Gaming machine

JP2026095556APending Publication Date: 2026-06-11SANSEI R&D KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANSEI R&D KK
Filing Date
2026-03-31
Publication Date
2026-06-11

Smart Images

  • Figure 2026095556000001_ABST
    Figure 2026095556000001_ABST
Patent Text Reader

Abstract

To increase attention to gaming. [Solution] In the character selection part of Battle SP, a roulette animation is performed using Roulette RL, which consists of multiple roulette icons arranged in a ring. The roulette icons include character icons 350A, which feature ally characters 342 (a male character 351 and a female character 352). In the roulette animation, special actions may occur to remove or add the ally characters 342 that make up character icons 350A. In the second special participation animation, which is one of the special actions for the participation of ally characters 342, the decorative element 301X of the movable animation device 98X is placed in an animation position that overlaps with the display surface 91, and the display surface 91 displays a heart pattern 401 and an arrow pattern 402.
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Claims

[Claim 1] A lottery method for determining winners and losers, A symbol display unit that displays the variation of special symbols, A display means having a display surface, and capable of performing a display effect that variably displays multiple types of patterns on the display surface in response to the changing display of the special pattern, A performance unit having a performance component equipped with a light-emitting part, The display means and the performance control means for controlling the performance unit Equipped with, A gaming machine capable of displaying a predetermined pattern, which is a pattern having a predetermined configuration including a first pattern component and a second pattern component, The aforementioned performance control means is In the aforementioned display performance, a first performance is performed to make the first pattern component, which is currently displayed with the predetermined pattern, invisible, and means for changing the predetermined pattern to a specific configuration that does not include the first pattern component, In the display performance described above, at a second timing following the first timing, a second performance is performed to make the first pattern component, which is currently hidden, visible, and means are provided to return the predetermined pattern, which is in a specific configuration, to the predetermined configuration. Includes, In the second presentation described above, when changing the predetermined pattern that has been changed to the pattern of the specific configuration back to the pattern of the predetermined configuration, dynamic display can be performed using at least the first pattern configuration unit. The area on the display surface in which the dynamic display is performed is set according to a predetermined pattern of the specific configuration. The aforementioned performance component is capable of being positioned in an overlapping position in which at least a part of it, including the light-emitting portion, overlaps the display surface from the front. The performance control means is capable of performing an integrated performance in which, with the performance member positioned at the overlapping position, the light-emitting part is illuminated, and a first performance image is displayed on the display surface in at least a portion of the area overlapping with the light-emitting part and in the area adjacent to the light-emitting part. In the aforementioned integrated performance, a second performance image adjacent to the area of ​​the performance member where the light-emitting part is not formed is displayed together with the first performance image. A gaming machine characterized in that the first and second presentation images include portions that are continuous with each other.