mode. And, for the winning numbers that allow winning of specific winning combinations, the sum of the ratio of the pressing orders of the specific operation mode and the special operation mode in the entire pressing order should be lower than the ratio of the pressing order of the deviation operation mode that is different from the specific operation mode and the special operation mode in the entire pressing order. Therefore, when the operation instruction notification is executed, it is easier to win a specific winning combination by following the operation mode of the stop button to be notified.
[0067] Also, in the special lottery process, the main CPU 41 stores information (hereinafter referred to as winning information) that can identify the lottery result of the special lottery in the main RWM 43. Further, the main CPU 41 stores control information (hereinafter referred to as winning information command) that can identify the lottery result of the special lottery in the output buffer. Also, after storing the winning information command in the output buffer, the main CPU 41 ends the special lottery process and returns to the main game progress process.
[0068] When the special lottery process ends, the main CPU 41 executes an advantageous section transition lottery process (step S109). In the advantageous section transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the first normal state. If it is not the first normal state, the main CPU 41 ends the advantageous section transition lottery process. On the other hand, if it is the first normal state, the main CPU 41 executes an advantageous section transition lottery based on the lottery result of the special lottery. For example, the main CPU 41 obtains the value of a random number generated within the main board 40, refers to a predetermined lottery table based on the obtained random number value, and executes an advantageous section transition lottery capable of determining a transition to an advantageous section. If the transition to the advantageous section is not determined in the advantageous section transition lottery, the main CPU 41 ends the advantageous section transition lottery process. On the other hand, if the transition to the advantageous section is determined in the advantageous section transition lottery, the main CPU 41 stores the advantageous transition permission information in the main RWM 43. Further, the main CPU 41 stores control information (hereinafter referred to as an advantageous permission command) that can specify that the transition to the advantageous presentation state has been determined in the output buffer, and ends the advantageous section transition lottery process. The determination of the transition to the advantageous section in the advantageous section transition lottery is an example of a favorable lottery result in the advantageous section transition lottery.
[0069] When the advantageous section transition lottery process ends, the main CPU 41 executes an instruction information lottery process (step S110). In the instruction information lottery process, the main CPU 41 determines the instruction information by a specific lottery when winning a winning number that allows a specific winning in an advantageous state. That is, the specific lottery is executed based on the lottery result of the special lottery that determines the winning number. As an example, the specific lottery is a lottery for determining instruction information. The main CPU 41 is an example of a specific lottery means that executes a specific lottery based on the lottery result of the special lottery.
[0070] As shown in FIG. 10, the specific lottery includes a first specific lottery, a second specific lottery, and a third specific lottery. In the slot machine 10, the instruction information is determined by different specific lotteries according to the above-described operation instruction state. In the specific lottery, instruction information (hereinafter referred to as specific instruction information) corresponding to the operation order for winning the first specific winning combination may be determined. Further, in the specific lottery, instruction information (hereinafter referred to as special instruction information) corresponding to the operation order for winning the second specific winning combination may be determined. Further, in the specific lottery, instruction information that is neither the specific instruction information nor the special instruction information (hereinafter referred to as losing instruction information) may be determined. The determination of the specific instruction information in the specific lottery is an example of obtaining an advantageous lottery result in the specific lottery. The determination of the special instruction information in the specific lottery is an example of obtaining an advantageous lottery result in the specific lottery. As an example, the instruction information is determined by the first specific lottery when the operation instruction state is the first state. As an example, the instruction information is determined by the second specific lottery when the operation instruction state is the second state. As an example, the instruction information is determined by the third specific lottery when the operation instruction state is the third state.
[0071] The second specific lottery is more likely to determine the specific instruction information than the first specific lottery. That is, in the second state, winning of the first specific winning combination is more likely to be permitted than in the first state. On the other hand, the second specific lottery is less likely to determine the special instruction information than the first specific lottery. That is, in the second state, winning of the second specific winning combination is less likely to be permitted than in the first state. Further, the second specific lottery is less likely to determine the losing instruction information than the first specific lottery. That is, in the second state, it is less likely to lose than in the first state. Thereby, the second state has a lower specific advantage degree than the first state.
[0072] The third specific lottery is more difficult to determine the specific instruction information than the first specific lottery. That is, in the third state, it is more difficult to allow the winning of the first specific role than in the first state. On the other hand, the third specific lottery is easier to determine the special instruction information than the first specific lottery. That is, in the third state, it is easier to allow the winning of the second specific role than in the first state. Also, the third specific lottery is more difficult to determine the losing instruction information than the first specific lottery. That is, the third state is less likely to lose than the first state. Also, the third specific lottery is more difficult to determine the specific instruction information than the second specific lottery. That is, in the third state, it is more difficult to allow the winning of the first specific role than in the second state. On the other hand, the third specific lottery is easier to determine the special instruction information than the second specific lottery. That is, in the third state, it is easier to allow the winning of the second specific role than in the second state. Thus, the third state has a higher specific advantage degree than the first state.
[0073] Also, the probability that the specific instruction information is determined in the second specific lottery is higher than the probability that the specific instruction information is determined in the first specific lottery and the probability that the special instruction information is determined in the first specific lottery. For this reason, in the second state, it is easier to allow the winning of the same specific role in consecutive variable games than in the first state. Also, the probability that the special instruction information is determined in the third specific lottery is higher than the probability that the specific instruction information is determined in the first specific lottery and the probability that the special instruction information is determined in the first specific lottery. For this reason, in the third state, it is easier to allow the winning of the same specific role in consecutive variable games than in the first state. Also, the probability that the special instruction information is determined in the third specific lottery is higher than the probability that the specific instruction information is determined in the second specific lottery and the probability that the special instruction information is determined in the second specific lottery. For this reason, in the third state, it is easier to allow the winning of the same specific role in consecutive variable games than in the first state.
[0074] As an example, the first specific lottery is a lottery that determines deviation instruction information at a rate of 1 / 3, determines specific instruction information at a rate of 1 / 3, and determines special instruction information at a rate of 1 / 3. As an example, the second specific lottery is a lottery that determines specific instruction information at a rate of 3 / 4 and determines special instruction information at a rate of 1 / 4. That is, in this second specific lottery, deviation instruction information is not determined. As an example, the third specific lottery is a lottery that determines special instruction information at a rate of 1. That is, in this third specific lottery, deviation instruction information and specific instruction information are not determined. In this third specific lottery, special instruction information is always determined.
[0075] In the instruction information determination process, when the main CPU 41 wins the winning number that allows the winning of a specific role and the operation instruction state is the first state, the instruction information is determined by the first specific lottery. In the instruction information determination process, when the main CPU 41 wins the winning number that allows the winning of a specific role and the operation instruction state is the second state, the instruction information is determined by the second specific lottery. In the instruction information determination process, when the main CPU 41 wins the winning number that allows the winning of a specific role and the operation instruction state is the third state, the instruction information is determined by the third specific lottery. The determination of specific instruction information in the specific lottery is an example of obtaining a specific result in the specific lottery. The determination of specific instruction information in the specific lottery is an example of obtaining a first specific result in the specific lottery. Also, the determination of special instruction information in the specific lottery is an example of obtaining a second specific result in the specific lottery. The determination of special instruction information in the specific lottery is an example of obtaining a specific result in the specific lottery.
[0076] Returning to the description of FIG. 8, after finishing the instruction information determination process, the main CPU 41 executes the instruction information display process (step S111). When the instruction information is determined in the instruction information determination process, the main CPU 41 controls the payout display unit 37 so that the determined instruction information is displayed. The main CPU 41 controls the payout display unit 37 so that the instruction information is displayed until the variable game ends. When the instruction information is not determined in the instruction information determination process, the main CPU 41 ends the instruction information display process and returns to the main game progress process.
[0077] When the indication information display process ends, the main CPU 41 determines whether the wait time has elapsed (step S112). If the wait time has not elapsed (step S112: NO), the main CPU 41 waits until the wait time elapses. If the wait time has elapsed (step S112: YES), the main CPU 41 controls each actuator of the reels 16a to 16c so that the rotation of the reels 16a to 16c is started (step S113). In the slot machine 10, a variable game is started by starting the rotation of the reels 16a to 16c in step S113. After starting the variable game in step S113, the main CPU 41 measures the next wait time. As an example, the wait time is 4.1 seconds. The main CPU 41 measures the wait time in a predetermined periodic process. The predetermined periodic process is an interrupt process. Thereby, in the slot machine 10, after one variable game is started, the next variable game is not started until the wait time elapses. Note that in the slot machine 10, rotation control for accelerating and maintaining the rotation of the reels 16a to 16c is performed in a predetermined periodic process. When the rotation speed of the reels 16a to 16c reaches a constant speed in the predetermined periodic process, the rotation speed of the reels 16a to 16c is maintained at the constant speed.
[0078] Subsequently, the main CPU 41 determines whether the rotation speeds of the reels 16a to 16c have reached a constant speed (step S114). If the rotation speeds of the reels 16a to 16c have not reached a constant speed (step S114: NO), the main CPU 41 waits until the rotation speeds of the reels 16a to 16c reach a constant speed. If the rotation speeds of the reels 16a to 16c have reached a constant speed (step S114: YES), the main CPU 41 determines whether a stop operation has been received by any of the stop buttons 21 to 23 (step S115). In the process of step S115, the main CPU 41 makes an affirmative determination when a detection signal is input from any of the stop buttons 21 to 23, while making a negative determination when no detection signal is input from any of the stop buttons 21 to 23. If a stop operation has not been received (step S115: NO), the main CPU 41 proceeds to the process of step S114. As a result, the main CPU 41 waits until a stop operation is received when the rotation of the reels 16a to 16c is at a constant speed.
[0079] On the other hand, if a stop operation has been received (step S115: YES), the main CPU 41 executes a reel stop process to stop the rotation of the reel corresponding to the stop button that input the detection signal (step S116). That is, the main CPU 41 controls the actuator upon receiving the stop operation, and stops the symbols on the reel corresponding to the stop operation. As an example, the main CPU 41 searches for symbols that can stop on the valid line YL from among the symbols located within a predetermined draw range (for example, 4 symbols) based on the lottery result of the winning combination draw and the operation modes of the stop buttons 21 to 23. Then, the main CPU 41 controls the actuator so that the searched symbol stops on the valid line YL. By performing such reel stop control regarding the stop operations of the reels 16a to 16c, the main CPU 41 stops the symbol combination corresponding to the winning number and the operation mode of the stop button on the valid line YL. Also, in the process of step S116, when the main CPU 41 receives a detection signal from the stop buttons 21 to 23, it stores control information (hereinafter referred to as an operation command) that can identify the stop button that input the detection signal in the output buffer.
[0080] Subsequently, the main CPU 41 determines whether all of the reels 16a to 16c have stopped (step S117). If some of the reels 16a to 16c have not stopped (step S117: NO), the main CPU 41 proceeds to the process of step S114. On the other hand, if all of the reels 16a to 16c have stopped (step S117: YES), the main CPU 41 executes a display symbol determination process for determining the symbol combination stopped on the active line YL (step S118). In the display symbol determination process, the main CPU 41 determines whether the symbol combination (winning combination) for which a prize is defined is stopped on the active line YL, and when the symbol combination (winning combination) for which a prize is defined is stopped on the active line YL, determines the type of the symbol combination. Then, when the symbol combination for which a prize is defined is stopped, that is, when the winning combination wins, the main CPU 41 stores control information (hereinafter referred to as a winning command) that can identify the winning combination in the output buffer. Also, in step S118, when the symbol combination for which a replay is defined as a prize is stopped on the active line YL, the main CPU 41 sets the bet amount bet in the current variable game again as the bet amount and activates the replay. As a result, the replay is granted as a prize.
[0081] Subsequently, the main CPU 41 determines whether to pay out medals to the player (step S119). In the process of step S119, the main CPU 41 makes an affirmative determination when a payout winning combination has won, while making a negative determination when a payout winning combination has not won. When paying out medals (step S119: YES), the main CPU 41 executes medal payout processing (step S120). In the medal payout processing, the main CPU 41 increases the credit stored in the main RWM 43 by the number of medals to be paid out. At this time, if the credit exceeds the credit upper limit number (for example, 50), the main CPU 41 controls the hopper unit HU so that the number of medals exceeding the credit upper limit number is paid out. Also, in the medal payout processing, the main CPU 41 controls the payout display unit 37 so that the number of medals to be paid out due to the occurrence of a win is displayed. Incidentally, when a symbol combination for which no prize is defined (for example, a losing stop combination) stops on the valid line YL, no prize is awarded.
[0082] When not paying out medals (step S119: NO), and when the medal payout processing is completed, the main CPU 41 executes advantageous state lottery processing (step S121). In the advantageous state lottery processing, the main CPU 41 executes first advantageous transition lottery processing, second advantageous transition lottery processing, third advantageous transition lottery processing, first advantageous extension lottery processing, and third advantageous end lottery processing. In the advantageous state lottery processing, the main CPU 41 first executes the first advantageous transition lottery processing. In the advantageous state lottery processing, after the main CPU 41 finishes the first advantageous transition lottery processing, it executes the second advantageous transition lottery processing. In the advantageous state lottery processing, after the main CPU 41 finishes the second advantageous transition lottery processing, it executes the third advantageous transition lottery processing. In the advantageous state lottery processing, after the main CPU 41 finishes the third advantageous transition lottery processing, it executes the first advantageous extension lottery processing. In the advantageous state lottery processing, after the main CPU 41 finishes the first advantageous extension lottery processing, it executes the third advantageous end lottery processing. In the advantageous state lottery processing, after the main CPU 41 finishes the third advantageous end lottery processing, it returns to the main game progress processing.
