Prize-winning game machine
The prize acquisition game device enhances gameplay by dynamically adjusting the target position and movement range of prizes based on game conditions, improving player engagement and game properties.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- BANDAI NAMCO ENTERTAINMENT INC
- Filing Date
- 2024-12-03
- Publication Date
- 2026-06-15
AI Technical Summary
Conventional prize acquisition game devices face challenges in enhancing game properties and player engagement.
The game device incorporates a prize-moving mechanism that adjusts the target position, movement range, and game conditions based on the game situation, including the starting position, prize placement, and number of plays, to enhance gameplay.
This dynamic approach improves gameplay by providing varied and engaging experiences, increasing player interaction and enjoyment.
Smart Images

Figure 2026096820000001_ABST
Abstract
Description
【Technical Field】 【0001】 The present invention relates to a prize acquisition game device capable of executing a prize acquisition game. 【Background Art】 【0002】 Conventionally, a prize acquisition game device capable of executing a prize acquisition game has been known (see Patent Document 1). In this prize acquisition game device, it is possible to change the position of an opening area where prizes are dropped. 【Prior Art Documents】 【Patent Documents】 【0003】 【Patent Document 1】 Japanese Patent Application Laid-Open No. 2005-205169 【Summary of the Invention】 【Problems to be Solved by the Invention】 【0004】 However, in the conventional prize acquisition game device, it may be difficult to improve the game properties. An object of the present invention is to improve the game properties. 【Means for Solving the Problems】 【0005】 In order to achieve the above object, a prize acquisition game device according to a first invention includes prize moving means capable of executing an operation of moving a prize to a target position, and is characterized in that the target position can be changed according to a game situation. In the prize acquisition game device according to the first invention, the prize moving means can change the target position to which the prize is moved according to the game situation. Thereby, it becomes possible to improve the game properties. Here, the target position is, for example, the open target position described later. The action is, for example, the prize acquisition action described later. The prize moving means is, for example, the crane unit 140 (prize moving section 160) described later. 【0006】 The prize-winning game device according to the second invention is characterized in that, in the prize-winning game device according to the first invention, the game state includes at least one of the following: the position where the operation was started and the number of plays. In the prize-winning game device according to the second invention, the target position to which the prize-moving means moves the prize can be changed according to the position from which the operation started or the number of plays, thereby improving the gameplay. 【0007】 The prize-winning game device according to the third invention is characterized by comprising a prize-moving means that can move prizes within a movement range, and by being able to change the movement range according to the game situation. In the prize-winning game device according to the third invention, the range of movement of the prize-moving mechanism can be changed according to the game situation. This makes it possible to improve the gameplay. Here, the range of movement refers to, for example, the crane movement range described later. The means of moving the prize refers to, for example, the prize moving unit 160 described later. 【0008】 The prize-winning game device according to the fourth invention is a prize-winning game device according to the third invention, wherein the prize-moving means starts an operation to move the prize to a target position from a position moved by the player's operation, and the game situation includes at least one of the following: the position from which the operation was started in the previous play, the position where the prize is placed, the acquisition of the prize, and the number of plays. In the prize-winning game device according to the fourth invention, the range of movement of the prize-moving means can be changed according to the position where the operation started in the previous play, the position where the prize is placed, whether a prize has been won, or the number of plays, thereby improving the gameplay. Here, the target position is, for example, the open target position described later. The action is, for example, the prize acquisition action described later. [Effects of the Invention] 【0009】 According to the present invention, it is possible to improve the gameplay. [Brief explanation of the drawing] 【0010】 [Figure 1] This is a perspective view showing the configuration of the prize-winning game machine 1. [Figure 2] This is a block diagram showing the configuration of the control board 150. [Figure 3] This diagram shows the prize placement area AE in its normal state. [Figure 4] This figure shows the deployment area AE in the restored state. [Modes for carrying out the invention] 【0011】 Embodiments of the present invention will be described below with reference to the drawings. In this embodiment, an example is described in which the prize-winning game device according to the present invention is applied to a prize-winning game device 1 capable of executing a prize-winning game. The "Prize Acquisition Game" is a game in which the player (user) can acquire prize P by operating the control unit 116 to activate the prize movement unit 120, causing prize P, which is placed in the prize placement area AE, to fall into the opening area OE. "Prize Points" can be items that are awarded to the player upon acquisition, or items that are not awarded to the player upon acquisition but can be exchanged for other items (items awarded to the player) after acquisition. Either is acceptable. 