Gaming machine

JP2026083560APending Publication Date: 2026-05-20SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2024-11-01
Publication Date
2026-05-20

AI Technical Summary

Benefits of technology

【0009】 遊技興趣の向上を図ることが可能となる。

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Abstract

To provide gaming machines that can enhance the enjoyment of gaming. [Solution] When the start lever 41 is operated after a medal has been bet, a draw for a winning combination is performed internally, and the reels 32L, 32M, and 32R, which can be seen through the display windows 26L, 26M, and 26R, begin to rotate. If the stopping result of the reels 32L, 32M, and 32R corresponds to a winning combination, the player is awarded medals or the opportunity to play again. To the right of the right selection switch 68a, there is an earphone jack 382 for connecting wired earphones owned by the player, and the game panel 25 has an earphone lamp 380 to the left of the credit display unit 60 that indicates whether wired earphones are connected or not.
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Claims

1. In a gaming machine in which gameplay becomes possible by using game value, and game value is awarded when the game result meets the awarding conditions, A means of outputting auxiliary sounds that can output auxiliary sounds in accordance with auxiliary effects, A connector for connecting earphones and Equipped with, The configuration is such that if the earphones are not connected, the auxiliary sound is output from the auxiliary sound output means, and if the earphones are connected, the auxiliary sound is output from the earphones. A gaming machine characterized in that, when a first specific event occurs while the earphones are connected, a first specific sound is output from the earphones, and when a second specific event occurs while the earphones are connected, a second specific sound is output from the auxiliary sound output means.

2. The gaming machine according to claim 1, characterized in that the first specific event is an event that can be resolved by the player, and the second specific event is an event that cannot be resolved by the player.

3. The gaming machine according to claim 1 or 2, wherein the player can advance the game by performing predetermined operations, and the first specific event is an event in which a predetermined time elapses after the start of a game round without the game progressing in a situation in which it is possible to advance the game.

4. The gaming machine according to claim 3, characterized in that, when the first specific event occurs while the earphones are connected, the first specific sound is not output from the auxiliary sound output means, and when the first specific event occurs while the earphones are not connected, the first specific sound is output from the auxiliary sound output means.

5. The gaming machine according to claim 4, further comprising an earphone volume storage means for storing volume information relating to the volume at which the auxiliary sound is output from the earphone, a configuration that allows the player to set the volume at which the auxiliary sound is output from the earphone, and a configuration that, when the first specific event occurs while the earphone is connected, the first specific sound is output from the earphone at a volume corresponding to the volume information stored in the earphone volume storage means.