Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- UNIVERSAL ENTERTAINMENT CORP
- Filing Date
- 2024-11-19
- Publication Date
- 2026-05-29
Smart Images

Figure 2026088921000001_ABST
Abstract
Claims
1. A gaming machine in which the login status can be set by the player's operation, In the aforementioned logged-in state, when a predetermined condition is met, an achievement animation can be executed as an animation indicating that the predetermined condition has been met. A gaming machine characterized in that it does not perform the achievement animation when the user is not logged in, which is different from the logged-in state.
2. A gaming machine according to claim 1, A gaming machine characterized in that it does not determine whether the predetermined conditions have been met in a specific state that is disadvantageous to the player.
3. The gaming machine according to claim 2, In the aforementioned specific state, it is possible to perform an unfavorable state suggestion effect that indicates that the specific state is in place. A gaming machine characterized in that, in the aforementioned specific state, even if the predetermined conditions are met, the achievement performance is not executed.
4. The gaming machine according to claim 3, A gaming machine characterized in that, if the predetermined conditions are met in the specified state, the achievement performance corresponding to the achieved predetermined conditions is not performed after the end of the specified state.
5. The gaming machine according to claim 4, A gaming machine characterized in that the transition to the aforementioned specific state is not included in the aforementioned predetermined conditions.
6. The gaming machine according to claim 5, In a special state that is advantageous to the player, it is possible to execute a special state corresponding animation that indicates that the player is in that special state. A gaming machine characterized in that, even if the predetermined conditions are met in the aforementioned special state, the achievement performance is not executed during the said special state.
7. The gaming machine according to claim 6, A gaming machine characterized in that, if the predetermined conditions are met in the special state, the achievement performance corresponding to the achieved predetermined conditions can be executed after the end of the special state.
8. The gaming machine according to claim 7, A variable display means capable of displaying multiple identification pieces of information in a variable manner, A means of determining the winning role, A stop operation detection means capable of detecting a stop operation to stop the display of changes in the plurality of identification information, The system comprises a winning role determined by the role determination means and a stop control means that stops the display of the changes in the plurality of identification information based on the stop operation mode related to the stop operation detected by the stop operation detection means, A gaming machine characterized by comprising a specific state setting means that can set the specific state when a specific stop operation mode is detected as the stop operation mode.
9. The gaming machine according to claim 8, At least one of the aforementioned predetermined conditions is a condition that is met when a predetermined operation is performed in the player's menu, Even in the aforementioned specific state, the predetermined operation can be accepted. A gaming machine characterized in that, if the predetermined operation is performed in the specified state, the achievement performance can be executed after the end of the specified state.
10. A gaming machine according to claim 9, A gaming machine characterized in that at least one of the predetermined conditions is a condition that is met in accordance with the number of times a specific game has been played.