【0012】 (Configuration of prize-winning game device 1) First, let's explain the configuration of the prize-winning game device 1. Figure 1 is a perspective view showing the configuration of the prize-winning game device 1. Here, in the example shown in FIG. 1, an example is shown in which two prize acquisition game devices 1 are configured in one housing 110. That is, for the two prize acquisition game devices 1, a common housing 110 is used. Note that in one housing 110, one prize acquisition game device 1 may be configured. Also, in one housing 110, three or more prize acquisition game devices 1 may be configured. As shown in FIG. 1, the prize acquisition game device 1 includes a housing 110, a prize arrangement frame unit 120 disposed within the housing 110, a prize arrangement mechanism 130 attached to the prize arrangement frame unit 120, a crane unit 140 attached to the housing 110, and a control board 150 (see FIG. 2) disposed within the housing 110. 【0013】 (Housing 110) First, the configuration of the housing 110 will be described. The housing 110 is formed in a box shape. Inside the housing 110, a game area (play area) GE in which a prize acquisition game is developed is configured. The housing 110 includes an upper housing 111 and a lower housing 112. The front, back, left side, and right side of the upper housing 111 are each configured of a transparent plate material such as glass or an acrylic plate. Thereby, the player can visually recognize the game area GE configured inside the housing 110 from the outside of the housing 110. The front of the upper housing 111 is configured of a sliding door and can be opened and closed. Thereby, the operator can perform arrangement / movement of the prize P, configuration / change of the prize arrangement mechanism 130, etc. in the game area GE by opening the front of the upper housing 111. 【0014】 A control panel 113 is provided on the front of the lower housing 112. The control panel 113 is provided with a coin insertion slot 114, a touch panel display 115, and an operation unit 116. The coin insertion slot 114 enables a player to insert coins. By inserting coins into the coin insertion slot 114, the player can acquire credits for playing the prize-winning game. Note that it is also possible to provide a payment device for electronic money using a storage medium such as a prepaid card or a credit card, and configure it to acquire credits by electronic money payment. The touch panel display 115 has functions of displaying various images and receiving operation inputs from the user. Specifically, the touch panel display 115 includes a touch panel 115a (see FIG. 2) and a display unit 115b (see FIG. 2). The touch panel 115a is an input device such as a capacitive type or a pressure-sensitive type, and receives operation inputs by the player's finger, a touch pen, or the like. The display unit 115b is realized by a liquid crystal display, an organic EL (Electro-Luminescence) display, or the like. 【0015】 Various information such as the remaining number of credits acquired by the player is displayed on the display unit 115b. That is, each time credits are acquired by inserting coins into the coin insertion slot 114, the remaining number of credits displayed on the display unit increases. Also, when the prize-winning game is played a predetermined number of times, the remaining number of credits displayed on the display unit decreases. The operation unit 116 receives operations from the player. The operation unit 116 includes a first operation button 116a, a second operation button 116b, and a third operation button 116c. Each operation button 116a, 116b, 116c can be pressed by the player. The first operation button 116a receives an operation to move the prize moving unit 160 along the X direction (left-right direction) during the prize-winning game. The second operation button 116b receives an operation to move the prize moving unit 160 along the Y direction (depth direction) during the prize-winning game. The third operation button 116c receives an operation to start a prize acquisition operation, which will be described later, during the prize-winning game. Furthermore, the operation unit 116 may be configured to include an operation lever that accepts an operation to move the prize moving unit 160 horizontally (left-right direction and depth direction) during the prize acquisition game, and a third operation button 116c that accepts an operation to start the prize acquisition operation. 【0016】 The front of the lower housing 112 is provided with a prize dispensing opening 117 that communicates with the opening area OE from which the prize P falls. Below the prize placement mechanism 130, a prize acquisition sensor 17a (see Figure 2) is positioned. The prize acquisition sensor 17a outputs a predetermined detection signal to the control board 150 in response to the detection of the prize P falling from the opening area OE (acquisition of prize P). The prize P that falls into the opening area OE is then guided to the prize retrieval opening 117 by the prize slope. This allows the player to obtain the prize P from the prize retrieval opening 117. Furthermore, an opening / closing door 112a is provided on the front of the lower housing 112. Inside the opening / closing door 112a, a control board 150 is located. 