Gaming machine

JP2026083559APending Publication Date: 2026-05-20SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2024-11-01
Publication Date
2026-05-20

AI Technical Summary

Benefits of technology

【0009】 遊技興趣の向上を図ることが可能となる。

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Abstract

To provide gaming machines that can enhance the enjoyment of gaming. [Solution] When the start lever 41 is operated after a medal has been bet, a draw for a winning combination is performed internally, and the reels 32L, 32M, and 32R, which can be seen through the display windows 26L, 26M, and 26R, begin to rotate. If the stopping result of the reels 32L, 32M, and 32R corresponds to a winning combination, the player is awarded medals or the opportunity to play again. To the right of the right selection switch 68a, there is an earphone jack 382 for connecting wired earphones owned by the player, and the game panel 25 has an earphone lamp 380 to the left of the credit display unit 60 that indicates whether wired earphones are connected or not.
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Claims

1. In a gaming machine in which gameplay becomes possible by using game value, and game value is awarded when the game result meets the awarding conditions, A means of outputting auxiliary sounds that can output auxiliary sounds in accordance with auxiliary effects, A connector for connecting earphones and Equipped with, The configuration is such that if the earphones are not connected, the auxiliary sound is output from the auxiliary sound output means, and if the earphones are connected, the auxiliary sound is output from the earphones. A gaming machine characterized in that, when a specific abnormality occurs, a specific notification sound is output from the auxiliary sound output means to notify the occurrence of the specific abnormality, even if the earphones are connected.

2. The gaming machine according to claim 1, further comprising an output volume storage means for storing volume information relating to the volume at which the auxiliary sound is output from the auxiliary sound output means, a configuration that allows the player to set the volume at which the auxiliary sound is output from the auxiliary sound output means, and a configuration that, when the specific abnormality occurs, outputs the specific notification sound from the auxiliary sound output means at a predetermined volume regardless of the volume information stored in the output volume storage means.

3. The gaming machine according to claim 2, characterized in that when the aforementioned specific abnormality occurs, the specific notification sound is output at maximum volume from the auxiliary sound output means.

4. The gaming machine according to claim 3, characterized in that, when the aforementioned specific abnormality occurs while the aforementioned earphones are connected, the aforementioned specific notification sound is not output from the earphones.

5. The gaming machine according to any one of claims 1 to 4, characterized in that the aforementioned specific abnormality is an abnormality that the player cannot resolve.