Gaming machine

JP2026168483APending Publication Date: 2026-10-16SANYO BUSSAN KK
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Patent Information

Application Number
JP2025061561
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-04-03
Publication Date
2026-10-16

AI Technical Summary

Benefits of technology

【0009】 本発明によれば、遊技内容を好適なものとすることが可能となる。

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Abstract

To provide a gaming machine that allows for the creation of optimal gameplay. [Solution] The main MPU 72 executes a process to transition to the second section based on the occurrence of a win at any index value in the first section. The main MPU 72 also executes a process to update the value of the total acquired count counter to bring it closer to the upper limit based on the occurrence of game value to the player in the second section. Furthermore, if the remaining number of continuous games in the first AT state becomes "0" while a second CZ transition win has occurred, the main MPU 72 executes a process to transition to the second CZ state, provided that the value of the total acquired count counter is below a certain threshold number.
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