【0017】 (Prize placement frame unit 120) Next, the configuration of the prize placement frame unit 120 will be explained. The prize placement frame unit 120 is located inside the housing 110. The prize placement frame unit 120 includes a base frame (not shown) and a lifting frame (not shown) that is mounted to the base frame so as to be vertically movable. The lifting frame is mounted to the base frame so as to be able to move up and down. The base frame is also provided with a lifting lock mechanism (not shown). The lifting lock mechanism can lock (fix) the entire lifting frame relative to the base frame. This makes it possible to lock the lifting frame at any height. In this embodiment, the height of the prize placement mechanism 130 (prize placement area AE) can be changed (adjusted) by raising and lowering the lifting frame. 【0018】 (Prize distribution mechanism 130) Next, the configuration of the prize distribution mechanism 130 will be explained. The prize placement mechanism 130 is a mechanism for placing prizes P within the game area GE. In other words, the prize placement mechanism 130 places the prizes P within the game area GE. Depending on the configuration of the prize placement mechanism 130, various placement methods such as placing, suspending, and clamping can be selected. In particular, the prize placement mechanism 130 forms a prize placement area AE and an opening area OE within the game area GE. "Prize placement area AE" is the area where prize P will be placed. The "Opening Area OE" is an area where prize P can be obtained by dropping the prize P into it. The prize placement mechanism 130 is attached to the lifting frame of the prize placement frame unit 120. The prize placement mechanism 130 is constructed from one component or by combining multiple components. In this embodiment, the prize placement mechanism 130 is constructed by combining multiple floor panels. A prize placement area AE is formed on the upper surface of each floor panel. 【0019】 (Crane unit 140) Next, the configuration of the crane unit 140 will be explained. The crane unit 140 is comprised of a prize moving unit 160 for moving the prize P, a moving device 141 for moving the prize moving unit 160 horizontally, and a lifting device 142 for raising and lowering the prize moving unit 160. The moving device 141 is composed of an X-direction rail (not shown), a Y-direction rail (not shown), an X-direction motor m2 (see Figure 2), and a Y-direction motor m3 (see Figure 2). The X-direction rail is mounted on the top (inside) surface of the housing 110. The X-direction rail extends linearly along the left-right direction. The Y-direction rail is attached to the X-direction rail. The Y-direction rail is slidable along the X-direction rail. The Y-direction rail extends linearly along the depth direction. The Y-direction rail is moved along the X-direction rail by driving the X-direction motor m2. The lifting device 142 is mounted on a Y-direction rail. The lifting device 142 is slidable along the Y-direction rail. The lifting device 142 is moved along the Y-direction rail by driving a Y-direction motor m3. The lifting device 142 includes a reel (not shown) capable of feeding out or winding up a wire, and a lifting motor m4 (see Figure 2) that drives the reel. The tip of the wire is attached to the prize moving section 160. This allows the prize moving section 160 to be lowered by driving the reel with the lifting motor m4 to feed out the wire. Conversely, the prize moving section 160 can be raised by driving the reel with the lifting motor m4 to wind up the wire. As described above, the crane unit 140 can move the prize moving section 160 in the left-right, depth, and up-down directions by driving the respective motors m2, m3, and m4. In addition, the pair of arms 161 can be opened and closed by driving the opening / closing motor m1, which will be described later. 【0020】 (Prize transfer unit 160) Next, the configuration of the prize movement unit 160 will be explained. The prize moving unit 160 is attached to the bottom surface of the lifting device 142 via an extendable support unit 143. The prize moving unit 160 is comprised of a pair of arms 161 and an opening / closing device 162 for opening and closing the pair of arms 161. Each arm 161 is formed in a roughly L-shaped rod form. The shape of the arm 161 can be changed as appropriate, such as an arc shape, wave shape, flat plate shape, hook shape, etc. A claw member (not shown) is attached to the lower end of each arm 161. The opening / closing device 162 includes an opening / closing motor m1 (see Figure 2) and an opening / closing mechanism (not shown). By driving the opening / closing motor m1, the opening / closing device 162 can open and close a pair of arms 161 via the opening / closing mechanism. The prize moving unit 160 can then grasp the prize P by opening and closing the pair of arms 161. 【0021】 (Control board 150) Next, the configuration of the control board 150 will be described. Figure 2 is a block diagram showing the configuration of the control board 150. As shown in Figure 2, the control board 150 is configured to include a processing unit 151, a storage unit 152, and the like. The processing unit 151 is composed of a microcomputer that includes a CPU (Central Processing Unit), ROM (Read Only Memory), RAM (Random Access Memory), and the like. Here, the prize-winning game device 1 is equipped with an X-position detection means 153 for detecting the position of the prize-moving unit 160 in the X direction (left-right direction), a Y-position detection means 154 for detecting the position of the prize-moving unit 160 in the Y direction (depth direction), a Z-position detection means 155 for detecting the position of the prize-moving unit 160 in the Z direction (up-down direction), and so on. The processing unit 151 then executes various processes necessary for the progress of the prize-winning game based on various detection signals input from the control panel 113, detection signals output by each position detection means 153, 154, 155, and program data stored in the storage unit 152. The memory unit 152 is composed of non-volatile memory and the like. The memory unit 152 stores program data necessary for the progress of the prize-winning game. 