gaming machines
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2026-01-06
- Publication Date
- 2026-06-24
AI Technical Summary
Existing game consoles, such as the Pachinko, lack sufficient gaming appeal and require further improvement.
By introducing a ball-in-the-game device, information acquisition and discrimination device, dynamic display device, dynamic display cycle setting, variable performance execution device, and special game execution device, combined with the operation device and special performance execution device, dynamic display and visibility control are achieved, enhancing game interactivity.
It enhances the game's fun and interactivity, increasing player engagement and overall gaming experience.
Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine such as a pachinko machine.
Background Art
[0002] Conventionally, in a gaming machine such as a pachinko machine, when a game ball enters a starting port provided on a game board surface, the success or failure of the game is determined by lottery. If the lottery result is a win, a privilege game that is advantageous to the player is executed in some cases.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, further improvement in the interest of the game has been demanded.
[0005] The present invention has been made to solve the above-exemplified problems and the like, and an object thereof is to provide a gaming machine capable of improving the interest of the game.
Means for Solving the Problems
[0006] To achieve this objective, the gaming machine described in claim 1 includes: an entry means into which a game ball can be entered; an acquisition means capable of acquiring information based on the entry of a game ball into the entry means; a discrimination means capable of performing discrimination based on the information acquired by the acquisition means; a dynamic display means capable of dynamically displaying identification information to indicate the discrimination result by the discrimination means; a dynamic display period setting means capable of setting a dynamic display period for the identification information; a variable performance execution means capable of performing a variable performance in which, when the identification information is dynamically displayed, the display means can allow the player to identify the discrimination result corresponding to the identification information before the identification information is stopped and displayed; and a bonus game is performed when the identification information dynamically displayed by the dynamic display means is stopped and displayed in a specific display mode to indicate a specific discrimination result. The game machine has a special game execution means that enables the execution of a special game, and an operating means that can be operated by a player, and has a special performance execution means that is executed on the front side of at least a portion of the display unit of the display means on which the variable performance is being executed during the period in which the variable performance is being executed by the variable performance execution means, and is capable of executing a special performance that puts the specific display unit into a first state that is difficult for the player to see, and the special performance execution means is capable of continuing the first state for a performance period that includes a predetermined period after the variable performance has ended and the variable performance is not being executed, if the specific display unit is put into the first state during the execution period of the variable performance, and the game machine is capable of putting the specific display unit into a second state that is visible to the player before the performance period has elapsed in response to the operating means being operated when the specific display unit is in the first state during the execution period of the variable performance.
[0007] The gaming machine according to claim 2 is the gaming machine according to claim 1, and when the specific display unit is in the first state by the specific performance execution means, the gaming machine is capable of suggesting the performance mode of the variable performance that is being performed by suggestion mode.
[0008] The gaming machine according to claim 3 is the gaming machine according to claim 2, wherein when the gaming machine changes from the first state to the second state, it is possible to display on the display means a notification mode corresponding to the suggestion mode in the first state. [Effects of the Invention]
[0009] According to the gaming machine described in claim 1, the gaming machine includes: a ball entry means into which a gaming ball can be entered; an acquisition means capable of acquiring information based on the fact that a gaming ball has entered the ball entry means; a discrimination means capable of performing discrimination based on the information acquired by the acquisition means; a dynamic display means capable of dynamically displaying identification information for indicating the discrimination result by the discrimination means; a dynamic display period setting means capable of setting a dynamic display period for the identification information; a variable performance execution means capable of performing a variable performance in which, when the identification information is dynamically displayed, the display means can allow the player to identify the discrimination result corresponding to the identification information before the identification information is stopped and displayed; and a special performance execution means capable of performing a special game when the identification information dynamically displayed by the dynamic display means is stopped and displayed in a specific display mode for indicating a specific discrimination result. The gaming machine has a game execution means and an operating means that can be operated by a player, and has a specific performance execution means that is executed on the front side of at least a portion of the display unit of the display means on which the variable performance is being executed during the period in which the variable performance is being executed by the variable performance execution means, and is capable of executing a specific performance that puts the specific display unit into a first state that is difficult for the player to see, and the specific performance execution means can maintain the first state in a performance period that includes a predetermined period after the variable performance has ended and the variable performance is not being executed, if the specific display unit is in the first state during the execution period of the variable performance, and the gaming machine can put the specific display unit into a second state that is visible to the player before the performance period has elapsed in response to the operating means being operated when the specific display unit is in the first state during the execution period of the variable performance.
[0010] This has the effect of enhancing the enjoyment of the game.
[0011] The gaming machine described in claim 2 provides the following effects in addition to those of the gaming machine described in claim 1. Specifically, when the specific display unit is in the first state by the specific performance execution means, the gaming machine can suggest the performance mode of the variable performance that is currently being performed by suggestion mode.
[0012] This has the effect of enhancing the enjoyment of the game.
[0013] The gaming machine described in claim 3 provides the following effects in addition to those of the gaming machine described in claim 2. Specifically, when the gaming machine changes from the first state to the second state, it is possible to display on the display means a notification mode corresponding to the suggestion mode in the first state.
[0014] This has the effect of enhancing the enjoyment of the game. [Brief explanation of the drawing]
[0015] [Figure 1] This is a front view of the pachinko machine in the first control example. [Figure 2] This is a front view of the game board of a pachinko machine. [Figure 3] This is a rear view of the pachinko machine in the first control example. [Figure 4] This is a front view of the game board of a pachinko machine in the first control example. [Figure 5] (a) is a schematic diagram illustrating the structure of the variable prize device provided in the lower front view region of the game board of the pachinko machine in the first control example, and (b) is a schematic diagram illustrating the flow path of the ball that has entered the variable prize device in the first control example. [Figure 6] (a) is a schematic diagram showing the area division settings and effective line settings of the display screen in the first control example, and (b) is a diagram illustrating the actual display screen in the first control example. [Figure 7](a) is a diagram showing an example of the display method when a reach is established during the normal state as displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display method when a normal symbol change is being performed during the normal state as displayed on the third symbol display device in the first control example. [Figure 8] (a) is a diagram showing an example of the display when a normal winning game (long opening winning game) is performed during the normal state displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when a chance zone is set during the normal state displayed on the third symbol display device in the first control example. [Figure 9] (a) is a diagram showing an example of the display when the third symbol temporarily stops during a special variation performance displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when the third symbol restarts during a special variation performance that is executed while a special symbol 2 reserved ball has been acquired, as displayed on the third symbol display device in the first control example. [Figure 10] This figure shows an example of the display pattern when the third symbol restarts during a special variation effect that is performed when the special symbol 2 reserved ball displayed on the third symbol display device has not been acquired in the first control example. [Figure 11] (a) is a diagram showing an example of the display method for the first half of the ending period of a normal jackpot game displayed on the third symbol display device in the first control example, (b) is a diagram showing an example of the display method for the first half of the ending period of a probability variation jackpot game displayed on the third symbol display device in the first control example, (c) is a diagram showing an example of the display method for the second half of the ending period of a normal jackpot game displayed on the third symbol display device in the first control example, and (d) is a diagram showing an example of the display method for the second half of the ending period of a probability variation jackpot game displayed on the third symbol display device in the first control example. [Figure 12] (a) and (b) are diagrams showing examples of display modes for game state indication effects that are performed during the chance mode displayed on the third symbol display device in the first control example. [Figure 13] (a) shows an example of the display mode during a period other than the high-speed fluctuation period (during the normal fluctuation period) in a state where the chance mode is set as the effect mode displayed on the third symbol display device in the first control example, and the normal state is set internally. (b) is a diagram showing an example of the display mode when the frame button is operated during a period other than the high-speed fluctuation period (during the normal fluctuation period) in a state where the chance mode is set as the effect mode displayed on the third symbol display device in the first control example and the normal state is set internally. [Figure 14] (a) is a diagram showing an example of the display mode of the operation effect during the high-speed fluctuation period among the chance modes displayed on the third symbol display device in the first control example. (b) is a diagram showing an example of the display mode when the frame button is operated during the operation effect during the high-speed fluctuation period among the chance modes displayed on the third symbol display device in the first control example. [Figure 15] (a) is a diagram showing an example of the display mode when the first special symbol variation is executed during the "super chance mode" displayed on the third symbol display device in the first control example. (b) is a diagram showing an example of the display mode when the second special symbol variation is executed during the "super chance mode" displayed on the third symbol display device in the first control example. [Figure 16] (a) is a timing chart showing the flow of the effect when a variation pattern in which a non-reach variation effect is executed is set as the variation effect of the third symbol in the first control example. (b) is a timing chart showing the flow of the effect when a variation pattern in which a reach variation effect is executed is set as the variation effect of the third symbol in the first control example. [Figure 17](a) is a timing chart showing the flow of the ending sequence for a normal jackpot in the first control example, (b) is a timing chart showing the flow of the ending sequence for a probability variation jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a probability variation jackpot game in the first control example. [Figure 18] (a) and (b) are timing charts showing the flow of the performance modes set after the jackpot game ends in the first control example. [Figure 19] (a) and (b) are timing charts showing the flow of the operation and presentation content during the chance mode in the first control example. [Figure 20] This figure shows the game flow of a pachinko machine in the first control example. [Figure 21] This is a block diagram showing the electrical configuration of a pachinko machine in the first control example. [Figure 22] This diagram schematically shows the configuration of various counters in the first control example. [Figure 23] (a) is a block diagram showing the configuration of the ROM of the main control unit in the first control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the first control example. [Figure 24] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the first control example, and (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the first control example. [Figure 25] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control unit in the first control example, (b) is a diagram schematically showing the contents of the jackpot table in Special Figure 1 set in the ROM of the main control unit in the first control example, and (c) is a diagram schematically showing the contents of the jackpot table in Special Figure 2 set in the ROM of the main control unit in the first control example. [Figure 26](a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the first control example, and (b) is a diagram schematically showing the contents of the normal table set in the ROM of the main control unit in the first control example. [Figure 27] This diagram schematically shows the contents of the probability variation / time reduction table set in the ROM of the main control unit in the first control example. [Figure 28] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the first control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the first control example. [Figure 29] This diagram schematically shows the contents of the normal special feature 2 performance selection table set in the ROM of the sound lamp control device in the first control example. [Figure 30] This diagram schematically shows the contents of the probability variation performance selection table set in the ROM of the sound lamp control device in the first control example. [Figure 31] (a) is a schematic diagram showing the contents of the continuous notification execution selection table set in the ROM of the audio lamp control device in the first control example, and (b) is a schematic diagram showing the contents of the V notification execution selection table set in the ROM of the audio lamp control device in the first control example. [Figure 32] (a) is a block diagram showing the configuration of the button operation performance selection table set in the ROM of the sound lamp control device in the first control example, and (b) is a diagram schematically showing the specified contents of the time-saving state selection table set in the ROM of the sound lamp control device in the first control example. [Figure 33] This diagram schematically shows the contents of the probability change state selection table set in the ROM of the audio lamp control device in the first control example. [Figure 34] This is a block diagram showing the electrical configuration of the display control device in the first control example. [Figure 35] (a) to (c) are explanatory diagrams illustrating the images at power-on in the first control example. [Figure 36](a) is an explanatory diagram illustrating rear view A in the first control example, and (b) is an explanatory diagram illustrating rear view B to D in the first control example. [Figure 37] This figure schematically shows an example of a display data table in the first control example. [Figure 38] This figure schematically shows an example of a transfer data table in the first control example. [Figure 39] This figure schematically shows an example of a drawing list in the first control example. [Figure 40] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the first control example. [Figure 41] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the first control example. [Figure 42] This flowchart shows the special symbol jackpot determination process executed by the MPU in the main control unit in the first control example. [Figure 43] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the first control example. [Figure 44] This flowchart shows the update process executed by the MPU in the main control unit in the first control example. [Figure 45] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the first control example. [Figure 46] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the first control example. [Figure 47] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the first control example. [Figure 48] This flowchart shows the through-gate passage process executed by the MPU in the main control unit in the first control example. [Figure 49] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the first control example. [Figure 50] This flowchart shows the startup process executed by the MPU in the main control unit in the first control example. [Figure 51] This is a flowchart showing the main processing performed by the MPU in the main control unit in the first control example. [Figure 52] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the first control example. [Figure 53] This flowchart shows the jackpot operation setting process executed by the MPU in the main control unit in the first control example. [Figure 54] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the first control example. [Figure 55] This flowchart shows the prize-winning process executed by the MPU in the main control unit in the first control example. [Figure 56] This flowchart shows the error processing performed by the MPU in the main control unit in the first control example. [Figure 57] This flowchart shows the startup process executed by the MPU in the audio lamp control device in the first control example. [Figure 58] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the first control example. [Figure 59] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the first control example. [Figure 60] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the first control example. [Figure 61] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 62] This flowchart shows the special prize winning information command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 63]This flowchart shows the general diagram-related processing performed by the MPU in the audio lamp control device in the first control example. [Figure 64] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the first control example. [Figure 65] This flowchart shows the ending process performed by the MPU in the audio lamp control device in the first control example. [Figure 66] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 67] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the first control example. [Figure 68] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the first control example. [Figure 69] This flowchart shows the chance mode performance setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 70] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the first control example. [Figure 71] This flowchart shows the main processing performed by the MPU within the display control device in the first control example. [Figure 72] This flowchart shows the boot process executed by the MPU in the display control device in the first control example. [Figure 73] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the first control example. [Figure 74] This flowchart shows the command determination process executed by the MPU in the display control device in the first control example. [Figure 75](a) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 76] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the round number command processing executed by the MPU in the display control device in the first control example. [Figure 77] This flowchart shows the ending command processing executed by the MPU in the display control device in the first control example. [Figure 78] (a) is a flowchart showing the variable stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] (a) is a flowchart showing the back image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] This flowchart shows the display setting process executed by the MPU in the display device in the first control example. [Figure 81] This flowchart shows the warning image setting process executed by the MPU in the display control device in the first control example. [Figure 82] This flowchart shows the pointer update process executed by the MPU within the display control device in the first control example. [Figure 83] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] This flowchart shows the normal image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 85] This flowchart shows the drawing process executed by the MPU within the display control device in the first control example. [Figure 86] This is a front view of the game board of a pachinko machine in the second control example. [Figure 87] (a) is a diagram showing an example of a display screen that is displayed during a jackpot game, which is executed based on winning a jackpot in the special symbol lottery in the second control example, and (b) is a diagram showing an example of a display screen that is displayed on the ending screen of a jackpot game in the second control example. [Figure 88] (a) is a diagram showing an example of a display screen shown during Chance Time in the second control example, and (b) is a diagram showing an example of a performance screen at the end of Chance Time in the second control example. [Figure 89] (a) is a diagram showing an example of the display screen that appears at the start of the pull-back zone in the second control example, and (b) is a diagram showing an example of the display screen that appears when a time-saving bonus is won during the pull-back zone in the second control example. [Figure 90] (a) is a diagram showing an example of the display screen during the extended time that is executed when a long time reduction is set in the second control example, and (b) is a diagram showing an example of the display screen when the number of special symbol changes executed during the long time reduction in the second control example reaches 9900. [Figure 91] This figure shows an example of the presentation screen for the preparation time that is executed during the time-saving state after the chance time ends in the second control example. [Figure 92] (a) is a diagram showing the relationship between the types of backgrounds displayed during the pullback zone in the second control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion modes during the pullback mode in the second control example and the suggestion content indicated by each suggestion mode. [Figure 93] This figure shows the game flow in the second control example. [Figure 94] This is a block diagram showing the electrical configuration of a pachinko machine in the second control example. [Figure 95] This diagram schematically shows the configuration of various counters in the second control example. [Figure 96] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the second control example. [Figure 97] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the second control example, (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the second control example, and (c) is a schematic diagram showing the contents of the time-saving random number table set in the ROM of the main control unit in the second control example. [Figure 98] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram schematically showing the specified contents of the special figure 1 jackpot table in the second control example, and (c) is a diagram schematically showing the specified contents of the special figure 2 jackpot table in the second control example. [Figure 99] (a) is a schematic diagram showing the specified contents of the variation pattern selection table set in the ROM of the main control unit in the second control example, and (b) is a schematic diagram showing the specified contents of the normal and second probability variation tables in the second control example. [Figure 100] (a) is a schematic diagram showing the specified contents of the probability variation / time reduction table in the second control example, and (b) is a schematic diagram showing the specified contents of the time reduction type selection table set in the ROM of the main control device in the second control example. [Figure 101] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the second control example. [Figure 102]This is a block diagram showing the configuration of the pull-back mode selection table set in the ROM of the audio lamp control device in the second control example. [Figure 103] This is a block diagram showing the configuration of the suggestion mode selection table set in the ROM of the audio lamp control device in the second control example. [Figure 104] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the second control example. [Figure 105] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the second control example. [Figure 106] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the second control example. [Figure 107] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the second control example. [Figure 108] This flowchart shows the update process executed by the MPU in the main control unit in the second control example. [Figure 109] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the second control example. [Figure 110] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the second control example. [Figure 111] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the second control example. [Figure 112] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the second control example. [Figure 113] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the second control example. [Figure 114] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the second control example. [Figure 115]This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the second control example. [Figure 116] This flowchart shows the normal state presentation setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 117] This flowchart shows the pull-back mode setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 118] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 119] This flowchart shows the second probability change state presentation setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 120] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the second control example. [Figure 121] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the second control example. [Figure 122] This flowchart shows the chance time performance setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 123] (a) is a diagram showing an example of the display screen when the result of the Special Symbol 1 lottery is a jackpot win or a time-saving bonus win in the normal state of the first modified example of the second control example, and (b) is a diagram showing an example of the display screen when the result of the 1st Special Symbol lottery (Special Symbol 1 lottery) is a time-saving bonus win in the normal state (low probability state for special symbols, low probability state for normal symbols) of the first modified example of the second control example. [Figure 124] (a) is a diagram showing an example of the display screen during the time-saving state when 30 seconds are set as the variation time in Figure 1 in the normal state in the first modified example of the second control example, and (b) is a diagram showing an example of the display screen when the time-saving state ends in the first modified example of the second control example. [Figure 125]This figure shows an example of the display screen when a time-saving bonus is won with a special symbol 2 reserve during the promotion chance zone in the first modified example of the second control example. [Figure 126] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control unit in the first modified example of the second control example, and (b) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the first modified example of the second control example. [Figure 127] This flowchart shows the time-saving lottery process performed by the MPU in the main control unit in the first modified example of the second control example. [Figure 128] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the first modified example of the second control example. [Figure 129] This flowchart shows the special effect mode setting process shown in Figure 1, which is performed by the MPU in the audio lamp control device in the first modified example of the second control example. [Figure 130] (a) is a diagram showing an example of the display screen during the chance time acquisition performance, which is executed when a big win is achieved in the special figure 1 lottery during the normal state in the second modified example of the second control example, and (b) is a diagram showing an example of the display screen during the chance time acquisition performance, which is executed when a time reduction is achieved in the special figure 1 lottery during the normal state in the second modified example of the second control example, which is executed when a time reduction is achieved. [Figure 131] This figure shows an example of the fluctuation pattern when a jackpot is won and when a time-saving bonus is won in the second modified example of the second control example. [Figure 132] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control device in the second modified example of the second control example, and (b) is a schematic diagram showing the specified contents of the jackpot table in the second modified example of the second control example. [Figure 133] This diagram schematically shows the contents of the time reduction type selection table set in the ROM of the main control device in the second modified example of the second control example. [Figure 134]This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the second modified example of the second