[0083] In the first advantageous transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the second normal state. If it is not the second normal state, the main CPU 41 ends the first advantageous transition lottery process. On the other hand, if it is the second normal state, the main CPU 41 executes the first advantageous transition lottery according to the type of symbol combination that stopped in the current variable game. The main CPU 41 acquires the value of the random number generated within the main board 40, and based on the acquired random number value, refers to a predetermined lottery table to execute the first advantageous transition lottery that can determine the transition to the first advantageous state. That is, in the second normal state, the first advantageous transition lottery that can determine the transition to the first advantageous state is executed. The determination of the transition to the first advantageous state in the first advantageous transition lottery is an example of a favorable lottery result in the first advantageous transition lottery. In the slot machine 10, when the transition to the first advantageous state is determined in the first advantageous transition lottery, it transitions to the first advantageous state in the game state transition process described later. Therefore, the determination of the transition to the first advantageous state in the first advantageous transition lottery means that the transition to the first advantageous state is allowed in the first advantageous transition lottery.
[0084] When a specific symbol combination has stopped in the current variable game, the main CPU 41 executes the first advantageous transition lottery so that the lottery result is more likely to be one that allows the transition to the first advantageous state compared to the case where a non-winning symbol combination has stopped in the current variable game. When the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes the first advantageous transition lottery so that the lottery result is more likely to be one that allows the transition to the first advantageous state compared to the case where this is not so. As an example, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes the first advantageous transition lottery so that the lottery result is more likely to be one that allows the transition to the first advantageous state as the number of consecutive times increases.
[0085] As an example, when the first specific winning combination wins in the current variable game, the main CPU 41 executes a first advantageous transition lottery so that the lottery result is more likely to allow a transition to a first advantageous state as the first consecutive winning count, which can identify the number of consecutive wins of the first specific winning combination, is larger. The first consecutive winning count is stored in the main RWM 43. As an example, the first consecutive winning count is initialized in the process of step S118 when no winning combination wins, when a replay winning combination wins, and when a second specific winning combination wins. As an example, the first consecutive winning count is updated by adding 1 when the first specific winning combination wins in the process of step S118.
[0086] As an example, when the first specific winning combination does not win in the current variable game, the main CPU 41 executes a first advantageous transition lottery so that the lottery result is more likely to allow a transition to a first advantageous state as the second consecutive winning count, which can identify the number of consecutive wins of the second specific winning combination, is larger. The second consecutive winning count is stored in the main RWM 43. As an example, the second consecutive winning count is initialized in the process of step S118 when no winning combination wins, when a replay winning combination wins, and when the first specific winning combination wins. As an example, the second consecutive winning count is updated by adding 1 when the second specific winning combination wins in the process of step S118.
[0087] When the transition to the first advantageous state is not determined in the first advantageous transition lottery, the main CPU 41 ends the first advantageous transition lottery process. On the other hand, when the transition to the first advantageous state is determined in the first advantageous transition lottery, the main CPU 41 stores the first advantageous permission information in the main RWM 43. Further, the main CPU 41 stores control information (hereinafter referred to as the first advantageous permission command), which can identify that the transition to the first advantageous state has been determined, in the output buffer, and ends the first advantageous transition lottery process.
[0088] In the second advantageous transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the first advantageous state. If it is not the first advantageous state, the main CPU 41 ends the second advantageous transition lottery process. On the other hand, if it is the first advantageous state, the main CPU 41 executes a second advantageous transition lottery according to the type of symbol combination that stopped in the current variable game. The main CPU 41 acquires the value of the random number generated within the main board 40, and based on the acquired value of the random number, refers to a predetermined lottery table and executes a second advantageous transition lottery that can determine the transition to the second advantageous state. That is, in the first advantageous state, a second advantageous transition lottery that can determine the transition to the second advantageous state is executed. The second advantageous transition lottery that can determine the transition to the second advantageous state is an example of a granting lottery for granting the second privilege. The fact that the transition to the second advantageous state is determined in the second advantageous transition lottery is an example of a favorable lottery result in the second advantageous transition lottery. In the slot machine 10, when the transition to the second advantageous state is determined in the second advantageous transition lottery, it transitions to the second advantageous state in the game state transition process described later. Therefore, the fact that the transition to the second advantageous state is determined in the second advantageous transition lottery means that the transition to the second advantageous state is allowed in the second advantageous transition lottery.
[0089] When a specific symbol combination has stopped in the current variable game, the main CPU 41 executes the second advantageous transition lottery so that the lottery result is more likely to be one that allows the transition to the second advantageous state compared to the case where a non-winning symbol combination has stopped in the current variable game. When the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes the second advantageous transition lottery so that the lottery result is more likely to be one that allows the transition to the second advantageous state compared to the case where this is not so. As an example, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes the second advantageous transition lottery so that the lottery result is more likely to be one that allows the transition to the second advantageous state as the number of consecutive times increases.
[0090] As an example, when the first specific role wins in the current variable game, the main CPU 41 executes a second favorable transition lottery so that the lottery result is more likely to allow a transition to the second favorable state as the number of consecutive first times increases. As an example, when the first specific role does not win in the current variable game, the main CPU 41 executes a second favorable transition lottery so that the lottery result is more likely to allow a transition to the second favorable state as the number of consecutive second times increases. When the transition to the second favorable state is not determined in the second favorable transition lottery, the main CPU 41 ends the second favorable transition lottery process. On the other hand, when the transition to the second favorable state is determined in the second favorable transition lottery, the main CPU 41 stores the second favorable permission information in the main RWM 43. Further, the main CPU 41 stores control information (hereinafter referred to as the second favorable permission command) that can identify that the transition to the second favorable state has been determined in the output buffer, and ends the second favorable transition lottery process.
[0091] In the third favorable transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the second favorable state. If it is not the second favorable state, the main CPU 41 ends the third favorable transition lottery process. On the other hand, if it is the second favorable state, the main CPU 41 executes a third favorable transition lottery according to the type of symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, refers to a predetermined lottery table based on the acquired random number value, and executes a third favorable transition lottery that can determine the transition to the third favorable state. That is, in the second favorable state, a third favorable transition lottery that can determine the transition to the third favorable state is executed. The third favorable transition lottery that can determine the transition to the third favorable state is an example of a grant lottery for granting a third privilege. The fact that the transition to the third favorable state is determined in the third favorable transition lottery is an example of a favorable lottery result in the third favorable transition lottery. In the slot machine 10, when the transition to the third favorable state is determined in the third favorable transition lottery, it transitions to the third favorable state in the game state transition process described later. Therefore, the fact that the transition to the third favorable state is determined in the third favorable transition lottery means that the transition to the third favorable state is allowed in the third favorable transition lottery.
[0092] When the specific symbol combination has stopped in the current variable game, the main CPU 41 executes a third favorable transition lottery so that the lottery result is more likely to allow a transition to the third favorable state compared to the case where the losing symbol combination has stopped in the current variable game. When the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes a third favorable transition lottery so that the lottery result is more likely to allow a transition to the third favorable state compared to the case where it has not. As an example, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes a third favorable transition lottery so that the lottery result is more likely to allow a transition to the third favorable state as the number of consecutive occurrences increases.
[0093] As an example, when the first specific winning combination has won in the current variable game, the main CPU 41 executes a third favorable transition lottery so that the lottery result is more likely to allow a transition to the third favorable state as the number of consecutive occurrences of the first specific winning combination increases. As an example, when the first specific winning combination has not won in the current variable game, the main CPU 41 executes a third favorable transition lottery so that the lottery result is more likely to allow a transition to the third favorable state as the number of consecutive occurrences of the second specific winning combination increases. When the transition to the third favorable state is not determined in the third favorable transition lottery, the main CPU 41 ends the third favorable transition lottery process. On the other hand, when the transition to the third favorable state is determined in the third favorable transition lottery, the main CPU 41 stores the third favorable permission information in the main RWM 43. Further, the main CPU 41 stores control information (hereinafter referred to as the third favorable permission command) that can identify that the transition to the third favorable state has been determined in the output buffer, and ends the third favorable transition lottery process.
[0094] In the first advantageous extension lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is an advantageous state. If it is not an advantageous state, the main CPU 41 ends the first advantageous extension lottery. On the other hand, in the case of the first advantageous state, the second advantageous state, and the third advantageous state, the main CPU 41 executes the first advantageous extension lottery according to the type of symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated within the main board 40, and based on the acquired value of the random number, refers to a predetermined lottery table and executes the first advantageous extension lottery that can determine to increase the first remaining stay times. That is, in the first advantageous state, the first advantageous extension lottery that can determine to increase the remaining number of variable games executable in the first advantageous state is executed. Similarly, in the second advantageous state, the first advantageous extension lottery that can determine to increase the remaining number of variable games executable in the first advantageous state is executed. Similarly, in the third advantageous state, the first advantageous extension lottery that can determine to increase the remaining number of variable games executable in the first advantageous state is executed. The first advantageous extension lottery that can determine to increase the remaining number of variable games executable in the first advantageous state is an example of an extension lottery for extending the period of granting the first privilege. That the remaining number of variable games executable in the first advantageous state is determined to be increased in the first advantageous extension lottery is an example of an advantageous lottery result in the first advantageous extension lottery.
[0095] When a specific symbol combination has stopped in the current variable game, the main CPU 41 executes the first advantageous extension lottery so that the lottery result is more likely to increase the first remaining stay times compared to the case where a losing symbol combination has stopped in the current variable game. When the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes the first advantageous extension lottery so that the lottery result is more likely to increase the first remaining stay times compared to the case where it has not. As an example, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes the first advantageous extension lottery so that the lottery result is more likely to increase the first remaining stay times as the number of consecutive times is larger.
[0096] As an example, when the first specific role wins in the current variable game, the main CPU 41 executes a first advantageous extension lottery so that the lottery result is more likely to increase the first remaining stay times as the number of consecutive first times increases. As an example, when the first specific role does not win in the current variable game, the main CPU 41 executes a first advantageous extension lottery so that the lottery result is more likely to increase the first remaining stay times as the number of consecutive second times increases. When the increase in the first remaining stay times is not determined in the first advantageous extension lottery, the main CPU 41 ends the first advantageous extension lottery process. On the other hand, when the increase in the first remaining stay times is determined in the first advantageous extension lottery, the main CPU 41 adds the increment number to the first remaining stay times stored in the main RWM 43 and updates it. The increment number may be a predetermined number, or may be determined by a lottery other than the first advantageous extension lottery or the first advantageous extension lottery. When the increment number is determined by a lottery other than the first advantageous extension lottery or the first advantageous extension lottery, the lottery result with a larger increment number is a more advantageous lottery result. Thereafter, the main CPU 41 ends the first advantageous extension lottery process.
[0097] In the third advantageous end lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the third advantageous state. If it is not the third advantageous state, the main CPU 41 ends the third advantageous end lottery process. On the other hand, if it is the third advantageous state, the main CPU 41 executes a third advantageous end lottery according to the type of symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, refers to a predetermined lottery table based on the acquired random number value, and executes a third advantageous end lottery capable of determining the end of the third advantageous state. The fact that the end of the third advantageous state is not determined in the third advantageous end lottery is an example of a lottery result that is advantageous in the third advantageous end lottery. In the slot machine 10, when the end of the third advantageous state is determined in the third advantageous end lottery, the third advantageous state ends in the game state transition process described later. Therefore, the fact that the end of the third advantageous state is determined in the third advantageous end lottery means that the end of the third advantageous state is permitted in the third advantageous end lottery.
[0098] When the specific symbol combination has stopped in the current variable game, the main CPU 41 executes a third favorable end lottery so that the lottery result is more likely to be one that does not allow the end of the third favorable state compared to the case where the losing symbol combination has stopped in the current variable game. When the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes a third favorable end lottery so that the lottery result is more likely to be one that does not allow the end of the third favorable state compared to the case where it has not. As an example, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes a third favorable end lottery so that the lottery result is more likely to be one that does not allow the end of the third favorable state as the number of consecutive times increases.
[0099] As an example, when the first specific winning combination has won in the current variable game, the main CPU 41 executes a third favorable end lottery so that the lottery result is more likely to be one that does not allow the end of the third favorable state as the number of consecutive times of the first winning increases. As an example, when the first specific winning combination has not won in the current variable game, the main CPU 41 executes a third favorable end lottery so that the lottery result is more likely to be one that does not allow the end of the third favorable state as the number of consecutive times of the second winning increases. When the end of the third favorable state is not determined in the third favorable end lottery, the main CPU 41 ends the third favorable end lottery process. On the other hand, when the end of the third favorable state is determined in the third favorable end lottery, the main CPU 41 stores the first favorable permission information in the main RWM 43. Further, the main CPU 41 stores control information (hereinafter referred to as the third favorable end command) that can identify that the end of the third favorable state has been determined in the output buffer, and ends the third favorable end lottery process.