【0022】 (Game processing) Next, we will explain the game processing performed by the processing unit 151. When power is turned on to the prize-winning game device 1, the processing unit 151 starts processing the game. In the game's processing, the initial setup process is performed first. During the initial setup process, various initial settings are performed. Once the initial setup process is complete, the initial operation process is executed. During the initial operation process, the crane unit 140 performs initial operation (initialization operation). The "initial operation" is performed to confirm whether the crane unit 140 is functioning correctly and to confirm that the crane unit 140 is positioned in the home position. 【0023】 Once the initial operation process is complete, the attract start process is executed. During the attract start process, the prize-winning game device 1 enters an attract state (waiting for customers). The attract state is a state in which the prize-winning game is not currently running, but is ready to start. While in the attract state, the attract operation is performed by the prize-winning game device 1. During the attract state, the fulfillment of the conditions for starting the prize-winning game is monitored. In this embodiment, the conditions for starting the prize-winning game are fulfilled when a coin is detected being inserted into the coin slot 14 (when "1" credit is consumed). In this embodiment, it is possible to play the prize-winning game multiple times by consuming "1" credit. When the conditions for starting the prize-winning game are met, the attract state ends and the first prize-winning game (first play) begins. At the start of each prize-winning game, the crane unit 140 is positioned in the home position. When each prize-winning game begins, the crane operation period starts. During the crane operation period, the input of detection signals from the first operation button 116a and the second operation button 116b are monitored. During the crane operation period, the X-direction motor m2 is driven in response to the input of the detection signal from the first operation button 116a, allowing the prize-moving unit 160 to move back and forth along the left-right direction. In response to the input of the detection signal from the second operation button 116b, the Y-direction motor m3 is driven, allowing the prize-moving unit 160 to move back and forth along the depth direction. This allows the player to freely adjust the position of the prize-moving unit 160 (the position where the prize-winning operation described later begins) by operating the respective operation buttons 116a and 116b during the crane operation period. During the crane operation period, it is possible to move the prize-moving unit 160 within a preset crane movement range. Furthermore, during the crane operation period, the input of a detection signal from the third operation button 116c is monitored. When a predetermined time has elapsed from the start of the crane operation period, or when a detection signal is input from the third operation button 116c, the crane operation period ends and the prize acquisition operation by the crane unit 140 (prize moving unit 160) begins. In the prize acquisition operation, first, the opening / closing motor m1 is driven, and the pair of arms 161 are opened. Next, once the opening of the pair of arms 161 is complete, the lifting motor m4 is driven, and the prize moving unit 160 begins to move (descend) along the vertical direction. Next, once the prize moving unit 160 has descended to a predetermined position, the opening / closing motor m1 is driven, and the pair of arms 161 are closed. At this time, the closing of the pair of arms 161 is controlled according to the set arm power. Next, in response to the completion of the closing of the pair of arms 161, the lifting motor m4 is driven, and the prize moving unit 160 begins to move (rise) along the vertical direction. Next, once the prize moving unit 160 has risen to a predetermined position, the X-direction motor m2 and the Y-direction motor m3 are driven, and the prize moving unit 160 is moved toward the opening target position. Next, once the prize moving unit 160 has moved toward the opening target position, the opening / closing motor m1 is driven, and the pair of arms 161 are opened and closed. This completes the prize acquisition process. Once the prize acquisition operation is complete, the X-direction motor m2 and the Y-direction motor m3 are driven, and the prize movement unit 160 moves towards the home position. Then, in accordance with the prize movement unit 160 moving to the home position, the current prize acquisition game (this play) ends. After each prize acquisition game except the final round has ended, the next prize acquisition game begins. On the other hand, after the final prize acquisition game has ended, the system proceeds to the attract start process described above, and the attract state is started again. 