control example. [Figure 135] (a) is a diagram showing an example of the display screen when time reduction A is set in the third control example, and (b) is a diagram showing an example of the display screen when time reduction B is set in the third control example. [Figure 136] (a) is a diagram showing an example of the display screen when a time-saving bonus is won during the time-saving state in the third control example, and the number of remaining time-saving bonuses increases, and (b) is a diagram showing an example of the display screen when a time-saving bonus is won during the time-saving state in the third control example, and the number of remaining time-saving bonuses decreases. [Figure 137] This figure shows the game flow in the third control example. [Figure 138] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control unit in the third control example, and (b) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the third control example. [Figure 139] This diagram schematically shows the contents of the jackpot table set in the ROM of the main control unit in the third control example. [Figure 140] This is a block diagram showing the configuration of the RAM in the audio lamp control device of a pachinko machine in the third control example. [Figure 141] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the third control example. [Figure 142] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the third control example. [Figure 143] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the third control example. [Figure 144] This flowchart shows the mode-specific performance setting process executed by the MPU in the audio lamp control device in the third control example. [Figure 145]This flowchart shows the time-saving B-stage effect setting process executed by the MPU in the audio lamp control device in the third control example. [Figure 146] This is a front view of the game board of a pachinko machine in the fourth control example. [Figure 147] This is a magnified view of a portion of the game board of a pachinko machine in the fourth control example. [Figure 148] This is a front perspective view of the V-prize winning device in the fourth control example. [Figure 149] This is an exploded front perspective view of the V-prize winning device in the fourth control example. [Figure 150] This is an operational diagram of the V-prize winning device in the fourth control example, viewed from the rear. [Figure 151] (a) is a schematic plan view of the V prize opening of the V prize device in the fourth control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the fourth control example with the opening open. [Figure 152] (a) is a diagram showing an example of the display screen when a time-saving lottery result suggestion effect is performed during the variation of Special Figure 1 in the fourth control example, and (b) is a diagram showing an example of the display screen when a time-saving win is suggested during the variation of Special Figure 1 in the fourth control example. [Figure 153] (a) is a diagram showing an example of a display screen that suggests a time-saving bonus has not been won during the variation of Special Figure 1 in the fourth control example, and (b) is a diagram showing an example of a jackpot winning notification screen in the case of a double win in the fourth control example. [Figure 154] (a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the fourth control example, (b) is a timing chart showing an example of a notification pattern when the time-saving lottery is won but the jackpot is not won in the fourth control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the fourth control example. [Figure 155] This diagram schematically shows the configuration of various counters in the fourth control example. [Figure 156](a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the fourth control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the fourth control example. [Figure 157] (a) is a block diagram showing the configuration of the first random number table set in the ROM of the main control unit in the fourth control example, (b) is a diagram schematically showing the specified contents of the first special symbol random number table in the fourth control example, and (c) is a diagram schematically showing the specified contents of the second special symbol random number table in the fourth control example. [Figure 158] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control unit in the fourth control example, (b) is a diagram schematically showing the specified contents of the special figure 1 jackpot type selection table in the fourth control example, (c) is a diagram schematically showing the specified contents of the special figure 2 jackpot type selection table in the fourth control example, and (d) is a diagram schematically showing the specified contents of the time reduction granting table set in the ROM of the main control unit in the fourth control example. [Figure 159] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the fourth control example. [Figure 160] (a) is a schematic diagram showing the contents of the variable pattern table set in the ROM of the main control unit in the fourth control example, and (b) is a schematic diagram showing the contents of the normal variable pattern table in the fourth control example. [Figure 161] This figure schematically shows the contents of the time-saving variation pattern table in the fourth control example. [Figure 162] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control unit in the fourth control example, and (b) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the fourth control example. [Figure 163](b) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the fourth control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the fourth control example. [Figure 164] This diagram schematically shows the contents of the lottery result notification mode selection table set in the ROM of the audio lamp control device of the pachinko machine in the fourth control example. [Figure 165] This figure shows the game flow in the fourth control example. [Figure 166] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the fourth control example. [Figure 167] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the fourth control example. [Figure 168] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the fourth control example. [Figure 169] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the fourth control example. [Figure 170] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the fourth control example. [Figure 171] This flowchart shows the update process executed by the MPU in the main control unit in the fourth control example. [Figure 172] This flowchart shows the small win start setting process executed by the MPU in the main control unit in the fourth control example. [Figure 173] This flowchart shows the time-saving update process for minor wins, which is executed by the MPU in the main control unit in the fourth control example. [Figure 174] This flowchart shows the V-entry pass-through process performed by the MPU in the main control unit in the fourth control example. [Figure 175] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the fourth control example. [Figure 176] This flowchart shows the startup process executed by the MPU in the main control unit in the fourth control example. [Figure 177] This is a flowchart showing the main processing performed by the MPU in the main control unit in the fourth control example. [Figure 178] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the fourth control example. [Figure 179] This flowchart shows the minor hit control process executed by the MPU in the main control unit in the fourth control example. [Figure 180] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the fourth control example. [Figure 181] This diagram shows a modified configuration of the game board 13 of the pachinko machine 10. [Figure 182] This is a schematic front view showing the game board of a pachinko machine in the fifth control example. [Figure 183] This is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the fifth control example. [Figure 184] This is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the fifth control example. [Figure 185] (a) is a schematic diagram illustrating the first random number table in the fifth control example, (b) is a schematic diagram illustrating the second random number table in the fifth control example, (c) is a schematic diagram illustrating the time-saving random number table in the fifth control example, and (d) is a schematic diagram illustrating the small random number table in the fifth control example. [Figure 186] (a) is a schematic diagram illustrating the contents of the jackpot type selection table in the fifth control example, and (b) is a schematic diagram illustrating the contents of the jackpot table in Special Figure 1, which is a part of the jackpot type selection table in the fifth control example. [Figure 187]This is a schematic diagram illustrating the contents of the Special Feature 2 jackpot table, which is part of the jackpot type selection table in the fifth control example. [Figure 188] This is a schematic diagram illustrating the contents of the minor win type selection table in the fifth control example. [Figure 189] This is a schematic diagram illustrating the contents of the variation pattern table in the fifth control example. [Figure 190] This is a schematic diagram illustrating the contents of the normal state variation pattern table, which is part of the variation pattern table in the fifth control example. [Figure 191] This is a schematic diagram illustrating the contents of the time-saving state variation pattern table, which is part of the variation pattern table in the fifth control example. [Figure 192] This is a schematic diagram illustrating the contents of the time-saving winning fluctuation pattern table, which is part of the fluctuation pattern table in the fifth control example. [Figure 193] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the fifth control example. [Figure 194] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the fifth control example. [Figure 195] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the fifth control example. [Figure 196] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the fifth control example. [Figure 197] This flowchart shows the special feature 1 time reduction lottery process executed by the MPU in the main control unit in the fifth control example. [Figure 198] This flowchart shows the game state update process executed by the MPU in the main control unit in the fifth control example. [Figure 199] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the first special symbol variation in the fifth control example. [Figure 200] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the fifth control example. [Figure 201] This flowchart shows the forced stop process (as shown in Figure 1) executed by the MPU in the main control unit in the fifth control example. [Figure 202] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the fifth control example. [Figure 203] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the fifth control example. [Figure 204] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the fifth control example. [Figure 205] This flowchart shows the special feature 2 time reduction lottery process executed by the MPU in the main control unit in the fifth control example. [Figure 206] This flowchart shows the minor prize lottery process executed by the MPU in the main control unit in the fifth control example. [Figure 207] This flowchart shows the selection process for the second special symbol variation pattern, which is executed by the MPU in the main control unit in the fifth control example. [Figure 208] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the second special symbol variation in the fifth control example. [Figure 209] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the fifth control example. [Figure 210] This is a flowchart showing the forced stop process (Figure 2) executed by the MPU in the main control unit in the fifth control example. [Figure 211] This flowchart shows the special feature 2 small win stop process executed by the MPU in the main control unit in the fifth control example. [Figure 212] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the fifth control example. [Figure 213] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the fifth control example. [Figure 214] This flowchart shows the time-saving limit update process executed by the MPU in the main control unit in the fifth control example. [Figure 215] (a) and (b) are diagrams showing examples of ceiling reach indication screens displayed on the third symbol display device in the sixth control example. [Figure 216] (a) is a diagram showing an example of the ceiling reach fluctuation effect screen displayed on the third symbol display device in the sixth control example, and (b) is a diagram showing an example of the ceiling in-game effect screen displayed on the third symbol display device in the sixth control example. [Figure 217] This figure shows an example of the ceiling bonus display screen shown on the third symbol display device in the sixth control example. [Figure 218] This is a transition diagram showing the flow of transitions between each game state in the sixth control example. [Figure 219] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the sixth control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the sixth control example. [Figure 220] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the sixth control example, (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the sixth control example, and (c) is a schematic diagram showing the contents of the time-saving random number table set in the ROM of the main control unit in the sixth control example. [Figure 221] This diagram schematically shows the contents of the jackpot type selection table set in the ROM of the main control unit in the sixth control example. [Figure 222](a) is a block diagram showing the configuration of the time-saving type selection table set in the ROM of the main control unit in the sixth control example, (b) is a diagram schematically showing the specified contents of the time-saving winning table in the sixth control example, and (c) is a diagram schematically showing the specified contents of the ceiling table in the sixth control example. [Figure 223] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the sixth control example, and (b) is a block diagram showing the configuration of the RAM in the audio lamp control device of the pachinko machine in the sixth control example. [Figure 224] This diagram schematically shows the contents of the ceiling reach indication performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the sixth control example. [Figure 225] This diagram schematically shows the contents of the ceiling-reach performance selection table set in the ROM of the sound lamp control device of the pachinko machine in the sixth control example. [Figure 226] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the sixth control example. [Figure 227] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the sixth control example. [Figure 228] This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the sixth control example. [Figure 229] This flowchart shows the time-saving lottery process executed by the MPU in the main control unit in the sixth control example. [Figure 230] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the sixth control example. [Figure 231] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the sixth control example. [Figure 232] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the sixth control example. [Figure 233]This flowchart shows the startup process executed by the MPU in the main control unit in the sixth control example. [Figure 234] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 235] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 236] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 237] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 238] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 239] This flowchart shows the normal mode performance setting process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 240] (a) is a diagram showing an example of a game state indication screen displayed on the third symbol display device in the first modified example of the sixth control example, and (b) is a diagram showing an example of a display screen after the first time-saving state is announced in the game state indication in the first modified example of the sixth control example. [Figure 241] (a) is a schematic diagram showing the specified contents of the time-saving random number table set in the ROM of the main control device in the first modified example of the sixth control example, and (b) is a schematic diagram showing the specified contents of the time-saving winning table in the first modified example of the sixth control example. [Figure 242] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the first modified example of the sixth control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the first modified example of the sixth control example. [Figure 243]This diagram schematically shows the contents of the game state indication performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the first modified example of the sixth control example. [Figure 244] This is a flowchart showing the time-saving lottery process performed by the MPU in the main control unit in the first modified example of the sixth control example. [Figure 245] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the first modified example of the sixth control example. [Figure 246] This flowchart shows the normal mode performance setting process executed by the MPU in the audio lamp control device in the first modified example of the sixth control example. [Figure 247] This is a schematic front view showing the game board of a pachinko machine in the seventh control example. [Figure 248] (a) is a diagram showing an example of the presentation patterns during the time-saving state B, which is set when the number of draws to reach the ceiling is reached in the seventh control example, and (b) is a diagram showing an example of the presentation patterns when transitioning from time-saving state B to time-saving state A in the seventh control example. [Figure 249] This figure shows an example of the presentation when a jackpot is won during the time-saving state B in the seventh control example. [Figure 250] This figure shows the transition method between each game state in the seventh control example. [Figure 251] This is a block diagram showing the configuration of the ROM within the main control unit of a pachinko machine in the seventh control example. [Figure 252] This is a block diagram showing the configuration of the RAM in the main control unit of a pachinko machine in the seventh control example. [Figure 253] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control unit in the seventh control example; (b) is a diagram schematically showing the specified contents of the special figure 1 jackpot table in the seventh control example; and (c) is a diagram schematically showing the specified contents of the special figure 2 jackpot table in the seventh control example. [Figure 254](a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the seventh control example, (b) is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control unit in the seventh control example, and (c) is a schematic diagram showing the contents of the first time-saving table in the seventh control example. [Figure 255] (a) is a schematic diagram showing the contents of the minor win random number table set in the ROM of the main control unit in the seventh control example, (b) is a schematic diagram showing the contents of the minor win type selection table set in the ROM of the main control unit in the seventh control example, and (c) is a schematic diagram showing the contents of the time-saving win random number table set in the ROM of the main control unit in the seventh control example. [Figure 256] (a) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the seventh control example, and (b) is a schematic diagram showing the specified contents of the variable pattern scenario table set in the ROM of the main control unit in the seventh control example. [Figure 257] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the seventh control example. [Figure 258] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the seventh control example. [Figure 259] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the seventh control example. [Figure 260] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the seventh control example. [Figure 261] This flowchart shows the minor prize lottery process executed by the MPU in the main control unit in the seventh control example. [Figure 262] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the seventh control example. [Figure 263]This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the seventh control example. [Figure 264] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the seventh control example. [Figure 265] This flowchart shows the stop process shown in Figure 1, which is executed by the MPU in the main control unit in the seventh control example. [Figure 266] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the seventh control example. [Figure 267] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the seventh control example. [Figure 268] This flowchart shows the special feature 2 time reduction lottery process executed by the MPU in the main control unit in the seventh control example. [Figure 269] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit in the seventh control example. [Figure 270] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the seventh control example. [Figure 271] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the seventh control example. [Figure 272] This flowchart shows the stop process shown in Figure 2, which is executed by the MPU in the main control unit in the seventh control example. [Figure 273] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 274] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the seventh control example. [Figure 275] This is a schematic front view showing the game board of a pachinko machine in the eighth control example. [Figure 276]This is a magnified view of a portion of the game board of a pachinko machine in the eighth control example. [Figure 277] This is a front perspective view of the V-prize winning device in the 8th control example. [Figure 278] This is a disassembled front perspective view of the V-prize winning device in the 8th control example. [Figure 279] This is an operational diagram of the V-prize winning device in the 8th control example, viewed from the rear. [Figure 280] (a) is a schematic plan view of the V prize opening of the V prize device in the 8th control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the 8th control example with the opening open. [Figure 281] (a) is a diagram showing an example of the V icon acquisition animation screen that is executed during the ending period of a jackpot game displayed on the third symbol display device in the 8th control example, and (b) is a diagram showing an example of the battle animation screen when a V reserve is consumed on the 4th spin of the special symbol after the jackpot game has ended and is displayed on the third symbol display device in the 8th control example. [Figure 282] (a) is a diagram showing an example of the animation screen when a V icon is activated during a battle animation displayed on the third symbol display device in the eighth control example, and (b) is a diagram showing an example of the animation screen for a battle animation when a V hold exists among the hold displayed on the third symbol display device in the eighth control example. [Figure 283] This diagram schematically shows the configuration of various counters in the eighth control example. [Figure 284] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the eighth control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the eighth control example. [Figure 285] (a) is a block diagram showing the configuration of the first random number table set in the ROM of the main control unit in the eighth control example, (b) is a diagram schematically showing the specified contents of the special symbol 1 random number table in the eighth control example, and (c) is a diagram schematically showing the specified contents of the special symbol 2 random number table in the eighth control example. [Figure 286] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control unit in the 8th control example; (b) is a diagram schematically showing the specified contents of the jackpot type selection table in Special Figure 1 in the 8th control example; (c) is a diagram schematically showing the specified contents of the jackpot type selection table in Special Figure 2 in the 8th control example; and (d) is a diagram schematically showing the specified contents of the time reduction granting table set in the ROM of the main control unit in the 8th control example. [Figure 287] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the eighth control example. [Figure 288] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the eighth control example, and (b) is a diagram schematically showing the contents of the normal variation pattern table in the eighth control example. [Figure 289] This diagram schematically shows the specified contents of the time-saving variation pattern table in the eighth control example. [Figure 290] (a) is a schematic diagram showing the contents of the time-saving random number table set in the ROM of the main control unit in the 8th control example, and (b) is a schematic diagram showing the contents of the time-saving type selection table set in the ROM of the main control unit in the 8th control example. [Figure 291] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 8th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 8th control example. [Figure 292] (a) is a block diagram showing the configuration of the performance mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 8th control example, (b) is a diagram schematically showing the contents of the time-saving performance mode setting table A in the 8th control example, and (c) is a diagram schematically showing the contents of the time-saving performance mode setting table B in the 8th control example. [Figure 293]This diagram schematically shows the contents of the V-icon acquisition performance setting table set in the ROM of the sound lamp control device of the pachinko machine in the 8th control example. [Figure 294] This figure shows the game flow in the eighth control example. [Figure 295] This flowchart shows the update process executed by the MPU in the main control unit in the eighth control example. [Figure 296] This flowchart shows the time-saving update process for minor wins, which is executed by the MPU in the main control unit in the eighth control example. [Figure 297] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the eighth control example. [Figure 298] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the eighth control example. [Figure 299] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 8th control example. [Figure 300] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 8th control example. [Figure 301] This flowchart shows the V-icon acquisition animation setting process executed by the MPU in the audio lamp control device in the 8th control example. [Figure 302] This flowchart shows the ending process performed by the MPU in the audio lamp control device in the eighth control example. [Figure 303] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 8th control example. [Figure 304] This flowchart shows the performance mode selection process executed by the MPU in the audio lamp control device in the 8th control example. [Figure 305] This flowchart shows the time-saving performance mode setting process executed by the MPU in the audio lamp control device in the 8th control example. [Figure 306](a) is a diagram showing an example of the V icon acquisition screen displayed on the third symbol display device in the first modified example of the 8th control example, and (b) is a diagram showing an example of the performance screen when the V icon is activated during the special symbol variation of a minor win A, as displayed on the third symbol display device in the first modified example of the 8th control example. [Figure 307] (a) is a diagram showing an example of the animation screen when the V icon is activated during the special symbol variation of the small win B displayed on the third symbol display device in the first modified example of the 8th control example, and (b) is a diagram showing an example of the V icon activation cancellation animation screen when a new V reserve is acquired during the special symbol variation of the small win B displayed on the third symbol display device in the first modified example of the 8th control example. [Figure 308] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the first modified example of the 8th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the first modified example of the 8th control example. [Figure 309] This figure schematically shows the contents of the V-icon display mode setting table set in the ROM of the audio lamp control device of a pachinko machine in the first modified example of the 8th control example. [Figure 310] This flowchart shows the V-icon acquisition effect setting process executed by the MPU in the audio lamp control device in the first modified example of the 8th control example. [Figure 311] This flowchart shows the ending process performed by the MPU in the audio lamp control device in the first modified example of the 8th control example. [Figure 312] This flowchart shows the time-saving performance mode setting process executed by the MPU in the audio lamp control device in the first modified example of the 8th control example. [Figure 313] This is a front view of the pachinko machine in the ninth control example. [Figure 314] This is a front view of the game board of a pachinko machine in the ninth control example. [Figure 315] This is a rear view of the pachinko machine in the ninth control example. [Figure 316](a) is a front view of the performance button of the pachinko machine in the ninth control example, and (b) is a front view of the selection button of the pachinko machine 10 in the ninth control example. [Figure 317] (a) is a schematic diagram showing the case where the decorative movable parts of the pachinko machine in the 9th control example are in the retracted state, and (b) is a schematic diagram showing the case where the decorative movable parts of the pachinko machine in the 9th control example are in the movable state. [Figure 318] This is an exploded front perspective view of the V-prize winning device in the 9th control example. [Figure 319] This is an operational diagram of the V-prize winning device in the 9th control example, viewed from the rear. [Figure 320] (a) is a diagram showing an example of the display screen during special symbol variation when the mechanism displayed on the third symbol display device in the ninth control example is stored, and (b) is a diagram showing an example of the display screen 1 when the mechanism displayed on the third symbol display device in the ninth control example is moved and the hold color is changed. [Figure 321] (a) is a diagram showing an example of display screen 2 when the mechanism displayed on the third symbol display device in the ninth control example is movable and the reserved color is changed, and (b) is a diagram showing an example of display screen 3 when the mechanism displayed on the third symbol display device in the ninth control example is movable and the reserved color is changed. [Figure 322] (a) is a