Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2026-02-16
- Publication Date
- 2026-06-11
AI Technical Summary
【0008】 本発明によれば、遊技を好適に行うことが可能となる。
Smart Images

Figure 00000000_0000_ABST
Abstract
Claims
[Claim 1] A means for controlling the output of a predetermined sound in accordance with the progress of the game, A first means used with respect to the output of sound including the predetermined sound, A second means, which is used for outputting sound including the predetermined sound and is different from the first means, Means for causing the volume output using the second means to be changed in accordance with the state of the first means, Equipped with, The first means is configured to allow setting a first state and a second state as the volume state, The system is configured such that when the volume state of the first means is the first state, the volume state output using the second means is the first state, and when the volume state of the first means is the second state, the volume state output using the second means is the second state. The system includes means to enable the output volume to be lower in the second situation than in the first situation, In the first situation described above, it is possible to increase the volume of the predetermined sound above the predetermined volume. In the second situation described above, it is not possible to increase the volume of the predetermined sound above the predetermined volume. The volume state of the second means can be changed by a predetermined operation. A gaming machine characterized in that, when the predetermined operation is performed in a situation in which the volume state of the second means can be changed, the volume state of the first means may not be changed.