【0024】 In particular, the prize-winning game device 1 allows the crane movement range set for each prize-winning game to be changed according to at least one of the following: (1) the position (coordinates / area) where the prize-winning action started from the previous prize-winning game play, (2) the position (coordinates / area) where the prize P is placed, (3) the acquisition of prize P in the previous prize-winning game, and (4) the number of times the prize-winning game has been played. Furthermore, in the prize-winning game device 1, the target position for opening, which is set for each prize-winning game, can be changed according to at least one of the following: (1) the position (coordinates / area) where the prize-winning action was started in the current prize-winning game, and (2) the number of times the prize-winning game has been played. The following describes an embodiment of the prize-winning game device 1. 【0025】 (Example 1) First, we will describe the prize-winning game device 1 according to Example 1. Figure 3 shows the prize placement area AE in its normal state. Figure 4 shows the placement area AE in its restored state. As shown in Figure 3, in the prize-winning game device 1 according to Embodiment 1, the game area GE is comprised of a prize placement area AE and an opening area OE. The prize placement area AE is further divided into a first area AE1, a second area AE2, and a third area AE3. The first area AE1, the second area AE2, and the third area AE3 are all flat areas. In particular, in the prize-winning game device 1 according to Embodiment 1, the four areas (opening area OE, first area AE1, second area AE2, and third area AE3) are arranged in a stepped manner. That is, the second area AE2 is located at a higher position than the first area AE1. The third area AE3 is also located at a higher position than the second area AE2. Furthermore, the opening area OE is located at a higher position than the third area AE3. The prize placement area AE in Embodiment 1 is capable of being displaced between a normal state and a restored state. As shown in Figure 4(a), in the normal state of the prize placement area AE, the first area AE1, the second area AE2, and the third area AE3 are arranged horizontally. This makes it possible to place (place) prizes P in each of the areas AE1, AE2, and AE3. On the other hand, as shown in Figure 4(b), in the restored state of the prize placement area AE, the second area AE2 and the third area AE3 are arranged to be inclined toward the first area AE1 (so that the first area AE1 side is lower). This makes it possible to move (drop) prizes P placed in the second area AE2 and the third area AE3 to the first area AE1. In the prize-winning game device 1 according to Embodiment 1, it is possible to play the prize-winning game three times by consuming "1" credit. Furthermore, in the prize-winning game device 1 according to Embodiment 1, the crane movement range and the target opening position set for each prize-winning game change according to the number of times the prize-winning game has been played. In other words, at the start of the first prize-winning game (play), the arrangement of prizes P in the prize placement area AE is set to its initial state. In this initial state, one or more prizes P are placed in the first area AE1, and no prizes P are placed in the second area AE2 and the third area AE3. Also, at the start of the first prize-winning game (play), the prize placement area AE is set to its normal state. In the first round of the prize-winning game (play), the crane's movement range is set to include the first area AE1, but exclude the second area AE2, the third area AE3, and the opening area OE. Also, in the first round of the prize-winning game, the second area AE2 is set as the target opening position. As a result, in the first round of the prize-winning game (play), the prize movement unit 160 can move the prize P located in the first area AE1 to the second area AE2. In the second prize-winning game (play), the crane's movement range is set to include the first area AE1 and the second area AE2, but excludes the third area AE3 and the opening area OE. Also, in the second prize-winning game, the third area AE3 is set as the target opening position. As a result, in the second prize-winning game (play), the prize movement unit 160 can move prize P, which is located in either the first area AE1 or the second area AE2, to the third area AE3. In the third prize-winning game (play), the crane's movement range is set to include the first area AE1, the second area AE2, and the third area AE3, but not the opening area OE. Also, in the third prize-winning game, the opening area OE is set as the target position for opening. As a result, in the third prize-winning game (play), the prize movement unit 160 can move prize P, which is located in the first area AE1, the second area AE2, or the third area AE3, to the opening area OE. This makes it possible to provide a gameplay feature in Example 1 where, through three prize-winning games (plays), prize P, which was placed in the first area AE1, can be moved to higher areas (second area AE2, third area AE3, and opening area OE). When the third prize-winning game (play) ends, the prize placement area AE is reset from its normal state to its restored state. As a result, the prizes P located in the second area AE2 and the third area AE3 are moved to the first area AE1, and the placement of prizes P returns to its initial state. After that, the prize placement area AE is reset from its restored state to its normal state. As described above, in the prize-winning game device 1 according to Embodiment 1, the crane movement range set for each prize-winning game changes according to the number of times the prize-winning game has been played, and the opening target