[0100] When the advantageous state selection process ends, the main CPU 41 executes an operation instruction state selection process (step S122). In the operation instruction state selection process, the main CPU 41 executes a first operation transition selection process, a second operation transition selection process, and a third operation transition selection process. In the operation instruction state selection process, the main CPU 41 first executes the first operation transition selection process. In the operation instruction state selection process, after finishing the first operation transition selection process, the main CPU 41 executes the second operation transition selection process. In the operation instruction state selection process, after finishing the second operation transition selection process, the main CPU 41 executes the third operation transition selection process. In the operation instruction state selection process, after finishing the third operation transition selection process, the main CPU 41 returns to the main game progress process.
[0101] In the first operation transition selection process, the main CPU 41 refers to the value of the operation instruction state flag and determines whether the current operation instruction state is the first state. The operation instruction state flag is information that can identify the current operation instruction state. If it is not the first state, the main CPU 41 ends the first operation transition selection process. On the other hand, if it is the first state, the main CPU 41 executes a first operation transition selection according to the type of the symbol combination stopped in the current variable game. The main CPU 41 obtains the value of the random number generated in the main board 40, and refers to a predetermined selection table based on the obtained random number value, and executes a first operation transition selection capable of determining the transition from the first state. The determination of the transition from the first state in the first operation transition selection is an example of obtaining an advantageous selection result in the first operation transition selection. In the slot machine 10, when the transition from the first state is determined in the first operation transition selection, it transitions from the first state in the operation instruction state transition process described later. Therefore, the determination of the transition from the first state in the first operation transition selection means that the transition from the first state is allowed in the first operation transition selection. As an example, transitions to the second state and the third state are allowed from the first state.
[0102] When a specific symbol combination has stopped in the current variable game, the main CPU 41 executes a first operation transition lottery so that the lottery result is more likely to allow a transition from the first state than when a losing symbol combination has stopped in the current variable game. When the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes a first operation transition lottery so that the lottery result is more likely to allow a transition from the first state than when that is not the case. As an example, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes a first operation transition lottery so that the lottery result is more likely to allow a transition from the first state as the number of consecutive occurrences increases.
[0103] As an example, when a first specific winning combination has won in the current variable game, the main CPU 41 executes a first operation transition lottery so that the lottery result is more likely to allow a transition from the first state as the number of first consecutive occurrences increases. As an example, when a first specific winning combination has not won in the current variable game, the main CPU 41 executes a first operation transition lottery so that the lottery result is more likely to allow a transition from the first state as the number of second consecutive occurrences increases. Further, the main CPU 41 executes a first operation transition lottery process so that the average stay count in the first state becomes the first count. The stay count is the number of variable games executed from when it is controlled to the state of 1 until the end of that state. As an example, the main CPU 41 executes a first operation transition lottery so that the lottery result allows a transition from the first state at a predetermined ratio.
[0104] When the transition from the first state is not determined by the first operation transition lottery, the main CPU 41 ends the first operation transition lottery process. On the other hand, when the transition to the second state is determined by the first operation transition lottery, the main CPU 41 stores the second operation permission information in the main RWM 43. Further, the main CPU 41 stores control information (hereinafter referred to as the second operation permission command) that can identify that the transition to the second state has been determined in the output buffer, and ends the first operation transition lottery process. Also, when the transition to the third state is determined by the first operation transition lottery, the main CPU 41 stores the third operation permission information in the main RWM 43. Further, the main CPU 41 stores control information (hereinafter referred to as the third operation permission command) that can identify that the transition to the third state has been determined in the output buffer, and ends the first operation transition lottery process.
[0105] In the first operation transition lottery process, the main CPU 41 may vary the rate of allowing transition to the second state and the rate of allowing transition to the third state according to the rate of lottery result that allows transition from the first state (hereinafter referred to as the transition rate). That is, when a specific symbol combination stops in the current variable game, the main CPU 41 may perform the first operation transition lottery so that the lottery result is more likely to allow transition to the second state than when a losing symbol combination stops in the current variable game. Also, when the same specific symbol combination stops in consecutive variable games including the current variable game, the main CPU 41 may perform the first operation transition lottery so that the lottery result is more likely to allow transition to the second state than when this is not the case. As an example, when the same specific symbol combination stops in consecutive variable games including the current variable game, the main CPU 41 may perform the first operation transition lottery so that the lottery result is more likely to allow transition to the second state as the number of consecutive times increases. Also, when a specific symbol combination stops in the current variable game, the main CPU 41 may perform the first operation transition lottery so that the lottery result is more likely to allow transition to the third state than when a losing symbol combination stops in the current variable game. Also, when the same specific symbol combination stops in consecutive variable games including the current variable game, the main CPU 41 may perform the first operation transition lottery so that the lottery result is more likely to allow transition to the third state than when this is not the case. As an example, when the same specific symbol combination stops in consecutive variable games including the current variable game, the main CPU 41 may perform the first operation transition lottery so that the lottery result is more likely to allow transition to the third state as the number of consecutive times increases. The lottery result that allows transition to the second state in the first operation transition lottery is an example of the first transition condition. The lottery result that allows transition to the third state in the first operation transition lottery is an example of the second transition condition being satisfied. That is, in the first state, both the first transition condition and the second transition condition can be satisfied.
[0106] In the second operation transition lottery process, the main CPU 41 refers to the value of the operation instruction status flag and determines whether the current operation instruction status is the second state. If it is not the second state, the main CPU 41 ends the second operation transition lottery process. On the other hand, if it is the second state, the main CPU 41 executes a second operation transition lottery according to the type of symbol combination stopped in the current variable game. The main CPU 41 obtains the value of the random number generated within the main board 40, refers to a predetermined lottery table based on the obtained random number value, and executes a second operation transition lottery that can determine the transition from the second state. The fact that the transition from the second state is not determined in the second operation transition lottery is an example of a favorable lottery result in the second operation transition lottery. In the slot machine 10, when the transition from the second state is determined in the second operation transition lottery, it transitions from the second state in the operation instruction status transition process described later. Therefore, the fact that the transition from the second state is determined in the second operation transition lottery means that the transition from the second state is allowed in the second operation transition lottery. As an example, the transition from the second state to the first state is allowed.
[0107] The main CPU41 executes the second operation transition lottery so that, when a specific symbol combination is stopped in the current variation game, the lottery result is more likely to be a lottery result that does not allow transition to the first state than when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the second operation transition lottery so that, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the lottery result is more likely to be a lottery result that does not allow transition to the first state as the number of consecutive times increases. As an example, when the first specific role is won in the current variation game, the main CPU41 executes the second operation transition lottery so that, when the first consecutive times increases, the lottery result is more likely to be a lottery result that does not allow transition to the first state. As an example, if the first specific role is not won in the current variable game, the main CPU41 executes the second operation transition lottery so that the larger the second consecutive number of times, the more likely the lottery result will be that the transition to the first state is not permitted. Also, the main CPU41 executes the second operation transition lottery process so that the average number of times the player stays in the second state becomes the second number of times. As an example, the second number of times is the same as the first number of times. As an example, the main CPU41 executes the second operation transition lottery so that the lottery result will be that the transition from the second state is permitted at the same rate as the lottery result in which the transition from the first state is permitted in the first operation transition lottery.
[0108] The second operation transition lottery is an example of a predetermined lottery. The lottery result of the second operation transition lottery allowing the transition to the first state is an example of a predetermined result in the predetermined lottery. The lottery result of the second operation transition lottery allowing the transition to the first state is an example of the transition condition to the first state being satisfied in the second state. That is, in the second state, the transition condition to the first state may be satisfied. Specifically, in the second state, the transition condition to the first state is satisfied by the predetermined result being satisfied in the predetermined lottery. On the other hand, in the second state, the transition condition to the third state is not satisfied. The main CPU 41 is an example of a predetermined lottery means that executes a predetermined lottery triggered by the execution of a variable game.
[0109] When the transition to the first state is not determined by the second operation transition lottery, the main CPU 41 ends the second operation transition lottery process. On the other hand, when the transition to the first state is determined by the second operation transition lottery, the main CPU 41 stores the first operation permission information in the main RWM 43. Further, the main CPU 41 stores control information (hereinafter referred to as the first operation permission command) that can identify that the transition to the first state has been determined in the output buffer, and ends the second operation transition lottery process.
[0110] In the third operation transition lottery process, the main CPU 41 refers to the value of the operation instruction state flag and determines whether the current operation instruction state is the third state. If it is not the third state, the main CPU 41 ends the third operation transition lottery process. On the other hand, if it is the third state, the main CPU 41 executes the third operation transition lottery according to the type of the symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, refers to a predetermined lottery table based on the acquired random number value, and executes the third operation transition lottery that can determine the transition from the third state. The fact that the transition from the third state is not determined in the third operation transition lottery is an example of a favorable lottery result in the third operation transition lottery. In the slot machine 10, when the transition from the third state is determined in the third operation transition lottery, it transitions from the third state in the operation instruction state transition process described later. Therefore, the fact that the transition from the third state is determined in the third operation transition lottery means that the transition from the third state is permitted in the third operation transition lottery. As an example, the transition from the third state to the first state is permitted.
[0111] When a specific symbol combination has stopped in the current variable game, the main CPU 41 executes a third operation transition lottery so that the lottery result is more likely to be one that does not allow a transition to the first state compared to when a losing symbol combination has stopped in the current variable game. When the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes a third operation transition lottery so that the lottery result is more likely to be one that does not allow a transition to the first state compared to when it has not. As an example, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes a third operation transition lottery so that the more consecutive times there are, the more likely the lottery result is one that does not allow a transition to the first state. As an example, when a first specific winning combination has won in the current variable game, the main CPU 41 executes a third operation transition lottery so that the more consecutive times there are in the first consecutive count, the more likely the lottery result is one that does not allow a transition to the first state. As an example, when a first specific winning combination has not won in the current variable game, the main CPU 41 executes a third operation transition lottery so that the more consecutive times there are in the second consecutive count, the more likely the lottery result is one that does not allow a transition to the first state.
[0112] Also, the main CPU 41 executes a third operation transition lottery process so that the average stay count in the third state becomes the third count. As an example, the third count is the same as the first count. As an example, the main CPU 41 executes a third operation transition lottery so that the ratio of the lottery result allowing a transition from the third state is the same as the ratio of the lottery result allowing a transition from the first state in the first operation transition lottery. The lottery result allowing a transition to the first state in the third operation transition lottery is an example of the condition for a transition to the first state being satisfied in the third state. That is, in the third state, the condition for a transition to the first state can be satisfied. On the other hand, in the third state, the condition for a transition to the second state is not satisfied.
[0113] If the transition to the first state is not determined by the third operation transition lottery, the main CPU 41 ends the third operation transition lottery process. On the other hand, if the transition to the first state is determined by the third operation transition lottery, the main CPU 41 stores the first operation permission information in the main RWM 43. Further, the main CPU 41 stores a first operation permission command that can identify that the transition to the first state has been determined in the output buffer, and ends the third operation transition lottery process.
[0114] As described above, in the operation instruction state lottery process, the first operation transition lottery, the second operation transition lottery, and the third operation transition lottery are executed so that the average number of stays in the first state, the second state, and the third state is the same. As described above, in the slot machine 10, the degree of advantage in which the operation instruction notification is executed with advantageous content differs depending on the operation instruction state. In the slot machine 10, when the average number of stays in each operation instruction state is the same, the payout rate differs according to the degree of advantage in which the operation instruction notification is executed with advantageous content. The payout rate is the ratio of the number of medals paid out (hereinafter referred to as the payout number) as a prize to the number of medals consumed (hereinafter referred to as the consumption number) when executing the variable game. As an example, the payout rate is the ratio of the average payout number from when controlled in the first operation instruction state until the end to the average consumption number from when controlled in the first operation instruction state until the end. In the slot machine 10, the payout rate is higher in the order of the second state < the first state < the third state, similar to the degree of advantage in which the operation instruction notification is executed with advantageous content. The payout rate is an example of a specific advantage degree.
[0115] After finishing the operation instruction state lottery process, the main CPU 41 executes an end process for ending one variable game (step S123). In the process of the end process, the main CPU 41 stores control information (hereinafter referred to as a variable game end command) that can identify the end of the variable game in the output buffer. The variable game end command in the present embodiment is control information that can also identify the presence or absence of a winning and the winning combination.
[0116] Also, in the end process, the main CPU 41 executes the acquired number counting process, the game state transition process, the effect state transition process, and the operation instruction state transition process. In the end process, the main CPU 41 first executes the acquired number counting process. In the end process, after the main CPU 41 finishes the acquired number counting process, it executes the game state transition process. In the end process, after the main CPU 41 finishes the game state transition process, it executes the effect state transition process. In the end process, after the main CPU 41 finishes the effect state transition process, it executes the operation instruction state transition process. In the end process, after the main CPU 41 finishes the operation instruction state transition process, it returns to the main game progress process.