diagram showing an example of the display screen when the mechanism is stored after the reserve color displayed on the third symbol display device in the ninth control example has changed, and (b) is a diagram showing an example of the display screen 1 when the mechanism displayed on the third symbol display device in the ninth control example moves and part of the reserve color moves to the adjacent reserve. [Figure 323] (a) is a diagram showing an example of display screen 2 when the mechanism displayed on the third symbol display device in the ninth control example moves and part of the reserved color moves to the adjacent reserved, and (b) is a diagram showing an example of display screen when the mechanism is stored after the reserved color displayed on the third symbol display device in the ninth control example has been changed. [Figure 324](a) is a diagram showing an example of the display screen when the mechanism displayed on the third symbol display device moves and the reserved symbols change independently in the ninth control example, and (b) is a diagram showing an example of the display screen when the mechanism is stored after the reserved color displayed on the third symbol display device changes independently in the ninth control example. [Figure 325] (a) is a schematic diagram showing the relationship between the color of the reserved symbols and the probability of winning a jackpot in the ninth control example, and (b) is a schematic diagram showing the variable patterns of the reserved symbol colors in the ninth control example. [Figure 326] (a) is a diagram showing an example of a demo screen displayed on the third symbol display device in the ninth control example, and (b) is a diagram showing an example of a light intensity adjustment screen (with special effects) displayed on the third symbol display device in the ninth control example. [Figure 327] (a) is a diagram showing an example of the adjustment completion screen when the confirmation button displayed on the third symbol display device in the ninth control example is operated, and (b) is a diagram showing an example of the display screen when a special symbol change starts during light intensity adjustment displayed on the third symbol display device in the ninth control example. [Figure 328] This figure shows an example of the light intensity adjustment screen displayed on the third symbol display device during the restriction of special effects in the ninth control example. [Figure 329] (a) is a diagram showing an example of the display screen at the start of the shutter closing reach displayed on the third symbol display device in the ninth control example, and (b) is a diagram showing an example of the display screen at the continuation of the shutter closing reach displayed on the third symbol display device in the ninth control example. [Figure 330] (a) is a diagram showing an example of the display screen for the 5th stage of shutter closing reach shown on the 3rd symbol display device in the 9th control example, and (b) is a diagram showing an example of the display screen for the 6th stage of shutter closing reach shown on the 3rd symbol display device in the 9th control example. [Figure 331](a) is a diagram showing an example of the display screen when a capsule is acquired at the third stage of the shutter closing reach displayed on the third symbol display device in the ninth control example, and (b) is a diagram showing an example of the display screen when a capsule acquired at the fifth stage of the shutter closing reach displayed on the third symbol display device in the ninth control example is opened. [Figure 332] (a) is a diagram showing an example of the display screen when a branching sequence is performed during a reach sequence displayed on the third symbol display device in the ninth control example, and (b) is a diagram showing an example of the display screen at the end of a special movie when a button operation is performed during a branching sequence displayed on the third symbol display device in the ninth control example. [Figure 333] This figure shows an example of the display screen at the end of the special movie when no button is pressed during the branching animation displayed on the third symbol display device in the ninth control example. [Figure 334] The timing chart schematically shows the relationship between the special movie's presentation time and the special symbol's variation time in the 9th control example. (a) is the timing chart for the case where no button operation is performed during the branching presentation in the 9th control example, and (b) is the timing chart for the case where a button operation is performed during the branching presentation in the 9th control example. [Figure 335] This is a block diagram showing the electrical configuration of a pachinko machine in the ninth control example. [Figure 336] This diagram schematically shows the configuration of various counters in the ninth control example. [Figure 337] (a) is a block diagram showing the configuration of the ROM of the main control unit in the ninth control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the ninth control example. [Figure 338] This diagram schematically shows the contents of the first random number table set in the ROM of the main control unit in the ninth control example. [Figure 339](a) is a schematic diagram showing the contents of the first type selection table set in the ROM of the main control unit in the ninth control example, and (b) is a schematic diagram showing the contents of the second random number table in the ninth control example. [Figure 340] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 9th control example; (b) is a diagram schematically showing the specified contents of the variation pattern table for big wins in the 9th control example; (c) is a diagram schematically showing the specified contents of the variation pattern table for losses (normal) in the 9th control example; and (d) is a diagram schematically showing the specified contents of the variation pattern table for losses (probability change, time reduction) in the 9th control example. [Figure 341] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the ninth control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the ninth control example. [Figure 342] (a) is a schematic diagram showing the specified contents of the reserve change effect lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 9th control example, and (b) is a schematic diagram showing the specified contents of the reserve color selection table set in the ROM of the sound lamp control device of the pachinko machine in the 9th control example. [Figure 343] This diagram schematically shows the contents of the hold change scenario selection table set in the ROM of the audio lamp control device of the pachinko machine in the 9th control example. [Figure 344] This diagram schematically shows the contents of the shutter closing reach selection table set in the ROM of the sound lamp control device of the pachinko machine in the 9th control example. [Figure 345] This diagram schematically shows the contents of the operation scenario table set in the ROM of the audio lamp control device of the pachinko machine in the ninth control example. [Figure 346] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the ninth control example. [Figure 347]This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the ninth control example. [Figure 348] This flowchart shows the special symbol jackpot determination process executed by the MPU in the main control unit in the ninth control example. [Figure 349] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the ninth control example. [Figure 350] This flowchart shows the update process executed by the MPU in the main control unit in the ninth control example. [Figure 351] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the ninth control example. [Figure 352] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the ninth control example. [Figure 353] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the ninth control example. [Figure 354] This flowchart shows the through-gate passage process executed by the MPU in the main control unit in the ninth control example. [Figure 355] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the ninth control example. [Figure 356] This flowchart shows the startup process executed by the MPU in the main control unit in the ninth control example. [Figure 357] This flowchart shows the main processing performed by the MPU in the main control unit in the ninth control example. [Figure 358] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the ninth control example. [Figure 359] This flowchart shows the jackpot operation setting process executed by the MPU in the main control unit in the ninth control example. [Figure 360]This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the ninth control example. [Figure 361] This flowchart shows the notification process executed by the MPU in the main control unit in the ninth control example. [Figure 362] This flowchart shows the prize-winning process executed by the MPU in the main control unit in the ninth control example. [Figure 363] This flowchart shows the processing performed by the MPU in the main control unit in the ninth control example. [Figure 364] This flowchart shows the startup process executed by the MPU in the main control unit in the ninth control example. [Figure 365] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the ninth control example. [Figure 366] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 367] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 368] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 369] This flowchart shows the special prize winning information command processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 370] This flowchart shows the hold animation setting process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 371] This flowchart shows the complex hold change effect setting process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 372] This flowchart shows the stop command processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 373]This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the ninth control example. [Figure 374] This flowchart shows the ending process performed by the MPU in the audio lamp control device in the ninth control example. [Figure 375] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 376] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 377] This flowchart shows the normal state presentation mode determination process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 378] This flowchart shows the process for executing the hold animation at the start of a variation, which is performed by the MPU in the audio lamp control device in the ninth control example. [Figure 379] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the ninth control example. [Figure 380] This flowchart shows the decision button operation process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 381] This flowchart shows the performance button operation process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 382] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 383] (a) is a diagram showing an example of the display screen when the normal mode is set on the third symbol display device in the 10th control example and the operation to change to chance-up mode is performed during the latter half of the variation performance, and (b) is a diagram showing an example of the display screen when the normal mode is set on the third symbol display device in the 9th control example and the operation to change to chance-up mode is performed during the first half of the variation performance. [Figure 384] (a) is a diagram showing an example of the display screen when a mode is selected during a losing spin displayed on the third symbol display device in the 10th control example, and (b) is a diagram showing an example of the display screen when a mode is selected during a winning spin displayed on the third symbol display device in the 9th control example. [Figure 385] (a) is a schematic diagram showing the configuration of the performance mode selection area during a losing spin in the 10th control example, and (b) is a schematic diagram showing the configuration of the performance mode selection area during a winning spin in the 9th control example. [Figure 386] This figure shows an example of the animation when the confirmation button for switching to chance-up mode is operated during the latter half of the animation sequence in the jackpot animation sequence displayed on the third symbol display device in the 10th control example. [Figure 387] (a) is a diagram showing an example of the display screen when a special feature is moved during a special feature change displayed on the third symbol display device in the 10th control example, and (b) is a diagram showing an example of the display screen 1 when the special feature displayed on the third symbol display device in the 10th control example is completely closed. [Figure 388] This figure shows an example of display screen 2 when the mechanism displayed on the third symbol display device in the 10th control example is completely closed. [Figure 389] This timing chart shows the flow of setting the variation effects during special feature variation when no custom effect selection operation is performed during special feature variation in the 10th control example. [Figure 390] This timing chart shows the relationship between the custom performance selection operation and the process of setting the variation performance during the special feature variation when the performance mode is changed during the special feature variation in the 10th control example. [Figure 391] This timing chart shows the relationship between the custom animation selection operation and the custom animation selection operation when a custom animation is performed during a special animation variation in the 10th control example, and when the animation changes from the next variation. [Figure 392]It is a block diagram showing the configuration of the ROM in the voice lamp control device of the pachinko machine in the 10th control example. [Figure 393] It is a diagram schematically showing the specified contents of the production custom information table set in the ROM of the voice lamp control device of the pachinko machine in the 10th control example. [Figure 394] It is a diagram schematically showing the specified contents of the latter half preview production selection table set in the ROM of the voice lamp control device of the pachinko machine in the 10th control example. [Figure 395] It is a block diagram showing the configuration of the RAM in the voice lamp control device of the pachinko machine in the 10th control example. [Figure 396] It is a flowchart showing the execution process of the reserved production at the start of variation executed by the MPU in the voice lamp control device in the 10th control example. [Figure 397] It is a flowchart showing the execution process of setting the reserved production change during execution executed by the MPU in the voice lamp control device in the 10th control example. [Figure 398] It is a flowchart showing the frame button input monitoring and production process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 399] It is a flowchart showing the production custom selection process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 400] It is a flowchart showing the decision button operation process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 401] It is a flowchart showing the production custom execution process executed by the MPU in the voice lamp control device in the 10th control example. <000X866> [Figure 402] It is a flowchart showing the production update process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 403] It is a flowchart showing the variable production update process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 404]This is a rear view of the pachinko machine in the 11th control example. [Figure 405] (a) to (d) are schematic diagrams illustrating the procedure for changing settings in the 11th control example, and (e) to (g) are schematic diagrams illustrating the procedure for verifying settings in the 11th control example. [Figure 406] (a) is a diagram showing an example of a presentation when the character corresponding to the previously stopped symbol speaks at the start of the special symbol variation performed in the 11th control example, and (b) is a diagram showing an example of a setting suggestion presentation when the next variation starts after the symbols stop with a special combination (7 reach miss) performed in the 11th control example. [Figure 407] (a) is a diagram showing an example of the display screen when the character corresponding to the stopped symbol speaks during the demo performance executed in the 11th control example, and (b) is a diagram showing an example of the display screen when the character speaks while the voice is fixed in the demo performance executed in the 11th control example. [Figure 408] (a) is a diagram showing an example of the hold color change premonition display screen displayed on the third symbol display device in the 11th control example, (b) is a diagram showing an example of the hold color change premonition display screen (when special symbols stop) displayed on the third symbol display device in the 11th control example, (c) is a diagram showing an example of the hold shift chance effect display screen 1 (jump) displayed on the third symbol display device in the 11th control example, and (d) is a diagram showing an example of the hold shift chance effect display screen 2 (high speed) displayed on the third symbol display device in the 11th control example. [Figure 409] This is a block diagram showing the electrical configuration of a pachinko machine in the 11th control example. [Figure 410] This is a block diagram showing the configuration of the audio output device of a pachinko machine in the 11th control example. [Figure 411] This diagram schematically shows the contents of the special symbol jackpot random number table set in the ROM of the main control unit of the pachinko machine in the 11th control example. [Figure 412]It is a block diagram showing the configuration of the RAM in the main control device of the pachinko machine in the 11th control example. [Figure 413] It is a block diagram showing the configuration of the ROM in the voice lamp control device of the pachinko machine in the 11th control example. [Figure 414] It is a diagram schematically showing the specified contents of the voice command selection table set in the ROM of the voice lamp control device of the pachinko machine in the 11th control example. [Figure 415] It is a diagram schematically showing the specified contents of the pending action selection table set in the ROM of the voice lamp control device of the pachinko machine in the 11th control example. [Figure 416] It is a block diagram showing the configuration of the RAM in the voice lamp control device of the pachinko machine in the 11th control example. [Figure 417] (a) is a block diagram showing the configuration of the ROM in the voice output device of the pachinko machine in the 11th control example, and (b) is a block diagram showing the configuration of the RAM in the voice output device of the pachinko machine in the 11th control example. [Figure 418] It is a flowchart showing the startup process executed by the MPU in the main control device in the 11th control example. [Figure 419] It is a flowchart showing the set value control process executed by the MPU in the main control device in the 11th control example. [Figure 420] It is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 421] It is a flowchart showing the standby process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 422] It is a flowchart showing the command determination process executed by the MPU in the main control device in the 11th control example. [Figure 423] It is a flowchart showing the state command reception process executed by the MPU in the main control device in the 11th control example. [Figure 424]This flowchart shows the stop symbol type setting process executed by the MPU in the main control unit in the 11th control example. [Figure 425] This flowchart shows the stop command processing executed by the MPU in the main control unit in the 11th control example. [Figure 426] This flowchart shows the process for executing the hold animation at the start of a variation, which is performed by the MPU in the main control unit in the 11th control example. [Figure 427] This flowchart shows the pending action determination process executed by the MPU in the main control unit in the 11th control example. [Figure 428] This flowchart shows the main processing performed by the MPU in the audio output device in the 11th control example. [Figure 429] This flowchart shows the command determination process executed by the MPU in the audio output device in the 11th control example. [Figure 430] This flowchart shows the audio setting process performed by the MPU in the audio output device in the 11th control example. [Figure 431] (a) is a diagram showing an example of the display screen at the start of a symbol stock reach, which is displayed on the third symbol display device in the 12th control example, and (b) is a diagram showing an example of the display screen at the completion of a symbol stock, which is displayed on the third symbol display device in the 12th control example. [Figure 432] (a) is a diagram showing an example of the display screen when the stocked symbols displayed on the third symbol display device in the 12th control example disappear from the screen, and (b) is a diagram showing an example of the display screen when the reach symbols are switched using the stocked symbols displayed on the third symbol display device in the 12th control example. [Figure 433](a) is a schematic diagram showing the configuration of the liquid crystal display of the third graphic display device in the 12th control example, (b) is a diagram showing an example of a display screen displayed on the auxiliary layer of the third graphic display device in the 12th control example, (c) is a diagram showing an example of a display screen displayed on the main layer of the third graphic display device in the 12th control example, and (d) is a diagram showing an example of a display screen displayed on the sub-layer of the third graphic display device in the 12th control example. [Figure 434] (a) is a diagram showing an example of the display screen when the main layer of the third pattern display device in the 12th control example is set to normal display and the transparency of the auxiliary layer is 100%, and (b) is a diagram showing an example of the display screen when the main layer of the third pattern display device in the 12th control example is set to scale A and the transparency of the auxiliary layer is 0%. [Figure 435] This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 12th control example. [Figure 436] This diagram schematically shows the specified contents of the symbol stock reach selection table set in the ROM of the sound lamp control device of a pachinko machine in the 12th control example. [Figure 437] This is a block diagram showing the electrical configuration within the display control device of a pachinko machine in the 12th control example. [Figure 438] This figure schematically shows an example of a drawing list in the 12th control example. [Figure 439] This flowchart shows the normal state presentation mode determination process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 440] This flowchart shows the command determination process executed by the MPU in the display control device in the 12th control example. [Figure 441] This flowchart shows the machining command processing executed by the MPU in the display control device in the 12th control example. [Figure 442] This flowchart shows the drawing process executed by the MPU in the display control device in the 12th control example. [Figure 443](a) is a diagram showing an example of the display screen at the start of a symbol stock reach, which is displayed on the third symbol display device in the 12th control example, and (b) is a diagram showing an example of the display screen at the completion of a symbol stock, which is displayed on the third symbol display device in the 12th control example. [Figure 444] (a) is a diagram showing an example of the display screen when the stocked symbols displayed on the third symbol display device in the 12th control example move, and (b) is a diagram showing an example of the display screen when a new reach line is formed from the stocked symbols displayed on the third symbol display device in the 12th control example. [Figure 445] (a) is a diagram showing a game machine in the state of the movable large sword mechanism in a modified example of the 9th control example, and (b) is a diagram showing an example of the display screen when a special symbol variation starts while the light intensity displayed on the 3rd symbol display device in the 9th control example is being adjusted. [Figure 446] (a) is a figure showing an example of the display screen when the shutter closing reach shown on the third display device is modified in a modified example of the ninth control example, and (b) is a figure showing an example of the display screen when the shutter closing reach shown on the third pattern display device is modified in a modified example of the ninth control example. [Figure 447] (a) is a diagram showing an example of the display screen when the shutter closing reach branching effect is displayed on the third display device in a modified example of the ninth control example, and (b) is a diagram showing an example of the display screen when the shutter is fully open, displayed on the third symbol display device in a modified example of the ninth control example. [Figure 448] (a) is a diagram showing an example of the battle animation start screen displayed on the third symbol display device in the 13th control example, and (b) is a diagram showing an example of the preemptive attack screen of the battle animation displayed on the third symbol display device in the 13th control example. [Figure 449] (a) is a diagram showing an example of the battle performance button press instruction screen displayed on the third symbol display device in the 13th control example, and (b) is a diagram showing an example of the battle performance button rapid-fire screen displayed on the third symbol display device in the 13th control example. [Figure 450]FIG. 0 is a diagram showing an example of a screen during a long press of a battle effect button displayed on the third symbol display device in the 13th control example. [Figure 451] (a) and (b) are diagrams showing an example of the flow of gauge decrease during button rapid-fire operation displayed on the third symbol display device in the 13th control example. [Figure 452] (a) to (d) are diagrams showing an example of the flow of gauge decrease during a long press of a button displayed on the third symbol display device in the 13th control example. [Figure 453] (a) is a diagram showing an example of a display screen at the start of a讨伐 performance displayed on the third symbol display device in the 13th control example, and (b) is a diagram showing an example of a first start screen displayed on the third symbol display device in the 13th control example. [Figure 454] (a) is a diagram showing an example of a first attack screen displayed on the third symbol display device in the 13th control example, and (b) is a diagram showing an example of a second start screen displayed on the third symbol display device in the 13th control example. [Figure 455] (a) is a diagram showing an example of a second attack screen displayed on the third symbol display device in the 13th control example, and (b) is a diagram showing an example of a third start screen displayed on the third symbol display device in the 13th control example. [Figure 456] FIG. 18 is a diagram showing an example of a third attack screen displayed on the third symbol display device in the 13th control example. [Figure 457] FIG. 21 is a diagram showing an example of a chance-up effect screen during normal variation displayed on the third symbol display device in the 13th control example. [Figure 458] FIG. 24 is a diagram showing the number of special symbol variations and the content of the chance-up effects executed in the 13th control example. [Figure 459] FIG. 27 is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 13th control example. [Figure 460] FIG. 30 is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 13th control example. [Figure 461]This diagram schematically shows the contents of the long-press effect scenario table set in the ROM of the audio lamp control device of the pachinko machine in the 13th control example. [Figure 462] (a) is a schematic diagram showing the specified contents of the final HP selection table when losing, which is set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example, and (b) is a schematic diagram showing the specified contents of the entry lottery table, which is set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example. [Figure 463] This diagram schematically shows the contents of the release lottery table set in the ROM of the sound lamp control device of a pachinko machine in the 13th control example. [Figure 464] This diagram schematically shows the contents of the additional reduction value selection table set in the ROM of the audio lamp control device of a pachinko machine in the 13th control example. [Figure 465] (a) is a schematic diagram showing the specified contents of the chance notification lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example, and (b) is a schematic diagram showing the specified contents of the chance mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example. [Figure 466] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 467] This flowchart shows the time-saving state presentation mode determination process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 468] This flowchart shows the process for determining the probability variation state presentation mode, which is executed by the MPU in the audio lamp control device in the 13th control example. [Figure 469] This flowchart shows the normal state presentation mode determination process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 470] This flowchart shows the process for determining the monster defeat reach animation, which is executed by the MPU in the audio lamp control device in the 13th control example. [Figure 471] This flowchart shows the chance-up effect determination process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 472] This flowchart shows the performance button operation process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 473] This flowchart shows the long-press effect setting process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 474] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 475] This flowchart shows the long-press processing performed by the MPU in the audio lamp control device in the 13th control example. [Figure 476] This is a schematic front view showing the game board of a pachinko machine in the 14th control example. [Figure 477] (a) and (b) are diagrams showing an example of the opening sequence for a jackpot displayed on the third symbol display device in the 14th control example. [Figure 478] (a) is a diagram showing an example of the opening sequence for a jackpot displayed on the third symbol display device in the 14th control example, and (b) is a diagram showing an example of the display mode displayed on the third symbol display device during the time-saving state in the 14th control example. [Figure 479] (a) and (b) are diagrams showing examples of display modes of the third