position set for each prize-winning game also changes according to the number of times the prize-winning game has been played. This makes it possible to improve the gameplay. Furthermore, in the prize-winning game device 1 according to Embodiment 1, the crane movement range set for each prize-winning game does not change according to the number of times the prize-winning game is played, but the opening target position set for each prize-winning game does change according to the number of times the prize-winning game is played. That is, in each of the first to third prize-winning games (plays), the entire prize placement area AE may be set as the crane movement range. In addition, in the first prize-winning game (play), the second area AE2 may be set as the opening target position, in the second prize-winning game (play), the third area AE3 may be set as the opening target position, and in the third prize-winning game (play), the opening area OE may be set as the opening target position. Furthermore, in the prize-winning game device 1 according to Embodiment 1, the arm power (arm power when the pair of arms 161 are closed) may be configured to be different depending on whether the prize-winning operation by the crane unit 140 (prize-moving unit 160) is started in the first area AE1, the second area AE2, or the third area AE3. For example, the arm power may be set to be greater when the prize acquisition operation by the crane unit 140 (prize movement unit 160) is started in the second area AE2 than when it is started in the first area AE1, and the arm power may be set to be greater when the prize acquisition operation by the crane unit 140 (prize movement unit 160) is started in the third area AE3 than when it is started in the second area AE2. 【0026】 (Example 2) Next, we will describe the prize-winning game device 1 according to Example 2. In the prize-winning game device 1 according to Example 2, the configuration of the prize placement area AE is the same as that of the prize-winning game device 1 according to Example 1. In the prize-winning game device 1 according to Embodiment 2, it is possible to play the prize-winning game three times by consuming "1" credit. In the prize-winning game device 1 according to Embodiment 2, the target position set for the prize-winning game changes depending on the position (coordinates / area) where the prize-winning operation is started in each prize-winning game. At this time, the position (XY coordinates) where the prize-winning operation is started in each prize-winning game can be determined based on the detection signal output by the X position detection means 153 and the detection signal output by the Y position detection means 154. In other words, at the start of the first prize-winning game (play), the arrangement of prize P in the prize placement area AE is set to its initial state. Also, at the start of the first prize-winning game (play), the prize placement area AE is set to its normal state. In each of the first three rounds of the prize-winning game (play), the entire prize placement area AE is set as the crane's movement range. In each of the first three rounds of the prize-winning game, if the starting position of the prize-winning action is within the first area AE1, the second area AE2 is set as the target opening position. On the other hand, in each of the first three rounds of the prize-winning game, if the starting position of the prize-winning action is within the second area AE2, the third area AE3 is set as the target opening position. On the other hand, in each of the first three rounds of the prize-winning game, if the starting position of the prize-winning action is within the third area AE3, the opening area OE is set as the target opening position. This allows the prize movement unit 160 to move prizes P located in the first area AE1, second area AE2, or third area AE3 to the area one level higher (second area AE2, third area AE3, or opening area OE) during each of the first to third rounds of the prize-winning game (play). This makes it possible to provide a game in Example 2 in which, through three prize-winning games (plays), the prize P, which was placed in the first area AE1, is moved one level at a time to the upper areas (second area AE2, third area AE3, and opening area OE). When the third prize-winning game (play) ends, the prize placement area AE is reset from its normal state to its restored state. As a result, the prizes P located in the second area AE2 and the third area AE3 are moved to the first area AE1, and the placement of prizes P returns to its initial state. After that, the prize placement area AE is reset from its restored state to its normal state. As described above, in the prize-winning game device 1 according to Embodiment 2, the opening target position set in each prize-winning game changes according to the position from which the prize-winning operation started in the current prize-winning game. This makes it possible to improve the gameplay. In addition, in the prize-winning game device 1 according to Embodiment 2, the crane movement range set for each prize-winning game may be configured to change according to the position (coordinates / area) where the prize-winning operation started in the previous prize-winning game. That is, in the first prize-winning game (play), the crane movement range is configured to include the first area AE1, but exclude the second area AE2, the third area AE3, and the opening area OE. If the position where the prize-winning operation started in the first prize-winning game (play) is included in the first area AE1, then the crane movement range for the second prize-winning game (play) is configured to include the first area AE1 and the second area AE2, but exclude the third area AE3 and the opening area OE. Furthermore, if the position where the prize acquisition action begins in the second prize acquisition game (play) is included in the first area AE1, the crane movement range for the third prize acquisition game (play) will be set to include the first area AE1 and the second area AE2, but will not include the third area AE3 and the opening area OE. On the other hand, if the position where the prize acquisition action begins in the second prize acquisition game (play) is included in the second area AE2, the crane movement range for the third prize acquisition game (play) will be set to include the first area AE1, the second area AE2, and the third area AE3, but will not include the opening area OE. 