[0117] In the acquired number counting process, when the main CPU 41 is in either the second normal state or the advantageous state, based on the result of the display symbol determination process, it may update the advantageous interval acquisition information that can identify the number of game media given in the advantageous interval. The advantageous interval acquisition information is stored in the main RWM 43. When the second specific winning combination wins, the main CPU 41 adds "7" to the advantageous interval acquisition information and updates it. Note that when the replay winning combination wins, the main CPU 41 does not update the advantageous interval acquisition information. Also, when the first specific winning combination wins, the main CPU 41 does not update the advantageous interval acquisition information. Also, when no winning combination wins, that is, in the case of a loss, the main CPU 41 subtracts "3" from the advantageous interval acquisition information and updates it. When subtracting from the advantageous interval acquisition information, if the value after subtraction is less than "0", the main CPU 41 updates the advantageous interval acquisition information so that it can identify that the value after subtraction is less than "0" and the number of the shortfall. As an example, when the advantageous interval acquisition information is "0" and no winning combination wins, the advantageous interval acquisition information is updated to be identifiable as "-3". Also, as an example, when the advantageous interval acquisition information is "-3" and no winning combination wins, the advantageous interval acquisition information is updated to be identifiable as "-6". The advantageous interval acquisition information is updated to "0" and initialized as it is controlled to the first normal state. Specifically, the advantageous interval acquisition information is initialized as the first fluctuation game is executed after being controlled to the first normal state.
[0118] Also, in the acquired number counting process, when the main CPU 41 is in an advantageous state, it may update the specific period acquisition information that can identify the number of gaming media given when in the advantageous state based on the result of the display symbol determination process. The specific period acquisition information is stored in the main RWM 43. When the second specific winning combination wins, the main CPU 41 adds "7" to the specific period acquisition information and updates it. Note that when the replay winning combination wins, the main CPU 41 does not update the specific period acquisition information. Also, when the first specific winning combination wins, the main CPU 41 does not update the specific period acquisition information. Further, when no winning combination wins, that is, in the case of a loss, the main CPU 41 subtracts "3" from the specific period acquisition information and updates it. When subtracting from the specific period acquisition information, if the value after subtraction falls below "0", the main CPU 41 updates the specific period acquisition information so that it can identify that the value after subtraction is below "0" and the number of the shortfall. As an example, when the specific period acquisition information is "0" and no winning combination wins, the specific period acquisition information is updated so that it can be identified as "-3". Also, as an example, when the specific period acquisition information is "-3" and no winning combination wins, the specific period acquisition information is updated so that it can be identified as "-6". The specific period acquisition information is updated to "0" and initialized as it is controlled to the normal state. Specifically, the specific period acquisition information is initialized as the first variable game is executed after being controlled to the normal state.
[0119] When the second specific winning combination wins, the value "7" added to the advantageous section acquisition information and the specific period acquisition information corresponds to the difference between the "10" medals awarded by the winning of the second specific winning combination and the "3" medals consumed in executing the variable game. In the case of a loss, the value "3" subtracted from the advantageous section acquisition information and the specific period acquisition information corresponds to the "3" medals consumed in executing the variable game. The reason that the advantageous section acquisition information and the specific period acquisition information are not updated when the first specific winning combination wins is based on the fact that the difference between the "3" medals awarded by the winning of the first specific winning combination and the "3" medals consumed in executing the variable game is "0".
[0120] Next, the game state transition process will be described. In the game state transition process, the main CPU 41 updates the value of the game state flag and transitions the game state. The slot machine 10 can grant an advantageous state as a privilege when the main CPU 41 transitions the game state. Note that the main CPU 41 refers to the game state flag to identify the current game state. When the main CPU 41 updates the value of the game state flag, it stores control information (hereinafter referred to as a game state designation command) that can specify the game state identifiable from the updated value in the output buffer.
[0121] In the game state transition process, when the advantageous transition permission information is stored in the main RWM 43 when the main CPU 41 is in the first normal state, that is, when the transition to the advantageous section is determined, the main CPU 41 sets a value that can specify the second normal state in the game state flag. Also, when the transition to the advantageous section is determined, the main CPU 41 initializes the number of executions of the variable game in the advantageous section. The number of executions of the variable game in the advantageous section is stored in the main RWM 43. Then, the main CPU 41 deletes the advantageous transition permission information stored in the main RWM 43.
[0122] Also, when the first favorable permission information is stored in the main RWM 43 when the main CPU 41 is in any of the second normal state, the second favorable state, and the third favorable state, that is, when the transition to the first favorable state is determined, the main CPU 41 sets a value that can identify the first favorable state in the game state flag. Further, when the transition to the first favorable state is determined, the main CPU 41 sets the first remaining stay count to the initial value ("30 times"). Also, when the transition to the first favorable state is determined, the main CPU 41 sets a value that can identify the first state in the operation instruction state flag. Then, the main CPU 41 erases the first favorable permission information stored in the main RWM 43.
[0123] When the first remaining stay count stored in the main RWM 43 reaches 0 when the main CPU 41 is in the first favorable state, and when the second favorable permission information is stored, the main CPU 41 sets a value that can identify the second favorable state in the game state flag. Then, the main CPU 41 erases the second favorable permission information stored in the main RWM 43. On the other hand, when the first remaining stay count stored in the main RWM 43 reaches 0 when the main CPU 41 is in the first favorable state, and when the second favorable permission information is not stored, the main CPU 41 sets a value that can identify the first normal state in the game state flag.
[0124] When the second favorable permission information is stored in the main RWM 43 when the main CPU 41 is in the first favorable state, that is, when the transition to the second favorable state is determined, the main CPU 41 sets a value that can identify the second favorable state in the game state flag. Further, when the transition to the second favorable state is determined, the main CPU 41 sets the second remaining stay count to the initial value ("10 times"). Then, the main CPU 41 erases the second favorable permission information stored in the main RWM 43.
[0125] When the second remaining stay count stored in the main RWM 43 reaches 0 in the second advantageous state, if the third advantageous permission information is stored, the main CPU 41 sets a value that can specify the third advantageous state in the game state flag. Thereafter, the main CPU 41 erases the third advantageous permission information stored in the main RWM 43. On the other hand, when the second remaining stay count stored in the main RWM 43 reaches 0 in the second advantageous state, if the third advantageous permission information is not stored, the main CPU 41 sets a value that can specify the first advantageous state in the game state flag.
[0126] Also, when the end condition of the advantageous section is satisfied when the main CPU 41 is in either the second normal state or the advantageous state, the main CPU 41 sets a value that can specify the first normal state in the game state flag. The main CPU 41 determines that the end condition of the advantageous section is satisfied when the advantageous section acquisition information or the specific section acquisition information stored in the main RWM 43 reaches 2400. Further, the main CPU 41 determines that the end condition of the advantageous section is satisfied when the number of executions of the variable game in the advantageous section reaches the upper limit stay count. Note that the number of executions of the variable game in the advantageous section is updated by adding 1 in step S113 when it is the advantageous section.
[0127] Next, the effect state transition process will be described. In the effect state transition process, the main CPU 41 updates the value of the effect state flag and transitions the effect state. The main CPU 41 refers to the effect state flag and specifies the current effect state. When the main CPU 41 updates the value of the effect state flag, the main CPU 41 stores control information (hereinafter referred to as an effect state designation command) that can specify the effect state identifiable from the updated value in the output buffer.
[0128] In the performance state transition process, when a value that can identify the first normal state or the second normal state is set in the game state flag, the main CPU 41 sets a value that can identify the normal performance state in the performance state flag. Also, when a value that can identify the first advantageous state is set in the game state flag, the main CPU 41 sets a value that can identify the first advantageous performance state in the performance state flag. When a value that can identify the second advantageous state is set in the game state flag, the main CPU 41 sets a value that can identify the second advantageous performance state in the performance state flag. When a value that can identify the third advantageous state is set in the game state flag, the main CPU 41 sets a value that can identify the third advantageous performance state in the performance state flag.
[0129] Next, the operation instruction state transition process will be described. In the operation instruction state transition process, the main CPU 41 updates the value of the operation instruction state flag and transitions the operation instruction state. Note that the main CPU 41 refers to the operation instruction state flag to identify the current game state. When the main CPU 41 updates the value of the operation instruction state flag, it stores control information (hereinafter referred to as the operation instruction state designation command) that designates the operation instruction state that can be identified from the updated value in the output buffer.
[0130] In the operation instruction state transition process, when the main CPU 41 determines that the first operation permission information is stored in the main RWM 43 in the advantageous state, that is, when the transition to the first state is determined, the main CPU 41 sets a value that can identify the first state in the operation instruction state flag. Then, the main CPU 41 erases the first operation permission information stored in the main RWM 43. Also, when the main CPU 41 determines that the second operation permission information is stored in the main RWM 43 in the advantageous state, that is, when the transition to the second state is determined, the main CPU 41 sets a value that can identify the second state in the operation instruction state flag. Then, the main CPU 41 erases the second operation permission information stored in the main RWM 43. Further, when the main CPU 41 determines that the third operation permission information is stored in the main RWM 43 in the advantageous state, that is, when the transition to the third state is determined, the main CPU 41 sets a value that can identify the third state in the operation instruction state flag. Then, the main CPU 41 erases the third operation permission information stored in the main RWM 43.
[0131] When the main CPU 41 finishes the end process in the main game progress process, the main CPU 41 ends the main game progress process related to the execution of one variable game and returns to the process of step S101 again. As described above, in the slot machine 10, when the start operation is triggered, the rotation of all reels starts, and when the stop operation is triggered, the rotation of the reels stops. The main CPU 41 that controls various states in the main game progress process is an example of the state control means for controlling the state.
[0132] Next, the process executed by the sub CPU 51 will be described. When the sub-CPU 51 receives a game state designation command, it updates the game state information stored in the sub-RWM 53. At this time, the sub-CPU 51 updates the game state information to indicate the game state that can be specified from the game state designation command. Also, when the sub-CPU 51 receives a production state designation command, it updates the production state information stored in the sub-RWM 53. At this time, the sub-CPU 51 updates the production state information to indicate the production state that can be specified from the production state designation command. Further, when the sub-CPU 51 receives an operation instruction state designation command, it updates the operation instruction state information stored in the sub-RWM 53. At this time, the sub-CPU 51 updates the operation instruction state information to indicate the operation instruction state that can be specified from the operation instruction state designation command.
[0133] When the sub-CPU 51 receives a multiplier setting command, it controls to the production state that can be specified from the production state information. As an example, when the type of the production state that can be specified from the production state information is changed, the sub-CPU 51 controls to the changed production state. On the other hand, when the type of the production state that can be specified from the production state information has not been changed, the sub-CPU 51 continues to control to the production state being controlled.
[0134] As shown in FIG. 11, when the production state that can be specified from the production state information is changed, the sub-CPU 51 controls the production display device 15 so that the production state image EG that can specify the changed production state is displayed. Also, the sub-CPU 51 may control the decoration lamp 13 to emit light in the emission color in the changed production state. Further, the sub-CPU 51 may control the speaker 14 so that the background music in the changed production state is output. In the next variable game after the replay winning combination wins, when a variable game start command is input, control regarding the production state when the above multiplier setting command is input is executed.
[0135] Also, when the sub-CPU 51 receives a multiplication factor setting command, it controls to an operation instruction state that can be specified from the operation instruction state information. As an example, when the type of the operation instruction state that can be specified from the operation instruction state information is changed, the sub-CPU 51 controls to the changed operation instruction state. On the other hand, when the type of the operation instruction state that can be specified from the operation instruction state information has not been changed, the sub-CPU 51 continues to control to the operation instruction state being controlled. Also, when the type of the operation instruction state that can be specified from the operation instruction state information is changed, the sub-CPU 51 controls the effect display device 15 so that an operation instruction state image SG that can specify the changed operation instruction state is displayed. Further, the sub-CPU 51 may control the decoration lamp 13 to emit light in the emission color in the changed operation instruction state. Also, the sub-CPU 51 may control the speaker 14 so that background music in the changed operation instruction state is output. Note that in the next variable game in which a replay winning combination wins, when a variable game start command is input, control regarding the operation instruction state when the above multiplication factor setting command is input is executed.
[0136] When the sub-CPU 51 receives an instruction information command, it executes an operation instruction notification process for causing an operation instruction notification for notifying the pressing order to be executed. The sub-CPU 51 executes the operation instruction notification process based on a winning number that can be specified from the winning information command and instruction information that can be specified from the instruction information command. In the operation instruction notification process, the sub-CPU 51 controls the effect display device 15 so that an operation instruction notification based on the instruction information that can be specified from the instruction information command is executed. As an example, when causing an operation instruction notification for notifying the fourth pressing order to be executed, the sub-CPU 51 causes an operation instruction notification in which an instruction image NG including "3" from the left, an instruction image NG including "1", and an instruction image NG including "2" are displayed in a region above the stop buttons 21 to 23 in the effect display device 15.
[0137] Also, when executing the operation instruction notification, the sub-CPU 51 varies the display mode of the instruction image NG depending on whether it is executing the operation instruction notification based on specific instruction information or the operation instruction notification based on special instruction information. As an example, the sub-CPU 51 varies the display mode of the instruction image NG so as to be able to identify whether it is the operation instruction notification based on specific instruction information or the operation instruction notification based on special instruction information. As an example, the instruction image NG in the operation instruction notification based on specific instruction information is displayed in a color different from that of the instruction image NG in the operation instruction notification based on special instruction information. Note that the display mode of the instruction image NG when executing the operation instruction notification based on the deviation instruction information may be the same as that when executing the operation instruction notification based on specific instruction information, or may be the same as that when executing the operation instruction notification based on special instruction information. The display mode of the instruction image NG when executing the operation instruction notification based on the deviation instruction information may be the same as that when executing the operation instruction notification based on specific instruction information and the same as that when executing the operation instruction notification based on special instruction information depending on the operation instruction state. The operation instruction notification based on specific instruction information is an example of specific notification. The operation instruction notification based on special instruction information is an example of special notification. The sub-CPU 51 controls the effect display device 15 so that the operation instruction notification is executed until the rotation of all the reels 16a to 16c stops.