symbol display device when a remaining time increase effect is performed during the time reduction state in the 14th control example. [Figure 480] (a) and (b) are diagrams showing examples of the display modes of the third symbol display device when a continuation rate increase animation is performed during the time-saving state in the 14th control example. [Figure 481] (a) and (b) are diagrams showing examples of the display modes of the third symbol display device when the final judgment sequence is performed after the end of the time-saving state in the 14th control example. [Figure 482]This figure shows the changes over time in the presentation patterns after a jackpot win in the 14th control example. [Figure 483] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 14th control example. [Figure 484] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 14th control example, (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 14th control example, (c) is a schematic diagram showing the contents of the minor random number table set in the ROM of the main control unit in the 14th control example, and (d) is a schematic diagram showing the contents of the direct hit table in the 14th control example. [Figure 485] This diagram schematically shows the specified contents of the V-unit table in the 14th control example. [Figure 486] (a) is a block diagram showing the configuration of the variable pattern table set in the ROM of the main control unit in the 14th control example, and (b) is a diagram schematically showing the specified contents of the S rank table in the 14th control example. [Figure 487] (a) is a schematic diagram showing the specified contents of the A rank table in the 14th control example, and (b) is a schematic diagram showing the specified contents of the 1st variation table after the end of the time reduction in the 14th control example. [Figure 488] (a) is a schematic diagram showing the contents of the normal state variation pattern scenario table set in the ROM of the main control unit in the 14th control example, and (b) is a schematic diagram showing the rush performance for each rank. [Figure 489] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 14th control example. [Figure 490](a) is a schematic diagram showing the specified contents of the rank-up performance table set in the ROM of the sound lamp control device of the pachinko machine in the 14th control example, and (b) is a schematic diagram showing the specified contents of the rank-up discrimination table set in the ROM of the sound lamp control device of the pachinko machine in the 14th control example. [Figure 491] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the 14th control example. [Figure 492] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 14th control example. [Figure 493] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 14th control example. [Figure 494] This flowchart shows the game state update process shown in Figure 1, which is executed by the MPU in the main control unit in the 14th control example. [Figure 495] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 14th control example. [Figure 496] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the 14th control example. [Figure 497] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the 14th control example. [Figure 498] This is a flowchart showing the minor prize lottery process executed by the MPU in the main control unit in the 14th control example. [Figure 499] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit in the 14th control example. [Figure 500] This flowchart shows the game state update process shown in Figure 2, which is executed by the MPU in the main control unit in the 14th control example. [Figure 501]This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the 14th control example. [Figure 502] This flowchart shows the stop process shown in Figure 2, which is performed by the MPU in the main control unit in the 14th control example. [Figure 503] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 14th control example. [Figure 504] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 505] This flowchart shows the processing performed by the MPU in the audio lamp control device during the final judgment sequence in the 14th control example. [Figure 506] This flowchart shows the time-saving effect setting process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 507] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 14th control example. [Figure 508] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 14th control example. [Figure 509] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 14th control example. [Figure 510] This is a schematic front view showing the game board of a pachinko machine in the 15th control example. [Figure 511] (a) is a diagram showing an example of the display mode shown on the third symbol display device during the probability variation state in the 15th control example, and (b) is a diagram showing an example of the display mode shown on the third symbol display device when the special symbol 1 big win variation starts during the probability variation state in the 15th control example. [Figure 512](a) is a diagram showing an example of a display mode displayed on the third symbol display device when, in the 15th control example, a special symbol 1 jackpot variation starts during the probability variation state and the variation time for the special symbol 1 jackpot variation has elapsed, and (b) is a diagram showing an example of a display mode displayed on the third symbol display device when, in the 15th control example, a special symbol 1 jackpot variation starts during the probability variation state and the variation time for the special symbol 2 minor jackpot variation has elapsed before the variation time for the special symbol 1 jackpot variation has elapsed. [Figure 513] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 15th control example. [Figure 514] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 15th control example, (b) is a schematic diagram showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 15th control example, and (c) is a schematic diagram showing the contents of the minor jackpot random number table set in the ROM of the main control unit in the 15th control example. [Figure 515] (a) is a block diagram showing the configuration of the variable pattern table set in the ROM of the main control unit in the 15th control example, and (b) is a diagram schematically showing the specified contents of the probability variation / time reduction table in the 15th control example. [Figure 516] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 15th control example. [Figure 517] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the 15th control example. [Figure 518] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 15th control example. [Figure 519] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 15th control example. [Figure 520]This flowchart shows the update process at the start of a change, which is executed by the MPU in the main control unit in the 15th control example. [Figure 521] (a) and (b) are diagrams showing the timing of the reduction in the number of time-saving operations in the 15th control example. [Figure 522] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 15th control example. [Figure 523] This flowchart shows the update process performed by the MPU in the main control unit during a change stop in the 15th control example. [Figure 524] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the 15th control example. [Figure 525] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the 15th control example. [Figure 526] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the 15th control example. [Figure 527] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 15th control example. [Figure 528] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 529] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 15th control example. [Figure 530] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 15th control example. [Figure 531](a) is a diagram showing an example of the display mode displayed on the third symbol display device in the 16th control example when the game is in a probability variation state and the probability variation rate super UP zone is set, and (b) is a diagram showing an example of the display mode displayed on the third symbol display device in the 16th control example when a special symbol 2 small win variation or special symbol 2 miss variation is executed during the probability variation rate super UP zone and a pinch effect is executed. [Figure 532] This figure shows an example of the display mode of the third symbol display device at the end of a pinch animation that was executed based on the execution of a special symbol 2 small win variation during the probability variation rate super UP zone in the 16th control example. [Figure 533] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 16th control example. [Figure 534] This diagram schematically shows the contents of the jackpot type selection table set in the ROM of the main control unit in the 16th control example. [Figure 535] (a) is a block diagram showing the configuration of the variable pattern table set in the ROM of the main control unit in the 16th control example, (b) is a diagram schematically showing the specified contents of the zone table in the 16th control example, and (c) is a diagram schematically showing the specified contents of the probability variation / time reduction table in the 16th control example. [Figure 536] This diagram schematically shows the contents of the variable pattern scenario table set in the ROM of the main control unit in the 16th control example. [Figure 537] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 16th control example. [Figure 538] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 16th control example. [Figure 539] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 16th control example. [Figure 540]This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 541] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 16th control example. [Figure 542] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 16th control example. [Figure 543] (a) is a diagram showing an example of the display mode displayed on the third symbol display device during the probability variation state in the 17th control example, and (b) is a diagram showing an example of the display mode displayed on the third symbol display device during the time reduction state in the 17th control example. [Figure 544] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 17th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 17th control example. [Figure 545] This diagram schematically shows the contents of the jackpot type selection table set in the ROM of the main control unit in the 17th control example. [Figure 546] (a) is a block diagram showing the configuration of the variable pattern table set in the ROM of the main control unit in the 17th control example, (b) is a diagram schematically showing the specified contents of the time-saving table in the 17th control example, and (c) is a diagram schematically showing the specified contents of the probability variation table in the 17th control example. [Figure 547] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 17th control example. [Figure 548] This flowchart shows the update process at the start of a change, which is executed by the MPU in the main control unit in the 17th control example. [Figure 549] This flowchart shows the update process performed by the MPU in the main control unit during a changeover in the 17th control example. [Figure 550]This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 17th control example. [Figure 551] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the 17th control example. [Figure 552] (a) is a diagram showing an example of the display mode of the third symbol display device in the time-saving state, which is set based on the occurrence of a time-saving symbol win during the normal state, in the first modified example of the 14th control example, and (b) is a diagram showing an example of the display mode of the third symbol display device in the time-saving state, which is reset based on the occurrence of a time-saving symbol win during the time-saving state, in the first modified example of the 14th control example. [Figure 553] (a) and (b) are diagrams showing an example of the display mode of the third symbol display device when a time-saving symbol win occurs during the time-saving state in a second modified example of the 14th control example. [Figure 554] (a) and (b) are diagrams showing examples of display modes of the third symbol display device when, in a second modified example of the 14th control example, a rank notification performance is executed during a time-saving state that has been reset based on the occurrence of a time-saving symbol win during the time-saving state. [Figure 555] This is a block diagram showing the configuration of the RAM in the audio lamp control device of a pachinko machine in a second modified example of the 14th control example. [Figure 556] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in a second modified example of the 14th control example. [Figure 557] This flowchart shows the concealed performance setting process performed by the MPU in the audio lamp control device in a second modified example of the 14th control example. [Figure 558] This flowchart shows the non-confidential performance setting process performed by the MPU in the audio lamp control device in a second modified example of the 14th control example. [Figure 559](a) is a figure showing an example of the battle sequence start screen displayed on the third symbol display device in the first modified version of the 13th control example, and (b) is a figure showing an example of the preemptive attack screen of the battle sequence displayed on the third symbol display device in the first modified version of the 13th control example. [Figure 560] Figures (a) to (d) show examples of the long button display in the first modified performance of the 13th control example. [Figure 561] This flowchart shows the time-saving state presentation mode determination process executed by the MPU in the sound lamp control device in the first performance modification of the 13th control example. [Figure 562] (a) is a figure showing an example of the bonus animation start screen displayed on the third symbol display device in the second modified performance of the 13th control example, and (b) is a figure showing an example of the screen showing the performance result of the bonus animation displayed on the third symbol display device in the second modified performance of the 13th control example. [Figure 563] (a) is a figure showing an example of the pseudo-MAX jackpot start screen displayed on the third symbol display device in the second modified version of the 13th control example, and (b) is a figure showing an example of the in-performance screen of the pseudo-MAX jackpot, displayed on the third symbol display device in the second modified version of the 13th control example. [Figure 564] (a) is a figure showing an example of the pseudo-hold consecutive performance start screen displayed on the third symbol display device in the second performance modification of the 13th control example, and (b) is a figure showing an example of the performance screen of the pseudo-hold consecutive performance displayed on the third symbol display device in the second performance modification of the 13th control example. [Figure 565] This is a block diagram showing the configuration of the RAM in the audio lamp control device of a pachinko machine in the second modified example of the 13th control example. [Figure 566] This flowchart shows the variable performance setting process executed by the MPU in the sound lamp control device in the second performance modification of the 13th control example. [Figure 567] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the second modified example of the 13th control example. [Figure 568] (a) is a diagram showing an example of a performance screen during the probability variation state displayed on the third symbol display device in the 18th control example, and (b) is a diagram showing an example of a jackpot performance screen during the probability variation state displayed on the third symbol display device in the 18th control example. [Figure 569] This is a block diagram showing the configuration of the probability variation pattern table contained in the ROM of the main control unit of a pachinko machine in the 18th control example. [Figure 570] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 18th control example. [Figure 571] This flowchart shows the process for determining the probability variation state presentation mode, which is executed by the MPU in the audio lamp control device in the 18th control example. [Figure 572] This is a front view of the pachinko machine in the 19th control example. [Figure 573] This is a front view of the game board of a pachinko machine, the 19th control example. [Figure 574] This is a magnified view of a portion of the game board of a pachinko machine, which is the 19th control example. [Figure 575] This is a front perspective view of the V-prize winning device in the 19th control example. [Figure 576] This is a disassembled front perspective view of the V-prize winning device in the 19th control example. [Figure 577] This is an operational diagram of the V-prize winning device in the 19th control example, viewed from the rear. [Figure 578] (a) is a schematic plan view of the V prize opening of the V prize device in the 19th control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the 19th control example with the opening open. [Figure 579] (a) is a front view of the performance button of the pachinko machine in the 19th control example, and (b) is a front view of the selection button of the pachinko machine in the 19th control example. [Figure 580] This is a rear view of the game board of a pachinko machine in the 19th control example. [Figure 581](a) is a schematic diagram showing the area division settings and effective line settings of the display screen in the 19th control example, and (b) is a diagram illustrating the actual display screen in the 19th control example. [Figure 582] (a) is a diagram showing an example of the jackpot animation screen after winning a jackpot in the normal state, as displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of the enemy defeat animation screen displayed on the third symbol display device in the 19th control example. [Figure 583] (a) is a diagram showing an example of the screen displayed on the third symbol display device during the interval after the end of the second round in the 19th control example, and (b) is a diagram showing an example of the screen showing the successful defeat during the sixth round (final round) in the 19th control example, displayed on the third symbol display device. [Figure 584] (a) is a diagram showing an example of the third round's presentation screen displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of the display screen when a button is pressed in Figure 584(a) displayed on the third symbol display device in the 19th control example. [Figure 585] (a) is a diagram showing an example of the display screen when the button is not pressed in Figure 584(a) displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of the revival success animation screen during the 6th round (final round) displayed on the third symbol display device in the 19th control example. [Figure 586] (a) is a diagram showing an example of the display screen for the time-saving state (during rush) displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of the winning screen for the time-saving state (during rush) displayed on the third symbol display device in the 19th control example. [Figure 587] (a) is a diagram showing an example of a small win game screen during the time-saving state (rush) displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of a display screen when a V is hit during the initial "Aim for V" performance period displayed on the third symbol display device in the 19th control example. [Figure 588]This figure shows an example of the display screen after the initial "Aim for V" sequence, following Figure 587(b) which is displayed on the third symbol display device in the 19th control example. [Figure 589] (a) is a diagram showing an example of the display screen for the final variation (miss) of the time-saving state (during rush) displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of the pull-back effect screen after the end of the time-saving state displayed on the third symbol display device in the 19th control example. [Figure 590] (a) is a diagram showing an example of the pull-back effect completion screen displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of the rush result display screen displayed on the third symbol display device in the 19th control example. [Figure 591] (a) is a diagram showing an example of the NEXT animation screen (2nd round of a big win during rush) displayed on the 3rd symbol display device in the 19th control example, and (b) is a diagram showing an example of the NEXT animation result screen (no consecutive wins, no round upgrade) displayed on the 3rd symbol display device in the 19th control example. [Figure 592] (a) is a diagram showing an example of the NEXT performance result screen (with round upgrade) displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of the NEXT performance result screen (with consecutive hold) displayed on the third symbol display device in the 19th control example. [Figure 593] (a) is a diagram showing an example of a small win game screen during the hold-chain state displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of a NEXT performance screen (with hold-chain) during the hold-chain state displayed on the third symbol display device in the 19th control example. [Figure 594] This figure shows an example of the display screen when the number of displayed rounds exceeds the MAX (9 rounds) in a continuous hold sequence displayed on the third symbol display device in the 19th control example. [Figure 595](a) is a diagram showing an example of the display screen during the standby state that is displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of the performance mode selection screen that is displayed on the third symbol display device in the 19th control example. [Figure 596] (a) is a diagram showing an example of a stage transition animation screen during special symbol variation displayed on the third symbol display device in the 19th control example, and (b) is a diagram showing an example of a stage fixing operation screen during special symbol variation displayed on the third symbol display device in the 19th control example. [Figure 597] This figure shows the game flow of a pachinko machine in the 19th control example. [Figure 598] This is a block diagram showing the electrical configuration of a pachinko machine in the 19th control example. [Figure 599] This diagram schematically shows the configuration of various counters in the 19th control example. [Figure 600] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 19th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 19th control example. [Figure 601] (a) is a block diagram showing the configuration of the first random number table set in the ROM of the main control unit in the 19th control example, (b) is a diagram schematically showing the specified contents of the special symbol 1 random number table set in the ROM of the main control unit in the 19th control example, and (c) is a diagram schematically showing the specified contents of the special symbol 2 random number table set in the ROM of the main control unit in the 19th control example. [Figure 602] (a) is a block diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control unit in the 19th control example, and (b) is a diagram schematically showing the specified contents of the time reduction granting table set in the ROM of the main control unit in the 19th control example. [Figure 603] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the 19th control example. [Figure 604](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 19th control example, and (b) is a diagram schematically showing the contents of the normal variation pattern table set in the ROM of the main control unit in the 19th control example. [Figure 605] (a) is a schematic diagram showing the specified contents of the time-saving variable pattern table set in the ROM of the main control unit in the 19th control example, (b) is a schematic diagram showing the specified contents of the special time-saving variable pattern table set in the ROM of the main control unit in the 19th control example, and (c) is a schematic diagram showing the specified contents of the time-saving final variable pattern table set in the ROM of the main control unit in the 19th control example. [Figure 606] This diagram schematically shows the contents of the variable pattern scenario table set in the ROM of the main control unit in the 19th control example. [Figure 607] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the 19th control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the 19th control example. [Figure 608] (a) is a schematic diagram showing the contents of the monster defeat count selection table set in the ROM of the sound lamp control device in the 19th control example, and (b) is a schematic diagram showing the contents of the monster defeat performance mode selection table set in the ROM of the sound lamp control device in the 19th control example. [Figure 609] This diagram schematically shows the contents of the additional reduction value selection table set in the ROM of the audio lamp control device in the 19th control example. [Figure 610] (a) is a schematic diagram showing the specified contents of the performance stage data table set in the ROM of the sound lamp control device in the 19th control example, and (b) is a schematic diagram showing the specified contents of the game environment data table set in the ROM of the sound lamp control device in the 19th control example. [Figure 611] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 19th control example. [Figure 612] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 19th control example. [Figure 613] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 19th control example. [Figure 614] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 19th control example. [Figure 615] This flowchart shows the small win start setting process executed by the MPU in the main control unit in the 19th control example. [Figure 616] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 19th control example. [Figure 617] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 19th control example. [Figure 618] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the 19th control example. [Figure 619] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the 19th control example. [Figure 620] This flowchart shows the normal symbol variation process executed by the MPU in the main control unit in the 19th control example. [Figure 621] This flowchart shows the through-gate passage process executed by the MPU in the main control unit in the 19th control example. [Figure 622] This flowchart shows the V inlet passage process executed by the MPU in the main control unit in the 19th control example. [Figure 623] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the 19th control example. [Figure 624] This flowchart shows the NMI processing performed by the MPU in the main control unit in the 19th control example. [Figure 625] This flowchart shows the startup process executed by the MPU in the main control unit in the 19th control example. [Figure 626] This flowchart shows the main processing performed by the MPU in the main control unit in the 19th control example. [Figure 627] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 19th control example. [Figure 628] This flowchart shows the minor hit control process executed by the MPU in the main control unit in the 19th control example. [Figure 629] This flowchart shows the startup process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 630] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 631] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 632] This flowchart shows the pending information-related processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 633] This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 634] This flowchart shows the hit-related processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 635] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 636] This flowchart shows the in-round performance processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 637] This flowchart shows the initial jackpot-related processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 638] This flowchart shows the process for determining the monster subjugation animation mode, which is executed by the MPU in the audio lamp control device in the 19th control example. [Figure 639] This flowchart shows the initial jackpot round performance processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 640] This flowchart shows the initial interval performance processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 641] This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 642] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 643] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 644] This flowchart shows the time-saving effect setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 645] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 646] This flowchart shows the update process during a minor win game that is executed by the MPU in the audio lamp control device in the 19th control example. [Figure 647] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 19th control example. [Figure 648] This flowchart shows the fixed mode setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 649] This flowchart shows the performance button operation process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 650] (a) is a diagram showing an example of the small win game screen for a series of reserved balls displayed on the third symbol display device in the 20th control example (when there are 0 special reserved balls), and (b) is a diagram showing an example of the small win game screen for a series of reserved balls displayed on the third symbol display device in the 20th control example (when a special reserved ball is acquired). [Figure 651] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 20th control example. [Figure 652] This flowchart shows the minor hit control process executed by the MPU in the main control unit in the 20th control example. [Figure 653] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 20th control example. [Figure 654] This flowchart shows the pending information-related processing performed by the MPU in the audio lamp control device in the 20th control example. [Figure 655] This flowchart shows the process of acquiring a reserve during a minor win, which is executed by the MPU in the audio lamp control device in the 20th control example. [Figure 656] This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 20th control example. [Figure 657] This flowchart shows the process for setting the guidance mode during a minor win, which is executed by the MPU in the audio lamp control device in the 20th control example. [Figure 658] (a) is a diagram showing an example of the display screen when a third special symbol reserve is acquired during the variation of special symbol 1 displayed on the third symbol display device in the 21st control example, and (b) is a diagram showing an example of the display screen when only the action of the third special symbol reserve symbol displayed on the third symbol display device is