Game machine

JP2025183590A5Pending Publication Date: 2026-06-12DAIICHI SHOKAI KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
DAIICHI SHOKAI KK
Filing Date
2024-06-05
Publication Date
2026-06-12

AI Technical Summary

Technical Problem

Existing gaming machines lack innovative presentation methods to maintain player interest, particularly in determining jackpot outcomes and symbol displays.

Method used

A gaming machine that incorporates sound output, symbol changes, and performance controls based on lottery information, with varying execution timings and probabilities for effects such as first, second, and third effects, enhancing gameplay engagement.

🎯Benefits of technology

The machine prevents a decline in player interest by providing dynamic and probabilistically varied effects, increasing engagement through diverse and timed presentations.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of suppressing reduction in game amusement.SOLUTION: A game machine can execute a first performance, a second performance, and a third performance. The first performance and the second performance can each be executed when a game ball enters a start port, but the third performance can be executed after the game ball enters the start port. The second performance and the third performance are each displayed in one of multiple modes with different expected win rates. The first performance can be executed only once for the entry of the ball. The second performance and the third performance can each be displayed in a mode with a lower expected win rate and then in a mode with a higher expected win rate. On the basis of a single ball entry to the start port, the first performance, the second performance, and the third performance can be executed.SELECTED DRAWING: Figure 70
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