[0138] When the sub-CPU 51 inputs an operation command, it controls the speaker 14 so that a stop sound is output. When the sub-CPU 51 inputs a settlement command, it executes a settlement effect execution process for executing a settlement effect related to the settlement of medals (game media). In the settlement effect execution process, the sub-CPU 51 controls the effect display device 15 so that, for example, an image related to the settlement effect indicating that the settlement of medals is being performed is displayed. Also, the sub-CPU 51 controls the decorative lamp 13 so that it emits light in a light emission mode related to the settlement effect, for example. The sub-CPU 51 controls the speaker 14 so that a sound related to the settlement effect is output.
[0139] The operation of this embodiment will be described. Fig. 12(a) shows the situation when the game state is the first advantageous state and the operation instruction state is the first state. At this time, on the effect display device 15, an effect state image EG that can specify the first advantageous effect state corresponding to the first advantageous state is displayed. Also, on the effect display device 15, an operation instruction state image SG that can specify the first state is displayed. Here, assume that the lottery result allows the transition from the first state in the first operation transition lottery process. That is, assume that the transition condition from the first state is satisfied. When the lottery result allows the transition to the second state, the main CPU 41 controls to the second state triggered by the fact that the first transition condition is satisfied in the first state. When the lottery result allows the transition to the third state, the main CPU 41 controls to the third state triggered by the fact that the second transition condition is satisfied in the first state. Thus, during the period of conferring the first privilege (the first advantageous state), there are cases where the transition condition from the first state to the second state is satisfied and where the transition condition from the first state to the third state is satisfied.
[0140] Fig. 12(b) shows the situation when controlled to the second state triggered by the fact that the first transition condition is satisfied in the first state. On the effect display device 15, an operation instruction state image SG that can specify the second state is displayed. In the slot machine 10, even if the first transition condition is satisfied in the first state, the game state does not change. Therefore, the game state is the first advantageous state. On the effect display device 15, the effect state image EG that can specify the first advantageous effect state corresponding to the first advantageous state is continuously displayed. As described above, in the slot machine 10, the ratio of winning the winning number that allows the winning of a specific combination in the special lottery does not change depending on the operation instruction state. That is, the probability of getting a special result in the special lottery in the second state is the same as that in the first state. On the other hand, in the second state, the probability of getting a specific result in the specific lottery when getting a special result in the special lottery is higher than that in the first state.
[0141] As a result, in the second state, in the variable game, the same specific symbol combination is more likely to be continuously stopped than in the first state. Here, in the slot machine 10, the probability of obtaining an advantageous lottery result in the second advantageous transition lottery process and the first advantageous extension lottery process is higher as the same specific symbol combination is continuously stopped. For this reason, in the second state where the same specific symbol combination is likely to be stopped, the expectation of being given a privilege is higher as the same specific symbol combination is continuously stopped than in the first state. As a result, in the first advantageous state, it is more likely to obtain an advantageous lottery result in the awarding lottery for awarding the second privilege in the second state than in the first state. Similarly, in the first advantageous state, it is more likely to obtain an advantageous lottery result in the extension lottery in the second state than in the first state.
[0142] Also, in the second state, the probability of obtaining the second specific result in the specific lottery is lower than in the first state, while in the first state, the probability of obtaining the first specific result in the specific lottery is lower than in the second state. For this reason, in the second state, it is more likely to execute specific notification recommending operating the stop buttons 21 to 23 by a specific operation mode than in the first state. On the other hand, in the first state, it is more likely to execute special notification recommending operating the stop buttons 21 to 23 by a special operation mode than in the second state. As a result, in the second state, it is more difficult for the second specific symbol combination to be stopped in the variable game than in the first state, while in the first state, it is more difficult for the first specific symbol combination to be stopped in the variable game than in the second state.
[0143] Also, in the second state, the probability of obtaining the second specific result in the specific lottery is lower than in the third state, while in the third state, the probability of obtaining the first specific result in the specific lottery is lower than in the second state. For this reason, in the second state, it is more likely to execute specific notification recommending operating the stop buttons 21 to 23 by a specific operation mode than in the third state. On the other hand, in the third state, it is more likely to execute special notification recommending operating the stop buttons 21 to 23 by a special operation mode than in the second state. As a result, in the second state, it is more difficult for the second specific symbol combination to be stopped in the variable game than in the third state, while in the third state, it is more difficult for the first specific symbol combination to be stopped in the variable game than in the second state.
[0144] Next, assume that the lottery result allows a transition to the second advantageous state in the second advantageous transition lottery. That is, assume that the condition for transitioning from the first advantageous state to the second advantageous state is satisfied. The main CPU 41 controls to the second advantageous state upon the condition for transitioning from the first advantageous state to the second advantageous state being satisfied. In the slot machine 10, the operation instruction state does not change even if the condition for transitioning from the first advantageous state to the second advantageous state is satisfied. That is, during the period of conferring the first privilege, when the second privilege is conferred based on the lottery result of the conferring lottery for conferring the second privilege, the state does not change upon the second privilege being conferred.
[0145] As shown in FIG. 12(c), when controlled to the second advantageous state, the effect display device 15 displays an effect state image EG that can specify the second advantageous effect state corresponding to the second advantageous state. In the slot machine 10, the operation instruction state does not change even if the condition for transitioning from the first advantageous state to the second advantageous state is satisfied. For this reason, the operation instruction state is the second state. The effect display device 15 continuously displays an operation instruction state image SG that can specify the second state.
[0146] Here, in the slot machine 10, the probability of obtaining an advantageous lottery result in the third advantageous transition lottery process is higher as the same specific symbol combination is continuously stopped. That is, in the second advantageous state, it is more likely to obtain an advantageous lottery result in the conferring lottery for conferring the third privilege in the second state than in the first state. Similarly, in the second advantageous state, it is more likely to obtain an advantageous lottery result in the conferring lottery for conferring the third privilege in the third state than in the second state. Also, as described above, in the slot machine 10, the probability of obtaining an advantageous lottery result in the first advantageous extension lottery process is higher as the same specific symbol combination is continuously stopped. That is, in the second advantageous state, it is more likely to obtain an advantageous lottery result in the extension lottery in the second state than in the first state. Similarly, in the second advantageous state, it is more likely to obtain an advantageous lottery result in the extension lottery in the third state than in the second state.
[0147] In addition, this figure shows the situation when the operation instruction notification is executed in the second state. As described above, when the operation instruction notification is executed, it is easier to win a prize for a specific role by following the operation mode of the stop button to be notified. That is, in the second state, when the specific notification is executed, it is more likely that the stop buttons 21 to 23 are operated in a specific operation mode than in an operation mode different from the specific operation mode (an operation mode not notified by the operation instruction notification). Also, in the second state, when the special notification is executed, it is more likely that the stop buttons 21 to 23 are operated in a special operation mode than in an operation mode different from the special operation mode. Similarly, in the first state, when the specific notification is executed, it is more likely that the stop buttons 21 to 23 are operated in a specific operation mode than in an operation mode different from the specific operation mode. Also, in the first state, when the special notification is executed, it is more likely that the stop buttons 21 to 23 are operated in a special operation mode than in an operation mode different from the special operation mode. Also, in the third state, when the specific notification is executed, it is more likely that the stop buttons 21 to 23 are operated in a specific operation mode than in an operation mode different from the specific operation mode. Also, in the third state, when the special notification is executed, it is more likely that the stop buttons 21 to 23 are operated in a special operation mode than in an operation mode different from the special operation mode.
[0148] Hereinafter, the effects of this embodiment will be described. (1-1) According to this embodiment, the privilege advantage degree is higher in the second state where the specific advantage degree is lower than in the first state. Therefore, even when, in the first state, the first transition condition is satisfied and the control is switched to the second state with a lower specific advantage degree, the interest can be improved. Also, in the second state, since the specific advantage degree is lower than in the first state, it is easier to set a higher frequency or ratio of being controlled to the second state than when making both the specific advantage degree and the privilege advantage degree advantageous. That is, it is possible to more easily improve the frequency with which the first transition condition is satisfied in the first state. Thereby, in the first state, it is possible to make it more enjoyable to determine whether the first transition condition is satisfied.
[0149] (1-2) Also, in the second state, since the same specific symbol combination is more likely to be continuously stopped than in the first state, it is possible to make it enjoyable to determine whether the same specific symbol combination continues.
[0150] (1-3) Further, in the second state, specific notification is more likely to be executed than in the first state, and since the privilege advantage degree increases when the player follows the instruction by this specific notification, it is possible to more easily make the player follow the instruction by the specific notification. Thereby, in the second state, it is possible to be configured to be advantageous from the viewpoint of the privilege advantage degree compared to the first state.
[0151] (1-4) In this embodiment, in the first advantageous state, a second advantageous transition lottery is executed. When it is determined, as a result of the second advantageous transition lottery, that a transition to the second advantageous state is to be made, the transition to the second advantageous state is made. In this second advantageous state, a first advantageous extension lottery is executed. Also, in the first advantageous state, there are cases where the transition condition from the first state to the second state is satisfied and where the transition condition from the first state to the third state is satisfied. In the first advantageous state, when transitioning to the second advantageous state based on the result of the second advantageous transition lottery, the operation instruction state does not change upon the transition to the second advantageous state. In the second advantageous state, it is more likely that a lottery result advantageous in the first advantageous extension lottery will be obtained in the second state than in the first state. By configuring in this way, different gameplay can be provided depending on the combination of the game state and the operation instruction state. Thereby, the interest can be improved. In particular, in the second advantageous state, the degree of advantage in the first advantageous extension lottery changes according to whether it is the first state or the second state. Here, since the operation instruction state does not change depending on winning the second advantageous transition lottery, in the first advantageous state, it is possible to enjoy both whether to transition to the second advantageous state and whether the transition condition of the operation instruction state is satisfied in the first state.
[0152] (1-5) The third state is a state with a higher privilege advantage degree than the second state. According to this, in the first state, while it is disadvantageous from the perspective of the specific advantage degree compared to the first state, it can transition to the second state, which is advantageous from the perspective of the privilege advantage degree, and the third state, which is the most advantageous in both the perspective of the specific advantage degree and the perspective of the privilege advantage degree among the first state, the second state, and the third state. That is, from the first state, by being able to transition to the second state and the third state, which has a different gameplay from the second state, the interest in each state can be improved.
[0153] (1-6) In the second state, when the lottery result determines the transition from the second state in the second operation transition lottery, the transition condition to the first state is satisfied. According to this, in the second state, it is possible to enjoy whether the lottery result determines the transition from the second state in the second operation transition lottery, or whether a favorable lottery result is obtained in lotteries such as the second favorable transition lottery, the third favorable transition lottery, and the first favorable extension lottery before that.
[0154] (1-7) In the third state, while the transition condition to the first state can be satisfied, the transition condition to the second state is not satisfied. According to this, after the end of the third state, since the control is to the first state with a low privilege advantage degree, it is possible to make the player more interested in whether a favorable lottery result is obtained in the first favorable extension lottery in the third game state.
[0155] (1-8) The probability of getting a special result in the special lottery in the second state is the same as that in the first state. According to this, the special lottery can be made common between the second state and the first state. And, in the second state, the probability of getting a specific result in the specific lottery when a special result is obtained in the special lottery is higher than that in the first state, so in the variable game, the same specific symbol combination is more likely to stop continuously than in the first state. For this reason, while making the special lottery common between the second state and the first state, by making the specific lottery executed based on the result of the special lottery different, the specific advantage degree and the privilege advantage degree can be made different between the second state and the first state.
[0156] (1-9) In the second state, the transition condition to the third state is not satisfied. According to this, in the first state, the player can enjoy whether to transition to the second state or the third state, and in the second state, the player can enjoy whether a privilege is granted. That is, different gameplay can be provided between the second state and the first state.
[0157] (1-10) In the first state, it is more difficult for the first specific symbol combination to stop in the variable game than in the second state. Also, in the second state, it is more difficult for the second specific symbol combination to stop in the variable game than in the first state. According to this, in the first state, it is expected that the same second specific symbol combination will be continuously stopped in the variable game, and in the second state, it is expected that the same first specific symbol combination will be continuously stopped in the variable game. That is, depending on whether it is the first state or the second state, the types of specific symbol combinations expected to be continuously stopped are different. This makes it easier for the player to be impressed by the difference between each state. And in the second state, it is easier for the same specific symbol combination to be continuously stopped in the variable game than in the first state. That is, when it is in the second state, the probability that the same first specific symbol combination is stopped in the variable game is higher than the probability that the same second specific symbol combination is stopped in the variable game when it is in the first state. This can impress that the first specific symbol combination in the second state is more advantageous than the second specific symbol combination in the first state from the perspective of the degree of expectation of benefits.