out of sync in the 21st control example. [Figure 659] (a) is a diagram showing an example of the Special Figure 1 stop display screen displayed on the third symbol display device in the 21st control example, and (b) is a diagram showing an example of the Special Figure 1 first variation start screen displayed on the third symbol display device in the 21st control example. [Figure 660] (a) is a diagram showing an example of the hold change action display screen displayed on the third symbol display device in the 21st control example, (b) is a diagram showing an example of the hold change display screen displayed on the third symbol display device in the 21st control example, and (c) is a diagram showing an example of the hold shift display screen displayed on the third symbol display device in the 21st control example. [Figure 661] (a) is a diagram showing an example of the display screen before the stage change when the held symbol action is synchronized, as displayed on the third symbol display device in the 21st control example, and (b) is a diagram showing an example of the display screen after the stage change when the held symbol action is synchronized, as displayed on the third symbol display device in the 21st control example. [Figure 662] (a) is a diagram showing an example of the display screen before the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the 21st control example; (b) is a diagram showing an example of the display screen during the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the 21st control example; and (c) is a diagram showing an example of the display screen after the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the 21st control example. [Figure 663] This is a block diagram showing the configuration of the ROM of the audio lamp control device in the 21st control example. [Figure 664] This diagram schematically shows the contents of the pending action data table set in the ROM of the main control unit in the 21st control example. [Figure 665] This is a block diagram showing the RAM configuration of the audio lamp control device in the 21st control example. [Figure 666] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 667] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 668] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 669] This flowchart shows the hold mode determination process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 670] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 671] This flowchart shows the hold animation update process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 672] This flowchart shows the fluctuating stage transition process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 673] This flowchart shows the special mode determination process performed by the MPU in the audio lamp control device in the 21st control example. [Figure 674] This is a front view of the game board of a pachinko machine in the 22nd control example. [Figure 675] This is a magnified view of a portion of the game board of a pachinko machine in the 22nd control example. [Figure 676] This is a front perspective view of the V-prize winning device in the 22nd control example. [Figure 677] This is an exploded front perspective view of the V-prize winning device in the 22nd control example. [Figure 678] This is an operational diagram of the V-prize winning device in the 22nd control example, viewed from the rear. [Figure 679] (a) is a schematic plan view of the V-prize opening of the V-prize device in the 22nd control example with the opening door closed, and (b) is a schematic plan view of the V-prize opening of the V-prize device in the 22nd control example with the opening open. [Figure 680] (a) is a schematic diagram showing the state in which the decorative movable part is in the stored position in the 22nd control example, and (b) is a schematic diagram showing the state in which the decorative movable part is at its lower limit in the 22nd control example. [Figure 681](a) is a schematic diagram showing the state in which the right middle portion of the decorative movable part is lowered in the 22nd control example, and (b) is a schematic diagram showing the state in which the right middle portion of the decorative movable part is lowered and the left portion is lowered in the 22nd control example. [Figure 682] This is an exploded front perspective view of the decorative movable part in the 22nd control example. [Figure 683] This is a disassembled rear perspective view of the decorative movable part in the 22nd control example. [Figure 684] This is a disassembled front perspective view of the bar mechanism in the 22nd control example. [Figure 685] This is a disassembled rear perspective view of the bar mechanism in the 22nd control example. [Figure 686] This is a disassembled front perspective view of the rotating mechanism in the 22nd control example. [Figure 687] This is a disassembled rear perspective view of the rotating mechanism in the 22nd control example. [Figure 688] (a) is a diagram showing the configuration of the third symbol row in the 22nd control example, and (b) to (e) are diagrams schematically showing the stopping patterns of the rotating mechanism in the 22nd control example. [Figure 689] (a) is a diagram showing an example of the display screen when the special symbol is temporarily stopped, as displayed on the third symbol display device in the 22nd control example, and (b) is a diagram showing an example of the display screen when the rescue chance effect starts, as displayed on the third symbol display device in the 22nd control example. [Figure 690] (a) is a diagram showing an example of a successful rescue chance performance displayed on the third symbol display device in the 22nd control example, and (b) is a diagram showing an example of a failed rescue chance performance displayed on the third symbol display device in the 22nd control example. [Figure 691] This is a block diagram showing the electrical configuration of a pachinko machine in the 22nd control example. [Figure 692] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the 22nd control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the 22nd control example. [Figure 693](a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the audio lamp control device in the 22nd control example, and (b) is a diagram schematically showing the contents of the normal variable pattern selection table set in the ROM of the audio lamp control device in the 22nd control example. [Figure 694] (a) is a schematic diagram showing the contents of the time-saving variation pattern selection table set in the ROM of the audio lamp control device in the 22nd control example, (b) is a schematic diagram showing the contents of the special time-saving variation pattern selection table set in the ROM of the audio lamp control device in the 22nd control example, and (c) is a schematic diagram showing the contents of the time-saving final variation pattern selection table set in the ROM of the audio lamp control device in the 22nd control example. [Figure 695] This diagram schematically shows the contents of the operation scenario selection table set in the ROM of the audio lamp control device in the 22nd control example. [Figure 696] (a) is a diagram showing the specified contents of operation scenario A (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 22nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario A (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 22nd control example. [Figure 697] (a) is a diagram showing the specified contents of operation scenario B (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 22nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario B (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 22nd control example. [Figure 698] (a) is a diagram showing the specified contents of operation scenario C (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 22nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario C (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 22nd control example. [Figure 699](a) is a diagram showing the specified contents of operation scenario D (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 22nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario D (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 22nd control example. [Figure 700] (a) is a diagram showing the specified contents of operation scenario E (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 22nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario E (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 22nd control example. [Figure 701] (a) is a diagram showing the specified contents of operation scenario F (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 22nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario F (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 22nd control example. [Figure 702] (a) is a diagram showing the specified contents of operation scenario G (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 22nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario G (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 22nd control example. [Figure 703] (a) is a diagram showing the specified contents of operation scenario H (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 22nd control example, and (b) is a diagram schematically showing the specified contents of operation scenario H (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 22nd control example. [Figure 704] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 22nd control example. [Figure 705] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 706]This flowchart shows the pattern confirmation command processing executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 707] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 708] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 709] This flowchart shows the LCD effect execution management process performed by the MPU in the audio lamp control device in the 22nd control example. [Figure 710] This flowchart shows the rescue chance animation start process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 711] This flowchart shows the special scenario execution process performed by the MPU in the audio lamp control device in the 22nd control example. [Figure 712] This flowchart shows the processing during the execution of the rescue chance effect, which is performed by the MPU in the audio lamp control device in the 22nd control example. [Figure 713] (a) is a diagram showing an example of the display screen at the start of the rescue chance effect shown on the third symbol display device in the first modified example of the 22nd control example, and (b) is a diagram showing an example of the display screen at the success of the rescue chance effect shown on the third symbol display device in the first modified example of the 22nd control example. [Figure 714] This is a front view of the game board of a pachinko machine in the 23rd control example. [Figure 715] This is a front view of the movable decorative element operation unit in the 23rd control example. [Figure 716] (a) is a schematic diagram of the operating unit of the logo feature in the 23rd control example, and (b) is a schematic diagram of the operating unit of the A feature in the 23rd control example. [Figure 717] This is a schematic diagram of the shutter mechanism's operating unit in the 23rd control example. [Figure 718]This figure shows the state in which the logo feature is at its lower limit in the 23rd control example. [Figure 719] This figure shows the state of the right-center portion of the logo gimmick being partially missing in the 23rd control example. [Figure 720] This figure shows the state of the logo feature in the 23rd control example, specifically the right-center drop and the left-center drop. [Figure 721] This figure shows the state in which the A-type mechanism is at its upper limit in the 23rd control example. [Figure 722] This figure shows the closed state of the shutter mechanism in the 23rd control example. [Figure 723] This figure shows the case where all decorative movable parts are in a movable state in the 23rd control example. [Figure 724] This is an exploded front perspective view of the logo component in the 23rd control example. [Figure 725] This is a disassembled rear perspective view of the logo component in the 23rd control example. [Figure 726] This is a disassembled front perspective view of the bar mechanism in the 23rd control example. [Figure 727] This is a disassembled rear perspective view of the bar mechanism in the 23rd control example. [Figure 728] This is a disassembled front perspective view of the rotating mechanism in the 23rd control example. [Figure 729] This is a disassembled rear perspective view of the rotating mechanism in the 23rd control example. [Figure 730] This is a disassembled front perspective view of the operating unit of the A-type mechanism in the 23rd control example. [Figure 731] This is a disassembled rear perspective view of the operating unit of the A-type mechanism in the 23rd control example. [Figure 732] This is a disassembled front perspective view of the rising mechanism in the 23rd control example. [Figure 733] This is a rear perspective view of the lifting mechanism in the 23rd control example. [Figure 734] This is a disassembled front perspective view of the shutter mechanism's operating unit in the 23rd control example. [Figure 735] This is a disassembled front perspective view of the shutter mechanism in the 23rd control example. [Figure 736] This is a disassembled rear perspective view of the shutter mechanism in the 23rd control example. [Figure 737] (a) is a diagram showing an example of the display screen 3 seconds after the start of the combined normal pattern display on the third symbol display device in the 23rd control example, and (b) is a diagram showing an example of the display screen 5 seconds after the start of the combined normal pattern display on the third symbol display device in the 23rd control example. [Figure 738] (a) is a diagram showing an example of the display screen 7 seconds after the start of the combined effect of the normal pattern displayed on the third symbol display device in the 23rd control example, and (b) is a diagram showing an example of the display screen 3 seconds after the start of the effect when the combined effect is started during the reach effect displayed on the third symbol display device in the 23rd control example. [Figure 739] (a) is a diagram showing an example of the display screen 5 seconds after the start of the composite performance of alternative pattern 1 displayed on the third symbol display device in the 23rd control example, and (b) is a diagram showing an example of the display screen 7 seconds after the start of the composite performance of alternative pattern 1 displayed on the third symbol display device in the 23rd control example. [Figure 740] (a) is a diagram showing an example of the display screen 3 seconds after the start of the composite performance of alternative pattern 2 displayed on the third symbol display device in the 23rd control example, and (b) is a diagram showing an example of the display screen 5 seconds after the start of the composite performance of alternative pattern 2 displayed on the third symbol display device in the 23rd control example. [Figure 741] This figure shows an example of the display screen 7 seconds after the start of the composite effect of alternative pattern 2 displayed on the third symbol display device in the 23rd control example. [Figure 742] This is a timing chart for when a combined animation is performed during the pre-reach animation period in the 23rd control example. [Figure 743] This is a timing chart for when the combined animation of alternative pattern 1 is executed during the reach animation period in the 23rd control example. [Figure 744]This is a timing chart for when the combined animation of alternative pattern 2 is executed during the reach animation period in the 23rd control example. [Figure 745] This is a block diagram showing the electrical configuration of a pachinko machine in the 23rd control example. [Figure 746] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 23rd control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 23rd control example. [Figure 747] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the audio lamp control device in the 23rd control example, and (b) is a diagram schematically showing the contents of the normal variable pattern selection table set in the ROM of the audio lamp control device in the 23rd control example. [Figure 748] (a) is a schematic diagram showing the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example, (b) is a schematic diagram showing the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example, and (c) is a schematic diagram showing the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example. [Figure 749] (a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 23rd control example, and (b) is a diagram schematically showing the specified contents of the composite performance operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 23rd control example. [Figure 750] (a) is a diagram showing the specified contents of the composite performance operation scenario table (movement up and down drive) set in the ROM of the sound lamp control device in the 23rd control example, and (b) is a diagram schematically showing the specified contents of the composite performance operation scenario table (movement left and right drive) set in the ROM of the sound lamp control device in the 23rd control example. [Figure 751](a) is a diagram showing the specified contents of the first alternative operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 23rd control example, and (b) is a diagram schematically showing the specified contents of the first alternative operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 23rd control example. [Figure 752] (a) is a diagram showing the specified contents of the first alternative performance scenario table (movement up and down) set in the ROM of the sound lamp control device in the 23rd control example, and (b) is a diagram schematically showing the specified contents of the first alternative performance scenario table (movement left and right) set in the ROM of the sound lamp control device in the 23rd control example. [Figure 753] (a) is a diagram showing the specified contents of the second alternative operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 23rd control example, and (b) is a diagram schematically showing the specified contents of the second alternative operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 23rd control example. [Figure 754] (a) is a diagram showing the specified contents of the second alternative performance scenario table (movement up and down) set in the ROM of the sound lamp control device in the 23rd control example, and (b) is a diagram schematically showing the specified contents of the second alternative operation scenario table (movement left and right of the shutter mechanism) set in the ROM of the sound lamp control device in the 23rd control example. [Figure 755] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 23rd control example. [Figure 756] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 757] This flowchart shows the performance mode setting process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 758]This flowchart shows the LCD effect execution management process performed by the MPU in the audio lamp control device in the 23rd control example. [Figure 759] This flowchart shows the composite performance initiation process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 760] This flowchart shows the first operation process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 761] This flowchart shows the second operation process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 762] This flowchart shows the processing performed by the MPU in the audio lamp control device during the movement of a special feature in the 23rd control example. [Figure 763] (a) is a figure showing an example of a combined performance of a super exciting performance and a character prop performed on the third symbol display device in the first modified example of the 23rd control example, and (b) is a figure showing an example of a display screen during the execution of a super exciting performance displayed on the third symbol display device in the first modified example of the 23rd control example. [Figure 764] (a) is a diagram showing the case where the character prop is in motion in the first modified example of the 23rd control example, and (b) is a diagram showing the case where the Ki prop is in motion in the first modified example of the 23rd control example. [Figure 765] (a) is a diagram showing an example of a combined performance when the character prop is positioned in front of the prop displayed on the third symbol display device in the first modified example of the 23rd control example, and (b) is a diagram showing an example of a combined performance when the character prop is positioned behind the prop displayed on the third symbol display device in the first modified example of the 23rd control example. [Figure 766] This is a block diagram showing the configuration of the ROM of the main control unit in the 24th control example. [Figure 767] This is a block diagram showing the RAM configuration of the main control unit in the 24th control example. [Figure 768](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 24th control example, and (b) is a diagram schematically showing the contents of the normal variation pattern 1 table set in the ROM of the main control unit in the 24th control example. [Figure 769] (a) is a schematic diagram showing the contents of the normal variation pattern 2 table set in the ROM of the main control unit in the 24th control example, and (b) is a schematic diagram showing the contents of the normal variation pattern 3 table set in the ROM of the main control unit in the 24th control example. [Figure 770] (a) is a schematic diagram showing the contents of the time-saving variation pattern 1 table set in the ROM of the main control unit in the 24th control example, and (b) is a schematic diagram showing the contents of the time-saving variation pattern 2 table set in the ROM of the main control unit in the 24th control example. [Figure 771] This diagram schematically shows the contents of the time-saving variation pattern 3 table set in the ROM of the main control unit in the 24th control example. [Figure 772] (a) is a block diagram showing the configuration of the state transition table set in the ROM of the main control unit in the 24th control example; (b) is a diagram schematically showing the contents of the state transition 1 table set in the ROM of the main control unit in the 24th control example; (c) is a diagram schematically showing the contents of the state transition 2 table set in the ROM of the main control unit in the 24th control example; and (d) is a diagram schematically showing the contents of the state transition 3 table set in the ROM of the main control unit in the 24th control example. [Figure 773] (a) is a schematic diagram showing the contents of the state transition 4 table set in the ROM of the main control unit in the 24th control example, (b) is a schematic diagram showing the contents of the state transition 5 table set in the ROM of the main control unit in the 24th control example, and (c) is a schematic diagram showing the contents of the state transition 6 table set in the ROM of the main control unit in the 24th control example. [Figure 774]This diagram schematically shows the contents of the jackpot transition setting table set in the ROM of the main control unit in the 24th control example. [Figure 775] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 24th control example. [Figure 776] This flowchart shows the special pattern variation selection process executed by the MPU in the main control unit in the 24th control example. [Figure 777] This is a flowchart showing the variation count subtraction process performed by the MPU in the main control unit in the 24th control example. [Figure 778] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 25th control example, and (b) is a diagram schematically showing the contents of the normal main variation pattern table set in the ROM of the main control unit in the 25th control example. [Figure 779] (a) is a schematic diagram showing the contents of the time-saving main variation pattern table set in the ROM of the main control unit in the 25th control example, and (b) is a schematic diagram showing the contents of the normal addition variation pattern table set in the ROM of the main control unit in the 25th control example. [Figure 780] This is a block diagram showing the RAM configuration of the main control unit in the 25th control example. [Figure 781] This is a block diagram showing the configuration of the variable time counter set in the RAM of the main control unit in the 25th control example. [Figure 782] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 25th control example. [Figure 783] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 25th control example. [Figure 784] This flowchart shows the variable time update process executed by the MPU in the main control unit in the 25th control example. [Figure 785](a) is a diagram showing an example of the display screen during the variation of the third symbol displayed on the third symbol display device in the 26th control example, and (b) is a diagram showing an example of the display screen at the start of the delay effect displayed on the third symbol display device in the 26th control example. [Figure 786] (a) is a diagram showing an example of the display screen for the unfolding animation shown on the third symbol display device in the 26th control example, and (b) is a diagram showing an example of the display screen for the horizontal rotation animation shown on the third symbol display device in the 26th control example. [Figure 787] This is a block diagram showing the ROM configuration of the audio lamp control device in the 26th control example. [Figure 788] This diagram schematically shows the contents of the chance mode selection table set in the ROM of the audio lamp control device in the 26th control example. [Figure 789] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 790] This flowchart shows the normal performance setting process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 791] This flowchart shows the variable pattern command processing executed by the MPU in the audio lamp control device in the 26th control example. [Figure 792] This is an explanatory diagram showing the configuration of the box pattern displayed on the third pattern display device in the 26th control example. [Figure 793] (a) is a diagram showing the correspondence between box symbols and number symbols in the 26th control example, and (b) is a diagram showing the number symbol sequence display pattern in the 26th control example. [Figure 794] Figures (a) and (b) show examples of symbol data set in the number symbol sequence in the 26th control example. [Figure 795] (a) is a diagram showing an example of the display screen when a losing symbol stops, as displayed on the third symbol display device in the 26th control example, and (b) is a diagram showing an example of the display screen for the horizontal rotation effect, as displayed on the third symbol display device in the 26th control example. [Figure 796] This figure shows an example of the ending screen of a jackpot game displayed on the third symbol display device in the 26th control example. [Figure 797] This is a front view of the game board of a pachinko machine, the 27th control example. [Figure 798] (a) is a diagram showing an example of the presentation when a time-saving symbol win occurs in the normal state in the 27th control example, and (b) is a diagram showing an example of the presentation of the chance time waiting presentation that is performed during the period from when the player transitions to the second time-saving state in the 27th control example until the reserved balls of the first special symbol are consumed. [Figure 799] (a) is a diagram showing an example of the presentation when 10 rounds of time reduction are announced during the chance time waiting sequence of the 27th control example, and (b) is a diagram showing an example of the presentation when a jackpot is won with a reserved ball of the first special symbol during the execution period of the chance time waiting sequence of the 27th control example. [Figure 800] (a) is a diagram showing an example of the presentation mode of the variation display when a regular win B is won during the chance time in the 27th control example, and (b) is a diagram showing an example of the presentation mode of the first suggestion display that is executed during a regular win game when a regular win B is won during the chance time in the 27th control example. [Figure 801] (a) and (b) are diagrams showing examples of the display modes of the variable display effect corresponding to the second special symbol in the 27th control example. [Figure 802] (a) is a diagram showing an example of the presentation mode of the second suggestion presentation that is performed during the minor win game of the second special symbol in the 27th control example, and (b) is a diagram showing an example of the presentation mode that is set during the rush state in the 27th control example. [Figure 803] (a) and (b) are diagrams showing examples of the presentation patterns when a pass-through gate is passed during the rush state in the 27th control example. [Figure 804] This figure shows the changes in the presentation patterns before and after the Chance Time in the 27th control example. [Figure 805](a) and (b) are diagrams showing the correspondence between the state of special symbols and the state of normal symbols during Chance Time in the 27th control example. [Figure 806] This figure shows the transition method between each game state in the 27th control example. [Figure 807] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 27th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 27th control example. [Figure 808] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 27th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 27th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 27th control example. [Figure 809] (a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 27th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 27th control example, and (c) is a schematic diagram showing the contents of the normal table in the 27th control example. [Figure 810] (a) is a schematic diagram showing the specified contents of the time-saving table in the 27th control example, and (b) is a schematic diagram showing the specified contents of the time-saving granting table in the 27th control example. [Figure 811] (a) is a schematic diagram showing the contents of the minor prize type selection table set in the ROM of the main control unit in the 27th control example, (b) is a schematic diagram showing the contents of the time-saving prize type selection table set in the ROM of the main control unit in the 27th control example, and (c) is a schematic diagram showing the contents of the regular prize type selection table set in the ROM of the main control unit in the 27th control example. [Figure 812](a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 27th control example. [Figure 813] This diagram schematically shows the contents of the standby performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 27th control example. [Figure 814] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 27th control example. [Figure 815] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 27th control example. [Figure 816] This flowchart shows the error handling process performed by the MPU in the main control unit