【0027】 (Example 3) Next, we will describe the prize-winning game device 1 according to Example 3. In the prize-winning game device 1 according to Embodiment 3, the game area GE is comprised of a prize placement area AE and an opening area OE. The prize placement area AE is further divided into a first area AE1 and a second area AE2. Both the first area AE1 and the second area AE2 are flat areas. In particular, in the prize-winning game device 1 according to Embodiment 3, the three areas (opening area OE, first area AE1, and second area AE2) are arranged in a stepped manner. That is, the second area AE2 is positioned higher than the first area AE1. The opening area OE is also positioned higher than the second area AE2. The prize placement area AE in Embodiment 3 can be displaced between a normal state and a restored state. In the normal state, the prize placement area AE consists of the first area AE1 and the second area AE2, which are arranged horizontally. This makes it possible to place (place) prizes P in each area AE1 and AE2. On the other hand, in the restored state, the second area AE2 is arranged to be inclined toward the first area AE1 (so that the first area AE1 is lower). This makes it possible to move prizes P placed in the second area AE2 to the first area AE1. In the prize-winning game device 1 according to Embodiment 3, it is possible to play the prize-winning game four times by consuming "1" credit. Furthermore, in the prize-winning game device 1 according to Embodiment 3, the crane movement range set for each prize-winning game changes according to the position (coordinates / area) where the prize P is placed, and the opening target position set for each prize-winning game changes according to the position (coordinates / area) where the prize-winning operation starts in each prize-winning game. In other words, at the start of the first prize-winning game (play), the arrangement of prizes P in the prize placement area AE is in its initial state. In this initial state, one or more prizes P are placed in the first area AE1, and no prizes P are placed in the second area AE2. Also, at the start of the first prize-winning game (play), the prize placement area AE is in its normal state. In each of the 1st to 4th rounds of the prize-winning game (play), if prize P is not detected to be placed in the 2nd area AE2, the crane movement range is set to include the 1st area AE1, but excludes the 2nd area AE2 and the opening area OE. On the other hand, in each of the 1st to 4th rounds of the prize-winning game (play), if prize P is detected to be placed in the 2nd area AE2, the crane movement range is set to include the 1st area AE1 and the 2nd area AE2, but excludes the opening area OE. Also, in each of the 1st to 4th rounds of the prize-winning game, if the position where the prize-winning action starts is included in the 1st area AE1, the opening target position is set to the 2nd area AE2. On the other hand, in each of the 1st to 4th rounds of the prize-winning game, if the position where the prize-winning action starts is included in the 2nd area AE2, the opening target position is set to the opening area OE. This makes it possible to provide a gameplay in Example 3 where, through the first to third rounds of the prize-winning game (play), the prizes P that were placed in the first area AE1 are gathered in the second area AE2, and then, through the fourth round of the prize-winning game (play), the prizes P gathered in the second area AE are moved to the opening area OE. When the fourth prize-winning game (play) ends, the prize placement area AE is reset from its normal state to its restored state. As a result, prize P, which was placed in the second area AE2, is moved to the first area AE1, and the placement of prize P returns to its initial state. After that, the prize placement area AE is reset from its restored state to its normal state. As described above, in the prize-winning game device 1 according to Embodiment 3, the target opening position set for each prize-winning game changes according to the position from which the prize-winning action started in the current prize-winning game. In addition, the crane movement range set for each prize-winning game changes according to the position (coordinates / area) where the prize P is placed. This makes it possible to improve the gameplay. 