[0158] (1-11) In the second advantageous state, the third advantageous transition lottery is executed. In the second advantageous state, the third advantageous transition lottery is more likely to result in an advantageous lottery result when it is in the second state than in the first state. For this reason, in the second advantageous state, in addition to the perspective of the first advantageous extension lottery, from the perspective of the third advantageous transition lottery, it is more advantageous to be in the second state than in the first state. For this reason, in the first advantageous state, it is possible to make it more enjoyable to determine whether the transition condition is satisfied in the first state.
[0159] (1-12) In the second advantageous state, it is more likely to result in an advantageous lottery result in the first advantageous extension lottery when it is in the third state than in the second state. According to this, in the first advantageous state, in addition to determining whether the transition condition is satisfied in the first state, it is also possible to arouse interest in which of the transition conditions to the second state and the transition condition to the third state is satisfied.
[0160] (1-13) In the first advantageous state, it is more likely to obtain an advantageous lottery result in the second advantageous transition lottery when in the second state than in the first state. According to this, from the perspective of the second advantageous transition lottery in the first advantageous state, the second state is more advantageous than the first state. Therefore, in the first advantageous state, it is possible to make it more enjoyable to determine whether the transition condition is satisfied in the first state.
[0161] (1-14) The third state is a state with a higher degree of advantage based on privileges than the second state. In this third state, it is easier to execute special notification than in the second state. And in the third state, when the special notification is executed, it is more advantageous in terms of privilege advantage to operate the stop buttons 21 to 23 in a special operation mode than to operate the stop buttons 21 to 23 in an operation mode different from the special operation mode. According to this, in the third state, since it is easier to execute special notification than in the second state, and the degree of privilege advantage increases when the player follows the instruction by this special notification, it is possible to make it easier for the player to follow the instruction by the special notification. As a result, in the third state, it is advantageous in both the perspective of specific advantage degree and the perspective of privilege advantage degree compared to the second state and the first state.
[0162] (1-15) In the first state, it is easier to execute special notification than in the second state. And in the first state, when the special notification is executed, it is more advantageous in terms of specific advantage degree to operate the stop buttons 21 to 23 in a special operation mode than to operate the stop buttons 21 to 23 in an operation mode different from the special operation mode. According to this, in the first state, since it is easier to execute special notification than in the second state, and the specific advantage degree increases when the player follows the instruction by this special notification, it is possible to make it easier for the player to follow the instruction by the special notification. As a result, in the second state, although it is disadvantageous in terms of specific advantage degree compared to the first state, it is advantageous in terms of privilege advantage degree.
[0163] (1-16) In the second state, when a specific notification is executed, it is easier to stop a specific symbol combination in the variable game when the stop buttons 21 to 23 are operated in a specific operation mode than when they are operated in an operation mode different from the specific operation mode. According to this, since the privilege advantage degree becomes high when the player follows the instruction by the specific notification, it is possible to make it easier for the player to follow the instruction of the specific notification.
[0164] [Second Embodiment] The slot machine 10 of the second embodiment will be described. In the following description, for the same configuration and the same control as those of the already described embodiment, the same reference numerals are used, and the overlapping description is omitted or simplified. The slot machine 10 of the second embodiment is different from the first embodiment in that the transition condition to the first state does not hold when the operation instruction state is the third state, while the transition condition to the second state may hold when it is the third state. Further, the slot machine 10 of the second embodiment is different from the first embodiment in that it can transition to the third state when it is the second state. This will be described in detail below.
[0165] In the second operation transition lottery of the second embodiment, there are cases where the lottery result allows the transition to the first state and cases where the lottery result allows the transition to the third state. In the second operation transition lottery process of the second embodiment, the main CPU 41 executes the second operation transition lottery so that the lottery result is more likely to be one that does not allow the transition to the third state compared to when it is in the first state. That is, in the second state, the probability that the transition condition to the third state is satisfied is lower than the probability that the second transition condition is satisfied in the first state. Also, when a specific symbol combination has stopped in the current variable game, the main CPU 41 executes the second operation transition lottery so that the lottery result is more likely to be one that allows the transition to the third state compared to when a losing symbol combination has stopped in the current variable game. When the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes the second operation transition lottery so that the lottery result is more likely to be one that allows the transition to the third state compared to when this is not the case. As an example, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes the second operation transition lottery so that the lottery result is more likely to be one that allows the transition to the third state as the number of consecutive times increases. As an example, when the first specific winning combination has won in the current variable game, the main CPU 41 executes the second operation transition lottery so that the lottery result is more likely to be one that allows the transition to the third state as the number of consecutive times of the first winning increases. As an example, when the first specific winning combination has not won in the current variable game, the main CPU 41 executes the second operation transition lottery so that the lottery result is more likely to be one that allows the transition to the third state as the number of consecutive times of the second winning increases. In the second operation transition lottery process, when the transition to the third state is determined in the second operation transition lottery, the main CPU 41 stores the third operation permission information in the main RWM 43. Further, the main CPU 41 stores a third operation permission command that can identify that the transition to the third state has been determined in the output buffer, and ends the second operation transition lottery process.
[0166] Also, in the third operation transition lottery of the second embodiment, while a lottery result that allows a transition to the second state can be obtained, a lottery result that allows a transition to the first state cannot be obtained. In the third operation transition lottery process of the second embodiment, when a specific symbol combination has stopped in the current variable game, the main CPU 41 executes the third operation transition lottery so that a lottery result that does not allow a transition to the second state is more likely to be obtained than when a losing symbol combination has stopped in the current variable game. When the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes the third operation transition lottery so that a lottery result that does not allow a transition to the second state is more likely to be obtained than when this is not the case. As an example, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the main CPU 41 executes the third operation transition lottery so that the more times this occurs in a row, the more likely it is that the lottery result will not allow a transition to the second state. As an example, when a first specific winning combination has won in the current variable game, the main CPU 41 executes the third operation transition lottery so that the more times the first consecutive number is, the more likely it is that the lottery result will not allow a transition to the second state. As an example, when a first specific winning combination has not won in the current variable game, the main CPU 41 executes the third operation transition lottery so that the more times the second consecutive number is, the more likely it is that the lottery result will not allow a transition to the second state. The lottery result that allows a transition to the second state in the third operation transition lottery is an example of the condition for a transition to the second state being satisfied in the third state. Thus, in the third state, the condition for a transition to the second state can be satisfied. On the other hand, in the third state, the condition for a transition to the first state is not satisfied.
[0167] Hereinafter, the effects of this embodiment will be described. (2-1) In the third state, the condition for a transition to the second state can be satisfied, while the condition for a transition to the first state is not satisfied. According to this, when controlled to the third state, after the end of the third state, it will be controlled to the second state, so it can be expected that many privileges will be granted. Thereby, it is possible to make it more enjoyable whether to be controlled to the third state.
[0168] (2-2) The probability that the transition condition to the third state is satisfied is lower than the probability that the second transition condition is satisfied in the first state. According to this, in the first state, it is possible to enjoy whether to transition to the second state or the third transition state, and in the second state, it is possible to enjoy whether a privilege is granted. That is, different gameplay can be provided between the second state and the first state.
[0169] [Third Embodiment] The slot machine 10 of the third embodiment will be described. The slot machine 10 of the third embodiment is different from the first and second embodiments in that the privilege advantage degree is high according to the number of times a specific symbol combination has stopped in a predetermined period. As an example, the predetermined period includes from the current variable game to the variable game a predetermined number of times before.
[0170] In the third embodiment, the main CPU 41 counts the first establishment times in addition to or instead of the first consecutive times. The first establishment times are information that can identify the number of times the first specific combination has been established in a predetermined period. The first establishment times are stored in the main RWM 43. Also, in the third embodiment, the main CPU 41 counts the second establishment times in addition to or instead of the second consecutive times. The second establishment times are information that can identify the number of times the second specific combination has been established in a predetermined period. The second establishment times are stored in the main RWM 43. The main CPU 41 separately stores in the main RWM 43 the combination information that can identify the combination in each of the variable games from the current variable game to the variable game a predetermined number of times before, and counts the first establishment times and the second establishment times based on the combination information. As an example, the main CPU 41 updates the combination information so as to be able to identify the combination of the current variable game in step S118 (display symbol determination process). At this time, the main CPU 41 initializes the combination information corresponding to the variable game immediately before the variable game a predetermined number of times before.
[0171] The main CPU 41 executes a first advantageous transition lottery so that the privilege advantage degree becomes higher according to the number of times the specific symbol combination has stopped within a predetermined period. As an example, the main CPU 41 executes a first advantageous transition lottery so that the privilege advantage degree becomes higher as the first established number of times, which can specify the number of times the first specific winning combination has won, is larger within a predetermined period. The main CPU 41 executes a second advantageous transition lottery so that the privilege advantage degree becomes higher according to the number of times the specific symbol combination has stopped within a predetermined period. As an example, the main CPU 41 executes a second advantageous transition lottery so that the privilege advantage degree becomes higher as the first established number of times, which can specify the number of times the first specific winning combination has won, is larger within a predetermined period. The main CPU 41 executes a third advantageous transition lottery so that the privilege advantage degree becomes higher according to the number of times the specific symbol combination has stopped within a predetermined period. As an example, the main CPU 41 executes a third advantageous transition lottery so that the privilege advantage degree becomes higher as the first established number of times, which can specify the number of times the first specific winning combination has won, is larger within a predetermined period. The main CPU 41 executes a first advantageous extension lottery so that the privilege advantage degree becomes higher according to the number of times the specific symbol combination has stopped within a predetermined period. As an example, the main CPU 41 executes a first advantageous extension lottery so that the privilege advantage degree becomes higher as the first established number of times, which can specify the number of times the first specific winning combination has won, is larger within a predetermined period. The main CPU 41 executes a third advantageous end lottery so that the privilege advantage degree becomes higher according to the number of times the specific symbol combination has stopped within a predetermined period. As an example, the main CPU 41 executes a third advantageous end lottery so that the privilege advantage degree becomes higher as the first established number of times, which can specify the number of times the first specific winning combination has won, is larger within a predetermined period. The main CPU 41 executes a first operation transition lottery so that the privilege advantage degree becomes higher according to the number of times the specific symbol combination has stopped within a predetermined period. As an example, the main CPU 41 executes a first operation transition lottery so that the privilege advantage degree becomes higher as the first established number of times, which can specify the number of times the first specific winning combination has won, is larger within a predetermined period. The main CPU 41 executes a second operation transition lottery so that the privilege advantage degree becomes higher according to the number of times the specific symbol combination has stopped within a predetermined period. As an example, the main CPU 41 executes a second operation transition lottery so that the privilege advantage degree becomes higher as the first established number of times, which can specify the number of times the first specific winning combination has won, is larger within a predetermined period.The main CPU 41 executes a third operation transition lottery so that the privilege advantage level increases according to the number of times the specific symbol combination has stopped during a predetermined period. As an example, the main CPU 41 executes a third operation transition lottery so that the privilege advantage level increases as the first established number of times, which can identify the number of times the first specific winning combination has won, is larger during a predetermined period.
[0172] Also, the main CPU 41 executes a first advantageous transition lottery so that the privilege advantage level increases according to the number of times the specific symbol combination has stopped during a predetermined period. As an example, the main CPU 41 executes a first advantageous transition lottery so that the privilege advantage level becomes higher as the second established number of times that can identify the number of times the first specific winning combination has won is larger during a predetermined period. The main CPU 41 executes a second advantageous transition lottery so that the privilege advantage level increases according to the number of times the specific symbol combination has stopped during a predetermined period. As an example, the main CPU 41 executes a second advantageous transition lottery so that the privilege advantage level becomes higher as the second established number of times that can identify the number of times the first specific winning combination has won is larger during a predetermined period. The main CPU 41 executes a third advantageous transition lottery so that the privilege advantage level increases according to the number of times the specific symbol combination has stopped during a predetermined period. As an example, the main CPU 41 executes a third advantageous transition lottery so that the privilege advantage level becomes higher as the second established number of times that can identify the number of times the first specific winning combination has won is larger during a predetermined period. The main CPU 41 executes a first advantageous extension lottery so that the privilege advantage level increases according to the number of times the specific symbol combination has stopped during a predetermined period. As an example, the main CPU 41 executes a first advantageous extension lottery so that the privilege advantage level becomes higher as the second established number of times that can identify the number of times the first specific winning combination has won is larger during a predetermined period. The main CPU 41 executes a third advantageous end lottery so that the privilege advantage level increases according to the number of times the specific symbol combination has stopped during a predetermined period. As an example, the main CPU 41 executes a third advantageous end lottery so that the privilege advantage level becomes higher as the second established number of times that can identify the number of times the first specific winning combination has won is larger during a predetermined period. The main CPU 41 executes a first operation transition lottery so that the privilege advantage level increases according to the number of times the specific symbol combination has stopped during a predetermined period. As an example, the main CPU 41 executes a first operation transition lottery so that the privilege advantage level becomes higher as the second established number of times that can identify the number of times the first specific winning combination has won is larger during a predetermined period. The main CPU 41 executes a second operation transition lottery so that the privilege advantage level increases according to the number of times the specific symbol combination has stopped during a predetermined period. As an example, the main CPU 41 executes a second operation transition lottery so that the privilege advantage level becomes higher as the second established number of times that can identify the number of times the first specific winning combination has won is larger during a predetermined period.The main CPU 41 executes a third operation transition lottery so that the privilege advantage level increases according to the number of times the specific symbol combination has stopped during a predetermined period. As an example, the main CPU 41 executes a third operation transition lottery so that the privilege advantage level increases as the number of times the second established number of times, which can identify the number of times the first specific winning combination has won, is larger during a predetermined period.