in the 27th control example. [Figure 817] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 27th control example. [Figure 818] This flowchart shows the type determination process when an error occurs, which is performed by the MPU in the main control unit in the 27th control example. [Figure 819] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 27th control example. [Figure 820] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the 27th control example. [Figure 821] (a) is a flowchart showing the per-unit processing performed by the MPU in the main control unit in the 27th control example, and (b) is a flowchart showing the third termination condition determination process performed by the MPU in the main control unit in the 27th control example. [Figure 822] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 823]This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 27th control example. [Figure 824] This flowchart shows the standby effect setting process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 825] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 27th control example. [Figure 826] This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 27th control example. [Figure 827] This flowchart shows the command processing per unit executed by the MPU in the audio lamp control device in the 27th control example. [Figure 828] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 829] This flowchart shows the chance time performance setting process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 830] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 831] This is a front view of the game board of a pachinko machine, the 28th control example. [Figure 832] (a) is a diagram showing an example of the presentation when the game transitions to time-saving state A after the first win in the 28th control example, and (b) is a diagram showing an example of the presentation when the first variation display of the second special symbol begins in time-saving state A. [Figure 833] (a) is a diagram showing an example of the presentation when, in the 28th control example, after the initial win, the game transitions to time-saving state A, and then the specified number of reserved balls for the second special symbol are accumulated, thus fulfilling the time-saving end condition. (b) is a diagram showing an example of the presentation during the first display of the second special symbol's variation after time-saving state B is set in the 28th control example. [Figure 834](a) is a diagram showing an example of the presentation when the MAX bonus is won in the 28th control example, and (b) is a diagram showing an example of the presentation of the pseudo-interval presentation that is performed during the time-saving state C in the 28th control example. [Figure 835] This figure shows the progression of the presentation patterns after the initial win in the 28th control example, and the corresponding relationship with the state of the second special symbol. [Figure 836] This figure shows the progression of the presentation patterns in the 28th control example, from the transition to MAX Bonus Mode until the time-saving limit is reached and the transition to Normal Mode B is reached. [Figure 837] This figure shows the transition method between each game state in the 28th control example. [Figure 838] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 28th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 28th control example. [Figure 839] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 28th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 28th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 28th control example. [Figure 840] (a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 28th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 28th control example, and (c) is a schematic diagram showing the contents of the normal table in the 28th control example. [Figure 841] (a) is a schematic diagram showing the specified contents of the time-saving table in the 28th control example, and (b) is a schematic diagram showing the specified contents of the MAX bonus table in the 28th control example. [Figure 842](a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 28th control example, and (b) is a schematic diagram showing the specified contents of the small win type selection table set in the ROM of the main control unit in the 28th control example. [Figure 843] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 28th control example, and (b) is a diagram schematically showing the contents of the attack icon selection table set in the ROM of the audio lamp control device of the pachinko machine in the 28th control example. [Figure 844] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 28th control example. [Figure 845] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 28th control example. [Figure 846] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 28th control example. [Figure 847] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 28th control example. [Figure 848] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 28th control example. [Figure 849] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the 28th control example. [Figure 850] This is a flowchart showing the ball count determination process performed by the MPU in the main control unit in the 28th control example. [Figure 851] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the 28th control example. [Figure 852] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the 28th control example. [Figure 853]This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 28th control example. [Figure 854] This flowchart shows the jackpot termination processing performed by the MPU in the main control unit in the 28th control example. [Figure 855] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 856] This flowchart shows the prize information command processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 857] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 28th control example. [Figure 858] This flowchart shows the ending command processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 859] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 860] This figure shows the transition method between each game state in the first modified example of the 28th control example. [Figure 861] This is a block diagram showing the RAM configuration of the main control unit in the first modified example of the 28th control example. [Figure 862] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the first modified example of the 28th control example, and (b) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the first modified example of the 28th control example. [Figure 863] (a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control device in the first modified example of the 28th control example. [Figure 864] (a) and (b) are diagrams showing an example of the presentation when the game transitions to time-saving state A after the first win in the second modified example of the 28th control example. [Figure 865] (a) is a diagram showing an example of the presentation when transitioning to the time-saving mode or the pull-back mode in the second modified example of the 28th control example, and (b) is a diagram showing an example of the presentation of the winning variation in the time-saving state C immediately before reaching the time-saving limit number after transitioning to the MAX bonus mode in the second modified example of the 28th control example. [Figure 866] This figure shows the correspondence between the display of changes in normal symbols during the time-saving state, the winning game with normal symbols, and the display of changes in special symbols in the second modified example of the 28th control example. [Figure 867] This figure shows the transition method between each game state in the second modified example of the 28th control example. [Figure 868] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the second modified example of the 28th control example, and (b) is a schematic diagram showing the specified contents of the second random number table set in the ROM of the main control unit in the second modified example of the 28th control example. [Figure 869] This figure schematically shows the contents of the standard table in the second modified example of the 28th control example. [Figure 870] (a) is a schematic diagram showing the specified contents of the time-saving table in the second modified example of the 28th control example, and (b) is a schematic diagram showing the specified contents of the MAX bonus table in the second modified example of the 28th control example. [Figure 871] This figure schematically shows the contents of the time-saving assignment table set in the ROM of the main control unit in the second modified example of the 28th control example. [Figure 872] This flowchart shows the special symbol variation process performed by the MPU in the main control unit in a second modified example of the 28th control example. [Figure 873] This flowchart shows the special pattern determination process performed by the MPU in the main control unit in a second modified example of the 28th control example. [Figure 874] This flowchart shows the error handling performed by the MPU in the main control unit in a second modified example of the 28th control example. [Figure 875] This flowchart shows the special symbol variation pattern selection process performed by the MPU in the main control unit in a second modified example of the 28th control example. [Figure 876] This flowchart shows the disconnection type determination process performed by the MPU in the main control unit in a second modified example of the 28th control example. [Figure 877] This flowchart shows the normal pattern variation process performed by the MPU in the main control unit in a second modified example of the 28th control example. [Figure 878] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in a second modified example of the 28th control example. [Figure 879] This flowchart shows the performance update process performed by the MPU in the audio lamp control device in a second modified example of the 28th control example. [Figure 880] (a) and (b) are diagrams showing examples of the performance modes of the remaining lives stocking effect that is performed in jackpot games other than the initial jackpot in the 29th control example. [Figure 881] (a) is a diagram showing an example of the presentation when the rush starts in the 29th control example, and (b) is a diagram showing an example of the presentation when a reach occurs during the rush in the 29th control example. [Figure 882] (a) is a diagram showing an example of the presentation when a non-V small win is achieved during the rush in the 29th control example, and (b) is a diagram showing an example of the presentation when all remaining lives corresponding to non-V small wins become 0 during the rush in the 29th control example. [Figure 883] (a) and (b) are diagrams showing examples of the animation patterns for the life recovery animation that is performed when the conditions for increasing remaining lives are met during a rush in the 29th control example. [Figure 884] (a) is a diagram showing an example of the presentation patterns during the consumption of the remaining reserved symbols in Special Figure 2 after the end of the rush in the 29th control example, and (b) is a diagram showing an example of the presentation patterns when a winning reserved symbol is acquired after the start of the final variation of the time-saving feature in the 29th control example. [Figure 885] This figure shows an example of the presentation patterns during invincibility mode in the 29th control example. [Figure 886] This figure shows the transition method between each game state in the 29th control example. [Figure 887] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 29th control example. [Figure 888] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 29th control example, and (b) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 29th control example. [Figure 889] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the 29th control example, and (b) is a diagram schematically showing the contents of the normal table in the 29th control example. [Figure 890] (a) is a schematic diagram showing the specified contents of the time-saving table in the 29th control example, and (b) is a schematic diagram showing the specified contents of the time-saving final variation table in the 29th control example. [Figure 891] This diagram schematically shows the contents of the time-saving granting table set in the ROM of the main control unit in the 29th control example. [Figure 892] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the 29th control example. [Figure 893] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 29th control example. [Figure 894] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 29th control example. [Figure 895] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 29th control example. [Figure 896]This flowchart shows the ceiling determination process executed by the MPU in the main control unit in the 29th control example. [Figure 897] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 29th control example. [Figure 898] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 899] This flowchart shows the time-saving effect setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 900] This flowchart shows the processing performed by the MPU in the audio lamp control device in the 29th control example when there is no small win. [Figure 901] This is a front view of the game board of a pachinko machine, the 30th control example. [Figure 902] (a) is a diagram showing an example of a performance screen during the advantageous mode displayed on the third symbol display device in the 30th control example, and (b) is a diagram showing an example of a performance screen during the disadvantageous mode displayed on the third symbol display device in the 30th control example. [Figure 903] (a) is a diagram showing an example of the presentation screen when a time-saving mode A (10 short time-saving rounds) is won during the normal mode displayed on the third symbol display device in the 30th control example, and (b) is a diagram showing an example of the presentation screen when a time-saving mode A (10 short time-saving rounds) is won during the advantageous mode (30 remaining time-saving rounds) displayed on the third symbol display device in the 30th control example. [Figure 904] (a) is a diagram showing an example of the presentation screen when a time-saving mode B (time-saving mode) is won during the normal mode displayed on the third symbol display device in the 30th control example, and (b) is a diagram showing an example of the presentation screen when a time-saving mode B (time-saving mode) is won during the advantageous mode displayed on the third symbol display device in the 30th control example. [Figure 905] (a) and (b) are diagrams showing examples of the effects during the remaining reserved ball consumption period after the time-saving symbols displayed on the third symbol display device in the 30th control example. [Figure 906](a) is a diagram showing an example of the performance screen displayed on the third symbol display device during the time-saving mode in the 30th control example, and (b) is a diagram showing an example of the performance screen displayed on the third symbol display device during the time-saving mode when a minor win occurs in the 30th control example. [Figure 907] (a) is a diagram showing an example of the presentation screen during the ceiling reach variation in normal mode, as displayed on the third symbol display device in the 30th control example, and (b) is a diagram showing an example of the presentation screen during the ceiling reach variation in advantageous mode, as displayed on the third symbol display device in the 30th control example. [Figure 908] This figure shows the transition method between each game state in the 30th control example. [Figure 909] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 30th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 30th control example. [Figure 910] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 30th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 30th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 30th control example. [Figure 911] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 30th control example, and (b) is a diagram schematically showing the contents of the normal table in the 30th control example. [Figure 912] This diagram schematically shows the specified contents of the time-saving table in the 30th control example. [Figure 913] This diagram schematically shows the contents of the time-saving granting table set in the ROM of the main control unit in the 30th control example. [Figure 914](a) is a schematic diagram showing the contents of the minor win type selection table set in the ROM of the main control unit in the 30th control example, and (b) is a schematic diagram showing the contents of the time reduction type selection table set in the ROM of the main control unit in the 30th control example. [Figure 915] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 30th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 30th control example. [Figure 916] This diagram schematically shows the contents of the background mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the 30th control example. [Figure 917] This diagram schematically shows the specified contents of the performance symbol selection table set in the ROM of the sound lamp control device of a pachinko machine in the 30th control example. [Figure 918] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 30th control example. [Figure 919] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 30th control example. [Figure 920] This flowchart shows the error handling process performed by the MPU in the main control unit in the 30th control example. [Figure 921] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 30th control example. [Figure 922] This flowchart shows the type determination process when an item is lost, which is performed by the MPU in the main control unit in the 30th control example. [Figure 923] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 30th control example. [Figure 924] This is a flowchart showing the ceiling update process executed by the MPU in the main control unit in the 30th control example. [Figure 925]This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 926] This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 30th control example. [Figure 927] This flowchart shows the standby effect setting process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 928] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 929] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 930] This flowchart shows the process for determining the time-saving symbols for performances, which is executed by the MPU in the audio lamp control device in the 30th control example. [Figure 931] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 932] This is a front view of the game board of a pachinko machine, the 31st control example. [Figure 933] (a) is a diagram showing an example of a winning variation screen during the time-saving mode when the time-saving limit has not been reached, as displayed on the third symbol display device in the 31st control example, and (b) is a diagram showing an example of a winning variation screen during the time-saving mode when the time-saving limit has been reached, as displayed on the third symbol display device in the 31st control example. [Figure 934] (a) is a diagram showing an example of the animation screen (during the special symbol 2 win variation) displayed on the third symbol display device during pseudo-left-handed play in the 31st control example, and (b) is a diagram showing an example of the animation screen (during the time-saving state) that indicates the end of the time-saving state during pseudo-left-handed play displayed on the third symbol display device in the 31st control example. [Figure 935] This is a block diagram showing the configuration of the ROM of the main control unit in the 31st control example. [Figure 936]This is a block diagram showing the RAM configuration of the main control unit in the 31st control example. [Figure 937] This is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 31st control example. [Figure 938] This figure schematically illustrates the contents of the variable pattern table for normal conditions in the 31st control example. [Figure 939] This diagram schematically shows the specified contents of the time-saving state variation pattern table in the 31st control example. [Figure 940] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 31st control example. [Figure 941] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 31st control example. [Figure 942] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the 31st control example. [Figure 943] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 31st control example. [Figure 944] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 31st control example. [Figure 945] This is a flowchart showing the special feature 1 time reduction lottery process executed by the MPU in the main control unit in the 31st control example. [Figure 946] This flowchart shows the game state update process executed by the MPU in the main control unit in the 31st control example. [Figure 947] This flowchart shows the first special symbol variation execution process performed by the MPU in the main control unit in the 31st control example. [Figure 948] This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 31st control example. [Figure 949]This is a flowchart showing the forced stop process (Figure 1) executed by the MPU in the main control unit in the 31st control example. [Figure 950] This flowchart shows the time-saving setting process executed by the MPU in the main control unit in the 31st control example. [Figure 951] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the 31st control example. [Figure 952] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the 31st control example. [Figure 953] This is a flowchart showing the minor prize lottery process executed by the MPU in the main control unit in the 31st control example. [Figure 954] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit in the 31st control example. [Figure 955] This flowchart shows the processing performed by the MPU in the main control unit during the execution of the second special symbol variation in the 31st control example. [Figure 956] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the 31st control example. [Figure 957] This is a flowchart showing the forced stop process (Figure 2) executed by the MPU in the main control unit in the 31st control example. [Figure 958] This flowchart shows the special feature 2 small win stop process executed by the MPU in the main control unit in the 31st control example. [Figure 959] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 31st control example. [Figure 960] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 31st control example. [Figure 961] This flowchart shows the time-saving limit update process executed by the MPU in the main control unit in the 31st control example. [Figure 962] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 963] This flowchart shows the special figure 2 variation effect setting process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 964] This flowchart shows the variable effect setting process for Figure 1, which is executed by the MPU in the audio lamp control device in the 31st control example. [Figure 965] (a) is a diagram showing an example of the presentation screen when a time-saving A1 (one short time-saving round) is won during the normal mode displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the presentation screen during the high probability mode (when a time-saving A2 is won) displayed on the third symbol display device in the 32nd control example. [Figure 966] (a) is a diagram showing an example of the presentation screen when a time-saving A group is won during high probability mode, as displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the presentation screen at the end of high probability mode (internal second time-saving 20 times remaining) as displayed on the third symbol display device in the 32nd control example. [Figure 967] This figure shows an example of a high-probability mode transition screen displayed on the third symbol display device during a loss in normal mode in the 32nd control example. [Figure 968] (a) to (h) are diagrams showing the flow of gameplay and the flow of presentation in the 32nd control example. [Figure 969] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 32nd control example. [Figure 970] This diagram schematically shows the contents of the second performance symbol selection table set in the ROM of the sound lamp control device of the pachinko machine in the 32nd control example. [Figure 971] This diagram schematically shows the contents of the ceiling information selection table set in the ROM of the audio lamp control device of a pachinko machine in the 32nd control example. [Figure 972] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 973] This flowchart shows the confirmed command processing executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 974] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 975] This flowchart shows the second performance pattern setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 976] This flowchart shows the ceiling information notification setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 977] This is a front view of the game board of a pachinko machine, the 33rd control example. [Figure 978] (a) is a diagram showing an example of the presentation screen during the chance zone displayed on the third symbol display device in the 33rd control example, and (b) is a diagram showing an example of the presentation screen when the ball is passed through by shooting to the left during the chance zone displayed on the third symbol display device in the 33rd control example. [Figure 979] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 33rd control example, and (b) is a diagram schematically showing the contents of the remaining time reduction count notification selection table set in the ROM of the audio lamp control device of the pachinko machine in the 33rd control example. [Figure 980] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 33rd control example. [Figure 981] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 982] This flowchart shows the pending information-related processing performed by the MPU in the audio lamp control device in the 33rd control example. [Figure 983] This flowchart shows the confirmed command processing executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 984] This flowchart shows the through-pass processing performed by the MPU in the audio lamp control device in the 33rd control example. [Figure 985] This flowchart shows the special figure 2 variation effect setting process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 986] This flowchart shows the non-time-saving limit effect setting process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 987] This flowchart shows the variable effect setting process for Figure 1, which is executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 988] This figure schematically shows the contents of the background mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the first modified example of the 30th control example. [Figure 989] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the first modified example of the 30th control example. [Figure 990] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the second modified example of the 30th control example. [Figure 991] This flowchart shows the ceiling configuration determination process performed by the MPU in the audio lamp control device in the second modified example of the 30th control example. [Figure 992] (a) is a diagram showing an example of the start screen of the final countdown sequence displayed on the third symbol display device in the 34th control example, and (b) is a diagram showing an example of the display screen (normal state, time-saving symbol B win) when a time-saving symbol is won during the final countdown sequence displayed on the third symbol display device in the 34th control example. [Figure 993](a) is a diagram showing an example of a small win screen during the final countdown sequence displayed on the third symbol display device in the 34th control example, and (b) is a diagram showing an example of the final countdown sequence completion screen (18 remaining time reduction rounds) displayed on the third symbol display device in the 34th control example. [Figure 994] (a) is a diagram showing an example of the bonus animation start screen displayed on the third symbol display device in the 34th control example, and (b) is a diagram showing an example of the display screen (first time reduction state, time reduction symbol A won) when a time reduction symbol is won during the final countdown animation displayed on the third symbol display device in the 34th control example. [Figure 995] Figures (a) to (d) show the flow of the game state and the flow of the effects that are executed in the 34th control example. [Figure 996] This figure shows the transitions between each game state in the 34th control example. [Figure 997] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 34th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 34th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 34th control example. [Figure 998] This diagram schematically shows the contents of the standard table in the 34th control example. [Figure 999] (a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 34th control example, and (b) is a schematic diagram showing the specified contents of the small win type selection table set in the ROM of the main control unit in the 34th control example. [Figure 1000] This diagram schematically shows the contents of the time reduction type selection table set in the ROM of the main control unit in the 34th control example. [Figure 1001] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 34th control example. [Figure 1002]This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1003] This flowchart shows the second time-saving state transition process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1004] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1005] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1006] This flowchart shows the second time-saving state presentation setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1007] This flowchart shows the normal state presentation setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1008] (a) is a diagram showing an example of the display screen for the long battle sequence shown on the third symbol display device in the first modified example of the 34th control example, and (b) is a diagram showing an example of the display screen for the combo battle sequence shown on the third symbol display device in the first modified example of the 34th control example. [Figure 1009] This figure shows an example of the display screen for the background change effect shown on the third symbol display device in the first modified example of the 34th control example. [Figure 1010] This figure schematically shows the contents of the standard table in the first modified example of the 34th control example. [Figure 1011] This flowchart shows the second time-saving state presentation setting process executed by the MPU in the audio lamp control device in the first modified example of the 34th control example. [Figure 1012] This flowchart shows the special background setting process performed by the MPU in the audio lamp control device in the first modified example