System and method for multivariable point mechanisms in sports and games

JP2026520540APending Publication Date: 2026-06-23ブッシュ ジェイムズ

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
ブッシュ ジェイムズ
Filing Date
2024-06-05
Publication Date
2026-06-23

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Abstract

A basketball throwing game system is disclosed, having at least two different-sized goal rings configured to receive a basketball thrown by a thrower. The system may include a processor configured to determine whether the basketball has passed through one of the at least two different-sized goal rings, generate a successful throw identifier, and generate a plurality of data. The system may also include first data generated by the processor, including at least a basket size identifier representing a first-sized goal ring from the at least two different-sized goal rings; second data generated by the processor, including at least a basket size identifier representing a second-sized goal ring from the at least two different-sized goal rings; and a display configured to display a numerical value representing a score.
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Claims

1. A basketball throwing game system having at least two goal rings of different sizes configured to receive a basketball thrown by a thrower, wherein the system A processor, wherein the processor is The system determines whether the basketball has passed through one of the two different sized goal rings and generates a successful throw identifier. To generate multiple data and A processor configured to perform the following: First data generated by the processor, including at least a basket size identifier representing a first-size goal ring from at least two different-sized goal rings, Second data generated by the processor, including at least a basket size identifier representing a second-sized goal ring from the aforementioned at least two different-sized goal rings, A display configured to show a numerical value representing a score, wherein the score is at least in part based on the successful pitch identifier and the first and second data. A system equipped with these features.

2. The system according to claim 1, further comprising third data generated by the processor, which includes at least a ball color identifier representing the color of the basketball, and the score further, at least in part, based on the third data.

3. The system according to claim 2, wherein the ball color identifier is a virtual ball color identifier.

4. The system according to claim 1, further comprising a fourth data generated by the processor, which includes at least an identifier for the throwing hand representing which hand throws the basketball, and the score further, at least in part, is based on the fourth data.

5. The system according to claim 1, further comprising fifth data generated by the processor, which includes at least a distance identifier representing the distance between the thrower and the goal rings of at least two different sizes, and the score further comprising at least partially being based on the fifth data.

6. The system according to claim 1, further comprising a variable-speed ball returner configured to deliver a basketball to the thrower at a certain return speed, wherein the return speed varies at least in part due to the successful throw identifier.

7. The system according to claim 1, further comprising a mechanism for switching one of the at least two different sizes of goal rings to a different one of the at least two different sizes of goal rings, based on a predetermined switching schedule, or at least in part on the successful throw identifier.

8. A method for controlling aspects of a basketball throwing game system having at least two different sized goal rings configured to receive a basketball thrown by a thrower, the method being: The processor is used to determine whether the basketball has passed through one of the two different sized goal rings and to generate a successful throw identifier. Using the aforementioned processor, generate first data including at least a basket size identifier representing a first-sized goal ring from at least two different-sized goal rings. Using the aforementioned processor, generate second data including at least a basket size identifier representing a second-sized goal ring from the at least two different-sized goal rings. Using the aforementioned processor, the score is determined, at least partially, based on the successful pitch identifier and the first and second data. Displaying the score using a display and Methods that include...

9. The method of claim 8, further comprising using the processor to generate third data, which includes at least a ball color identifier representing the color of the basketball, and determining the score, at least in part, based on the third data.

10. The method according to claim 9, wherein the ball color identifier is a virtual ball color identifier.

11. The method of claim 8, further comprising using the processor to generate fourth data including at least an identifier for the throwing hand, which represents which hand throws the basketball, and further determining the score, at least in part, based on the fourth data.

12. The method of claim 8, further comprising using the processor to generate fifth data, which includes at least a distance identifier representing the distance between the thrower and the goal rings of at least two different sizes, and further determining the score, at least in part, based on the fifth data.

13. The method according to claim 8, further comprising using the processor to set a ball return speed for providing the basketball to the thrower, and using the processor to change the return speed at least partially based on the successful throw identifier.

14. The method of claim 8, further comprising generating a control signal to switch one of the at least two different sizes of goal rings to a different one of the at least two different sizes of goal rings, based on a predetermined switching schedule, or at least in part on the successful throw identifier.

15. A basketball throwing game controller having a variable-speed ball return machine, wherein the controller is Equipped with a processor, The aforementioned processor, To determine whether the basketball has passed through at least one hoop and to generate a successful throw identifier, At least in part, the system generates a control signal to change the ball return speed of the variable-speed ball return machine based on the successful pitching identifier. A controller configured to perform the following actions.

16. The processor is further configured to generate first data, which includes at least a basket size identifier representing a first-size goal ring from the at least one goal ring, and second data, which includes at least a basket size identifier representing a second-size goal ring from the at least one goal ring, wherein the generated control signals are further, at least in part, based on the first and second data, according to claim 15.

17. The processor is further configured to generate third data, which includes at least a ball color identifier representing the color of the basketball, and the generated control signal is further based at least partially on the third data, according to claim 15.

18. The controller according to claim 17, wherein the ball color identifier is a virtual ball color identifier.

19. The processor is further configured to generate fourth data, which includes at least an identifier for the throwing hand representing which hand throws the basketball, and the generated control signal is further based at least partially on the fourth data, according to claim 15.

20. The processor is further configured to generate fifth data, which includes at least a distance identifier representing the distance between the thrower and the goal rings of at least two different sizes, and the generated control signal is further based at least partially on the fifth data, according to claim 15.