[0173] With such a configuration, in the third embodiment, the privilege advantage level increases according to the number of times the specific symbol combination has stopped during a predetermined period. (3-1) According to this, it is possible to suppress a decrease in interest when the specific symbol combination is not continuous.
[0174] The above embodiment can be implemented with the following modifications. The above embodiment and the following modification examples can be implemented in combination with each other within a technically non-conflicting range. · The lottery ratio of the specific lottery may be arbitrarily set. As an example, in the first specific lottery, the specific instruction information may not be determined. That is, in the first state, the first specific symbol combination may not be stopped in the variable game. Also, in the second specific lottery, the special instruction information may not be determined. That is, in the second state, the second specific symbol combination may not be stopped in the variable game. According to this, in the first state, it is possible to make the player expect that the same second specific symbol combination is continuously stopped in the variable game. Also, in the second state, it is possible to make the player expect that the same first specific symbol combination is continuously stopped in the variable game. Thereby, it is easier for the player to be impressed with the difference between each state.
[0175] As an example, the first specific lottery and the second specific lottery may have the same lottery ratio. In this case, the first state and the second state have the same degree of advantage in which operation instruction notification is executed with content advantageous to the player. Also, the first specific lottery and the third specific lottery may have the same lottery ratio. In this case, the first state and the third state have the same degree of advantage in which operation instruction notification is executed with content advantageous to the player. Also, the second specific lottery and the third specific lottery may have the same lottery ratio. In this case, the second state and the third state have the same degree of advantage in which operation instruction notification is executed with content advantageous to the player. When the degrees of advantage in which operation instruction notification is executed with content advantageous in the first state, the second state, and the third state are the same, it can be said that the degree of advantage in which operation instruction notification is executed with content advantageous is not a specific degree of advantage.
[0176] · The lottery ratio of the special lottery may be arbitrarily set. As an example, the lottery ratio of the special lottery may change according to the gaming state. As an example, in the first advantageous state, the lottery result may be more likely to be advantageous in the special lottery than in the second advantageous state, or may be less likely to be advantageous in the special lottery than in the second advantageous state. As an example, in the first advantageous state, the lottery result may be more likely to be advantageous in the special lottery than in the third advantageous state, or may be less likely to be advantageous in the special lottery than in the third advantageous state. As an example, in the second advantageous state, the lottery result may be more likely to be advantageous in the special lottery than in the third advantageous state, or may be less likely to be advantageous in the special lottery than in the third advantageous state.
[0177] Also, as an example, in the special lottery, the lottery ratio may change according to the operation instruction state. As an example, in the first state, the lottery result may be more likely to be advantageous in the special lottery than in the second state, or may be less likely to be advantageous in the special lottery than in the second state. As an example, in the first state, the lottery result may be more likely to be advantageous in the special lottery than in the third state, or may be less likely to be advantageous in the special lottery than in the third state. As an example, in the second state, the lottery result may be more likely to be advantageous in the special lottery than in the third state, or may be less likely to be advantageous in the special lottery than in the third state. In these cases, it can be said that the degree of advantage varies according to the ratio of obtaining an advantageous lottery result in the special lottery. That is, when configured in this way, the degree of advantage in the special lottery can be said to be an example of a specific degree of advantage.
[0178] · The lottery ratio of the first advantageous transition lottery may be arbitrarily set. As an example, in the first advantageous transition lottery, when a specific symbol combination stops in the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where a losing symbol combination stops in the current variable game. As an example, in the first advantageous transition lottery, when the same specific symbol combination stops in consecutive variable games including the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where this is not the case. As an example, in the first advantageous transition lottery, the lottery ratio may not change according to whether the same specific symbol combination stops in consecutive variable games including the current variable game. As an example, in the first advantageous transition lottery, when the same specific symbol combination stops in consecutive variable games including the current variable game, the more consecutive times there are, the more likely the lottery result is to be disadvantageous.
[0179] · The lottery ratio of the second advantageous transition lottery may be arbitrarily set. As an example, in the second advantageous transition lottery, when a specific symbol combination stops in the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where a losing symbol combination stops in the current variable game. As an example, in the second advantageous transition lottery, when the same specific symbol combination stops in consecutive variable games including the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where it does not. As an example, in the second advantageous transition lottery, the lottery ratio may not change according to whether the same specific symbol combination stops in consecutive variable games including the current variable game. As an example, in the second advantageous transition lottery, when the same specific symbol combination stops in consecutive variable games including the current variable game, the more consecutive times there are, the more likely the lottery result is to be disadvantageous.
[0180] · The lottery ratio of the third advantageous transition lottery may be arbitrarily set. As an example, in the third advantageous transition lottery, when a specific symbol combination stops in the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where a losing symbol combination stops in the current variable game. As an example, in the third advantageous transition lottery, when the same specific symbol combination stops in consecutive variable games including the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where it does not. As an example, in the third advantageous transition lottery, the lottery ratio may not change according to whether the same specific symbol combination stops in consecutive variable games including the current variable game. As an example, in the third advantageous transition lottery, when the same specific symbol combination stops in consecutive variable games including the current variable game, the more consecutive times there are, the more likely the lottery result is to be disadvantageous.
[0181] · The lottery ratio of the first advantageous extension lottery may be arbitrarily set. As an example, in the first advantageous extension lottery, when a specific symbol combination has stopped in the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where a losing symbol combination has stopped in the current variable game. As an example, in the first advantageous extension lottery, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where it has not. As an example, in the first advantageous extension lottery, the lottery ratio may not change depending on whether the same specific symbol combination has stopped in consecutive variable games including the current variable game. As an example, in the first advantageous extension lottery, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the more consecutive times there are, the more likely the lottery result is to be disadvantageous.
[0182] · The lottery ratio of the third advantageous end lottery may be arbitrarily set. As an example, in the third advantageous end lottery, when a specific symbol combination has stopped in the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where a losing symbol combination has stopped in the current variable game. As an example, in the third advantageous end lottery, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where it has not. As an example, in the third advantageous end lottery, the lottery ratio may not change depending on whether the same specific symbol combination has stopped in consecutive variable games including the current variable game. As an example, in the third advantageous end lottery, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the more consecutive times there are, the more likely the lottery result is to be disadvantageous.
[0183] · The lottery rate for the first operation transition lottery may be arbitrarily set. As an example, in the first operation transition lottery, when a specific symbol combination stops in the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where a losing symbol combination stops in the current variable game. As an example, in the first operation transition lottery, when the same specific symbol combination stops in consecutive variable games including the current variable game, the lottery result may be more likely to be disadvantageous compared to the case where it does not. As an example, in the first operation transition lottery, the lottery rate may not change depending on whether the same specific symbol combination stops in consecutive variable games including the current variable game. As an example, in the first operation transition lottery, when the same specific symbol combination stops in consecutive variable games including the current variable game, the more consecutive times there are, the more likely the lottery result is to be disadvantageous. As an example, in the first operation transition lottery, the rate of the lottery result that determines the transition from the first state may be more than the rate of the lottery result that determines the transition from the second state in the second operation transition lottery, or may be less than the rate of the lottery result that determines the transition from the second state in the second operation transition lottery. That is, the first state may be a state with a lower average stay count than the second state, or may be a state with a higher average stay count than the second state. As an example, in the first operation transition lottery, the rate of the lottery result that determines the transition from the first state may be more than the rate of the lottery result that determines the transition from the third state in the third operation transition lottery, or may be less than the rate of the lottery result that determines the transition from the third state in the third operation transition lottery. That is, the first state may be a state with a lower average stay count than the third state, or may be a state with a higher average stay count than the third state.
[0184] · The lottery ratio for the second operation transition lottery may be arbitrarily set. As an example, in the second operation transition lottery, when a specific symbol combination has stopped in the current variable game, the lottery result may be more likely to be disadvantageous compared to when a losing symbol combination has stopped in the current variable game. As an example, in the second operation transition lottery, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the lottery result may be more likely to be disadvantageous compared to when this is not the case. As an example, in the second operation transition lottery, the lottery ratio may not change depending on whether the same specific symbol combination has stopped in consecutive variable games including the current variable game. As an example, in the second operation transition lottery, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the more consecutive times there are, the more likely the lottery result is to be disadvantageous. As an example, in the second operation transition lottery, the ratio of the lottery result that determines the transition from the second state may be more than or less than the ratio of the lottery result that determines the transition from the third state in the third operation transition lottery. That is, the second state may be a state with a smaller average stay count than the third state, or may be a state with a higher average stay count than the third state.
[0185] · The lottery ratio for the third operation transition lottery may be arbitrarily set. As an example, in the third operation transition lottery, when a specific symbol combination has stopped in the current variable game, the lottery result may be more likely to be disadvantageous compared to when a losing symbol combination has stopped in the current variable game. As an example, in the third operation transition lottery, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the lottery result may be more likely to be disadvantageous compared to when this is not the case. As an example, in the third operation transition lottery, the lottery ratio may not change depending on whether the same specific symbol combination has stopped in consecutive variable games including the current variable game. As an example, in the third operation transition lottery, when the same specific symbol combination has stopped in consecutive variable games including the current variable game, the more consecutive times there are, the more likely the lottery result is to be disadvantageous.
[0186] · In addition to, or instead of, the first favorable state, the second favorable state, and the third favorable state, there may be a fourth favorable state. As an example, the fourth favorable state may be 1 or a plurality.
[0187] · In addition to, or instead of, the first state, the second state, and the third state, there may be a fourth state. As an example, the fourth state may be 1 or a plurality. The specific favorability of one or more fourth states may be arbitrarily set. As an example, among the fourth states, there may be a fourth state with a lower specific favorability than the first state, a fourth state with the same specific favorability as the first state, or a fourth state with a higher specific favorability than the first state. As an example, among the fourth states, there may be a fourth state with a lower specific favorability than the second state, a fourth state with the same specific favorability as the second state, or a fourth state with a higher specific favorability than the second state. As an example, among the fourth states, there may be a fourth state with a lower specific favorability than the third state, a fourth state with the same specific favorability as the third state, or a fourth state with a higher specific favorability than the third state.
[0188] · Among the first state, the second state, and the third state, some or all may have the same refund rate. As an example, the first state and the second state may have the same refund rate. Also, the first state and the third state may have the same refund rate. Also, the second state and the third state may have the same refund rate. Note that the refund rate will be the same if all of the average number of stays, the number of consumed tickets, and the number of paid-out tickets are the same, but it is not limited to this. As an example, even if the average number of stays is different, if the number of consumed tickets is the same due to different multiplication factors or the like, the refund rate will be the same. Also, as an example, even if all of the average number of stays, the number of consumed tickets, and the number of paid-out tickets are different, if their ratios are the same, the refund rate will be the same. When the refund rates of the first state, the second state, and the third state are the same, it can be said that the refund rate is not the specific favorability.
[0189] Also, regarding the above modification example, the privilege advantages of one or more fourth states may be arbitrarily set. As an example, the fourth state may have a fourth state with a lower privilege advantage than the first state, a fourth state with the same privilege advantage as the first state, or a fourth state with a higher privilege advantage than the first state. As an example, the fourth state may have a fourth state with a lower privilege advantage than the second state, a fourth state with the same privilege advantage as the second state, or a fourth state with a higher privilege advantage than the second state. As an example, the fourth state may have a fourth state with a lower privilege advantage than the third state, a fourth state with the same privilege advantage as the third state, or a fourth state with a higher privilege advantage than the third state.
[0190] · Although a combination of symbols with bells aligned as a specific winning combination is exemplified, it is not limited to this. The specific winning combination may be a winning combination in which an arbitrarily set combination of symbols is displayed on the effective line YL. · The specific advantage may include an advantage regarding the number of variable games that can be executed per unit time. As an example, the first state, the second state, and the third state may have different wait times. Thereby, the first state, the second state, and the third state have different numbers of variable games that can be executed per unit time. In this case, when the payout rate is greater than 1, since the shorter the wait time, the easier it is for the number of payout coins per unit time to increase, it can be said that the shorter the wait time, the higher the specific advantage. On the other hand, when the payout rate is less than 1, since the longer the wait time, the more difficult it is for the number of payout coins per unit time to decrease, it can be said that the longer the wait time, the higher the specific advantage.
[0191] · The above-described embodiment may be applied to a slot machine in which a bonus game is triggered (awarded) when a symbol combination (bonus stop symbol) corresponding to a bonus role is derived in a variable game. And the period during which the bonus game is triggered may be configured to be included in the advantageous section. The bonus game is an example of a privilege. The degree of advantage regarding the awarding of the bonus game is an example of the privilege advantage degree. Incidentally, in a slot machine capable of triggering a bonus game, a state in which winning of a bonus role is permitted is also referred to as a "carry-over state" or "inside".
[0192] · The slot machine 10 may be a gaming machine that can impose a penalty that causes a disadvantage to the player. Note that the imposition of the penalty may be targeted at one variable game or a plurality of variable games.