of the 34th control example. [Figure 1013]It is a flowchart showing the normal state production setting process executed by the MPU in the voice lamp control device in the first modification example of the 34th control example. [Figure 1014] (a) is a diagram showing an example of the display screen of the super reach effect in the addition example, and (b) is a diagram showing an example of the display screen of the time shortening suggestion effect in the addition example. [Figure 1015] It is a diagram showing an example of the display screen when switching the effect mode displayed on the third symbol display device in the addition example. [Figure 1016] (a) to (d) are diagrams showing the effect patterns in the addition example. [Figure 1017] It is a front view of the game board of the pachinko machine in the 35th control example. [Figure 1018] (a) is a diagram showing an example of the effect mode when set to the certain variable state A in the 35th control example, and (b) is a diagram showing an example of the pinch effect executed when a reach occurs in the certain variable state A in the 35th control example. [Figure 1019] (a) is a diagram showing an example of the effect mode when winning the jackpot in the certain variable state A in the 35th control example, and (b) is a diagram showing an example of the effect mode during the opening period of the challenge bonus in the 35th control example. [Figure 1020] (a) is a diagram showing an example of the effect mode when, as the opening effect of the challenge bonus in the 35th control example, an opening effect for notifying a normal jackpot is executed, and (b) is a diagram showing an example of the effect mode when the promotion chance effect is executed in the certain variable state A in the 35th control example. [Figure 1021] (a) is a diagram showing an example of the effect mode when the promotion chance effect is executed in the certain variable state A in the 35th control example, and (b) is a diagram showing an example of the effect mode when the promotion chance effect for notifying failure is executed in the certain variable state A in the 35th control example. [Figure 1022](a) is a diagram showing an example of the presentation when a promotion chance presentation that notifies of a successful promotion is executed in the probability variation state A in the 35th control example, and (b) is a diagram showing an example of the presentation when the invincible mode is set in the 35th control example. [Figure 1023] (a) is a diagram showing an example of the presentation when, in the invincible mode of the 35th control example, the display of the first special symbol variation and the display of the second special symbol variation are executed simultaneously, and the display of the first special symbol variation is a normal jackpot variation. (b) is a diagram showing an example of the presentation when, in the invincible mode of the 35th control example, the normal jackpot variation of the first special symbol is executed while the variation of the second special symbol is stopped. [Figure 1024] (a) is a diagram showing an example of the presentation when, in the invincible mode of the 35th control example, the starting entry of the 2nd special symbol is detected after the normal jackpot spin of the 1st special symbol has been performed while the spinning of the 2nd special symbol has stopped, and (b) is a diagram showing an example of the presentation of the blackout effect that is performed when the execution of a jackpot game of the 2nd special symbol is confirmed in the invincible mode of the 35th control example. [Figure 1025] This figure shows an example of the presentation when the Premium Rush mode is set in the 35th control example. [Figure 1026] This figure shows the transition methods between each state in the 35th control example. [Figure 1027] This is a block diagram showing the configuration of the ROM of the main control unit in the 35th control example. [Figure 1028] This is a block diagram showing the RAM configuration of the main control unit in the 35th control example. [Figure 1029] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the 35th control example, and (b) is a schematic diagram showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 35th control example. [Figure 1030](a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 35th control example, (b) is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control unit in the 35th control example, and (c) is a schematic diagram showing the contents of the normal table in the 35th control example. [Figure 1031] This diagram schematically shows the specified contents of the time-saving / probability variation A table in the 35th control example. [Figure 1032] This diagram schematically shows the specified contents of the probability variation B table in the 35th control example. [Figure 1033] (a) is a schematic diagram showing the specified contents of the probability variation C table in the 35th control example, and (b) is a schematic diagram showing the specified contents of the promotion performance table in the 35th control example. [Figure 1034] (a) is a schematic diagram showing the contents of the minor win random number table set in the ROM of the main control unit in the 35th control example, and (b) is a schematic diagram showing the contents of the variation pattern scenario table set in the ROM of the main control unit in the 35th control example. [Figure 1035] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 35th control example. [Figure 1036] This flowchart shows the first special symbol variation start process executed by the MPU in the main control unit in the 35th control example. [Figure 1037] This flowchart shows the first special symbol determination process executed by the MPU in the main control unit in the 35th control example. [Figure 1038] This flowchart shows the first special symbol variation pattern selection process executed by the MPU in the main control unit in the 35th control example. [Figure 1039] This flowchart shows the game state update process (as shown in Figure 1) executed by the MPU in the main control unit in the 35th control example. [Figure 1040]This flowchart shows the first special symbol variation stop process executed by the MPU in the main control unit in the 35th control example. [Figure 1041] This flowchart shows the stop process shown in Figure 1, which is executed by the MPU in the main control unit in the 35th control example. [Figure 1042] This flowchart shows the second special symbol variation start process executed by the MPU in the main control unit in the 35th control example. [Figure 1043] This flowchart shows the second special symbol determination process executed by the MPU in the main control unit in the 35th control example. [Figure 1044] This flowchart shows the second special symbol variation pattern selection process executed by the MPU in the main control unit in the 35th control example. [Figure 1045] This flowchart shows the game state update process (as shown in Figure 2) executed by the MPU in the main control unit in the 35th control example. [Figure 1046] This flowchart shows the second special symbol variation stop process executed by the MPU in the main control unit in the 35th control example. [Figure 1047] This flowchart shows the stop process shown in Figure 2, which is performed by the MPU in the main control unit in the 35th control example. [Figure 1048] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 35th control example. [Figure 1049] This flowchart shows the jackpot operation setting process executed by the MPU in the main control unit in the 35th control example. [Figure 1050] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 35th control example. [Figure 1051] This flowchart shows the prize-winning process executed by the MPU in the main control unit in the 35th control example. [Figure 1052] This flowchart shows the error processing performed by the MPU in the main control unit in the 35th control example. [Figure 1053] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 35th control example. [Figure 1054] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1055] (a) is a flowchart showing the invincible mode performance setting process executed by the MPU in the audio lamp control device in the 35th control example, and (b) is a flowchart showing the premium rush performance setting process executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1056] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1057] (a) is a schematic diagram showing the contents of the variable pattern table set in the ROM of the main control device in the first modified example of the 35th control example, and (b) is a schematic diagram showing the contents of the variable B1 table in the first modified example of the 35th control example. [Figure 1058] This figure schematically shows the contents of the variable pattern scenario table set in the ROM of the main control device in the first modified example of the 35th control example. [Figure 1059] (a) is a diagram showing an example of the ending sequence of the MAX Bonus Mode that is executed during the ending period of the jackpot that was won for the fourth time in the MAX Bonus Mode in the 36th control example, and (b) is a diagram showing an example of the sequence when the MAX Round Breakthrough sequence is executed in the ending sequence of the MAX Bonus Mode in the 36th control example. [Figure 1060] (a) and (b) are diagrams showing examples of the presentation patterns of the continuation judgment presentation that is performed during the ending period of a jackpot won in MAX Bonus Mode after the MAX round breakthrough presentation is performed in the 36th control example. [Figure 1061](a) is a diagram showing an example of the presentation when the game transitions to time-saving state A after the first win in the 36th control example, and (b) is a diagram showing an example of the presentation when the first variation display of the second special symbol begins in time-saving state A in the 36th control example. [Figure 1062] (a) is a diagram showing an example of the presentation when the result of the first lottery for the second special symbol is a miss A in the time-saving state A of the 36th control example, and (b) is a diagram showing an example of the presentation when the result of the first lottery for the second special symbol is a miss A in the time-saving state B of the 36th control example. [Figure 1063] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 36th control example, and (b) is a diagram schematically showing the contents of the jackpot type selection table set in the ROM of the main control unit in the 36th control example. [Figure 1064] (a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 36th control example, (b) is a schematic diagram showing the specified contents of the minor win type selection table set in the ROM of the main control unit in the 36th control example, and (c) is a schematic diagram showing the specified contents of the loss type selection table set in the ROM of the main control unit in the 36th control example. [Figure 1065] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 36th control example. [Figure 1066] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 36th control example. [Figure 1067] This flowchart shows the error handling process performed by the MPU in the main control unit in the 36th control example. [Figure 1068] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 36th control example. [Figure 1069] This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 36th control example. [Figure 1070]This flowchart shows the prize information command processing executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1071] This flowchart shows the attack icon selection process executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1072] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 36th control example. [Figure 1073] This flowchart shows the opening command processing executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1074] This flowchart shows the ending command processing executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1075] This flowchart shows the MAX bonus termination process executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1076] (a) and (b) are diagrams showing examples of the presentation patterns when a race presentation is performed in the probability variation state A in the second modified example of the 35th control example. [Figure 1077] (a) is a diagram showing an example of the presentation when a race presentation is performed to announce a jackpot of the first special symbol in the probability variation state A of the second modified example of the 35th control example, and (a) is a diagram showing an example of the presentation when a race presentation is performed to announce a jackpot of the second special symbol in the probability variation state A of the second modified example of the 35th control example. [Figure 1078] This is a front view of a pachinko machine in the tenth embodiment. [Figure 1079] This is a front view of the game board of a pachinko machine. [Figure 1080] This is a rear view of a pachinko machine. [Figure 1081] This is a block diagram showing the electrical configuration of a pachinko machine. [Figure 1082] This is a front perspective view of the disassembled game board and operating unit. [Figure 1083]This is a rear perspective view of the disassembled game board and operating unit. [Figure 1084] This is a front view of the operating unit. [Figure 1085] This is a front view of the operating unit. [Figure 1086] This is a front view of the operating unit. [Figure 1087] This is a front view of the operating unit. [Figure 1088] This is a front view of the operating unit. [Figure 1089] This is a front view of the operating unit. [Figure 1090] This is a front perspective view of the first operating unit. [Figure 1091] This is a rear perspective view of the first operating unit. [Figure 1092] This is a disassembled front perspective view of the first operating unit. [Figure 1093] This is a rear perspective view of the disassembled first operating unit. [Figure 1094] This is a front perspective view of the disassembled rotary motion unit. [Figure 1095] This is a rear perspective view of the disassembled rotary motion unit. [Figure 1096] (a) and (b) are rear views of the rotary operation unit. [Figure 1097] (a) and (b) are rear views of the rotary operation unit. [Figure 1098] This is a front view of the first operating unit. [Figure 1099] This is a front view of the first operating unit. [Figure 1100] This is a front view of the first operating unit. [Figure 1101] This is a rear view of the first operating unit. [Figure 1102] This is a rear view of the first operating unit. [Figure 1103] This is a rear view of the first operating unit. [Figure 1104] This is a front perspective view of the second operating unit. [Figure 1105] This is a rear perspective view of the second operating unit. [Figure 1106] This is a disassembled front perspective view of the second operating unit. [Figure 1107] This is a rear perspective view of the disassembled second operating unit. [Figure 1108] This is a front perspective view of the disassembled rotary motion unit. [Figure 1109] This is a rear perspective view of the disassembled rotary motion unit. [Figure 1110] (a) and (b) are rear views of the rotary operation unit. [Figure 1111] (a) and (b) are rear views of the rotary operation unit. [Figure 1112] This is a front perspective view of the third operating unit. [Figure 1113] This is a rear perspective view of the third operating unit. [Figure 1114] This is a disassembled front perspective view of the third operating unit. [Figure 1115] This is a rear perspective view of the disassembled third operating unit. [Figure 1116] This is a disassembled front perspective view of the opening and closing mechanism unit. [Figure 1117] This is a rear perspective view of the disassembled opening / closing mechanism. [Figure 1118] This is a rear view of the opening / closing operation unit of the third operation unit. [Figure 1119] This is a rear view of the opening / closing operation unit of the third operation unit. [Figure 1120] This is a disassembled front perspective view of the light guide plate unit. [Figure 1121] This is a rear perspective view of the disassembled light guide plate unit. [Figure 1122] This is a disassembled front perspective view of the auxiliary light guide plate unit. [Figure 1123] This is a disassembled rear perspective view of the auxiliary light guide plate unit. [Figure 1124] This is a rear view of the auxiliary light guide plate unit. [Figure 1125] (a) is a cross-sectional view of the auxiliary light guide unit along the line MCDXVIa-MCDXVIa in Figure 1124, and (b) is a cross-sectional view of the auxiliary light guide unit along the line MCDXVIb-MCDXVIb in Figure 1124. [Figure 1126] (a) to (f) are schematic front views of the auxiliary light guide plate unit. [Figure 1127] This is a front perspective view of a disassembled game board. [Figure 1128] This is a rear perspective view of the disassembled game board. [Figure 1129] This is a disassembled front perspective view of the auxiliary light guide plate unit. [Figure 1130] This is a disassembled rear perspective view of the auxiliary light guide plate unit. [Figure 1131] This is a front view of the auxiliary light guide plate unit. [Figure 1132] Figure 1131 is a cross-sectional view of the auxiliary light guide plate unit in the MCDXXIII-MCDXXIII line. [Figure 1133] This is a disassembled front perspective view of the downstream guide member. [Figure 1134] This is a disassembled rear perspective view of the downstream guide member. [Figure 1135] This is a schematic diagram illustrating the structure of the visibility change sheet. [Figure 1136] (a) and (b) are schematic diagrams illustrating how the appearance of the downstream guide member changes depending on the viewing direction. [Figure 1137] This is a rear view of the first operating unit in the 11th embodiment. [Figure 1138] This is a schematic rear view of the first operating unit in the twelfth embodiment. [Figure 1139] This is a schematic rear view of the first operating unit. [Figure 1140] This is a schematic rear view of the first operating unit. [Figure 1141] (a) and (b) are cross-sectional views of the ball guide unit in the 13th embodiment. [Figure 1142] (a) and (b) are rear views of the rotary operation unit in the 14th embodiment. [Figure 1143] This is a cross-sectional view of the front component of the flow path in the 15th embodiment. [Figure 1144] This is a rear view of a pachinko machine in the 16th embodiment. [Figure 1145] This is a front perspective view of the circuit board box. [Figure 1146] This is a rear perspective view of the circuit board box. [Figure 1147] This is a front view of the circuit board box. [Figure 1148] (a) is a rear view of the circuit board box, and (b) is a side view of the circuit board box as seen in the direction of arrow MCDXXXIXb in Figure 1148(a). [Figure 1149] (a) is a partial front perspective view of the circuit board box, and (b) is a partial rear perspective view of the circuit board box. [Figure 1150] (a) and (b) are partial front views of the circuit board box, and (c) and (d) are partial rear views of the circuit board box. [Figure 1151] (a) is a partial cross-sectional view of the substrate box along the line MCDXLIIa-MCDXLIIa in Figure 1150(b), and (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 1150(b). [Figure 1152] (a) is a partial front view of the circuit board box, and (b) is a partial rear view of the circuit board box. [Figure 1153] Figure 1152(b) is a partial cross-sectional view of the substrate box along the MCDXLIV-MCDXLIV line. [Figure 1154] (a) is a partial front view of the circuit board box, and (b) is a partial rear view of the circuit board box. [Figure 1155] (a) is a partial rear view of the substrate box in the 17th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLVIb-MCDXLVIb in Figure 1155(a), and (c) is a partial cross-sectional view of the protective cover in the 18th embodiment. [Figure 1156](a) is a partial rear view of the substrate box in the 19th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLVIIb-MCDXLVIIb in Figure 1156(a), (c) is a partial cross-sectional view of the substrate box along the line MCDXLVIIc-MCDXLVIIc in Figure 1156(a), and (d) is a partial cross-sectional view of the substrate box along the line MCDXLVIId-MCDXLVIId in Figure 1156(a). [Figure 1157] (a) to (c) are partial cross-sectional views of the substrate box in the 20th embodiment, corresponding to the cross-sectional view along the line MCDXLVIIIa-MCDXLVIIIa in Figure 1150(b), and (d) is a partial cross-sectional view of the substrate box in the 21st embodiment. [Figure 1158] (a) is a partial rear view of the substrate box in the 22nd embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDXLIXb-MCDXLIXb in Figure 1158(a). [Figure 1159] (a) is a partial cross-sectional view of the substrate box in the 23rd embodiment, (b) is a partial rear view of the substrate box in the 24th embodiment, and (c) is a partial cross-sectional view of the substrate box along the MCDLc-MCDLc line in Figure 1159(b). [Figure 1160] (a) is a partial cross-sectional view of the substrate box in the 25th embodiment, (b) is a partial cross-sectional view of the substrate box along the MCDLIb-MCDLIb line in Figure 1160(a), and (c) is a partial cross-sectional view of the substrate box. [Figure 1161] (a) is a front view of the protective cover of the substrate box in the 26th embodiment, (b) is a side view of the protective cover in the direction of arrow MCDLIIb in Figure 1161(a), and (c) is a rear view of the protective cover in the direction of arrow MCDLIIc in Figure 1161(b). [Figure 1162] (a) is a rear view of the circuit board box, (b) is a side view of the circuit board box in the direction of arrow MCDLIIIb in Figure 1162(a), and (c) is a partial cross-sectional view of the circuit board box along the line MCDLIIIc-MCDLIIIc in Figure 1162(b). [Figure 1163] (a) is a side view of the protective cover of the substrate box in the 27th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 1150(b). [Figure 1164] (a) is a front view of the protective cover of the substrate box in the 28th embodiment, (b) is a side view of the protective cover in the direction of arrow MCDLVb in Figure 1164(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 1150(b). [Figure 1165] (a) is a partial rear view of the protective cover of the substrate box in the 29th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in Figure 1150(b), (c) is a partial rear view of the protective cover in the 30th embodiment, and (d) is a partial cross-sectional view of the protective cover along the line MCDLVId-MCDLVId in Figure 1165(c). [Figure 1166] (a) is a partial rear view of the protective cover in the 31st embodiment, (b) is a partial cross-sectional view of the protective cover along the line MCDLVIIb-MCDLVIIb in Figure 1166(a), and (c) is a partial rear view of the substrate box in the 32nd embodiment. [Figure 1167] (a) is a side view of the protective cover of the substrate box in the 33rd embodiment, (b) is a side view of the substrate box, and (c) is a cross-sectional view of the substrate box along the line MCDLVIIIc-MCDLVIIIc in Figure 1167(b). [Figure 1168] (a) is a partial rear view of the substrate box in the 34th embodiment, (b) is a partial side view of the substrate box in the direction of arrow MCDLIXb in Figure 1168(a), and (c) is a rear view of the protective cover. [Figure 1169](a) and (c) are rear views of the substrate box in section MCDLXa of Figure 1168(a), (b) is a partial cross-sectional view of the substrate box along the line MCDLXb-MCDLXb of Figure 1169(a), and (d) is a partial cross-sectional view of the substrate box along the line MCDLXd-MCDLXd of Figure 1169(c). [Figure 1170] (a) is a rear view of the substrate box in section MCDLXa of Figure 1168(a), and (b) is a partial cross-sectional view of the substrate box along the line MCDLXIb-MCDLXIb of Figure 1170(a). [Figure 1171] (a) is a partial front view of the substrate box in the 35th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLXIIb-MCDLXIIb in Figure 1171(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDLXIIc-MCDLXIIc in Figure 1171(a). [Figure 1172] (a) and (c) are partial cross-sectional views of the substrate box along the line MCDLXIIb-MCDLXIIb in Figure 1171(a), and (b) and (d) are partial cross-sectional views of the substrate box along the line MCDLXIIc-MCDLXIIc in Figure 1171(a). [Figure 1173] (a) is a partial rear view of the substrate box in the 36th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDLXIVb-MCDLXIVb in Figure 1173(a), (c) is a partial cross-sectional view of the substrate box along the line MCDLXIVc-MCDLXIVc in Figure 1173(a), (d) is a rear view of the protective cover, and (e) is a cross-sectional view of the protective cover along the line XCVIe-XCVIe in Figure 1173(d). [Figure 1174] (a) is a rear view of the substrate box in section MCDLXVa of Figure 1173(a), (b) is a partial cross-sectional view of the substrate box along the line MCDLXIVb-MCDLXIVb of Figure 1173(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDLXIVc-MCDLXIVc of Figure 1173(a). [Figure 1175](a) is a partial front view of the substrate box in the 37th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDLXVIb-MCDLXVIb in Figure 1175(a). [Figure 1176] (a) is a partial front view of the substrate box in the 38th embodiment, (b) is a side view of the protective cover in the direction of arrow MCDLXVIIb in Figure 1176(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDLXVIIc-MCDLXVIIc in Figure 1176(a). [Figure 1177] (a) is a partial rear view of the substrate box in the 39th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDLXVIIIb-MCDLXVIIIb in Figure 1177(a). [Figure 1178] This is a rear view of the protective cover in the 40th embodiment. [Figure 1179] (a) is a partial rear view of the substrate box in the 41st embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDLXXb-MCDLXXb in Figure 1179(a). [Figure 1180] (a) is a partial cross-sectional view of the substrate box in the 42nd embodiment, and (b) is a partial cross-sectional view of the substrate box in the 43rd embodiment. [Figure 1181] (a) is a partial rear view of the substrate box in the 44th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDLXXIIb-MCDLXXIIb in Figure 1181(a). [Figure 1182] This is a partial rear view of the circuit board box in the 45th embodiment. [Figure 1183] (a) is a partial rear view of the substrate box in the 46th embodiment, and (b) is a partial cross-sectional view of the substrate box along the line MCDLXXIVb-MCDLXXIVb in Figure 1183(a). [Figure 1184](a) is a partial cross-sectional view of the substrate box in the 47th embodiment, (b) is a partial cross-sectional view of the substrate box in the 48th embodiment, and (c) is a partial rear view of the protective cover of the substrate box in the 49th embodiment. [Figure 1185] This is a front view of a pachinko machine in the 50th embodiment. [Figure 1186] This is a front view of the game board of a pachinko machine. [Figure 1187] This is a rear view of a pachinko machine. [Figure 1188] This is a block diagram showing the electrical configuration of a pachinko machine. [Figure 1189] This is a disassembled front perspective view of the routing device. [Figure 1190] This is a partially enlarged front view of the routing device. [Figure 1191] (a) and (b) are partial cross-sectional views of the route configuration device on the MCDLXXXIIa-MCDLXXXIIa line in Figure 1190. [Figure 1192] (a) and (b) are partial front views of the routing device in range MCDLXXXIIIa of Figure 1190. [Figure 1193] (a) and (b) are partial front views of the routing device in range MCDLXXXIIIa of Figure 1190. [Figure 1194] (a) and (b) are partial front views of the routing device in range MCDLXXXIIIa of Figure 1190. [Figure 1195] (a) and (b) are partial front views of the routing device in range MCDLXXXIIIa of Figure 1190. [Figure 1196] Figure 1186 is a partial front view of the game board in area MCDLXXXVII. [Figure 1197] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram illustrating the correspondence between the first win type counter and the jackpot types in the special symbols, and (c) is a schematic diagram illustrating the correspondence between the second win random number counter and the wins in the regular symbols. [Figure 1198]Figures (a) to (d) show examples of the detection of ball passage through the normal prize entry gate and the timing of changes in the state of the electric mechanism. [Figure 1199] This is a disassembled front perspective view of the game board in the 51st embodiment. [Figure 1200] (a) is a front view of the front unit, and (b) is a rear view of the front unit. [Figure 1201] This is a disassembled front perspective view of the front unit. [Figure 1202] This is a rear perspective view of the disassembled front unit. [Figure 1203] (a) is a front view of the distribution unit, and (b) is a rear view of the distribution unit. [Figure 1204] (a) is a cross-sectional view of the distribution unit along the MCDXCVa-MCDXCVa line in Figure 1203(a), and (b) is a cross-sectional view of the distribution unit along the MCDXCVb-MCDXCVb line in Figure 1204(a). [Figure 1205] (a) and (b) are cross-sectional views of the distribution unit on the MCDXCVb-MCDXCVb line in Figure 1204(a). [Figure 1206] Figures (a) through (d) show examples of the detection of the passage of a sphere in the detection device and the time-based change in the state of the feather member. [Figure 1207] Figure 1200(a) is a cross-sectional view of the game board along the line MCDXCVIII-MCDXCVIII. [Figure 1208] (a) and (b) are partial cross-sectional views of the prize entry unit and the ball-feeding unit along the line MCDXCIXa-MCDXCIXa in Figure 1207. [Figure 1209] This is a partial front view of the game board in the 52nd embodiment. [Figure 1210] This is a partial front view of the game board in the 53rd embodiment. [Figure 1211] This is a front view of a pachinko machine according to the 54th embodiment. [Figure 1212] This is a front view of the game board of a pachinko machine. [Figure 1213] This is a rear view of a pachinko machine. [Figure 1214] This is a block diagram showing the electrical configuration of a pachinko machine. [Figure 1215] This is a front perspective view of the winning unit. [Figure 1216] This is a rear perspective view of the winning unit. [Figure 1217] This is a front perspective view of the disassembled winning unit. [Figure 1218] This is a rear perspective view of the disassembled winning unit. [Figure 1219] This is a front perspective view of the disassembled winning unit. [Figure 1220] This is a rear perspective view of the disassembled winning unit. [Figure 1221] This is a front perspective view of the disassembled winning unit. [Figure 1222] This is a rear perspective view of the disassembled winning unit. [Figure 1223] This is a front perspective view of the disassembled winning unit. [Figure 1224] This is a rear perspective view of the disassembled winning unit. [Figure 1225] (a) is a front view of the winning unit, (b) is a side view of the winning unit as seen in the direction of arrow MDXVIb in Figure 1225(a), and (c) is a top view of the winning unit as seen in the direction of arrow MDXVIc in Figure 1225(a). [Figure 1226] (a) and (b) are cross-sectional views of the winning unit along the MDXVIIa-MDXVIIa line in Figure 1225(c). [Figure 1227] Figure 1225(c) is a cross-sectional view of the winning unit along the MDXVIII-MDXVIII line. [Figure 1228] Figure 1225(c) is a cross-sectional view of the winning unit on the MDXIX-MDXIX line. [Figure 1229] Figure 1225(c) is a cross-sectional view of the winning unit along the MDXX-MDXX line. [Figure 1230] Figure 1225(c) is a cross-sectional view of the winning unit along the MDXVIII-MDXVIII line. [Figure 1231]Figure 1225(c) is a cross-sectional view