gaming machines

JP2026040578A5Pending Publication Date: 2026-06-03SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2025-12-22
Publication Date
2026-06-03

AI Technical Summary

Technical Problem

Existing gaming machines lack sufficient attention-grabbing features to enhance player engagement and interest.

Method used

A gaming machine that progresses and ends games based on player actions, includes a reward-granting mechanism, a specific period setting feature to restrict game progression, and executes specific performances during predetermined periods, allowing for varied execution of these performances.

Benefits of technology

Increases player attention and engagement by incorporating dynamic game progression and performance elements that respond to player actions.

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Patent Text Reader

Abstract

To provide a game machine capable of increasing the attention to a game. [Solution] After a bet operation is performed, the slot machine 10 starts the rotation of each of the reels 32L, 32M, and 32R based on the operation of the start lever 41. Then, the corresponding reel is stopped by operating the stop switches 42 to 44, and the stop symbols corresponding to the lottery results are stopped, which may result in the payout of medals. When each of the reels 32L, 32M, and 32R stops, a flash effect may be produced by the front light or back light device, and if the flash effect is canceled midway, a confirmation notification corresponding to the BB win may be produced.
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