[0193] · Even when the number of bet coins is set to less than 3, it may be configured to be possible to execute a variable game. Also, the number of medals paid out may be varied according to the number of bet coins. Also, according to the number of bet coins, the probability of allowing winning of some or all of a plurality of types of roles may be varied. Also, the number of bet coins that can be set may be changed according to one or both of the game state and the operation instruction state. In this case, the degree of advantage may be different depending on the number of bet coins that can be set. In this case, the degree of advantage of the number of bet coins that can be set is an example of the specific advantage degree.
[0194] · The slot machine 10 may be a gaming machine that uses a game medium different from medals. For example, it may be embodied as a gaming machine that uses game balls (pachinko balls) as the game medium. · The functions of the main board 40 in the above-described embodiment may be realized by being divided among a plurality of boards. Also, the main CPU 41 may be composed of a plurality of CPUs mounted on a single board.
[0195] ·The functions of the sub-board 50 in the above embodiment may be realized by dividing them among a plurality of boards. For example, a display board that specifically controls the effect display device 15, a sound board that specifically controls the speaker 14, and a lamp board that specifically controls the decorative lamp 13 may be provided, and a master board that comprehensively controls these board groups may be further provided. Also, the sub-CPU 51 may be composed of a plurality of CPUs mounted on a single board.
[0196] ·When awarding game media, the slot machine 10 may be embodied as a reel-type gaming machine to which virtual media composed of electronic data are awarded. That is, the above embodiment may be embodied as a reel-type gaming machine (so-called medal-less gaming machine) that does not pay out physical game media. In such a reel-type gaming machine, when virtual media are awarded upon winning of a payout winning combination, it may be possible to set a bet amount from the awarded virtual media by operating a 1-bet button or a MAX-bet button. That is, the reel-type gaming machine may be configured to be able to execute a variable game by using virtual media.
[0197] The slot machine 10 may be embodied as a pachinko game machine. The pachinko game machine includes a handle that can be operated by a player. In the pachinko game machine, game balls as game media can be released by operating the handle. Some pachinko game machines include a probability fluctuation function. The probability fluctuation function is a function that improves the probability of winning a jackpot in a winning lottery by its activation. A state in which the probability fluctuation function is activated is called a high probability state or a probability change state. The high probability state is an advantageous state in terms of winning a jackpot. Some pachinko game machines also include a ball entry assistance function. The ball entry assistance function is a function that assists the entry of a game ball into a predetermined ball entry hole by its activation. A state in which the ball entry assistance function is activated is called a high ball entry rate state or a time-saving state. A state in which the ball entry assistance function is activated is also called a high base state because it is easier to win a prize ball than a state in which the ball entry assistance function is not activated. The high probability state may be granted by the end of a jackpot game, and the high ball entry rate state may be granted by the end of a jackpot game, the execution of a predetermined number of variable games, a specific result in a winning lottery, etc. The high ball entry rate state and the high probability state end their operation when the next jackpot game is granted, when a predetermined lottery results in a lottery that ends the operation, when the lottery result of the winning lottery results in a specific lottery result, and when the number of times the lottery result of the winning lottery results in the winning lottery reaches a predetermined number of times. A jackpot game is an example of a winning game. A winning game may include a small winning game in addition to or instead of a jackpot game. The high ball entry rate state and the high probability state may end their operation when a predetermined number of variable games are executed. In a variable game, the result of a winning lottery is suggested using one or more symbols. In addition, in the variation game, various effects can be executed, such as an effect as if multiple variation games were executed. Whether or not such effects can be executed can be determined by various lotteries, such as a lottery that determines a variation pattern.
[0198] In pachinko games, the probability variation function and the ball entry assistance function may be configured to operate simultaneously. For this reason, a pachinko machine can be provided with any one of a first state that is neither a high ball entry rate state nor a high probability state, a second state that is a high ball entry rate state and not a high probability state, a third state that is not a high ball entry rate state and is a high probability state, and a fourth state that is a high ball entry rate state and a high probability state. Generally, in the case where the fourth state does not result in a favorable lottery outcome in a winning lottery, the degree of favorability is more favorable than that of the first state, the second state, and the third state. Also, generally, in the case where the third state does not result in a favorable lottery outcome in a winning lottery, the degree of favorability is more favorable than that of the first state. Also, generally, in the case where the second state does not result in a favorable lottery outcome in a winning lottery, the degree of favorability is more favorable than that of the first state.
[0199] A pachinko machine can adjust the firing intensity of game balls according to the operation mode of the handle. The firing intensity of game balls includes a firing intensity for "left shot" and a firing intensity for "right shot". In some pachinko machines, the recommended operation mode of the handle varies depending on the controlled state. As an example, in some pachinko machines, "right shot" is recommended in a high ball entry rate state, a high probability state, and during a winning game. In such pachinko machines, "left shot" is recommended when it is not in a high ball entry rate state and when it is not in a high probability state.
[0200] A pachinko machine may be embodied as a pachinko machine that is provided with a virtual medium composed of electronic data when awarding game balls. That is, a pachinko machine may be embodied as a pachinko machine (so-called, a managed game machine) that does not pay out a physical game medium. Such a pachinko machine is configured to convert into game balls that can be fired by using the virtual medium and to be able to fire the game balls.
[0201] Next, the technical ideas that can be grasped from the above embodiments and alternative examples are added below. (A) In a gaming machine capable of granting a privilege, state control means for controlling the state is provided. The state includes a first state, a second state, and a third state. The first state has a higher specific advantage degree than the second state, while having a lower specific advantage degree than the third state. The specific advantage degree is an advantage degree that does not include the advantage degree based on the privilege. The state control means controls to the second state when the first transition condition is satisfied in the first state, and controls to the third state when the second transition condition is satisfied in the first state. The second state is a state in which the advantage degree based on the privilege is higher than that in the first state.
[0202] (B) The gaming machine according to (A), wherein the third state is a state in which the advantage degree based on the privilege is higher than that in the second state. (C) The gaming machine according to (A) or (C), further comprising predetermined lottery means for performing a predetermined lottery when a variable game is executed. In the second state, when a predetermined result is obtained in the predetermined lottery, the transition condition to the first state is satisfied.
[0203] (D) The gaming machine according to any one of (A), (B), and (C), wherein in the third state, the transition condition to the second state can be satisfied, while the transition condition to the first state is not satisfied. (E) The gaming machine according to any one of (A), (B), (C), and (D), wherein in the third state, the transition condition to the first state can be satisfied, while the transition condition to the second state is not satisfied.
[0204] (F) In a gaming machine capable of granting benefits, it is provided with state control means for controlling states. The states include a first state, a second state, and a third state. The first state has a higher specific advantage degree than the second state, while having a lower specific advantage degree than the third state. The specific advantage degree is an advantage degree that does not include the advantage degree based on the benefit. The state control means controls to the second state when the first transition condition is satisfied in the first state, and controls to the third state when the second transition condition is satisfied in the first state. In the second state, in the variable game, the same specific symbol combination is more likely to stop continuously than in the first state, and the higher the degree of continuous stop of the same specific symbol combination, the higher the advantage degree based on the benefit. A gaming machine.
[0205] (G) It is provided with special lottery means for executing a special lottery and specific lottery means for executing a specific lottery based on the result of the special lottery. The probability of obtaining a special result in the special lottery in the second state is the same as that in the first state. The second state has a higher probability of obtaining a specific result in the specific lottery when a special result is obtained in the special lottery than the first state, so that in the variable game, the same specific symbol combination is more likely to stop continuously than in the first state. The gaming machine according to (F).
[0206] (H) In the second state, the transition condition to the third state is not satisfied, or the probability of the transition condition to the third state being satisfied is lower than the probability of the second transition condition being satisfied in the first state. The gaming machine according to (F) or (G).
[0207] (I) The specific symbol combination includes a first specific symbol combination and a second specific symbol combination different from the first specific symbol combination. In the second state, in the variable game, the second specific symbol combination does not stop, or it is more difficult for the second specific symbol combination to stop than in the first state. In the first state, in the variable game, the first specific symbol combination does not stop, or it is more difficult for the first specific symbol combination to stop than in the second state. The gaming machine according to any one of (F), (G), and (H).
[0208] (Nu) In a gaming machine capable of granting a privilege, it includes state control means for controlling the state and lottery means for executing a lottery. The state includes a first state, a second state, and a third state. The first state has a higher specific advantage degree than the second state, while the specific advantage degree is lower than that of the third state. The specific advantage degree is an advantage degree that does not include the advantage degree based on the privilege. The privilege includes a first privilege and a second privilege different from the first privilege. During the granting period of the first privilege, a granting lottery for granting the second privilege is executed. During the granting period of the second privilege, an extension lottery for extending the granting period of the first privilege is executed. During the granting period of the first privilege, there are cases where the transition condition from the first state to the second state is satisfied and the transition condition from the first state to the third state is satisfied. When the second privilege is granted based on the result of the granting lottery for granting the second privilege during the granting period of the first privilege, the state does not change upon the granting of the second privilege. During the granting period of the second privilege, the second state is more likely to result in a favorable outcome in the extension lottery than the first state. A gaming machine.
[0209] (Ru) During the granting period of the second privilege, a granting lottery for granting the first privilege and a third privilege different from the second privilege is executed. During the granting period of the second privilege, the second state is more likely to result in a favorable outcome in the granting lottery for granting the third privilege than the first state. The gaming machine according to (Nu).
[0210] (Wo) During the granting period of the second privilege, the third state is more likely to result in a favorable outcome in the extension lottery than the second state. The gaming machine according to (Nu) or (Ru). (Wa) During the granting period of the first privilege, the second state is more likely to result in a favorable outcome in the granting lottery for granting the second privilege than the first state. The gaming machine according to any one of (Nu), (Ru), (Wo).
[0211] (C) In a gaming machine capable of granting benefits, there are state control means for controlling the state, notification means for executing notifications, and operation means operable by a player. The states include a first state, a second state, and a third state. The first state has a higher specific advantage level than the second state, while having a lower specific advantage level than the third state. The specific advantage level is an advantage level that does not include the advantage based on the benefit. The state control means controls to the second state when a first transition condition is satisfied in the first state, and controls to the third state when a second transition condition is satisfied in the first state. The second state is a state with a higher advantage level based on the benefit than the first state. In the second state, specific notifications recommending operating the operation means in a specific operation mode are more likely to be executed than in the first state. In the second state, when the specific notification is executed, operating the operation means in the specific operation mode results in a higher advantage level based on the benefit than operating the operation means in an operation mode different from the specific operation mode. A gaming machine as described above.
[0212] (Y) The third state is a state with a higher advantage level based on the benefit than the second state. In the third state, special notifications instructing to operate the operation means in a special operation mode are more likely to be executed than in the second state. In the third state, when the special notification is executed, operating the operation means in the special operation mode results in a higher advantage level based on the benefit than operating the operation means in an operation mode different from the special operation mode. The gaming machine according to (C) above.
[0213] (T) In the first state, special notifications instructing to operate the operation means in a special operation mode are more likely to be executed than in the second state. In the first state, when the special notification is executed, operating the operation means in the special operation mode results in a higher specific advantage level than operating the operation means in an operation mode different from the special operation mode. The gaming machine according to (C) or (Y) above.
[0214] (Le) In the second state, when the specific notification is executed, it is easier for the specific symbol combination to stop in the variable game when the operation means is operated in the specific operation mode than when it is operated in an operation mode different from the specific operation mode. In a predetermined period, the higher the number of times the specific symbol combination stops, the higher the degree of advantage based on the privilege. The gaming machine according to any one of (Ka), (Yo), and (Ta).
Explanation of Signs
[0215] 10… Slot machine 11… Main body cabinet 12… Front door 12a… Display window 13… Decorative lamp 14… Speaker 15… Effect display device 16… Reel unit 16a… Left reel 16b… Middle reel 16c… Right reel 17… Medal insertion port 18… Bet button 19… Payout button 20… Start lever 21… Left stop button 22… Middle stop button 23… Right stop button 26… Medal payout port 27… Tray 30… Information panel 31… Insertable display section 32… Replay display section 35… Bet display section 35a… 1-bet display section 35b… 2-bet display section 35c… 3-bet display section 36… Credit display section 37… Payout display section 40… Main board 41… Main CPU 42… Main ROM 43… Main RWM 50… Sub-board 51… Sub CPU 52… Sub ROM 53… Sub RWM EG… Effect state image HU… Hopper unit NG… Instruction image SE1… Left reel sensor SE2… Middle reel sensor SE3… Right reel sensor SE4… Insertion sensor SG… Operation instruction state image YL… Active line
Claims
Claim 1 In a gaming machine capable of awarding a specific privilege based on the result of a chance lottery, it includes state control means for controlling the state, wherein the state includes a first state, a second state, and a third state, the payout rate in the first state is higher than that in the second state, and the payout rate is lower than that in the third state, the state control means is controllable to the second state when a first transition condition is satisfied in the first state, and is controllable to the third state when a second transition condition is satisfied in the first state, the second state is a state in which the expectation of being awarded the specific privilege is higher than that in the first state, in the third state, a transition condition to one of the first state and the second state may be satisfied, and a transition condition to the other state is not satisfied, A gaming machine in which the average number of stays until transitioning to another state after being controlled to the second state is greater than the average number of stays until transitioning to another state after being controlled to the first state and the average number of stays until transitioning to another state after being controlled to the third state.
Citation Information
Patent Citations
Game machine
JP2018130371A
Game machine
JP2019205616A