of the winning unit on the MDXIX-MDXIX line. [Figure 1232] Figure 1225(c) is a cross-sectional view of the winning unit along the MDXX-MDXX line. [Figure 1233] (a) and (b) are cross-sectional views of the winning unit along the MDXXIVa-MDXXIVa line in Figure 1225(c). [Figure 1234] (a) through (d) are front perspective views of the winning units. [Figure 1235] (a) through (d) are front perspective views of the winning units. [Figure 1236] (a) through (d) are front perspective views of the winning units. [Figure 1237] (a) through (d) are front perspective views of the winning units. [Figure 1238] (a) and (b) are front perspective views of the winning units. [Figure 1239] (a) and (b) are partial cross-sectional views of the winning unit along the MDXXXa-MDXXXa line in Figure 1225(b). [Figure 1240] (a) and (b) are partial cross-sectional views of the winning unit along the MDXXXa-MDXXXa line in Figure 1225(b). [Figure 1241] Figures (a) through (c) show examples of how the state of an electric device changes over time. [Figure 1242] This diagram explains the relationship between the type of hold, the game state, the type of special symbol, and the variation time. [Figure 1243] Figure 1233(a) is a cross-sectional view of the sliding member, tilting member, and transmission member along the line MDXXXIV-MDXXXIV. [Figure 1244] Figure 1233(a) is a cross-sectional view of the sliding member, tilting member, and transmission member along the line MDXXXIV-MDXXXIV. [Figure 1245] Figure 1233(a) is a cross-sectional view of the sliding member, tilting member, and transmission member along the line MDXXXIV-MDXXXIV. [Figure 1246]Figure 1225(c) is a cross-sectional view of the plate member, base plate, slide member, tilting member, and transmission member along the MDXIX-MDXIX line. [Figure 1247] (a) and (b) are enlarged front views of the upper variable prize device in range MDXXXVIIIa of Figure 1212. [Figure 1248] (a) to (c) are enlarged front views of the upper variable prize device in range MDXXXVIIIa of Figure 1212. [Figure 1249] (a) to (c) are enlarged front views of the upper variable prize device in range MDXXXVIIIa of Figure 1212. [Figure 1250] (a) to (c) are cross-sectional views of the movable upper cover member and movable floor member along the line MDXLIa-MDXLIa in Figure 1247(a). [Figure 1251] (a) to (c) are cross-sectional views of the movable upper cover member and movable floor member along the line MDXLIa-MDXLIa in Figure 1247(a). [Figure 1252] (a) is a diagram showing the timing change of the second specific prize slot in the first special operation pattern, (b) is a diagram showing the timing change of the second specific prize slot in the second special operation pattern, and (c) is a diagram showing the timing change of the second specific prize slot in the third special operation pattern. [Figure 1253] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram schematically showing the contents of the first random number table, (c) is a schematic diagram schematically showing the correspondence between the first random number counter and the judgment value in the special symbol 1 random number table, and (d) is a schematic diagram schematically showing the correspondence between the first random number counter and the judgment value in the special symbol 2 random number table. [Figure 1254] (a) is a schematic diagram illustrating the correspondence between the first win type counter in the first win type selection table and the jackpot types in the special symbols, and (b) is a schematic diagram illustrating the correspondence between the second win random number counter in the second win random number table and the wins in the regular symbols. [Figure 1255]This is a top view of the front frame and outer frame. [Figure 1256] (a) is a schematic diagram showing the area division settings and active line settings of the display screen, and (b) is a diagram illustrating an actual display screen. [Figure 1257] (a) is a schematic diagram illustrating an example of the flow of a jackpot animation, (b) is a schematic diagram illustrating an example of the flow of an ending animation, and (c), (d), and (e) are diagrams illustrating the display screen of the ending animation that is shown in the ending animation, which is part of the jackpot animation. [Figure 1258] (a) is a diagram illustrating the display screen for the company name display shown in the ending sequence, and (b) is a diagram illustrating the display screen for the card forgetting prevention display shown in the ending sequence. [Figure 1259] (a) is an example of the display screen for the card forgetting prevention display shown during the ending sequence, and (b) is an example of the display screen immediately after the ending sequence has finished. [Figure 1260] This is a schematic diagram illustrating the correspondence between the ending sequence and the types of jackpots represented by special symbols. [Figure 1261] Figure 1225(c) is a cross-sectional view of the award-winning unit in the 55th embodiment along the MDXIX-MDXIX line. [Figure 1262] Figure 1225(c) is a cross-sectional view of the winning unit on the MDXIX-MDXIX line. [Figure 1263] (a) is a schematic diagram illustrating the winning unit in the 56th embodiment, and (b) is a schematic diagram illustrating another example of the winning unit. [Figure 1264] (a) and (b) are schematic diagrams illustrating the winning unit in the 57th embodiment. [Figure 1265] (a) and (b) are front views of the upper variable prize device in the 58th embodiment in range MDXXXVIIIa of Figure 1212. [Figure 1266](a) and (b) are diagrams illustrating the display screen of the card forgetting prevention display shown in the ending sequence of the 59th embodiment. [Figure 1267] This diagram illustrates the display screen for the card-forgetting reminder that appears during the ending sequence. [Figure 1268] (a) and (b) are diagrams illustrating the display screen for the card forgetting prevention display shown during the ending sequence. [Figure 1269] (a) and (b) are diagrams illustrating the display screen of the card forgetting prevention display shown in the ending sequence of the 60th embodiment. [Figure 1270] This diagram illustrates the display screen for the card-forgetting reminder that appears during the ending sequence. [Figure 1271] (a) and (b) are diagrams illustrating the display screen of the card forgetting prevention display shown in the ending sequence of the 61st embodiment. [Figure 1272] This diagram illustrates the display screen for the card-forgetting reminder that appears during the ending sequence. [Figure 1273] This figure shows the time-dependent changes in the frame button display, the time-dependent changes in the effectiveness of operating the frame button, and an example of how to operate the frame button in the card forgetting prevention display. [Figure 1274] This is a front view of the game board in the 62nd embodiment. [Figure 1275] This is a front perspective view of the lower frame. [Figure 1276] This is a rear perspective view of the lower frame. [Figure 1277] This is a front perspective view of the disassembled lower frame. [Figure 1278] This is a disassembled rear perspective view of the lower frame. [Figure 1279] This is a top view of the lower frame. [Figure 1280] This is a front view of the lower frame. [Figure 1281] This is a rear view of the lower frame. [Figure 1282](a) is a side view of the lower frame in the direction of arrow MDLXXIIIa in Figure 1280, and (b) is a side view of the lower frame in the direction of arrow MDLXXIIIb in Figure 1280. [Figure 1283] Figure 1279 is a cross-sectional view of the lower frame along the MDLXXIV-MDLXXIV line. [Figure 1284] Figure 1279 is a cross-sectional view of the lower frame along the MDLXXIV-MDLXXIV line. [Figure 1285] Figure 1280 is a cross-sectional view of the lower frame along the MDLXXVI-MDLXXVI line. [Figure 1286] (a) is a partially enlarged cross-sectional view of the lower frame at section MDLXXVIIa in Figure 1283, and (b) is a partially enlarged cross-sectional view of the lower frame along the line MDLXXVIIb-MDLXXVIIb in Figure 1279. [Figure 1287] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXIV-MDLXXIV line in Figure 1279. [Figure 1288] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXIV-MDLXXIV line in Figure 1279. [Figure 1289] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXIV-MDLXXIV line in Figure 1279. [Figure 1290] This is a front perspective view of the lower frame in the 63rd embodiment. [Figure 1291] This is a rear perspective view of the lower frame. [Figure 1292] This is a front perspective view of the disassembled lower frame. [Figure 1293] This is a disassembled rear perspective view of the lower frame. [Figure 1294] This is a top view of the lower frame. [Figure 1295] This is a front view of the lower frame. [Figure 1296]This is a rear view of the lower frame. [Figure 1297] (a) is a side view of the lower frame in the direction of arrow MDLXXXVIIIa in Figure 1295, and (b) is a side view of the lower frame in the direction of arrow MDLXXXVIIIb in Figure 1295. [Figure 1298] This is a cross-sectional view of the lower frame along the MDLXXXIX-MDLXXXIX line in Figure 1294. [Figure 1299] This is a cross-sectional view of the lower frame along the MDLXXXIX-MDLXXXIX line in Figure 1294. [Figure 1300] Figure 1296 is a partially enlarged cross-sectional view of the lower frame along the MDXCI-MDXCI line. [Figure 1301] Figure 1296 is a partially enlarged cross-sectional view of the lower frame along the MDXCII-MDXCII line. [Figure 1302] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXXIX-MDLXXXIX line in Figure 1294. [Figure 1303] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXXIX-MDLXXXIX line in Figure 1294. [Figure 1304] This is a partially enlarged cross-sectional view of the lower frame showing the transition of the sphere distribution operation by the distribution member, and corresponds to the cross-section along the MDLXXXIX-MDLXXXIX line in Figure 1294. [Figure 1305] This is a partially enlarged cross-sectional view of the lower frame along the MDXCVI-MDXCVI line in Figure 1304(b). [Figure 1306] This is a partially enlarged cross-sectional view of the lower frame in the 64th embodiment. [Figure 1307] This is a rear view of the lower frame. [Figure 1308] This is a partially enlarged cross-sectional view of the lower frame in the 64th embodiment. [Figure 1309] This is a rear view of the lower frame. [Figure 1310](a) is a top view of the dish member in the 65th embodiment, (b) is a cross-sectional view of the dish member along the line MDCIb-MDCIb in Figure 1310(a), and (c) is a cross-sectional view of the dish member along the line MDCIc-MDCIc in Figure 1310(a). [Figure 1311] (a) is a cross-sectional view of the lower frame in the 66th embodiment, corresponding to the cross-section along the MDXCII-MDXCII line in Figure 1296, and (b) is a cross-sectional view of the lower frame in the 67th embodiment, corresponding to the cross-section along the MDXCII-MDXCII line in Figure 1296. [Figure 1312] This is a front view of the game board in the 68th embodiment. [Figure 1313] This is a front perspective view of the lower frame. [Figure 1314] This is a rear perspective view of the lower frame. [Figure 1315] This is a front perspective view of the disassembled lower frame. [Figure 1316] This is a disassembled rear perspective view of the lower frame. [Figure 1317] This is a top view of the lower frame. [Figure 1318] This is a front view of the lower frame. [Figure 1319] This is a rear view of the lower frame. [Figure 1320] (a) is a side view of the lower frame in the direction of arrow MDCXIa in Figure 1318, and (b) is a side view of the lower frame in the direction of arrow MDCXIb in Figure 1318. [Figure 1321] (a) is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross-section along the line MDCXIIa-MDCXIIa in Figure 1317, and (b) is a partially enlarged rear view of the lower frame. [Figure 1322] (a) is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross-section along the line MDCXIIa-MDCXIIa in Figure 1317, and (b) is a partially enlarged rear view of the lower frame. [Figure 1323](a) is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross-section along the line MDCXIIa-MDCXIIa in Figure 1317, and (b) is a partially enlarged rear view of the lower frame. [Figure 1324] (a) is a partially enlarged cross-sectional view of the lower frame along the MDCXVa-MDCXVa line in Figure 1317, (b) is a partially enlarged cross-sectional view of the lower frame along the MDCXVb-MDCXVb line in Figure 1317, and (c) is a partially enlarged cross-sectional view of the lower frame along the MDCXVc-MDCXVc line in Figure 1321. [Figure 1325] (a) and (b) are cross-sectional views of the lower frame in the 69th embodiment. [Figure 1326] (a) and (b) are partially enlarged cross-sectional views of the lower frame in the 70th embodiment. [Figure 1327] (a) and (b) are partially enlarged rear views of the lower frame in the 71st embodiment. [Figure 1328] This is a partially enlarged rear view of the lower frame in the 72nd embodiment. [Figure 1329] This is an exploded front perspective view of the lower frame in the 73rd embodiment. [Figure 1330] This is a disassembled rear perspective view of the lower frame. [Figure 1331] This is a front view of the lower frame. [Figure 1332] (a) and (b) are enlarged cross-sectional views of the lower frame, where (a) corresponds to the cross-section along the line MDCXIIa-MDCXIIa in Figure 1317, and (b) corresponds to the cross-section along the line MDCXVc-MDCXVc in Figure 1321. [Figure 1333] (a) to (c) are enlarged rear views of the lower frame in the 74th embodiment. [Figure 1334] (a) and (b) are partially enlarged cross-sectional views of the lower frame in the 75th embodiment. [Figure 1335](a) is a partially enlarged cross-sectional view of the lower frame along the line MDCXXVIa-MDCXXVIa in Figure 1334(a), and (b) is a partially enlarged cross-sectional view of the lower frame along the line MDCXXVIb-MDCXXVIb in Figure 1334(b). [Figure 1336] This is a partially enlarged cross-sectional view of the lower frame, corresponding to the cross-section along the MDCXVc-MDCXVc line in Figure 1321. [Figure 1337] This is a front view of the game board in the 76th embodiment. [Figure 1338] This is a front perspective view of the lower frame. [Figure 1339] This is a rear perspective view of the lower frame. [Figure 1340] This is a front perspective view of the disassembled lower frame. [Figure 1341] This is a disassembled rear perspective view of the lower frame. [Figure 1342] This is a top view of the lower frame. [Figure 1343] This is a front view of the lower frame. [Figure 1344] This is a rear view of the lower frame. [Figure 1345] (a) is a side view of the lower frame in the direction of arrow MDCXXXVIa in Figure 1343, (b) is a side view of the lower frame in the direction of arrow MDCXXXVIb in Figure 1343, and (c) is a cross-sectional view of the lower frame along the line MDCXXXVIc-MDCXXXVIc in Figure 1343. [Figure 1346] (a) is a front view of the lower frame with the front member omitted from the illustration, (b) is a partially enlarged rear view of the lower frame with the rear cover member omitted from the illustration, and (c) is a top view of the lower frame. [Figure 1347] (a) is a cross-sectional view of the lower frame along the line MDCXXXVIIIa-MDCXXXVIIIa in Figure 1346(c), (b) is a cross-sectional view of the lower frame along the line MDCXXXVIIIb-MDCXXXVIIIb in Figure 1347(a), and (c) is a partially enlarged bottom view of the lower frame. [Figure 1348](a) is a front view of the lower frame with the front member omitted from the illustration, (b) is a partially enlarged rear view of the lower frame with the rear cover member omitted from the illustration, and (c) is a top view of the lower frame. [Figure 1349] (a) is a cross-sectional view of the lower frame along the MDCXLa-MDCXLa line in Figure 1348(c), (b) is a cross-sectional view of the lower frame along the MDCXLb-MDCXLb line in Figure 1349(a), and (c) is a partially enlarged bottom view of the lower frame. [Figure 1350] This is a partially enlarged cross-sectional view of the lower frame in the 77th embodiment, corresponding to the cross-section along the line MDCXXXVIIIa-MDCXXXVIIIa in Figure 1346. [Figure 1351] (a) is a front perspective view of the distribution passage, (b) is a front view of the distribution passage in the direction of arrow MDCXLIIb in Figure 1351(a), (c) is a bottom view of the distribution passage in the direction of arrow MDCXLIIc in Figure 1351(b), and (d) is a side view of the distribution passage in the direction of arrow MDCXLIId in Figure 1351(b). [Figure 1352] This is a partially enlarged cross-sectional view of the lower frame in the 78th embodiment, corresponding to the cross-section along the line MDCXXXVIIIa-MDCXXXVIIIa in Figure 1346(c). [Figure 1353] (a) is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1354] (a) is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1355] (a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1356] This is a top view of the lower frame. [Figure 1357] (a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1358] This is a top view of the lower frame. [Figure 1359] (a) is a partially enlarged cross-sectional view of the lower frame in the 81st embodiment, corresponding to the cross-section along the MDCXLa-MDCXLa line in Figure 1348(c); (b) is a partially enlarged cross-sectional view of the lower frame in the 82nd embodiment, corresponding to the cross-section along the MDCXLa-MDCXLa line in Figure 1348(c); and (c) is a partially enlarged cross-sectional view of the lower frame in the 83rd embodiment, corresponding to the cross-section along the MDCXLa-MDCXLa line in Figure 1348(c). [Figure 1360] (a) is a partial top view of the lower frame in the 84th embodiment, and (b) is a partial top view of the lower frame in the 85th embodiment. [Figure 1361] (a) is a front perspective view of the distribution passage in the 77th embodiment, (b) is a view of the distribution passage in a direction perpendicular to the distribution passage in the 87th embodiment, (c) is a view of the distribution passage in a direction perpendicular to the distribution passage in the 88th embodiment, (d) is a partially enlarged cross-sectional view of the distribution passage in the 89th embodiment, corresponding to the cross-section along the MDCXLa-MDCXLa line in Figure 1348(c), and (e) is a partially enlarged cross-sectional view of the distribution passage in the 90th embodiment, corresponding to the cross-section along the MDCXLa-MDCXLa line in Figure 1348(c). [Figure 1362] (a) is a partially enlarged top view of the lower frame in the 91st embodiment, and (b) is a partially enlarged top view of the lower frame in the 92nd embodiment. [Figure 1363] This is a front view of the game board in the 93rd embodiment. [Figure 1364] This is a front perspective view of the lower frame. [Figure 1365] This is a rear perspective view of the lower frame. [Figure 1366] This is a front perspective view of the disassembled lower frame. [Figure 1367] This is a disassembled rear perspective view of the lower frame. [Figure 1368] (a) is an exploded front perspective view of the fixed passage, and (b) is an exploded front perspective view of the drive mechanism. [Figure 1369](a) is an exploded rear perspective view of the fixed passage, and (b) is an exploded rear perspective view of the drive mechanism. [Figure 1370] This is a top view of the lower frame. [Figure 1371] This is a front view of the lower frame. [Figure 1372] This is a rear view of the lower frame. [Figure 1373] (a) is a side view of the lower frame in the direction of arrow MDCLXIVa in Figure 1371, (b) is a side view of the lower frame in the direction of arrow MDCLXIVb in Figure 1371, and (c) is a cross-sectional view of the lower frame along the line MDCLXIVc-MDCLXIVc in Figure 1371. [Figure 1374] (a) is a partially enlarged front view of the lower frame, and (b) is a partially enlarged rear view of the lower frame. [Figure 1375] (a) is a partially enlarged front view of the lower frame, and (b) is a partially enlarged rear view of the lower frame. [Figure 1376] This is a partial top view of the displacement member. [Figure 1377] This is a front view of the lower frame. [Figure 1378] (a) is a rear view of the lower frame, and (b) is a side view of the lower frame as seen in the direction of arrow MDCLXIXb in Figure 1378(a). [Figure 1379] This is a front view of the lower frame. [Figure 1380] (a) is a rear view of the lower frame, and (b) is a side view of the lower frame in the direction of arrow MDCLXXIb in Figure 1380(a). [Figure 1381] (a) and (c) are partially enlarged front views of the lower frame in the 94th embodiment, and (b) and (d) are partially enlarged top views of the lower frame. [Figure 1382] (a) and (b) are enlarged rear views of the lower frame in the 95th embodiment. [Figure 1383] (a) is a top view of the lower frame in the 96th embodiment, and (b) is a partially enlarged front view of the lower frame. [Figure 1384] (a) is a top view of the lower frame, and (b) is a partially enlarged front view of the lower frame. [Figure 1385] This is a front view of the game board in the 97th embodiment. [Figure 1386] This is a front perspective view of the lower frame. [Figure 1387] This is a rear perspective view of the lower frame. [Figure 1388] This is a front perspective view of the disassembled lower frame. [Figure 1389] This is a disassembled rear perspective view of the lower frame. [Figure 1390] This is an exploded front perspective view of the displacement mechanism. [Figure 1391] This is a rear perspective view of the disassembled displacement mechanism. [Figure 1392] This is a top view of the lower frame. [Figure 1393] This is a front view of the lower frame. [Figure 1394] This is a rear view of the lower frame. [Figure 1395] (a) is a side view of the lower frame in the direction of arrow MDCLXXXVIa in Figure 1393, (b) is a side view of the lower frame in the direction of arrow MDCLXXXVIb in Figure 1393, and (c) is a cross-sectional view of the lower frame along the line MDCLXXXVIc-MDCLXXXVIc in Figure 1393. [Figure 1396] (a) is a front view of the lower frame, and (b) is a rear view of the lower frame. [Figure 1397] (a) is a front view of the lower frame, and (b) is a rear view of the lower frame. [Figure 1398] (a) is a front view of the lower frame, and (b) is a rear view of the lower frame. [Figure 1399] This is a partial top view of the left displacement member. [Figure 1400] This is a front view of the game board in the 98th embodiment. [Figure 1401] This is a front perspective view of the lower frame. [Figure 1402] This is a rear perspective view of the lower frame. [Figure 1403] This is a front perspective view of the disassembled lower frame. [Figure 1404] This is a disassembled rear perspective view of the lower frame. [Figure 1405] This is a front perspective view of the disassembled sorting mechanism. [Figure 1406] This is a rear perspective view of the disassembled sorting mechanism. [Figure 1407] This is a top view of the lower frame. [Figure 1408] This is a front view of the lower frame. [Figure 1409] This is a rear view of the lower frame. [Figure 1410] (a) is a side view of the lower frame in the direction of arrow MDCCIa in Figure 1408, (b) is a side view of the lower frame in the direction of arrow MDCCIb in Figure 1408, and (c) is a cross-sectional view of the lower frame along the line MDCCIc-MDCCIc in Figure 1408. [Figure 1411] (a) is a partially enlarged cross-sectional view of the lower frame along the MDCCIIa-MDCCIIa line in Figure 1410(c), and (b) is a partially enlarged rear view of the lower frame. [Figure 1412] (a) is a partially enlarged cross-sectional view of the lower frame along the MDCCIIa-MDCCIIa line in Figure 1410(c), and (b) is a partially enlarged rear view of the lower frame. [Figure 1413] This is a partial top view of the lower frame. [Figure 1414] This is a partial top view of the lower frame. [Figure 1415] (a) is a cross-sectional view of the lower frame in the 99th embodiment, and (b) is a rear view of the lower frame. [Figure 1416] (a) is a cross-sectional view of the lower frame, and (b) is a rear view of the lower frame. [Figure 1417](a), (c), and (e) are schematic top views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the distribution means, and the second displacement passage portion of the second displacement passage, while (b), (d), and (f) are schematic front views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the distribution means, and the second displacement passage portion of the second displacement passage. [Figure 1418] This is a partially enlarged top view of the lower frame in the 100th embodiment. [Figure 1419] (a) is a partially enlarged top view of the lower frame in the 101st embodiment, and (b) is a partially enlarged front view of the lower frame. [Figure 1420] (a) is a partially enlarged top view of the lower frame, and (b) is a partially enlarged front view of the lower frame. [Figure 1421] (a) is a partially enlarged top view of the lower frame in the 102nd embodiment, and (b) is a partially enlarged front view of the lower frame. [Figure 1422] This is a rear perspective view of the lower frame in the 103rd embodiment. [Figure 1423] This is a magnified top view of the lower frame. [Figure 1424] This is a front view of a pachinko machine in the 104th embodiment. [Figure 1425] This is a rear view of a pachinko machine. [Figure 1426] This is a front perspective view of a pachinko machine showing the inner frame open (unfolded) relative to the outer frame. [Figure 1427] This is a front perspective view of a pachinko machine showing the inner frame open relative to the outer frame, with the back pack also open relative to the inner frame (unfolded). [Figure 1428] This is a front perspective view of a pachinko machine showing the inner frame closed to the outer frame while the front frame is open (unfolded). [Figure 1429] This is a front view of a pachinko machine with the front frame removed. [Figure 1430] This is a disassembled front perspective view of the game board and inner frame. [Figure 1431] This is an exploded perspective view of the front frame. [Figure 1432] This is an exploded perspective view of the rear of the front frame. [Figure 1433] This is a block diagram showing the electrical configuration of a pachinko machine. [Figure 1434] This is a front view of a pachinko machine in the 105th embodiment. [Figure 1435] This is a front view of the game board of a pachinko machine. [Figure 1436] This is a front perspective view of the disassembled game board and operating unit. [Figure 1437] This is a front perspective view of a disassembled game board. [Figure 1438] This is a front perspective view of the disassembled winning unit. [Figure 1439] This is a rear perspective view of the disassembled winning unit. [Figure 1440] Figure 1435 is a partially enlarged front view of the game board in section MDCCXXXI. [Figure 1441] Figure 1440 is a cross-sectional view of the game board along the line MDCCXXXII-MDCCXXXII. [Figure 1442] This is a perspective view of the winning units. [Figure 1443] This is a perspective view of the winning units. [Figure 1444] This is a perspective view of the winning units. [Figure 1445] This is a perspective view of the winning units. [Figure 1446] This is a rear perspective view of the game board. [Figure 1447] This is a rear perspective view of the disassembled game board. [Figure 1448] This is a front perspective view of the disassembled operating unit. [Figure 1449] This is a front view of the operating unit. [Figure 1450] This is a front view of the operating unit. [Figure 1451] This is a front view of the operating unit. [Figure 1452] This is a front view of the operating unit. [Figure 1453] This is a front view of the operating unit. [Figure 1454]This is a front view of the operating unit. [Figure 1455] This is a front view of the operating unit. [Figure 1456] This is a front exploded perspective view of the front-layer movable device. [Figure 1457] This is a rear view perspective of the disassembled movable device on the front layer. [Figure 1458] This is a disassembled front perspective view of the first movable device. [Figure 1459] This is a rear perspective view of the disassembled first movable device. [Figure 1460] This is a front perspective view of the disassembled lifting device. [Figure 1461] This is a rear perspective view of the disassembled lifting device. [Figure 1462] This is a front perspective view of the disassembled long-length device. [Figure 1463] This is a rear perspective view of the disassembled long-length device. [Figure 1464] This is a front perspective view of the disassembled mobile device. [Figure 1465] This is a rear perspective view of the disassembled mobile device. [Figure 1466] (a) and (b) are enlarged front views of the front-layer movable device. [Figure 1467] This is a partially enlarged front view of the first movable device. [Figure 1468] This is a partially enlarged front view of the first movable device. [Figure 1469] This is a partially enlarged front view of the first movable device. [Figure 1470] This is a partially enlarged front view of the first movable device. [Figure 1471] This is a partially enlarged front view of the first movable device. [Figure 1472] This is a partially enlarged front view of the first movable device. [Figure 1473] This is a partially enlarged front view of the first movable device. [Figure 1474] This is a partially enlarged front view of the first movable device. [Figure 1475] This is a partially enlarged rear view of the first movable device. [Figure 1476] This is a partially enlarged rear view of the first movable device. [Figure 1477] (a), (b), (c), and (d) are partial front views of the first movable device. [Figure 1478] This is a disassembled front perspective view of the second movable dev...
Claims
[Claim 1] A discrimination means capable of performing discrimination, A specific game execution means capable of executing a specific game in which, if the result of the discrimination by the discrimination means becomes a specific discrimination result, a game ball can be entered into the first ball entry means, In a gaming machine having a second ball entry means different from the first ball entry means, The system is configured to award prize balls of different values, including at least a first prize ball that may be awarded when a game ball enters the first ball entry means, and a second prize ball that may be awarded when a game ball enters the second ball entry means. The system is configured such that a predetermined calculation corresponding to the awarding of prize balls can be performed on the value of a predetermined counter during a predetermined game period. A first display whose form can change in response to the awarding of the first prize ball, and a second display different from the first display, whose form can change in response to the awarding of the first prize ball and the awarding of the second prize ball, are configured to appear during the predetermined game period. The system is configured such that the awarding of prize balls may be restricted based on the result of the predetermined calculation being a specific result. If, during the predetermined game period, the predetermined calculation results in the predetermined result, the awarding of prize balls is not restricted during the predetermined period until the specific game ends, and game balls can continue to be entered into the first ball entry means. The system is configured such that, when a predetermined event occurs during the predetermined game period while the specific game is being played, the predetermined information regarding the progress of the specific game is not erased, and an initial value can be set for the predetermined counter. A gaming machine characterized in that the second display can be displayed both when the specified game is being played during the predetermined gaming period and when the specified game is not being played during the predetermined gaming period.