【0028】 (Example 4) Next, we will describe the prize-winning game device 1 according to Example 4. In the prize-winning game device 1 according to Embodiment 4, the game area GE is comprised of a prize placement area AE and an opening area OE. The prize placement area AE is further divided into a first area AE1 and a second area AE2. Different types of prizes P are placed in the first area AE1 and the second area AE2. In the prize-winning game device 1 according to Embodiment 4, it is possible to play the prize-winning game three times by consuming "1" credit. Furthermore, in the prize-winning game device 1 according to Embodiment 4, the crane movement range set for the next prize-winning game changes depending on the prize P won in the previous prize-winning game. In the first prize-winning game (play), the crane's movement range is set to include the first area AE1, but excludes the second area AE2 and the opening area OE. In the second and third prize-winning games (plays), if prize P was won in the previous game, the crane's movement range is set to include the first area AE1 and the second area AE2, but excludes the opening area OE. On the other hand, in the second and third prize-winning games (plays), if prize P was not won in the previous game, the crane's movement range is set to include the first area AE1, but excludes the second area AE2 and the opening area OE. In addition, in the first to third prize-winning games, the opening target position is set to the opening area OE. As a result, in Example 4, if prize P is won in the first or second prize-winning game (play), it becomes possible to widen the crane movement range set for the next prize-winning game (play), making it possible to win a new type of prize P. As described above, in the prize-winning game device 1 according to Embodiment 4, the crane movement range set for each prize-winning game changes depending on whether or not the acquisition of prize P was detected in the previous prize-winning game. This makes it possible to improve the gameplay. 【0029】 (Operation of prize-winning game device 1) The prize-winning game device 1 is equipped with a crane unit 140 (prize moving unit 160) capable of performing a prize-winning operation by moving the prize P to an open target position. Furthermore, it is possible to change the open target position according to the game situation. In other words, in the prize-winning game device 1, the open target position to which the crane unit 140 moves the prize P can be changed according to the game situation. This makes it possible to improve the gameplay. Furthermore, the prize-winning game device 1 includes at least one of the following as game conditions: the position where the prize-winning operation started, and the number of plays. This makes it possible to change the target position to which the crane unit 140 moves the prize P according to the position where the prize-winning operation started, or the number of plays, thereby improving the gameplay. Furthermore, the prize-winning game device 1 is equipped with a prize-moving unit 160 that can be moved within the crane's movement range. The crane's movement range can be changed according to the game situation. In other words, the prize-winning game device 1 allows the crane's movement range of the prize-moving unit 160 to be changed according to the game situation. This improves the gameplay. Furthermore, in the prize-winning game device 1, the prize movement unit 160 starts a prize-winning operation to move prize P to the target opening position at the position moved by the player's operation. The game state includes at least one of the following: the position where the prize-winning operation was started in the previous play, the position where prize P is placed, whether prize P has been won, and the number of plays. This makes it possible to change the crane movement range of the prize movement unit 160 according to the position where the prize-winning operation was started in the previous play, the position where prize P is placed, whether prize P has been won, or the number of plays, thereby improving the gameplay. 【0030】 (modified version) In the above embodiments, it is possible to play the prize-winning game multiple times by consuming "1" credit. However, it is also acceptable to configure the system so that it is possible to play the prize-winning game once by consuming "1" credit. Furthermore, in the above embodiments, it is also acceptable to configure the system so that the prize-winning game device can be played multiple times by consuming multiple credits. Furthermore, in the above embodiments, when the final prize-winning game (play) ends, the prize placement area AE is returned to its original state from the normal state. However, the prize placement area AE may be configured to return to its original state only when prize P is won. In other words, the prize placement area AE may not return to its original state from the normal state until prize P is won. [Explanation of Symbols] 【0031】 1. Prize-winning game machine 140 Crane Unit 160 Prize Movement Section AE Prize Placement Area OE opening area P Prize
Claims
[Claim 1] It is equipped with a prize moving mechanism capable of performing the action of moving the prize to a target position, A prize-winning game device characterized by its ability to change the target position according to the game situation. [Claim 2] The prize-winning game device according to claim 1, characterized in that the game state includes at least one of the position where the operation was started and the number of plays. [Claim 3] Equipped with a means of moving prizes that can be moved within a range of movement, A prize-winning game device characterized by its ability to change the range of movement according to the game situation. [Claim 4] The prize moving means, upon reaching a position moved by the player's operation, initiates an operation to move the prize to the target position. The prize-winning game device according to claim 3, characterized in that the game situation includes at least one of the following: the position where the operation was started in the previous play, the position where the prize is placed, the acquisition of the prize, and the number of plays.